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-rw-r--r--events.txt19
-rw-r--r--rules.js93
2 files changed, 66 insertions, 46 deletions
diff --git a/events.txt b/events.txt
index 5d6a80e..651674a 100644
--- a/events.txt
+++ b/events.txt
@@ -496,8 +496,8 @@ EVENT 37
SHADED 37
current AUC
free_march
- space 1 set_has(game.vm.m, s)
- piece 1 is_piece_in_event_space(s) && is_auc_guerrilla(p)
+ space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC)
+ piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
free_ambush
endpiece
endspace
@@ -801,6 +801,15 @@ SHADED 58
endspace
endpiece
+EVENT 59
+ current GOVT
+ piece 0 is_cartels_guerrilla(p) && is_underground(p)
+ activate
+ endpiece
+ space 0 can_assault(s, CARTELS)
+ free_assault_cartels
+ endspace
+
SHADED 59
current CARTELS
prompt Flip all Cartels Guerrillas underground.
@@ -957,12 +966,6 @@ SHADED 72
EOF
-FREE ACTIVITIES / OPS
-
-EVENT 59
- all cartels guerrillas to active
- free assault cartels in each space
-
EVENT 69
select source space
select destination space through chain of up to 3 adjacent depts
diff --git a/rules.js b/rules.js
index f2bf02a..6e10696 100644
--- a/rules.js
+++ b/rules.js
@@ -285,7 +285,7 @@ exports.setup = function (seed, scenario, options) {
setup_deck(4, 0, 15)
}
- game.deck[0] = 19
+ game.deck[0] = 59
log("DECK " + game.deck.join(", "))
update_control()
@@ -2887,21 +2887,32 @@ function do_sweep_next() {
function vm_free_assault() {
init_free_operation("assault_space")
game.op.where = game.vm.s
- game.op.count = assault_kill_count(game.vm.s)
+ game.op.count = assault_kill_count(game.vm.s, undefined)
}
function vm_free_assault_auc() {
init_free_operation("assault_space")
game.op.faction = AUC
game.op.where = game.vm.s
- game.op.count = assault_kill_count(game.vm.s)
+ game.op.count = assault_kill_count(game.vm.s, AUC)
}
function vm_free_assault_farc() {
init_free_operation("assault_space")
game.op.faction = FARC
game.op.where = game.vm.s
- game.op.count = assault_kill_count(game.vm.s)
+ game.op.count = assault_kill_count(game.vm.s, FARC)
+}
+
+function vm_free_assault_cartels() {
+ init_free_operation("assault_space")
+ game.op.faction = CARTELS
+ game.op.where = game.vm.s
+ game.op.count = assault_kill_count(game.vm.s, CARTELS)
+}
+
+function can_assault(s, target) {
+ return can_assault_space(s, target) && assault_kill_count(s, target) > 0
}
function can_assault_space(s, target) {
@@ -2919,6 +2930,13 @@ function can_assault_space(s, target) {
return has_piece(s, AUC, BASE)
}
+ // Card 59
+ if (target === CARTELS) {
+ if (has_piece(s, CARTELS, GUERRILLA))
+ return has_active_guerrilla(s, CARTELS)
+ return has_piece(s, CARTELS, BASE)
+ }
+
if (is_dept(s) && has_momentum(MOM_MADRID_DONORS))
return false
@@ -2943,11 +2961,11 @@ function gen_exposed_piece(s, faction) {
gen_piece_in_space(s, faction, BASE)
}
-function assault_kill_count(s) {
+function assault_kill_count(s, target) {
let n = count_pieces(s, GOVT, TROOPS)
// Card 47: All Police free Assault AUC as if Troops.
- if (game.op.faction === AUC) {
+ if (target === AUC) {
n = count_pieces(s, GOVT, POLICE)
if (is_mountain(s)) {
if (has_capability(CAP_MTN_BNS))
@@ -2960,7 +2978,7 @@ function assault_kill_count(s) {
}
// Event 37: AUC Guerillas act as Troops
- if (game.op.faction === FARC)
+ if (target === FARC)
n += count_pieces(s, AUC, GUERRILLA)
if (is_city_or_loc(s))
@@ -2989,7 +3007,7 @@ states.assault = {
for (let s = first_space; s <= last_dept; ++s) {
if (is_selected_op_space(s))
continue
- if (can_assault_space(s, game.op.faction) && assault_kill_count(s) > 0)
+ if (can_assault_space(s, game.op.faction) && assault_kill_count(s, game.op.faction) > 0)
gen_action_space(s)
}
}
@@ -3008,7 +3026,7 @@ states.assault = {
game.state = "assault_space"
game.op.where = s
- game.op.count = assault_kill_count(s)
+ game.op.count = assault_kill_count(s, game.op.faction)
},
end_operation,
}
@@ -3712,7 +3730,7 @@ function end_special_activity() {
// SPECIAL ACTIVITY: AIR LIFT
-function goto_free_air_lift() {
+function vm_free_air_lift() {
throw "TODO"
}
@@ -3790,7 +3808,7 @@ states.air_lift_move = {
// SPECIAL ACTIVITY: AIR STRIKE
-function goto_free_air_strike() {
+function vm_free_air_strike() {
throw "TODO"
}
@@ -3826,7 +3844,7 @@ states.air_strike = {
// SPECIAL ACTIVITY: ERADICATE
-function goto_free_eradicate() {
+function vm_free_eradicate() {
throw "TODO"
}
@@ -3936,6 +3954,12 @@ states.eradicate_shift = {
// SPECIAL ACTIVITY: AMBUSH
+function vm_free_ambush() {
+ init_free_operation("attack_place")
+ set_active(game.vm.p)
+ game.op.where = game.vm.s
+}
+
function goto_ambush() {
push_undo()
log_h3("Ambush")
@@ -3951,7 +3975,6 @@ states.ambush = {
piece(p) {
set_active(p)
game.state = "attack_place"
- game.op.count = 2
}
}
@@ -4430,6 +4453,10 @@ states.process_space = {
// SPECIAL ACTIVITY: BRIBE
+function vm_free_bribe() {
+ throw "TODO"
+}
+
function goto_bribe() {
push_undo()
log_h3("Bribe")
@@ -4681,10 +4708,6 @@ function vm_goto(op, nop, dir, step) {
vm_exec()
}
-function vm_TODO() {
- throw "TODO"
-}
-
function vm_momentum() {
set_add(game.momentum, this_card())
vm_next()
@@ -5360,7 +5383,7 @@ states.vm_free_sweep_or_assault_farc = {
prompt() {
event_prompt(`Free Sweep or Assault FARC in ${space_name[game.vm.s]}.`)
view.actions.sweep = 1
- if (can_assault_space(game.vm.s, FARC))
+ if (can_assault(game.vm.s, FARC))
view.actions.assault = 1
else
view.actions.assault = 0
@@ -5399,24 +5422,11 @@ states.vm_free_govt_activity = {
view.actions.air_strike = 1
view.actions.eradicate = 1
},
- air_lift: goto_free_air_lift,
- air_strike: goto_free_air_strike,
- eradicate: goto_free_eradicate,
-}
-
-function vm_free_air_strike() {
- goto_free_air_strike()
-}
-
-function vm_free_bribe() {
- goto_free_bribe(game.vm.s)
-}
-
-function vm_free_ambush() {
- goto_free_ambush(game.vm.s, game.vm.p)
+ air_lift: vm_free_air_lift,
+ air_strike: vm_free_air_strike,
+ eradicate: vm_free_eradicate,
}
-
// === GAME OVER ===
function goto_game_over(result, victory) {
@@ -6383,8 +6393,8 @@ const CODE = [
// SHADED 37
[ vm_current, AUC ],
[ vm_free_march ],
- [ vm_space, 1, (s)=>set_has(game.vm.m, s) ],
- [ vm_piece, 1, (p,s)=>is_piece_in_event_space(s) && is_auc_guerrilla(p) ],
+ [ vm_space, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) ],
+ [ vm_piece, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ],
[ vm_free_ambush ],
[ vm_endpiece ],
[ vm_endspace ],
@@ -6695,7 +6705,14 @@ const CODE = [
[ vm_endpiece ],
[ vm_return ],
// EVENT 59
- // TODO
+ [ vm_current, GOVT ],
+ [ vm_piece, 0, (p,s)=>is_cartels_guerrilla(p) && is_underground(p) ],
+ [ vm_activate ],
+ [ vm_endpiece ],
+ [ vm_space, 0, (s)=>can_assault(s, CARTELS) ],
+ [ vm_free_assault_cartels ],
+ [ vm_endspace ],
+ [ vm_return ],
// SHADED 59
[ vm_current, CARTELS ],
[ vm_prompt, "Flip all Cartels Guerrillas underground." ],
@@ -6860,4 +6877,4 @@ const CODE = [
[ vm_endwhile ],
[ vm_return ],
]
-const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 182, 188, 193, 198, 202, 205, 214, 221, 226, 235, 241, 247, 252, 257, 261, 264, 271, 278, 286, 292, 299, 332, 339, 343, 347, 349, 356, 362, 364, 371, 379, 384, -1, 417, 422, 430, 436, 442, 446, 457, 464, 479, 486, 491, 496, 500, 508, 514, 519, 524, 528, 535, -1, 551, 558, -1, 571, 575, 579, 584, -1, 595, 604, 609, 613, 620, -1, -1, -1, 637, 644, 648, 650, 657, 665, 673, 678, -1, 687, 700, 707, 715, 722, 726, 731, 735, -1, 746, 751, -1, -1, 760, 764, 768, 770, -1, 773, -1, -1, 778, 783, 791, 797, 803, 810 ]
+const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 182, 188, 193, 198, 202, 205, 214, 221, 226, 235, 241, 247, 252, 257, 261, 264, 271, 278, 286, 292, 299, 332, 339, 343, 347, 349, 356, 362, 364, 371, 379, 384, -1, 417, 422, 430, 436, 442, 446, 457, 464, 479, 486, 491, 496, 500, 508, 514, 519, 524, 528, 535, -1, 551, 558, -1, 571, 575, 579, 584, -1, 595, 604, 609, 613, 620, -1, -1, -1, 637, 644, 648, 650, 657, 665, 673, 678, 687, 695, 708, 715, 723, 730, 734, 739, 743, -1, 754, 759, -1, -1, 768, 772, 776, 778, -1, 781, -1, -1, 786, 791, 799, 805, 811, 818 ]