diff options
-rw-r--r-- | play.html | 6 | ||||
-rw-r--r-- | rules.js | 9 | ||||
-rw-r--r-- | ui.js | 13 |
3 files changed, 27 insertions, 1 deletions
@@ -537,6 +537,12 @@ body.shift .block.known:hover { <div id="card+25" class="card card_1"></div> <div id="card+26" class="card card_1"></div> <div id="card+27" class="card card_1"></div> +<div id="back+1" class="card card_back"></div> +<div id="back+2" class="card card_back"></div> +<div id="back+3" class="card card_back"></div> +<div id="back+4" class="card card_back"></div> +<div id="back+5" class="card card_back"></div> +<div id="back+6" class="card card_back"></div> </div> </div> @@ -3761,6 +3761,13 @@ function make_siege_view() { return list; } +function observer_hand() { + let hand = []; + hand.length = Math.max(game.s_hand.length, game.f_hand.length); + hand.fill(0); + return hand; +} + exports.view = function(state, current) { game = state; @@ -3774,7 +3781,7 @@ exports.view = function(state, current) { s_vp: count_victory_points(SARACENS), f_card: (game.show_cards || current === FRANKS) ? game.f_card : 0, s_card: (game.show_cards || current === SARACENS) ? game.s_card : 0, - hand: (current === FRANKS) ? game.f_hand : (current === SARACENS) ? game.s_hand : [], + hand: (current === FRANKS) ? game.f_hand : (current === SARACENS) ? game.s_hand : observer_hand(), who: (game.active === current) ? game.who : null, location: game.location, castle: game.castle, @@ -43,6 +43,7 @@ function toggle_blocks() { let ui = { cards: {}, + card_backs: {}, towns: {}, blocks: {}, battle_menu: {}, @@ -342,6 +343,9 @@ function build_map() { ui.cards[c].addEventListener("click", on_click_card); } + for (let c = 1; c <= 6; ++c) + ui.card_backs[c] = document.getElementById("back+"+c); + for (let name in TOWNS) { let town = TOWNS[name]; if (name === F_POOL || name === S_POOL || name === DEAD) @@ -632,6 +636,15 @@ function update_cards() { element.classList.remove("show"); } } + + if (player === 'Observer') { + let n = game.hand.length; + for (let c = 1; c <= 6; ++c) + if (c <= n) + ui.card_backs[c].classList.add("show"); + else + ui.card_backs[c].classList.remove("show"); + } } function compare_blocks(a, b) { |