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-rw-r--r--play.html8
-rw-r--r--play.js10
-rw-r--r--rules.js63
3 files changed, 74 insertions, 7 deletions
diff --git a/play.html b/play.html
index 46a5f2d..7ed9757 100644
--- a/play.html
+++ b/play.html
@@ -40,10 +40,10 @@
<div id="trade_menu" class="menu">
<div class="menu_title"><img src="images/shaking-hands.svg"></div>
<div class="menu_popup">
- <div id="trade_govt" class="menu_item" onclick="send_action('trade',0)">Government</div>
- <div id="trade_farc" class="menu_item" onclick="send_action('trade',1)">FARC</div>
- <div id="trade_auc" class="menu_item" onclick="send_action('trade',2)">AUC</div>
- <div id="trade_cartels" class="menu_item" onclick="send_action('trade',3)">Cartels</div>
+ <div id="g_button" class="menu_item" onclick="send_action('g')">Government</div>
+ <div id="f_button" class="menu_item" onclick="send_action('f')">FARC</div>
+ <div id="a_button" class="menu_item" onclick="send_action('a')">AUC</div>
+ <div id="c_button" class="menu_item" onclick="send_action('c')">Cartels</div>
</div>
</div>
<div id="remove_button" class="icon_button" onclick="send_action('remove')"><img src="images/back-forth.svg"></div>
diff --git a/play.js b/play.js
index 459e759..082023c 100644
--- a/play.js
+++ b/play.js
@@ -758,6 +758,13 @@ function on_update() {
for (let i = 0; i < ui.pieces.length; ++i)
ui.pieces[i].classList.remove("action")
+ action_button("remove", "Remove")
+ // menu trade
+ // action_button("trade", "Trade with Govt")
+ // action_button("trade", "Trade with FARC")
+ // action_button("trade", "Trade with AUC")
+ // action_button("trade", "Trade with Cartels")
+
action_button("train", "Train")
action_button("patrol", "Patrol")
action_button("sweep", "Sweep")
@@ -796,8 +803,7 @@ function on_update() {
action_button("limop", "LimOp")
action_button("next", "Next")
- action_button("done", "Done")
- action_button("remove", "Remove")
+ action_button("done", "Done!")
action_button("undo", "Undo")
}
diff --git a/rules.js b/rules.js
index f454330..5e3e4f1 100644
--- a/rules.js
+++ b/rules.js
@@ -420,6 +420,15 @@ function has_active_guerrilla(s, faction) {
return false
}
+function has_underground_guerrilla(s, faction) {
+ let first = first_piece[faction][GUERRILLA]
+ let last = last_piece[faction][GUERRILLA]
+ for (let p = first; p <= last; ++p)
+ if (game.pieces[p] === s && is_underground(p))
+ return true
+ return false
+}
+
function count_bases(s) {
return (
count_pieces(s, GOVT, BASE) +
@@ -571,6 +580,14 @@ function gen_place_piece(space, faction, type) {
gen_action_piece(p)
}
+function gen_activate_guerrilla(s, faction) {
+ for_each_piece(faction, GUERRILLA, p => {
+ if (game.pieces[p] === s)
+ if (is_underground(p))
+ gen_action_piece(p)
+ })
+}
+
// === SEQUENCE OF PLAY ===
function this_card() {
@@ -1452,8 +1469,20 @@ states.attack_space = {
view.prompt = `Attack in ${space_name[game.op.where]}.`
view.where = game.op.where
view.actions.resolve = 1
+
+ // Ambush activity modifies Attack action intead of being a stand-alone activity.
+ if (game.sa) {
+ if (game.current === FARC || game.current === AUC)
+ if (has_underground_guerrilla(game.op.where, game.current))
+ view.actions.ambush = 1
+ else
+ view.actions.ambush = 0
+ }
},
ambush() {
+ push_undo()
+ game.state = "ambush"
+ game.sa = 0
},
resolve() {
clear_undo()
@@ -1478,6 +1507,18 @@ states.attack_space = {
},
}
+states.ambush = {
+ prompt() {
+ view.prompt = `Ambush in ${space_name[game.op.where]}: Activate an Underground Guerrilla.`
+ gen_activate_guerrilla(game.op.where, game.current)
+ },
+ piece(p) {
+ set_active(p)
+ game.state = "attack_remove"
+ game.op.count = 2
+ }
+}
+
states.attack_place = {
prompt() {
view.prompt = `Attack in ${space_name[game.op.where]}: Place a Guerrilla.`
@@ -1734,12 +1775,32 @@ exports.view = function (state, role) {
} else {
view.actions = {}
view.who = game.who
- if (game.op)
+
+ if (game.op) {
view.actions.remove = 1
+ /*
+ if (game.active === "Government + AUC")
+ view.actions.trade = [ FARC, CARTELS ]
+ if (game.active === "FARC + Cartels")
+ view.actions.trade = [ GOVT, AUC ]
+ if (game.active === "AUC + Cartels")
+ view.actions.trade = [ GOVT, FARC ]
+ if (game.active === "Government")
+ view.actions.trade = [ FARC, AUC, CARTELS ]
+ if (game.active === "FARC")
+ view.actions.trade = [ GOVT, AUC, CARTELS ]
+ if (game.active === "AUC")
+ view.actions.trade = [ GOVT, FARC, CARTELS ]
+ if (game.active === "Cartels")
+ view.actions.trade = [ GOVT, FARC, AUC ]
+ */
+ }
+
if (states[game.state])
states[game.state].prompt()
else
view.prompt = "Unknown state: " + game.state
+
if (view.actions.undo === undefined) {
if (game.undo && game.undo.length > 0)
view.actions.undo = 1