From cb04f51a5dc0f529e1a79b0caa2e9c6ecb8a9368 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 30 Apr 2025 00:34:13 +0200 Subject: Fix winter campaign dead end. --- rules.js | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/rules.js b/rules.js index 0884dba..d06e86b 100644 --- a/rules.js +++ b/rules.js @@ -1689,6 +1689,15 @@ states.confirm_end_move_phase = { undo: pop_undo } +function can_winter_campaign() { + if (game.winter_campaign === game.active) { + for (let town = first_town; town <= last_town; ++town) + if (is_friendly_field(town) && is_under_siege(town)) + return true + } + return false +} + states.move_phase = { prompt: function (view, current) { if (is_inactive_player(current)) @@ -1712,7 +1721,7 @@ states.move_phase = { } if (can_muster_anywhere()) gen_action(view, 'muster') - if (game.winter_campaign === game.active) + if (can_winter_campaign()) gen_action(view, 'winter_campaign') } }, -- cgit v1.2.3