diff options
Diffstat (limited to 'ui.js')
-rw-r--r-- | ui.js | 78 |
1 files changed, 39 insertions, 39 deletions
@@ -120,15 +120,15 @@ function on_focus_battle_block(evt) { msg = block_name(b); } - if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(b)) + if (game.actions && game.actions.fire && game.actions.fire.includes(b)) msg = "Fire with " + msg; - else if (game.actions && game.actions.battle_storm && game.actions.battle_storm.includes(b)) + else if (game.actions && game.actions.storm && game.actions.storm.includes(b)) msg = "Storm with " + msg; - else if (game.actions && game.actions.battle_sally && game.actions.battle_sally.includes(b)) + else if (game.actions && game.actions.sally && game.actions.sally.includes(b)) msg = "Sally with " + msg; - else if (game.actions && game.actions.battle_withdraw && game.actions.battle_withdraw.includes(b)) + else if (game.actions && game.actions.withdraw && game.actions.withdraw.includes(b)) msg = "Withdraw with " + msg; - else if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(b)) + else if (game.actions && game.actions.hit && game.actions.hit.includes(b)) msg = "Take hit on " + msg; document.getElementById("status").textContent = msg; @@ -143,12 +143,12 @@ function on_click_battle_block(evt) { send_action('block', b); } -function on_focus_battle_fire(evt) { +function on_focus_fire(evt) { document.getElementById("status").textContent = "Fire with " + block_name(evt.target.block); } -function on_focus_battle_retreat(evt) { +function on_focus_retreat(evt) { if (game.battle.storming.includes(evt.target.block)) document.getElementById("status").textContent = "Withdraw with " + block_name(evt.target.block); @@ -157,32 +157,32 @@ function on_focus_battle_retreat(evt) { "Retreat with " + block_name(evt.target.block); } -function on_focus_battle_harry(evt) { +function on_focus_harry(evt) { document.getElementById("status").textContent = "Harry with " + block_name(evt.target.block); } -function on_focus_battle_charge(evt) { +function on_focus_charge(evt) { document.getElementById("status").textContent = "Charge with " + block_name(evt.target.block); } -function on_focus_battle_withdraw(evt) { +function on_focus_withdraw(evt) { document.getElementById("status").textContent = "Withdraw with " + block_name(evt.target.block); } -function on_focus_battle_storm(evt) { +function on_focus_storm(evt) { document.getElementById("status").textContent = "Storm with " + block_name(evt.target.block); } -function on_focus_battle_sally(evt) { +function on_focus_sally(evt) { document.getElementById("status").textContent = "Sally with " + block_name(evt.target.block); } -function on_focus_battle_hit(evt) { +function on_focus_hit(evt) { document.getElementById("status").textContent = "Take hit on " + block_name(evt.target.block); } @@ -191,14 +191,14 @@ function on_blur_battle_button(evt) { document.getElementById("status").textContent = ""; } -function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); } -function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); } -function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); } -function on_click_battle_charge(evt) { send_action('battle_charge', evt.target.block); } -function on_click_battle_harry(evt) { send_action('battle_harry', evt.target.block); } -function on_click_battle_withdraw(evt) { send_action('battle_withdraw', evt.target.block); } -function on_click_battle_storm(evt) { send_action('battle_storm', evt.target.block); } -function on_click_battle_sally(evt) { send_action('battle_sally', evt.target.block); } +function on_click_hit(evt) { send_action('hit', evt.target.block); } +function on_click_fire(evt) { send_action('fire', evt.target.block); } +function on_click_retreat(evt) { send_action('retreat', evt.target.block); } +function on_click_charge(evt) { send_action('charge', evt.target.block); } +function on_click_harry(evt) { send_action('harry', evt.target.block); } +function on_click_withdraw(evt) { send_action('withdraw', evt.target.block); } +function on_click_storm(evt) { send_action('storm', evt.target.block); } +function on_click_sally(evt) { send_action('sally', evt.target.block); } function on_click_card(evt) { let c = evt.target.id.split("+")[1] | 0; @@ -249,28 +249,28 @@ function build_battle_block(b, block) { menu_list.classList.add("battle_menu_list"); build_battle_button(menu_list, b, "hit", - on_click_battle_hit, on_focus_battle_hit, + on_click_hit, on_focus_hit, "/images/cross-mark.svg"); build_battle_button(menu_list, b, "charge", - on_click_battle_charge, on_focus_battle_charge, + on_click_charge, on_focus_charge, "/images/mounted-knight.svg"); build_battle_button(menu_list, b, "fire", - on_click_battle_fire, on_focus_battle_fire, + on_click_fire, on_focus_fire, "/images/pointy-sword.svg"); build_battle_button(menu_list, b, "harry", - on_click_battle_harry, on_focus_battle_harry, + on_click_harry, on_focus_harry, "/images/arrow-flights.svg"); build_battle_button(menu_list, b, "retreat", - on_click_battle_retreat, on_focus_battle_retreat, + on_click_retreat, on_focus_retreat, "/images/flying-flag.svg"); build_battle_button(menu_list, b, "withdraw", - on_click_battle_withdraw, on_focus_battle_withdraw, + on_click_withdraw, on_focus_withdraw, "/images/stone-tower.svg"); build_battle_button(menu_list, b, "storm", - on_click_battle_storm, on_focus_battle_storm, + on_click_storm, on_focus_storm, "/images/siege-tower.svg"); build_battle_button(menu_list, b, "sally", - on_click_battle_sally, on_focus_battle_sally, + on_click_sally, on_focus_sally, "/images/doorway.svg"); let menu = document.createElement("div"); @@ -696,25 +696,25 @@ function update_battle() { if (game.actions && game.actions.block && game.actions.block.includes(block)) ui.battle_block[block].classList.add("highlight"); - if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(block)) + if (game.actions && game.actions.fire && game.actions.fire.includes(block)) ui.battle_menu[block].classList.add('fire'); - if (game.actions && game.actions.battle_retreat && game.actions.battle_retreat.includes(block)) + if (game.actions && game.actions.retreat && game.actions.retreat.includes(block)) ui.battle_menu[block].classList.add('retreat'); - if (game.actions && game.actions.battle_harry && game.actions.battle_harry.includes(block)) + if (game.actions && game.actions.harry && game.actions.harry.includes(block)) ui.battle_menu[block].classList.add('harry'); - if (game.actions && game.actions.battle_charge && game.actions.battle_charge.includes(block)) + if (game.actions && game.actions.charge && game.actions.charge.includes(block)) ui.battle_menu[block].classList.add('charge'); - if (game.actions && game.actions.battle_withdraw && game.actions.battle_withdraw.includes(block)) + if (game.actions && game.actions.withdraw && game.actions.withdraw.includes(block)) ui.battle_menu[block].classList.add('withdraw'); - if (game.actions && game.actions.battle_storm && game.actions.battle_storm.includes(block)) + if (game.actions && game.actions.storm && game.actions.storm.includes(block)) ui.battle_menu[block].classList.add('storm'); - if (game.actions && game.actions.battle_sally && game.actions.battle_sally.includes(block)) + if (game.actions && game.actions.sally && game.actions.sally.includes(block)) ui.battle_menu[block].classList.add('sally'); - if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(block)) + if (game.actions && game.actions.hit && game.actions.hit.includes(block)) ui.battle_menu[block].classList.add('hit'); - if (game.actions && game.actions.battle_charge && game.actions.battle_charge.includes(block)) + if (game.actions && game.actions.charge && game.actions.charge.includes(block)) ui.battle_menu[block].classList.add('charge'); - if (game.actions && game.actions.battle_treachery && game.actions.battle_treachery.includes(block)) + if (game.actions && game.actions.treachery && game.actions.treachery.includes(block)) ui.battle_menu[block].classList.add('treachery'); update_steps(block, game.steps[block], ui.battle_block[block], false); |