From d49de477a33e5a30139febca24bb2d140331eb03 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 9 Jul 2021 01:39:20 +0200 Subject: Use black highlight when assigning hits to blocks. --- play.html | 3 +++ ui.js | 4 ++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/play.html b/play.html index 3cad8fe..14ea4a8 100644 --- a/play.html +++ b/play.html @@ -166,6 +166,9 @@ body.shift .block.known:hover { .block.Franks.highlight:not(.selected) { box-shadow: 0 0 3px 0px white; } +.hit .block.highlight { border-color: black; } +.hit .block.Franks.highlight { box-shadow: 0 0 4px 0px black; } + .block.highlight { cursor: pointer; } .block.moved { filter: brightness(80%) grayscale(40%); } .block.highlight.moved { filter: brightness(95%) grayscale(40%); } diff --git a/ui.js b/ui.js index 2cfbfca..3f5763b 100644 --- a/ui.js +++ b/ui.js @@ -654,12 +654,12 @@ function update_battle() { ui.battle_menu[block].classList.add('storm'); if (game.actions && game.actions.sally && game.actions.sally.includes(block)) ui.battle_menu[block].classList.add('sally'); - if (game.actions && game.actions.hit && game.actions.hit.includes(block)) - ui.battle_menu[block].classList.add('hit'); if (game.actions && game.actions.charge && game.actions.charge.includes(block)) ui.battle_menu[block].classList.add('charge'); if (game.actions && game.actions.treachery && game.actions.treachery.includes(block)) ui.battle_menu[block].classList.add('treachery'); + if (game.actions && game.actions.hit && game.actions.hit.includes(block)) + ui.battle_menu[block].classList.add('hit'); let class_name = battle_block_class_name(BLOCKS[block]); if (game.actions && game.actions.block && game.actions.block.includes(block)) -- cgit v1.2.3