# Events for Andean Abyss. # TODO: format prompt "Remove N Piece(s)" # TODO: prompt wording to match card texts # TODO: piece/space_opt_1 - optional if at least 1 # TODO: 5.1.3 - as much as possible - for doing multiple things in one space # 14, 34, 49 (place base + other piece) priority to spaces with room for all available pieces # 65 priority to where both (place or remove shipment) and (place or remove insurgent base) # TODO: replace pieces - must check stacking if replacement piece is available # 35, 39, 40, 50, 54, 57, 72 # TODO: allow voluntarily removing pieces before taking event (but disable passing if did so) # - needed for 66 shaded (within stacking place base) etc EVENT 1 log "1 Civic Action space each Support Phase requires Government Control and any cube." capability CAP_1ST_DIV SHADED 1 log "Civic Action requires at least 2 Troops and 2 Police." shaded_capability CAP_1ST_DIV EVENT 2 log "Sweep costs 1 Resource per space." capability CAP_OSPINA SHADED 2 log "Sweep Operations may target only 1 space per card." shaded_capability CAP_OSPINA EVENT 3 log "Assault costs 1 Resource per space." capability CAP_TAPIAS SHADED 3 log "Assault Operations may target only 1 space per card." shaded_capability CAP_TAPIAS EVENT 4 prompt "Add twice Econ of unsabotaged pipelines to Government Resources." space 3 is_unsabotaged_pipeline(s) auto_resources GOVT (2*data.spaces[game.vm.s].econ) endspace SHADED 4 prompt "Sabotage the 3 pipelines with highest value and no cubes." space 3 is_highest_value_pipeline_without_cubes(s) sabotage endspace EVENT 5 prompt "Place Police onto Pipelines." repeat 6 space 1 is_pipeline(s) && has_available_piece(GOVT, POLICE) auto_place GOVT POLICE mark_space endspace endrepeat prompt "Flip 3 Guerrillas there or adjacent to Active." piece 3 is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) activate endpiece SHADED 5 prompt "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." space 1 can_shift_opposition(s) && is_adjacent_to_3econ_loc(s) shift_opposition shift_opposition endspace EVENT 6 prompt "Select Opposition or Neutral Departments adjacent to Sabotage." space 2 is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s) set_passive_support endspace SHADED 6 prompt "Sabotage a pipeline." space 1 is_pipeline(s) && !has_sabotage(s) sabotage endspace prompt "Shift an Adjacent Department." space 1 can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.s) shift_opposition endspace EVENT 7 log "Each Sabotage phase, Government may remove 1-3 Terror or Sabotage." capability CAP_7TH_SF SHADED 7 log "Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes." shaded_capability CAP_7TH_SF EVENT 8 current GOVT free_air_strike free_air_strike free_air_strike SHADED 8 resources GOVT -9 EVENT 9 log "Assault treats Mountain as City." capability CAP_MTN_BNS SHADED 9 log "Assault in Mountain removes only 1 piece for 4 Troops." shaded_capability CAP_MTN_BNS EVENT 10 log "Air Lift moves any number of Troops." capability CAP_BLACK_HAWKS SHADED 10 log "Air Lift moves only 1 Troops cube." shaded_capability CAP_BLACK_HAWKS EVENT 11 log "1 Police may enter each Sweep space." capability CAP_NDSC SHADED 11 log "Operation Activates Guerrillas via Troops or Police, not both." shaded_capability CAP_NDSC EVENT 12 resources GOVT (Math.min(game.aid,20)) aid 10 SHADED 12 log "No Air Strike or Activation by Patrlo until next Propaganda." momentum MOM_PLAN_COLOMBIA EVENT 13 log "Patrol conducts a free Assault in each LoC." capability CAP_METEORO SHADED 13 log "Patrols do not conduct a free Assault." shaded_capability CAP_METEORO EVENT 14 current GOVT prompt "Place 1 Base and 3 Troops into any Department." # TODO: 5.1.3 do as much as can! space 1 is_dept(s) && can_stack_any(s, GOVT) # TODO: auto or manual ? auto_place GOVT BASE auto_place GOVT TROOPS auto_place GOVT TROOPS auto_place GOVT TROOPS endspace SHADED 14 prompt "Remove 1 Government Base and 1 cube from a Department." space 1 is_dept(s) && has_faction_piece(s, GOVT) prompt `Remove Government Base from ${space_name[game.vm.s]}.` piece 1 is_piece_in_event_space(p) && is_govt_base(p) remove endpiece prompt `Remove cube from ${space_name[game.vm.s]}.` piece 1 is_piece_in_event_space(p) && is_cube(p) remove endpiece endspace EVENT 15 roll resources GOVT (game.vm.die*4) SHADED 15 prompt "Shift a City from Neutral or Passive Support to Passive Opposition." space 1 is_city(s) && (is_neutral(s) || is_passive_support(s)) set_passive_opposition endspace EVENT 16 prompt "Each Mountain, +5 Resources to Faction with most pieces." space 0 is_mountain(s) auto_resources (faction_with_most_pieces(game.vm.s)) 5 endspace SHADED 16 resources GOVT -10 EVENT 17 resources GOVT (Math.min(game.aid,20)) aid 6 SHADED 17 log "No Sweep or Assault in Departments until next Propaganda." momentum MOM_MADRID_DONORS EVENT 18 resources GOVT (Math.min(game.aid,20)) aid 20 SHADED 18 resources GOVT -6 roll aid (-game.vm.die) EVENT 19 if game.current === GOVT prompt "Free Sweep or Assault in each space possible." space 0 can_sweep_activate(s) || can_assault_any(s) free_sweep_assault endspace else prompt "Free Attack or Terror in each space possible." space 0 can_terror(s) || can_attack(s) free_attack_terror endspace endif EVENT 20 current GOVT prompt "Move up to 6 FARC Guerillas into adjacent spaces." piece_undo_opt 6 is_farc_guerrilla(p) prompt "Move FARC Guerilla into an adjacent space." space_no_undo 1 is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, game.current) move endspace endpiece SHADED 20 current FARC free_march prompt "Flip up to 3 FARC Guerrillas Underground." piece_undo_opt 3 is_farc_guerrilla(p) && is_active(p) underground endpiece EVENT 21 resources FARC -6 prompt "Remove 1 FARC Base." piece_undo 1 is_farc_base(p) remove endpiece SHADED 21 resources FARC 6 prompt "Place a FARC Base in a City or Department" space 1 (is_city(s) || is_dept(s)) && can_stack_base(s, FARC) auto_place FARC BASE endspace EVENT 22 prompt "Shift an Opposition space to Neutral." space 1 is_opposition(s) set_neutral endspace SHADED 22 log "May Agitate also in up to 3 spaces with FARC piece and no Government Control." momentum MOM_ALFONSO_CANO EVENT 23 prompt "In a Department, Activate all Guerrillas and remove all Cartels Bases." space 1 is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s)) prompt "Activate all Guerrillas." piece 0 is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) activate endpiece prompt "Remove all Cartels Bases." piece 0 is_piece_in_event_space(p) && is_cartels_base(p) remove endpiece endspace SHADED 23 current GOVT prompt "Remove 3 Troops." piece_undo 3 is_troops(p) remove endpiece ineligible GOVT ineligible FARC EVENT 24 prompt "Shift a City to Active Support." space 1 is_city(s) && can_shift_support(s) set_active_support endspace ineligible FARC SHADED 24 prompt "Remove 2 Troops from a space with FARC pieces." space 1 has_farc_piece(s) && has_troops(s) prompt "Remove 2 Troops." piece 2 is_piece_in_event_space(p) && is_troops(p) remove endpiece endspace prompt "Shift a City with Support to Neutral." space 1 is_city(s) && is_support(s) set_neutral endspace EVENT 25 prompt "Remove all FARC pieces from 1 Mountain." space 1 is_mountain(s) && has_faction_piece(s, FARC) prompt "Remove all FARC pieces." piece 0 is_piece_in_event_space(p) && is_farc_piece(p) remove endpiece endspace SHADED 25 prompt "Place 3 FARC pieces into Antioquia or an adjacent Department." space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) place FARC [BASE,GUERRILLA] place FARC [BASE,GUERRILLA] place FARC [BASE,GUERRILLA] endspace EVENT 26 current CARTELS prompt "All Cartels Guerrillas free Attack FARC." space 0 has_cartels_guerrilla(s) && has_farc_piece(s) free_attack_farc endspace SHADED 26 prompt "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla." # prompt "Transfer 6 Resources from Cartels to FARC for each space with both." space 0 has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0 auto_transfer CARTELS FARC 6 endspace EVENT 27 current GOVT free_govt_special_activity free_govt_special_activity free_govt_special_activity SHADED 27 log "Until next Propaganda, no Government Special Activities where Guerrilla." momentum MOM_MISIL_ANTIAEREO EVENT 28 prompt "Remove up to 3 Insurgent pieces from a space next to Venezuela." space 1 is_next_to_venezuela(s) && has_insurgent_piece(s) # Note: up to negates requirement for maxiumum damage prompt "Remove up to 3 Insurgent pieces." piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace SHADED 28 prompt "Place FARC Base in a Department next to Venezuela." space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s, FARC) auto_place FARC BASE endspace prompt "Sabotage each empty LoC touching Cúcuta." space 0 is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) && !has_sabotage(s) sabotage endspace EVENT 29 current GOVT prompt "Activate all FARC and free Assault in 1 space." # TODO: Madrid Donors, Senado & Camara, etc space 1 has_underground_guerrilla(s, FARC) || ( assault_kill_count(s) > 0 && (has_farc_piece(s) || has_exposed_piece(s, AUC) || has_exposed_piece(s, CARTELS)) ) prompt "Activate all FARC." piece 0 is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p) activate endpiece free_assault endspace SHADED 29 current [FARC,AUC] prompt "Execute 2 free Ambushes in 1 space." space 1 has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s) repeat 2 prompt "Execute 2 free Ambushes with any Guerrillas without Activating." piece_undo 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s) free_ambush_without_activating endpiece endrepeat endspace EVENT 30 prompt "Remove 1 FARC Zone and 1 FARC Base there." space 1 is_farc_zone(s) remove_farc_zone prompt "Remove 1 FARC Base." piece 1 is_piece_in_event_space(p) && is_farc_base(p) remove endpiece endspace SHADED 30 current GOVT place_farc_zone EVENT 31 prompt "Shift 2 Cities 1 level toward Active Support." space 2 is_city(s) && can_shift_support(s) shift_support endspace prompt "Shift 1 Department 1 level toward Active Support." space 1 is_dept(s) && can_shift_support(s) shift_support endspace SHADED 31 prompt "Shift 3 spaces from Passive Opposition to Active Opposition." space 3 is_passive_opposition(s) set_active_opposition endspace EVENT 32 prompt "Shift 2 spaces from Neutral or Passive Opposition to Passive Support." space 2 is_neutral(s) || is_passive_opposition(s) set_passive_support endspace SHADED 32 resources FARC 12 EVENT 33 prompt "Remove up to 3 Insurgent pieces from a space bordering Ecuador." space 1 is_next_to_ecuador(s) && has_insurgent_piece(s) piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace SHADED 33 capability EVT_SUCUMBIOS # TODO: auto or manual select Ecuador ? set_space ECUADOR # prompt "Place 2 pieces in Ecuador." # space 1 s === ECUADOR place (game.current) [BASE,GUERRILLA,TROOPS,POLICE] place (game.current) [BASE,GUERRILLA,TROOPS,POLICE] # endspace EVENT 34 # -1 = all insurgent factions resources -1 -5 SHADED 34 current [FARC,AUC,CARTELS] prompt "Place 2 Guerrillas and 1 Base into a 0 Population Department." # TODO: 5.1.3 do as much as can! space 1 is_zero_pop_dept(s) && can_stack_any(s, game.current) # TODO: auto or manual ? auto_place (game.current) GUERRILLA auto_place (game.current) GUERRILLA auto_place (game.current) BASE endspace EVENT 35 prompt "Replace Cartels Bases in 1 Department with Police." space 1 is_dept(s) && has_cartels_base(s) && can_replace_with(s, GOVT, POLICE) prompt "Replace Cartels Bases with Police." piece 0 is_piece_in_event_space(p) && is_cartels_base(p) && can_replace_with(s, GOVT, POLICE) remove auto_place GOVT POLICE endpiece endspace aid 3 SHADED 35 prompt "Shift a Department with a Cartels Base 2 levels toward Active Opposition." space 1 is_dept(s) && has_cartels_base(s) && can_shift_opposition(s) shift_opposition shift_opposition endspace EVENT 36 eligible (game.current) asm game.vm.m = game.current current GOVT place_farc_zone asm game.current = game.vm.m prompt "Shift 2 adjacent spaces 1 level toward Active Support." space 2 is_pop(s) && is_adjacent(game.vm.farc_zone, s) && can_shift_support(s) shift_support endspace EVENT 37 current GOVT prompt "Free Sweep or Assault FARC within each space; AUC Guerrillas act as Troops." space 0 can_sweep_activate(s, FARC) || can_assault(s, FARC) free_sweep_assault_farc endspace SHADED 37 current AUC free_march prompt "Free Ambush at any 1 destination." space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) && has_enemy_piece(s) prompt "Free Ambush." piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) free_ambush endpiece endspace EVENT 38 prompt "Remove all Active AUC Guerrillas from up to 3 spaces with cubes or Support." space_opt 3 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) prompt "Remove all AUC Guerrillas." piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) remove endpiece endspace SHADED 38 prompt "All AUC Guerrillas in spaces with cubes or Support to Underground." space 0 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) prompt "All AUC Guerrillas to Underground." piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) underground endpiece endspace EVENT 39 prompt "Place Police into each of 6 Departments." space 6 is_dept(s) && can_stack_any(s, GOVT) && has_available_piece(GOVT, POLICE) auto_place GOVT POLICE endspace SHADED 39 prompt "In up to 3 Departments, replace 1 Police with AUC Guerrilla." space_opt 3 is_dept(s) && has_police(s) && can_replace_with(s, AUC, GUERRILLA) prompt "Replace 1 Police with AUC Guerrilla." piece 1 is_piece_in_event_space(p) && is_police(p) && can_replace_with(s, AUC, GUERRILLA) remove auto_place AUC GUERRILLA endpiece endspace EVENT 40 prompt "Replace 3 AUC Guerrillas with Police." piece_undo 3 is_auc_guerrilla(p) && can_replace_with(s, GOVT, POLICE) set_piece_space remove auto_place GOVT POLICE set_space -1 endpiece SHADED 40 prompt "Move all cubes in a Department with AUC to any Cities." space 1 is_dept(s) && has_auc_piece(s) && has_cube(s) prompt "Move all cubes to any Cities." piece 0 is_piece_in_event_space(p) && is_cube(p) save_space prompt "Move cube to any City." space_no_undo 1 is_city(s) move endspace restore_space endpiece endspace prompt "Place 1 AUC piece in each of 2 Cities." space 2 is_city(s) place AUC [BASE,GUERRILLA] endspace EVENT 41 resources AUC -6 prompt "Remove all AUC pieces from 1 space." space 1 has_auc_piece(s) prompt "Remove all AUC pieces." piece 0 is_piece_in_event_space(p) && is_auc_piece(p) remove endpiece endspace SHADED 41 prompt "AUC Resources +3 for each space with AUC and Cartels pieces." space 0 has_auc_piece(s) && has_cartels_piece(s) auto_resources AUC 3 endspace EVENT 42 prompt "Shift 2 Neutral spaces to Passive Support." space 2 is_neutral(s) set_passive_support endspace resources GOVT 3 SHADED 42 log `No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.` asm game.senado = game.current momentum MOM_SENADO_CAMARA EVENT 43 prompt "Place 2 Terror and remove all FARC Bases from a Department with Troops." space 1 is_dept(s) && has_troops(s) terror terror prompt "Remove all FARC Bases." piece 0 is_piece_in_event_space(p) && is_farc_base(p) remove endpiece endspace SHADED 43 prompt "Place 2 Terror in a Department with Troops." space 1 is_dept(s) && has_troops(s) terror terror endspace aid -9 EVENT 44 prompt "Shift a non-Opposition City to Active Support." space 1 is_city(s) && !is_opposition(s) && can_shift_support(s) set_active_support endspace resources GOVT 3 SHADED 44 prompt "Shift a City from Support to Neutral." space 1 is_city(s) && is_support(s) set_neutral endspace resources GOVT -3 EVENT 45 prompt "Shift each space with cubes and Terror 1 level toward Active Support." space 0 has_cube(s) && has_terror(s) && can_shift_support(s) shift_support endspace SHADED 45 # TODO: aid (-count_spaces_with_faction_piece(AUC)) prompt "Aid -1 for each space with AUC pieces." space 0 has_auc_piece(s) auto_aid -1 endspace roll resources GOVT (-game.vm.die) EVENT 46 current [FARC,AUC,CARTELS] prompt "Execute free Terror with any Guerrilla." space 1 has_piece(s, game.current, GUERRILLA) piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) free_terror terror terror_aid_cut endpiece prompt "Remove enemy pieces." piece_undo 2 is_piece_in_event_space(p) && is_enemy_piece(p) remove endpiece if is_pop(game.vm.s) set_passive_support_or_passive_opposition endif endspace EVENT 47 prompt "All AUC Guerrillas to Active." piece 0 is_auc_guerrilla(p) && is_underground(p) activate endpiece prompt "All Police free Assault AUC as if Troops." space 0 has_police(s) && has_auc_piece(s) # TODO: test this free_assault_auc endspace SHADED 47 current AUC set_space CUCUTA prompt "Place 2 AUC Guerrillas in Cúcuta." # set_space CUCUTA space 1 s === CUCUTA auto_place AUC GUERRILLA auto_place AUC GUERRILLA prompt "Execute free Terror in Cúcuta." piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) free_terror terror_aid_cut endpiece endspace prompt "Flip any 2 AUC Guerrillas Underground." piece 2 is_auc_guerrilla(p) && is_active(p) underground endpiece EVENT 48 prompt "Remove Opposition or FARC Base adjacent to 3-Econ pipeline." select_space_or_piece (s)=>(is_opposition(s)&&is_adjacent_to_3econ_pipeline(s)) (p,s)=>(is_farc_base(p)&&is_adjacent_to_3econ_pipeline(s)) if game.vm.p >= 0 remove endif if game.vm.s >= 0 # https://boardgamegeek.com/thread/1132718/article/15062894#15062894 set_neutral endif SHADED 48 prompt "Shift 2 Cities other than Bogotá 1 level toward Active Opposition." space 2 s !== BOGOTA && is_city(s) && can_shift_opposition(s) shift_opposition endspace EVENT 49 prompt "Permanently remove 3 available AUC Guerrillas." remove_permanently AUC GUERRILLA remove_permanently AUC GUERRILLA remove_permanently AUC GUERRILLA SHADED 49 prompt "Place an AUC Guerrilla and Base in any Department." # TODO: 5.1.3 do as much as can! space 1 is_dept(s) && can_stack_any(s, AUC) auto_place AUC GUERRILLA auto_place AUC BASE endspace EVENT 50 current GOVT repeat 3 if !game.vm.opt prompt "Place up to 3 Police into any Departments." space_opt 1 is_dept(s) && can_stack_any(s, GOVT) auto_place GOVT POLICE endspace endif endrepeat SHADED 50 # Note: strictly remove 2 or replace 2 prompt "Remove any 2 Police or replace them with available AUC Guerrillas." piece_undo 1 is_police(p) set_piece_space remove place_opt AUC GUERRILLA set_space -1 endpiece if game.vm.opt prompt "Remove 1 more Police." piece_undo 1 is_police(p) remove endpiece else prompt "Replace 1 more Police with AUC Guerrilla." piece_undo 1 is_police(p) && can_replace_with(s, AUC, GUERRILLA) set_piece_space remove auto_place AUC GUERRILLA set_space -1 endpiece endif EVENT 51 if is_any_pipeline_sabotaged() prompt "Remove all Pipeline Sabotage." space 0 is_pipeline(s) && has_sabotage(s) remove_sabotage endspace else resources GOVT 12 endif SHADED 51 prompt "Sabotage 3 Pipelines with or adjacent to FARC Guerrillas." space 3 is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s) sabotage endspace EVENT 52 prompt "Shift 2 City or Mountain each 1 level toward Active Support." space 2 (is_city(s) || is_mountain(s)) && can_shift_support(s) shift_support endspace SHADED 52 prompt "Place an AUC Base into a space with AUC." space 1 has_auc_piece(s) && can_stack_base(s, AUC) auto_place AUC BASE endspace # TODO: resources AUC (count_pieces_on_map(AUC,BASE)) prompt "AUC Resources +1 per AUC Base." piece 0 is_auc_base(p) auto_resources AUC 1 endpiece EVENT 53 current [FARC,AUC,CARTELS] prompt "Select Departments to move Guerrillas between." space 1 is_dept(s) mark_space endspace if has_piece(game.vm.m[0], game.current, GUERRILLA) prompt "Select Departments to move Guerrillas between." space 1 (s !== game.vm.m[0]) && is_dept(s) mark_space endspace else prompt "Select Departments to move Guerrillas between." space 1 is_dept(s) && has_piece(s, game.current, GUERRILLA) mark_space endspace endif prompt "Move Guerrillas between Departments." piece 2 is_piece(p, game.current, GUERRILLA) && (s === game.vm.m[0] || s === game.vm.m[1]) if piece_space(game.vm.p) === game.vm.m[0] set_space (game.vm.m[1]) else set_space (game.vm.m[0]) endif move underground set_space -1 endpiece EVENT 54 # Note: strictly remove 2 or replace 2 (see shaded 50) prompt "Remove up to 2 Guerrillas or replace them with with another Faction's." piece_undo 1 is_any_guerrilla(p) set_piece_space remove if piece_faction(game.vm.p) === FARC place_opt [AUC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === AUC place_opt [FARC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === CARTELS place_opt [FARC,AUC] GUERRILLA endif set_space -1 endpiece if game.vm.opt # TODO: don't remove just placed guerrilla! prompt "Remove 1 more Guerrilla." piece_undo_opt 1 is_any_guerrilla(p) remove endpiece else # TODO: don't replace just placed guerrilla! prompt "Replace 1 more Guerrilla." piece_undo_opt 1 is_any_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) || can_replace_with(s, CARTELS, GUERRILLA) ) set_piece_space remove if piece_faction(game.vm.p) === FARC place [AUC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === AUC place [FARC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === CARTELS place [FARC,AUC] GUERRILLA endif set_space -1 endpiece endif EVENT 55 prompt "Remove 2 Shipments." shipment 2 true remove_shipment endshipment prompt "Remove 5 Cartels Guerrillas." piece 5 is_cartels_guerrilla(p) remove endpiece aid 3 SHADED 55 prompt "Shift 3 spaces with Cartels pieces 1 level toward Active Opposition." space 3 can_shift_opposition(s) && has_cartels_piece(s) shift_opposition endspace EVENT 56 transfer CARTELS GOVT 15 SHADED 56 prompt "Add twice Cartels pieces in Cities to Cartels Resources." piece 0 is_cartels_piece(p) && is_city(s) auto_resources CARTELS 2 endpiece prompt "Place a Cartels Base in each of 2 Cities." space 2 is_city(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace EVENT 57 prompt "Replace up to 3 Cartels pieces with Police." piece_undo_opt 3 is_cartels_piece(p) && can_replace_with(s, GOVT, POLICE) set_piece_space remove auto_place GOVT POLICE set_space -1 endpiece SHADED 57 prompt "In each of 2 spaces replace a Police with any Cartels piece." # TODO: prompt "Replace a Police with any Cartels piece in 2 spaces." space 2 has_police(s) prompt "Replace a Police with any Cartels piece." piece 1 is_piece_in_event_space(p) && is_police(p) remove place CARTELS [BASE,GUERRILLA] endpiece endspace EVENT 58 resources CARTELS -6 prompt "Remove all Cartels Guerrillas." piece 0 is_cartels_guerrilla(p) remove endpiece SHADED 58 current CARTELS prompt "Relocate up to 4 Police to any spaces." piece_undo_opt 4 is_police(p) prompt "Relocate Police to any space." space_no_undo 1 can_stack_piece(s, GOVT, POLICE) move endspace endpiece EVENT 59 current GOVT prompt "All Cartels Guerrillas to Active." piece 0 is_cartels_guerrilla(p) && is_underground(p) activate endpiece prompt "Free Assault against Cartels in each space." space 0 can_assault(s, CARTELS) free_assault_cartels endspace SHADED 59 current CARTELS prompt "Flip all Cartels Guerrillas Underground." piece 0 is_cartels_guerrilla(p) && is_active(p) underground endpiece prompt "Relocate up to 3 Cartels Guerrillas anywhere." piece_undo_opt 3 is_cartels_guerrilla(p) prompt "Relocate Cartels Guerrilla anywhere." space_no_undo 1 !is_event_piece_space(s) && can_stack_piece(s, CARTELS, GUERRILLA) move endspace endpiece EVENT 60 prompt "Remove all Cartels pieces from 2 Cities or 1 Department." space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0)) prompt "Remove all Cartels pieces." piece 0 is_piece_in_event_space(p) && is_cartels_piece(p) remove endpiece endspace resources GOVT 6 SHADED 60 current CARTELS prompt "Place a Cartels Base in each of 2 Cities." space 2 is_city(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace prompt "Free Bribe in 1 space." space 1 !is_empty(s) free_bribe endspace EVENT 61 prompt "Remove all Cartels pieces from 1 City." space 1 is_city(s) && has_cartels_piece(s) prompt "Remove all Cartels pieces." piece_undo 0 is_piece_in_event_space(p) && is_cartels_piece(p) remove endpiece endspace resources CARTELS -6 SHADED 61 prompt "Place 1 Cartels Base into each of 3 Departments with no Cartels pieces." space 3 is_dept(s) && !has_cartels_piece(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace EVENT 62 prompt "Remove up to 3 Insurgent pieces for 0 Population Forests." piece_undo_opt 3 is_insurgent_piece(p) && is_zero_pop_forest(s) remove endpiece SHADED 62 prompt "Place 1 Cartels Base each in Guainia, Vaupés, and Amazonas." space 3 (s === GUAINIA || s === VAUPES || s === AMAZONAS) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace EVENT 63 current CARTELS prompt "In each space with Cartels Guerrillas..." space 0 has_cartels_guerrilla(s) prompt "Remove all but one Cartels Guerrilla." piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 remove endpiece prompt "Free Terror with remaining Cartels Guerrilla." piece 1 is_piece_in_event_space(p) && is_cartels_guerrilla(p) free_terror endpiece endspace terror_aid_cut ineligible CARTELS EVENT 64 repeat 2 prompt "Place 2 Shipments with FARC Guerrillas in the same spaces as Cartels Bases." if has_available_shipment() asm game.vm.shipment = find_available_shipment() piece_undo 1 is_farc_guerrilla(p) && has_cartels_base(s) place_shipment endpiece endif endrepeat SHADED 64 prompt "Cartels Resources +2 for each Cartels Base in a City." piece 0 is_cartels_base(p) && is_city(s) auto_resources CARTELS 2 endpiece prompt "Cartels Resources +1 for each Cartels Base in a Department." piece 0 is_cartels_base(p) && is_dept(s) auto_resources CARTELS 1 endpiece EVENT 65 prompt "Place or remove 1 Shipment and Insurgent Base in any Mountain Department." # TODO: 5.1.3 do as much as can! space 1 is_mountain(s) place_or_remove_shipment place_or_remove_insurgent_base endspace EVENT 66 prompt "Remove 3 Cartels Bases from Forest." piece_undo 3 is_cartels_base(p) && is_forest(s) remove endpiece SHADED 66 prompt "Place Cartels Base into each Forest that already has one." space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace EVENT 67 resources CARTELS -20 SHADED 67 log "This Resources phase, Cartels add Resources equal to 4 x Bases." momentum MOM_MEXICAN_TRAFFICKERS EVENT 68 prompt "Remove 2 Cartels pieces or up to 2 Shipments from coastal spaces." select_shipment_or_cartels_piece_in_coastal_space if game.vm.p >= 0 remove prompt "Remove 1 more Cartels piece from coastal spaces." piece 1 is_coastal_space(s) && is_cartels_piece(p) remove endpiece endif if game.vm.sh >= 0 remove_shipment prompt "Remove up to 1 more Shipment from coastal spaces." shipment_opt 1 is_coastal_space(s) remove_shipment endshipment endif SHADED 68 prompt "Cartels Resources +2 per Cartels piece in coastal spaces." piece 0 is_cartels_piece(p) && is_coastal_space(s) auto_resources CARTELS 2 endpiece EVENT 69 prompt "Select source space." if game.current === GOVT space 1 has_cube(s) mark_space endspace else space 1 has_piece(s, game.current, GUERRILLA) mark_space endspace endif prompt "Select destination Department." space 1 (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) && can_stack_any(s, game.current) if game.current === GOVT prompt "Move cubes to destination." piece_undo_opt 0 (s === game.vm.m[0]) && is_cube(p) && can_stack_any(s, GOVT) move endpiece free_train_sweep_assault else prompt "Move Guerrillas to destination." piece_undo_opt 0 (s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) && can_stack_any(s, game.current) move endpiece free_rally_attack_terror endif endspace EVENT 70 prompt "Government Resources +6 for each Forest without Guerrillas." space_no_undo 0 is_forest(s) && !has_any_guerrilla(s) auto_resources GOVT 6 endspace SHADED 70 current [FARC,AUC,CARTELS] prompt "Free Terror in each Forest and +3 Resources per Terror." space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA) prompt "Free Terror with any 1 Guerrilla." piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) free_terror auto_resources (game.current) 3 endpiece endspace terror_aid_cut EVENT 71 prompt "Remove a Guerrilla from Chocó." set_space CHOCO piece 1 is_any_guerrilla(p) && s === CHOCO remove resources (piece_faction(game.vm.p)) -5 endpiece SHADED 71 capability EVT_DARIEN # TODO: auto or manual select Panama ? # set_space PANAMA prompt "Place 1-2 Bases in Panamá." space 1 s === PANAMA auto_place (game.current) BASE place_opt (game.current) BASE endspace EVENT 72 prompt "Replace all Cartels Guerrillas in 2 spaces with other Guerrillas." space 2 has_cartels_guerrilla(s) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) ) prompt "Replace all Cartels Guerrillas with other Guerrillas." piece_undo 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) ) remove place [FARC,AUC] GUERRILLA endpiece endspace SHADED 72 if count_pieces_on_map(CARTELS, BASE) > 0 while has_piece(AVAILABLE, CARTELS, GUERRILLA) prompt "Place all available Cartels Guerrillas into spaces with Cartels Bases." asm game.vm.p = find_piece(AVAILABLE, CARTELS, GUERRILLA) space 1 has_cartels_base(s) auto_place CARTELS GUERRILLA endspace endwhile endif