From d5cf352472d2550a6875bf1fcbfc6f2d3621a3e2 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 4 Jul 2021 21:23:51 +0200 Subject: crusader: Various bug fixes. --- rules.js | 53 +++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 39 insertions(+), 14 deletions(-) diff --git a/rules.js b/rules.js index fa204ee..f474617 100644 --- a/rules.js +++ b/rules.js @@ -44,6 +44,8 @@ const FRENCH_CRUSADERS = [ "Philippe", "Hugues", "Fileps" ]; const GERMAN_CRUSADERS = [ "Barbarossa", "Frederik", "Leopold" ]; const SALADIN_FAMILY = [ "Saladin", "Al Adil", "Al Aziz", "Al Afdal", "Al Zahir" ]; +const GERMAN_ROADS = [ ST_SIMEON, ANTIOCH, ALEPPO ]; + const KINGDOMS = { Syria: SARACENS, Antioch: FRANKS, @@ -308,7 +310,7 @@ function is_home_seat(where, who) { } if (who == "Raymond (Tiberias)" || who == "Raymond (Tripoli)") who = "Raymond"; - if (SHIELDS[where].includes(who)) + if (SHIELDS[where] && SHIELDS[where].includes(who)) return true; return false; } @@ -694,7 +696,7 @@ function can_block_land_move_to(who, from, to) { // but can move through friendly sieges if (!is_friendly_field(to)) return false; - if (game.distance + 1 >= block_move(game.who)) + if (game.distance + 1 >= block_move(who)) return false; } @@ -713,6 +715,11 @@ function can_block_land_move(who) { if (can_block_land_move_to(who, from, to)) return true; } + if (from == GERMANIA) { + for (let to of GERMAN_ROADS) + if (can_block_land_move_to(who, from, to)) + return true; + } } return false; } @@ -770,8 +777,6 @@ function can_block_sea_move_from(who, from) { return are_crusaders_not_in_pool(ENGLISH_CRUSADERS); if (from == FRANCE) return are_crusaders_not_in_pool(FRENCH_CRUSADERS); - if (from == GERMANIA) - return are_crusaders_not_in_pool(GERMAN_CRUSADERS); return false; } @@ -1586,9 +1591,10 @@ states.move_phase = { gen_action(view, 'end_move_phase'); if (game.moves > 0) { let sea_moves_allowed = (game.active != game.guide && game.active != game.jihad); - for (let b in BLOCKS) + for (let b in BLOCKS) { if (can_block_land_move(b) || (sea_moves_allowed && can_block_sea_move(b))) gen_action(view, 'block', b); + } if (can_muster_anywhere()) gen_action(view, 'muster'); if (game.winter_campaign == game.active) @@ -1631,10 +1637,12 @@ states.move_phase_to = { let from = game.location[game.who]; let can_group_move = false; let can_sea_move = false; - for (let to of TOWNS[from].exits) { - if (can_block_land_move_to(game.who, from, to)) { - gen_action(view, 'town', to); - can_group_move = true; + if (can_block_land_move(game.who)) { + for (let to of TOWNS[from].exits) { + if (can_block_land_move_to(game.who, from, to)) { + gen_action(view, 'town', to); + can_group_move = true; + } } } if (can_block_sea_move(game.who)) { @@ -1739,7 +1747,10 @@ states.group_move_who = { game.last_from = null; game.state = 'group_move_to'; }, - end_move_phase: end_move_phase, + end_move_phase: function () { + end_group_move(); + end_move_phase(); + }, end_group_move: end_group_move, undo: pop_undo } @@ -1819,10 +1830,13 @@ states.sea_move_to = { gen_action(view, 'block', game.who); let from = game.location[game.who]; if (from == GERMANIA) { - gen_action(view, 'town', ALEPPO); - gen_action(view, 'town', ANTIOCH); - if (road_limit(GERMANIA, ST_SIMEON) < 2) - gen_action(view, 'town', ST_SIMEON); + if (!(is_winter() && is_enemy_occupied_town(ALEPPO))) + gen_action(view, 'town', ALEPPO); + if (!(is_winter() && is_enemy_occupied_town(ANTIOCH))) + gen_action(view, 'town', ANTIOCH); + if (!(is_winter() && is_enemy_occupied_town(ST_SIMEON))) + if (road_limit(GERMANIA, ST_SIMEON) < 2) + gen_action(view, 'town', ST_SIMEON); } else { for (let to of PORTS) if (to != game.where && can_block_sea_move_to(game.who, to)) @@ -2220,6 +2234,8 @@ function goto_regroup() { game.is_field_battle = 0; lift_siege(game.where); console.log("REGROUP", game.active); + if (!is_under_siege(game.where)) + clear_reserves(); // no siege battle, reserves arrive before regroup reset_road_limits(); reset_moved_for_combat(); game.state = 'regroup'; @@ -2320,6 +2336,15 @@ function bring_on_reserves(reserves) { log(s + " Saracen " + (s==1 ? "reserve arrives." : "reserves arrive.")); } +function clear_reserves(where) { + for (let b in BLOCKS) { + if (game.location[b] == where) { + remove_from_array(game.reserves1, b); + remove_from_array(game.reserves2, b); + } + } +} + function reset_moved_for_combat() { for (let b in game.moved) game.moved[b] = 0; for (let b of game.reserves1) game.moved[b] = 1; -- cgit v1.2.3