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@@ -222,7 +222,7 @@ a.h{color:black}
<p style="top:289.3pt;left:393.8pt">ations are open. The rules do not bind players to agreements.</p>
<p style="top:316.1pt;left:393.8pt;font-size:15.0pt"><b><a class="h" id="1.6" href="#1.6">1.6</a> Support and Opposition </b></p>
<p style="top:333.1pt;left:393.8pt">Support and Opposition affect victory and some Operations. </p>
-<p style="top:357.1pt;left:393.8pt"><b>1.6.1</b> Cities and Departments with at least 1 Population (<a href="#1.3.2">1.3.2</a>-3) </p>
+<p style="top:357.1pt;left:393.8pt"><b><a class="h" id="1.6.1" href="#1.6.1">1.6.1</a></b> Cities and Departments with at least 1 Population (<a href="#1.3.2">1.3.2</a>-3) </p>
<p style="top:372.1pt;left:393.8pt">always show 1 of 5 levels of its populace&#x2019;s Support for or Oppo-</p>
<p style="top:387.1pt;left:393.8pt">sition to the Government that can shift during play: </p>
<p style="top:406.6pt;left:393.8pt">&#x2022; Active Support.</p>
@@ -230,13 +230,13 @@ a.h{color:black}
<p style="top:436.6pt;left:393.8pt">&#x2022; Neutral.</p>
<p style="top:451.6pt;left:393.8pt">&#x2022; Passive Opposition.</p>
<p style="top:466.6pt;left:393.8pt">&#x2022; Active Opposition.</p>
-<p style="top:490.6pt;left:393.8pt"><b>1.6.2</b> Show Active or Passive Support or Opposition with mark-</p>
+<p style="top:490.6pt;left:393.8pt"><b><a class="h" id="1.6.2" href="#1.6.2">1.6.2</a></b> Show Active or Passive Support or Opposition with mark-</p>
<p style="top:505.6pt;left:393.8pt">ers placed in each City or Department. Show Neutral spaces by </p>
<p style="top:520.6pt;left:393.8pt">the absence of such markers. Active Support/Opposition counts </p>
<p style="top:535.6pt;left:393.8pt">double for Total Support/Opposition (<a href="#1.6.3">1.6.3</a>). </p>
<p style="top:615.4pt;left:393.8pt"><i>NOTE: LoCs (<a href="#1.3.4">1.3.4</a>) and Population 0 Departments never hold </i></p>
<p style="top:630.4pt;left:393.8pt"><i>Support or Opposition markers (they are always Neutral). </i></p>
-<p style="top:654.5pt;left:504.0pt"><b>1.6.3</b> <b>Total Support and Total Opposi-</b></p>
+<p style="top:654.5pt;left:504.0pt"><b><a class="h" id="1.6.3" href="#1.6.3">1.6.3</a></b> <b>Total Support and Total Opposi-</b></p>
<p style="top:669.5pt;left:504.0pt"><b>tion. </b>Government or FARC victory de-</p>
<p style="top:684.5pt;left:504.0pt">pends on the total value of population </p>
<p style="top:699.5pt;left:504.0pt">Support or Opposition (plus FARC Bases, </p>
@@ -666,7 +666,7 @@ a.h{color:black}
<p style="top:120.9pt;left:393.8pt"><i>PLAY NOTE: If the 1st Eligible Faction uses a Special Activity, </i></p>
<p style="top:135.9pt;left:393.8pt"><i>the 2nd Eligible will have the option of executing the card&#x2019;s </i></p>
<p style="top:150.9pt;left:393.8pt"><i>Event (<a href="#2.3.4">2.3.4</a>). </i></p>
-<p style="top:174.9pt;left:393.8pt"><b>4.1.1. Accompanying Operations.</b> Some Special Activities </p>
+<p style="top:174.9pt;left:393.8pt"><b><a class="h" id="4.1.1" href="#4.1.1">4.1.1</a>. Accompanying Operations.</b> Some Special Activities </p>
<p style="top:189.9pt;left:393.8pt">specify that they may only accompany certain types of Opera-</p>
<p style="top:204.9pt;left:393.8pt">tions (<a href="#3.0">3.0</a>). Certain Special Activities may take place only in the </p>
<p style="top:219.9pt;left:393.8pt">locations of their Accompanying Operations. If not otherwise </p>
@@ -824,7 +824,7 @@ a.h{color:black}
<p style="top:537.0pt;left:56.2pt"><i>selections allowed within the Event&#x2019;s required Attack (per 3.1).</i> </p>
<p style="top:552.0pt;left:56.2pt">Some Events with lasting effects have markers as aids to play. </p>
<p style="top:567.0pt;left:56.2pt">(For Events that place FARC Zones, see 6.4.4.)</p>
-<p style="top:591.0pt;left:56.2pt"><b>5.1.1</b> Where Event text contradicts rules, the Event takes prece-</p>
+<p style="top:591.0pt;left:56.2pt"><b><a class="h" id="5.1.1" href="#5.1.1">5.1.1</a></b> Where Event text contradicts rules, the Event takes prece-</p>
<p style="top:606.0pt;left:56.2pt">dence. <i>EXAMPLE: If the Event says any Guerrilla in a partic-</i></p>
<p style="top:621.0pt;left:56.2pt"><i>ular space executes Terror or Ambush, even an already Active </i></p>
<p style="top:636.0pt;left:56.2pt"><i>Guerrilla there can do so.</i> However: </p>
@@ -836,11 +836,11 @@ a.h{color:black}
<p style="top:737.7pt;left:67.5pt">beyond 99 (<a href="#1.7">1.7</a>).</p>
<p style="top:756.3pt;left:56.2pt">&#x2022; Events never allow a Faction to execute a type of Operation </p>
<p style="top:771.3pt;left:67.5pt">or Special Activity available only to other Factions (<a href="#3.0">3.0</a>, <a href="#4.0">4.0</a>).</p>
-<p style="top:795.3pt;left:56.2pt"><b>5.1.2</b> If two Events contradict, the currently played Event takes </p>
+<p style="top:795.3pt;left:56.2pt"><b><a class="h" id="5.1.2" href="#5.1.2">5.1.2</a></b> If two Events contradict, the currently played Event takes </p>
<p style="top:810.3pt;left:56.2pt">precedence.</p>
<p style="top:830.9pt;left:56.2pt"><i>EXAMPLE: &#x201c;Former Military&#x201d; could result in Assault against </i></p>
<p style="top:845.9pt;left:56.2pt"><i>FARC even if FARC had just played &#x201c;Senado &amp; C&#xe1;mara&#x201d;.</i></p>
-<p style="top:869.9pt;left:56.2pt"><b>5.1.3</b> If not all of an executed Event&#x2019;s text can be carried out, </p>
+<p style="top:869.9pt;left:56.2pt"><b><a class="h" id="5.1.3" href="#5.1.3">5.1.3</a></b> If not all of an executed Event&#x2019;s text can be carried out, </p>
<p style="top:884.9pt;left:56.2pt">implement that which can.</p>
<p style="top:66.8pt;left:393.8pt;font-size:15.0pt"><b><a class="h" id="5.2" href="#5.2">5.2</a> Dual Use</b></p>
<p style="top:83.8pt;left:393.8pt">Many Events have both unshaded and shaded Event text. The </p>
@@ -976,15 +976,15 @@ a.h{color:black}
<p style="top:383.7pt;left:393.8pt;font-size:15.0pt"><b><a class="h" id="6.5" href="#6.5">6.5</a> Redeploy Phase</b></p>
<p style="top:400.7pt;left:393.8pt">The Government relocates its forces as described below. Control </p>
<p style="top:415.7pt;left:393.8pt">does not change until all Redeployment is complete.</p>
-<p style="top:439.7pt;left:393.8pt"><b>6.5.1</b> The Government <i>must</i> move any Troops on LoCs or in </p>
+<p style="top:439.7pt;left:393.8pt"><b><a class="h" id="6.5.1" href="#6.5.1">6.5.1</a></b> The Government <i>must</i> move any Troops on LoCs or in </p>
<p style="top:454.7pt;left:393.8pt">Departments without Government Bases to Govt-Controlled </p>
<p style="top:469.7pt;left:393.8pt">spaces (<a href="#1.8">1.8</a>) that either are Cities or have Government Bases (if </p>
<p style="top:484.7pt;left:393.8pt">no such spaces, then to Bogot&#xe1;).</p>
<p style="top:508.7pt;left:393.8pt"><b><a class="h" id="6.5.2" href="#6.5.2">6.5.2</a> </b>The Government <i>may</i> move any other Troops to such </p>
<p style="top:523.7pt;left:393.8pt">Govt-Controlled Cities or Bases. </p>
-<p style="top:547.7pt;left:393.8pt"><b>6.5.3</b> The Government <i>may</i> move any Police to any LoCs or </p>
+<p style="top:547.7pt;left:393.8pt"><b><a class="h" id="6.5.3" href="#6.5.3">6.5.3</a></b> The Government <i>may</i> move any Police to any LoCs or </p>
<p style="top:562.7pt;left:393.8pt">Govt-Controlled spaces. </p>
-<p style="top:586.7pt;left:393.8pt"><b>6.5.4</b> Once all Redeployment is finished, Control of all Cities </p>
+<p style="top:586.7pt;left:393.8pt"><b><a class="h" id="6.5.4" href="#6.5.4">6.5.4</a></b> Once all Redeployment is finished, Control of all Cities </p>
<p style="top:601.7pt;left:393.8pt">and Departments adjusts per 1.8.</p>
<p style="top:625.7pt;left:393.8pt"><i>DESIGN AND PLAY NOTE: While Troops are the Government&#x2019;s </i></p>
<p style="top:640.7pt;left:393.8pt"><i>main means of attacking Insurgents in the countryside, Police </i></p>