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-rw-r--r--rules.js90
1 files changed, 43 insertions, 47 deletions
diff --git a/rules.js b/rules.js
index 8db6256..d0c4fb8 100644
--- a/rules.js
+++ b/rules.js
@@ -997,9 +997,9 @@ function is_with_or_adjacent_to_farc_guerrilla(s) {
return false
}
-function is_adjacent_to_support(s) {
+function is_adjacent_to_sabotage(s) {
for (let x of data.spaces[s].adjacent)
- if (is_support(x))
+ if (has_sabotage(x))
return true
return false
}
@@ -1284,33 +1284,31 @@ function auto_transfer_dropped_shipment_imp(sh) {
// === ITERATORS AND ACTION GENERATORS ===
-function can_stack_base(s) {
- // TODO: faction for ECUADOR check
- return count_bases(s) < 2
-}
-
-function can_stack_piece(s, faction, type) {
- if (faction === GOVT)
- if (is_farc_zone(s))
- return false
- if (type === BASE)
- if (!can_stack_base(s))
- return false
+function can_stack_any(s, faction) {
if (s === PANAMA)
return set_has(game.capabilities, EVT_DARIEN)
- if (s === ECUADOR) {
- if (set_has(game.capabilities, EVT_SUCUMBIOS))
- return count_faction_pieces(s, faction) < 2
- else
- return false
- }
+ if (s === ECUADOR)
+ return set_has(game.capabilities, EVT_SUCUMBIOS) && count_faction_pieces(s, faction) < 2
+ if (faction === GOVT)
+ return !is_farc_zone(s)
return true
}
-function can_place_any_available_piece(s, faction) {
- if (can_stack_base(s) && has_piece(AVAILABLE, faction, BASE))
+function can_stack_base(s, faction) {
+ return can_stack_any(s, faction) && count_bases(s) < 2
+}
+
+function can_stack_piece(s, faction, type) {
+ if (can_stack_any(s, faction)) {
+ if (type === BASE)
+ return count_bases(s) < 2
return true
- return can_stack_piece(s, faction, GUERRILLA) && has_piece(AVAILABLE, faction, GUERRILLA)
+ }
+ return false
+}
+
+function can_place_piece(s, faction, type) {
+ return can_stack_piece(s, faction, type) && has_piece(AVAILABLE, faction, type)
}
function did_maximum_damage(targeted) {
@@ -1336,10 +1334,10 @@ function gen_piece_in_space(space, faction, type) {
}
function gen_place_piece(space, faction, type) {
+ if (!can_stack_piece(space, faction, type))
+ return true
let p0 = first_piece[faction][type]
let p1 = last_piece[faction][type]
- if (type === BASE && !can_stack_base(space))
- return true
let can_place = false
for (let p = p0; p <= p1; ++p) {
if (piece_space(p) === AVAILABLE) {
@@ -2164,7 +2162,7 @@ function can_govt_train_place(s) {
}
function can_govt_train_base(s) {
- return can_stack_base(s) && count_cubes(s) >= 3
+ return can_stack_piece(s, GOVT, BASE) && count_cubes(s) >= 3
}
function can_govt_train_civic(s) {
@@ -4235,7 +4233,7 @@ states.kidnap_space = {
log("Rolled " + die + ".")
transfer_resources(faction, game.current, die)
- if (die === 6 && can_place_any_available_piece(game.sa.where, AUC)) {
+ if (die === 6 && (can_place_piece(game.sa.where, AUC, BASE) || can_place_piece(game.sa.where, AUC, GUERRILLA))) {
game.current = AUC
game.state = "kidnap_place"
} else {
@@ -4259,7 +4257,7 @@ states.kidnap_drug_ransom = {
states.kidnap_place = {
prompt() {
view.prompt = `Kidnap in ${space_name[game.sa.where]}: Place an AUC piece.`
- if (can_stack_base(game.sa.where))
+ if (can_stack_piece(game.sa.where, AUC, BASE))
gen_piece_in_space(AVAILABLE, AUC, BASE)
if (can_stack_piece(game.sa.where, AUC, GUERRILLA))
gen_piece_in_space(AVAILABLE, AUC, GUERRILLA)
@@ -4382,9 +4380,9 @@ function goto_cultivate() {
states.cultivate = {
prompt() {
- view.prompt = "Cultivate: Select Department or City."
+ view.prompt = "Cultivate: Select Department or City to place or relocate Base."
for (let s = first_pop; s <= last_pop; ++s)
- if (can_stack_base(s))
+ if (can_stack_piece(s, CARTELS, BASE))
if (count_pieces(s, CARTELS, GUERRILLA) > count_pieces(s, GOVT, POLICE))
gen_action_space(s)
},
@@ -4910,7 +4908,7 @@ states.drug_profits = {
states.drug_profits_space = {
prompt() {
- if (can_stack_base(game.transfer) && has_piece(AVAILABLE, game.current, BASE)) {
+ if (can_place_piece(game.transfer, game.current, BASE)) {
view.prompt = "Drug Profits: Place Base or +6 Resources."
gen_place_piece(game.transfer, game.current, BASE)
} else {
@@ -5948,7 +5946,7 @@ function vm_place() {
}
function can_vm_place_imp(s, faction, type) {
- if (type === BASE && !can_stack_base(s))
+ if (!can_stack_piece(s, faction, type))
return false
if (game.current === faction)
return true
@@ -6081,7 +6079,7 @@ states.vm_place_or_remove_shipment = {
function vm_place_or_remove_insurgent_base() {
let s = game.vm.s
- if (can_stack_base(s) && (has_piece(AVAILABLE, BASE) || has_piece(AVAILABLE, AUC, BASE) || has_piece(AVAILABLE, CARTELS, BASE)))
+ if (can_place_piece(s, FARC, BASE) || can_place_piece(s, AUC, BASE) || can_place_piece(s, CARTELS, BASE))
game.state = "vm_place_or_remove_insurgent_base"
else if (has_piece(s, FARC, BASE) || has_piece(s, AUC, BASE) || has_piece(s, CARTELS, BASE))
game.state = "vm_place_or_remove_insurgent_base"
@@ -6095,11 +6093,9 @@ states.vm_place_or_remove_insurgent_base = {
gen_piece_in_space(game.vm.s, FARC, BASE)
gen_piece_in_space(game.vm.s, AUC, BASE)
gen_piece_in_space(game.vm.s, CARTELS, BASE)
- if (can_stack_base(game.vm.s)) {
- gen_place_piece(game.vm.s, FARC, BASE)
- gen_place_piece(game.vm.s, AUC, BASE)
- gen_place_piece(game.vm.s, CARTELS, BASE)
- }
+ gen_place_piece(game.vm.s, FARC, BASE)
+ gen_place_piece(game.vm.s, AUC, BASE)
+ gen_place_piece(game.vm.s, CARTELS, BASE)
},
piece(p) {
if (piece_space(p) === AVAILABLE)
@@ -6862,13 +6858,13 @@ const CODE = [
[ vm_return ],
// EVENT 6
[ vm_prompt, "Select Opposition or Neutral Departments adjacent to Sabotage." ],
- [ vm_space, 1, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_support(s)) ],
+ [ vm_space, 1, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_sabotage(s)) ],
[ vm_set_passive_support ],
[ vm_endspace ],
[ vm_return ],
// SHADED 6
[ vm_prompt, "Sabotage a pipeline." ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ],
+ [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) && !has_sabotage(s) ],
[ vm_sabotage ],
[ vm_endspace ],
[ vm_prompt, "Shift an Adjacent Department." ],
@@ -7021,7 +7017,7 @@ const CODE = [
[ vm_return ],
// SHADED 21
[ vm_resources, FARC, 6 ],
- [ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s) ],
+ [ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s, FARC) ],
[ vm_auto_place, 0, 0, FARC, BASE ],
[ vm_endspace ],
[ vm_return ],
@@ -7112,7 +7108,7 @@ const CODE = [
[ vm_endspace ],
[ vm_return ],
// SHADED 28
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s) ],
+ [ vm_space, 1, 0, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s, FARC) ],
[ vm_auto_place, 0, 0, FARC, BASE ],
[ vm_endspace ],
[ vm_space, 1, 0, 0, (s)=>is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) ],
@@ -7464,7 +7460,7 @@ const CODE = [
[ vm_endspace ],
[ vm_return ],
// SHADED 52
- [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) && can_stack_base(s) ],
+ [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) && can_stack_base(s, AUC) ],
[ vm_auto_place, 0, 0, AUC, BASE ],
[ vm_endspace ],
[ vm_resources, AUC, ()=>(count_pieces_on_map(AUC,BASE)) ],
@@ -7524,7 +7520,7 @@ const CODE = [
[ vm_piece, 0, 0, 0, (p,s)=>is_cartels_piece(p) && is_city(s) ],
[ vm_auto_resources, CARTELS, 2 ],
[ vm_endpiece ],
- [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s) ],
+ [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ],
[ vm_auto_place, 0, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_return ],
@@ -7592,7 +7588,7 @@ const CODE = [
[ vm_return ],
// SHADED 60
[ vm_current, CARTELS ],
- [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s) ],
+ [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ],
[ vm_auto_place, 0, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_space, 1, 0, 1, (s)=>is_space(s) ],
@@ -7608,7 +7604,7 @@ const CODE = [
[ vm_resources, CARTELS, -6 ],
[ vm_return ],
// SHADED 61
- [ vm_space, 1, 0, 3, (s)=>!has_cartels_piece(s) && can_stack_base(s) ],
+ [ vm_space, 1, 0, 3, (s)=>!has_cartels_piece(s) && can_stack_base(s, CARTELS) ],
[ vm_auto_place, 0, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_return ],
@@ -7663,7 +7659,7 @@ const CODE = [
[ vm_endpiece ],
[ vm_return ],
// SHADED 66
- [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s) ],
+ [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS) ],
[ vm_auto_place, 0, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_return ],