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-rw-r--r--play.js1
-rw-r--r--rules.js765
-rw-r--r--tools/events.txt644
-rw-r--r--tools/gencode.py72
4 files changed, 1474 insertions, 8 deletions
diff --git a/play.js b/play.js
index 90c6b6c..19b4169 100644
--- a/play.js
+++ b/play.js
@@ -1056,6 +1056,7 @@ function on_update() {
action_button("end_activity", "End Activity")
action_button("end_operation", "End Op")
+ action_button("end_event", "End Event")
action_button("next", "Next")
action_button("deny", "Deny")
diff --git a/rules.js b/rules.js
index 243d94c..a61621f 100644
--- a/rules.js
+++ b/rules.js
@@ -71,6 +71,8 @@ const space_name = data.space_name
const first_piece = data.first_piece
const last_piece = data.last_piece
+const all_first_piece = 0
+const all_last_piece = 152
const first_space = data.first_space
const last_space = data.last_space
@@ -658,6 +660,10 @@ function count_bases(s) {
)
}
+function can_place_base(s) {
+ return count_bases(s) < 2
+}
+
function count_cubes(s) {
return (
count_pieces(s, GOVT, TROOPS) +
@@ -1028,27 +1034,27 @@ function is_neutral(s) {
return is_pop(s) && game.support[s] === NEUTRAL
}
-function has_passive_support(s) {
+function is_passive_support(s) {
return is_pop(s) && game.support[s] === PASSIVE_SUPPORT
}
-function has_passive_opposition(s) {
+function is_passive_opposition(s) {
return is_pop(s) && game.support[s] === PASSIVE_OPPOSITION
}
-function has_active_support(s) {
+function is_active_support(s) {
return is_pop(s) && game.support[s] === ACTIVE_SUPPORT
}
-function has_active_opposition(s) {
+function is_active_opposition(s) {
return is_pop(s) && game.support[s] === ACTIVE_OPPOSITION
}
-function has_support(s) {
+function is_support(s) {
return is_pop(s) && game.support[s] > 0
}
-function has_opposition(s) {
+function is_opposition(s) {
return is_pop(s) && game.support[s] < 0
}
@@ -1152,6 +1158,7 @@ function gen_place_piece(space, faction, type) {
break
}
}
+ // TODO if (!done && faction === game.current)
if (!done)
for (let p = p0; p <= p1; ++p)
if (game.pieces[p] !== space || (type === GUERRILLA && !is_underground(p)))
@@ -3613,9 +3620,9 @@ function goto_extort() {
game.sa = {
save: game.state,
spaces: [],
- // where: -1, // for extort2
+ where: -1, // for extort2
}
- game.state = "extort1"
+ game.state = "extort2"
}
states.extort1 = {
@@ -4213,6 +4220,11 @@ function execute_event() {
let c = this_card()
log(`C${c} - Event`)
+ if (UNSHADED_START[c] >= 0) {
+ goto_vm(UNSHADED_START[c])
+ return
+ }
+
log("TODO")
resume_event_card()
}
@@ -4228,6 +4240,13 @@ function execute_unshaded_event() {
return
}
+ console.log("UNSHADED", c, UNSHADED_START[c])
+
+ if (UNSHADED_START[c] >= 0) {
+ goto_vm(UNSHADED_START[c])
+ return
+ }
+
log("TODO")
resume_event_card()
}
@@ -4259,10 +4278,320 @@ function execute_shaded_event() {
return
}
+ console.log("SHADED", c, SHADED_START[c])
+
+ if (SHADED_START[c] >= 0) {
+ goto_vm(SHADED_START[c])
+ return
+ }
+
log("TODO")
resume_event_card()
}
+// === EVENT VM ===
+
+function goto_vm(start) {
+ game.state = "vm"
+ game.vm = {
+ pc: start,
+ ss: [],
+ s: 0,
+ pp: [],
+ p: 0,
+ die: 0,
+ }
+ vm_exec()
+}
+
+function vm_exec() {
+ CODE[game.vm.pc][0]()
+}
+
+function vm_operand(a) {
+ a = CODE[game.vm.pc][a]
+ if (typeof a === "function")
+ return a()
+ return a
+}
+
+function vm_next() {
+ game.vm.pc ++
+ vm_exec()
+}
+
+function vm_goto(op, dir, step) {
+ while (CODE[game.vm.pc][0] !== op)
+ game.vm.pc += dir
+ game.vm.pc += step
+ vm_exec()
+}
+
+function vm_endevent() {
+ game.state = "vm_endevent"
+}
+
+function vm_space() {
+ if (can_vm_space()) {
+ game.state = "vm_space"
+ } else {
+ game.vm.ss = []
+ vm_goto(vm_endspace, 1, 1)
+ }
+}
+
+function vm_endspace() {
+ vm_goto(vm_space, -1, 0)
+}
+
+function can_vm_space() {
+ let n = CODE[game.vm.pc][1]
+ let f = CODE[game.vm.pc][2]
+ if (n > 0 && game.vm.ss.length >= n)
+ return false
+ for (let s = first_space; s <= last_space; ++s)
+ if (!set_has(game.vm.ss, s) && f(s))
+ return true
+ return false
+}
+
+states.vm_space = {
+ prompt() {
+ let n = CODE[game.vm.pc][1]
+ let f = CODE[game.vm.pc][2]
+ for (let s = first_space; s <= last_space; ++s)
+ if (!set_has(game.vm.ss, s) && f(s))
+ gen_action_space(s)
+ },
+ space(s) {
+ push_undo()
+ set_add(game.vm.ss, s)
+ game.vm.s = s
+ vm_next()
+ },
+}
+
+function vm_piece() {
+ if (can_vm_piece()) {
+ game.state = "vm_piece"
+ } else {
+ game.vm.pp = []
+ vm_goto(vm_endpiece, 1, 1)
+ }
+}
+
+function can_vm_piece() {
+ let n = CODE[game.vm.pc][1]
+ let f = CODE[game.vm.pc][2]
+ if (n > 0 && game.vm.pp.length >= n)
+ return false
+ for (let p = all_first_piece; p <= all_last_piece; ++p)
+ if (game.pieces[p] >= 0 && !set_has(game.vm.pp, p) && f(p, game.pieces[p]))
+ return true
+ return false
+}
+
+states.vm_piece = {
+ prompt() {
+ let n = CODE[game.vm.pc][1]
+ let f = CODE[game.vm.pc][2]
+ view.prompt = "Select piece."
+ for (let p = all_first_piece; p <= all_last_piece; ++p)
+ if (game.pieces[p] >= 0 && !set_has(game.vm.pp, p) && f(p, game.pieces[p]))
+ gen_action_piece(p)
+ },
+ piece(p) {
+ push_undo()
+ set_add(game.vm.pp, p)
+ game.vm.p = p
+ vm_next()
+ },
+}
+
+function vm_endpiece() {
+ vm_goto(vm_piece, -1, 0)
+}
+
+function vm_transfer() {
+ game.state = "vm_transfer"
+}
+
+function vm_resources() {
+ game.state = "vm_resources"
+}
+
+function vm_aid() {
+ game.state = "vm_aid"
+}
+
+function vm_select_insurgent() {
+ game.state = "vm_select_insurgent"
+}
+
+function vm_place() {
+ if (can_vm_place())
+ game.state = "vm_place"
+ else
+ vm_next()
+}
+
+function can_vm_place() {
+ let faction = vm_operand(1)
+ let type = vm_operand(2)
+ if (type === BASE && !can_place_base(game.vm.s))
+ return false
+ if (game.current === faction)
+ return true
+ return has_piece(AVAILABLE, faction, type)
+}
+
+states.vm_place = {
+ prompt() {
+ let faction = vm_operand(1)
+ let type = vm_operand(2)
+ view.prompt = `Place piece in ${space_name[game.vm.s]}.`
+ gen_place_piece(game.vm.s, faction, type)
+ },
+ piece(p) {
+ place_piece(p, game.vm.s)
+ update_control()
+ vm_next()
+ },
+}
+
+function vm_place_any() {
+ if (can_vm_place_any())
+ game.state = "vm_place_any"
+ else
+ vm_next()
+}
+
+function vm_remove_shipment() {
+ game.state = "vm_remove_shipment"
+}
+
+function vm_remove() {
+ remove_piece(game.vm.p)
+ update_control()
+ vm_next()
+}
+
+function vm_remove_or_end() {
+ game.state = "vm_remove_or_end"
+}
+
+function vm_activate() {
+ game.state = "vm_activate"
+}
+
+function vm_underground() {
+ game.state = "vm_underground"
+}
+
+function vm_set_active_support() {
+ game.support[game.vm.s] = ACTIVE_SUPPORT
+ vm_next()
+}
+
+function vm_set_passive_support() {
+ game.support[game.vm.s] = PASSIVE_SUPPORT
+ vm_next()
+}
+
+function vm_set_active_opposition() {
+ game.support[game.vm.s] = ACTIVE_OPPOSITION
+ vm_next()
+}
+
+function vm_set_passive_opposition() {
+ game.support[game.vm.s] = PASSIVE_OPPOSITION
+ vm_next()
+}
+
+function vm_set_neutral() {
+ game.support[game.vm.s] = NEUTRAL
+ vm_next()
+}
+
+function vm_shift_support() {
+ if (game.support[game.vm.s] < 2)
+ game.support[game.vm.s] ++
+ vm_next()
+}
+
+function vm_shift_opposition() {
+ if (game.support[game.vm.s] > -2)
+ game.support[game.vm.s] --
+ vm_next()
+}
+
+function vm_current() {
+ game.current = vm_operand(1)
+ vm_next()
+}
+
+function vm_terror() {
+ place_terror(game.vm.s)
+ vm_next()
+}
+
+function vm_sabotage() {
+ place_sabotage(game.vm.s)
+ vm_next()
+}
+
+function vm_ineligible() {
+ let faction = vm_operand(1)
+ log("TODO: ineligible " + faction_name[faction])
+ vm_next()
+}
+
+function vm_roll() {
+ // TODO: pause for button "Roll" ?
+ game.vm.die = random() + 1
+ log("Rolled " + game.vm.die)
+ vm_next()
+}
+
+states.vm_resources = {
+ prompt() {
+ let f = vm_operand(1)
+ let n = vm_operand(2)
+ view.prompt = `Add ${n} resources to ${faction_name[f]}.`
+ gen_action_resources(f)
+ },
+ resources(f) {
+ push_undo()
+ let n = vm_operand(2)
+ add_resources(f, n)
+ vm_next()
+ },
+}
+
+states.vm_aid = {
+ prompt() {
+ let n = vm_operand(1)
+ view.prompt = `Add ${n} aid.`
+ view.actions.aid = 1
+ },
+ aid() {
+ push_undo()
+ let n = vm_operand(1)
+ add_aid(n)
+ vm_next()
+ },
+}
+
+states.vm_endevent = {
+ prompt() {
+ view.prompt = "Event: All done."
+ view.actions.end_event = 1
+ },
+ end_event() {
+ resume_event_card()
+ },
+}
+
// === GAME OVER ===
function goto_game_over(result, victory) {
@@ -4412,6 +4741,7 @@ exports.view = function (state, role) {
else
view.prompt = "Unknown state: " + game.state
+ if (states[game.state])
if (!states[game.state].disable_negotiation) {
view.actions.remove_pieces = 1
view.actions.ask_resources = 1
@@ -4724,3 +5054,422 @@ function map_delete(map, item) {
}
}
}
+
+// === GENERATED EVENT CODE ===
+// :r !python3 tools/gencode.py
+const CODE = [
+ // EVENT 4
+ [ vm_space, 3, (s)=>is_unsabotaged_pipeline(s) ],
+ [ vm_resources, GOVT, ()=>(2*data.spaces[game.vm.s].econ) ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 6
+ [ vm_space, 2, (s)=>(!is_support(s) && is_adjacent_to_support(s)) ],
+ [ vm_set_passive_support ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 12
+ [ vm_resources, GOVT, ()=>(Math.min(game.aid,20)) ],
+ [ vm_aid, 10 ],
+ [ vm_endevent ],
+ // EVENT 14
+ [ vm_current, GOVT ],
+ [ vm_space, 1, (s)=>is_dept(s) && !is_farc_zone(s) ],
+ [ vm_place, GOVT, BASE ],
+ [ vm_place, GOVT, TROOPS ],
+ [ vm_place, GOVT, TROOPS ],
+ [ vm_place, GOVT, TROOPS ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 15
+ [ vm_roll ],
+ [ vm_resources, GOVT, ()=>(game.vm.die*4) ],
+ [ vm_endevent ],
+ // EVENT 17
+ [ vm_resources, GOVT, ()=>(Math.min(game.aid,20)) ],
+ [ vm_aid, 6 ],
+ [ vm_endevent ],
+ // EVENT 18
+ [ vm_resources, GOVT, ()=>(Math.min(game.aid,20)) ],
+ [ vm_aid, 20 ],
+ [ vm_endevent ],
+ // EVENT 21
+ [ vm_resources, FARC, -6 ],
+ [ vm_piece, 1, (p,s)=>is_farc_base(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endevent ],
+ // EVENT 22
+ [ vm_space, 1, (s)=>is_opposition(s) ],
+ [ vm_set_neutral ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 23
+ [ vm_space, 1, (s)=>is_dept(s) ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_underground_guerrilla(p) ],
+ [ vm_activate ],
+ [ vm_endpiece ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 24
+ [ vm_space, 1, (s)=>is_city(s) ],
+ [ vm_set_active_support ],
+ [ vm_endspace ],
+ [ vm_ineligible, FARC ],
+ [ vm_endevent ],
+ // EVENT 25
+ [ vm_space, 1, (s)=>is_mountain(s) ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_piece(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 28
+ [ vm_space, 1, (s)=>is_next_to_venezuela(s) ],
+ [ vm_piece, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ],
+ [ vm_remove_or_end ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 31
+ [ vm_space, 2, (s)=>is_city(s) ],
+ [ vm_shift_support ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_dept(s) ],
+ [ vm_shift_support ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 32
+ [ vm_space, 2, (s)=>is_neutral(s) || is_passive_opposition(s) ],
+ [ vm_set_passive_support ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 33
+ [ vm_space, 1, (s)=>is_next_to_ecuador(s) ],
+ [ vm_piece, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ],
+ [ vm_remove_or_end ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 38
+ [ vm_space, 3, (s)=>has_cubes(s) || is_support(s) ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 39
+ [ vm_space, 6, (s)=>is_dept(s) && !is_farc_zone(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 41
+ [ vm_resources, AUC, -6 ],
+ [ vm_space, 1, (s)=>true ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_auc_piece(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 42
+ [ vm_space, 2, (s)=>is_neutral(s) ],
+ [ vm_set_passive_support ],
+ [ vm_endspace ],
+ [ vm_resources, GOVT, 3 ],
+ [ vm_endevent ],
+ // EVENT 43
+ [ vm_space, 1, (s)=>is_dept(s) && has_troops(s) ],
+ [ vm_terror, 2 ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 44
+ [ vm_space, 1, (s)=>is_city(s) && !is_opposition(s) ],
+ [ vm_set_active_support ],
+ [ vm_endspace ],
+ [ vm_resources, GOVT, 3 ],
+ [ vm_endevent ],
+ // EVENT 45
+ [ vm_space, 0, (s)=>has_cubes(s) && has_terror(s) ],
+ [ vm_shift_support ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 50
+ [ vm_current, GOVT ],
+ [ vm_space, 1, (s)=>is_dept(s) && !is_farc_zone(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_dept(s) && !is_farc_zone(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_dept(s) && !is_farc_zone(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 52
+ [ vm_space, 2, (s)=>is_city(s) || is_mountain(s) ],
+ [ vm_shift_support ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // EVENT 55
+ [ vm_remove_shipment ],
+ [ vm_remove_shipment ],
+ [ vm_piece, 5, (p,s)=>is_cartels_guerrilla(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_aid, 3 ],
+ [ vm_endevent ],
+ // EVENT 56
+ [ vm_transfer, CARTELS, GOVT, 15 ],
+ [ vm_endevent ],
+ // EVENT 58
+ [ vm_resources, CARTELS, -6 ],
+ [ vm_piece, 0, (p,s)=>is_cartels_guerrilla(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endevent ],
+ // EVENT 61
+ [ vm_space, 1, (s)=>is_city(s) ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_piece(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_resources, CARTELS, -6 ],
+ [ vm_endevent ],
+ // EVENT 62
+ [ vm_piece, 3, (p,s)=>is_insurgent_piece(p) && is_zero_pop_forest(s) ],
+ [ vm_remove_or_end ],
+ [ vm_endpiece ],
+ [ vm_endevent ],
+ // EVENT 66
+ [ vm_piece, 3, (p,s)=>is_cartels_base(p) && is_forest(s) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endevent ],
+ // EVENT 67
+ [ vm_resources, CARTELS, -20 ],
+ [ vm_endevent ],
+ // EVENT 70
+ [ vm_space, 0, (s)=>is_forest(s) && !has_any_guerrilla(s) ],
+ [ vm_resources, GOVT, 6 ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 4
+ [ vm_space, 3, (s)=>is_highest_value_pipeline_without_cubes(s) ],
+ [ vm_sabotage ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 5
+ [ vm_space, 1, (s)=>is_adjacent_to_loc3(s) ],
+ [ vm_shift_opposition ],
+ [ vm_shift_opposition ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 8
+ [ vm_resources, GOVT, -9 ],
+ [ vm_endevent ],
+ // SHADED 14
+ [ vm_space, 1, (s)=>is_dept(s) ],
+ [ vm_piece, 1, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_piece, 1, (p,s)=>is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 15
+ [ vm_space, 1, (s)=>is_city() && (is_neutral(s) || is_passive_support(s)) ],
+ [ vm_set_passive_opposition ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 16
+ [ vm_resources, GOVT, -10 ],
+ [ vm_endevent ],
+ // SHADED 18
+ [ vm_resources, GOVT, -6 ],
+ [ vm_roll ],
+ [ vm_aid, ()=>(-game.vm.die) ],
+ [ vm_endevent ],
+ // SHADED 21
+ [ vm_resources, FARC, 6 ],
+ [ vm_space, 1, (s)=>(is_city(s) || is_dept(s)) && can_place_base(s) ],
+ [ vm_place, FARC, BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 23
+ [ vm_current, GOVT ],
+ [ vm_piece, 3, (p,s)=>is_troops(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_ineligible, GOVT ],
+ [ vm_ineligible, FARC ],
+ [ vm_endevent ],
+ // SHADED 24
+ [ vm_space, 1, (s)=>has_farc_piece(s) ],
+ [ vm_piece, 2, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_support(s) ],
+ [ vm_set_neutral ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 25
+ [ vm_space, 1, (s)=>s === ANTIOQUIA || set_has(data.spaces[ANTIOQUIA].adjacent, s) ],
+ [ vm_place_any, FARC ],
+ [ vm_place_any, FARC ],
+ [ vm_place_any, FARC ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 26
+ [ vm_space, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) ],
+ [ vm_transfer, CARTELS, FARC, 6 ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 28
+ [ vm_space, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_place_base(s) ],
+ [ vm_place, FARC, BASE ],
+ [ vm_endspace ],
+ [ vm_space, 0, (s)=>is_loc(s) && set_has(data.spaces[CUCUTA].adjacent, s) && is_empty(s) ],
+ [ vm_sabotage ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 31
+ [ vm_space, 3, (s)=>is_passive_opposition(s) ],
+ [ vm_set_active_opposition ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 32
+ [ vm_resources, FARC, 12 ],
+ [ vm_endevent ],
+ // SHADED 33
+ [ vm_space, 1, (s)=>s === ECUADOR ],
+ [ vm_place_any, ()=>(game.current) ],
+ [ vm_place_any, ()=>(game.current) ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 34
+ [ vm_select_insurgent ],
+ [ vm_space, 1, (s)=>is_zero_pop_dept(s) ],
+ [ vm_place, ()=>(game.current), GUERRILLA ],
+ [ vm_place, ()=>(game.current), GUERRILLA ],
+ [ vm_place, ()=>(game.current), BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 35
+ [ vm_space, 1, (s)=>is_dept(s) && has_cartels_base(s) ],
+ [ vm_shift_opposition ],
+ [ vm_shift_opposition ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 38
+ [ vm_space, 0, (s)=>has_cubes(s) || is_support(s) ],
+ [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) ],
+ [ vm_underground ],
+ [ vm_endpiece ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 41
+ [ vm_space, 0, (s)=>has_auc_piece(s) && has_cartels_piece(s) ],
+ [ vm_resources, AUC, 3 ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 43
+ [ vm_space, 1, (s)=>is_dept(s) && has_troosps(s) ],
+ [ vm_terror, 2 ],
+ [ vm_endspace ],
+ [ vm_aid, -9 ],
+ [ vm_endevent ],
+ // SHADED 44
+ [ vm_space, 1, (s)=>is_city(s) && is_support(s) ],
+ [ vm_set_neutral ],
+ [ vm_endspace ],
+ [ vm_resources, GOVT, -3 ],
+ [ vm_endevent ],
+ // SHADED 45
+ [ vm_space, 0, (s)=>has_auc_piece(s) ],
+ [ vm_aid, -1 ],
+ [ vm_endspace ],
+ [ vm_roll ],
+ [ vm_resources, GOVT, ()=>(-game.vm.die) ],
+ [ vm_endevent ],
+ // SHADED 48
+ [ vm_space, 2, (s)=>s !== BOGOTA && is_city(s) ],
+ [ vm_shift_opposition ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 49
+ [ vm_space, 1, (s)=>is_dept(s) ],
+ [ vm_place, AUC, GUERRILLA ],
+ [ vm_place, AUC, BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 51
+ [ vm_space, 3, (s)=>is_pipeline(s) && (has_farc_guerrilla(s) || adjacent_has_farc_guerrilla(s)) ],
+ [ vm_sabotage ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 52
+ [ vm_space, 1, (s)=>has_auc_piece(s) && can_place_base(s) ],
+ [ vm_place, AUC, BASE ],
+ [ vm_endspace ],
+ [ vm_piece, 0, (p,s)=>is_auc_base(p) ],
+ [ vm_resources, AUC, 1 ],
+ [ vm_endpiece ],
+ [ vm_endevent ],
+ // SHADED 55
+ [ vm_space, 3, (s)=>has_cartel_piece(s) ],
+ [ vm_shift_opposition ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 56
+ [ vm_piece, 0, (p,s)=>is_cartels_piece(p) && is_city(s) ],
+ [ vm_resources, CARTELS, 2 ],
+ [ vm_endpiece ],
+ [ vm_space, 2, (s)=>is_city(s) && can_place_base(s) ],
+ [ vm_place, CARTELS, BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 61
+ [ vm_space, 3, (s)=>!has_cartels_piece(s) && can_place_base(s) ],
+ [ vm_place, CARTELS, BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 62
+ [ vm_space, 3, (s)=>s === GUAINIA || s === VAUPES || s === AMAZONAS ],
+ [ vm_place, CARTELS, BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 64
+ [ vm_piece, 0, (p,s)=>is_cartels_base(p) && is_city(s) ],
+ [ vm_resources, CARTELS, 2 ],
+ [ vm_endpiece ],
+ [ vm_piece, 0, (p,s)=>is_cartels_base(p) && is_dept(s) ],
+ [ vm_resources, CARTELS, 1 ],
+ [ vm_endpiece ],
+ [ vm_endevent ],
+ // SHADED 66
+ [ vm_space, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_place_base(s) ],
+ [ vm_place, CARTELS, BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+ // SHADED 68
+ [ vm_piece, 0, (p,s)=>is_cartels_piece(p) && is_coastal_space(s) ],
+ [ vm_resources, CARTELS, 2 ],
+ [ vm_endpiece ],
+ [ vm_endevent ],
+ // SHADED 71
+ [ vm_space, 1, (s)=>s === PANAMA ],
+ [ vm_place, ()=>(game.current), BASE ],
+ [ vm_place, ()=>(game.current), BASE ],
+ [ vm_endspace ],
+ [ vm_endevent ],
+]
+const UNSHADED_START = [-1,-1,-1,-1,0,-1,4,-1,-1,-1,-1,-1,8,-1,11,19,-1,22,25,-1,-1,28,33,37,46,51,-1,-1,57,-1,-1,63,70,74,-1,-1,-1,-1,80,86,-1,90,97,102,109,114,-1,-1,-1,-1,118,-1,129,-1,-1,133,140,-1,142,-1,-1,147,154,-1,-1,-1,158,162,-1,-1,164,-1]
+const SHADED_START = [-1,-1,-1,-1,168,172,-1,-1,177,-1,-1,-1,-1,-1,179,188,192,-1,194,-1,-1,198,-1,203,210,219,225,-1,229,-1,-1,236,240,242,247,254,-1,-1,259,-1,-1,265,-1,269,274,279,-1,-1,285,289,-1,294,298,-1,-1,305,309,-1,-1,-1,-1,316,320,-1,324,-1,331,-1,335,-1,-1,339]
diff --git a/tools/events.txt b/tools/events.txt
new file mode 100644
index 0000000..2746b21
--- /dev/null
+++ b/tools/events.txt
@@ -0,0 +1,644 @@
+SHADED 26
+ space 0 has_cartels_base(s) && has_farc_guerrilla(s)
+ transfer CARTELS FARC 6
+ endspace
+
+EVENT 56
+ transfer CARTELS GOVT 15
+
+EVENT 4
+ space 3 is_unsabotaged_pipeline(s)
+ resources GOVT (2*data.spaces[game.vm.s].econ)
+ endspace
+
+EVENT 12
+ resources GOVT (Math.min(game.aid,20))
+ aid 10
+
+EVENT 15
+ roll
+ resources GOVT (game.vm.die*4)
+
+EVENT 17
+ resources GOVT (Math.min(game.aid,20))
+ aid 6
+
+EVENT 18
+ resources GOVT (Math.min(game.aid,20))
+ aid 20
+
+EVENT 67
+ resources CARTELS -20
+
+EVENT 70
+ space 0 is_forest(s) && !has_any_guerrilla(s)
+ resources GOVT 6
+ endspace
+
+SHADED 8
+ resources GOVT -9
+
+SHADED 16
+ resources GOVT -10
+
+SHADED 18
+ resources GOVT -6
+ roll
+ aid (-game.vm.die)
+
+SHADED 32
+ resources FARC 12
+
+SHADED 41
+ space 0 has_auc_piece(s) && has_cartels_piece(s)
+ resources AUC 3
+ endspace
+
+SHADED 45
+ space 0 has_auc_piece(s)
+ aid -1
+ endspace
+ roll
+ resources GOVT (-game.vm.die)
+
+SHADED 64
+ piece 0 is_cartels_base(p) && is_city(s)
+ resources CARTELS 2
+ endpiece
+ piece 0 is_cartels_base(p) && is_dept(s)
+ resources CARTELS 1
+ endpiece
+
+SHADED 68
+ piece 0 is_cartels_piece(p) && is_coastal_space(s)
+ resources CARTELS 2
+ endpiece
+
+SHADED 5
+ space 1 is_adjacent_to_loc3(s)
+ shift_opposition
+ shift_opposition
+ endspace
+
+SHADED 15
+ space 1 is_city() && (is_neutral(s) || is_passive_support(s))
+ set_passive_opposition
+ endspace
+
+SHADED 31
+ space 3 is_passive_opposition(s)
+ set_active_opposition
+ endspace
+
+SHADED 35
+ space 1 is_dept(s) && has_cartels_base(s)
+ shift_opposition
+ shift_opposition
+ endspace
+
+SHADED 48
+ space 2 s !== BOGOTA && is_city(s)
+ shift_opposition
+ endspace
+
+SHADED 55
+ space 3 has_cartel_piece(s)
+ shift_opposition
+ endspace
+
+EVENT 6
+ space 2 (!is_support(s) && is_adjacent_to_support(s))
+ set_passive_support
+ endspace
+
+EVENT 22
+ space 1 is_opposition(s)
+ set_neutral
+ endspace
+
+EVENT 31
+ space 2 is_city(s)
+ shift_support
+ endspace
+ space 1 is_dept(s)
+ shift_support
+ endspace
+
+EVENT 32
+ space 2 is_neutral(s) || is_passive_opposition(s)
+ set_passive_support
+ endspace
+
+EVENT 45
+ space 0 has_cubes(s) && has_terror(s)
+ shift_support
+ endspace
+
+EVENT 52
+ space 2 is_city(s) || is_mountain(s)
+ shift_support
+ endspace
+
+EVENT 42
+ space 2 is_neutral(s)
+ set_passive_support
+ endspace
+ resources GOVT 3
+
+EVENT 44
+ space 1 is_city(s) && !is_opposition(s)
+ set_active_support
+ endspace
+ resources GOVT 3
+
+SHADED 44
+ space 1 is_city(s) && is_support(s)
+ set_neutral
+ endspace
+ resources GOVT -3
+
+EVENT 24
+ space 1 is_city(s)
+ set_active_support
+ endspace
+ ineligible FARC
+
+SHADED 4
+ space 3 is_highest_value_pipeline_without_cubes(s)
+ sabotage
+ endspace
+
+SHADED 51
+ space 3 is_pipeline(s) && (has_farc_guerrilla(s) || adjacent_has_farc_guerrilla(s))
+ sabotage
+ endspace
+
+EVENT 21
+ resources FARC -6
+ piece 1 is_farc_base(p)
+ remove
+ endpiece
+EVENT 23
+ space 1 is_dept(s)
+ piece 0 is_piece_in_event_space(p) && is_underground_guerrilla(p)
+ activate
+ endpiece
+ piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
+ remove
+ endpiece
+ endspace
+EVENT 25
+ space 1 is_mountain(s)
+ piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
+ remove
+ endpiece
+ endspace
+EVENT 28
+ space 1 is_next_to_venezuela(s)
+ piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
+ remove_or_end
+ endpiece
+ endspace
+EVENT 33
+ space 1 is_next_to_ecuador(s)
+ piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
+ remove_or_end
+ endpiece
+ endspace
+
+EVENT 38
+ space 3 has_cubes(s) || is_support(s)
+ piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
+ remove
+ endpiece
+ endspace
+
+SHADED 38
+ space 0 has_cubes(s) || is_support(s)
+ piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
+ underground
+ endpiece
+ endspace
+
+EVENT 41
+ resources AUC -6
+ space 1 true
+ piece 0 is_piece_in_event_space(p) && is_auc_piece(p)
+ remove
+ endpiece
+ endspace
+
+EVENT 58
+ resources CARTELS -6
+ piece 0 is_cartels_guerrilla(p)
+ remove
+ endpiece
+
+EVENT 61
+ space 1 is_city(s)
+ piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
+ remove
+ endpiece
+ endspace
+ resources CARTELS -6
+
+EVENT 62
+ piece 3 is_insurgent_piece(p) && is_zero_pop_forest(s)
+ remove_or_end
+ endpiece
+
+EVENT 66
+ piece 3 is_cartels_base(p) && is_forest(s)
+ remove
+ endpiece
+
+SHADED 14
+ space 1 is_dept(s)
+ piece 1 is_piece_in_event_space(p) && is_govt_base(p)
+ remove
+ endpiece
+ piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
+ remove
+ endpiece
+ endspace
+
+SHADED 24
+ space 1 has_farc_piece(s)
+ piece 2 is_piece_in_event_space(p) && is_troops(p)
+ remove
+ endpiece
+ endspace
+ space 1 is_support(s)
+ set_neutral
+ endspace
+
+SHADED 23
+ current GOVT
+ piece 3 is_troops(p)
+ remove
+ endpiece
+ ineligible GOVT
+ ineligible FARC
+
+EVENT 43
+ space 1 is_dept(s) && has_troops(s)
+ terror
+ terror
+ piece 0 is_piece_in_event_space(p) && is_farc_base(p)
+ remove
+ endpiece
+ endspace
+
+SHADED 43
+ space 1 is_dept(s) && has_troosps(s)
+ terror
+ terror
+ endspace
+ aid -9
+
+EVENT 55
+ remove_shipment
+ remove_shipment
+ piece 5 is_cartels_guerrilla(p)
+ remove
+ endpiece
+ aid 3
+
+EVENT 14
+ current GOVT
+ space 1 is_dept(s) && !is_farc_zone(s)
+ place GOVT BASE
+ place GOVT TROOPS
+ place GOVT TROOPS
+ place GOVT TROOPS
+ endspace
+
+EVENT 39
+ space 6 is_dept(s) && !is_farc_zone(s)
+ place GOVT POLICE
+ endspace
+
+EVENT 50
+ current GOVT
+ space 1 is_dept(s) && !is_farc_zone(s)
+ place GOVT POLICE
+ endspace
+ space 1 is_dept(s) && !is_farc_zone(s)
+ place GOVT POLICE
+ endspace
+ space 1 is_dept(s) && !is_farc_zone(s)
+ place GOVT POLICE
+ endspace
+
+SHADED 21
+ resources FARC 6
+ space 1 (is_city(s) || is_dept(s)) && can_place_base(s)
+ place FARC BASE
+ endspace
+
+SHADED 49
+ space 1 is_dept(s)
+ place AUC GUERRILLA
+ place AUC BASE
+ endspace
+
+SHADED 25
+ space 1 s === ANTIOQUIA || set_has(data.spaces[ANTIOQUIA].adjacent, s)
+ place_any FARC
+ place_any FARC
+ place_any FARC
+ endspace
+
+SHADED 33
+ space 1 s === ECUADOR
+ place_any (game.current)
+ place_any (game.current)
+ endspace
+
+SHADED 71
+ space 1 s === PANAMA
+ place (game.current) BASE
+ place (game.current) BASE
+ endspace
+
+SHADED 52
+ space 1 has_auc_piece(s) && can_place_base(s)
+ place AUC BASE
+ endspace
+ piece 0 is_auc_base(p)
+ resources AUC 1
+ endpiece
+
+SHADED 56
+ piece 0 is_cartels_piece(p) && is_city(s)
+ resources CARTELS 2
+ endpiece
+ space 2 is_city(s) && can_place_base(s)
+ place CARTELS BASE
+ endspace
+
+SHADED 61
+ space 3 !has_cartels_piece(s) && can_place_base(s)
+ place CARTELS BASE
+ endspace
+
+SHADED 62
+ space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS
+ place CARTELS BASE
+ endspace
+
+SHADED 66
+ space 0 is_forest(s) && has_cartels_base(s) && can_place_base(s)
+ place CARTELS BASE
+ endspace
+
+SHADED 28
+ space 1 is_dept(s) && is_next_to_venezuela(s) && can_place_base(s)
+ place FARC BASE
+ endspace
+ each space is_loc(s) && set_has(data.spaces[CUCUTA].adjacent, s) && is_empty(s)
+ sabotage
+ endspace
+
+SHADED 34
+ select_insurgent
+ space 1 is_zero_pop_dept(s)
+ place (game.current) GUERRILLA
+ place (game.current) GUERRILLA
+ place (game.current) BASE
+ endspace
+
+EOF
+
+SHADED 72
+ place all available guerrillas into spaces with cartels bases
+
+EVENT 20
+ reposition 6 farc guerrillas into adjacent spaces
+
+SHADED 40
+ in 1 dept with auc
+ move all cubes to any cities
+ in 2 cities
+ place 1 auc piece
+
+SHADED 58
+ cartels relocate up to 4 police to any spaces
+
+SHADED 59
+ current CARTELS
+ flip all cartels guerrillas underground
+ relocate up to 3 cartels guerrillas anywhere
+
+EVENT 53
+ select insurgent faction
+ select 2 depts
+ move 1 or 2 guerrillas between depts
+ flip them underground
+
+EVENT 35
+ in 1 dept
+ for each cartels base
+ replace with 1 police
+ aid 3
+
+EVENT 40
+ replace 3 auc guerrillas with available police
+
+EVENT 57
+ replace up to 3 cartels pieces with available police
+
+EVENT 72
+ in 2 spaces
+ replace all cartels guerrillas with other guerrillas
+
+SHADED 39
+ in up to 3 depts
+ replace 1 police with 1 available auc guerrilla
+
+SHADED 57
+ in 2 spaces
+ replace 1 police with 1 available cartels piece
+
+SELECT A OR B
+
+EVENT 48
+ in 1 space adjacent to 3-econ pipeline
+ remove FARC base
+ OR
+ "remove 1 opposition"
+ if opposition
+ shift_neutral
+EVENT 68
+ remove 2 cartels pieces from coastal spaces
+ OR
+ remove 2 shipments from coastal spaces
+
+EVENT 54
+ remove up to 2 guerrillas
+ or
+ replace up to 2 guerrillas with any other factions' available guerrillas
+
+EVENT 65
+ in one mountain dept:
+ place or remove 1 shipment
+ place or remove 1 insurgent base
+
+SHADED 50
+ remove 2 police
+ OR
+ replace 2 police with available auc guerrilla
+
+FREE ACTIVITIES / OPS
+
+EVENT 8
+ GOVT 3 free air strikes
+EVENT 19
+ in all spaces
+ if GOVT
+ free sweep (without movement)
+ or
+ free assault
+ if insurgent
+ free attack
+ or
+ free terror
+EVENT 26
+ all spaces with cartels guerrillas
+ all cartels guerrillas free attack farc
+EVENT 27
+ GOVT 3 free special activities
+EVENT 29
+ in 1 space
+ activate all farc
+ GOVT free assault
+
+EVENT 37
+ each space
+ GOVT free sweep farc (no moves) (auc guerrillas act as troops)
+ or
+ GOVT free assault farc (auc guerrillas act as troops)
+
+EVENT 47
+ all/ auc guerrillas active
+ all police free assault auc as if troops
+
+EVENT 59
+ all cartels guerrillas to active
+ free assault cartels in each space
+
+SHADED 20
+ farc free marches
+ farc flip 3 farc guerrillas underground
+
+SHADED 29
+ select farc or auc
+ execute 2 free ambushes with any of its guerrillas without activating
+
+SHADED 47
+ select auc
+ place 2 guerrillas in cucuta
+ free terror in cucuta
+ flip any 2 auc guerrillas underground
+
+SHADED 60
+ select cartels
+ in 2 cities
+ place available cartels base
+ in 1 space
+ free bribe
+
+SHADED 37
+ select auc
+ free march any guerrillas
+ at 1 destination free ambush
+
+SHADED 70
+ select insurgent faction
+ in each forest
+ free terror with any 1 guerrilla
+ resources 3 per terror (marker or op?)
+
+FARC ZONE
+ 30
+ in one farc zone:
+ remove farc zone
+ remove farc base
+ 30
+ place farc zone and base (see unshaded 36)
+ 36
+ place farc zone and base
+ {
+ GOVT select 1 mountain space with most farc pieces and no farc zone
+ redeploy GOVT cubes
+ remove GOVT bases
+ place farc zone
+ place farc base
+ in 2 adjacent spaces
+ shift_support
+ }
+ remain eligible
+
+COMPLICATED
+
+EVENT 46
+ select insurgent faction
+ select space for terror
+ free terror with any guerrilla
+ remove any 2 enemy pieces in space
+ if pop
+ set_to_passive_support_or_opposition
+ the terror places 2 markers
+
+EVENT 69
+ select source space
+ select destination space through chain of up to 3 adjacent depts
+ move any cubes/guerrillas from source to destination
+ any free op (except patrol or march) in destination
+
+EVENT 71
+ remove guerrilla from choco
+ resources its faction -5
+
+EVENT 49
+ permanently remove 3 available AUC guerrillas
+
+EVENT 63
+ in each space with cartels guerrillas
+ remove all but 1
+ cartels free terror with that 1
+ ineligible CARTELS
+
+EVENT 51
+ if any pipeline sabotage
+ remove all pipeline sabotage
+ else
+ resources GOVT 12
+
+SHADED 6
+ in 1 space (pipeline)
+ sabotage
+ in 1 space (adjacent)
+ shift_opposition
+
+EVENT 60
+ in 2 cities OR in 1 dept
+ for all cartels pieces in space
+ remove
+ resources GOVT 6
+
+EVENT 5
+ place 6 police onto pipelines
+ flip to active 3 guerillas there or adjacent
+
+EVENT 64
+ place 2 shipments with farc guerrillas in same spaces as cartels bases
+
+EVENT 16
+ space 0 is_mountain(s)
+ select faction with most pieces (ties GOVT)
+ resources faction 5
+
+EVENT 34
+ select_insurgent
+ resources (game.current) -5
diff --git a/tools/gencode.py b/tools/gencode.py
new file mode 100644
index 0000000..2d8af67
--- /dev/null
+++ b/tools/gencode.py
@@ -0,0 +1,72 @@
+#!/bin/env python3
+
+code = {}
+buf = []
+event = 0
+
+def flush_code():
+ global buf
+ if event > 0:
+ code[event] = buf
+ buf = []
+
+event = 0
+for line in open("tools/events.txt").readlines():
+ line = line.strip()
+ if line == "EOF":
+ break
+ elif line == "":
+ continue
+ elif line.startswith("#"):
+ continue
+ elif line.startswith("EVENT"):
+ flush_code()
+ event = int(line.split()[1])
+ elif line.startswith("SHADED"):
+ flush_code()
+ event = int(line.split()[1]) + 100
+ else:
+ buf.append(line)
+
+flush_code()
+
+shaded = ["-1"] * 72
+unshaded = ["-1"] * 72
+
+pc = 0
+print("const CODE = [")
+for event in sorted(code.keys()):
+ buf = code[event]
+ if event > 100:
+ print("\t// SHADED", event - 100)
+ shaded[event - 100] = str(pc)
+ else:
+ print("\t// EVENT", event)
+ unshaded[event] = str(pc)
+ for line in code[event]:
+ if line.startswith('space'):
+ line = line.split(' ', 2)
+ print('\t[ vm_space, ' + line[1] + ', (s)=>' + line[2] + ' ],')
+ elif line.startswith('each space'):
+ line = line.split(' ', 2)
+ print('\t[ vm_space, 0, (s)=>' + line[2] + ' ],')
+ elif line.startswith('piece'):
+ line = line.split(' ', 2)
+ print('\t[ vm_piece, ' + line[1] + ', (p,s)=>' + line[2] + ' ],')
+ elif line.startswith('each piece'):
+ line = line.split(' ', 2)
+ print('\t[ vm_piece, 0, (p,s)=>' + line[2] + ' ],')
+ else:
+ line = line.split(' ')
+ cmd = line[0]
+ args = [ ("()=>" + x if x[0] == '(' else x) for x in line[1:] ]
+ if len(args) > 0:
+ print('\t[ vm_' + cmd + ', ' + ', '.join(args) + ' ],')
+ else:
+ print('\t[ vm_' + cmd + ' ],')
+ pc = pc + 1
+ print('\t[ vm_endevent ],')
+ pc = pc + 1
+print("]")
+print("const SHADED_START = [" + ",".join(shaded) + "]")
+print("const UNSHADED_START = [" + ",".join(unshaded) + "]")