<!doctype html> <title>Andean Abyss Reference</title> <link rel="stylesheet" href="/fonts/fonts.css"> <style> html { font-family: "Source Sans", sans-serif } h1, h2, h3, p { padding: 0; margin: 0 } p { margin: 4px 0 } h1, h2, .victory h3 { text-align: center } h1 { margin-top: 36px; } h3 { border-bottom: 2px solid brown; margin-bottom: 8px; } h3 span { float: right; font-size: smaller; } section { display: grid; grid-template-columns: 1fr 1fr; max-width: 1000px; margin: 0 auto; } .propaganda { max-width: 1000px; margin: 0 auto; } .propaganda > * { padding: 0 36px; } .box { margin: 12px; padding: 12px; border: 2px solid #444; border-radius: 12px; } .box p { padding-left: 18px; text-indent: -18px; } mark { background-color: transparent } h1 img { vertical-align: -20%; padding: 0 18px; } dt { font-weight: bold } .govt h3 { border-color: #0066b2 } .govt mark, .govt span, .govt h2, .govt .victory h3 { color: #0066b2; } .govt .operations { background-color: #e0e5f3 } .govt .activities { background-color: #c6d1eb } .farc h3 { border-color: #bd1e2d } .farc mark, .farc span, .farc h2, .farc .victory h3 { color: #bd1e2d; } .farc .operations { background-color: #eaeaeb } .farc .activities { background-color: #ebc9be } .auc h3 { border-color: #b4891f } .auc mark, .auc span, .auc h2, .auc .victory h3 { color: #b4891f; } .auc .operations { background-color: #eaeaeb } .auc .activities { background-color: #eaddc4 } .cartels h3 { border-color: #008141 } .cartels mark, .cartels span, .cartels h2, .cartels .victory h3 { color: #008141; } .cartels .operations { background-color: #eaeaeb } .cartels .activities { background-color: #c2d7c7 } </style> <h1><img src="icon_govt.png"> Government <img src="icon_govt.png"></h1> <section class="govt"> <div> <h2>COIN Operations</h2> <div class="operations box"> <h3>Train<span>+ Air Lift or Eradicate?</h3> <p><b>Purpose:</b> Augment Government forces and Support. <p><b>Location:</b> Any Departments or Cities. <p><b>Cost:</b> 3 Resources per space selected. <p><b>Procedure:</b> At each selected City or Govt Base Dept, place up to 6 cubes. Then, in up to 1 selected space, replace 3 cubes with 1 Govt Base or—<i>if Troops, Police, and Control</i>—buy Civic Action. </div> <div class="operations box"> <h3>Patrol<span>+ any Special Activity?</h3> <p><b>Purpose:</b> Protect LoCs and redeploy among Cities. <p><b>Location:</b> Any LoCs or Cities. <p><b>Cost:</b> 3 Resources total. <p><b>Procedure:</b> Move any cubes into or along adjacent LoCs or Cities, stopping at Guerrillas. In each LoC, Activate 1 Guerrilla for each cube there. Then, if desired, conduct a free Assault in 1 LoC. </div> <div class="operations box"> <h3>Sweep<span>+ any Special Activity?</h3> <p><b>Purpose:</b> Enter area, find enemy <i>(not on final card)</i>. <p><b>Location:</b> Any Cities or Departments. <p><b>Cost:</b> 3 Resources per space selected. <p><b>Procedure:</b> Move any Troops onto adjacent Guerrilla-free LoCs, then into adjacent selected spaces. Activate 1 Guerrilla for each cube there. <i>Forest</i>—Activate 1 for every 2 cubes. </div> <div class="operations box"> <h3>Assault<span>+ any Special Activity?</h3> <p><b>Purpose:</b> Eliminate enemy forces. <p><b>Location:</b> Any spaces. <p><b>Cost:</b> 3 Resources per space selected. <p><b>Procedure:</b> In each space, remove 1 Active Guerrilla or Base for each Troops cube <i>(Bases last)</i>. <i>City or LoC</i>—Remove 1 piece for every cube. <i>Mountain</i>—Remove 1 piece for every 2 Troops. For each Shipment removed, +6 Aid. </div> </div> <div> <h2>Special Activities</h2> <div class="activities box"> <h3>Air Lift <span>1 space to 1 space</span></h3> <p><b>Purpose:</b> Mass Troops quickly for an Operation. <p><b>Accompanying Op:</b> Any. <p><b>Location:</b> Any. <p><b>Procedure:</b> Move up to 3 Troops from any 1 space to another. </div> <div class="activities box"> <h3>Air Strike <span>max 1 space</span></h3> <p><b>Purpose:</b> Destroy exposed Insurgent unit. <p><b>Accompanying Op:</b> Patrol, Sweep, or Assault. <p><b>Location:</b> Any 1 Department or LoC. <p><b>Procedure:</b> Remove any 1 Active Guerrilla or Base <i>(Bases last)</i>. </div> <div class="activities box"> <h3>Eradicate<span>max 1 space</span></h3> <p><b>Purpose:</b> Destroy rural Cartels Bases; gain Aid. <p><b>Accompanying Op:</b> Any. <p><b>Location:</b> Any 1 Department with Cartels pieces. <p><b>Procedure:</b> Aid +4. Remove all Cartels Bases there. Shift that or an adjacent Department 1 level toward Active Opposition, if possible; if not, place a FARC Guerrilla in that Department. </div> <div class="victory box"> <h3>Victory</h3> <p><mark><b>Government:</b> Total Support exceeds <b>60</b>.</mark> <p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>. <p><b>AUC:</b> AUC has more Bases than FARC. <p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources. <p><i>After final Propaganda: Closest to goal wins (7.3).</i> </div> </div> </section> <h1><img src="icon_farc.png"> FARC <img src="icon_farc.png"></h1> <section class="farc"> <div> <h2>Insurgent Operations</h2> <div class="operations box"> <h3>Rally<span>+ Extort?</h3> <p><b>Purpose:</b> Augment or recover friendly forces. <p><b>Location:</b> Departments or Cities <mark>without Support<mark>. <p><b>Cost:</b> 1 Resource per space selected. <p><b>Procedure:</b> Place 1 Guerrilla or replace 2 with a Base. <i>If Base</i>—instead either place Guerrillas up to Population plus Bases or move any Guerillas to there and flip all Guerrillas there Underground. </div> <div class="operations box"> <h3>March<span>+ Extort?</h3> <p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i> <p><b>Location:</b> Any spaces. <p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>. <p><b>Procedure:</b> Move Guerrillas into adjacent spaces. <i>If destination has Support or is LoC, and if moving Guerrillas plus cubes there exceed 3,</i> Activate the Guerrillas. </div> <div class="operations box"> <h3>Attack<span>+ Extort or Ambush?</h3> <p><b>Purpose:</b> Eliminate enemy forces. <p><b>Location:</b> Any spaces with Guerrilla and enemy. <p><b>Cost:</b> 1 Resource per space selected. <p><b>Procedure:</b> Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>. <i>If "1"</i>, place 1 Guerrilla. Take any Shipment removed. </div> <div class="operations box"> <h3>Terror<span>+ Extort or Kidnap?</h3> <p><b>Purpose:</b> Neutralize support or economic activity. <p><b>Location:</b> Any spaces with Underground Guerrillas. <p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>. <p><b>Procedure:</b> In each selected space, Activate 1 Underground Guerrilla. <i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward <mark>Active Opposition</mark>. <i>If LoC</i>—place Sabotage. </div> </div> <div> <h2>Special Activities</h2> <div class="activities box"> <h3>Extort</h3> <p><b>Purpose:</b> Gain Resources. <p><b>Accompanying Op:</b> Any. <p><b>Location:</b> Any spaces where FARC forces include an Underground Guerrilla and outnumber enemy. <p><b>Procedure:</b> For each selected space, add 1 Resource and Activate 1 Underground FARC Guerrilla. </div> <div class="activities box"> <h3>Ambush<span>max 1 space</span></h3> <p><b>Purpose:</b> Ensure Attack success. <p><b>Accompanying Op:</b> Attack. <p><b>Location:</b> An Attack space with an Underground FARC Guerrilla. <p><b>Procedure:</b> The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>. Place a FARC Guerrilla. </div> <div class="activities box"> <h3>Kidnap<span>max 3 spaces</span></h3> <p><b>Purpose:</b> Take Resources from Govt or Cartels. <p><b>Accompanying Op:</b> Terror. <p><b>Location:</b> Up to 3 Cartels Base, City or LoC spaces where Terror Op and FARC Guerrillas exceed Police. <p><b>Procedure:</b> Each Space, Govt <i>if City or LoC</i> or Cartels <i>if Cartels Base</i> transfer to FARC a Shipment or a die roll's Resources. <i>If "6",</i> AUC places 1 piece. </div> <div class="victory box"> <h3>Victory</h3> <p><b>Government:</b> Total Support exceeds <b>60</b>. <p><mark><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.</mark> <p><b>AUC:</b> AUC has more Bases than FARC. <p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources. <p><i>After final Propaganda: Closest to goal wins (7.3).</i> </div> </div> </section> <h1><img src="icon_auc.png"> AUC <img src="icon_auc.png"></h1> <section class="auc"> <div> <h2>Insurgent Operations</h2> <div class="operations box"> <h3>Rally<span>+ Extort?</h3> <p><b>Purpose:</b> Augment or recover friendly forces. <p><b>Location:</b> Departments or Cities <mark>without Opposition<mark>. <p><b>Cost:</b> 1 Resource per space selected. <p><b>Procedure:</b> Place 1 Guerrilla or replace 2 with a Base. <i>If Base</i>—instead either place Guerrillas up to Population plus Bases or move any Guerillas to there and flip all Guerrillas there Underground. </div> <div class="operations box"> <h3>March<span>+ Extort?</h3> <p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i> <p><b>Location:</b> Any spaces. <p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>. <p><b>Procedure:</b> Move Guerrillas into adjacent spaces. <i>If destination has Support <mark>or Opposition</mark> or is LoC, and if moving Guerrillas <mark>plus FARC Guerrillas</mark> plus cubes there exceed 3,</i> Activate the Guerrillas. </div> <div class="operations box"> <h3>Attack<span>+ Extort or Ambush?</h3> <p><b>Purpose:</b> Eliminate enemy forces. <p><b>Location:</b> Any spaces with Guerrilla and enemy. <p><b>Cost:</b> 1 Resource per space selected. <p><b>Procedure:</b> Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>. <i>If "1"</i>, place 1 Guerrilla. Take any Shipment removed. </div> <div class="operations box"> <h3>Terror<span>+ Extort or Assassinate?</h3> <p><b>Purpose:</b> Neutralize support or economic activity. <p><b>Location:</b> Any spaces with Underground Guerrillas. <p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>. <p><b>Procedure:</b> Activate 1 Underground Guerrilla in each selected space, <mark>Aid -3 if 1 space, -5 if 2 or more.</mark> <i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward Neutral. <i>If LoC</i>—place Sabotage. </div> </div> <div> <h2>Special Activities</h2> <div class="activities box"> <h3>Extort</h3> <p><b>Purpose:</b> Gain Resources. <p><b>Accompanying Op:</b> Any. <p><b>Location:</b> Any spaces where AUC forces include an Underground Guerrilla and outnumber enemy. <p><b>Procedure:</b> For each selected space, add 1 Resource and Activate 1 Underground AUC Guerrilla. </div> <div class="activities box"> <h3>Ambush<span>max 1 space</span></h3> <p><b>Purpose:</b> Ensure Attack success. <p><b>Accompanying Op:</b> Attack. <p><b>Location:</b> An Attack space with an Underground AUC Guerrilla. <p><b>Procedure:</b> The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>. Place a AUC Guerrilla. </div> <div class="activities box"> <h3>Assassinate<span>max 3 spaces</span></h3> <p><b>Purpose:</b> Eliminate enemy unit. <p><b>Accompanying Op:</b> Terror. <p><b>Location:</b> Up to 3 spaces selected for Terror where AUC Guerrillas exceed Police. <p><b>Procedure:</b> Each Space, remove any 1 enemy piece. Take any Shipments removed. </div> <div class="victory box"> <h3>Victory</h3> <p><b>Government:</b> Total Support exceeds <b>60</b>. <p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>. <p><mark><b>AUC:</b> AUC has more Bases than FARC.</mark> <p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources. <p><i>After final Propaganda: Closest to goal wins (7.3).</i> </div> </div> </section> <h1><img src="icon_cartels.png"> Cartels <img src="icon_cartels.png"></h1> <section class="cartels"> <div> <h2>Insurgent Operations</h2> <div class="operations box"> <h3>Rally<span>+ any Special Activity?</h3> <p><b>Purpose:</b> Augment or recover friendly forces. <p><b>Location:</b> Departments or Cities. <p><b>Cost:</b> 1 Resource per space selected. <p><b>Procedure:</b> Place 1 Guerrilla or replace 2 with a Base. <i>If Base</i>—instead either place Guerrillas up to Population plus Bases or move any Guerillas to there and flip all Guerrillas there Underground. </div> <div class="operations box"> <h3>March<span>+ any Special Activity?</h3> <p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i> <p><b>Location:</b> Any spaces. <p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>. <p><b>Procedure:</b> Move Guerrillas into adjacent spaces. <i>If destination has Support or is LoC, and if moving Guerrillas plus cubes there exceed 3,</i> Activate the Guerrillas. </div> <div class="operations box"> <h3>Attack<span>+ Bribe?</h3> <p><b>Purpose:</b> Eliminate enemy forces. <p><b>Location:</b> Any spaces with Guerrilla and enemy. <p><b>Cost:</b> 1 Resource per space selected. <p><b>Procedure:</b> Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>. <i>If "1"</i>, place 1 Guerrilla. Take any Shipment removed. </div> <div class="operations box"> <h3>Terror<span>+ Bribe?</h3> <p><b>Purpose:</b> Neutralize support or economic activity. <p><b>Location:</b> Any spaces with Underground Guerrillas. <p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>. <p><b>Procedure:</b> Activate 1 Underground Guerrilla in each selected space, <i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward Neutral. <i>If LoC</i>—place Sabotage. </div> </div> <div> <h2>Special Activities</h2> <div class="activities box"> <h3>Cultivate <span>max 1 space</span></h3> <p><b>Purpose:</b> Add a Base or move into a new area. <p><b>Accompanying Op:</b> Rally or March. <p><b>Location:</b> A Department or City with Population >0 where Cartels Guerrillas outnumber Police. <p><b>Procedure:</b> Move 1 Cartels Base from anywhere on the map to the selected space, or, <i>if Rally Department</i>, place 1 Base there. </div> <div class="activities box"> <h3>Process</h3> <p><b>Purpose:</b> Prepare drug Shipments or liquidate Bases for Resources. <p><b>Accompanying Op:</b> Rally or March. <p><b>Location:</b> Cities or Departments with Cartels Bases. <p><b>Procedure:</b> Place 1-2 Shipments with any Guerrillas, or remove any Cartels Bases and add +3 Cartels Resources for each. </div> <div class="activities box"> <h3>Bribe<span>max 3 spaces</span></h3> <p><b>Purpose:</b> Neutralize, expose, or hide units. <p><b>Accompanying Op:</b> Any. <p><b>Location:</b> Any of up to 3 spaces. <p><b>Procedure:</b> Each space, Cartels Resources -3 to remove up to 2 cubes, remove or flip up to 2 Guerrillas, or remove a Base. Transfer any Shipment removed, if desired. </div> <div class="victory box"> <h3>Victory</h3> <p><b>Government:</b> Total Support exceeds <b>60</b>. <p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>. <p><b>AUC:</b> AUC has more Bases than FARC. <p><mark><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.</mark> <p><i>After final Propaganda: Closest to goal wins (7.3).</i> </div> </div> </section> <h1>Propaganda Card</h1> <div class="propaganda"> <p> <b><i>Never 2 Propaganda Rounds in a row (6.0).</i></b> <dl> <dt> » Victory? <dd> If any Faction has met its victory condition, the game ends; see Victory (7.2). <dt> » Sabotage: <dd> Place 1 <b><i>Sabotage</i></b> on each LoC adjacent to FARC-Controlled Cities (1.8) or where Guerrillas exceed cubes. <dt> » Resources: <dd> Add to each Faction's Resources as follows. <ul> <li><b>Government</b>—<b>30</b> minus Econ of Sabotaged LoCs, plus Aid <i>(no Aid if Samper)</i>. <li><b>FARC</b> and <b>AUC</b>—The number of their Bases, <b>Cartels</b>—<b>3</b> times their Bases. <li><b>Shipments</b>—<b>6</b> Resources per Shipment (remove) or replace with Base. </ul> <dt> » Support: <dd> <ul> <li><b>Civic Action</b>—In spaces with Govt Control (1.8) and any Troops and Police; every <b>3</b> Resources spent by Government removes 1 Terror or—<i>once no more Terror</i>—shifts 1 level toward Active Support. <li><b>Agitation</b>—In spaces with FARC Control: every <b>1</b> Resource spent by FARC removes 1 Terror or—<i>once no more Terror</i>—shifts 1 level toward Active Opposition. <li><b>Election</b>—If Total Support is <b>60</b> or less, advance <i>El Presidente</i> 1 box <i>(unless Uribe)</i>. <li><b>Elite Backing</b>—AUC may free Rally in 1 space with no Opposition, nor Govt Control, nor FARC Control. </ul> <dt> » Redeploy: <dd> Government <i>must</i> move Troops on LoCs or in Depts without Govt Bases to Govt-Controlled spaces that are Cities or have Government Bases. It <i>may</i> move other Troops to such spaces and Police to any LoCs or Govt-Controlled spaces. Do not adjust Control until all Redeployment is complete. <dt> » Reset: <dd> All Factions Eligible. Discard Insurgent Momentum. Remove Terror and Sabotage. All Guerrillas Underground. Play next card or, if final Round (2.4.1), determine victory (7.3). </dl> </div>