diff options
-rw-r--r-- | data.js | 12 | ||||
-rw-r--r-- | rules.js | 5 | ||||
-rw-r--r-- | ui.js | 13 |
3 files changed, 24 insertions, 6 deletions
@@ -103,13 +103,13 @@ const TOWNS = { "England1":{"x":139,"y":873}, "England2":{"x":140,"y":961}, "England3":{"x":138,"y":1047}, - "FP":{"x":120,"y":2150}, - "SP":{"x":120,"y":2150}, - "Dead":{"x":120,"y":2150}, */ "Germania":{"x":139,"y":273}, "France":{"x":140,"y":573}, "England":{"x":139,"y":873}, + "FP":{"x":50,"y":2150}, + "SP":{"x":50,"y":2150}, + "Dead":{"x":50,"y":80}, }; const PORTS = []; @@ -252,10 +252,12 @@ const PORTS = []; town('X', 0, 0, 0, "Staging", "Germania1", 0, "staging"); town('X', 0, 0, 0, "Staging", "Germania2", 0, "staging"); town('X', 0, 0, 0, "Staging", "Germania3", 0, "staging"); - town('X', 0, 0, 0, "Pool", "FP", 0, "pool", "N", 12); - town('X', 0, 0, 0, "Pool", "SP", 0, "pool", "N", 12); */ + town('Y', 0.0, 0.0, 30, "Pool", "FP", 0, "pool"); + town('Y', 0.0, 0.0, 30, "Pool", "SP", 0, "pool"); + town('Y', 1.0, 1.0, 30, "Pool", "Dead", 0, "pool"); + town('X', 0.5, 0.5, 3, "Staging", "England", 0, "staging"); town('X', 0.5, 0.5, 3, "Staging", "France", 0, "staging"); town('X', 0.5, 0.5, 3, "Staging", "Germania", 0, "staging"); @@ -49,6 +49,11 @@ const RESERVE_MARK_1 = "\u2020"; const RESERVE_MARK_2 = "\u2021"; const NO_MARK = ""; +// Only used by UI layer for layout. remove from game logic. +delete TOWNS[DEAD]; +delete TOWNS[F_POOL]; +delete TOWNS[S_POOL]; + let states = {}; let game = null; @@ -537,8 +537,20 @@ function update_map() { let info = BLOCKS[b]; let element = ui.blocks[b]; let town = game.location[b]; + + if ((town == F_POOL && player != FRANKS) || (town == S_POOL && player != SARACENS)) { + hide_block(element); + continue; + } + if (town == DEAD && player != info.owner) { + hide_block(element) + continue; + } + if (town in TOWNS) { let moved = game.moved[b] ? " moved" : ""; + if (town == DEAD) + moved = " moved"; if (info.owner == player || info.owner == ASSASSINS) { let image = " known block_" + info.image; let steps = " r" + (info.steps - game.steps[b]); @@ -584,7 +596,6 @@ function update_map() { } function update_card_display(element, card, prior_card) { - console.log("update_card_display", element, card, prior_card); if (!card && !prior_card) { element.className = "small_card card_back"; } else if (prior_card) { |