From f9d52042ea56a64c9c5b1e18fa7a51fe049a0b0f Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 10 Dec 2023 19:18:58 +0100 Subject: New player list. --- play.js | 77 +++++++++++++++++++++++++++++------------------------------------ 1 file changed, 34 insertions(+), 43 deletions(-) (limited to 'play.js') diff --git a/play.js b/play.js index b3fa4e4..4a4cece 100644 --- a/play.js +++ b/play.js @@ -178,9 +178,15 @@ const GOVT = 0 const FARC = 1 const AUC = 2 const CARTELS = 3 -const GOVT_AUC = 4 -const FARC_CARTELS = 5 -const AUC_CARTELS = 6 + +const NAME_GOVT = "Government" +const NAME_FARC = "FARC" +const NAME_AUC = "AUC" +const NAME_CARTELS = "Cartels" +const NAME_GOVT_AUC = "Government + AUC" +const NAME_FARC_CARTELS = "FARC + Cartels" +const NAME_AUC_CARTELS = "AUC + Cartels" +const NAME_SOLO = "Solo" // Pieces const BASE = 0 @@ -304,24 +310,6 @@ let ui = { favicon: document.getElementById("favicon"), header: document.querySelector("header"), status: document.getElementById("status"), - player: [ - document.getElementById("role_Government"), - document.getElementById("role_FARC"), - document.getElementById("role_AUC"), - document.getElementById("role_Cartels"), - document.getElementById("role_Government_+_AUC"), - document.getElementById("role_FARC_+_Cartels"), - document.getElementById("role_AUC_+_Cartels"), - ], - victory: [ - document.querySelector("#role_Government .role_vp"), - document.querySelector("#role_FARC .role_vp"), - document.querySelector("#role_AUC .role_vp"), - document.querySelector("#role_Cartels .role_vp"), - document.querySelector("#role_Government_\\+_AUC .role_vp"), - document.querySelector("#role_FARC_\\+_Cartels .role_vp"), - document.querySelector("#role_AUC_\\+_Cartels .role_vp"), - ], capabilities: [ document.getElementById("cap_first_div"), document.getElementById("cap_ospina"), @@ -1113,6 +1101,16 @@ function make_card_class_name(c) { return "card card_" + c + " u" + data.card_unshaded_lines[c] + " s" + data.card_shaded_lines[c] } +function update_player_active(name, x) { + if (roles[name]) + roles[name].element.classList.toggle("active", x) +} + +function update_player_info(name, x) { + if (roles[name]) + roles[name].stat.textContent = x +} + let once = true function on_update() { if (once) { @@ -1138,34 +1136,27 @@ function on_update() { ui.resources[AUC].classList.toggle("action", is_action("resources", AUC)) ui.resources[CARTELS].classList.toggle("action", is_action("resources", CARTELS)) - ui.player[GOVT].classList.toggle("hide", view.scenario < 3) - ui.player[AUC].classList.toggle("hide", view.scenario < 4) - ui.player[CARTELS].classList.toggle("hide", view.scenario < 4) - ui.player[FARC].classList.toggle("hide", view.scenario < 3) - ui.player[GOVT_AUC].classList.toggle("hide", view.scenario !== 2) - ui.player[FARC_CARTELS].classList.toggle("hide", view.scenario !== 2) - ui.player[AUC_CARTELS].classList.toggle("hide", view.scenario !== 3) - - ui.player[GOVT].classList.toggle("active", view.current === GOVT) - ui.player[AUC].classList.toggle("active", view.current === AUC) - ui.player[CARTELS].classList.toggle("active", view.current === CARTELS) - ui.player[FARC].classList.toggle("active", view.current === FARC) - ui.player[GOVT_AUC].classList.toggle("active", view.current === GOVT || view.current === AUC) - ui.player[FARC_CARTELS].classList.toggle("active", view.current === FARC || view.current === CARTELS) - ui.player[AUC_CARTELS].classList.toggle("active", view.current === AUC || view.current === CARTELS) + update_player_active(NAME_GOVT, view.current === GOVT) + update_player_active(NAME_AUC, view.current === AUC) + update_player_active(NAME_CARTELS, view.current === CARTELS) + update_player_active(NAME_FARC, view.current === FARC) + update_player_active(NAME_GOVT_AUC, view.current === GOVT || view.current === AUC) + update_player_active(NAME_FARC_CARTELS, view.current === FARC || view.current === CARTELS) + update_player_active(NAME_AUC_CARTELS, view.current === AUC || view.current === CARTELS) let vm_g = govt_victory_margin() let vm_a = auc_victory_margin() let vm_f = farc_victory_margin() let vm_c = cartels_victory_margin() - ui.victory[GOVT].textContent = vm_g - ui.victory[AUC].textContent = vm_a - ui.victory[CARTELS].textContent = vm_c - ui.victory[FARC].textContent = vm_f - ui.victory[GOVT_AUC].textContent = vm_g + " / " + vm_a - ui.victory[FARC_CARTELS].textContent = vm_f + " / " + vm_c - ui.victory[AUC_CARTELS].textContent = vm_a + " / " + vm_c + update_player_info(NAME_GOVT, vm_g) + update_player_info(NAME_AUC, vm_a) + update_player_info(NAME_CARTELS, vm_c) + update_player_info(NAME_FARC, vm_f) + update_player_info(NAME_GOVT_AUC, vm_g + " / " + vm_a) + update_player_info(NAME_FARC_CARTELS, vm_f + " / " + vm_c) + update_player_info(NAME_AUC_CARTELS, vm_a + " / " + vm_c) + update_player_info(NAME_SOLO, `G ${vm_g} / A ${vm_a} / C ${vm_c} / F ${vm_f}`) ui.tokens.president.style.left = [ 0, "254px", "337px", "420px" ][view.president] -- cgit v1.2.3