diff options
-rw-r--r-- | events.txt | 19 | ||||
-rw-r--r-- | rules.js | 93 |
2 files changed, 66 insertions, 46 deletions
@@ -496,8 +496,8 @@ EVENT 37 SHADED 37 current AUC free_march - space 1 set_has(game.vm.m, s) - piece 1 is_piece_in_event_space(s) && is_auc_guerrilla(p) + space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) + piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) free_ambush endpiece endspace @@ -801,6 +801,15 @@ SHADED 58 endspace endpiece +EVENT 59 + current GOVT + piece 0 is_cartels_guerrilla(p) && is_underground(p) + activate + endpiece + space 0 can_assault(s, CARTELS) + free_assault_cartels + endspace + SHADED 59 current CARTELS prompt Flip all Cartels Guerrillas underground. @@ -957,12 +966,6 @@ SHADED 72 EOF -FREE ACTIVITIES / OPS - -EVENT 59 - all cartels guerrillas to active - free assault cartels in each space - EVENT 69 select source space select destination space through chain of up to 3 adjacent depts @@ -285,7 +285,7 @@ exports.setup = function (seed, scenario, options) { setup_deck(4, 0, 15) } - game.deck[0] = 19 + game.deck[0] = 59 log("DECK " + game.deck.join(", ")) update_control() @@ -2887,21 +2887,32 @@ function do_sweep_next() { function vm_free_assault() { init_free_operation("assault_space") game.op.where = game.vm.s - game.op.count = assault_kill_count(game.vm.s) + game.op.count = assault_kill_count(game.vm.s, undefined) } function vm_free_assault_auc() { init_free_operation("assault_space") game.op.faction = AUC game.op.where = game.vm.s - game.op.count = assault_kill_count(game.vm.s) + game.op.count = assault_kill_count(game.vm.s, AUC) } function vm_free_assault_farc() { init_free_operation("assault_space") game.op.faction = FARC game.op.where = game.vm.s - game.op.count = assault_kill_count(game.vm.s) + game.op.count = assault_kill_count(game.vm.s, FARC) +} + +function vm_free_assault_cartels() { + init_free_operation("assault_space") + game.op.faction = CARTELS + game.op.where = game.vm.s + game.op.count = assault_kill_count(game.vm.s, CARTELS) +} + +function can_assault(s, target) { + return can_assault_space(s, target) && assault_kill_count(s, target) > 0 } function can_assault_space(s, target) { @@ -2919,6 +2930,13 @@ function can_assault_space(s, target) { return has_piece(s, AUC, BASE) } + // Card 59 + if (target === CARTELS) { + if (has_piece(s, CARTELS, GUERRILLA)) + return has_active_guerrilla(s, CARTELS) + return has_piece(s, CARTELS, BASE) + } + if (is_dept(s) && has_momentum(MOM_MADRID_DONORS)) return false @@ -2943,11 +2961,11 @@ function gen_exposed_piece(s, faction) { gen_piece_in_space(s, faction, BASE) } -function assault_kill_count(s) { +function assault_kill_count(s, target) { let n = count_pieces(s, GOVT, TROOPS) // Card 47: All Police free Assault AUC as if Troops. - if (game.op.faction === AUC) { + if (target === AUC) { n = count_pieces(s, GOVT, POLICE) if (is_mountain(s)) { if (has_capability(CAP_MTN_BNS)) @@ -2960,7 +2978,7 @@ function assault_kill_count(s) { } // Event 37: AUC Guerillas act as Troops - if (game.op.faction === FARC) + if (target === FARC) n += count_pieces(s, AUC, GUERRILLA) if (is_city_or_loc(s)) @@ -2989,7 +3007,7 @@ states.assault = { for (let s = first_space; s <= last_dept; ++s) { if (is_selected_op_space(s)) continue - if (can_assault_space(s, game.op.faction) && assault_kill_count(s) > 0) + if (can_assault_space(s, game.op.faction) && assault_kill_count(s, game.op.faction) > 0) gen_action_space(s) } } @@ -3008,7 +3026,7 @@ states.assault = { game.state = "assault_space" game.op.where = s - game.op.count = assault_kill_count(s) + game.op.count = assault_kill_count(s, game.op.faction) }, end_operation, } @@ -3712,7 +3730,7 @@ function end_special_activity() { // SPECIAL ACTIVITY: AIR LIFT -function goto_free_air_lift() { +function vm_free_air_lift() { throw "TODO" } @@ -3790,7 +3808,7 @@ states.air_lift_move = { // SPECIAL ACTIVITY: AIR STRIKE -function goto_free_air_strike() { +function vm_free_air_strike() { throw "TODO" } @@ -3826,7 +3844,7 @@ states.air_strike = { // SPECIAL ACTIVITY: ERADICATE -function goto_free_eradicate() { +function vm_free_eradicate() { throw "TODO" } @@ -3936,6 +3954,12 @@ states.eradicate_shift = { // SPECIAL ACTIVITY: AMBUSH +function vm_free_ambush() { + init_free_operation("attack_place") + set_active(game.vm.p) + game.op.where = game.vm.s +} + function goto_ambush() { push_undo() log_h3("Ambush") @@ -3951,7 +3975,6 @@ states.ambush = { piece(p) { set_active(p) game.state = "attack_place" - game.op.count = 2 } } @@ -4430,6 +4453,10 @@ states.process_space = { // SPECIAL ACTIVITY: BRIBE +function vm_free_bribe() { + throw "TODO" +} + function goto_bribe() { push_undo() log_h3("Bribe") @@ -4681,10 +4708,6 @@ function vm_goto(op, nop, dir, step) { vm_exec() } -function vm_TODO() { - throw "TODO" -} - function vm_momentum() { set_add(game.momentum, this_card()) vm_next() @@ -5360,7 +5383,7 @@ states.vm_free_sweep_or_assault_farc = { prompt() { event_prompt(`Free Sweep or Assault FARC in ${space_name[game.vm.s]}.`) view.actions.sweep = 1 - if (can_assault_space(game.vm.s, FARC)) + if (can_assault(game.vm.s, FARC)) view.actions.assault = 1 else view.actions.assault = 0 @@ -5399,24 +5422,11 @@ states.vm_free_govt_activity = { view.actions.air_strike = 1 view.actions.eradicate = 1 }, - air_lift: goto_free_air_lift, - air_strike: goto_free_air_strike, - eradicate: goto_free_eradicate, -} - -function vm_free_air_strike() { - goto_free_air_strike() -} - -function vm_free_bribe() { - goto_free_bribe(game.vm.s) -} - -function vm_free_ambush() { - goto_free_ambush(game.vm.s, game.vm.p) + air_lift: vm_free_air_lift, + air_strike: vm_free_air_strike, + eradicate: vm_free_eradicate, } - // === GAME OVER === function goto_game_over(result, victory) { @@ -6383,8 +6393,8 @@ const CODE = [ // SHADED 37 [ vm_current, AUC ], [ vm_free_march ], - [ vm_space, 1, (s)=>set_has(game.vm.m, s) ], - [ vm_piece, 1, (p,s)=>is_piece_in_event_space(s) && is_auc_guerrilla(p) ], + [ vm_space, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) ], + [ vm_piece, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ], [ vm_free_ambush ], [ vm_endpiece ], [ vm_endspace ], @@ -6695,7 +6705,14 @@ const CODE = [ [ vm_endpiece ], [ vm_return ], // EVENT 59 - // TODO + [ vm_current, GOVT ], + [ vm_piece, 0, (p,s)=>is_cartels_guerrilla(p) && is_underground(p) ], + [ vm_activate ], + [ vm_endpiece ], + [ vm_space, 0, (s)=>can_assault(s, CARTELS) ], + [ vm_free_assault_cartels ], + [ vm_endspace ], + [ vm_return ], // SHADED 59 [ vm_current, CARTELS ], [ vm_prompt, "Flip all Cartels Guerrillas underground." ], @@ -6860,4 +6877,4 @@ const CODE = [ [ vm_endwhile ], [ vm_return ], ] -const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 182, 188, 193, 198, 202, 205, 214, 221, 226, 235, 241, 247, 252, 257, 261, 264, 271, 278, 286, 292, 299, 332, 339, 343, 347, 349, 356, 362, 364, 371, 379, 384, -1, 417, 422, 430, 436, 442, 446, 457, 464, 479, 486, 491, 496, 500, 508, 514, 519, 524, 528, 535, -1, 551, 558, -1, 571, 575, 579, 584, -1, 595, 604, 609, 613, 620, -1, -1, -1, 637, 644, 648, 650, 657, 665, 673, 678, -1, 687, 700, 707, 715, 722, 726, 731, 735, -1, 746, 751, -1, -1, 760, 764, 768, 770, -1, 773, -1, -1, 778, 783, 791, 797, 803, 810 ] +const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 182, 188, 193, 198, 202, 205, 214, 221, 226, 235, 241, 247, 252, 257, 261, 264, 271, 278, 286, 292, 299, 332, 339, 343, 347, 349, 356, 362, 364, 371, 379, 384, -1, 417, 422, 430, 436, 442, 446, 457, 464, 479, 486, 491, 496, 500, 508, 514, 519, 524, 528, 535, -1, 551, 558, -1, 571, 575, 579, 584, -1, 595, 604, 609, 613, 620, -1, -1, -1, 637, 644, 648, 650, 657, 665, 673, 678, 687, 695, 708, 715, 723, 730, 734, 739, 743, -1, 754, 759, -1, -1, 768, 772, 776, 778, -1, 781, -1, -1, 786, 791, 799, 805, 811, 818 ] |