# remove piece - transfer or remove shipments EVENT 1 log 1 Civic Action space each Support Phase requires Govt Control and any cube. capability SHADED 1 log Civic Action requires at least 2 Troops and 2 Police. shaded_capability EVENT 2 log Sweep costs 1 Resource per space. capability SHADED 2 log Sweep Operations may target only 1 space per card. shaded_capability EVENT 3 log Assault costs 1 Resource per space. capability SHADED 3 log Assault Operations may target only 1 space per card. shaded_capability EVENT 4 prompt Select unsabotaged pipelines. space 3 is_unsabotaged_pipeline(s) resources GOVT (2*data.spaces[game.vm.s].econ) endspace SHADED 4 prompt Sabotage the 3 pipelines with highest value and no cubes. space 3 is_highest_value_pipeline_without_cubes(s) sabotage endspace EVENT 5 prompt Place Police onto Pipelines. space 1 is_pipeline(s) place GOVT POLICE mark_space endspace space 1 is_pipeline(s) place GOVT POLICE mark_space endspace space 1 is_pipeline(s) place GOVT POLICE mark_space endspace space 1 is_pipeline(s) place GOVT POLICE mark_space endspace space 1 is_pipeline(s) place GOVT POLICE mark_space endspace space 1 is_pipeline(s) place GOVT POLICE mark_space endspace prompt Flip 3 Guerrillas there or adjacent to Active. piece 3 is_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) activate endpiece SHADED 5 prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition. space 1 is_adjacent_to_3econ_loc(s) shift_opposition shift_opposition endspace EVENT 6 prompt Select Opposition or Neutral Departments adjacent to Sabotage. space 2 (!is_support(s) && is_adjacent_to_support(s)) set_passive_support endspace SHADED 6 prompt Sabotage a pipeline. space 1 is_pipeline(s) sabotage endspace prompt Shift an Adjacent Department. space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s) shift_opposition endspace EVENT 7 log Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage. capability SHADED 7 log Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes. shaded_capability EVENT 8 current GOVT free_air_strike free_air_strike free_air_strike SHADED 8 resources GOVT -9 EVENT 9 log Assault treats Mountain as City. capability SHADED 9 log Assault in Mountain removes only 1 piece for 4 Troops. shaded_capability EVENT 10 log Air Lift moves any number of Troops. capability SHADED 10 log Air Lift moves only 1 Troops cube. shaded_capability EVENT 11 log 1 Police may enter each Sweep space. capability SHADED 11 log Operation Activates Guerrillas via Troops or Police, not both. shaded_capability EVENT 12 resources GOVT (Math.min(game.aid,20)) aid 10 SHADED 12 log No Air Strike or Activation by Patrlo until next Propaganda. momentum EVENT 13 log Patrol conducts a free Assault in each LoC. capability SHADED 13 log Patrols do not conduct a free Assault. shaded_capability EVENT 14 current GOVT space 1 is_dept(s) && !is_farc_zone(s) place GOVT BASE place GOVT TROOPS place GOVT TROOPS place GOVT TROOPS endspace SHADED 14 space 1 is_dept(s) piece 1 is_piece_in_event_space(p) && is_govt_base(p) remove endpiece piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) remove endpiece endspace EVENT 15 roll resources GOVT (game.vm.die*4) SHADED 15 space 1 is_city() && (is_neutral(s) || is_passive_support(s)) set_passive_opposition endspace EVENT 16 prompt Select each Mountain Department. space 0 is_mountain(s) resources (faction_with_most_pieces(game.vm.s)) 5 endspace SHADED 16 resources GOVT -10 EVENT 17 resources GOVT (Math.min(game.aid,20)) aid 6 SHADED 17 log No Sweep or Assault in Depts until next Propaganda. momentum EVENT 18 resources GOVT (Math.min(game.aid,20)) aid 20 SHADED 18 resources GOVT -6 roll aid (-game.vm.die) EVENT 19 if game.current === GOVT space 0 has_cube(s) && has_enemy_piece(s) free_sweep_or_assault endspace endif if game.current !== GOVT space 0 has_piece(s, game.current, GUERRILLA) free_attack_or_terror endspace endif EVENT 20 current GOVT piece 6 is_farc_guerrilla(p) space 1 is_adjacent(s, game.pieces[game.vm.p]) move endspace endpiece SHADED 20 current FARC free_march piece 3 is_farc_guerrilla(p) && is_active(p) underground endpiece EVENT 21 resources FARC -6 piece 1 is_farc_base(p) remove endpiece SHADED 21 resources FARC 6 space 1 (is_city(s) || is_dept(s)) && can_stack_base(s) place FARC BASE endspace EVENT 22 space 1 is_opposition(s) set_neutral endspace SHADED 22 log May Agitate also in up to 3 spaces with FARC piece and no Govt Control. momentum EVENT 23 space 1 is_dept(s) piece 0 is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p) activate endpiece piece 0 is_piece_in_event_space(p) && is_cartels_base(p) remove endpiece endspace SHADED 23 current GOVT piece 3 is_troops(p) remove endpiece ineligible GOVT ineligible FARC EVENT 24 space 1 is_city(s) set_active_support endspace ineligible FARC SHADED 24 space 1 has_farc_piece(s) piece 2 is_piece_in_event_space(p) && is_troops(p) remove endpiece endspace space 1 is_city(s) && is_support(s) set_neutral endspace EVENT 25 space 1 is_mountain(s) piece 0 is_piece_in_event_space(p) && is_farc_piece(p) remove endpiece endspace SHADED 25 space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) place_any FARC place_any FARC place_any FARC endspace EVENT 26 current CARTELS space 0 has_cartels_guerrilla(s) && has_farc_piece(s) free_attack endspace SHADED 26 prompt Transfer 6 Resources from Cartels to FARC for each space with CB and FG. space 0 has_cartels_base(s) && has_farc_guerrilla(s) transfer CARTELS FARC 6 endspace EVENT 27 current GOVT free_govt_activity free_govt_activity free_govt_activity SHADED 27 log Until next Propaganda, no Govt Special Activities where Guerrilla. momentum EVENT 28 space_opt 1 is_next_to_venezuela(s) piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace SHADED 28 space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s) place FARC BASE endspace each space is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) sabotage endspace EVENT 29 current GOVT space 1 has_farc_piece(s) && has_govt_piece(s) piece 0 is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p) activate endpiece free_assault endspace SHADED 29 current [FARC,AUC] piece 2 is_faction_guerrilla(p, game.current) && has_enemy_piece(s) free_ambush underground endpiece EVENT 30 space 1 is_farc_zone(s) remove_farc_zone piece 1 is_piece_in_event_space(p) && is_farc_base(p) remove endpiece endspace SHADED 30 current GOVT place_farc_zone EVENT 31 space 2 is_city(s) shift_support endspace space 1 is_dept(s) shift_support endspace SHADED 31 space 3 is_passive_opposition(s) set_active_opposition endspace EVENT 32 space 2 is_neutral(s) || is_passive_opposition(s) set_passive_support endspace SHADED 32 resources FARC 12 EVENT 33 space_opt 1 is_next_to_ecuador(s) piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace SHADED 33 capability space 1 s === ECUADOR place_any (game.current) place_any (game.current) endspace EVENT 34 # -1 = all insurgent factions resources -1 -5 SHADED 34 current [FARC,AUC,CARTELS] space 1 is_zero_pop_dept(s) place (game.current) GUERRILLA place (game.current) GUERRILLA place (game.current) BASE endspace EVENT 35 space 1 is_dept(s) piece 0 is_piece_in_event_space(p) && is_cartels_base(p) remove place GOVT POLICE endpiece endspace aid 3 SHADED 35 space 1 is_dept(s) && has_cartels_base(s) shift_opposition shift_opposition endspace EVENT 36 eligible (game.current) save_current current GOVT place_farc_zone restore_current prompt Shift adjacent spaces toward Active Support. space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s) shift_support endspace EVENT 37 current GOVT space 0 has_cube(s) && has_farc_piece(s) free_sweep_or_assault_farc endspace SHADED 37 current AUC free_march space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) free_ambush endpiece endspace EVENT 38 space 3 has_cube(s) || is_support(s) piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) remove endpiece endspace SHADED 38 space 0 has_cube(s) || is_support(s) piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) underground endpiece endspace EVENT 39 space 6 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace SHADED 39 prompt Replace Police with AUC Guerrillas. # FIXME: space 3 is_dept(s) space_opt 3 is_dept(s) && has_police(s) piece 1 is_piece_in_event_space(p) && is_police(p) remove place AUC GUERRILLA endpiece endspace EVENT 40 prompt Replace AUC Guerrillas with Police. piece 3 is_auc_guerrilla(p) set_piece_space remove place GOVT POLICE endpiece SHADED 40 space 1 is_dept(s) && has_auc_piece(s) && has_cube(s) prompt Move all cubes to any Cities. piece 0 is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) save_space space 1 is_city(s) move endspace restore_space endpiece endspace prompt Place AUC pieces in Cities. space 2 is_city(s) place_any AUC endspace EVENT 41 resources AUC -6 # FIXME: space 1 is_space(s) space 1 has_auc_piece(s) piece 0 is_piece_in_event_space(p) && is_auc_piece(p) remove endpiece endspace SHADED 41 prompt Select each space with AUC and Cartels pieces. space 0 has_auc_piece(s) && has_cartels_piece(s) resources AUC 3 endspace EVENT 42 space 2 is_neutral(s) set_passive_support endspace resources GOVT 3 SHADED 42 log ()=>`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.` senado momentum EVENT 43 space 1 is_dept(s) && has_troops(s) terror terror piece 0 is_piece_in_event_space(p) && is_farc_base(p) remove endpiece endspace SHADED 43 space 1 is_dept(s) && has_troops(s) terror terror endspace aid -9 EVENT 44 space 1 is_city(s) && !is_opposition(s) set_active_support endspace resources GOVT 3 SHADED 44 space 1 is_city(s) && is_support(s) set_neutral endspace resources GOVT -3 EVENT 45 space 0 has_cube(s) && has_terror(s) shift_support endspace SHADED 45 prompt Select each space with AUC pieces. space 0 has_auc_piece(s) aid -1 endspace roll resources GOVT (-game.vm.die) EVENT 46 current [FARC,AUC,CARTELS] prompt Execute free Terror with any Guerrilla. space 1 has_piece(s, game.current, GUERRILLA) piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current) free_terror terror terror_aid_cut endpiece prompt Remove enemy pieces. piece 2 is_piece_in_event_space(p) && is_enemy_piece(p) remove endpiece if is_pop(game.vm.s) set_passive_support_or_passive_opposition endif endspace EVENT 47 piece 0 is_auc_guerrilla(p) && is_underground(p) activate endpiece space 0 has_police(s) && has_auc_piece(s) free_assault_auc endpiece SHADED 47 current AUC set_space CUCUTA # prompt Place AUC Guerrillas in Cúcuta. # space 1 s === CUCUTA place AUC GUERRILLA place AUC GUERRILLA prompt Execute free Terror in Cúcuta. piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) free_terror terror_aid_cut endpiece # endspace prompt Flip any AUC Guerrillas Underground. piece 2 is_auc_guerrilla(p) && is_active(p) underground endpiece SHADED 48 space 2 s !== BOGOTA && is_city(s) shift_opposition endspace EVENT 49 remove_permanently AUC GUERRILLA remove_permanently AUC GUERRILLA remove_permanently AUC GUERRILLA SHADED 49 space 1 is_dept(s) place AUC GUERRILLA place AUC BASE endspace EVENT 50 current GOVT space 1 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace space 1 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace space 1 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace SHADED 50 # TODO: remove 2 / replace 2 / remove 1 + replace 1 ? piece 2 is_police(p) set_piece_space remove place_opt AUC GUERRILLA endpiece EVENT 51 if is_any_pipeline_sabotaged() prompt Remove all Pipeline Sabotage. space 0 is_pipeline(s) && has_sabotage(s) remove_sabotage endspace return endif resources GOVT 12 SHADED 51 prompt Sabotage Pipelines with or adjacent to FARC Guerrillas. space 3 is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s) sabotage endspace EVENT 52 space 2 is_city(s) || is_mountain(s) shift_support endspace SHADED 52 space 1 has_auc_piece(s) && can_stack_base(s) place AUC BASE endspace piece 0 is_auc_base(p) resources AUC 1 endpiece EVENT 53 current [FARC,AUC,CARTELS] prompt Select Departments to move Guerrillas between. space 2 is_dept(s) mark_space endspace prompt Move Guerrillas between Departments. piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1]) if game.pieces[game.vm.p] === game.vm.m[0] set_space (game.vm.m[1]) endif if game.pieces[game.vm.p] === game.vm.m[1] set_space (game.vm.m[0]) endif move underground endpiece EVENT 54 piece 2 is_guerrilla(p) set_piece_space remove if piece_faction(game.vm.p) === FARC place_opt [AUC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === AUC place_opt [FARC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === CARTELS place_opt [FARC,AUC] GUERRILLA endif endpiece EVENT 55 remove_shipment remove_shipment prompt Remove N Cartels Guerrillas. piece 5 is_cartels_guerrilla(p) remove endpiece aid 3 SHADED 55 prompt Shift N spaces with Cartels pieces 1 level toward Active Opposition. space 3 has_cartels_piece(s) && !is_active_opposition(s) shift_opposition endspace EVENT 56 transfer CARTELS GOVT 15 SHADED 56 piece 0 is_cartels_piece(p) && is_city(s) resources CARTELS 2 endpiece space 2 is_city(s) && can_stack_base(s) place CARTELS BASE endspace EVENT 57 prompt Replace Cartels pieces with Police. piece_opt 3 is_cartels_piece(p) set_piece_space remove place GOVT POLICE endpiece SHADED 57 prompt Replace Police with any Cartels pieces. space 2 has_police(s) piece 1 is_piece_in_event_space(p) && is_police(p) remove place_any CARTELS endpiece endspace EVENT 58 resources CARTELS -6 piece 0 is_cartels_guerrilla(p) remove endpiece SHADED 58 current CARTELS prompt Relocate Police to any spaces. piece_opt 4 is_police(p) space 1 is_space(s) move endspace endpiece EVENT 59 current GOVT piece 0 is_cartels_guerrilla(p) && is_underground(p) activate endpiece space 0 can_assault(s, CARTELS) free_assault_cartels endspace SHADED 59 current CARTELS prompt Flip all Cartels Guerrillas underground. piece 0 is_cartels_guerrilla(p) && is_active(p) underground endpiece prompt Relocate Cartels Guerrillas anywhere. piece_opt 3 is_cartels_guerrilla(p) space 1 is_space(s) move endspace endpiece EVENT 60 space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0)) piece 0 is_piece_in_event_space(p) && is_cartels_piece(p) remove endpiece endspace resources GOVT 6 SHADED 60 current CARTELS space 2 is_city(s) && can_stack_base(s) place CARTELS BASE endspace space 1 is_space(s) free_bribe endspace EVENT 61 space 1 is_city(s) piece 0 is_piece_in_event_space(p) && is_cartels_piece(p) remove endpiece endspace resources CARTELS -6 SHADED 61 space 3 !has_cartels_piece(s) && can_stack_base(s) place CARTELS BASE endspace EVENT 62 piece_opt 3 is_insurgent_piece(p) && is_zero_pop_forest(s) remove endpiece SHADED 62 space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS place CARTELS BASE endspace EVENT 63 current CARTELS space 0 has_cartels_guerrilla(s) piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 remove endpiece piece 1 is_piece_in_event_space(p) && is_cartels_guerrilla(p) free_terror endpiece endspace terror_aid_cut ineligible CARTELS EVENT 64 prompt Place Shipments with FARC Guerrillas. piece 2 is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment() place_shipment endpiece SHADED 64 prompt Select each Cartels Base in a City. piece 0 is_cartels_base(p) && is_city(s) resources CARTELS 2 endpiece prompt Select each Cartels Base in a Dept. piece 0 is_cartels_base(p) && is_dept(s) resources CARTELS 1 endpiece EVENT 66 piece 3 is_cartels_base(p) && is_forest(s) remove endpiece SHADED 66 space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s) place CARTELS BASE endspace EVENT 67 resources CARTELS -20 SHADED 67 log This Resources phase, Cartels add Resources equal to 4 x Bases. momentum SHADED 68 prompt Select each Cartels piece in coastal spaces. piece 0 is_cartels_piece(p) && is_coastal_space(s) resources CARTELS 2 endpiece EVENT 70 prompt Select each Forest without Guerrillas. space 0 is_forest(s) && !has_any_guerrilla(s) resources GOVT 6 endspace SHADED 70 current [FARC,AUC,CARTELS] space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA) piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current) free_terror resources (game.current) 3 endpiece endspace terror_aid_cut EVENT 71 prompt Remove a Guerrilla from Chocó. piece 1 is_guerrilla(p) && game.pieces[p] === CHOCO remove resources (piece_faction(game.vm.p)) -5 endpiece SHADED 71 capability space 1 s === PANAMA place (game.current) BASE place (game.current) BASE endspace EVENT 72 space 2 has_cartels_guerrilla(s) pieces 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) remove place [FARC,AUC] GUERRILLA endpiece endspace SHADED 72 prompt Place all available Cartels Guerrillas into spaces with Cartels Bases. while has_piece(AVAILABLE, CARTELS, GUERRILLA) && count_pieces(AVAILABLE, CARTELS, BASE) < 15 space 1 has_cartels_base(s) # auto_place CARTELS GUERRILLA place CARTELS GUERRILLA endspace endwhile # --- --- --- --- --- EOF EVENT 69 select source space select destination space through chain of up to 3 adjacent depts move any cubes/guerrillas from source to destination any free op (except patrol or march) in destination EVENT 68 remove 2 cartels pieces from coastal spaces OR remove 2 shipments from coastal spaces EVENT 65 in one mountain dept: place or remove 1 shipment place or remove 1 insurgent base EVENT 48 space 1 is_adjacent_to_3econ_pipeline(s) piece 1 is_piece_in_event_space(p) && is_farc_base(p) remove endpiece TODO: OR if has_opposition(game.vm.s) shift_neutral endif endspace