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-rw-r--r--rules.js13
1 files changed, 9 insertions, 4 deletions
diff --git a/rules.js b/rules.js
index ee140f8..f6ced70 100644
--- a/rules.js
+++ b/rules.js
@@ -1798,19 +1798,24 @@ states.remove_pieces = {
disable_negotiation: true,
prompt() {
view.prompt = "Remove pieces to Available Forces."
+ let who = -1
+ if (game.op)
+ who = game.op.who
+ else if (game.prop)
+ who = game.prop.who
for (let p = first_piece[game.current][BASE]; p <= last_piece[game.current][BASE]; ++p)
- if (piece_space(p) >= 0)
+ if (piece_space(p) >= 0 && p !== who)
gen_action_piece(p)
if (game.current === GOVT) {
for (let p = first_piece[game.current][TROOPS]; p <= last_piece[game.current][TROOPS]; ++p)
- if (piece_space(p) >= 0)
+ if (piece_space(p) >= 0 && p !== who)
gen_action_piece(p)
for (let p = first_piece[game.current][POLICE]; p <= last_piece[game.current][POLICE]; ++p)
- if (piece_space(p) >= 0)
+ if (piece_space(p) >= 0 && p !== who)
gen_action_piece(p)
} else {
for (let p = first_piece[game.current][GUERRILLA]; p <= last_piece[game.current][GUERRILLA]; ++p)
- if (piece_space(p) >= 0)
+ if (piece_space(p) >= 0 && p !== who)
gen_action_piece(p)
}
view.actions.done = 1