From de8b30846f6cbe6024574552c2a5fb3c99364965 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 20 Feb 2023 14:44:33 +0100 Subject: Rendered rulebook and playbook. --- info/playbook.html | 2148 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2148 insertions(+) create mode 100644 info/playbook.html (limited to 'info/playbook.html') diff --git a/info/playbook.html b/info/playbook.html new file mode 100644 index 0000000..6a66bac --- /dev/null +++ b/info/playbook.html @@ -0,0 +1,2148 @@ + + + +Andean Abyss - Playbook + + + + + +
+

P L A Y B O O K

+

COIN Series,

+

Volume I

+

by

+

Volko Ruhnke

+

Insurgency and Counterinsurgency in Colombia

+

T A B L E O F C O N T E N T S

+ +

Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

+

Guide to COIN Operations . . . . . . . . . . . . . . . . . . . . . 15

+

Role Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

+

1-Player Example of Play . . . . . . . . . . . . . . . . . . . . . . 17

+

Non-Player FARC March Example . . . . . . . . . . . . . . 25

+

What if a Non-Player Cannot Op? . . . . . . . . . . . . . . . 26

+

Design Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

+

Event Text and Background . . . . . . . . . . . . . . . . . . . . 33

+

Selected Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

+

Counter Scan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

+

Card List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

+

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

+

Spaces List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

+ +

© 2012 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com

+
+ +
+

15

+

Andean Abyss

+

GUIDE TO COIN OPERATIONS

+

Strategy Notes for the Government

+

by Joel Toppen

+

Here is an introduction to the forces and some key actions available

+

to the Government Faction.

+

Troops

+

Troops are your workhorses. They’re going to do all the

+

heavy lifting for you. Essentially, Troops are your pieces

+

that can be moved into spaces to search (Sweep) and de-

+

stroy (Assault) Insurgent Guerrillas and Bases.

+

Troops are brought into the game through the Train Operation.

+

Troops can move via:

+

• Sweep Operation—into an adjacent City or Department to find

+

(Activate) Insurgent Guerrillas.

+

• Patrol Operation—into and/or along LoCs to find (Activate)

+

Insurgent Guerrillas and perhaps kill them in one such space.

+

• Airlift Special Activity—any 3 troops (unlimited with Black-

+

hawks Government Capability) move from anywhere to anywhere

+

on the map. Do not underestimate the effectiveness of this Special

+

Activity!

+

Troops kill Insurgent Guerrillas via the Assault Operation, but only

+

Active guerillas.

+

Guerrillas must be Activated by a Sweep (or some action they them-

+

selves undertook) before Government Troops can eliminate them.

+

Also, through their presence, Troops can project Government control

+

of a space in a Control Phase of a Propaganda card. But, and this is

+

important, by themselves, Troops cannot alter Support/Opposition

+

status in an area. They need Police support to effect that. In the

+

Redeploy Phase, Troops in a LoC or Department space without a

+

Government Base must deploy out of that area (even if that space

+

is Government controlled). Thus their staying power outside a City

+

is limited.

+

Lastly, Troops, by their presence in a space, can inhibit the ability

+

of the AUC and FARC to make use of the Extort Special Action.

+

Also, when positioned with Support or on a LoC, Troops can spot

+

(Activate) marching Guerrillas.

+

Police

+

Police are very, very important Government pieces. While

+

much less mobile than Troops, Police give the Government

+

player crucial positional staying power.

+

Here’s what Police do for you:

+

• Police cannot move with Troops on a Sweep (unless the National

+

Defense & Security Council Government Capability is in play).

+

But they can, if already positioned in the space, assist the Troops

+

in the space being swept. Police cubes count when factoring the

+

effect of a Sweep.

+

• Police inhibit the ability of the Cartels to use the Cultivate Special

+

Action. Police can also inhibit FARC from using the Kidnapping

+

Special Action. Like Troops, Police on LoCs or in spaces with

+

Support can spot (Activate) marching Guerrillas (very important to

+

protect the Cities), and inhibit FARC and the AUC from Extorting

+

in a space.

+

• Police can be used to Patrol LoCs to activate Guerrillas on LoCs,

+

and even conduct an Assault on a LoC as a part of the Sweep.

+

• Within Cities, Police can participate in an Assault.

+

• Police, like Troops, can protect a Government Base from Attack

+

(cubes must be removed before a Base is removed).

+

So far they probably don’t sound terribly useful to the player. There

+

is, however, one crucial role Police have that makes them indispens-

+

able: Police enable the Government player to conduct Civic Actions

+

during a Propaganda card, and also as part of a Train Operation.

+

Civic Action is the means by which the Government player degrades

+

Opposition and/or adds/improves Support—necessary to fulfill the

+

Government victory conditions. At least 1 Police cube is required

+

to conduct Civic Action in a Propaganda Phase or as a postscript

+

to a Train Operation.

+

Police cannot move by Airlift or (usually) Sweep. They can only

+

be moved onto LoCs and/or Cities from an adjacent space during a

+

Patrol. If LoCs are free of Insurgent Guerrillas, Police can continue

+

to move from LoC to LoC and City to LoC, etc., until a guerrilla is

+

encountered or the player chooses to stop moving. But getting Police

+

into Departments is not quite as simple and requires some planning.

+

So how do you get Police to where you need them without using a

+

Patrol Operation? There are two methods principally:

+

Training—You can get Police into a space where they are needed by

+

simply undertaking the Train Operation and Training Police in that

+

space. For Cities, this is not a problem as you can Train in any City.

+

Training in a Department, however, requires a bit of planning.

+

In order to place cubes by Training in a Department, you must have

+

a Base there. In order to get a Base into that Department, you must

+

first have three cubes in that Department. OK, so how do you get

+

cubes into a Department so you can place a Base? Typically, you will

+

undertake a Sweep Operation to move Troops into a Department.

+

You could also use the Airlift Special Activity to fly an additional

+

3 Troops there. Then, in a subsequent turn, you undertake a Train

+

Operation in that Department, only you don’t place cubes; instead,

+

you remove 3 cubes and place a Base.

+

Once you have a Base, in a future turn, you can Train and place

+

Police into that Department. If you have Troops and Police and more

+

Government pieces than any other Faction in that Department, you

+

may also pay for Civic Action in order to improve Support (even

+

without a Base).

+

Redeploy—During the Redeploy Phase of a Propaganda card, the

+

Government player can reposition any and all of his Police to any

+

LoCs or any space with Government Control.

+

Adjacency does not apply during this Phase, so this is a very pow-

+

erful opportunity to move otherwise less-mobile Police around the

+

board. The player must plan very carefully here lest he be forced to

+

waste Resources and Operational tempo later on.

+

And so, in short, the Government player may reposition his Police

+

preemptively and for free during the Redeploy Phase. The Govern-

+

ment player may place new Police reactively and for a considerable

+

cost in Resources when undertaking a Train Operation during an

+

event card play. Police enable the Government to gain precious

+

support necessary to fulfilling his victory conditions. This then, will

+

likely free up Troops to deploy elsewhere against Insurgents. Police

+

give the Government player staying power.

+
+ +
+

16

+

Andean Abyss

+

Bases

+

Bases are crucial to Government success in that they

+

provide the only means by which the Government

+

player can maintain a constant Troop presence in the

+

countryside. The Government player has only three

+

Bases they can establish. Don’t waste them!

+

Where do you need Bases? You need them in Departments. You

+

do not need them in Cities. Why? Cities, are de facto Bases. Bases

+

enable the player to Train Troops and/or Police in that space. Since

+

you an already do that in a City, you do not need to give up three

+

cubes and use one of your three Base pieces there! The only good

+

a Base will do the Government in a City is deny the ability to place

+

a Base in that City to one of the Insurgent Factions. But since the

+

Government only has three Bases with which to work, this seems

+

to be a wasted use of a Base.

+

Why do you need Bases? You need Bases in order to Train Police

+

and Troops in a Department. In order to decrease Opposition and

+

increase Support for the Government, the Government player must

+

undertake Civic Actions either in conjunction with a Train Operation

+

or during a Propaganda card. In order to undertake a Civic Action,

+

one or more Police must be in that space. In order to get Police into

+

a Department where there are presently no Police, they must usually

+

be Trained there. To be Trained there, you need a Base.

+

Bases also allow Troops to remain in a Department during the

+

Redeploy Phase of a Propaganda card. And so if the Government

+

player is still fighting to wrest control of a Department from an

+

Insurgent faction when a Propaganda card is resolved, the presence

+

of a Base in that Department allows the Government player to keep

+

his Troops in the field.

+

So there you have it! Bases are one more important cog in the

+

Government’s machinery.

+

ROLE SUMMARIES

+

Government

+

Situation. Colombia is at the edge of abyss. Illegal armed

+

groups—flush with drug money—are multiplying in the

+

countryside. Terror, sabotage, assassination, and kidnapping

+

have reached alarming rates, and little of the rural population sup-

+

ports the national Government. Only a full-out, whole-of-Govern-

+

ment counterinsurgency (COIN) campaign can restore law and

+

order to your nation.

+

Goal. Expand the Government’s legitimacy throughout the country.

+

The more population that supports you, the greater your chance to

+

win.

+

Tools. You can train forces to outnumber and assault the enemy

+

with fearsome firepower. But guerrillas must first be flushed out

+

from underground by sweeping cities or rural departments where

+

they hide. Your troops are highly mobile by ground or air lift but

+

must return to bases or city garrisons. Police—once established in

+

a department—can stay. Police and troops together can conduct

+

civic action to build your popular support. But COIN requires

+

resources—be sure to control the country’s cities, pipelines, and

+

other lines of communications and cultivate foreign aid to ensure

+

your war chest remains full.

+

Deals. It’s tempting to single-mindedly hammer the FARC and let

+

the cartels and AUC do their thing, since FARC’s political interests

+

directly oppose yours. But the smaller insurgents can quietly gain

+

momentum and win. Imagine a temporary truce in which you leave

+

FARC free to fight off the dread paramilitaries, while your eradica-

+

tion of the Cartels’ fields helps FARC politically and fills your aid

+

coffers.

+

Tip. COIN is a gradual campaign—plan your territorial control and

+

civic action several operations ahead.

+

FARC

+

Situation. Colombia’s popular revolution is ready to tran-

+

sition to the mobile phase. The Government has abandoned

+

the countryside. Your revolutionary movement—the

+

FARC—is drawing resources from Colombia’s drug economy. It’s

+

time to move: rally your People’s Army and march on the strongholds

+

of reaction!

+

Goal. Build opposition to the Government to prepare its collapse.

+

The more of the country’s population you can swing from support

+

to opposition while sustaining your logistics, the better chance

+

you’ll win.

+

Tools. That probably will mean infiltrating cities with your guerril-

+

las to agitate the bourgeoisie into uprising. Wherever you control

+

the population by outnumbering all enemy forces with your fighters

+

and logistical bases, you can agitate. Even where you can’t control

+

territory, you can terrorize the populace into resenting Government

+

fecklessness. To operate, you’ll need resources: extort controlled

+

areas or kidnap and ransom resources away from wealthy drug lords

+

or Government collaborators. If the Government or the reactionary

+

paramilitaries come after you, ambush them first!

+

Deals. You share the countryside with the cartels and can protect

+

drug Bases by making the areas dangerous for troops or police. You

+

share with your Insurgent enemies an interest in a weak Govern-

+

ment—their terror can erode Government support and aid; you in

+

turn can limit the growth of your logistical bases to placate the AUC.

+

Even the Government may help you—giving you a pause to trim

+

the AUC or Cartels when too strong or doing so itself.

+

Tip. Strike the country’s lines of communications—they are the

+

arteries of Government resources and maneuver.

+

AUC

+

Situation. Colombia’s Government has proven incapable

+

of controlling the leftist scourge of the FARC. You will step

+

into the security vacuum and use the terrorists’ own tactics

+

against them. Funded by landowners who have suffered an epi-

+

demic of FARC kidnapping, you will rally the autodefensa militias

+

under the AUC banner and cleanse the land of leftist infrastruc-

+

ture—or at least provide a counterweight.

+

Goal. Eliminate FARC logistical bases while building your own. The

+

more disparity in AUC’s favor, the closer you are to winning.

+

Tools. Your guerrillas are every bit as effective as the FARC’s,

+

though often less numerous, and can ambush to guarantee a suc-

+

cessful attack. Your terror operations enable you to eliminate even

+

protected FARC logistical bases through assassination, neutralize

+

local opposition to the Government to allow you rally forces, and

+

even trim back popular support of and foreign aid for the Government

+

when it’s getting too strong. You can rally your forces in relatively

+

safe Government areas and extort there for resources, then march

+

a guerrilla army into a FARC stronghold to attack or infiltrate indi-

+

vidual units to terrorize.

+
+ +
+

17

+

Andean Abyss

+

Deals. You can help the Government by going where it can’t: Your

+

informants enable you to attack underground guerrillas, your terror

+

instantly dampens FARC-based popular opposition, and you can

+

take on FARC within demilitarized zones. But don’t dismiss hand-

+

shakes with other Insurgents. FARC rallying directly affects your

+

victory—offer truce. And your assassinations can easily target the

+

Cartels’ business—extract drug shipments for “protection”.

+

Tip. You’re a remora on the Government shark. Swim along, but

+

be ready for the day it shakes you off and bites.

+

Cartels

+

Situation. You have taken over Colombia’s illegal narcot-

+

ics industry. The bad news is that the Government is gear-

+

ing up its “war on drugs”, and the more it eradicates your

+

drug production bases, the more gringo aid it gets. The good news

+

is that the country is at the height of a civil war, and there are

+

plenty of other illegal groups around to keep the Government busy

+

and off your back.

+

Goal. Make money. And grow your productive base to make sure

+

that you can keep making money. The more resources and bases

+

you accumulate, the more likely you are to win.

+

Tools. You are a commercial insurgency and can attack and terror-

+

ize your enemies like the rest. But your gunmen are less numerous

+

and can’t protect everything you own. Your strength is that you are

+

the fastest growing enterprise in the country: cultivate and process

+

until you’re rich. Then bribe to neutralize whatever enemy guer-

+

rillas, police, or bases stand in your way. Process drugs and use

+

profits from the shipments to grease your operational skids and

+

grow even faster.

+

Deals. You got the drugs and the money, so you can get the deals.

+

Resources are transferable, and—sooner or later—you should have

+

garnered more than you need. Use them to buy friends. Or offer to

+

process shipments for other Insurgents—or even for a staged Gov-

+

ernment drug bust! Or agree to bribe away whatever threatens your

+

enemy—anything to keep the heat off your coca fields.

+

Tip. The potent Medellín gang just got shot up, so you are start-

+

ing weak. Try to get a lot of bases and shipments ready to earn

+

resources—but not so many as to draw unwanted attention!

+
+ +
+

27

+

Andean Abyss

+

DESIGN NOTES

+

ANDEAN ABYSS seeks to depict Colombia’s recent struggle in a

+

game that captures key principles of insurgency and counterinsurgen-

+

cy (COIN). Such principles include a focus on legitimacy (popular

+

support or opposition), the contest between government firepower

+

and guerrilla information advantage, and multiparty warfare. I aimed

+

to present the topic via rules no harder to learn than Labyrinth: The

+

War on Terror and with enthralling gameplay spanning multiplayer,

+

2-player, and solitaire. These Notes go into some of the reasoning

+

and history behind the game and its mechanics.

+

Origins

+

Why a COIN Series?

+

Insurgency is the most widespread form of warfare today. Indeed,

+

though military establishments persist in regarding it as “irregu-

+

lar” or “unconventional”, guerrilla war has been the commonest

+

of conflicts throughout history, occurring in one variety or another

+

in almost all known societies.

+

—David Kilcullen, Counterinsurgency, 2010

+

Much like the study of warfare (in my country at least), board

+

wargaming traditionally has focused on conventional conflict. Even

+

within the realm of modern conflict, designers often choose hypo-

+

thetical conventional wars rather than real, ongoing insurgencies.

+

This fact leaves fields of virgin snow for the game designer who

+

would venture into the complicated topic of insurgency—the effort

+

of armed groups to use both violent and non-violent means to affect

+

political affairs within a state. I design and play wargames in part

+

to grapple with historically relevant issues, and the frequency of

+

insurgency in our life-times surely makes it among the most relevant

+

sorts to conflicts to us today.

+

Perhaps because insurgency (like terrorism) so intimately blends

+

politics with the use of force, too few boardgames have succeeded in

+

adequately representing even the fundamentals of counterinsurgency

+

(or COIN), such as the complex relationship between area control

+

and political legitimacy, to name just one.

+

The first board wargame that I came across that delved substantially

+

into COIN was Nick Karp’s Vietnam 1965-1975 (Victory Games,

+

1984), and once I played it, I was hooked on gaming guerrilla

+

ambushes in the jungle, airborne sweeps, pacification, and the rest.

+

But, for all its merits in depicting COIN, Vietnam still focused on

+

the maneuvers and clashes of big military units, with political affairs

+

as a backdrop, and in any event took several hundred hours to play

+

if its political-strategic aspects were to be included.

+

The greatest recent advances in boardgaming COIN, in my view, are

+

to be found in the designs of Canadian Brian Train. Brian’s wargames

+

feature insurgency itself (rather than a hex-and-counter tradition)

+

as their starting perspective, then build accessible simulations from

+

there. His Algeria: The War of Independence, 1954-1962 (Fiery

+

Dragon, 2006) more than any other game, provided the conceptual

+

basis for ANDEAN ABYSS. ANDEAN ABYSS’s mechanics rendering

+

asymmetric Operations, Troops and Police, Underground Guer-

+

rillas, Government Redeploy and Guerrilla March, Civic Action,

+

territorial Control, Terror and political Support all have starting

+

points in Algeria.

+

The menu of topics for future volumes in the COIN Series is rich.

+

For Volume II, Cuba Libre, ANDEAN ABYSS playtester Jeff Gross-

+

man and I adapted the Colombia game to Fidel Castro’s 1957-1958

+

insurgency. Cuba Libre exploits the same core system for ease of

+

learning, but portrays a far different insurgency and four factions

+

that each plays quite differently from those in ANDEAN ABYSS. I

+

plan the COIN Series in future to visit Africa, East Asia, and the

+

Mid-East—design time and gamer interest being the only limits.

+

Why Colombia?

+

With the wide menu of topics available, I chose Colombia for COIN

+

Volume I both because it is among those topics under-treated in con-

+

flict simulation and because of the remarkable richness of its story.

+

As far as I know, only one other boardgame about Colombia’s recent

+

insurgency exists, Crisis Games: Colombia by Karsten and Kaarin

+

Engelmann, (published in 1990, coincidentally, from my own town

+

of Vienna, Virginia). And that, printed over 20 years ago, predates

+

the period that ANDEAN ABYSS depicts.

+

The violence has worsened in Colombia, as the insurgent armed

+

struggle has become more entrenched and widespread. The most

+

violent zones of the country are those where two or more of the ac-

+

tors involved in social conflict—guerrillas, drug cartels, and illegal

+

self-defense (paramilitary) groups—are active.

+

Colombian Labyrinth, RAND Project Air Force, 2001

+

Colombia’s recent history features a full array of combatants of

+

different objectives and tactics, ample to fuel a 4-way asymmetric

+

multiplayer game. The Colombian state in the mid-1990s faced

+

several simultaneous and well-resourced insurgencies—the FARC

+

and its ally ELN, the Cali Cartel and its successors, and the AUC.

+

By the mid-2000s, the state had contained each of them as significant

+

threats to governance. How? I wanted to explore that.

+

It was in the period chosen for the game that the Colombian Gov-

+

ernment learned how to do COIN—jointly by military and civil

+

institutions, extending state presence throughout the national terri-

+

tory, building legitimacy by taking on all illegal armed groups. (See

+

“Why does only the Government get permanent events?” below.)

+

According to some researchers, Colombia is a model COIN success,

+

and indeed the Colombians are now teaching other states.

+

Why multiplayer?

+

My previous designs, Labyrinth and Wilderness War, feature 2-way

+

asymmetry of roles as a central theme. I wished my next design to

+

take asymmetry to a new level: 4-way, including a solitaire experi-

+

ence that would bring home the complex interplay of many interests

+

that is COIN.

+

Counterinsurgency is fundamentally a competition between many

+

groups, each seeking to mobilize the population in support of its

+

agenda—counterinsurgency is always more than two-sided.

+

—Kilcullen, “Twenty-eight Articles”, reproduced in Counter-

+

insurgency

+

In ANDEAN ABYSS, the 4-way contest allows exploration, for

+

example, of the ambiguous, multi-faceted relationships between

+

Colombia’s Government and the right-wing AUC paramilitaries,

+

and between the FARC and the drug cartels. How long do such

+
+ +
+

28

+

Andean Abyss

+

uncomfortable bedfellows cooperate? When do they turn on each

+

other? Such decision points become key features of the game’s nar-

+

rative, as they were in history.

+

As in Labyrinth, ends (victory conditions) differ among roles just

+

as do ways and means (operations and forces). I had played Joe

+

Miranda’s Battle for Baghdad (MCS Group, 2010) and was taken

+

with its 6-way, overlapping victory conditions: each player con-

+

stantly has to watch the progress of every other against the unique

+

conditions of each, and more than one player can be making progress

+

without directly impeding the other. The play tension and diplomatic

+

depth offered thereby are tremendous. ANDEAN ABYSS attempts

+

something similar (if more modest, with just four factions).

+

The greatest design challenge was to render such a multi-faction

+

contest in a solitaire system. ANDEAN ABYSS provides multiple,

+

asymmetric algorithms for solitaire play—I hope in an accessible

+

enough form that solo players, once used to the play aids, will find

+

the non-player routines well worth the effort of implementing. They

+

generate a kaleidoscopic narrative, in which “bots” react to one

+

another as well as to the player. At the same time, the separate non-

+

player algorithms allow two or three players to represent Colombia’s

+

4-way conflict in a variety of player combinations.

+

An incidental benefit of ANDEAN ABYSS’s role-specific non-player

+

system is that any player but the Government can leave a game in

+

progress, and that game can continue with the system smoothly

+

taking over the departed player’s role (a benefit revealed to good

+

effect during pre-publication demonstrations of ANDEAN ABYSS

+

at game stores and conventions).

+

Core Mechanics

+

Why no hands of cards?

+

ANDEAN ABYSS is not in the Card-Driven Game (CDG) family. But

+

it does draw from CDG tradition the exemplary ability of cards with

+

choices between operations and events to bring detailed political and

+

economic occurrences into a wargame’s narrative without fuss.

+

Instead of dealing hands of cards, ANDEAN ABYSS offers events one

+

at a time from a face-down deck. This puts the focus not on “what’s

+

in my hand” but on “what’s happening on the map,” which seems

+

a more direct representation of managing an insurgent or counter-

+

insurgent campaign. Meanwhile, the unique design of the game’s

+

event card sequence of play interweaves the event and operations

+

choices with the exertion of influence by a faction with the initiative

+

over the options of an adversary or ally.

+

With both the current and upcoming event card exposed, and me-

+

chanics such as lingering “Govt Capabilities” events, ANDEAN

+

ABYSS retains the painful tradeoffs between short- and long-term

+

benefits of great CDGs. But player interaction and development

+

of board position dominate rather than hand or deck management.

+

Insurgency and COIN are long-term strategies, and players who

+

build their position on the map of Colombia toward the endgame

+

tend to succeed.

+

Why so many dual-use events?

+

In the development of Labyrinth, Joel Toppen and I found ourselves

+

adding more and more events that featured effects that differed

+

depending on which side played them. Because of Labyrinth’s

+

mechanic of card play triggering an enemy event, and therefore the

+

need to have a majority of events dedicated to only one side or the

+

other, these dual-use events had to be limited in number. But they

+

appeared so useful to represent alternative historical paths and the

+

ambiguous nature of real-world occurrences, that I set dual-use

+

events as the norm for ANDEAN ABYSS.

+

Dual-use events proved particularly helpful in representing the

+

historical and ideological controversy over Colombia’s struggle

+

prevalent in the sources that I had available (see “Fantasy of the

+

Right—or Left?” below). But these event cards represent not only

+

alternative interpretations, but also alternative history (that which

+

did not occur, but could have) and double-edged swords (uncertain-

+

ties over which of two effects might most influence the course of

+

conflict).

+

Where dual-use events at least in part represent alternative interpreta-

+

tions, I have sought to provide representatives of both views in the

+

event background notes and their sourcing in this playbook.

+

Why different sets of operations?

+

Beyond giving each faction its own historical identity and flavor,

+

ANDEAN ABYSS tries to model the asymmetric contest between

+

insurgent guerrillas and government security forces. The most central

+

distinction in this regard is the pitting of the insurgents’ information

+

advantage against the counterinsurgents’ firepower advantage—and

+

the nature of insurgent and COIN operations in the game reflects

+

this distinction.

+

Government forces must sweep to expose (find) underground

+

guerrillas before organizing a strike upon them—often giving the

+

insurgents a chance to escape first. Guerrillas know who and where

+

their enemies are, but their attacks are weak compared to govern-

+

ment troop assaults.

+

Since the insurgents get their information advantage from melding

+

with the local population, a hostile population can undo that advan-

+

tage by reporting on (exposing) guerrillas that march into their area.

+

Even a neutral population will quietly tolerate armed forces in their

+

midst, so allowing guerrillas to move safely.

+

These game mechanics represent the real-life cat-and-mouse char-

+

acteristic of COIN engagement, whether in an army “search and

+

destroy” mission against guerrilla columns in the jungle hinterland

+

or a police investigation of an urban underground.

+

Why does only the Government get permanent events?

+

In ANDEAN ABYSS, the Government alone may receive potent

+

improvements to capability that last the remainder of the game.

+

The insurgents, in contrast, can achieve only a momentum that

+

dissipates after a single campaign. This difference represents the

+

fact that, as mentioned above, the period of Colombian conflict

+

portrayed was fundamentally characterized by a steady building of

+

the Government’s COIN skill and capacity.

+

That building capacity rested on unifying COIN into one effort by

+

the whole government: national political leadership from president to

+

legislature, the joint military services, national police and judiciary,

+

and economic development orchestrated as never before to win

+

the war. It also included a better understanding of the nature of the

+

enemy’s strategy, so that military operations could be more effective

+

and supportive of a counter-strategy. The game’s Govt Capabilities

+

events National Defense & Security Council, 1st Division, Tapias,

+

Ospina & Mora and others represent this organizational and strategic

+

development of a potent Colombian COIN.

+

Uribe pursued an aggressive plan to address Colombia’s decade-long

+

conflict with the country’s leftist guerrillas and rightist paramilitary

+

groups and to reduce the production of illicit drugs. ... [Colombia]

+
+ +
+

29

+

Andean Abyss

+

has made significant progress in reestablishing government control

+

over much of its territory, combating drug trafficking and terrorist

+

activities, and reducing poverty.

+

—Congressional Research Service Report for Congress, 2011

+

With increasing US training and equipment assistance during the

+

period, first under the “War on Drugs” then the “War on Terror”,

+

and with Uribe’s full-force war effort against illegal groups, mate-

+

rial COIN capacity built along with skill and strategy. So we have

+

Blackhawks for air mobility, High Mountain Battalions for Andean

+

operations, 7th Special Forces for US training, and so on.

+

This treatment of a building COIN versus more ephemeral insurgent

+

capabilities contrasts with that in Volume II, Cuba Libre. There, to

+

represent the growth of insurgent potency contrasted with the Batista

+

regime’s failure to adapt its means, the game reverses mechanics

+

and instead presents lasting “Insurgent Capabilities” and temporary

+

“Govt Momentum”.

+

Why include lines of communication?

+

The game’s mechanics surrounding lines of communication (LoCs)

+

represent the dependence of the country’s economy, government

+

revenues, and therefore COIN operations tempo on railways, roads,

+

powerlines, and—in Colombia especially—pipelines delivering

+

energy exports.

+

A guerrilla sabotage and kidnapping campaign against the LoCs

+

of a government that is already resource-limited can spike a COIN

+

campaign. But insurgent players will find that sabotage is not cake:

+

LoCs are dangerous places for guerrillas, as security forces can reach

+

them quickly and tend to defend them aggressively.

+

What does the Propaganda Round represent?

+

ANDEAN ABYSS’s Propaganda Rounds punctuate insurgency-COIN

+

campaigns at irregular and not precisely predictable moments. They

+

represents less a given moment or time period distinct from the

+

general course of the conflict and more an accounting of various

+

matters that are really progressing concurrently with the game’s

+

events and operations: tax collection, export earnings, the political

+

effects of ongoing and steady FARC propaganda activities (agita-

+

tion) and government investment (civic action), relocation of forces

+

among relatively quiet or controlled areas, and the development of

+

effective local police forces.

+

Knowing only with very little warning exactly when this accounting

+

will take place adds to play tension and represents the real-world

+

uncertainties in war regarding the outcomes of these larger, cumula-

+

tive processes (how much revenue will we collect? how popular will

+

our political and military efforts be? and the like).

+

COIN History in the Game:

+

Local Security as a Key

+

Establishing local security for the population in order to deny support

+

to guerrillas is another key aspect of counterinsurgency represented

+

ANDEAN ABYSS’s mechanics. US COIN scholar Tom Marks de-

+

scribes the local security situation in the Colombian countryside

+

as of the mid-1990s—a good description of the challenge for the

+

Government player at the beginning of the game:

+

Domination of local areas was the linchpin of the counterinsurgent

+

effort, and a variety of imaginative solutions were tried to maintain

+

state presence in affected areas... But in the absence of local forces,

+

which had fallen afoul of constitutional court restrictions and thus

+

were disbanded, it was difficult to consolidate gains. As areas were

+

retaken, they could not be garrisoned with home guards. Instead,

+

regular units rotated in and out in a perpetual shell game designed

+

to keep FARC off balance.

+

Military Review, March-April 2007

+

Troops and Police. In the game, Troops represent the Government’s

+

regular forces: highly mobile across the countryside and hard-hitting

+

against enemy forces, but eventually forced to return to garrison

+

in cities or bases. Police represent the local security forces: time-

+

consuming to build to effectiveness in contested areas, but essential

+

to day-to-day law and order and therefore to the Government’s

+

legitimacy and popular support.

+

In ANDEAN ABYSS, Government troops can sweep into an enemy

+

area and locate and assault guerrilla forces. As troops establish con-

+

trol, police eventually can deploy into the area to stay. Or the troops

+

can establish a Government base to more quickly train local police.

+

Only once both troops and effective police forces are in place, can

+

the Government invest in local development through civic action,

+

thereby building popular support and countering the insurgency.

+

“Imaginitive Solutions”—Help for the Government to Stay

+

in Local Areas

+

The above process is time-consuming and uncertain for the Govern-

+

ment. However, several events can help it establish effective day-

+

to-day security in the countryside more quickly. One example is the

+

establishment of local forces platoons called Soldados Campesinos:

+

forces that blend the advantages of regular troops and regional

+

police.

+

Whether these opportunities become available is not entirely up to

+

the Government COIN strategist: Will the talent to discover and

+

implement imaginative solutions emerge? Will politics and bureau-

+

cracy allow them to bear fruit? In the game, the event card may or

+

may not come up, and the Government player may or may not be

+

eligible to play it when it does, or may decide that other operations

+

are more urgent.

+

+

The Other Edge of the Sword—Military and “Paramilitary”

+

In light of Colombia’s tradition of local self-defense militias and

+

the evolution of those “autodefensas” into anti-FARC illegal armed

+

groups (labeled “paramilitaries”) eventually under the leadership

+

of Carlos Castaño’s AUC, there historically was concern that new

+

local forces platoons would simply augment the AUC’s reactionary

+

insurgents. In the game, the AUC is more likely than the Government

+

to get the first crack at the Soldados Campesinos event (because of

+

the order of the faction symbols on the card). And the AUC player

+

(or non-player, if run by the game system) would almost certainly

+

implement the card’s shaded, pro-insurgent effect, turning defecting

+

rural police into AUC guerrillas.

+

And so what is the FARC doing about it?

+

Beyond such special occurrences as defections, the Government’s

+

rural forces will have to weather the more routine threats that are

+

within the capabilities of the insurgent factions: FARC ambushes,

+

AUC assassinations, Cartels Bribes, and the like. Insurgent players

+

on the ball will be gunning for any newly established rural police

+

before Government civic action can gain the populace’s support

+

and make local insurgent operations that much more difficult: once

+

populations support the Government, they block FARC from ral-

+

lying new forces and (as discussed above) report on any guerrillas

+

entering the area, flushing them from underground status and thereby

+

blocking their ability to terrorize, ambush, and extort.

+
+ +
+

30

+

Andean Abyss

+

FARC History in the Game:

+

Nation Held Hostage

+

Insurgencies, like governments, need resources to operate, but the

+

collapse of the Soviet Union in 1991 left the world’s leftist move-

+

ments largely on their own. In their 2010 book about Colombian

+

hostages, journalists Victoria Bruce, Karin Hayes, and Jorge Enrique

+

Botero describe how Colombia’s revolutionary FARC insurgency

+

turned to the drug trade for financing—contributing by the mid-

+

1990s both to its development of a kidnapping industry and to the

+

rise of the autodefensas that later merged into the FARC’s right-wing

+

AUC enemy:

+

The FARC ... controlled many of the coca-growing regions in central

+

and southern Colombia, while the cartels managed much of the co-

+

caine production and trafficking. The guerrillas operated by taxing

+

the cartels and drug producers for protection and services. ... This

+

economic alliance began to collapse when the leaders of the cartels

+

... began investing their newfound wealth in property, primarily

+

large cattle ranches which placed them firmly in the ranks of the

+

guerrillas’ traditional enemy—the landowning elite. ... In turn, the

+

guerrillas began a policy of kidnapping and extortion of the cartel

+

members. For protection and retaliation, the drug lords organized

+

and financed their own paramilitary armies.

+

—Hostage Nation: Colombia’s Guerrilla Army and the Failed

+

War on Drugs, 2010

+

Map from official Colombian sources

+

showing intensity of FARC guerrilla ac-

+

tivity during the period covered by the

+

game. Western Meta and Caquetá De-

+

partments are a hotbed containing the

+

sites of famous captures of both Colom-

+

bian presidential candidate Betancourt

+

and of three US DoD contractors.

+

FARC Kidnapping, Cartels and Government Victims, and

+

AUC Growth

+

Colombian analysts in 1998 estimated that kidnappings by the FARC

+

and its sister group, the ELN, accounted for 20 to 30 percent of all

+

kidnappings in the world (RAND, Colombian Labyrinth, p32). The

+

FARC held hundreds of hostages at a time—a large-scale ransoming

+

enterprise for them and a tragedy for the country that developed into

+

a political issue and a cause for national hatred of the guerrillas.

+

ANDEAN ABYSS depicts the enterprise through the kidnapping spe-

+

cial activity that the FARC faction may add to its terror operations.

+

It also depicts the impact of FARC hostage-taking on politics and

+

military affairs through a series of event cards.

+

In the game, FARC can use underground Guerrillas to terrorize local

+

populations into opposing the Colombian government. If the terror-

+

ized region has a drug cartels base or is a city or line of communica-

+

tion—and if FARC guerrillas outnumber local police—FARC may

+

kidnap as well to forcibly transfer a die roll’s worth of resources (or

+

a drug shipment) in ransom from the Cartels or Government faction

+

to FARC. As reaction to FARC kidnapping historically contributed

+

to growth of the right-wing “paramilitaries”, a particularly costly

+

kidnapping (a die roll of “6”) mobilizes a local AUC guerrilla unit

+

or base.

+

Defense Against Kidnapping

+

To avoid a grievous drain of resources from the counterinsurgency,

+

the Government will have to protect the populace from FARC kid-

+

nappers with police patrols of the country’s roads and cities. The

+

Cartels often can better afford the drain, but it may at some point

+

have to turn on the FARC parasite, relocate to FARC-free areas,

+

or just pay off the FARC player. The latter option illustrates how

+

ANDEAN ABYSS explores the multifaceted relations among the

+

contenders for control of 1990s Colombia through varied avenues

+

for player diplomacy.

+

AUC History in the Game:

+

Right-Wing Army

+

Colombia in the mid-1990s saw the leftist FARC insurgency build-

+

ing its strength dramatically as it transitioned from small-unit terror

+

tactics to military attacks on the Colombian Army. But the Govern-

+

ment was not yet on a war footing and still tacitly conceded immense

+

areas of countryside to the guerrillas. To protect themselves from

+

FARC terror, landowners in several localities raised self-defense

+

forces, autodefensas, that would use the FARC’s own tactics against

+

it. By 1996, these local anti-FARC units formed a nationwide force

+

under the Autodefensas Unidas de Colombia (United Self-Defense

+

Forces of Colombia or AUC) umbrella.

+

Over the next decade, the AUC grew to an estimated 17,000 fighters,

+

approaching the FARC’s strength. Journalist Mario Murillo describes

+

this illegal armed power:

+

Along with the ongoing collaboration between elements of the army

+

and the AUC, [as of 2004] there are approximately 1,000 active

+

AUC members who have served in the Colombian military, includ-

+

ing fifty-three retired military officers who have served as advisors

+

to the AUC. They have up to fourteen state of the art helicopters, a

+

dozen small planes, and countless speed-boats with mounted ma-

+

chine guns to use in their war against the guerrillas. Indeed, they

+

are a full-fledged army, operating almost with complete impunity

+

throughout the country.

+

—Colombia and the United States: War, Unrest, and Destabiliza-

+

tion, 2004

+

Logo of the AUC

+

FARC guerrillas

+
+ +
+

31

+

Andean Abyss

+

Potent Anti-FARC Faction

+

In ANDEAN ABYSS, the AUC faction can build an army rivaling the

+

FARC’s in the number of guerrilla pieces—and an army as military

+

effective and typically not under the pressure that Government

+

forces place on the FARC. Both FARC and AUC guerrillas can use

+

an ambush special activity that guarantees a successful attack and

+

the capture of materiel and recruits to form a new underground unit.

+

And a variety of event cards depict additional AUC capacities, both

+

military and terrorist.

+

AUC Aces in the Hole: Death Squads and Assassination

+

More than on military attacks, the AUC relied on terror and mas-

+

sacres as its principal means of taking control of FARC-dominated

+

areas. They mimicked FARC terror, but on a more brutal level,

+

including mass-murders of suspected FARC sympathizers and other

+

undesirables—so-called “limpiezas” that resembled the “ethnic

+

cleansing” that the same period featured in the Balkans. In the game,

+

the AUC can accompany its terror operations with assassination

+

special activities. Provided the AUC can position underground

+

guerrillas in a target area, AUC terror can eliminate an enemy base

+

even when protected by enemy guerrillas. Because the AUC wins by

+

reducing FARC bases to fewer in number than its own, assassination

+

of FARC base pieces is a key AUC tactic.

+

Double-Edged Sword for the Government

+

The AUC as blood enemy to the FARC would seem an unalloyed

+

friend to the Government, able to strike the enemy in ways that legal

+

Government forces cannot. But the AUC nevertheless remains an

+

insurgency—an illegal armed group that challenges Government

+

law and order and must in the end be suppressed.

+

In the game, too many AUC forces in a region block Government

+

control and thus the ability to build popular support—the Govern-

+

ment’s victory condition. AUC terror wrecks not only FARC’s politi-

+

cal base but support for the Government, as victimized populations

+

resent the Government’s failure to protect them. And international

+

suspicion of Colombian Army complicity in AUC atrocities costs

+

the Government foreign aid resources. This interplay of capabilities

+

and victory conditions poses the question every game: when will

+

the Government turn on its brutal AUC helpmate—as it ultimately

+

did historically—to trim its control of the countryside?

+

Cartels History in the Game:

+

Chess Player of Cali

+

[Cali cartel co-founder Gilberto Rodríguez] became known as the

+

“Chess Player” for his ruthless and calculating approach to the drug

+

business. ... The Rodríguez brothers ... controlled Cali in the way

+

that feudal barons once ruled medieval estates. ... Buy Colombia,

+

rather than terrorize it, became their guiding philosophy. ... The

+

cartel built dozens of high-rise offices and apartment buildings as

+

a way of laundering their money. The Cali skyline changed, and

+

thousands of jobs were created. Their money permeated the city’s

+

economy, and the natives became addicted to laundered cash and

+

conspicuous consumption.

+

—Ron Chepesiuk, Drug Lords—The Rise and Fall of the Cali

+

Cartel, 2003

+

Along with Government security forces, FARC rebels, and AUC

+

paramilitaries, ANDEAN ABYSS also depicts the Colombian drug

+

cartels. While the illegal drug industry does not care much about

+

legitimacy, it is an insurgency nevertheless. By definitions laid out

+

by National War College scholar Bard O’Neill, the cartels are “com-

+

mercialist insurgent” groups—contesting political power purely to

+

aid their acquisition of material resources (Insurgency & Terrorism:

+

From Revolution to Apocalypse, 2005).

+

In the game, the Cartels faction wins not through popular support

+

or opposition but by building its criminal organization (expanding

+

its bases) and amassing resources. But its presence can get in the

+

way of other factions’ objectives of territorial control and political

+

support. The Cartels, for example, start the game within one rally

+

action of controlling Cali, which begins politically neutral rather

+

than supportive of the Government.

+

As a result of the dismantling of the drug cartels, trafficking has

+

experienced radical changes in structure. ... There are [now] be-

+

tween 250 and 300 trafficking organizations in Colombia. Their

+

leaders are some of the former cartels’ second-rank members ... The

+

new organizations are smaller, closed, and secret ... . [They] have

+

developed strategies, methods and techniques aimed at making the

+

business more dynamic, sneaking away from law enforcement and

+

blending in better in their respective regions.

+

—Álvaro Camacho and Andrés López, “From Smugglers to

+

Drug Lords to Traquetos—Changes in Illicit Colombian Drug

+

Organizations,” in Peace, Democracy, and Human Rights in

+

Colombia, 2007

+

War of Weeds

+

The historical period of game—mid-1990s to mid-2000s—saw the

+

sunset of Colombia’s flashy, politically active drug cartels, but not

+

of the illicit drug industry that the game’s Cartels faction represents.

+

And so, in ANDEAN ABYSS, the Cartels can reconstitute themselves,

+

able to slip readily out of areas of danger and regrow elsewhere.

+

Unlike other insurgents, the Cartels can recruit forces anywhere:

+

battalions of hired guns—sicarios—await among the poor. But

+

the Cartels’ guerrilla force pool is the smallest: it cannot organize

+

One way to get drugs to US market: a narco-submarine, designed

+

to evade detection while it carries its load of product on the pas-

+

sage northward.

+

Cali skyline

+

Photo by D.A. Rendón

+
+ +
+

32

+

Andean Abyss

+

campaigns on the scale of the more military FARC or AUC. And the

+

Cartels do not have the other insurgents’ potent battle tactics.

+

The Cartels faction wins by accumulating resources (money) and

+

bases (the coca and poppy fields, processing labs, and distribution

+

infrastructure needed to continue making money). It will find it hard

+

to protect its bases with its smaller number of guerrillas, and rural

+

Cartels bases are vulnerable to aerial spraying (the Government’s

+

eradication action).

+

But the Cartels also can place new bases more easily than any other

+

faction, quickly though special cultivation actions or with delay but

+

cheaply though processing actions to ready drug shipments. Ship-

+

ment markers represent major caches of processed cocaine or heroin

+

awaiting delivery to market outside Colombia—they are vulnerable

+

to seizure by the other factions: any insurgent faction can liquidate

+

them to accelerate operations. But if defended and held long enough

+

to get to market (in the Propaganda Round), they yield resources

+

or a free base.

+

Cartels terror can hurt the Government or FARC politically, but the

+

Cartels’ most potent weapon is corruption: they can bribe to expose,

+

hide, or neutralize enemy forces—anywhere. Bribes are expensive,

+

however, and so only become a true threat once the Cartels are well

+

above their victory goal in resources. And so the other factions face

+

a choice: dedicate precious time and resources early on to trim the

+

Cartels weeds, or risk the Cartels growing so rich that they can block

+

any offensive by bribing their way out.

+

Fantasy of the Right—or Left?

+

English language studies of the Colombian conflict read so differ-

+

ently from one another that they seem to be describing multiple

+

countries. Is Colombia a thriving democracy, with a popular gov-

+

ernment that has brought economic prosperity and relative peace

+

to its people in the face of vicious terrorist and criminal threats?

+

Or is Colombia a harsh dictatorship by an economic elite, dressed

+

up as democracy but in fact using state-sponsored terror to keep its

+

ever more impoverished masses under heel, and the FARC simply

+

the people’s defense? You can find either thesis in North American

+

scholarship.

+

ANDEAN ABYSS does not attempt to settle these questions. I took

+

care to draw from writers (necessarily, for me, in English) who

+

view Colombia’s conflict from a range of political perspectives (see

+

Selected Sources). No one view seems able to tell the full story, and

+

I hope that players of a variety of persuasions will find something

+

relevant in the game’s design.

+

The game does take some positions. For example, it does not fully

+

buy the Left’s thesis of the AUC as an “extension” of the Govern-

+

ment in that both defend elite interests against the rest of the people

+

(see Murillo somewhat and Hristov especially). Yes, the Colombian

+

Government and AUC shared a core interest in suppressing the

+

FARC, and ANDEAN ABYSS accounts for this shared interest in the

+

factions’ victory conditions. Indeed, Government and AUC players

+

often will collaborate.

+

But the Government under Uribe developed and executed a plan to

+

extend its writ throughout the country—a true and, by the far-Left

+

model, unnecessary departure—including against AUC. Casualties

+

caused the AUC, extraditions of its leaders, and its imperfect but not

+

false demobilization show a real parting of Government and AUC

+

ways. And Colombia’s vigorous electoral politicking and, under

+

Uribe, undeniable and widespread popular enthusiasm for President,

+

government, and army seemed to gainsay the Leftist model of Co-

+

lombia as an exploitative oligarchy defended from its people by force

+

of terror. So ANDEAN ABYSS has the Government seeking popular

+

support to win, rather than the exploitation of the country’s poor by

+

the violence-backed rich, as the far Left might have it.

+

As for the nature of the FARC, the game does not depict the group

+

as mere “narco-terrorists” who have left people’s revolution behind

+

and continue mainly for personal drug profit (as some on the Right

+

argue). An insurgency may at once benefit from the drug trade and

+

provide much needed services to rural under-privileged. ANDEAN

+

ABYSS models the latter aspect with the FARC Agitation mechanic

+

and the effects of events such as Crop Substitution, Unión Sindical

+

Obrera, and others.

+

The persistence in hard times of the FARC’s leaders and fighters

+

demonstrates ideological commitment—dedication to something

+

larger than self. Purely commercialist insurgent leaders at some

+

point wish to live the high life. In contrast, Reyes, Mono Jojoy,

+

Cano, and the rest carried on in the face of the hardships of lethal

+

Government pursuit—and despite opportunities for reconciliation.

+

In the game, FARC victory depends directly on popular opposi-

+

tion and the strength of the movement’s political and logistical

+

base—the preconditions for an eventual revolution and overthrow

+

of the existing order.

+

Finally, ANDEAN ABYSS represents the US-sponsored “War on

+

Drugs” as neither clear failure nor clear success. Eradication in the

+

game may be a mixed bag politically, but, used judiciously, it is a

+

necessary and potent means for the Government to keep the Cartels

+

in check. Historically, aerial coca eradication has had its place in

+

curbing supply, as have the successes of the kingpin strategy of the

+

Colombian Police and US DEA. Economics being what they are,

+

Colombian coca production continues. But the country has escaped

+

the level of terror and political challenge of the big cartels that now

+

traumatize Mexico and Central America so brutally. Colombians

+

today can take pride in a low murder rate, growing economy, and

+

better governance.

+

Thanks and Dedication

+

My special gratitude is due to several groups and individuals for their

+

efforts on behalf of ANDEAN ABYSS: To Joel Toppen, who patiently

+

heard me out as we drove through the desert, when all I had was

+

first drafts of curious ops menus. To GMT Games and the testers

+

and players across many countries who made this project happen.

+

And to Dr. Thomas Marks of the National Defense University, for

+

sharing with me his photos and his deep and personal knowledge

+

of Colombian COIN.

+

Finally, I dedicate the design of ANDEAN ABYSS to Juan Fran-

+

cisco’s nation and people: They have faced their past—may they

+

overcome it.

+

Volko F. Ruhnke

+

January, 2012 Vienna, Virginia

+
+ +
+

33

+

Andean Abyss

+

EVENT TEXT AND BACKGROUND

+

This section reproduces the full text of each event card, along with

+

sourced historical and other background commentary.

+

1. 1st Division GFAC

+

GOVT CAPABILITIES

+

Jointness: 1 Civic Action space each Support Phase requires Govt

+

Control and any cube.

+

Service parochialism: Civic Action requires at least 2 Troops and

+

2 Police.

+

The Colombian Army’s 1st Division in late 2004 became a joint

+

operational command, part of a process of integrating services to

+

replace exclusively army divisional areas. (Marks p137)

+

2. Ospina & Mora GFAC

+

GOVT CAPABILITIES

+

COIN experts take charge: Sweep costs 1 Resource per space.

+

COIN strategy eludes Army: Sweep Operations may target only 1

+

space per card.

+

Senior army commanders Carlos Ospina Ovalle and Jorge Mora

+

Rangel collaborated intimately—Ospina fathering a sound coun-

+

terinsurgent strategy from his study of captured FARC documents

+

and Mora ensuring its practical implementation. (Conversation with

+

Tom Marks, 30Apr2011; Ospina pp57,58,60)

+

General Mora Photo by Tom Marks

+

3. Tapias GFAC

+

GOVT CAPABILITIES

+

CO tightens civil-military bonds: Assault costs 1 Resource per

+

space.

+

Civil-military rivalries fester: Assault Operations may target only

+

1 space per card.

+

Military Forces Commander Fernando Tapias Stahelin drew the

+

political backing to forge a whole-of-government COIN effort.

+

(Conversation with Tom Marks, 30Apr2011; Marks, p139; Ospina

+

p60)

+

4. Caño Limón—Coveñas GFCA

+

Profitable pipeline: Add twice the Econ of 3 unSabotaged pipelines

+

to Government Resources.

+

Pipeline draws attacks: Sabotage the 3 pipelines with highest value

+

and no cubes.

+

A particularly lucrative energy export pipeline from Arauca to the

+

sea attracted both rebel attacks and US training assistance. (Brittain

+

p23; Ricks-Lightner pp25,58,80; Hristov p34)

+

5. Occidental & Ecopetrol GFCA

+

Oil company security: Place 6 Police onto pipelines. 3 Guerrillas

+

there or adjacent flip to Active.

+

Industry thought exploitative: Shift a space adjacent to a 3-Econ

+

LoC by 2 levels toward Active Opposition.

+

Joint ventures between US and Colombian oil companies provided

+

enough government revenue to justify major security measures.

+

(Brittain p228; Ricks-Lightner p80) A $93-million batch of US

+

counterterrorism aid in 2003, for example, focused on protection

+

of Colombian assets of California-based Occidental Petroleum.

+

(Hristov p34) Critics saw government concessions to multinational

+

oil giants as overly generous and tied poverty and human rights

+

violations to US support for oil industry in the country. (Murillo

+

pp87-88; Hristov pp17-18,34-35)

+

6. Oil Spill GFCA

+

Rebels blamed: Shift 2 Opposition or Neutral Departments adjacent

+

to Sabotage to Passive Support.

+

Multinationals make mess: Sabotage a pipeline. Shift an adjacent

+

Department by 1 level toward Active Opposition.

+

Spilled oil from attacks created substantial environmental damage,

+

generating local hostility against whichever combatant side got the

+

blame. (Ricks-Lightner p80)

+

7. 7th Special Forces GAFC

+

GOVT CAPABILITIES

+

Infrastructure protection training: Each Control phase, Govt may

+

remove 1-3 Terror or Sabotage.

+

US training ineffective: Control phase—Sabotage LoCs with any

+

Guerrillas equal to cubes.

+

The US Bush Administration deployed some 600 personnel of the 7th

+

Special Forces Group (Airborne), most to train a new “infrastructure

+

protection brigade” in embattled Arauca Department. (Marks p131;

+

Ricks-Lightner p25)

+

8. Fuerza Aérea Colombiana GAFC

+

COIN strike aircraft: Govt executes 3 free Air Strikes.

+

Budget diverted to expensive jets: Government Resources –9.

+

After FARC successes in the late 1990s in overrunning remote

+

government centers, the Colombian military equipped its air force

+

with night-vision gear and learned to integrate air power in support

+

of ground operations. (RAND pp101-102) Less relevant to COIN,

+

Colombia also maintained a force of high-speed Kfir and Mirage

+

V jets. (RAND p42)

+

9. High Mountain Battalions GAFC

+

GOVT CAPABILITIES

+

Elites guard high-altitude corridors: Assault treats Mountain as

+

City.

+

Equipment not delivered: Assault in Mountain removes only 1 piece

+

for 4 Troops.

+

The Army in the Pastrana years equipped and situated special bat-

+

talions to block insurgent mobility corridors through hitherto inac-

+

cessible heights. (Marks p135)

+
+ +
+

34

+

Andean Abyss

+

10. Blackhawks GACF

+

GOVT CAPABILITIES

+

US helos delivered: Air Lift moves any number of Troops.

+

Delivery of US helos delayed: Air Lift moves only 1 Troops cube.

+

The military as of 2000 had only 17 operational heavy-lift helicop-

+

ters. The US was to add 30 UH-60 Blackhawk and 33 UH-1H Huey

+

transports, but they had yet to be delivered. (RAND pp63,65,68-

+

69,104)

+

11. National Defense & Security Council GACF

+

GOVT CAPABILITIES

+

Military-police jointness: 1 Police may enter each Sweep space.

+

Military-police rivalry: A Sweep Operation Activates Guerrillas via

+

Troops or Police, not both.

+

Uribe’s “Democratic Security and Defense Policy” integrated

+

COIN planning, adding a National Defense and Security Council

+

to ensure coordinated and unified action by all state bodies. (Marks

+

pp132-133)

+

12. Plan Colombia GACF

+

US “War on Drugs”: Add lesser of Aid or +20 to Govt Resources.

+

Then Aid +10.

+

INSURGENT MOMENTUM

+

US aid focuses on drug war: No Air Strike or Activation by Patrol

+

until next Propaganda.

+

The Pastrana Government’s response to Colombia’s insurgency,

+

Plan Colombia, included seeking $3.5-billion in foreign aid. The

+

US earmarked 3/4ths of its part of that aid to counternarcotics.

+

(RAND pp61-62)

+

13. Plan Meteoro GCFA

+

GOVT CAPABILITIES

+

Transport protection units: Patrol conducts a free Assault in each

+

LoC.

+

Transport security deemphasized: Patrols do not conduct a free

+

Assault.

+

The Uribe Administration funded special transportation network

+

protection units under “Plan Meteor”. (Marks p135)

+

14. Tres Esquinas GCFA

+

Forward base: Government places 1 Base and 3 Troops into any

+

Department.

+

Base overrun: Remove 1 Government Base and 1 cube from a

+

Department.

+

During the late-1990s heyday of the FARC’s large-unit “mobile

+

warfare”, it succeeded in overrunning a series of isolated army po-

+

sitions and briefly holding the capital of Vaupés. (Ospina pp59-60;

+

Marks p127; RAND pp42-43) Tres Esquinas was a key army base

+

at the heart of later Government sweeps into the FARC strongholds

+

of the southeast. (www.GlobalSecurity.org; Brittain pp226-227)

+

As of 2002, it hosted a Joint Intelligence Center and some 100 US

+

military advisors. (Hristov p35)

+

15. War Tax GCFA

+

Defense budget shot in the arm: Roll a die and add 4 times the result

+

to Government Resources.

+

Middle class resents cost of war: Shift a City from Neutral or Pas-

+

sive Support to Passive Opposition.

+

Uribe shifted and increased the tax burden in order to help fund the

+

military effort against the guerrillas. (Brittain p228-229)

+

16. Coffee Prices GCAF

+

They’re up: Each Mountain, +5 Resources to Faction with most

+

pieces, tied spaces to Govt.

+

They’re down: Government Resources –10.

+

Export income from coffee—a traditional source of economic

+

security to the Colombian highlands—fluctuated wildly from the

+

1990s on, mostly downward. (Brittain pp84-88; Hristov p191;

+

RAND p5) The late 1990s saw increased guerrilla presence in

+

the country’s agricultural backbone, the central coffee-growing

+

departments, apparently as part of FARC, ELN, and AUC strategy.

+

(RAND pp46-47)

+

17. Madrid Donors GCAF

+

Aid conference generous: Add lesser of Aid or +20 to Govt Re-

+

sources. Then Aid +6.

+

INSURGENT MOMENTUM

+

EU aid focuses on reconstruction: No Sweep or Assault in Depts

+

until next Propaganda.

+

European and Japanese donors to Colombia channeled aid to non-

+

military programs. A July 2000 donors’ conference in Madrid, for

+

example, pledged $619-million, mostly for social development

+

projects. (RAND pp62,64)

+

18. NSPD-18 GCAF

+

US “War on Terror” takes on FARC: Add lesser of Aid or +20 to

+

Govt Resources. Then Aid +20.

+

US focused on Mid-East and South Asia: Government Resources

+

–6. Subtract a die roll from Aid.

+

In a departure from the more restrictive “war on drugs”, the US Bush

+

Administration’s 2002 National Security Presidential Directive 18,

+

“Supporting Democracy in Colombia”, called on the State Depart-

+

ment to implement a new US political-military plan in direct support

+

of Colombian national security strategy. The Bush Administration

+

had linked the counternarcotics fight to the “war on terror” and

+

would pursue not only cartels but the FARC and the AUC directly.

+

(Marks p131; Chepesiuk p281)

+

19. General Offensive FGAC

+

In each space possible, choose and execute either free Sweep without

+

movement or Assault (if Government), or free Attack or Terror (if

+

Insurgent).

+

The conflict during the late 1990s and early 2000s saw a number of

+

FARC offensives, including the use of homemade armored vehicles.

+

The Government’s 2003-2004 Plan Patriota included a major military

+

offensive around the capital and into FARC-held territory in the

+

southeast. (Ospina pp59-60; CRS p10; Hristov p36)

+
+ +
+

35

+

Andean Abyss

+

20. Mono Jojoy FGAC

+

KIA puts FARC in disarray: Govt player repositions up to 6 FARC

+

Guerrillas into adjacent spaces.

+

Military strategist: FARC free Marches any of its Guerrillas then

+

flips up to 3 of its Guerrillas Underground.

+

A Colombian military and police operation in Meta Department in

+

September 2010 killed the FARC’s operational second-in-command,

+

Victor Julio Suárez Rojas, alias Jorge Briceño Suárez or “Mono

+

Jojoy”, adding to a period of strong pressure on guerrilla remnants.

+

(CRS pp1,13)

+

21. Raúl Reyes FGAC

+

FARC Deputy killed: FARC Resources –6. Remove 1 FARC Base.

+

FARC Deputy channels foreign support: FARC Resources +6. Place

+

a FARC Base in a City or Department.

+

A 2008 Colombian military raid into Ecuador killed then second-

+

highest FARC commander Luís Édgar Devia Silva (“Raúl Reyes”)

+

and recovered evidence of planned Venezuelan and possibly Ecua-

+

doran support to the FARC. (CRS p10; Marks pp140-141n)

+

22. Alfonso Cano FGCA

+

FARC leader killed in military strike: Shift an Opposition space to

+

Neutral.

+

INSURGENT MOMENTUM

+

Ideologue: May Agitate also in up to 3 spaces with FARC piece

+

and no Govt Control.

+

Communist Bogotá University student Guillermo León Sáenz Vargas

+

joined the FARC in the 1980s and eventually became its master

+

revolutionary ideologue, “Alfonso Cano”. (Bruce-Hayes-Botero

+

pp138-139) A 2011 military strike in Cauca Department killed him.

+

(www.ColombiaReports.com)

+

23. DoD Contractors FGCA

+

US provides aircrew: In a Dept, Activate all Guerrillas and remove

+

all Cartels Bases.

+

Plane down—hostage search and evasion: Govt removes 3 Troops.

+

Mark Govt and FARC Ineligible through next card.

+

US contractors provided pilots for crop spraying over FARC-held ter-

+

ritory and for reconnaissance flights to pinpoint guerrillas. Patrolling

+

FARC guerrillas in 2003 shot down one such flight along the western

+

slopes of Caquetá and took three US personnel hostage, setting off a

+

Colombian Army manhunt. (Bruce-Hayes-Botero pp3-19,107)

+

24. Operación Jaque FGCA

+

Dramatic hostage rescue: 1 City to Active Support. Mark FARC

+

Ineligible through next card.

+

Hostage rescue goes awry: Remove 2 Troops from a space with

+

FARC pieces. Shift a City with Support to Neutral.

+

In a show of operational prowess, Colombian forces in 2008 tricked

+

FARC captors into delivering celebrity hostage Ingrid Betancourt

+

and 3 US DoD contractors held since 2003. (Bruce-Hayes-Botero

+

pp238-256)

+

25. Ejército de Liberación Nacional FAGC

+

ELN and FARC jockey: Remove all FARC pieces from 1 Moun-

+

tain.

+

ELN and FARC coordinate ops: Place any 3 FARC pieces into

+

Antioquia or an adjacent Department.

+

Colombia’s second-largest revolutionary army, the Castroite ELN,

+

concentrated in the northern mountains, where it sought a Sierra

+

Maestra-style stronghold. While the ELN and the FARC shared the

+

same enemies and often coordinated operations, the two Marxist

+

groups occasionally clashed over territory or resources. (RAND

+

pp30-31,44; CRS pp13-14)

+

26. Gramaje FAGC

+

FARC protection rejected: All Cartels Guerrillas in spaces with

+

FARC free Attack FARC.

+

Schedule of fees: Cartels transfers 3 Resources to FARC for each

+

space with Cartels Base and FARC Guerrilla.

+

The FARC had a precise schedule of fees, gramaje, that it charged

+

to drug producers and smugglers for protection and other services.

+

Though imposed by the guerrillas, these taxes served as a US argu-

+

ment that the FARC and the drug lords were in cahoots. (RAND

+

p32; Camacho-López p80)

+

27. Misil Antiaéreo FAGC

+

FARC MANPADs deemed a myth: Government executes 3 free

+

Special Activities.

+

INSURGENT MOMENTUM

+

MANPADs feared: Until next Propaganda, no Govt Special Activi-

+

ties where Guerrillas.

+

Given the importance of air power to Colombian COIN, fears grew

+

that guerrilla use of surface-to-air missiles could change the strategic

+

balance. (RAND pp35,102)

+

28. Hugo Chávez FACG

+

Caracas controls border: Remove up to 3 Insurgent pieces from a

+

space next to Venezuela.

+

Caracas aids rebels: Place a FARC Base in a Dept next to Venezuela.

+

Sabotage each empty LoC touching Cúcuta.

+

FARC information taken in the 2008 raid on Raúl Reyes suggested

+

that Venezuela was providing support to the insurgent group, includ-

+

ing plans by the Hugo Chávez regime to grant millions of dollars for

+

weapons purchases. Chávez later that year called on the FARC to

+

cease military operations, signaling a change in at least Venezuela’s

+

public stance. (CRS p10)

+

29. Kill Zone FACG

+

Army sniffs out FARC trap: Govt in 1 space Activates all FARC and

+

executes free Assault.

+

Tactics lure enemy in: FARC or AUC in a space executes 2 free

+

Ambushes with any of its Guerrillas without Activating.

+

The FARC between 1996 and 2000 developed a tactic to lure Army

+

reaction forces into a prepared kill zone surrounded by intercon-

+

nected rifle pits and bunkers. In one such kill-zone action in late

+

2000 along a key route from Antioquia to Chocó, guerrillas inflicted

+

heavy casualties on special forces of the Colombian 4th Brigade.

+

Often, however, the army could detect the kill zone before falling

+

into the trap. (RAND pp44-45,45n)

+
+ +
+

36

+

Andean Abyss

+

30. Peace Commission FACG

+

FARC accused in Commissioner’s killing: Remove 1 FARC Zone.

+

Peace bid: Government places 1 FARC Zone. (See 6.4.3)

+

The FARC’s ambush and execution in late 2000 of the head of the

+

Colombian congressional peace commission, Diego Torbay, dealt

+

Pastrana’s peace policy a new blow. (RAND pp73-74)

+

31. Betancourt FCGA

+

Sympathy for famous hostage: Shift 2 Cities and 1 Dept 1 level each

+

toward Active Support.

+

Hostage negotiations forum for FARC: Shift 3 spaces from Passive

+

Opposition to Active Opposition

+

Spitfire senator and presidential candidate Ingrid Betancourt—

+

known among other things for her outreach to the FARC—fell

+

hostage in 2002 as she toured the recently remilitarized FARC

+

zone. She became an international symbol of Colombia’s hostage

+

tragedy—and of the FARC’s role in it. (Bruce-Hayes-Botero pp94-

+

102,145,168-171,242)

+

32. Secuestrados FCGA

+

Fed up with hostage-taking: Shift 2 spaces from Neutral or Passive

+

Opposition to Passive Support.

+

Ransoming highly profitable: FARC Resources +12.

+

Colombian media constantly reminded the populace that kidnap-

+

pings were garnering 100s of millions of dollars for the FARC and

+

other groups. Public outcry grew under Pastrana as negotiations

+

with FARC failed to end the scourge, and regular radio messages

+

from loved ones to hostages further broadcast the trauma. (Bruce-

+

Hayes-Botero pp95-96,141-143,173)

+

33. Sucumbíos FCGA

+

Ecuadoran buffer zone: Remove up to 3 Insurgent pieces from a

+

space bordering Ecuador.

+

Cross-border war: Place 2 pieces in Ecuador. It is a 0 Pop Dept. No

+

more than 2 pieces per Faction may stack there.

+

As the 2008 Colombian raid on a FARC camp in the Ecuadoran

+

province of Sucumbíos vividly illustrated, Colombia’s insurgency

+

and counterinsurgency often spilled over borders. The FARC used

+

Ecuador’s territory for rest, resupply, and training; and some coca

+

processing took place there as well. (CRS pp10,23-24) Ecuadoran

+

troops at times clashed with suspected Colombian guerrillas within

+

Ecuador. Quito planned increases in development spending in border

+

provinces such as Sucumbíos to create a social and economic buffer

+

zone. (RAND pp88-89)

+

34. Airdropped AKs FCAG

+

Insurgents scammed by Russian criminals: Drop an Insurgent

+

Faction’s Resources by –5.

+

Covert weapons delivery: An Insurgent Faction places 2 Guerrillas

+

and 1 Base into a 0 Population Department.

+

A creative arms-for-drugs deal brokered by Russian mafia in 2000

+

included Russian planes parachuting as many as 30,000 automatic

+

rifles to the FARC in eastern Colombia. (Bruce-Hayes-Botero p91;

+

RAND pp36-37)

+

35. Crop Substitution FCAG

+

Government initiative: Replace the Cartels Bases in 1 Department

+

with 1 Police each. Aid +3.

+

FARC proposals lauded: Shift a Department with a Cartels Base by

+

2 levels toward Active Opposition.

+

Crop substitution or “alternative development” programs sought to

+

supplement coca and poppy eradication by providing licit income

+

to farmers who otherwise would replant drug crops. FARC initia-

+

tives in its zone in 1999-2002 drew attention and support from the

+

United Nations, the European Union, and other foreigners. (Brittain

+

pp95-98) US support via Plan Colombia also featured crop substitu-

+

tion. The US Agency for International Development claimed such

+

a program from 2005-2009 reduced coca growing by 85% in a key

+

cultivation region of western Meta. (CRS pp26-29)

+

36. Zona de Convivencia FCAG

+

ELN gets its DMZ: Govt places a FARC Zone in Mountain. (See

+

6.4.3) Shift 2 adjacent Neutral spaces to Passive Support, if possible.

+

Executing Faction remains Eligible past this card.

+

The Pastrana administration explored negotiations with the ELN,

+

parallel to those with the FARC. The ELN demanded a zone analo-

+

gous to that granted to the FARC, and Pastrana agreed in principle to

+

a 5000km2 “live-and-let-live zone” around the juncture of Antioquia,

+

Bolívar, and Santander. (RAND pp41,74) Uribe also pursued the

+

ELN’s negotiated demobilization, but the group broke off talks in

+

2008. (CRS pp13-14)

+

37. Former Military AGFC

+

Ties that bind: Government free Sweeps or Assaults FARC within

+

each space, no moves; AUC Guerrillas act as Troops.

+

Ex-officers advise paramilitaries: AUC free Marches any of its

+

Guerrillas and then, at any 1 destination, free Ambushes.

+

The AUC was purported to collaborate with elements of the Colom-

+

bian Army and to have some 1000 active members who had served

+

in the nation’s armed forces, including 53 retired military officers

+

who acted as AUC advisors. AUC leader Carlos Castaño himself

+

corroborated these estimates when in 2000 he claimed to have more

+

than 1000 ex-soldiers and 135 former army officers among his forces.

+

(Murillo p100; Hristov pp71,86-87)

+

38. National Coordination Center AGFC

+

New command fights paramilitaries: Remove all Active AUC Guer-

+

rillas from up to 3 spaces with cubes or Support.

+

Sympathizers alert AUC: All AUC Guerrillas in spaces with cubes

+

or Support to Underground.

+

The Colombian Government as of 2000 had declared the battle

+

against illegal autodefensas to be a strategic priority and established

+

the National Coordination Center to lead that fight. Government-

+

reported kills and captures of paramilitaries had been far lower than

+

of rebel guerrillas in absolute numbers. The casualties were more

+

comparable in percentages of total AUC and FARC-ELN strength,

+

however. Moreover, argued the Defense Ministry, the fact that rebels

+

sought out confrontations with security forces more often than would

+

paramilitaries explained any disparity. (RAND pp57-58)

+
+ +
+

37

+

Andean Abyss

+

39. Soldados Campesinos AGFC

+

Local forces platoons: Place 1 Police into each of 6 Depts.

+

Local forces augment autodefensas: In up to 3 Depts, replace 1

+

Police with 1 available AUC Guerrilla.

+

The reestablishment of local forces—Soldados Campesinos (“Peas-

+

ant Soldiers”), later Soldados de mi Pueblo (“Home Guards”)—and

+

a related expansion of municipal police proved indispensable to

+

Uribe’s counterinsurgency in providing a state presence in threatened

+

areas. (Marks p135,136) Others saw such forces as legitimation of

+

paramilitaries, in light of the overlap of their membership with that

+

of the AUC. (Murillo pp103,113-114)

+

40. Demobilization AGCF

+

Negotiated reintegration: Replace 3 AUC Guerrillas with available

+

Police.

+

Talks a ruse, fighters recycled: Move all cubes in a Dept with AUC

+

to any Cities. Place 1 AUC piece in each of 2 Cities.

+

The Uribe administration in 2003-2006 negotiated the AUC’s

+

demobilization. Some suspected that the aim was to rein in para-

+

militaries mainly to legitimize the state’s main offensive against the

+

FARC. (Murillo p102) Others charged that—while thousands of

+

AUC members demobilized and turned in weapons—much of the

+

demobilization was faked or of only temporary impact on paramili-

+

tary capabilities. (Hristov pp146-160) A UN and US view was that

+

remaining paramilitary bands were of a different nature, criminal

+

rather than political in purpose. (CRS p14)

+

41. Mancuso AGCF

+

AUC No.2 extradited: AUC Resources –6. Remove all AUC pieces

+

from 1 space.

+

AUC drug lord: AUC Resources +3 for each space with AUC and

+

Cartels pieces.

+

The FARC was far from the only insurgent group to benefit from

+

the drug trade. The AUC’s chief in 2000 acknowledged that the

+

paramilitary coalition received a majority of its financing from

+

drug trafficking. The US labeled the AUC a “cocaine-smuggling

+

terrorist” organization and sought its leaders’ extradition. Colom-

+

bian authorities extradited AUC deputy and military commander

+

Salvatore Mancuso to the US in 2008. (Camacho-López pp85-86;

+

Bruce-Hayes-Botero pp90-91; Murillo pp105,111-112; Hristov p80;

+

Chepesiuk p280; www.ColombiaReports.com)

+

42. Senado & Cámara AGCF

+

Unity behind Presidential war policy: 2 Neutral spaces to Passive

+

Support. Govt Resources +3.

+

INSURGENT MOMENTUM

+

Insurgent sympathies: No Sweep or Assault against executing Fac-

+

tion until next Propaganda.

+

The Left charged that not only the military but the entire Colombian

+

political system defended elite interests by protecting right-wing

+

paramilitary violence, and therefore constituted no more than a

+

“death-squad democracy”. (Brittain pp204-205) Some claimed that

+

a third to a half of Colombian legislators were pro-AUC. (Murillo

+

pp105,212n34; Hristov p133) Paramilitary intimidation of politicians

+

may have played a role. (Hristov p125) Other AUC sympathies in

+

the legislature may have represented popular views, in light of polls

+

seeing the paramilitaries as less of a threat than the FARC. (RAND

+

pp56,59) As for the cartels, buying politicians rather than terrorizing

+

the public was a key Cali tactic, and some drug lords themselves

+

competed electorally at the local level. (Chepesiuk p68; Camacho-

+

López pp75-76) Finally, legislators and political candidates who saw

+

themselves as Government-FARC interlocutors engaged personally

+

in the peace process. (Bruce-Hayes-Botero pp94-97) In any event,

+

by Uribe’s term, public distaste for the status quo provided a uni-

+

fied political front for his war on all illegal armed groups. (Marks

+

pp129,131,138-139; Ospina p60)

+

43. Calima Front AFGC

+

Suspect leftists massacred: Place 2 Terror in and remove all FARC

+

Bases from a Dept with Troops.

+

Brutality blamed on Army: Place 2 Terror in a Dept with Troops.

+

Aid –9.

+

Affected communities charged that paramilitaries carried out assas-

+

sinations in broad daylight and close proximity to military posts. The

+

Army in 1999 in Cauca reportedly helped set up a paramilitary group

+

called the Calima Front, with military officers providing weapons,

+

logistics, and intelligence to AUC fighters—a case emblematic to

+

human rights observers of the AUC’s ability to wage war on civilians

+

with impunity. (Murillo pp94-97)

+

44. Colombia Nueva AFGC

+

Anti-corruption campaign: Shift a non-Opposition City to Active

+

Support. Govt Resources +3.

+

Political campaign divisive: Shift a City from Support to Neutral.

+

Govt Resources –3.

+

Young congresswoman and later senator Ingrid Betancourt made her

+

political reputation by outing fellow legislators for corruption and

+

by pursuing President Samper’s impeachment. Her tenacity earned

+

her both wild popularity and death threats. By her 2002 presidential

+

run— “Colombia Nueva” was her slogan—she had lost her popular-

+

ity, blamed for airing Colombia’s dirty laundry internationally in

+

her French-published autobiography. (Bruce-Hayes-Botero, pp94-

+

97,136-137)

+

45. Los Derechos Humanos AFGC

+

Officers disciplined: Shift each space with cubes and Terror 1 level

+

toward Active Support.

+

International human rights cartel: –1 Aid for each space with AUC

+

pieces. Subtract a die roll from Govt Resources.

+

Debates in the US Congress over aid funding focused on allega-

+

tions of human rights abuses on all sides, especially by paramilitary

+

groups and the Colombian military. Colombian authorities took

+

steps against military-paramilitary collusion, for example, in 2000

+

dismissing 388 military officers and NCOs for human rights abuses

+

or corruption and indicting several generals. (RAND, p58) By

+

2010, the Obama Administration certified to Congress that “years

+

of reforms and training [were] leading to an increased respect for ...

+

human rights by most members of the [Colombian] Armed Forces.”

+

Some outside observers felt that human rights charges had gone

+

too far and constituted “lawfare” against Colombia’s self-defense

+

by an international “human rights cartel”. In this view, foreign crit-

+

ics—hostile to the Colombian state itself—remained unwilling to

+

acknowledge any human rights progress despite a surging national

+

popularity of military and government. (Murillo p19; CRS pp14-

+

15,18-19,36; Marks pp129,137)

+
+ +
+

38

+

Andean Abyss

+

46. Limpieza AFCG

+

Ruthless elimination: An Insurgent Faction executes free Terror

+

with any Guerrilla, removes any 2 enemy pieces in the space, and

+

sets it to Passive Support or Opposition (unless 0 Pop). The Terror

+

places 2 markers.

+

“Limpieza social” (“social cleansing”) killings rose in Colombia in

+

the late-1990s and early-2000s, as both leftist guerrillas and rightist

+

paramilitaries sought to consolidate control by eliminating people

+

considered misfits or suspected of collaboration with the other side.

+

(RAND p6-7) Paramilitaries would defend areas from guerrillas

+

preemptively, by drawing up lists of potential leftist sympathizers

+

and then exterminating them, or using random terror to seed fear

+

and show what might happen to anyone leaning toward the FARC

+

or ELN. (Hristov pp74,92-94)

+

47. Pinto & del Rosario AFCG

+

Human rights investigators: All AUC Guerrillas Active. All Police

+

free Assault AUC as if Troops.

+

Prosecutors killed: AUC places 2 Guerrillas in Cúcuta, executes free

+

Terror there, and flips any 2 AUC Guerrillas Underground.

+

Colombian police and judicial authorities investigating right-wing

+

involvement in massacres became targets of threats and assassina-

+

tion. (Hristov p133) In what appeared to be one such case in 2001,

+

Cúcuta special prosecutor María del Rosario Silva Ríos and then her

+

replacement Carlos Arturo Pinto Bohórquez were both shot to death.

+

Authorities later convicted Cúcuta regional paramilitary commander

+

Jorge Iván “The Iguana” Laverde Zapata in the killings. Demobi-

+

lized paramilitary Orlando Bocanegra Arteaga also acknowledged

+

responsibility. (www.ElEspectador.com; www.ElTiempo.com)

+

48. Unión Sindical Obrera AFCG

+

AUC targets oil labor organizers: Remove 1 Opposition or FARC

+

Base adjacent to 3-Econ pipeline.

+

Labor backs FARC: Shift 1 level toward Active Opposition in 2

+

Cities other than Bogotá.

+

Labor unions—suspected of a similar social agenda as that of the

+

rebel guerrillas and therefore of collusion with them—became fre-

+

quent targets of right-wing paramilitary violence. The FARC and

+

the ELN had maintained a strong presence around the oil-refining

+

town of Barrancabermeja in Santander, a hotbed of the powerful oil

+

workers union, Unión Sindical Obrera (USO). The AUC entered the

+

area in 2001, killing 180 and displacing some 4000—acts popularly

+

seen as a continuation of efforts to suppress popular organizing

+

in the town. AUC leader Carlos Castaño in 2003 sent a menacing

+

email to the union, declaring all USO leaders and the children of

+

USO members to be “military targets”. (Murillo pp87-88; Hristov

+

pp77,117,120)

+

49. Bloques ACGF

+

Militias defy Castaño: Permanently remove 3 available AUC Guer-

+

rillas.

+

Independent militias join AUC: Place an AUC Guerrilla and Base

+

in any Department.

+

The AUC came together in the mid-1990s as an umbrella for several

+

regional “self-defense” organizations (bloques). An amalgam of

+

autonomous groups, the AUC was less cohesive than the FARC.

+

Several powerful groups, such as the Bloque Central Bolívar, did

+

not recognize AUC leadership, and paramilitaries fought turf wars

+

amongst themselves. (RAND pp54-55; Hristov p70; Murillo p108;

+

Brittain p126)

+

50. Carabineros ACGF

+

National police field forces: Govt places a total of up to 3 Police

+

into any Departments.

+

National police corruption: Remove any 2 Police or replace them

+

with available AUC Guerrillas.

+

During the Pastrana and then Uribe years, Colombia systematically

+

established police presence in every county of the country. Those

+

areas historically thought too dangerous for police presence were

+

manned by police field forces (Carabineros), similar in size and na-

+

ture to army local forces but more mobile and better armed. (Marks

+

pp136,145n38) As with the Army, however, some police were

+

suspected of collusion with the paramilitaries, for example taking

+

payments in return for armed protection of paramilitary units while

+

the latter carried out their terror campaigns. (Hristov, p87)

+

51. Pipeline Repairs ACGF

+

Speedy patching: Remove all Pipeline Sabotage or, if none, Govern-

+

ment Resources +12.

+

Security concerns hinder maintenance: Sabotage 3 Pipelines with

+

or adjacent to FARC Guerrillas.

+

Guerrilla action against energy pipelines often becomes a race be-

+

tween how often the saboteurs can damage the line and how quickly

+

the defenders can repair them. Attacks on the key northern-Colom-

+

bian Caño-Limón pipeline in the guerrilla heyday of 2001 shut it

+

down for 240 days out of the year. (Ricks-Lightner p80) Coordinated

+

FARC pipeline attacks as late as 2008 halted production of over

+

800,000 barrels of oil. (Brittain p23)

+

52. Castaño ACFG

+

AUC leader’s memoir a best seller: Shift 2 City or Mountain each

+

1 level toward Active Support.

+

Charismatic AUC political leader: Place an AUC Base into a space

+

with AUC, then add +1 AUC Resources per AUC Base.

+

Charismatic AUC chief Carlos Castaño Gil gave interviews to lead-

+

ing national publications and obtained favorable media coverage to

+

portray the movement as a politically legitimate “third actor” in the

+

Colombian conflict. The 2001 book Mi Confesión, purporting to

+

“reveal his secrets”, sold in all major Colombian cities and became

+

one of the most popular books in the country. (Murillo p99)

+

53. Criminal Air Force ACFG

+

Insurgent access to small aircraft: An Insurgent Faction moves 1

+

or 2 Guerrillas between any 2 Departments and flips them Under-

+

ground.

+

The AUC as of 2004 reportedly fielded up to 14 state-of-art helicop-

+

ters and a dozen small planes. (Murillo p100) AUC chief Castaño

+

in 2001 claimed to have loaned helicopters to the Cali Cartel.

+

(Chepesiuk p143) Witnesses reported Army helicopters deploying

+

AUC fighters to new regions or supplying them with ammunition

+

and medications while on terror operations. (Hristov pp85,88) Some

+

charged that troops wearing AUC armbands in 2003 parachuted

+

from military aircraft into a region of Arauca to conduct a massacre.

+

(Brittain p136)

+
+ +
+

39

+

Andean Abyss

+

54. Deserters & Defectors ACFG

+

Remove up to 2 Guerrillas or replace them with any other Factions’

+

available Guerrillas.

+

AUC ranks contained numerous FARC deserters, because of the

+

harsh discipline imposed by the FARC and because the AUC of-

+

fered protection from retaliation by former comrades. (RAND p56)

+

Castaño in 2000 claimed 800 ex-leftist guerrillas among his forces.

+

One such defector from the FARC led the rightist Bloque Norte y

+

Anorí. The AUC also offered monthly wages to unemployed youth

+

who had worked as sicarios for the drug organizations, if they would

+

serve as AUC troops. (Hristov pp71,88,96,106)

+

55. DEA Agents CGFA

+

Law enforcement assistance: Remove a Shipment and any 5 Cartels

+

Guerrillas.

+

Más Yanquis: In 3 spaces with Cartels pieces, shift 1 level toward

+

Active Opposition.

+

Colombian-US counternarcotics cooperation thrived from the mid-

+

1990s on, especially via the US Drug Enforcement Administration.

+

Some regard the takedown of the Cali Cartel during this period as

+

the DEA’s greatest victory. The relationship was not without its

+

political frictions, though, including a struggle under Samper over

+

how much control the Colombians would have over DEA activities

+

in the country. Exaggeration in Colombian media may have added

+

to the tension: the press in 1995 reported the presence of more than

+

500 DEA agents in Cali alone, even though the agency in reality

+

had no more than 2 or 3 agents there at a time. (Chepesiuk pp201-

+

202,272)

+

56. Drogas La Rebaja CGFA

+

Cali cartel’s drugstore chain seized: Transfer 9 Resources from

+

Cartels to Government.

+

Retail empire: Add twice Cartels pieces in Cities to Cartels Re-

+

sources. Then place a Cartels Base in each of 2 Cities.

+

The Cali Cartel’s Rodríguez brothers used their cocaine profits

+

to build a semi-legal business empire, the heart of which was the

+

Drogas La Rebaja drugstore chain. The Government in 2004 seized

+

the 400-store chain, breaking the back of that cartel’s finances.

+

(Chepesiuk pp68-69,259)

+

57. Op Millennium CGFA

+

Colombian-US strike at Bernal syndicate: Replace up to 3 Cartels

+

pieces with available Police.

+

Investigation penetrated: In each of 2 spaces, replace a Police with

+

an available Cartels piece.

+

After dismembering the Medellín and Cali cartels, Colombian and

+

US authorities pressed ahead with joint efforts to capture leaders

+

of the surviving, decentralized “cartelitos”. Operation Millenium

+

in 1999 netted drug group leader Alejandro Bernal and previously

+

released Medellín Cartel co-founder Fabio Ochoa. But an estimated

+

several hundred small cartels remained, into which Colombian po-

+

lice and the US DEA had little insight. (Chepesiuk pp241,276-277;

+

RAND pp15-16)

+

58. General Serrano CGAF

+

National Police hammer cartels: Cartels Resources –6. Remove all

+

Cartels Guerrillas.

+

Officials on cartel payroll: Cartels relocate up to 4 Police to any

+

spaces.

+

Colombian police—traditionally seen as corrupt, and many of whose

+

members were at the service of the Cali Cartel—in the mid-1990s

+

effectively declared war against drug traffickers. (Camacho-López

+

p79) Studious and tough Policía Nacional chief General Rosso José

+

Serrano Cadena cleaned house and from late 1994 on led the as-

+

sault on the Cali Cartel, in close alliance with the US. (Chepesiuk

+

pp xxi,192-197)

+

59. Salcedo CGAF

+

Cartel informant: All Cartels Guerrillas to Active. Free Assault

+

against Cartels in each space.

+

Cali cartel security chief: Cartels flip all their Guerrillas Under-

+

ground and relocate up to 3 of them anywhere.

+

Jorge Salcedo was a key member of the Cali Cartel’s intelligence

+

and security team—the talented, charismatic son of a Colombian

+

general, he had military training, counterinsurgency field experience,

+

excellent computer skills, and fluent English. Turned informant

+

by US enforcement authorities, Salcedo opened a window on Cali

+

Cartel operations and enabled the capture of its leaders. (Chepesiuk

+

pp137-138,212-219)

+

60. The Chess Player CGAF

+

Kingpin strategy scores: Remove all Cartels pieces from 2 Cities

+

or 1 Dept. Govt Resources +6.

+

Cali’s Gilberto Rodríguez Orejuela expands empire: Cartels place

+

an available Base in each of 2 Cities and free Bribe in 1 space.

+

Less violent than Medellín’s Pablo Escobar, Cali Cartel co-found-

+

ers Gilberto (“The Chess Player”—cartel strategic planner) and

+

Miguel (“El Señor”—cartel boss) Rodríguez Orejuela only became

+

a Government priority after Escobar’s death in late 1993 and a drug

+

financing scandal reached the Presidency of Ernesto Samper in 1994.

+

A Colombian-US strategy of combining leads and focusing resources

+

on capturing cartel leaders netted the Rodríguez brothers’ arrests by

+

1996 and extradition to the US by 2005. (Camacho-López pp78-79;

+

Chepesiuk, pp xxi,22-23,68,95,202,269-270)

+

61. Air Bridge CFGA

+

Peruvian coca supply controlled: Remove all Cartels pieces from

+

1 City. Cartels Resources –6.

+

Colombian coca growers fill Peruvian void: Place 1 Cartels Base

+

into each of 3 Depts with no Cartels pieces.

+

Traditionally, the bulk of coca processed into cocaine in Colombia

+

had been grown in Peru and Bolivia. An “air-bridge” strategy of

+

US-Peruvian interdiction of coca deliveries into Colombia denied

+

Colombian traffickers most of this central-Andean crop—with the

+

unintended effect of encouraging coca cultivation inside Colombia.

+

Between 1995 and 1999, Colombia became the center of all stages

+

of cocaine production, from harvest to delivery. (RAND pp12,20-21;

+

Camacho-López pp 82-83)

+
+ +
+

40

+

Andean Abyss

+

66. Tingo María CFAG

+

Coca crop fails: Remove 3 Cartels Bases from Forest.

+

Hearty coca variety: Within stacking, place an available Cartels

+

Base into each Forest that already has one.

+

Under pressure from the Government’s coca eradication spraying

+

to shift cultivation to less ideal terrain, growers adapted by devel-

+

oping new varieties of the coca plant. One such variety, the Tingo

+

María, would produce 3 times as much coca as the traditional plant.

+

(RAND p66)

+

67. Mexican Traffickers CAGF

+

Major shipment busted en route: Cartels Resources –10.

+

INSURGENT MOMENTUM

+

New routes to US market: This Resources phase, Cartels add Re-

+

sources equal to 4 x Bases.

+

The Cali Cartel had relied on its own delivery networks to get cocaine

+

to US market. Disruption of that cartel’s distribution routes through

+

the Caribbean and the dismantling of the Cartel itself in 1995-1996

+

created opportunities for Mexican traffickers to provide Colombian

+

wholesalers with delivery and retailing services. Already prior to

+

Op Millenium, the Colombian Bernal group was working with a

+

Mexican Ciudad Juárez-based cartel to deliver 20-30 tons of cocaine

+

monthly to the United States. Mexicans soon came to dominate US

+

cocaine distribution with more extensive and efficient networks.

+

(Camacho-López p83; Chepesiuk p278; RAND p15)

+

68. Narco-Subs CAGF

+

Submersibles seized: Remove from coastal spaces 2 Cartels pieces

+

or up to 2 Shipments.

+

Littoral stealth: Cartels Resources +2 per Cartels piece in coastal

+

spaces.

+

A predawn Colombian police raid on a Bogotá warehouse in 2000

+

discovered a 100-foot submarine under construction, a joint proj-

+

ect between a Colombian cartel and the Russian mob, intended to

+

smuggle tons of narcotics. (Chepesiuk pp227-8)

+

69. Riverines & Fast Boats CAGF

+

Move any of your cubes or Guerrillas from 1 space through a chain

+

of up to 3 adjacent Depts. You then may execute a free Op other

+

than Patrol or March within the final space.

+

Colombia features two major river valleys—the Magdalena and

+

the Cauca—running south-to-north along the Andes, numerous

+

major rivers draining the eastern plains into the Amazon, and both

+

Pacific and Atlantic coasts. In all, 18,000km of navigable rivers in

+

Colombia serve as highways for Government forces, guerrillas,

+

62. Amazonía CFGA

+

Brasília’s Op Cobra blocks border: Remove up to 3 Insurgent pieces

+

from 0 Population Forests.

+

Jungle landing strips: Place 1 Cartels Base each in Guainía, Vaupés,

+

and Amazonas.

+

The lowlands of eastern Colombia, comprising 60 percent of national

+

territory but only 4 percent of population, formed a vast hinterland

+

vacuum for illegal groups to fill. Government pressure in the late

+

1990s and early 2000s pushed these groups—coca growers and

+

FARC alike—ever deeper into jungle sanctuaries. Brazil shared an

+

interest with Colombia in controlling their vast Amazonian frontier.

+

So it sought to block the daily clandestine flights between Colombia

+

and its airspace and, with Colombian authorities, dismantled numer-

+

ous jungle landing strips near the border. In 2000, it launched its

+

3-year Operation Cobra to augment its border presence with the

+

deployment of 6,000 Brazilian troops to the region. (Marks p129;

+

RAND pp66,90-91)

+

63. Narco-War CFGA

+

Rival syndicates go for the throat: In each space with Cartels Guer-

+

rillas, remove all but 1; Cartels conduct free Terror with that 1. Mark

+

Cartels Ineligible through next card.

+

Pablo Escobar’s Medellín Cartel in 1993 fell into a tit-for-tat ter-

+

ror battle with a vigilante group (“los pepes”) backed by the Cali

+

Cartel—a narco-war that played a substantial role in Escobar’s fall.

+

(Chepesiuk pp139-142) Fighting among cartels as of the late 1990s

+

remained a major cause of the country’s 30,000 murders annually.

+

(RAND p17)

+

64. Cocaine Labs CFAG

+

FARC taps suppliers: Place a Shipment with a FARC Guerrilla in

+

the same space as a Cartels Base.

+

Well-oiled industry: For each Cartels Base, Cartels Resources +2 if

+

in City, +1 if in Dept.

+

Colombia’s illicit drug industry built on a long tradition of Latin

+

American smuggling. It initially required only the investment in

+

urban laboratories to process rural crop into cocaine and heroin.

+

Over decades, cartels built up into large-scale enterprises. The

+

Cali Cartel boasted safe houses strategically spread across the city

+

and an intelligence network of hotel clerks, corrupt police, street

+

vendors, and 5,000 taxi drivers. With the breakup of the big urban

+

cartels in the mid-1990s, profits declined, but the industry continued.

+

(Camacho-López pp61,64-67,82-84; Chepesiuk pp203-204) The

+

FARC helped fill any vacuum. For a fee, it would protect cocaine

+

laboratories and landing strips, transport precursor chemicals, or

+

ship finished cocaine. (RAND pp32-33)

+

65. Poppies CFAG

+

Growers and Government eradication focus on heroin source:

+

Place or remove 1 Shipment or Insurgent Base in any Mountain

+

Department.

+

Colombia in the 1990s became the Western Hemisphere’s largest

+

producer of opium poppies and refined heroin (though Asia produced

+

far more), with an estimated 7,500 hectares under poppy cultiva-

+

tion as of 1999. Locals in coffee-growing regions had responded

+

to a precipitous drop in coffee prices by switching to poppies, and

+

the Government quickly responded with aerial spraying. (RAND

+

pp12-13; Chepesiuk p27; Hristov p191)

+
+ +
+

41

+

Andean Abyss

+

and drug shipments. To exploit and control these waterways, the

+

Government with US support in 1999 established a riverine brigade

+

of 5 battalions spread throughout the country. The AUC meanwhile

+

fielded large numbers of speedboats with mounted machineguns

+

for their war against the FARC. And on the coasts, Colombian

+

narcotraffickers and guerrillas used fast boats that outclassed those

+

available to regional navies. (RAND pp xix,33,65,86,97; Hristov

+

p190; Bruce-Hayes-Botero p90; Murillo p100)

+

70. Ayahuasca Tourism CAFG

+

Eco-tourism helps trade balance: Government Resources +6 for

+

each Forest without Guerrillas.

+

Eco-tourists taken: A Faction executes free Terror with any 1 Guer-

+

rilla in each Forest and gets +3 Resources per Terror.

+

Colombia hosts some of the most pristine rain forests in South

+

America, drawing a growing eco-tourist trade (locally known as

+

Ayahuasca tourism). Pharmaceutical companies have shown in-

+

creased interest in the Colombian forest for potential medicines. The

+

amazing variety of species also supports a thriving illegal export of

+

animals. (Ricks-Lightner pp12-13)

+

71. Darién CAFG

+

Arms traffic interdicted: Remove a Guerrilla from Chocó; its Faction

+

suffers –5 Resources.

+

Border sanctuary: Place 1-2 Bases in Panamá. It is a 0 Pop Forest.

+

Sweep does not Activate Guerrillas there.

+

Arms stockpiles from the Salvadoran and Nicaraguan civil wars of

+

the 1980s were a major source of weapons smuggled into Colombia.

+

Central American arms arrived in part via a network of 40-50 foot-

+

paths through the triple-canopy jungle of Panama’s Darién province

+

bordering Colombia. The same network served to smuggle drugs

+

in the opposite direction. The FARC reportedly maintained 2 bat-

+

talion-sized units and a major logistics and support base in Darién,

+

outgunning the Panamanians. (RAND pp35,36f,85-86)

+

72. Sicarios CAFG

+

Hired drug guns unreliable: Replace all Cartels Guerrillas in 2

+

spaces with other Guerrillas.

+

Unemployed ready to work for syndicates: Place all available Cartels

+

Guerrillas into spaces with Cartels Bases.

+

Colombia’s big drug traffickers and guerrilla groups created a

+

violent social type—the sicario: a poor youngster, mainly urban,

+

who for a sum of money would kill a cartel’s opponents. The M19

+

guerrilla group in the 1980s, before its demobilization, organized

+

and trained such poor urban youth, who later became gangsters for

+

hire to the highest bidder, typically the cartels. (Camacho-López

+

pp79-80) The AUC in turn offered monthly wages to unemployed

+

youth who had worked as sicarios for the drug organizations, if they

+

would serve as AUC troops. (Hristov p96) Finally, ex-AUC fight-

+

ers with few alternatives often became sicarios for drug traffickers.

+

(Hristov p155)

+

SELECTED SOURCES

+

(roughly, from Right to Left)

+

“Insights from Colombia’s ‘Prolonged War’” by Carlos Alberto

+

Ospina Ovalle, JFQ, issue 42, 3rd quarter 2006. The importance

+

of strategy, doctrine, and legitimacy in internal war, from the

+

architect of modern Colombian COIN.

+

“Colombia—Learning Institutions Enable Integrated Response”

+

by Thomas A. Marks, Prism 1, No.4, August 2010. How the

+

Colombian Army and Government learned COIN during the

+

period of the game and won against FARC and AUC.

+

Colombian Labyrinth—The Synergy of Drugs and Insurgency

+

and Its Implications for Regional Stability by Angel Rabasa

+

and Peter Chalk, RAND, 2001. From mid-period of the game,

+

a US view of how to win as the Government.

+

Colombia—Issues for Congress by June Beittel, Congressional

+

Research Service (CRS), March 2011. Looking back on prog-

+

ress in Colombian COIN and counter-narcotics, as assessed

+

for the US Congress.

+

Drug Lords—The Rise and Fall of the Cali Cartel by Ron

+

Chepesiuk, Milo Books Ltd, 2003. Focused on US assistance

+

to the Government in fighting the last flashy cartel.

+

Insurgency & Terrorism—From Revolution to Apocalypse by

+

Bard O’Neill, Potomac Books, Inc., 2005. Theoretical discus-

+

sion of insurgency and COIN, including the nature of egalitarian

+

(FARC), preservationist (AUC), and commercialist (Cartels)

+

insurgencies worldwide.

+

Colombia: d20—Guerilla Warfare by Tom Ricks and Ken

+

Lightner, Holistic Design Inc., 2003. Background for roleplay-

+

ing the Colombian conflict, including economic and cultural

+

aspects.

+

“From Smugglers to Drug Lords to Traquetos—Changes in

+

Illicit Colombian Drug Organizations” by Álvaro Camacho

+

Guizado and Andrés López Restrepo, Peace, Democracy, and

+

Human Rights in Colombia, University of Notre Dame Press,

+

2007. How the big cartels learned to decentralize and keep a

+

low profile.

+

Hostage Nation—Colombia’s Guerrilla Army and the Failed

+

War on Drugs by Victoria Bruce and Karin Hayes, with Jorge

+

Enrique Botero, Alfred A. Knopf, 2010. The stories of the most

+

famous FARC hostages of the Uribe period.

+

Colombia and the United States—War, Unrest and Destabiliza-

+

tion by Mario A. Murillo, Seven Stories Press, 2003. Discus-

+

sion of the development, nature, and capabilities of the AUC;

+

sees Government design in the formation and tolerance of the

+

paramilitaries.

+

Blood and Capital—The Paramilitarization of Colombia by

+

Jasmin Hristov, Ohio University Press, 2009. A catalogue of

+

human rights abuses by AUC and Army, pinned herein on class

+

interests and Government complicity.

+

Revolutionary Social Change in Colombia—The Origin and

+

Direction of the FARC-EP by James J. Brittain, Pluto Press,

+

2010. The Marxist view of the conflict and why FARC is

+

destined to win.

+
+ +
+

43

+

Andean Abyss

+

CREDITS

+

Game Design: Volko Ruhnke

+

Development: Joel Toppen

+

Art Director, Cover Art and Package De-

+

sign: Rodger B. MacGowan

+

Map and Counters: Chechu Nieto, Xavier

+

Carrascosa

+

Cards: Mark Simonitch and Chechu Nieto

+

Rules and Charts: Mark Simonitch and

+

Charles Kibler

+

Playtest: Solitaire Aces—Steve Caler, James

+

“Norbert” Stockdale, Todd Quinn; 2-Player

+

Remoras—Jeremy Antley, Mike Owens;

+

3-Player Home Front—Andrew Ruhnke,

+

Daniel Ruhnke; Cartels Kingpin—Darién

+

Fenoglio; Team Bogotá—Juan Francisco

+

Torres; Devil’s Advocates—Jeff Baker,

+

John Gitzen, Dan McGuire, Patrick Neary,

+

Joel Tamburo; Demo King—Mark Mitchell;

+

Guerrilleros—Paul Aceto, Wendell Al-

+

bright, Mike Bertucelli, Jeff Grossman, Igor

+

Horst, Michael Lessard, Fred Manzo, Tim

+

Porter, Stéphane Renard, Martin Sample,

+

Roger Taylor.

+

VASSAL Module: Joel Toppen

+

Images: 1st Division, Ospina & Mora,

+

High Mountain Battalions, Plan Meteoro,

+

Kill Zone, Soldados Campesinos, National

+

Coordination Center, Carabineros—Tom

+

Marks; Caño Limón-Coveñas—Sémhur;

+

Occidental & Ecopetrol—Pedro Filipe;

+

War Tax, Colombia Nueva —Julián Ortega

+

Martínez & equinoXio; DoD Contractors—P

+

Alejandro Diaz; Gramaje—Luis Acosta;

+

Hugo Chávez—Presidencia Argentina;

+

Peace Commission—Germán Cabrejo;

+

Secuestrados—Paola Vargas & equinoXio;

+

Former Military—TerceraInformacion.

+

es; Calima Front—La FM; Senado & Cá-

+

mara—Leandro Neumann Ciuffo; Pinto &

+

del Rosario—Louise Wolff; Unión Sindical

+

Obrera—Mennonot; Bloques—Silvia An-

+

drea Moreno; Castaño—Socialist Worker;

+

Criminal Air Force—Mabadia71; Deserters

+

& Defectors—John Jairo Bonilla; Drogas

+

La Rebaja—jthadeo; Amazonía—Navy of

+

Brazil; Narco-War—F3rn4nd0; Cocaine

+

Labs—Valter Campanato ABr; Tingo

+

María—H Zell; Darién—Christian Ziegler;

+

Sicarios—Luis Pérez.

+

Production Coordination: Tony Curtis

+

Producers: Tony Curtis, Rodger Mac-

+

Gowan, Andy Lewis, Gene Billingsley and

+

Mark Simonitch

+

GFAC

+

1. 1st Division

+

2. Ospina & Mora

+

3. Tapias

+

GFCA

+

4. Caño Limón - Coveñas

+

5. Occidental & Ecopetrol

+

6. Oil Spill

+

GAFC

+

7. 7th Special Forces

+

8. Fuerza Aérea Colombiana

+

9. High Mountain Battalions

+

GACF

+

10. Blackhawks

+

11. National Defense & Security Council

+

12. Plan Colombia

+

GCFA

+

13. Plan Meteoro

+

14. Tres Esquinas

+

15. War Tax

+

GCAF

+

16. Coffee Prices

+

17. Madrid Donors

+

18. NSPD-18

+

FGAC

+

19. General Offensive

+

20. Mono Jojoy

+

21. Raúl Reyes

+

FGCA

+

22. Alfonso Cano

+

23. DoD Contractors

+

24. Operación Jaque

+

FAGC

+

25. Ejército de Liberación Nacional

+

26. Gramaje

+

27. Misil Antiaéreo

+

FACG

+

28. Hugo Chávez

+

29. Kill Zone

+

30. Peace Commission

+

FCGA

+

31. Betancourt

+

32. Secuestrados

+

33. Sucumbíos

+

FCAG

+

34. Airdropped AKs

+

35. Crop Substitution

+

36. Zona de Convivencia

+

AGFC

+

37. Former Military

+

38. National Coordination Center

+

39. Soldados campesinos

+

AGCF

+

40. Demobilization

+

41. Mancuso

+

42. Senado & Cámara

+

AFGC

+

43. Calima Front

+

44. Colombia Nueva

+

45. Los Derechos Humanos

+

AFCG

+

46. Limpieza

+

47. Pinto & del Rosario

+

48. Unión Sindical Obrera

+

ACGF

+

49. Bloques

+

50. Carabineros

+

51. Pipeline Repairs

+

ACFG

+

52. Castaño

+

53. Criminal Air Force

+

54. Deserters & Defectors

+

CGFA

+

55. DEA Agents

+

56. Drogas La Rebaja

+

57. Op Millennium

+

CGAF

+

58. General Serrano

+

59. Salcedo

+

60. The Chess Player

+

CFGA

+

61. Air Bridge

+

62. Amazonía

+

63. Narco-War

+

CFAG

+

64. Cocaine Labs

+

65. Poppies

+

66. Tingo María

+

CAGF

+

67. Mexican Traffickers

+

68. Narco-Subs

+

69. Riverines & Fast Boats

+

CAFG

+

70. Ayahuasca Tourism

+

71. Darién

+

72. Sicarios

+

73-76. Propaganda!

+

CARD LIST

+
+ +
+

44

+

Andean Abyss

+

GMT Games, LLC

+

P.O. Box 1308, Hanford, CA 93232-1308

+

www.GMTGames.com

+

SPACES LIST

+

Cities

+

+

Pop

+

Bogotá & Villavicencio . . . . . . . . .

+

8

+

Cali. . . . . . . . . . . . . . . . . . . . . . . . .

+

3

+

Medellín. . . . . . . . . . . . . . . . . . . . .

+

3

+

Bucaramanga . . . . . . . . . . . . . . . . .

+

2

+

Ibagué & Pereira . . . . . . . . . . . . . .

+

2

+

Santa Marta & Barranquilla. . . . . .

+

2

+

Cartagena . . . . . . . . . . . . . . . . . . . .

+

1

+

Cúcuta . . . . . . . . . . . . . . . . . . . . . .

+

1

+

Neiva . . . . . . . . . . . . . . . . . . . . . . .

+

1

+

Pasto . . . . . . . . . . . . . . . . . . . . . . .

+

1

+

Sincelejo & Montería. . . . . . . . . . .

+

1

+

Total Population: 25

+

Departments

+

Type

+

Pop

+

Antioquia - Bolívar . . . . . . . . .Mtn. . . .2

+

Huila - Tolima . . . . . . . . . . . . .Mtn. . . .2

+

Santander - Boyacá . . . . . . . . .Mtn. . . .2

+

Arauca - Casanare . . . . . . . . . Grass . . .1

+

Atlántico - Magdalena . . . . . .Forest. . .1

+

Cesar - La Guajira . . . . . . . . . .Mtn. . . .1

+

Chocó - Córdoba . . . . . . . . . .Forest. . .1

+

Guaviare. . . . . . . . . . . . . . . . .Forest. . .1

+

Meta East . . . . . . . . . . . . . . . . Grass . . .1

+

Meta West . . . . . . . . . . . . . . .Forest. . .1

+

Nariño - Cauca. . . . . . . . . . . .Forest. . .1

+

Putumayo - Caquetá . . . . . . .Forest. . .1

+

Amazonas. . . . . . . . . . . . . . . .Forest. . .0

+

Guainía. . . . . . . . . . . . . . . . . .Forest. . .0

+

Vaupés . . . . . . . . . . . . . . . . . .Forest. . .0

+

Vichada . . . . . . . . . . . . . . . . . Grass . . .0

+

Total Population: 15

+

Lines of Communication

+

Type Econ

+

Arauca - Cúcuta . . . . . . . . . . . Pipe. . . .3

+

Cúcuta - Ayacucho . . . . . . . . . Pipe. . . .3

+

Ayachucho - Sincelejo . . . . . . Pipe. . . .3

+

Bucaramanga - Ayacucho. . . . Pipe. . . .2

+

Ayacucho - Barranquilla . . . . Pipe. . . .2

+

Medellín - Sincelejo. . . . . . . . Pipe . . .2

+

Neiva - Bogotá. . . . . . . . . . . . Pipe. . . .2

+

Yopal - Bogotá . . . . . . . . . . . . Pipe. . . .2

+

Bogotá-Ibagué-Bucaramanga Pipe. . . .2

+

Cartagena - Sincelejo. . . . . . . Pipe. . . .1

+

Medellín - Ibagué. . . . . . . . . . Pipe. . . .1

+

Ibagué - Cali. . . . . . . . . . . . . . Pipe. . . .1

+

Cali - Buenaventura . . . . . . . . Pipe. . . .1

+

Cartagena - Barranquilla . . . . Road . . .1

+

Bogotá - San José. . . . . . . . . . Road . . .1

+

Cali - Pasto. . . . . . . . . . . . . . . Road . . .1

+

Neiva - Pasto . . . . . . . . . . . . . Road . . .1

+

Pasto - Tumaco. . . . . . . . . . . . Road . . .1

+

Total Economic Value: 30

+
+ + -- cgit v1.2.3