diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 31 |
1 files changed, 21 insertions, 10 deletions
@@ -86,6 +86,13 @@ function active_adjective() { return (game.active == FRANKS ? "Frank" : "Saracen"); } +function join(list, conj = "or") { + if (list.length == 0) return ""; + if (list.length == 1) return list[0]; + if (list.length == 2) return `${list[0]} ${conj} ${list[1]}`; + return `${list.slice(0,-1).join(", ")}, ${conj} ${list[list.length-1]}`; +} + function log_move_start(from) { game.move_buf = [ from ]; } @@ -976,10 +983,11 @@ function reduce_block(who) { // DEPLOYMENT function is_valid_frank_deployment() { + let errors = []; for (let town in TOWNS) if (!is_within_castle_limit(town)) - return false; - return true; + errors.push(town); + return errors; } function goto_frank_deployment() { @@ -991,15 +999,19 @@ states.frank_deployment = { prompt: function (view, current) { if (is_inactive_player(current)) return view.prompt = "Deployment: Waiting for " + game.active + "."; - view.prompt = "Deployment: You may make seat adjustments."; gen_action_undo(view); - if (is_valid_frank_deployment()) + let errors = is_valid_frank_deployment(); + if (errors.length == 0) gen_action(view, 'next'); for (let b in BLOCKS) { if (block_owner(b) == game.active && is_block_on_land(b)) if (list_seats(b).length > 1) gen_action(view, 'block', b); } + if (errors.length > 0) + view.prompt = "Deployment: Too many blocks in " + join(errors, "and") + "."; + else + view.prompt = "Deployment: You may make seat adjustments."; }, block: function (who) { push_undo(); @@ -1017,7 +1029,7 @@ states.frank_deployment_to = { prompt: function (view, current) { if (is_inactive_player(current)) return view.prompt = "Deployment: Waiting for " + game.active + "."; - view.prompt = "Deployment: You may make seat adjustments."; + view.prompt = "Deployment: Move " + game.who + " to " + join(list_seats(game.who), "or") + "."; gen_action_undo(view); gen_action(view, 'block', game.who); let from = game.location[game.who]; @@ -1050,18 +1062,17 @@ states.saracen_deployment = { if (is_inactive_player(current)) return view.prompt = "Deployment: Waiting for " + game.active + "."; view.prompt = "Deployment: You may swap places with Saladin and any other block of his family." - gen_action(view, 'pass'); + gen_action(view, 'next'); for (let b of SALADIN_FAMILY) if (b != SALADIN && game.location[b] != game.location[SALADIN]) gen_action(view, 'block', b); }, block: function (who) { + let saladin = game.location[SALADIN]; game.location[SALADIN] = game.location[who]; - game.location[who] = DAMASCUS; - game.who = null; - start_year(); + game.location[who] = saladin; }, - pass: function () { + next: function () { game.who = null; start_year(); } |