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-rw-r--r--rules.js31
1 files changed, 21 insertions, 10 deletions
diff --git a/rules.js b/rules.js
index c87453d..2569b97 100644
--- a/rules.js
+++ b/rules.js
@@ -86,6 +86,13 @@ function active_adjective() {
return (game.active == FRANKS ? "Frank" : "Saracen");
}
+function join(list, conj = "or") {
+ if (list.length == 0) return "";
+ if (list.length == 1) return list[0];
+ if (list.length == 2) return `${list[0]} ${conj} ${list[1]}`;
+ return `${list.slice(0,-1).join(", ")}, ${conj} ${list[list.length-1]}`;
+}
+
function log_move_start(from) {
game.move_buf = [ from ];
}
@@ -976,10 +983,11 @@ function reduce_block(who) {
// DEPLOYMENT
function is_valid_frank_deployment() {
+ let errors = [];
for (let town in TOWNS)
if (!is_within_castle_limit(town))
- return false;
- return true;
+ errors.push(town);
+ return errors;
}
function goto_frank_deployment() {
@@ -991,15 +999,19 @@ states.frank_deployment = {
prompt: function (view, current) {
if (is_inactive_player(current))
return view.prompt = "Deployment: Waiting for " + game.active + ".";
- view.prompt = "Deployment: You may make seat adjustments.";
gen_action_undo(view);
- if (is_valid_frank_deployment())
+ let errors = is_valid_frank_deployment();
+ if (errors.length == 0)
gen_action(view, 'next');
for (let b in BLOCKS) {
if (block_owner(b) == game.active && is_block_on_land(b))
if (list_seats(b).length > 1)
gen_action(view, 'block', b);
}
+ if (errors.length > 0)
+ view.prompt = "Deployment: Too many blocks in " + join(errors, "and") + ".";
+ else
+ view.prompt = "Deployment: You may make seat adjustments.";
},
block: function (who) {
push_undo();
@@ -1017,7 +1029,7 @@ states.frank_deployment_to = {
prompt: function (view, current) {
if (is_inactive_player(current))
return view.prompt = "Deployment: Waiting for " + game.active + ".";
- view.prompt = "Deployment: You may make seat adjustments.";
+ view.prompt = "Deployment: Move " + game.who + " to " + join(list_seats(game.who), "or") + ".";
gen_action_undo(view);
gen_action(view, 'block', game.who);
let from = game.location[game.who];
@@ -1050,18 +1062,17 @@ states.saracen_deployment = {
if (is_inactive_player(current))
return view.prompt = "Deployment: Waiting for " + game.active + ".";
view.prompt = "Deployment: You may swap places with Saladin and any other block of his family."
- gen_action(view, 'pass');
+ gen_action(view, 'next');
for (let b of SALADIN_FAMILY)
if (b != SALADIN && game.location[b] != game.location[SALADIN])
gen_action(view, 'block', b);
},
block: function (who) {
+ let saladin = game.location[SALADIN];
game.location[SALADIN] = game.location[who];
- game.location[who] = DAMASCUS;
- game.who = null;
- start_year();
+ game.location[who] = saladin;
},
- pass: function () {
+ next: function () {
game.who = null;
start_year();
}