From 433f2514e9edee21ca841aa239f8a68d4ab32011 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 20 Feb 2023 14:45:37 +0100 Subject: Player aid cards. --- info/pac.html | 528 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 528 insertions(+) create mode 100644 info/pac.html (limited to 'info/pac.html') diff --git a/info/pac.html b/info/pac.html new file mode 100644 index 0000000..5cd170e --- /dev/null +++ b/info/pac.html @@ -0,0 +1,528 @@ + +Andean Abyss Reference + + + +

Government

+
+ +
+

COIN Operations

+ +
+

Train+ Air Lift or Eradicate?

+

Purpose: Augment Government forces and Support. +

Location: Any Departments or Cities. +

Cost: 3 Resources per space selected. +

Procedure: + At each selected City or Govt Base Dept, place up to 6 cubes. + Then, in up to 1 selected space, replace 3 cubes with 1 Govt Base + or—if Troops, Police, and Control—buy Civic Action. +

+ +
+

Patrol+ any Special Activity?

+

Purpose: Protect LoCs and redeploy among Cities. +

Location: Any LoCs or Cities. +

Cost: 3 Resources total. +

Procedure: + Move any cubes into or along adjacent + LoCs or Cities, stopping at Guerrillas. + In each LoC, Activate 1 Guerrilla for each cube there. + Then, if desired, conduct a free Assault in 1 LoC. +

+ +
+

Sweep+ any Special Activity?

+

Purpose: Enter area, find enemy (not on final card). +

Location: Any Cities or Departments. +

Cost: 3 Resources per space selected. +

Procedure: + Move any Troops onto adjacent + Guerrilla-free LoCs, then into adjacent selected + spaces. Activate 1 Guerrilla for each cube there. + Forest—Activate 1 for every 2 cubes. +

+ +
+

Assault+ any Special Activity?

+

Purpose: Eliminate enemy forces. +

Location: Any spaces. +

Cost: 3 Resources per space selected. +

Procedure: + In each space, remove 1 Active Guerrilla or Base for each Troops cube (Bases last). + City or LoC—Remove 1 piece for every cube. + Mountain—Remove 1 piece for every 2 Troops. + For each Shipment removed, +6 Aid. +

+ +
+ +
+

Special Activities

+ +
+

Air Lift 1 space to 1 space

+

Purpose: Mass Troops quickly for an Operation. +

Accompanying Op: Any. +

Location: Any. +

Procedure: + Move up to 3 Troops from any 1 space to another. +

+ +
+

Air Strike max 1 space

+

Purpose: Destroy exposed Insurgent unit. +

Accompanying Op: Patrol, Sweep, or Assault. +

Location: + Any 1 Department or LoC. +

Procedure: + Remove any 1 Active Guerrilla or Base (Bases last). +

+ +
+

Eradicatemax 1 space

+

Purpose: Destroy rural Cartels Bases; gain Aid. +

Accompanying Op: Any. +

Location: + Any 1 Department with Cartels pieces. +

Procedure: + Aid +4. + Remove all Cartels Bases there. + Shift that or an adjacent Department 1 level toward Active Opposition, if possible; + if not, place a FARC Guerrilla in that Department. +

+ +
+

Victory

+

Government: Total Support exceeds 60. +

FARC: Total Opposition plus FARC Bases exceeds 25. +

AUC: AUC has more Bases than FARC. +

Cartels: Cartels have more than 10 Bases and more than 40 Resources. +

After final Propaganda: Closest to goal wins (7.3). +

+ +
+ +
+ +

FARC

+
+ +
+

Insurgent Operations

+ +
+

Rally+ Extort?

+

Purpose: Augment or recover friendly forces. +

Location: Departments or Cities without Support. +

Cost: 1 Resource per space selected. +

Procedure: + Place 1 Guerrilla or replace 2 with a Base. + If Base—instead either place Guerrillas up + to Population plus Bases or move any Guerillas + to there and flip all Guerrillas there Underground. +

+ +
+

March+ Extort?

+

Purpose: Move Guerillas (not on final card). +

Location: Any spaces. +

Cost: 1 Resource per destination City/Dept (LoCs 0). +

Procedure: + Move Guerrillas into adjacent spaces. + If destination has Support or is LoC, and if + moving Guerrillas plus cubes there exceed 3, + Activate the Guerrillas. +

+ +
+

Attack+ Extort or Ambush?

+

Purpose: Eliminate enemy forces. +

Location: Any spaces with Guerrilla and enemy. +

Cost: 1 Resource per space selected. +

Procedure: + Activate all Guerrillas. + Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). + If "1", place 1 Guerrilla. + Take any Shipment removed. +

+ +
+

Terror+ Extort or Kidnap?

+

Purpose: Neutralize support or economic activity. +

Location: Any spaces with Underground Guerrillas. +

Cost: 1 Resource per City or Dept selected (LoCs 0). +

Procedure: + In each selected space, Activate 1 Underground Guerrilla. + If Department or City—place Terror and shift Support/Opposition 1 level toward Active Opposition. + If LoC—place Sabotage. +

+ +
+ +
+

Special Activities

+ +
+

Extort

+

Purpose: Gain Resources. +

Accompanying Op: Any. +

Location: + Any spaces where FARC forces include + an Underground Guerrilla and outnumber enemy. +

Procedure: + For each selected space, add 1 Resource and Activate 1 Underground FARC Guerrilla. +

+ +
+

Ambushmax 1 space

+

Purpose: Ensure Attack success. +

Accompanying Op: Attack. +

Location: + An Attack space with an Underground FARC Guerrilla. +

Procedure: + The Attack activates 1 Underground Guerrilla only and automatically succeeds (do not roll). + Place a FARC Guerrilla. +

+ +
+

Kidnapmax 3 spaces

+

Purpose: Take Resources from Govt or Cartels. +

Accompanying Op: Terror. +

Location: + Up to 3 Cartels Base, City or LoC spaces + where Terror Op and FARC Guerrillas exceed Police. +

Procedure: + Each Space, Govt if City or LoC or Cartels if Cartels Base + transfer to FARC a Shipment or a die roll's Resources. + If "6", AUC places 1 piece. +

+ +
+

Victory

+

Government: Total Support exceeds 60. +

FARC: Total Opposition plus FARC Bases exceeds 25. +

AUC: AUC has more Bases than FARC. +

Cartels: Cartels have more than 10 Bases and more than 40 Resources. +

After final Propaganda: Closest to goal wins (7.3). +

+ +
+ +
+ + +

AUC

+
+ +
+

Insurgent Operations

+ +
+

Rally+ Extort?

+

Purpose: Augment or recover friendly forces. +

Location: Departments or Cities without Opposition. +

Cost: 1 Resource per space selected. +

Procedure: + Place 1 Guerrilla or replace 2 with a Base. + If Base—instead either place Guerrillas up + to Population plus Bases or move any Guerillas + to there and flip all Guerrillas there Underground. +

+ +
+

March+ Extort?

+

Purpose: Move Guerillas (not on final card). +

Location: Any spaces. +

Cost: 1 Resource per destination City/Dept (LoCs 0). +

Procedure: + Move Guerrillas into adjacent spaces. + If destination has Support or Opposition or is LoC, and if + moving Guerrillas plus FARC Guerrillas plus cubes there exceed 3, + Activate the Guerrillas. +

+ +
+

Attack+ Extort or Ambush?

+

Purpose: Eliminate enemy forces. +

Location: Any spaces with Guerrilla and enemy. +

Cost: 1 Resource per space selected. +

Procedure: + Activate all Guerrillas. + Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). + If "1", place 1 Guerrilla. + Take any Shipment removed. +

+ +
+

Terror+ Extort or Assassinate?

+

Purpose: Neutralize support or economic activity. +

Location: Any spaces with Underground Guerrillas. +

Cost: 1 Resource per City or Dept selected (LoCs 0). +

Procedure: + Activate 1 Underground Guerrilla in each selected space, + Aid -3 if 1 space, -5 if 2 or more. + If Department or City—place Terror and shift Support/Opposition 1 level toward Neutral. + If LoC—place Sabotage. +

+ +
+ +
+

Special Activities

+ +
+

Extort

+

Purpose: Gain Resources. +

Accompanying Op: Any. +

Location: + Any spaces where AUC forces include + an Underground Guerrilla and outnumber enemy. +

Procedure: + For each selected space, add 1 Resource and Activate 1 Underground AUC Guerrilla. +

+ +
+

Ambushmax 1 space

+

Purpose: Ensure Attack success. +

Accompanying Op: Attack. +

Location: + An Attack space with an Underground AUC Guerrilla. +

Procedure: + The Attack activates 1 Underground Guerrilla only and automatically succeeds (do not roll). + Place a AUC Guerrilla. +

+ +
+

Assassinatemax 3 spaces

+

Purpose: Eliminate enemy unit. +

Accompanying Op: Terror. +

Location: + Up to 3 spaces selected for Terror where AUC Guerrillas exceed Police. +

Procedure: + Each Space, remove any 1 enemy piece. + Take any Shipments removed. +

+ +
+

Victory

+

Government: Total Support exceeds 60. +

FARC: Total Opposition plus FARC Bases exceeds 25. +

AUC: AUC has more Bases than FARC. +

Cartels: Cartels have more than 10 Bases and more than 40 Resources. +

After final Propaganda: Closest to goal wins (7.3). +

+ +
+ +
+ + +

Cartels

+
+ +
+

Insurgent Operations

+ +
+

Rally+ any Special Activity?

+

Purpose: Augment or recover friendly forces. +

Location: Departments or Cities. +

Cost: 1 Resource per space selected. +

Procedure: + Place 1 Guerrilla or replace 2 with a Base. + If Base—instead either place Guerrillas up + to Population plus Bases or move any Guerillas + to there and flip all Guerrillas there Underground. +

+ +
+

March+ any Special Activity?

+

Purpose: Move Guerillas (not on final card). +

Location: Any spaces. +

Cost: 1 Resource per destination City/Dept (LoCs 0). +

Procedure: + Move Guerrillas into adjacent spaces. + If destination has Support or is LoC, and if + moving Guerrillas plus cubes there exceed 3, + Activate the Guerrillas. +

+ +
+

Attack+ Bribe?

+

Purpose: Eliminate enemy forces. +

Location: Any spaces with Guerrilla and enemy. +

Cost: 1 Resource per space selected. +

Procedure: + Activate all Guerrillas. + Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). + If "1", place 1 Guerrilla. + Take any Shipment removed. +

+ +
+

Terror+ Bribe?

+

Purpose: Neutralize support or economic activity. +

Location: Any spaces with Underground Guerrillas. +

Cost: 1 Resource per City or Dept selected (LoCs 0). +

Procedure: + Activate 1 Underground Guerrilla in each selected space, + If Department or City—place Terror and shift Support/Opposition 1 level toward Neutral. + If LoC—place Sabotage. +

+ +
+ +
+

Special Activities

+ +
+

Cultivate max 1 space

+

Purpose: Add a Base or move into a new area. +

Accompanying Op: Rally or March. +

Location: + A Department or City with Population >0 where Cartels Guerrillas outnumber Police. +

Procedure: + Move 1 Cartels Base from anywhere on the map to the selected space, or, + if Rally Department, place 1 Base there. +

+ +
+

Process

+

Purpose: Prepare drug Shipments or liquidate Bases for Resources. +

Accompanying Op: Rally or March. +

Location: + Cities or Departments with Cartels Bases. +

Procedure: + Place 1-2 Shipments with any Guerrillas, + or remove any Cartels Bases and add +3 Cartels Resources for each. +

+ +
+

Bribemax 3 spaces

+

Purpose: Neutralize, expose, or hide units. +

Accompanying Op: Any. +

Location: Any of up to 3 spaces. +

Procedure: + Each space, Cartels Resources -3 to remove up to 2 cubes, + remove or flip up to 2 Guerrillas, + or remove a Base. + Transfer any Shipment removed, if desired. +

+ +
+

Victory

+

Government: Total Support exceeds 60. +

FARC: Total Opposition plus FARC Bases exceeds 25. +

AUC: AUC has more Bases than FARC. +

Cartels: Cartels have more than 10 Bases and more than 40 Resources. +

After final Propaganda: Closest to goal wins (7.3). +

+ +
+ +
+ +

Propaganda Card

+ +
+ +

+Never 2 Propaganda Rounds in a row (6.0). + +

+ +
+» Victory? +
+If any Faction has met its victory condition, the game ends; see Victory (7.2). + +
+» Sabotage: +
+Place 1 Sabotage on each LoC adjacent to FARC-Controlled Cities (1.8) +or where Guerrillas exceed cubes. + +
+» Resources: +
+Add to each Faction's Resources as follows. +
    +
  • Government30 minus Econ of Sabotaged LoCs, plus Aid (no Aid if Samper). +
  • FARC and AUC—The number of their Bases, Cartels3 times their Bases. +
  • Shipments6 Resources per Shipment (remove) or replace with Base. +
+ +
+» Support: +
+
    +
  • Civic Action—In spaces with Govt Control (1.8) and any Troops and Police; + every 3 Resources spent by Government removes 1 Terror or—once no more Terror—shifts + 1 level toward Active Support. +
  • Agitation—In spaces with FARC Control: + every 1 Resource spent by FARC removes 1 Terror or—once no more Terror—shifts + 1 level toward Active Opposition. +
  • Election—If Total Support is 60 or less, advance El Presidente 1 box (unless Uribe). +
  • Elite Backing—AUC may free Rally in 1 space with no Opposition, nor Govt Control, nor FARC Control. +
+ +
+» Redeploy: +
+Government must move Troops on LoCs or in Depts without Govt Bases to +Govt-Controlled spaces that are Cities or have Government Bases. +It may move other Troops to such spaces and Police to any LoCs or +Govt-Controlled spaces. +Do not adjust Control until all Redeployment is complete. + +
+» Reset: +
+All Factions Eligible. +Discard Insurgent Momentum. +Remove Terror and Sabotage. +All Guerrillas Underground. +Play next card or, if final Round (2.4.1), determine victory (7.3). + +
+ +
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