diff options
-rw-r--r-- | events.txt | 44 | ||||
-rw-r--r-- | rules.js | 102 |
2 files changed, 69 insertions, 77 deletions
@@ -1,5 +1,3 @@ -# TODO: optional/not_optional -> space_opt, piece_opt, place_opt instead - EVENT 1 log 1 Civic Action space each Support Phase requires Govt Control and any cube. capability @@ -319,8 +317,7 @@ SHADED 27 momentum EVENT 28 - optional - space 1 is_next_to_venezuela(s) + space_opt 1 is_next_to_venezuela(s) piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece @@ -414,8 +411,7 @@ SHADED 32 resources FARC 12 EVENT 33 - optional - space 1 is_next_to_ecuador(s) + space_opt 1 is_next_to_ecuador(s) piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece @@ -526,15 +522,12 @@ EVENT 39 SHADED 39 prompt Replace Police with AUC Guerrillas. - optional # FIXME: space 3 is_dept(s) - space 3 is_dept(s) && has_police(s) - not_optional + space_opt 3 is_dept(s) && has_police(s) piece 1 is_piece_in_event_space(p) && is_police(p) remove place AUC GUERRILLA endpiece - optional endspace EVENT 40 @@ -563,9 +556,8 @@ SHADED 40 EVENT 41 resources AUC -6 - # FIXME - # space 1 has_auc_piece(s) - space 1 true + # FIXME: space 1 is_space(s) + space 1 has_auc_piece(s) piece 0 is_piece_in_event_space(p) && is_auc_piece(p) remove endpiece @@ -706,9 +698,7 @@ SHADED 50 piece 2 is_police(p) set_piece_space remove - optional - place AUC GUERRILLA - not_optional + place_opt AUC GUERRILLA endpiece EVENT 51 @@ -762,17 +752,15 @@ EVENT 54 piece 2 is_guerrilla(p) set_piece_space remove - optional if piece_faction(game.vm.p) === FARC - place [AUC,CARTELS] GUERRILLA + place_opt [AUC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === AUC - place [FARC,CARTELS] GUERRILLA + place_opt [FARC,CARTELS] GUERRILLA endif if piece_faction(game.vm.p) === CARTELS - place [FARC,AUC] GUERRILLA + place_opt [FARC,AUC] GUERRILLA endif - not_optional endpiece EVENT 55 @@ -801,13 +789,10 @@ SHADED 56 EVENT 57 prompt Replace Cartels pieces with Police. - optional - piece 3 is_cartels_piece(p) + piece_opt 3 is_cartels_piece(p) set_piece_space remove - not_optional place GOVT POLICE - optional endpiece SHADED 57 @@ -827,9 +812,8 @@ EVENT 58 SHADED 58 current CARTELS - optional prompt Relocate Police to any spaces. - piece 4 is_police(p) + piece_opt 4 is_police(p) space 1 is_space(s) move endspace @@ -850,9 +834,8 @@ SHADED 59 piece 0 is_cartels_guerrilla(p) && is_active(p) underground endpiece - optional prompt Relocate Cartels Guerrillas anywhere. - piece 3 is_cartels_guerrilla(p) + piece_opt 3 is_cartels_guerrilla(p) space 1 is_space(s) move endspace @@ -889,8 +872,7 @@ SHADED 61 endspace EVENT 62 - optional - piece 3 is_insurgent_piece(p) && is_zero_pop_forest(s) + piece_opt 3 is_insurgent_piece(p) && is_zero_pop_forest(s) remove endpiece @@ -285,7 +285,7 @@ exports.setup = function (seed, scenario, options) { setup_deck(4, 0, 15) } - game.deck[0] = 50 + game.deck[0] = 49 log("DECK " + game.deck.join(", ")) update_control() @@ -4731,15 +4731,19 @@ function vm_next() { vm_exec() } -function vm_goto(op, nop, dir, step) { +function vm_goto(op1, op2, nop1, nop2, dir, step) { let balance = 1 while (balance > 0) { game.vm.pc += dir - if (CODE[game.vm.pc][0] === op) + if (CODE[game.vm.pc][0] === op1) --balance - if (CODE[game.vm.pc][0] === nop) + if (CODE[game.vm.pc][0] === op2) + --balance + if (CODE[game.vm.pc][0] === nop1) + ++balance + if (CODE[game.vm.pc][0] === nop2) ++balance - if (game.vm.pc > CODE.length) + if (game.vm.pc < 0 || game.vm.pc > CODE.length) throw "ERROR" } game.vm.pc += step @@ -4766,16 +4770,6 @@ function vm_senado() { vm_next() } -function vm_optional() { - game.vm.opt = 1 - vm_next() -} - -function vm_not_optional() { - game.vm.opt = 0 - vm_next() -} - function vm_log() { log(vm_operand(1)) vm_next() @@ -4860,7 +4854,7 @@ function vm_if() { if (vm_operand(1)) vm_next() else - vm_goto(vm_endif, vm_if, 1, 1) + vm_goto(vm_endif, vm_endif, vm_if, vm_if, 1, 1) } function vm_endif() { @@ -4871,24 +4865,35 @@ function vm_while() { if (vm_operand(1)) vm_next() else - vm_goto(vm_endwhile, vm_while, 1, 1) + vm_goto(vm_endwhile, vm_endwhile, vm_while, vm_while, 1, 1) } function vm_endwhile() { - vm_goto(vm_while, vm_endwhile, -1, 0) + vm_goto(vm_while, vm_while, vm_endwhile, vm_endwhile, -1, 0) +} + +function vm_space_opt() { + game.vm.opt = 1 + if (can_vm_space()) { + game.state = "vm_space" + } else { + game.vm.ss = [] + vm_goto(vm_endspace, vm_endspace, vm_space, vm_space_opt, 1, 1) + } } function vm_space() { + game.vm.opt = 0 if (can_vm_space()) { game.state = "vm_space" } else { game.vm.ss = [] - vm_goto(vm_endspace, vm_space, 1, 1) + vm_goto(vm_endspace, vm_endspace, vm_space, vm_space_opt, 1, 1) } } function vm_endspace() { - vm_goto(vm_space, vm_endspace, -1, 0) + vm_goto(vm_space, vm_space_opt, vm_endspace, vm_endspace, -1, 0) } function can_vm_space() { @@ -4929,15 +4934,30 @@ states.vm_space = { end_event, } +function vm_piece_opt() { + game.vm.opt = 1 + if (can_vm_piece()) { + game.state = "vm_piece" + } else { + game.vm.pp = [] + vm_goto(vm_endpiece, vm_endpiece, vm_piece, vm_piece_opt, 1, 1) + } +} + function vm_piece() { + game.vm.opt = 0 if (can_vm_piece()) { game.state = "vm_piece" } else { game.vm.pp = [] - vm_goto(vm_endpiece, vm_piece, 1, 1) + vm_goto(vm_endpiece, vm_endpiece, vm_piece, vm_piece_opt, 1, 1) } } +function vm_endpiece() { + vm_goto(vm_piece, vm_piece_opt, vm_endpiece, vm_endpiece, -1, 0) +} + function can_vm_piece() { let n = CODE[game.vm.pc][1] let f = CODE[game.vm.pc][2] @@ -4976,10 +4996,6 @@ states.vm_piece = { end_event, } -function vm_endpiece() { - vm_goto(vm_piece, vm_endpiece, -1, 0) -} - function vm_transfer() { game.state = "vm_transfer" } @@ -5114,7 +5130,16 @@ states.vm_current_farc_or_auc = { }, } +function vm_place_opt() { + game.vm.opt = 1 + if (can_vm_place()) + game.state = "vm_place" + else + vm_next() +} + function vm_place() { + game.vm.opt = 0 if (can_vm_place()) game.state = "vm_place" else @@ -6252,7 +6277,6 @@ const CODE = [ [ vm_momentum ], [ vm_return ], // EVENT 28 - [ vm_optional ], [ vm_space, 1, (s)=>is_next_to_venezuela(s) ], [ vm_piece, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ], [ vm_remove ], @@ -6347,7 +6371,6 @@ const CODE = [ [ vm_resources, FARC, 12 ], [ vm_return ], // EVENT 33 - [ vm_optional ], [ vm_space, 1, (s)=>is_next_to_ecuador(s) ], [ vm_piece, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ], [ vm_remove ], @@ -6459,14 +6482,11 @@ const CODE = [ [ vm_return ], // SHADED 39 [ vm_prompt, "Replace Police with AUC Guerrillas." ], - [ vm_optional ], [ vm_space, 3, (s)=>is_dept(s) && has_police(s) ], - [ vm_not_optional ], [ vm_piece, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) ], [ vm_remove ], [ vm_place, AUC, GUERRILLA ], [ vm_endpiece ], - [ vm_optional ], [ vm_endspace ], [ vm_return ], // EVENT 40 @@ -6495,7 +6515,7 @@ const CODE = [ [ vm_return ], // EVENT 41 [ vm_resources, AUC, -6 ], - [ vm_space, 1, (s)=>true ], + [ vm_space, 1, (s)=>has_auc_piece(s) ], [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_auc_piece(p) ], [ vm_remove ], [ vm_endpiece ], @@ -6636,9 +6656,7 @@ const CODE = [ [ vm_piece, 2, (p,s)=>is_police(p) ], [ vm_set_piece_space ], [ vm_remove ], - [ vm_optional ], - [ vm_place, AUC, GUERRILLA ], - [ vm_not_optional ], + [ vm_place_opt, AUC, GUERRILLA ], [ vm_endpiece ], [ vm_return ], // EVENT 51 @@ -6694,17 +6712,15 @@ const CODE = [ [ vm_piece, 2, (p,s)=>is_guerrilla(p) ], [ vm_set_piece_space ], [ vm_remove ], - [ vm_optional ], [ vm_if, ()=>piece_faction(game.vm.p) === FARC ], - [ vm_place, [AUC,CARTELS], GUERRILLA ], + [ vm_place_opt, [AUC,CARTELS], GUERRILLA ], [ vm_endif ], [ vm_if, ()=>piece_faction(game.vm.p) === AUC ], - [ vm_place, [FARC,CARTELS], GUERRILLA ], + [ vm_place_opt, [FARC,CARTELS], GUERRILLA ], [ vm_endif ], [ vm_if, ()=>piece_faction(game.vm.p) === CARTELS ], - [ vm_place, [FARC,AUC], GUERRILLA ], + [ vm_place_opt, [FARC,AUC], GUERRILLA ], [ vm_endif ], - [ vm_not_optional ], [ vm_endpiece ], [ vm_return ], // SHADED 54 @@ -6735,13 +6751,10 @@ const CODE = [ [ vm_return ], // EVENT 57 [ vm_prompt, "Replace Cartels pieces with Police." ], - [ vm_optional ], [ vm_piece, 3, (p,s)=>is_cartels_piece(p) ], [ vm_set_piece_space ], [ vm_remove ], - [ vm_not_optional ], [ vm_place, GOVT, POLICE ], - [ vm_optional ], [ vm_endpiece ], [ vm_return ], // SHADED 57 @@ -6761,7 +6774,6 @@ const CODE = [ [ vm_return ], // SHADED 58 [ vm_current, CARTELS ], - [ vm_optional ], [ vm_prompt, "Relocate Police to any spaces." ], [ vm_piece, 4, (p,s)=>is_police(p) ], [ vm_space, 1, (s)=>is_space(s) ], @@ -6784,7 +6796,6 @@ const CODE = [ [ vm_piece, 0, (p,s)=>is_cartels_guerrilla(p) && is_active(p) ], [ vm_underground ], [ vm_endpiece ], - [ vm_optional ], [ vm_prompt, "Relocate Cartels Guerrillas anywhere." ], [ vm_piece, 3, (p,s)=>is_cartels_guerrilla(p) ], [ vm_space, 1, (s)=>is_space(s) ], @@ -6823,7 +6834,6 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // EVENT 62 - [ vm_optional ], [ vm_piece, 3, (p,s)=>is_insurgent_piece(p) && is_zero_pop_forest(s) ], [ vm_remove ], [ vm_endpiece ], @@ -6944,4 +6954,4 @@ const CODE = [ [ vm_endwhile ], [ vm_return ], ] -const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 182, 188, 193, 198, 202, 205, 214, 221, 226, 235, 241, 247, 252, 257, 262, 265, 272, 279, 287, 293, 300, 333, 340, 344, 348, 350, 357, 363, 365, 372, 380, 385, -1, 418, 423, 431, 437, 443, 447, 458, 465, 480, 487, 492, 497, 501, 509, 515, 520, 525, 529, 536, -1, 553, 560, -1, 574, 578, 582, 587, 598, 606, 615, 620, 624, 631, -1, 648, -1, 664, 671, 675, 677, 684, 694, 702, 707, 716, 724, 737, 744, 752, 759, 763, 768, 772, -1, 784, 789, -1, -1, 798, 802, 806, 808, -1, 811, -1, -1, 816, 821, 830, 836, 842, 849 ] +const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 182, 188, 193, 198, 202, 205, 214, 221, 226, 235, 241, 247, 252, 257, 262, 265, 271, 278, 286, 292, 299, 332, 339, 343, 347, 349, 355, 361, 363, 370, 378, 383, -1, 416, 421, 429, 435, 441, 445, 453, 460, 475, 482, 487, 492, 496, 504, 510, 515, 520, 524, 531, -1, 548, 555, -1, 569, 573, 577, 582, 593, 599, 608, 613, 617, 624, -1, 641, -1, 655, 662, 666, 668, 675, 682, 690, 695, 703, 711, 723, 730, 738, 745, 749, 753, 757, -1, 769, 774, -1, -1, 783, 787, 791, 793, -1, 796, -1, -1, 801, 806, 815, 821, 827, 834 ] |