From 4317d7601dd599bfb14f1d4b6694ab020639a6bf Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 12 Mar 2023 21:12:13 +0100 Subject: Shipments: remove, transfer, drug bust, and ship. --- data.js | 2 +- play.css | 3 + play.js | 49 ++++++- rules.js | 438 ++++++++++++++++++++++++++++++++++++++++++++++++++----- tools/gendata.js | 6 +- 5 files changed, 448 insertions(+), 50 deletions(-) diff --git a/data.js b/data.js index 4c72a23..ecf291b 100644 --- a/data.js +++ b/data.js @@ -1,2 +1,2 @@ -const data = 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Medellin","econ":2,"adjacent":[2,10,12,18]},{"type":"pipeline","id":"Medellin / Ibague","econ":1,"adjacent":[2,4,12,18]},{"type":"pipeline","id":"Ibague / Cali","econ":1,"adjacent":[1,4,12,20]},{"type":"pipeline","id":"Bucaramanga / Ibague / Bogota","econ":2,"adjacent":[0,3,4,18,19,20]},{"type":"pipeline","id":"Bogota / Neiva","econ":2,"adjacent":[0,8,14,20]},{"type":"pipeline","id":"Cucuta / Arauca","econ":3,"adjacent":[7,19,21,21]},{"type":"pipeline","id":"Bogota / Yopal","econ":2,"adjacent":[0,19,21,22]},{"type":"pipeline","id":"Santa Marta / Ayacucho","econ":2,"adjacent":[5,11,17,18,19,44,45,46]},{"type":"pipeline","id":"Bucaramanga / Ayacucho","econ":2,"adjacent":[3,11,17,18,19,43,45,46]},{"type":"pipeline","id":"Sincelejo / Ayacucho","econ":3,"adjacent":[10,11,17,18,19,43,44,46]},{"type":"pipeline","id":"Cucuta / Ayacucho","econ":3,"adjacent":[7,11,17,18,19,43,44,45]}],"adjacent_patrol":[[32,39,40,42],[30,34,38],[36,37],[39,44],[37,38,39],[29,43],[29,35],[41,46],[31,40],[30,31,33],[35,36,45],[5,6,10,29,35,43,44,45,46],[1,2,4,10,34,36,37,38],[1,9,30,33,34],[0,8,32,40],[32],[8,9,31],[5,43,44,45,46],[2,3,4,10,36,37,39,43,44,45,46],[0,3,7,39,41,42,43,44,45,46],[0,1,4,8,9,30,31,38,39,40],[41,42],[0,32,42],[],[],[],[],[9,33],[],[5,6],[1,9],[8,9],[0],[9],[1],[6,10],[2,10],[2,4],[1,4],[0,3,4],[0,8],[7],[0],[5,44,45,46],[3,43,45,46],[10,43,44,46],[7,43,44,45]],"first_piece":[[0,3,3,33,0],[63,72],[102,108],[126,141]],"last_piece":[[2,2,32,62,-1],[71,101],[107,125],[140,152]]} if (typeof module !== 'undefined') module.exports = data diff --git a/play.css b/play.css index 2032c7e..c45d870 100644 --- a/play.css +++ b/play.css @@ -67,6 +67,7 @@ path.action.forest { fill: limegreen; stroke: limegreen; } path.action.grassland { fill: greenyellow; stroke: greenyellow; } path.action.mountain { fill: chocolate; stroke: chocolate; } path.selected { stroke: yellow; } +path.tip { stroke: yellow; } .box{position:absolute;box-sizing:border-box;border:4px solid transparent} .box.city{border-radius:50%} @@ -75,6 +76,7 @@ path.selected { stroke: yellow; } .box.city.action{background-color:#6495ed55;border-color:deepskyblue;} .box.loc.action{background-color:#fff5;border-color:white;} .box.selected{border-color:yellow;} +.box.tip { border-color: yellow; } #capabilities .token { position: static; @@ -175,6 +177,7 @@ path.selected { stroke: yellow; } height: 50px; } .token.shipment { background-color: #01904b; border-color: #01904b; box-shadow: 0 0 0 1px #002c00, 0px 1px 4px #0008; } +.token.shipment.action { box-shadow: 0 0 0 3px white; } #token_total_support { background-color: #006cb7; border-color: #348cda #004d95 #004d95 #348cda; box-shadow: 0 0 0 1px #000d55, 0px 1px 4px #0008; } #token_prop_card { background-color: #80643e; border-color: #a0835c #614721 #614721 #a0835c; box-shadow: 0 0 0 1px #291200, 0px 1px 4px #0008; } diff --git a/play.js b/play.js index 99cc0ef..e9bcf42 100644 --- a/play.js +++ b/play.js @@ -451,6 +451,9 @@ function layout_pieces(list, xorig, yorig) { e.style.left = (xo + x) + "px" e.style.top = (yo + y) + "px" e.style.zIndex = z + e.my_x = x + 15 + e.my_y = y + 24 + e.my_z = z } let z = 50 let i = 0 @@ -461,10 +464,19 @@ function layout_pieces(list, xorig, yorig) { } function place_piece(p, x, y, z) { - p.style.top = y + "px" p.style.left = x + "px" + p.style.top = y + "px" if (z) p.style.zIndex = z + p.my_x = x + p.my_y = y + p.my_z = z +} + +function place_piece_under(p, other) { + p.style.left = (other.my_x - 26) + "px" + p.style.top = (other.my_y - 22) + "px" + p.style.zIndex = (other.my_z - 1) } function layout_space_bases(list, xc, yc, r) { @@ -823,8 +835,6 @@ function on_update() { filter_piece_list(list, s, GOVT, TROOPS) filter_piece_list(list, s, GOVT, POLICE) - // TODO: shipments with other faction/piece, not space - tix = layout_terror(tix, s, map_get(view.terror, s, 0) * 1) let xy = get_layout_xy(s) @@ -851,9 +861,24 @@ function on_update() { ui.terror[tix].className = "hide" list.length = 0 - for (let i = 0; i < 4; ++i) - if (view.shipments[i] === AVAILABLE) + for (let i = 0; i < 4; ++i) { + let shx = view.shipments[i] + if (shx < 0) { list.push(ui.shipments[i]) + } else if ((shx & 3) === 0) { + let holder = ui.pieces[shx >> 2] + place_piece_under(ui.shipments[i], holder) + } else { + // abandoned shipment! + let xy = get_center_xy(shx >> 2) + place_piece(ui.shipments[i], xy[0] - 26, xy[1] - 72, 0) + } + if (view.actions && view.actions.shipment && set_has(view.actions.shipment, i)) + ui.shipments[i].classList.add("action") + else + ui.shipments[i].classList.remove("action") + ui.shipments[i].classList.toggle("selected", view.selected_shipment === i) + } layout_available_bases(list, 1532, 1722, 2, 2, 89, 69) list.length = 0 @@ -947,9 +972,21 @@ function on_blur_card_tip(c) { document.getElementById("card_tip").className = "hide" } +function on_focus_space_tip(s) { + ui.spaces[s].classList.add("tip") +} + +function on_blur_space_tip(s) { + ui.spaces[s].classList.remove("tip") +} + +function on_click_space_tip(s) { + ui.spaces[s].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" }) +} + function sub_card(match, p1) { let x = p1 | 0 - let n = data.card_name[x] + let n = data.card_title[x] return `${n}` } diff --git a/rules.js b/rules.js index 3f8669d..4da376b 100644 --- a/rules.js +++ b/rules.js @@ -2,10 +2,11 @@ // TODO: Automatic "All done" message. (limited / no more resources / no more available options). // TODO: auto-next at end of Special Activity / operation space ? +// rough undo granularity (save only at start of op/activity in space) +// TODO: resume_...activity - end automatically when no more possible // TODO: for (s = ... last_space) to for_each_space (including/excluding foreign countries depending on events) // TODO: how granular undo (one at start of each space, each step, or each piece?) -// TODO: resume_...activity - end automatically when no more possible let states = {} let game = null @@ -221,6 +222,7 @@ exports.setup = function (seed, scenario, options) { op: null, sa: null, + transfer: 0, deck: [], president: 0, @@ -446,10 +448,38 @@ function count_pieces(s, faction, type) { return n } +function add_resources(faction, n) { + game.resources[faction] = Math.max(0, Math.min(99, game.resources[faction] + n)) +} + +function add_aid(n) { + game.aid = Math.max(0, Math.min(29, game.aid + n)) +} + function is_police(p) { return p >= first_piece[GOVT][POLICE] && p <= last_piece[GOVT][POLICE] } +function is_troops(p) { + return p >= first_piece[GOVT][TROOPS] && p <= last_piece[GOVT][TROOPS] +} + +function is_faction_guerrilla(p, faction) { + return p >= first_piece[faction][GUERRILLA] && p <= last_piece[faction][GUERRILLA] +} + +function is_farc_guerrilla(p) { + return p >= first_piece[FARC][GUERRILLA] && p <= last_piece[FARC][GUERRILLA] +} + +function is_auc_guerrilla(p) { + return p >= first_piece[AUC][GUERRILLA] && p <= last_piece[AUC][GUERRILLA] +} + +function is_cartels_guerrilla(p) { + return p >= first_piece[CARTELS][GUERRILLA] && p <= last_piece[CARTELS][GUERRILLA] +} + function is_base(p) { if (p >= first_piece[GOVT][BASE] && p <= last_piece[GOVT][BASE]) return true @@ -484,6 +514,28 @@ function target_faction(p) { return 0 } +function piece_faction(p) { + if (p >= first_piece[GOVT][TROOPS] && p <= last_piece[GOVT][TROOPS]) + return GOVT + if (p >= first_piece[GOVT][POLICE] && p <= last_piece[GOVT][POLICE]) + return GOVT + if (p >= first_piece[GOVT][BASE] && p <= last_piece[GOVT][BASE]) + return GOVT + if (p >= first_piece[FARC][GUERRILLA] && p <= last_piece[FARC][GUERRILLA]) + return FARC + if (p >= first_piece[FARC][BASE] && p <= last_piece[FARC][BASE]) + return FARC + if (p >= first_piece[AUC][GUERRILLA] && p <= last_piece[AUC][GUERRILLA]) + return AUC + if (p >= first_piece[AUC][BASE] && p <= last_piece[AUC][BASE]) + return AUC + if (p >= first_piece[CARTELS][GUERRILLA] && p <= last_piece[CARTELS][GUERRILLA]) + return CARTELS + if (p >= first_piece[CARTELS][BASE] && p <= last_piece[CARTELS][BASE]) + return CARTELS + return 0 +} + function has_targeted_faction(faction) { let bit = 1 << faction return game.op.targeted & bit @@ -555,6 +607,15 @@ function find_underground_guerrilla(s, faction) { return -1 } +function find_guerrilla(s, faction) { + let first = first_piece[faction][GUERRILLA] + let last = last_piece[faction][GUERRILLA] + for (let p = first; p <= last; ++p) + if (game.pieces[p] === s) + return p + return -1 +} + function has_any_guerrilla(s) { return ( has_piece(s, FARC, GUERRILLA) || @@ -727,8 +788,11 @@ function set_active(p) { } function remove_piece(p) { + let s = game.pieces[p] + drop_held_shipments(p) set_underground(p) game.pieces[p] = AVAILABLE + // auto_transfer_dropped_shipments(s) } function place_piece(p, s) { @@ -740,6 +804,125 @@ function move_piece(p, s) { game.pieces[p] = s } +function place_shipment(sh, p) { + game.shipments[sh] = p << 2 +} + +function remove_shipment(sh) { + game.shipments[sh] = -1 +} + +function drop_shipment(sh) { + let p = game.shipments[sh] >> 2 + let s = game.pieces[p] + let f = piece_faction(p) + game.shipments[sh] = (s << 2) | f +} + +function is_shipment_held_by_piece(sh, p) { + return game.shipments[sh] === p << 2 +} + +function is_shipment_held_by_faction(sh, f) { + let x = game.shipments[sh] + return x >= 0 && is_faction_guerrilla(x >> 2, f) +} + +function is_any_shipment_held_by_faction(faction) { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_held_by_faction(sh, faction)) + return true + return false +} + +function is_any_shipment_held_by_any_faction() { + for (let sh = 0; sh < 4; ++sh) + if (sh >= 0) + return true + return false +} + +function is_shipment_dropped(sh) { + return game.shipments[sh] >= 0 && (game.shipments[sh] & 3) > 0 +} + +function get_dropped_shipment_faction(sh) { + return game.shipments[sh] & 3 +} + +function get_dropped_shipment_space(sh) { + return game.shipments[sh] >> 2 +} + +function remove_dropped_shipments() { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_dropped(sh)) + remove_shipment(sh) +} + +function drop_held_shipments(p) { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_held_by_piece(sh, p)) + drop_shipment(sh) +} + +function has_dropped_shipments() { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_dropped(sh)) + return true + return false +} + +function can_transfer_shipments() { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_dropped(sh)) + if (has_any_guerrilla(get_dropped_shipment_space(sh))) + return true + return false +} + +function auto_transfer_dropped_shipments(s) { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_dropped(sh)) + auto_transfer_shipment(sh) +} + +function auto_transfer_shipment(sh) { + let f = get_dropped_shipment_faction(sh) + let s = get_dropped_shipment_space(sh) + let a, b, p + + p = find_guerrilla(s, f) + if (p >= 0) { + place_shipment(sh, p) + return + } + + if (f === FARC) { + a = find_guerrilla(s, AUC) + b = find_guerrilla(s, CARTELS) + } + if (f === AUC) { + a = find_guerrilla(s, FARC) + b = find_guerrilla(s, CARTELS) + } + if (f === CARTELS) { + a = find_guerrilla(s, FARC) + b = find_guerrilla(s, AUC) + } + + if (a >= 0 && b < 0) { + place_shipment(sh, a) + return + } + if (a < 0 && b >= 0) { + place_shipment(sh, b) + return + } + + // nobody to pick it up... +} + function count_terror_and_sabotage() { let n = (game.sabotage.length >> 1) for (let i = 1; i < game.terror.length; i += 2) @@ -941,7 +1124,7 @@ function goto_eligible2() { states.eligible1 = { inactive: "1st Eligible", prompt() { - view.prompt = "1st Eligible: Choose a Sequence of Play option." + view.prompt = `${data.card_title[this_card()]}: Choose a Sequence of Play option.` gen_action("sop", SOP_1ST_OP_ONLY) gen_action("sop", SOP_1ST_OP_AND_SA) gen_action("sop", SOP_1ST_EVENT) @@ -970,7 +1153,7 @@ states.eligible1 = { states.eligible2 = { inactive: "2nd Eligible", prompt() { - view.prompt = "2nd Eligible: Choose a Sequence of Play option." + view.prompt = `${data.card_title[this_card()]}: Choose a Sequence of Play option.` if (did_option(SOP_1ST_OP_ONLY)) gen_action("sop", SOP_2ND_LIMOP) if (did_option(SOP_1ST_OP_AND_SA)) @@ -1002,9 +1185,9 @@ states.eligible2 = { function goto_pass() { log_h2(faction_name[game.current] + " - Pass") if (game.current === GOVT) - game.resources[game.current] += 3 + add_resources(game.current, 3) else - game.resources[game.current] += 1 + add_resources(game.current, 1) resume_event_card() } @@ -1015,7 +1198,7 @@ function goto_limop_or_event() { states.limop_or_event = { prompt() { - view.prompt = "2nd Eligible: Event or Limited Operation?" + view.prompt = `${data.card_title[this_card()]}: Event or Limited Operation?` view.actions.event = 1 view.actions.limop = 1 }, @@ -1037,24 +1220,30 @@ function goto_event() { function goto_op_only() { log_h2(faction_name[game.current] + " - Op Only") - goto_operation(0, 0, 0) + goto_operation(0, 0, 0, 1) } function goto_op_and_sa() { log_h2(faction_name[game.current] + " - Op + Special") - goto_operation(0, 0, 1) + goto_operation(0, 0, 1, 0) } function goto_limop() { log_h2(faction_name[game.current] + " - LimOp") - goto_operation(0, 1, 0) + goto_operation(0, 1, 0, 1) +} + +function goto_ship_limop() { + log_h2(faction_name[game.current] + " - Ship") + goto_operation(0, 1, 0, 0) } -function goto_operation(free, limited, special) { +function goto_operation(free, limited, special, ship) { game.state = "op" game.op = { free, limited, + ship, spaces: [], targeted: 0, pieces: 0, @@ -1063,11 +1252,23 @@ function goto_operation(free, limited, special) { game.sa = special } +function can_ship() { + // TODO: ship by other faction? + return game.op.ship && is_any_shipment_held_by_faction(game.current) +} + function end_operation() { - game.op = null - resume_event_card() + if (can_ship()) { + push_undo() + game.state = "ship" + } else { + game.op = null + resume_event_card() + } } +// === REMOVE PIECES (VOLUNTARILY) === + function action_remove() { push_undo() game.save_state = game.state @@ -1101,6 +1302,130 @@ states.remove = { done() { game.state = game.save_state delete game.save_state + transfer_or_remove_shipments() + }, +} + +// === CLAIM SHIPMENTS === + +function transfer_or_remove_shipments() +{ + auto_transfer_dropped_shipments() + if (has_dropped_shipments()) { + if (can_transfer_shipments()) + goto_transfer_shipments() + else + remove_dropped_shipments() + } +} + +function transfer_or_drug_bust_shipments() +{ + auto_transfer_dropped_shipments() + if (has_dropped_shipments()) { + if (can_transfer_shipments()) + goto_transfer_shipments() + else + goto_drug_bust() + } +} + +function goto_transfer_shipments() { + game.transfer = { + active: game.active, + state: game.state, + shipment: 0, + } + resume_transfer_shipments() +} + +function resume_transfer_shipments() { + for (let sh = 0; sh < 4; ++sh) { + if (is_shipment_dropped(sh)) { + game.active = get_dropped_shipment_faction(sh) + game.state = "transfer_shipment" + game.transfer.shipment = sh + return + } + } + game.active = game.active + game.state = game.transfer.state + game.transfer = 0 +} + +states.transfer_shipment = { + prompt() { + view.prompt = "Transfer Shipment to another Guerrilla." + let s = get_dropped_shipment_space(game.transfer.shipment) + + gen_piece_in_space(s, FARC, GUERRILLA) + gen_piece_in_space(s, AUC, GUERRILLA) + gen_piece_in_space(s, CARTELS, GUERRILLA) + + view.actions.undo = 0 + }, + piece(p) { + push_undo() + place_shipment(game.transfer.shipment, p) + resume_transfer_shipments() + }, +} + +function goto_drug_bust() { + game.transfer = game.state + resume_drug_bust() +} + +function resume_drug_bust() { + if (has_dropped_shipments()) { + game.state = "drug_bust" + } else { + game.state = game.transfer + game.transfer = 0 + } +} + +states.drug_bust = { + prompt() { + view.prompt = "Drug Bust: Gain 6 resources per removed Shipment." + gen_action_resources(GOVT) + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_dropped(sh)) + gen_action_shipment(sh) + }, + shipment(sh) { + add_resources(GOVT, 6) + remove_shipment(sh) + resume_drug_bust() + }, + resources(_) { + for (let sh = 0; sh < 4; ++sh) { + if (is_shipment_dropped(sh)) { + add_resources(GOVT, 6) + remove_shipment(sh) + } + } + resume_drug_bust() + }, +} + +states.ship = { + prompt() { + view.prompt = "Ship: Remove Shipment for a free, extra Limited Operation?" + view.actions.end_op = 1 + // TODO: ask another faction? + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_held_by_faction(sh, game.current)) + gen_action_shipment(sh) + }, + shipment(sh) { + push_undo() + remove_shipment(sh) + goto_ship_limop() + }, + end_operation() { + game.op.ship = 0 + end_operation() }, } @@ -1676,11 +2001,14 @@ states.patrol_assault_space = { remove_piece(p) update_control() - if (--game.op.count === 0 || !can_assault_space(game.op.where)) + if (--game.op.count === 0 || !can_assault_space(game.op.where)) { end_patrol_assault_space() + transfer_or_drug_bust_shipments() + } }, next() { end_patrol_assault_space() + transfer_or_drug_bust_shipments() }, } @@ -1961,14 +2289,15 @@ states.assault_space = { remove_piece(p) update_control() - // TODO: 3.2.5 Drug Bust - - if (--game.op.count === 0 || !can_assault_space(game.op.where)) + if (--game.op.count === 0 || !can_assault_space(game.op.where)) { game.state = "assault" + transfer_or_drug_bust_shipments() + } }, next() { push_undo() game.state = "assault" + transfer_or_drug_bust_shipments() }, } @@ -2100,6 +2429,7 @@ states.rally_base = { } else { place_piece(p, game.op.where) game.state = "rally" + transfer_or_remove_shipments() } update_control() }, @@ -2208,7 +2538,6 @@ function may_activate_marching_guerrillas() { } function activate_marching_guerrillas(group) { - console.log("MARCH", group) if (may_activate_marching_guerrillas()) { let count = group.length count += count_pieces(game.op.where, GOVT, TROOPS) @@ -2232,6 +2561,7 @@ states.march_move = { return // continue let s = game.pieces[p] + if (s > 0) if (is_adjacent(game.op.where, s)) gen_action_piece(p) }) @@ -2420,12 +2750,15 @@ states.attack_remove = { // TODO: Captured Goods - if (--game.op.count === 0 || !has_exposed_enemy_piece(game.op.where, game.current)) + if (--game.op.count === 0 || !has_exposed_enemy_piece(game.op.where, game.current)) { game.state = "attack" + transfer_or_remove_shipments() + } }, next() { game.state = "attack" game.op.count = 0 + transfer_or_remove_shipments() } } @@ -2656,6 +2989,7 @@ states.air_strike = { remove_piece(p) update_control() end_special_activity() + transfer_or_remove_shipments() } } @@ -2823,7 +3157,7 @@ states.extort1 = { let p = find_underground_guerrilla(s, game.current) set_active(p) set_add(game.sa.spaces, s) - game.resources[game.current] += 1 + add_resources(game.current, 1) }, end_activity() { push_undo() @@ -2855,7 +3189,7 @@ states.extort2 = { }, piece(p) { set_active(p) - game.resources[game.current] += 1 + add_resources(game.current, 1) game.sa.where = -1 }, space(s) { @@ -2944,7 +3278,7 @@ function transfer_resources(from, to, n) { if (n > game.resources[from]) n = game.resources[from] game.resources[from] -= n - game.resources[to] += n + add_resources(to, n) } states.kidnap_space = { @@ -3068,6 +3402,9 @@ states.assassinate_space = { end_special_activity() else game.state = "assassinate" + + // TODO: Commandeer + transfer_or_remove_shipments() }, } @@ -3136,14 +3473,14 @@ states.cultivate_move = { function has_available_shipment() { for (let i = 0; i < 4; ++i) - if (game.shipments[i] === AVAILABLE) + if (game.shipments[i] < 0) return true return false } function find_available_shipment() { for (let i = 0; i < 4; ++i) - if (game.shipments[i] === AVAILABLE) + if (game.shipments[i] < 0) return i return -1 } @@ -3154,6 +3491,7 @@ function goto_process() { game.sa = { save: game.state, spaces: [], + count: 0, where: -1, } game.state = "process" @@ -3172,6 +3510,7 @@ states.process = { log(`Process in S${s}.`) set_add(game.sa.spaces, s) game.sa.where = s + game.sa.count = 2 game.state = "process_space" }, end_activity() { @@ -3184,25 +3523,37 @@ states.process_space = { prompt() { view.prompt = `Process: Remove Base or place Shipment with Guerrilla in ${space_name[game.sa.where]}.` view.where = game.sa.where - gen_piece_in_space(game.sa.where, CARTELS, BASE) - if (has_available_shipment()) { - gen_piece_in_space(game.sa.where, CARTELS, GUERRILLA) - gen_piece_in_space(game.sa.where, FARC, GUERRILLA) - gen_piece_in_space(game.sa.where, AUC, GUERRILLA) + if (game.sa.count === 2 || game.sa.count === 0) + gen_piece_in_space(game.sa.where, CARTELS, BASE) + if (game.sa.count > 0) { + if (has_available_shipment()) { + gen_piece_in_space(game.sa.where, CARTELS, GUERRILLA) + gen_piece_in_space(game.sa.where, FARC, GUERRILLA) + gen_piece_in_space(game.sa.where, AUC, GUERRILLA) + } } + view.actions.next = 1 }, piece(p) { - push_undo() if (is_base(p)) { - game.resources[CARTELS] += 3 + log("Removed Base.") + add_resources(CARTELS, 3) remove_piece(p) update_control() + game.sa.count = 0 + if (!has_piece(game.sa.where, CARTELS, BASE)) + game.state = "process" } else { - let i = find_available_shipment() - game.shipments[i] = p + log("Placed Shipment.") + let sh = find_available_shipment() + place_shipment(sh, p) + if (--game.sa.count === 0 || !has_available_shipment()) + game.state = "process" } - game.state = "process" }, + next() { + game.state = "process" + } } // SPECIAL ACTIVITY: BRIBE @@ -3287,8 +3638,6 @@ states.bribe_space = { gen_piece_in_space(game.sa.where, AUC, GUERRILLA) } - // TODO: Contraband - if (did_maximum_damage(game.sa.targeted)) view.actions.next = 1 else @@ -3298,10 +3647,15 @@ states.bribe_space = { //push_undo() remove_piece(p) update_control() - if (game.sa.targeted || is_base(p)) + if (game.sa.targeted || is_base(p)) { resume_bribe() - else + transfer_or_remove_shipments() + } else { game.sa.targeted |= target_faction(p) + } + + // TODO: Contraband + transfer_or_remove_shipments() }, flip() { //push_undo() @@ -3311,6 +3665,7 @@ states.bribe_space = { }, next() { resume_bribe() + transfer_or_remove_shipments() }, } @@ -3425,6 +3780,10 @@ function gen_action_resources(faction) { gen_action("resources", faction) } +function gen_action_shipment(sh) { + gen_action("shipment", sh) +} + function is_current_role(role) { switch (role) { case NAME_GOVT_AUC: @@ -3528,7 +3887,7 @@ exports.action = function (state, role, action, arg) { load_game(state) // XXX - don't allow adding properties - Object.seal(game) // XXX: don't allow adding properties + // Object.seal(game) // XXX: don't allow adding properties let S = states[game.state] if (S && action in S) { @@ -3555,7 +3914,7 @@ exports.is_checkpoint = function (a, b) { states.event = { prompt() { let c = this_card() - view.prompt = `${data.card_name[c]}: Choose effect.` + view.prompt = `${data.card_title[c]}: Choose effect.` view.actions.shaded = 1 view.actions.unshaded = 1 }, @@ -3870,4 +4229,3 @@ function map_delete(map, item) { } } } - diff --git a/tools/gendata.js b/tools/gendata.js index d11820b..0878d11 100644 --- a/tools/gendata.js +++ b/tools/gendata.js @@ -18,13 +18,13 @@ function to_ascii(s) { const IMAP = { G: GOVT, F: FARC, A: AUC, C: CARTELS } let order = null -let card_name = [ null ] +let card_title = [ null ] let card_order = [ null ] function def_order(s) { order = [ IMAP[s[0]], IMAP[s[1]], IMAP[s[2]], IMAP[s[3]] ] } function def_card(number, name) { - card_name[number] = name + card_title[number] = name card_order[number] = order } def_order("GFAC") @@ -480,7 +480,7 @@ for (let i = 0; i < spaces.length; ++i) { } data.card_order = card_order -data.card_name = card_name +data.card_title = card_title data.card_flavor = card_flavor data.card_flavor_shaded = card_flavor_shaded data.space_name = space_name -- cgit v1.2.3