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-rw-r--r--events.txt306
-rw-r--r--info/cards.html11
-rw-r--r--rules.js595
-rw-r--r--tools/gencode.js71
4 files changed, 547 insertions, 436 deletions
diff --git a/events.txt b/events.txt
index b8186e3..e44ec9c 100644
--- a/events.txt
+++ b/events.txt
@@ -3,17 +3,23 @@
# TODO: format prompt "Remove N Piece(s)"
# TODO: prompt wording to match card texts
-# TODO: piece/space_opt_1 - optional if at least 1
-
-# TODO: 5.1.3 - as much as possible - for doing multiple things in one space
-# 14, 34, 49 (place base + other piece) priority to spaces with room for all available pieces
-# 65 priority to where both (place or remove shipment) and (place or remove insurgent base)
-
-# TODO: replace pieces - must check stacking if replacement piece is available
-# 35, 39, 40, 50, 54, 57, 72
-
# TODO: allow voluntarily removing pieces before taking event (but disable passing if did so)
-# - needed for 66 shaded (within stacking place base) etc
+
+# Notes on difficult events:
+#
+# 5.1.3 - must place/remove multiple pieces base if able
+# 14, shaded 14, shaded 34, shaded 49
+# 30 remove farc zone and remove farc base
+# 43 place terror and remove farc base
+# 65 (place or remove shipment) and (place or remove insurgent base)
+# TODO: shaded 24 (2 troops)
+#
+# Replace pieces - may only remove when unable to place available piece (check stacking if piece is available)
+# 35, shaded 39, 40, shaded 50, 54, 57, shaded 57, 72
+#
+# Remove X or replace X - exclusive choices
+# shaded 50, 54
+#
EVENT 1
log "1 Civic Action space each Support Phase requires Government Control and any cube."
@@ -147,9 +153,15 @@ SHADED 13
EVENT 14
current GOVT
prompt "Place 1 Base and 3 Troops into any Department."
- # TODO: 5.1.3 do as much as can!
+ # 5.1.3 - place base if possible!
+ space 1 is_dept(s) && can_place_piece(s, GOVT, BASE)
+ auto_place GOVT BASE
+ auto_place GOVT TROOPS
+ auto_place GOVT TROOPS
+ auto_place GOVT TROOPS
+ return
+ endspace
space 1 is_dept(s) && can_stack_any(s, GOVT)
- # TODO: auto or manual ?
auto_place GOVT BASE
auto_place GOVT TROOPS
auto_place GOVT TROOPS
@@ -158,7 +170,8 @@ EVENT 14
SHADED 14
prompt "Remove 1 Government Base and 1 cube from a Department."
- space 1 is_dept(s) && has_faction_piece(s, GOVT)
+ # 5.1.3 - remove both base and cube if possible
+ space 1 is_dept(s) && ( has_govt_base(s) && has_cube(s) )
prompt `Remove Government Base from ${space_name[game.vm.s]}.`
piece 1 is_piece_in_event_space(p) && is_govt_base(p)
remove
@@ -167,6 +180,18 @@ SHADED 14
piece 1 is_piece_in_event_space(p) && is_cube(p)
remove
endpiece
+ return
+ endspace
+ space 1 is_dept(s) && ( has_govt_base(s) || has_cube(s) )
+ prompt `Remove Government Base from ${space_name[game.vm.s]}.`
+ piece 1 is_piece_in_event_space(p) && is_govt_base(p)
+ remove
+ endpiece
+ prompt `Remove cube from ${space_name[game.vm.s]}.`
+ piece 1 is_piece_in_event_space(p) && is_cube(p)
+ remove
+ endpiece
+ return
endspace
EVENT 15
@@ -181,7 +206,7 @@ SHADED 15
EVENT 16
prompt "Each Mountain, +5 Resources to Faction with most pieces."
- space 0 is_mountain(s)
+ space all is_mountain(s)
auto_resources (faction_with_most_pieces(game.vm.s)) 5
endspace
@@ -208,12 +233,12 @@ SHADED 18
EVENT 19
if game.current === GOVT
prompt "Free Sweep or Assault in each space possible."
- space 0 can_sweep_activate(s) || can_assault_any(s)
+ space all can_sweep_activate(s) || can_assault_any(s)
free_sweep_assault
endspace
else
prompt "Free Attack or Terror in each space possible."
- space 0 can_terror(s) || can_attack(s)
+ space all can_terror(s) || can_attack(s)
free_attack_terror
endspace
endif
@@ -264,11 +289,11 @@ EVENT 23
prompt "In a Department, Activate all Guerrillas and remove all Cartels Bases."
space 1 is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s))
prompt "Activate all Guerrillas."
- piece 0 is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p)
+ piece all is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p)
activate
endpiece
prompt "Remove all Cartels Bases."
- piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
+ piece all is_piece_in_event_space(p) && is_cartels_base(p)
remove
endpiece
endspace
@@ -291,6 +316,7 @@ EVENT 24
SHADED 24
prompt "Remove 2 Troops from a space with FARC pieces."
+ # TODO: 5.1.3 - 2 troops priority
space 1 has_farc_piece(s) && has_troops(s)
prompt "Remove 2 Troops."
piece 2 is_piece_in_event_space(p) && is_troops(p)
@@ -306,30 +332,30 @@ EVENT 25
prompt "Remove all FARC pieces from 1 Mountain."
space 1 is_mountain(s) && has_faction_piece(s, FARC)
prompt "Remove all FARC pieces."
- piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
+ piece all is_piece_in_event_space(p) && is_farc_piece(p)
remove
endpiece
endspace
SHADED 25
prompt "Place 3 FARC pieces into Antioquia or an adjacent Department."
- space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))
- place FARC [BASE,GUERRILLA]
- place FARC [BASE,GUERRILLA]
- place FARC [BASE,GUERRILLA]
+ space 1 (s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))) && can_place_any(s, FARC)
+ place FARC BASE_GUERRILLA
+ place FARC BASE_GUERRILLA
+ place FARC BASE_GUERRILLA
endspace
EVENT 26
current CARTELS
prompt "All Cartels Guerrillas free Attack FARC."
- space 0 has_cartels_guerrilla(s) && has_farc_piece(s)
+ space all has_cartels_guerrilla(s) && has_farc_piece(s)
free_attack_farc
endspace
SHADED 26
prompt "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla."
# prompt "Transfer 6 Resources from Cartels to FARC for each space with both."
- space 0 has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0
+ space all has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0
auto_transfer CARTELS FARC 6
endspace
@@ -359,7 +385,7 @@ SHADED 28
auto_place FARC BASE
endspace
prompt "Sabotage each empty LoC touching Cúcuta."
- space 0 is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) && !has_sabotage(s)
+ space all is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) && !has_sabotage(s)
sabotage
endspace
@@ -369,18 +395,18 @@ EVENT 29
# TODO: Madrid Donors, Senado & Camara, etc
space 1 has_underground_guerrilla(s, FARC) || ( assault_kill_count(s) > 0 && (has_farc_piece(s) || has_exposed_piece(s, AUC) || has_exposed_piece(s, CARTELS)) )
prompt "Activate all FARC."
- piece 0 is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p)
+ piece all is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p)
activate
endpiece
free_assault
endspace
SHADED 29
- current [FARC,AUC]
+ current FARC_AUC
prompt "Execute 2 free Ambushes in 1 space."
space 1 has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s)
repeat 2
- prompt "Execute 2 free Ambushes with any Guerrillas without Activating."
+ prompt "Execute 2 free Ambushes with any Guerrilla without Activating."
piece_undo 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s)
free_ambush_without_activating
endpiece
@@ -389,14 +415,20 @@ SHADED 29
EVENT 30
prompt "Remove 1 FARC Zone and 1 FARC Base there."
- space 1 is_farc_zone(s)
+ # 5.1.3 - remove both farc zone and farc base if possible
+ space 1 is_farc_zone(s) && has_farc_base(s)
remove_farc_zone
prompt "Remove 1 FARC Base."
piece 1 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
+ return
+ endspace
+ space 1 is_farc_zone(s)
+ remove_farc_zone
endspace
+
SHADED 30
current GOVT
place_farc_zone
@@ -436,34 +468,45 @@ EVENT 33
SHADED 33
capability EVT_SUCUMBIOS
- # TODO: auto or manual select Ecuador ?
- set_space ECUADOR
- # prompt "Place 2 pieces in Ecuador."
- # space 1 s === ECUADOR
- place (game.current) [BASE,GUERRILLA,TROOPS,POLICE]
- place (game.current) [BASE,GUERRILLA,TROOPS,POLICE]
- # endspace
+ # TODO: auto or manual
+ if true
+ set_space ECUADOR
+ place (game.current) ANY_PIECE
+ place (game.current) ANY_PIECE
+ else
+ prompt "Place 2 pieces in Ecuador."
+ space 1 s === ECUADOR
+ place (game.current) ANY_PIECE
+ place (game.current) ANY_PIECE
+ endspace
+ endif
+
EVENT 34
# -1 = all insurgent factions
resources -1 -5
SHADED 34
- current [FARC,AUC,CARTELS]
+ current FARC_AUC_CARTELS
prompt "Place 2 Guerrillas and 1 Base into a 0 Population Department."
- # TODO: 5.1.3 do as much as can!
- space 1 is_zero_pop_dept(s) && can_stack_any(s, game.current)
- # TODO: auto or manual ?
+ # 5.1.3 - place base if possible
+ space 1 is_zero_pop_dept(s) && can_place_piece(s, game.current, BASE)
+ auto_place (game.current) BASE
auto_place (game.current) GUERRILLA
auto_place (game.current) GUERRILLA
+ return
+ endspace
+ space 1 is_zero_pop_dept(s) && can_stack_any(s, game.current)
auto_place (game.current) BASE
+ auto_place (game.current) GUERRILLA
+ auto_place (game.current) GUERRILLA
endspace
EVENT 35
prompt "Replace Cartels Bases in 1 Department with Police."
space 1 is_dept(s) && has_cartels_base(s) && can_replace_with(s, GOVT, POLICE)
prompt "Replace Cartels Bases with Police."
- piece 0 is_piece_in_event_space(p) && is_cartels_base(p) && can_replace_with(s, GOVT, POLICE)
+ piece all is_piece_in_event_space(p) && is_cartels_base(p) && can_replace_with(s, GOVT, POLICE)
remove
auto_place GOVT POLICE
endpiece
@@ -491,7 +534,7 @@ EVENT 36
EVENT 37
current GOVT
prompt "Free Sweep or Assault FARC within each space; AUC Guerrillas act as Troops."
- space 0 can_sweep_activate(s, FARC) || can_assault(s, FARC)
+ space all can_sweep_activate(s, FARC) || can_assault(s, FARC)
free_sweep_assault_farc
endspace
@@ -510,16 +553,16 @@ EVENT 38
prompt "Remove all Active AUC Guerrillas from up to 3 spaces with cubes or Support."
space_opt 3 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC)
prompt "Remove all AUC Guerrillas."
- piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC)
+ piece all is_piece_in_event_space(p) && is_active_guerrilla(p, AUC)
remove
endpiece
endspace
SHADED 38
prompt "All AUC Guerrillas in spaces with cubes or Support to Underground."
- space 0 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC)
+ space all (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC)
prompt "All AUC Guerrillas to Underground."
- piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC)
+ piece all is_piece_in_event_space(p) && is_active_guerrilla(p, AUC)
underground
endpiece
endspace
@@ -553,7 +596,7 @@ SHADED 40
prompt "Move all cubes in a Department with AUC to any Cities."
space 1 is_dept(s) && has_auc_piece(s) && has_cube(s)
prompt "Move all cubes to any Cities."
- piece 0 is_piece_in_event_space(p) && is_cube(p)
+ piece all is_piece_in_event_space(p) && is_cube(p)
save_space
prompt "Move cube to any City."
space_no_undo 1 is_city(s)
@@ -564,7 +607,7 @@ SHADED 40
endspace
prompt "Place 1 AUC piece in each of 2 Cities."
space 2 is_city(s)
- place AUC [BASE,GUERRILLA]
+ place AUC BASE_GUERRILLA
endspace
EVENT 41
@@ -572,14 +615,14 @@ EVENT 41
prompt "Remove all AUC pieces from 1 space."
space 1 has_auc_piece(s)
prompt "Remove all AUC pieces."
- piece 0 is_piece_in_event_space(p) && is_auc_piece(p)
+ piece all is_piece_in_event_space(p) && is_auc_piece(p)
remove
endpiece
endspace
SHADED 41
prompt "AUC Resources +3 for each space with AUC and Cartels pieces."
- space 0 has_auc_piece(s) && has_cartels_piece(s)
+ space all has_auc_piece(s) && has_cartels_piece(s)
auto_resources AUC 3
endspace
@@ -597,13 +640,19 @@ SHADED 42
EVENT 43
prompt "Place 2 Terror and remove all FARC Bases from a Department with Troops."
- space 1 is_dept(s) && has_troops(s)
+ # 5.1.3 - farc bases if possible
+ space 1 is_dept(s) && has_troops(s) && has_farc_base(s)
terror
terror
prompt "Remove all FARC Bases."
- piece 0 is_piece_in_event_space(p) && is_farc_base(p)
+ piece all is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
+ return
+ endspace
+ space 1 is_dept(s) && has_troops(s)
+ terror
+ terror
endspace
SHADED 43
@@ -630,21 +679,25 @@ SHADED 44
EVENT 45
prompt "Shift each space with cubes and Terror 1 level toward Active Support."
- space 0 has_cube(s) && has_terror(s) && can_shift_support(s)
+ space all has_cube(s) && has_terror(s) && can_shift_support(s)
shift_support
endspace
SHADED 45
- # TODO: aid (-count_spaces_with_faction_piece(AUC))
- prompt "Aid -1 for each space with AUC pieces."
- space 0 has_auc_piece(s)
- auto_aid -1
- endspace
+ # TODO: auto or manual
+ if true
+ aid (-count_matching_spaces(s=>has_faction_piece(s,AUC)))
+ else
+ prompt "Aid -1 for each space with AUC pieces."
+ space all has_auc_piece(s)
+ auto_aid -1
+ endspace
+ endif
roll
resources GOVT (-game.vm.die)
EVENT 46
- current [FARC,AUC,CARTELS]
+ current FARC_AUC_CARTELS
prompt "Execute free Terror with any Guerrilla."
space 1 has_piece(s, game.current, GUERRILLA)
piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA)
@@ -663,20 +716,18 @@ EVENT 46
EVENT 47
prompt "All AUC Guerrillas to Active."
- piece 0 is_auc_guerrilla(p) && is_underground(p)
+ piece all is_auc_guerrilla(p) && is_underground(p)
activate
endpiece
prompt "All Police free Assault AUC as if Troops."
- space 0 has_police(s) && has_auc_piece(s)
+ space all has_police(s) && has_auc_piece(s)
# TODO: test this
free_assault_auc
endspace
SHADED 47
current AUC
- set_space CUCUTA
prompt "Place 2 AUC Guerrillas in Cúcuta."
- # set_space CUCUTA
space 1 s === CUCUTA
auto_place AUC GUERRILLA
auto_place AUC GUERRILLA
@@ -716,10 +767,15 @@ EVENT 49
SHADED 49
prompt "Place an AUC Guerrilla and Base in any Department."
- # TODO: 5.1.3 do as much as can!
- space 1 is_dept(s) && can_stack_any(s, AUC)
+ # 5.1.3 - place base if possible
+ space 1 is_dept(s) && can_place_piece(s, AUC, BASE)
+ auto_place AUC BASE
auto_place AUC GUERRILLA
+ return
+ endspace
+ space 1 is_dept(s) && can_stack_any(s, AUC)
auto_place AUC BASE
+ auto_place AUC GUERRILLA
endspace
EVENT 50
@@ -734,7 +790,7 @@ EVENT 50
endrepeat
SHADED 50
- # Note: strictly remove 2 or replace 2
+ # Note: strictly remove or replace (see event 54)
prompt "Remove any 2 Police or replace them with available AUC Guerrillas."
piece_undo 1 is_police(p)
set_piece_space
@@ -760,7 +816,7 @@ SHADED 50
EVENT 51
if is_any_pipeline_sabotaged()
prompt "Remove all Pipeline Sabotage."
- space 0 is_pipeline(s) && has_sabotage(s)
+ space all is_pipeline(s) && has_sabotage(s)
remove_sabotage
endspace
else
@@ -784,14 +840,18 @@ SHADED 52
space 1 has_auc_piece(s) && can_stack_base(s, AUC)
auto_place AUC BASE
endspace
- # TODO: resources AUC (count_pieces_on_map(AUC,BASE))
- prompt "AUC Resources +1 per AUC Base."
- piece 0 is_auc_base(p)
- auto_resources AUC 1
- endpiece
+ # TODO: auto or manual
+ if true
+ resources AUC (count_pieces_on_map(AUC,BASE))
+ else
+ prompt "AUC Resources +1 per AUC Base."
+ piece all is_auc_base(p)
+ auto_resources AUC 1
+ endpiece
+ endif
EVENT 53
- current [FARC,AUC,CARTELS]
+ current FARC_AUC_CARTELS
prompt "Select Departments to move Guerrillas between."
space 1 is_dept(s)
mark_space
@@ -820,43 +880,27 @@ EVENT 53
endpiece
EVENT 54
- # Note: strictly remove 2 or replace 2 (see shaded 50)
- prompt "Remove up to 2 Guerrillas or replace them with with another Faction's."
+ # Note: strictly remove or replace (see shaded 50)
+ prompt "Remove up to 2 Guerrillas or replace them with with another Faction's Guerrillas."
piece_undo 1 is_any_guerrilla(p)
set_piece_space
remove
- if piece_faction(game.vm.p) === FARC
- place_opt [AUC,CARTELS] GUERRILLA
- endif
- if piece_faction(game.vm.p) === AUC
- place_opt [FARC,CARTELS] GUERRILLA
- endif
- if piece_faction(game.vm.p) === CARTELS
- place_opt [FARC,AUC] GUERRILLA
- endif
+ place_opt (piece_enemy_factions(game.vm.p)) GUERRILLA
set_space -1
endpiece
if game.vm.opt
- # TODO: don't remove just placed guerrilla!
prompt "Remove 1 more Guerrilla."
+ # TODO: don't remove just placed piece
piece_undo_opt 1 is_any_guerrilla(p)
remove
endpiece
else
- # TODO: don't replace just placed guerrilla!
prompt "Replace 1 more Guerrilla."
+ # TODO: don't replace just placed piece
piece_undo_opt 1 is_any_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) || can_replace_with(s, CARTELS, GUERRILLA) )
set_piece_space
remove
- if piece_faction(game.vm.p) === FARC
- place [AUC,CARTELS] GUERRILLA
- endif
- if piece_faction(game.vm.p) === AUC
- place [FARC,CARTELS] GUERRILLA
- endif
- if piece_faction(game.vm.p) === CARTELS
- place [FARC,AUC] GUERRILLA
- endif
+ place_opt (piece_enemy_factions(game.vm.p)) GUERRILLA
set_space -1
endpiece
endif
@@ -883,7 +927,7 @@ EVENT 56
SHADED 56
prompt "Add twice Cartels pieces in Cities to Cartels Resources."
- piece 0 is_cartels_piece(p) && is_city(s)
+ piece all is_cartels_piece(p) && is_city(s)
auto_resources CARTELS 2
endpiece
prompt "Place a Cartels Base in each of 2 Cities."
@@ -905,16 +949,16 @@ SHADED 57
# TODO: prompt "Replace a Police with any Cartels piece in 2 spaces."
space 2 has_police(s)
prompt "Replace a Police with any Cartels piece."
- piece 1 is_piece_in_event_space(p) && is_police(p)
+ piece 1 is_piece_in_event_space(p) && is_police(p) && can_replace_with(s, CARTELS, GUERRILLA)
remove
- place CARTELS [BASE,GUERRILLA]
+ place CARTELS BASE_GUERRILLA
endpiece
endspace
EVENT 58
resources CARTELS -6
prompt "Remove all Cartels Guerrillas."
- piece 0 is_cartels_guerrilla(p)
+ piece all is_cartels_guerrilla(p)
remove
endpiece
@@ -931,18 +975,18 @@ SHADED 58
EVENT 59
current GOVT
prompt "All Cartels Guerrillas to Active."
- piece 0 is_cartels_guerrilla(p) && is_underground(p)
+ piece all is_cartels_guerrilla(p) && is_underground(p)
activate
endpiece
prompt "Free Assault against Cartels in each space."
- space 0 can_assault(s, CARTELS)
+ space all can_assault(s, CARTELS)
free_assault_cartels
endspace
SHADED 59
current CARTELS
prompt "Flip all Cartels Guerrillas Underground."
- piece 0 is_cartels_guerrilla(p) && is_active(p)
+ piece all is_cartels_guerrilla(p) && is_active(p)
underground
endpiece
prompt "Relocate up to 3 Cartels Guerrillas anywhere."
@@ -957,7 +1001,7 @@ EVENT 60
prompt "Remove all Cartels pieces from 2 Cities or 1 Department."
space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0))
prompt "Remove all Cartels pieces."
- piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
+ piece all is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
@@ -978,7 +1022,7 @@ EVENT 61
prompt "Remove all Cartels pieces from 1 City."
space 1 is_city(s) && has_cartels_piece(s)
prompt "Remove all Cartels pieces."
- piece_undo 0 is_piece_in_event_space(p) && is_cartels_piece(p)
+ piece_undo all is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
@@ -1005,9 +1049,9 @@ SHADED 62
EVENT 63
current CARTELS
prompt "In each space with Cartels Guerrillas..."
- space 0 has_cartels_guerrilla(s)
+ space all has_cartels_guerrilla(s)
prompt "Remove all but one Cartels Guerrilla."
- piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1
+ piece all is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1
remove
endpiece
prompt "Free Terror with remaining Cartels Guerrilla."
@@ -1031,18 +1075,23 @@ EVENT 64
SHADED 64
prompt "Cartels Resources +2 for each Cartels Base in a City."
- piece 0 is_cartels_base(p) && is_city(s)
+ piece all is_cartels_base(p) && is_city(s)
auto_resources CARTELS 2
endpiece
prompt "Cartels Resources +1 for each Cartels Base in a Department."
- piece 0 is_cartels_base(p) && is_dept(s)
+ piece all is_cartels_base(p) && is_dept(s)
auto_resources CARTELS 1
endpiece
EVENT 65
prompt "Place or remove 1 Shipment and Insurgent Base in any Mountain Department."
- # TODO: 5.1.3 do as much as can!
- space 1 is_mountain(s)
+ # 5.1.3 - do both shipment and base if possible
+ space 1 is_mountain(s) && ( can_place_or_remove_shipment(s) && can_place_or_remove_insurgent_base(s) )
+ place_or_remove_shipment
+ place_or_remove_insurgent_base
+ return
+ endspace
+ space 1 is_mountain(s) && ( can_place_or_remove_shipment(s) || can_place_or_remove_insurgent_base(s) )
place_or_remove_shipment
place_or_remove_insurgent_base
endspace
@@ -1055,7 +1104,7 @@ EVENT 66
SHADED 66
prompt "Place Cartels Base into each Forest that already has one."
- space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS)
+ space all is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS)
auto_place CARTELS BASE
endspace
@@ -1086,7 +1135,7 @@ EVENT 68
SHADED 68
prompt "Cartels Resources +2 per Cartels piece in coastal spaces."
- piece 0 is_cartels_piece(p) && is_coastal_space(s)
+ piece all is_cartels_piece(p) && is_coastal_space(s)
auto_resources CARTELS 2
endpiece
@@ -1105,13 +1154,13 @@ EVENT 69
space 1 (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) && can_stack_any(s, game.current)
if game.current === GOVT
prompt "Move cubes to destination."
- piece_undo_opt 0 (s === game.vm.m[0]) && is_cube(p) && can_stack_any(s, GOVT)
+ piece_undo_opt all (s === game.vm.m[0]) && is_cube(p) && can_stack_any(s, GOVT)
move
endpiece
free_train_sweep_assault
else
prompt "Move Guerrillas to destination."
- piece_undo_opt 0 (s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) && can_stack_any(s, game.current)
+ piece_undo_opt all (s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) && can_stack_any(s, game.current)
move
endpiece
free_rally_attack_terror
@@ -1120,14 +1169,14 @@ EVENT 69
EVENT 70
prompt "Government Resources +6 for each Forest without Guerrillas."
- space_no_undo 0 is_forest(s) && !has_any_guerrilla(s)
+ space_no_undo all is_forest(s) && !has_any_guerrilla(s)
auto_resources GOVT 6
endspace
SHADED 70
- current [FARC,AUC,CARTELS]
+ current FARC_AUC_CARTELS
prompt "Free Terror in each Forest and +3 Resources per Terror."
- space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA)
+ space all is_forest(s) && has_piece(s, game.current, GUERRILLA)
prompt "Free Terror with any 1 Guerrilla."
piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA)
free_terror
@@ -1146,21 +1195,26 @@ EVENT 71
SHADED 71
capability EVT_DARIEN
- # TODO: auto or manual select Panama ?
- # set_space PANAMA
- prompt "Place 1-2 Bases in Panamá."
- space 1 s === PANAMA
- auto_place (game.current) BASE
+ # TODO: auto or manual
+ if true
+ set_space PANAMA
+ place (game.current) BASE
place_opt (game.current) BASE
- endspace
+ else
+ prompt "Place 1-2 Bases in Panamá."
+ space 1 s === PANAMA
+ auto_place (game.current) BASE
+ place_opt (game.current) BASE
+ endspace
+ endif
EVENT 72
prompt "Replace all Cartels Guerrillas in 2 spaces with other Guerrillas."
space 2 has_cartels_guerrilla(s) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) )
prompt "Replace all Cartels Guerrillas with other Guerrillas."
- piece_undo 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) )
+ piece_undo all is_piece_in_event_space(p) && is_cartels_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) )
remove
- place [FARC,AUC] GUERRILLA
+ place FARC_AUC GUERRILLA
endpiece
endspace
@@ -1169,7 +1223,7 @@ SHADED 72
while has_piece(AVAILABLE, CARTELS, GUERRILLA)
prompt "Place all available Cartels Guerrillas into spaces with Cartels Bases."
asm game.vm.p = find_piece(AVAILABLE, CARTELS, GUERRILLA)
- space 1 has_cartels_base(s)
+ space 1 has_cartels_base(s) && can_stack_piece(s, CARTELS, GUERRILLA)
auto_place CARTELS GUERRILLA
endspace
endwhile
diff --git a/info/cards.html b/info/cards.html
index 8c951b8..8dfb765 100644
--- a/info/cards.html
+++ b/info/cards.html
@@ -96,7 +96,7 @@ body {
.card.card_70{background-image:url(../cards.1x/card_70.jpg)}
.card.card_71{background-image:url(../cards.1x/card_71.jpg)}
.card.card_72{background-image:url(../cards.1x/card_72.jpg)}
-.card.card_73, .card.card_74, .card.card_75, .card.card_76 {background-image:url(../cards.1x/card_7x.jpg)}
+.card.card_73{background-image:url(../cards.1x/card_7x.jpg)}
@media (min-resolution: 97dpi) {
.card.card_back{background-image:url(../cards.2x/card_back.jpg)}
@@ -172,7 +172,7 @@ body {
.card.card_70{background-image:url(../cards.2x/card_70.jpg)}
.card.card_71{background-image:url(../cards.2x/card_71.jpg)}
.card.card_72{background-image:url(../cards.2x/card_72.jpg)}
-.card.card_73, .card.card_74, .card.card_75, .card.card_76 {background-image:url(../cards.2x/card_7x.jpg)}
+.card.card_73{background-image:url(../cards.2x/card_7x.jpg)}
}
</style>
@@ -254,8 +254,7 @@ body {
<div class="card card_71"></div>
<div class="card card_72"></div>
<div class="card card_73"></div>
-<div class="card card_74"></div>
-<div class="card card_75"></div>
-<div class="card card_76"></div>
-
+<div class="card card_73"></div>
+<div class="card card_73"></div>
+<div class="card card_73"></div>
</body>
diff --git a/rules.js b/rules.js
index 5e77dfd..e3ff3b9 100644
--- a/rules.js
+++ b/rules.js
@@ -66,6 +66,17 @@ const GUERRILLA = 1
const TROOPS = 2
const POLICE = 3
+// Faction lists
+const FARC_AUC_CARTELS = [ FARC, AUC, CARTELS ]
+const GOVT_AUC_CARTELS = [ GOVT, AUC, CARTELS ]
+const GOVT_FARC_CARTELS = [ GOVT, FARC, CARTELS ]
+const GOVT_FARC_AUC = [ GOVT, FARC, AUC ]
+const FARC_AUC = [ FARC, AUC ]
+
+// Piece type lists
+const ANY_PIECE = [ BASE, GUERRILLA, TROOPS, POLICE ]
+const BASE_GUERRILLA = [ BASE, GUERRILLA ]
+
const piece_type_name = [ "Base", "Guerrilla", "Troops", "Police" ]
const piece_faction_type_name = [
[ "Govt Base", null, "Troops", "Police" ],
@@ -302,7 +313,7 @@ exports.setup = function (seed, scenario, options) {
}
game.deck[0] =
- /* TEST */ 35
+ /* TEST */ 54
log("DECK " + game.deck.join(", "))
update_control()
@@ -466,6 +477,15 @@ function setup_remove_piece(faction, type, count, where) {
// === MISC PIECE QUERIES ===
+function piece_enemy_factions(p) {
+ switch (piece_faction(p)) {
+ case GOVT: return FARC_AUC_CARTELS
+ case FARC: return GOVT_AUC_CARTELS
+ case AUC: return GOVT_FARC_CARTELS
+ case CARTELS: return GOVT_FARC_AUC
+ }
+}
+
function piece_space(p) {
return game.pieces[p]
}
@@ -593,6 +613,14 @@ function count_pieces_on_map(faction, type) {
return n
}
+function count_matching_spaces(f) {
+ let n = 0
+ for (let s = first_space; s <= last_space; ++s)
+ if (is_space(s) && f(s))
+ ++n
+ return n
+}
+
function count_faction_pieces(s, faction) {
switch (faction) {
case GOVT:
@@ -2152,7 +2180,6 @@ function is_selected_op_space(s) {
}
function select_op_space(s, cost) {
- console.log("game.op", game.op)
set_add(game.op.spaces, s)
if (!game.op.free)
game.resources[game.current] -= cost
@@ -4351,7 +4378,6 @@ states.kidnap_space = {
if (c) {
// Drug Ransom if targeting Cartels with Shipment
if (is_any_shipment_held_by_faction_in_space(CARTELS, s)) {
- console.log("kidnap_space", is_any_shipment_held_by_faction_in_space(CARTELS, s))
for (let sh = 0; sh < 4; ++sh)
if (is_shipment_held_by_faction_in_space(sh, CARTELS, s))
gen_action_shipment(sh)
@@ -5533,7 +5559,6 @@ function vm_if() {
let balance = 1
while (balance > 0) {
++game.vm.pc
- console.log("scan else:", CODE[game.vm.pc][0].name)
switch (CODE[game.vm.pc][0]) {
case vm_if:
++balance
@@ -5978,19 +6003,16 @@ function vm_endspace() {
}
function can_vm_space() {
- let n = CODE[game.vm.pc][3]
let f = CODE[game.vm.pc][4]
- if (n > 0 && game.vm.ss.length >= n)
- return false
- for (let s = first_space; s <= last_space; ++s)
- if (!set_has(game.vm.ss, s) && f(s))
- return true
+ if (game.vm.ss.length < CODE[game.vm.pc][3])
+ for (let s = first_space; s <= last_space; ++s)
+ if (!set_has(game.vm.ss, s) && f(s))
+ return true
return false
}
states.vm_space = {
prompt() {
- let n = CODE[game.vm.pc][3]
let f = CODE[game.vm.pc][4]
view.who = game.vm.p
if (game.vm.prompt)
@@ -6000,7 +6022,7 @@ states.vm_space = {
for (let s = first_space; s <= last_space; ++s)
if (is_space(s) && !set_has(game.vm.ss, s) && f(s))
gen_action_space(s)
- if (CODE[game.vm.pc][2])
+ if (game.vm.ss.length >= CODE[game.vm.pc][2])
view.actions.skip = 1
},
space(s) {
@@ -6013,8 +6035,7 @@ states.vm_space = {
skip() {
if (CODE[game.vm.pc][1])
push_undo()
- if (CODE[game.vm.pc][2])
- game.vm.opt = 1
+ game.vm.opt = 1
vm_goto(vm_endspace, vm_space, 1, 1)
},
}
@@ -6037,19 +6058,16 @@ function vm_endpiece() {
}
function can_vm_piece() {
- let n = CODE[game.vm.pc][3]
let f = CODE[game.vm.pc][4]
- if (n > 0 && game.vm.pp.length >= n)
- return false
- for (let p = all_first_piece; p <= all_last_piece; ++p)
- if (piece_space(p) >= 0 && !set_has(game.vm.pp, p) && f(p, piece_space(p)))
- return true
+ if (game.vm.pp.length < CODE[game.vm.pc][3])
+ for (let p = all_first_piece; p <= all_last_piece; ++p)
+ if (piece_space(p) >= 0 && !set_has(game.vm.pp, p) && f(p, piece_space(p)))
+ return true
return false
}
states.vm_piece = {
prompt() {
- let n = CODE[game.vm.pc][3]
let f = CODE[game.vm.pc][4]
if (game.vm.shipment !== undefined)
view.selected_shipment = game.vm.shipment
@@ -6062,7 +6080,7 @@ states.vm_piece = {
for (let p = all_first_piece; p <= all_last_piece; ++p)
if (piece_space(p) >= 0 && !set_has(game.vm.pp, p) && f(p, piece_space(p)))
gen_action_piece(p)
- if (CODE[game.vm.pc][2])
+ if (game.vm.pp.length >= CODE[game.vm.pc][2])
view.actions.skip = 1
},
piece(p) {
@@ -6075,8 +6093,7 @@ states.vm_piece = {
skip() {
if (CODE[game.vm.pc][1])
push_undo()
- if (CODE[game.vm.pc][2])
- game.vm.opt = 1
+ game.vm.opt = 1
vm_goto(vm_endpiece, vm_piece, 1, 1)
},
}
@@ -6138,8 +6155,7 @@ states.vm_shipment = {
skip() {
if (CODE[game.vm.pc][1])
push_undo()
- if (CODE[game.vm.pc][2])
- game.vm.opt = 1
+ game.vm.opt = 1
vm_goto(vm_endshipment, vm_shipment, 1, 1)
},
}
@@ -6241,7 +6257,7 @@ states.vm_place = {
skip() {
if (CODE[game.vm.pc][1])
push_undo()
- if (CODE[game.vm.pc][2])
+ if (CODE[game.vm.pc][2]) // only flag as optional if opcode is opt
game.vm.opt = 1
vm_next()
},
@@ -6270,10 +6286,16 @@ states.vm_set_passive_support_or_passive_opposition = {
},
}
-function vm_place_or_remove_shipment() {
+function can_place_or_remove_shipment(s) {
if (has_available_shipment() && has_any_guerrilla(game.vm.s))
- game.state = "vm_place_or_remove_shipment"
- else if (is_any_shipment_held_in_space(game.vm.s))
+ return true
+ if (is_any_shipment_held_in_space(game.vm.s))
+ return true
+ return false
+}
+
+function vm_place_or_remove_shipment() {
+ if (can_place_or_remove_shipment(game.vm.s))
game.state = "vm_place_or_remove_shipment"
else
vm_next()
@@ -6304,11 +6326,16 @@ states.vm_place_or_remove_shipment = {
},
}
-function vm_place_or_remove_insurgent_base() {
- let s = game.vm.s
+function can_place_or_remove_insurgent_base(s) {
if (can_place_piece(s, FARC, BASE) || can_place_piece(s, AUC, BASE) || can_place_piece(s, CARTELS, BASE))
- game.state = "vm_place_or_remove_insurgent_base"
- else if (has_piece(s, FARC, BASE) || has_piece(s, AUC, BASE) || has_piece(s, CARTELS, BASE))
+ return true
+ if (has_piece(s, FARC, BASE) || has_piece(s, AUC, BASE) || has_piece(s, CARTELS, BASE))
+ return true
+ return false
+}
+
+function vm_place_or_remove_insurgent_base() {
+ if (can_place_or_remove_insurgent_base(game.vm.s))
game.state = "vm_place_or_remove_insurgent_base"
else
vm_next()
@@ -6764,7 +6791,6 @@ function clear_undo() {
}
function push_undo() {
-try{throw new Error("push_undo")}catch(e){console.log(e)}
let copy = {}
for (let k in game) {
let v = game[k]
@@ -7037,49 +7063,49 @@ const CODE = [
[ vm_return ],
// EVENT 4
[ vm_prompt, "Add twice Econ of unsabotaged pipelines to Government Resources." ],
- [ vm_space, 1, 0, 3, (s)=>is_unsabotaged_pipeline(s) ],
+ [ vm_space, true, 3, 3, (s)=>is_unsabotaged_pipeline(s) ],
[ vm_auto_resources, GOVT, ()=>(2*data.spaces[game.vm.s].econ) ],
[ vm_endspace ],
[ vm_return ],
// SHADED 4
[ vm_prompt, "Sabotage the 3 pipelines with highest value and no cubes." ],
- [ vm_space, 1, 0, 3, (s)=>is_highest_value_pipeline_without_cubes(s) ],
+ [ vm_space, true, 3, 3, (s)=>is_highest_value_pipeline_without_cubes(s) ],
[ vm_sabotage ],
[ vm_endspace ],
[ vm_return ],
// EVENT 5
[ vm_prompt, "Place Police onto Pipelines." ],
[ vm_repeat, 6 ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) && has_available_piece(GOVT, POLICE) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
+ [ vm_space, true, 1, 1, (s)=>is_pipeline(s) && has_available_piece(GOVT, POLICE) ],
+ [ vm_auto_place, false, 0, GOVT, POLICE ],
[ vm_mark_space ],
[ vm_endspace ],
[ vm_endrepeat ],
[ vm_prompt, "Flip 3 Guerrillas there or adjacent to Active." ],
- [ vm_piece, 0, 0, 3, (p,s)=>is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) ],
+ [ vm_piece, false, 3, 3, (p,s)=>is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) ],
[ vm_activate ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 5
[ vm_prompt, "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." ],
- [ vm_space, 1, 0, 1, (s)=>can_shift_opposition(s) && is_adjacent_to_3econ_loc(s) ],
+ [ vm_space, true, 1, 1, (s)=>can_shift_opposition(s) && is_adjacent_to_3econ_loc(s) ],
[ vm_shift_opposition ],
[ vm_shift_opposition ],
[ vm_endspace ],
[ vm_return ],
// EVENT 6
[ vm_prompt, "Select Opposition or Neutral Departments adjacent to Sabotage." ],
- [ vm_space, 1, 0, 2, (s)=>is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s) ],
+ [ vm_space, true, 2, 2, (s)=>is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s) ],
[ vm_set_passive_support ],
[ vm_endspace ],
[ vm_return ],
// SHADED 6
[ vm_prompt, "Sabotage a pipeline." ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) && !has_sabotage(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_pipeline(s) && !has_sabotage(s) ],
[ vm_sabotage ],
[ vm_endspace ],
[ vm_prompt, "Shift an Adjacent Department." ],
- [ vm_space, 1, 0, 1, (s)=>can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.s) ],
+ [ vm_space, true, 1, 1, (s)=>can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.s) ],
[ vm_shift_opposition ],
[ vm_endspace ],
[ vm_return ],
@@ -7143,24 +7169,43 @@ const CODE = [
// EVENT 14
[ vm_current, GOVT ],
[ vm_prompt, "Place 1 Base and 3 Troops into any Department." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && can_stack_any(s, GOVT) ],
- [ vm_auto_place, 0, 0, GOVT, BASE ],
- [ vm_auto_place, 0, 0, GOVT, TROOPS ],
- [ vm_auto_place, 0, 0, GOVT, TROOPS ],
- [ vm_auto_place, 0, 0, GOVT, TROOPS ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && can_place_piece(s, GOVT, BASE) ],
+ [ vm_auto_place, false, 0, GOVT, BASE ],
+ [ vm_auto_place, false, 0, GOVT, TROOPS ],
+ [ vm_auto_place, false, 0, GOVT, TROOPS ],
+ [ vm_auto_place, false, 0, GOVT, TROOPS ],
+ [ vm_return ],
+ [ vm_endspace ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && can_stack_any(s, GOVT) ],
+ [ vm_auto_place, false, 0, GOVT, BASE ],
+ [ vm_auto_place, false, 0, GOVT, TROOPS ],
+ [ vm_auto_place, false, 0, GOVT, TROOPS ],
+ [ vm_auto_place, false, 0, GOVT, TROOPS ],
[ vm_endspace ],
[ vm_return ],
// SHADED 14
[ vm_prompt, "Remove 1 Government Base and 1 cube from a Department." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_faction_piece(s, GOVT) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && ( has_govt_base(s) && has_cube(s) ) ],
[ vm_prompt, ()=>`Remove Government Base from ${space_name[game.vm.s]}.` ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_prompt, ()=>`Remove cube from ${space_name[game.vm.s]}.` ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ],
[ vm_remove ],
[ vm_endpiece ],
+ [ vm_return ],
+ [ vm_endspace ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && ( has_govt_base(s) || has_cube(s) ) ],
+ [ vm_prompt, ()=>`Remove Government Base from ${space_name[game.vm.s]}.` ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_prompt, ()=>`Remove cube from ${space_name[game.vm.s]}.` ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ],
+ [ vm_remove ],
+ [ vm_endpiece ],
+ [ vm_return ],
[ vm_endspace ],
[ vm_return ],
// EVENT 15
@@ -7169,13 +7214,13 @@ const CODE = [
[ vm_return ],
// SHADED 15
[ vm_prompt, "Shift a City from Neutral or Passive Support to Passive Opposition." ],
- [ vm_space, 1, 0, 1, (s)=>is_city(s) && (is_neutral(s) || is_passive_support(s)) ],
+ [ vm_space, true, 1, 1, (s)=>is_city(s) && (is_neutral(s) || is_passive_support(s)) ],
[ vm_set_passive_opposition ],
[ vm_endspace ],
[ vm_return ],
// EVENT 16
[ vm_prompt, "Each Mountain, +5 Resources to Faction with most pieces." ],
- [ vm_space, 1, 0, 0, (s)=>is_mountain(s) ],
+ [ vm_space, true, 999, 999, (s)=>is_mountain(s) ],
[ vm_auto_resources, ()=>(faction_with_most_pieces(game.vm.s)), 5 ],
[ vm_endspace ],
[ vm_return ],
@@ -7202,12 +7247,12 @@ const CODE = [
// EVENT 19
[ vm_if, ()=>game.current === GOVT ],
[ vm_prompt, "Free Sweep or Assault in each space possible." ],
- [ vm_space, 1, 0, 0, (s)=>can_sweep_activate(s) || can_assault_any(s) ],
+ [ vm_space, true, 999, 999, (s)=>can_sweep_activate(s) || can_assault_any(s) ],
[ vm_free_sweep_assault ],
[ vm_endspace ],
[ vm_else ],
[ vm_prompt, "Free Attack or Terror in each space possible." ],
- [ vm_space, 1, 0, 0, (s)=>can_terror(s) || can_attack(s) ],
+ [ vm_space, true, 999, 999, (s)=>can_terror(s) || can_attack(s) ],
[ vm_free_attack_terror ],
[ vm_endspace ],
[ vm_endif ],
@@ -7215,9 +7260,9 @@ const CODE = [
// EVENT 20
[ vm_current, GOVT ],
[ vm_prompt, "Move up to 6 FARC Guerillas into adjacent spaces." ],
- [ vm_piece, 1, 1, 6, (p,s)=>is_farc_guerrilla(p) ],
+ [ vm_piece, true, 0, 6, (p,s)=>is_farc_guerrilla(p) ],
[ vm_prompt, "Move FARC Guerilla into an adjacent space." ],
- [ vm_space, 0, 0, 1, (s)=>is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, game.current) ],
+ [ vm_space, false, 1, 1, (s)=>is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, game.current) ],
[ vm_move ],
[ vm_endspace ],
[ vm_endpiece ],
@@ -7226,27 +7271,27 @@ const CODE = [
[ vm_current, FARC ],
[ vm_free_march ],
[ vm_prompt, "Flip up to 3 FARC Guerrillas Underground." ],
- [ vm_piece, 1, 1, 3, (p,s)=>is_farc_guerrilla(p) && is_active(p) ],
+ [ vm_piece, true, 0, 3, (p,s)=>is_farc_guerrilla(p) && is_active(p) ],
[ vm_underground ],
[ vm_endpiece ],
[ vm_return ],
// EVENT 21
[ vm_resources, FARC, -6 ],
[ vm_prompt, "Remove 1 FARC Base." ],
- [ vm_piece, 1, 0, 1, (p,s)=>is_farc_base(p) ],
+ [ vm_piece, true, 1, 1, (p,s)=>is_farc_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 21
[ vm_resources, FARC, 6 ],
[ vm_prompt, "Place a FARC Base in a City or Department" ],
- [ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s, FARC) ],
- [ vm_auto_place, 0, 0, FARC, BASE ],
+ [ vm_space, true, 1, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s, FARC) ],
+ [ vm_auto_place, false, 0, FARC, BASE ],
[ vm_endspace ],
[ vm_return ],
// EVENT 22
[ vm_prompt, "Shift an Opposition space to Neutral." ],
- [ vm_space, 1, 0, 1, (s)=>is_opposition(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_opposition(s) ],
[ vm_set_neutral ],
[ vm_endspace ],
[ vm_return ],
@@ -7256,13 +7301,13 @@ const CODE = [
[ vm_return ],
// EVENT 23
[ vm_prompt, "In a Department, Activate all Guerrillas and remove all Cartels Bases." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s)) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s)) ],
[ vm_prompt, "Activate all Guerrillas." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) ],
[ vm_activate ],
[ vm_endpiece ],
[ vm_prompt, "Remove all Cartels Bases." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
@@ -7270,7 +7315,7 @@ const CODE = [
// SHADED 23
[ vm_current, GOVT ],
[ vm_prompt, "Remove 3 Troops." ],
- [ vm_piece, 1, 0, 3, (p,s)=>is_troops(p) ],
+ [ vm_piece, true, 3, 3, (p,s)=>is_troops(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_ineligible, GOVT ],
@@ -7278,51 +7323,51 @@ const CODE = [
[ vm_return ],
// EVENT 24
[ vm_prompt, "Shift a City to Active Support." ],
- [ vm_space, 1, 0, 1, (s)=>is_city(s) && can_shift_support(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_city(s) && can_shift_support(s) ],
[ vm_set_active_support ],
[ vm_endspace ],
[ vm_ineligible, FARC ],
[ vm_return ],
// SHADED 24
[ vm_prompt, "Remove 2 Troops from a space with FARC pieces." ],
- [ vm_space, 1, 0, 1, (s)=>has_farc_piece(s) && has_troops(s) ],
+ [ vm_space, true, 1, 1, (s)=>has_farc_piece(s) && has_troops(s) ],
[ vm_prompt, "Remove 2 Troops." ],
- [ vm_piece, 0, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ],
+ [ vm_piece, false, 2, 2, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_prompt, "Shift a City with Support to Neutral." ],
- [ vm_space, 1, 0, 1, (s)=>is_city(s) && is_support(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_city(s) && is_support(s) ],
[ vm_set_neutral ],
[ vm_endspace ],
[ vm_return ],
// EVENT 25
[ vm_prompt, "Remove all FARC pieces from 1 Mountain." ],
- [ vm_space, 1, 0, 1, (s)=>is_mountain(s) && has_faction_piece(s, FARC) ],
+ [ vm_space, true, 1, 1, (s)=>is_mountain(s) && has_faction_piece(s, FARC) ],
[ vm_prompt, "Remove all FARC pieces." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_piece(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_farc_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// SHADED 25
[ vm_prompt, "Place 3 FARC pieces into Antioquia or an adjacent Department." ],
- [ vm_space, 1, 0, 1, (s)=>s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) ],
- [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ],
- [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ],
- [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ],
+ [ vm_space, true, 1, 1, (s)=>(s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))) && can_place_any(s, FARC) ],
+ [ vm_place, false, 0, FARC, BASE_GUERRILLA ],
+ [ vm_place, false, 0, FARC, BASE_GUERRILLA ],
+ [ vm_place, false, 0, FARC, BASE_GUERRILLA ],
[ vm_endspace ],
[ vm_return ],
// EVENT 26
[ vm_current, CARTELS ],
[ vm_prompt, "All Cartels Guerrillas free Attack FARC." ],
- [ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) && has_farc_piece(s) ],
+ [ vm_space, true, 999, 999, (s)=>has_cartels_guerrilla(s) && has_farc_piece(s) ],
[ vm_free_attack_farc ],
[ vm_endspace ],
[ vm_return ],
// SHADED 26
[ vm_prompt, "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla." ],
- [ vm_space, 1, 0, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0 ],
+ [ vm_space, true, 999, 999, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0 ],
[ vm_auto_transfer, CARTELS, FARC, 6 ],
[ vm_endspace ],
[ vm_return ],
@@ -7338,41 +7383,41 @@ const CODE = [
[ vm_return ],
// EVENT 28
[ vm_prompt, "Remove up to 3 Insurgent pieces from a space next to Venezuela." ],
- [ vm_space, 1, 0, 1, (s)=>is_next_to_venezuela(s) && has_insurgent_piece(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_next_to_venezuela(s) && has_insurgent_piece(s) ],
[ vm_prompt, "Remove up to 3 Insurgent pieces." ],
- [ vm_piece, 0, 1, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ],
+ [ vm_piece, false, 0, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// SHADED 28
[ vm_prompt, "Place FARC Base in a Department next to Venezuela." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s, FARC) ],
- [ vm_auto_place, 0, 0, FARC, BASE ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s, FARC) ],
+ [ vm_auto_place, false, 0, FARC, BASE ],
[ vm_endspace ],
[ vm_prompt, "Sabotage each empty LoC touching Cúcuta." ],
- [ vm_space, 1, 0, 0, (s)=>is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) && !has_sabotage(s) ],
+ [ vm_space, true, 999, 999, (s)=>is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) && !has_sabotage(s) ],
[ vm_sabotage ],
[ vm_endspace ],
[ vm_return ],
// EVENT 29
[ vm_current, GOVT ],
[ vm_prompt, "Activate all FARC and free Assault in 1 space." ],
- [ vm_space, 1, 0, 1, (s)=>has_underground_guerrilla(s, FARC) || ( assault_kill_count(s) > 0 && (has_farc_piece(s) || has_exposed_piece(s, AUC) || has_exposed_piece(s, CARTELS)) ) ],
+ [ vm_space, true, 1, 1, (s)=>has_underground_guerrilla(s, FARC) || ( assault_kill_count(s) > 0 && (has_farc_piece(s) || has_exposed_piece(s, AUC) || has_exposed_piece(s, CARTELS)) ) ],
[ vm_prompt, "Activate all FARC." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p) ],
[ vm_activate ],
[ vm_endpiece ],
[ vm_free_assault ],
[ vm_endspace ],
[ vm_return ],
// SHADED 29
- [ vm_current, [FARC,AUC] ],
+ [ vm_current, FARC_AUC ],
[ vm_prompt, "Execute 2 free Ambushes in 1 space." ],
- [ vm_space, 1, 0, 1, (s)=>has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s) ],
+ [ vm_space, true, 1, 1, (s)=>has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s) ],
[ vm_repeat, 2 ],
- [ vm_prompt, "Execute 2 free Ambushes with any Guerrillas without Activating." ],
- [ vm_piece, 1, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s) ],
+ [ vm_prompt, "Execute 2 free Ambushes with any Guerrilla without Activating." ],
+ [ vm_piece, true, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s) ],
[ vm_free_ambush_without_activating ],
[ vm_endpiece ],
[ vm_endrepeat ],
@@ -7380,12 +7425,16 @@ const CODE = [
[ vm_return ],
// EVENT 30
[ vm_prompt, "Remove 1 FARC Zone and 1 FARC Base there." ],
- [ vm_space, 1, 0, 1, (s)=>is_farc_zone(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_farc_zone(s) && has_farc_base(s) ],
[ vm_remove_farc_zone ],
[ vm_prompt, "Remove 1 FARC Base." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
+ [ vm_return ],
+ [ vm_endspace ],
+ [ vm_space, true, 1, 1, (s)=>is_farc_zone(s) ],
+ [ vm_remove_farc_zone ],
[ vm_endspace ],
[ vm_return ],
// SHADED 30
@@ -7394,23 +7443,23 @@ const CODE = [
[ vm_return ],
// EVENT 31
[ vm_prompt, "Shift 2 Cities 1 level toward Active Support." ],
- [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_shift_support(s) ],
+ [ vm_space, true, 2, 2, (s)=>is_city(s) && can_shift_support(s) ],
[ vm_shift_support ],
[ vm_endspace ],
[ vm_prompt, "Shift 1 Department 1 level toward Active Support." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && can_shift_support(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && can_shift_support(s) ],
[ vm_shift_support ],
[ vm_endspace ],
[ vm_return ],
// SHADED 31
[ vm_prompt, "Shift 3 spaces from Passive Opposition to Active Opposition." ],
- [ vm_space, 1, 0, 3, (s)=>is_passive_opposition(s) ],
+ [ vm_space, true, 3, 3, (s)=>is_passive_opposition(s) ],
[ vm_set_active_opposition ],
[ vm_endspace ],
[ vm_return ],
// EVENT 32
[ vm_prompt, "Shift 2 spaces from Neutral or Passive Opposition to Passive Support." ],
- [ vm_space, 1, 0, 2, (s)=>is_neutral(s) || is_passive_opposition(s) ],
+ [ vm_space, true, 2, 2, (s)=>is_neutral(s) || is_passive_opposition(s) ],
[ vm_set_passive_support ],
[ vm_endspace ],
[ vm_return ],
@@ -7419,44 +7468,58 @@ const CODE = [
[ vm_return ],
// EVENT 33
[ vm_prompt, "Remove up to 3 Insurgent pieces from a space bordering Ecuador." ],
- [ vm_space, 1, 0, 1, (s)=>is_next_to_ecuador(s) && has_insurgent_piece(s) ],
- [ vm_piece, 0, 1, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ],
+ [ vm_space, true, 1, 1, (s)=>is_next_to_ecuador(s) && has_insurgent_piece(s) ],
+ [ vm_piece, false, 0, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// SHADED 33
[ vm_capability, EVT_SUCUMBIOS ],
+ [ vm_if, ()=>true ],
[ vm_set_space, ECUADOR ],
- [ vm_place, 0, 0, ()=>(game.current), [BASE,GUERRILLA,TROOPS,POLICE] ],
- [ vm_place, 0, 0, ()=>(game.current), [BASE,GUERRILLA,TROOPS,POLICE] ],
+ [ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
+ [ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
+ [ vm_else ],
+ [ vm_prompt, "Place 2 pieces in Ecuador." ],
+ [ vm_space, true, 1, 1, (s)=>s === ECUADOR ],
+ [ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
+ [ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
+ [ vm_endspace ],
+ [ vm_endif ],
[ vm_return ],
// EVENT 34
[ vm_resources, -1, -5 ],
[ vm_return ],
// SHADED 34
- [ vm_current, [FARC,AUC,CARTELS] ],
+ [ vm_current, FARC_AUC_CARTELS ],
[ vm_prompt, "Place 2 Guerrillas and 1 Base into a 0 Population Department." ],
- [ vm_space, 1, 0, 1, (s)=>is_zero_pop_dept(s) && can_stack_any(s, game.current) ],
- [ vm_auto_place, 0, 0, ()=>(game.current), GUERRILLA ],
- [ vm_auto_place, 0, 0, ()=>(game.current), GUERRILLA ],
- [ vm_auto_place, 0, 0, ()=>(game.current), BASE ],
+ [ vm_space, true, 1, 1, (s)=>is_zero_pop_dept(s) && can_place_piece(s, game.current, BASE) ],
+ [ vm_auto_place, false, 0, ()=>(game.current), BASE ],
+ [ vm_auto_place, false, 0, ()=>(game.current), GUERRILLA ],
+ [ vm_auto_place, false, 0, ()=>(game.current), GUERRILLA ],
+ [ vm_return ],
+ [ vm_endspace ],
+ [ vm_space, true, 1, 1, (s)=>is_zero_pop_dept(s) && can_stack_any(s, game.current) ],
+ [ vm_auto_place, false, 0, ()=>(game.current), BASE ],
+ [ vm_auto_place, false, 0, ()=>(game.current), GUERRILLA ],
+ [ vm_auto_place, false, 0, ()=>(game.current), GUERRILLA ],
[ vm_endspace ],
[ vm_return ],
// EVENT 35
[ vm_prompt, "Replace Cartels Bases in 1 Department with Police." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_cartels_base(s) && can_replace_with(s, GOVT, POLICE) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && has_cartels_base(s) && can_replace_with(s, GOVT, POLICE) ],
[ vm_prompt, "Replace Cartels Bases with Police." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) && can_replace_with(s, GOVT, POLICE) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) && can_replace_with(s, GOVT, POLICE) ],
[ vm_remove ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
+ [ vm_auto_place, false, 0, GOVT, POLICE ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_aid, 3 ],
[ vm_return ],
// SHADED 35
[ vm_prompt, "Shift a Department with a Cartels Base 2 levels toward Active Opposition." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_cartels_base(s) && can_shift_opposition(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && has_cartels_base(s) && can_shift_opposition(s) ],
[ vm_shift_opposition ],
[ vm_shift_opposition ],
[ vm_endspace ],
@@ -7468,14 +7531,14 @@ const CODE = [
[ vm_place_farc_zone ],
[ vm_asm, ()=>game.current = game.vm.m ],
[ vm_prompt, "Shift 2 adjacent spaces 1 level toward Active Support." ],
- [ vm_space, 1, 0, 2, (s)=>is_pop(s) && is_adjacent(game.vm.farc_zone, s) && can_shift_support(s) ],
+ [ vm_space, true, 2, 2, (s)=>is_pop(s) && is_adjacent(game.vm.farc_zone, s) && can_shift_support(s) ],
[ vm_shift_support ],
[ vm_endspace ],
[ vm_return ],
// EVENT 37
[ vm_current, GOVT ],
[ vm_prompt, "Free Sweep or Assault FARC within each space; AUC Guerrillas act as Troops." ],
- [ vm_space, 1, 0, 0, (s)=>can_sweep_activate(s, FARC) || can_assault(s, FARC) ],
+ [ vm_space, true, 999, 999, (s)=>can_sweep_activate(s, FARC) || can_assault(s, FARC) ],
[ vm_free_sweep_assault_farc ],
[ vm_endspace ],
[ vm_return ],
@@ -7483,93 +7546,93 @@ const CODE = [
[ vm_current, AUC ],
[ vm_free_march ],
[ vm_prompt, "Free Ambush at any 1 destination." ],
- [ vm_space, 1, 0, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) && has_enemy_piece(s) ],
+ [ vm_space, true, 1, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) && has_enemy_piece(s) ],
[ vm_prompt, "Free Ambush." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ],
[ vm_free_ambush ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// EVENT 38
[ vm_prompt, "Remove all Active AUC Guerrillas from up to 3 spaces with cubes or Support." ],
- [ vm_space, 1, 1, 3, (s)=>(has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) ],
+ [ vm_space, true, 0, 3, (s)=>(has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) ],
[ vm_prompt, "Remove all AUC Guerrillas." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// SHADED 38
[ vm_prompt, "All AUC Guerrillas in spaces with cubes or Support to Underground." ],
- [ vm_space, 1, 0, 0, (s)=>(has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) ],
+ [ vm_space, true, 999, 999, (s)=>(has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) ],
[ vm_prompt, "All AUC Guerrillas to Underground." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ],
[ vm_underground ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// EVENT 39
[ vm_prompt, "Place Police into each of 6 Departments." ],
- [ vm_space, 1, 0, 6, (s)=>is_dept(s) && can_stack_any(s, GOVT) && has_available_piece(GOVT, POLICE) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
+ [ vm_space, true, 6, 6, (s)=>is_dept(s) && can_stack_any(s, GOVT) && has_available_piece(GOVT, POLICE) ],
+ [ vm_auto_place, false, 0, GOVT, POLICE ],
[ vm_endspace ],
[ vm_return ],
// SHADED 39
[ vm_prompt, "In up to 3 Departments, replace 1 Police with AUC Guerrilla." ],
- [ vm_space, 1, 1, 3, (s)=>is_dept(s) && has_police(s) && can_replace_with(s, AUC, GUERRILLA) ],
+ [ vm_space, true, 0, 3, (s)=>is_dept(s) && has_police(s) && can_replace_with(s, AUC, GUERRILLA) ],
[ vm_prompt, "Replace 1 Police with AUC Guerrilla." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) && can_replace_with(s, AUC, GUERRILLA) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) && can_replace_with(s, AUC, GUERRILLA) ],
[ vm_remove ],
- [ vm_auto_place, 0, 0, AUC, GUERRILLA ],
+ [ vm_auto_place, false, 0, AUC, GUERRILLA ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// EVENT 40
[ vm_prompt, "Replace 3 AUC Guerrillas with Police." ],
- [ vm_piece, 1, 0, 3, (p,s)=>is_auc_guerrilla(p) && can_replace_with(s, GOVT, POLICE) ],
+ [ vm_piece, true, 3, 3, (p,s)=>is_auc_guerrilla(p) && can_replace_with(s, GOVT, POLICE) ],
[ vm_set_piece_space ],
[ vm_remove ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
+ [ vm_auto_place, false, 0, GOVT, POLICE ],
[ vm_set_space, -1 ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 40
[ vm_prompt, "Move all cubes in a Department with AUC to any Cities." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_auc_piece(s) && has_cube(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && has_auc_piece(s) && has_cube(s) ],
[ vm_prompt, "Move all cubes to any Cities." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ],
[ vm_save_space ],
[ vm_prompt, "Move cube to any City." ],
- [ vm_space, 0, 0, 1, (s)=>is_city(s) ],
+ [ vm_space, false, 1, 1, (s)=>is_city(s) ],
[ vm_move ],
[ vm_endspace ],
[ vm_restore_space ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_prompt, "Place 1 AUC piece in each of 2 Cities." ],
- [ vm_space, 1, 0, 2, (s)=>is_city(s) ],
- [ vm_place, 0, 0, AUC, [BASE,GUERRILLA] ],
+ [ vm_space, true, 2, 2, (s)=>is_city(s) ],
+ [ vm_place, false, 0, AUC, BASE_GUERRILLA ],
[ vm_endspace ],
[ vm_return ],
// EVENT 41
[ vm_resources, AUC, -6 ],
[ vm_prompt, "Remove all AUC pieces from 1 space." ],
- [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) ],
+ [ vm_space, true, 1, 1, (s)=>has_auc_piece(s) ],
[ vm_prompt, "Remove all AUC pieces." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_auc_piece(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_auc_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// SHADED 41
[ vm_prompt, "AUC Resources +3 for each space with AUC and Cartels pieces." ],
- [ vm_space, 1, 0, 0, (s)=>has_auc_piece(s) && has_cartels_piece(s) ],
+ [ vm_space, true, 999, 999, (s)=>has_auc_piece(s) && has_cartels_piece(s) ],
[ vm_auto_resources, AUC, 3 ],
[ vm_endspace ],
[ vm_return ],
// EVENT 42
[ vm_prompt, "Shift 2 Neutral spaces to Passive Support." ],
- [ vm_space, 1, 0, 2, (s)=>is_neutral(s) ],
+ [ vm_space, true, 2, 2, (s)=>is_neutral(s) ],
[ vm_set_passive_support ],
[ vm_endspace ],
[ vm_resources, GOVT, 3 ],
@@ -7581,18 +7644,23 @@ const CODE = [
[ vm_return ],
// EVENT 43
[ vm_prompt, "Place 2 Terror and remove all FARC Bases from a Department with Troops." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && has_troops(s) && has_farc_base(s) ],
[ vm_terror ],
[ vm_terror ],
[ vm_prompt, "Remove all FARC Bases." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
+ [ vm_return ],
+ [ vm_endspace ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && has_troops(s) ],
+ [ vm_terror ],
+ [ vm_terror ],
[ vm_endspace ],
[ vm_return ],
// SHADED 43
[ vm_prompt, "Place 2 Terror in a Department with Troops." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && has_troops(s) ],
[ vm_terror ],
[ vm_terror ],
[ vm_endspace ],
@@ -7600,43 +7668,47 @@ const CODE = [
[ vm_return ],
// EVENT 44
[ vm_prompt, "Shift a non-Opposition City to Active Support." ],
- [ vm_space, 1, 0, 1, (s)=>is_city(s) && !is_opposition(s) && can_shift_support(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_city(s) && !is_opposition(s) && can_shift_support(s) ],
[ vm_set_active_support ],
[ vm_endspace ],
[ vm_resources, GOVT, 3 ],
[ vm_return ],
// SHADED 44
[ vm_prompt, "Shift a City from Support to Neutral." ],
- [ vm_space, 1, 0, 1, (s)=>is_city(s) && is_support(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_city(s) && is_support(s) ],
[ vm_set_neutral ],
[ vm_endspace ],
[ vm_resources, GOVT, -3 ],
[ vm_return ],
// EVENT 45
[ vm_prompt, "Shift each space with cubes and Terror 1 level toward Active Support." ],
- [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_terror(s) && can_shift_support(s) ],
+ [ vm_space, true, 999, 999, (s)=>has_cube(s) && has_terror(s) && can_shift_support(s) ],
[ vm_shift_support ],
[ vm_endspace ],
[ vm_return ],
// SHADED 45
+ [ vm_if, ()=>true ],
+ [ vm_aid, ()=>(-count_matching_spaces(s=>has_faction_piece(s,AUC))) ],
+ [ vm_else ],
[ vm_prompt, "Aid -1 for each space with AUC pieces." ],
- [ vm_space, 1, 0, 0, (s)=>has_auc_piece(s) ],
+ [ vm_space, true, 999, 999, (s)=>has_auc_piece(s) ],
[ vm_auto_aid, -1 ],
[ vm_endspace ],
+ [ vm_endif ],
[ vm_roll ],
[ vm_resources, GOVT, ()=>(-game.vm.die) ],
[ vm_return ],
// EVENT 46
- [ vm_current, [FARC,AUC,CARTELS] ],
+ [ vm_current, FARC_AUC_CARTELS ],
[ vm_prompt, "Execute free Terror with any Guerrilla." ],
- [ vm_space, 1, 0, 1, (s)=>has_piece(s, game.current, GUERRILLA) ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) ],
+ [ vm_space, true, 1, 1, (s)=>has_piece(s, game.current, GUERRILLA) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) ],
[ vm_free_terror ],
[ vm_terror ],
[ vm_terror_aid_cut ],
[ vm_endpiece ],
[ vm_prompt, "Remove enemy pieces." ],
- [ vm_piece, 1, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_enemy_piece(p) ],
+ [ vm_piece, true, 2, 2, (p,s)=>is_piece_in_event_space(p) && is_enemy_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_if, ()=>is_pop(game.vm.s) ],
@@ -7646,29 +7718,28 @@ const CODE = [
[ vm_return ],
// EVENT 47
[ vm_prompt, "All AUC Guerrillas to Active." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_auc_guerrilla(p) && is_underground(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_auc_guerrilla(p) && is_underground(p) ],
[ vm_activate ],
[ vm_endpiece ],
[ vm_prompt, "All Police free Assault AUC as if Troops." ],
- [ vm_space, 1, 0, 0, (s)=>has_police(s) && has_auc_piece(s) ],
+ [ vm_space, true, 999, 999, (s)=>has_police(s) && has_auc_piece(s) ],
[ vm_free_assault_auc ],
[ vm_endspace ],
[ vm_return ],
// SHADED 47
[ vm_current, AUC ],
- [ vm_set_space, CUCUTA ],
[ vm_prompt, "Place 2 AUC Guerrillas in Cúcuta." ],
- [ vm_space, 1, 0, 1, (s)=>s === CUCUTA ],
- [ vm_auto_place, 0, 0, AUC, GUERRILLA ],
- [ vm_auto_place, 0, 0, AUC, GUERRILLA ],
+ [ vm_space, true, 1, 1, (s)=>s === CUCUTA ],
+ [ vm_auto_place, false, 0, AUC, GUERRILLA ],
+ [ vm_auto_place, false, 0, AUC, GUERRILLA ],
[ vm_prompt, "Execute free Terror in Cúcuta." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ],
[ vm_free_terror ],
[ vm_terror_aid_cut ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_prompt, "Flip any 2 AUC Guerrillas Underground." ],
- [ vm_piece, 0, 0, 2, (p,s)=>is_auc_guerrilla(p) && is_active(p) ],
+ [ vm_piece, false, 2, 2, (p,s)=>is_auc_guerrilla(p) && is_active(p) ],
[ vm_underground ],
[ vm_endpiece ],
[ vm_return ],
@@ -7684,7 +7755,7 @@ const CODE = [
[ vm_return ],
// SHADED 48
[ vm_prompt, "Shift 2 Cities other than Bogotá 1 level toward Active Opposition." ],
- [ vm_space, 1, 0, 2, (s)=>s !== BOGOTA && is_city(s) && can_shift_opposition(s) ],
+ [ vm_space, true, 2, 2, (s)=>s !== BOGOTA && is_city(s) && can_shift_opposition(s) ],
[ vm_shift_opposition ],
[ vm_endspace ],
[ vm_return ],
@@ -7696,9 +7767,14 @@ const CODE = [
[ vm_return ],
// SHADED 49
[ vm_prompt, "Place an AUC Guerrilla and Base in any Department." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && can_stack_any(s, AUC) ],
- [ vm_auto_place, 0, 0, AUC, GUERRILLA ],
- [ vm_auto_place, 0, 0, AUC, BASE ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && can_place_piece(s, AUC, BASE) ],
+ [ vm_auto_place, false, 0, AUC, BASE ],
+ [ vm_auto_place, false, 0, AUC, GUERRILLA ],
+ [ vm_return ],
+ [ vm_endspace ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && can_stack_any(s, AUC) ],
+ [ vm_auto_place, false, 0, AUC, BASE ],
+ [ vm_auto_place, false, 0, AUC, GUERRILLA ],
[ vm_endspace ],
[ vm_return ],
// EVENT 50
@@ -7706,31 +7782,31 @@ const CODE = [
[ vm_repeat, 3 ],
[ vm_if, ()=>!game.vm.opt ],
[ vm_prompt, "Place up to 3 Police into any Departments." ],
- [ vm_space, 1, 1, 1, (s)=>is_dept(s) && can_stack_any(s, GOVT) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
+ [ vm_space, true, 0, 1, (s)=>is_dept(s) && can_stack_any(s, GOVT) ],
+ [ vm_auto_place, false, 0, GOVT, POLICE ],
[ vm_endspace ],
[ vm_endif ],
[ vm_endrepeat ],
[ vm_return ],
// SHADED 50
[ vm_prompt, "Remove any 2 Police or replace them with available AUC Guerrillas." ],
- [ vm_piece, 1, 0, 1, (p,s)=>is_police(p) ],
+ [ vm_piece, true, 1, 1, (p,s)=>is_police(p) ],
[ vm_set_piece_space ],
[ vm_remove ],
- [ vm_place, 0, 1, AUC, GUERRILLA ],
+ [ vm_place, false, 1, AUC, GUERRILLA ],
[ vm_set_space, -1 ],
[ vm_endpiece ],
[ vm_if, ()=>game.vm.opt ],
[ vm_prompt, "Remove 1 more Police." ],
- [ vm_piece, 1, 0, 1, (p,s)=>is_police(p) ],
+ [ vm_piece, true, 1, 1, (p,s)=>is_police(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_else ],
[ vm_prompt, "Replace 1 more Police with AUC Guerrilla." ],
- [ vm_piece, 1, 0, 1, (p,s)=>is_police(p) && can_replace_with(s, AUC, GUERRILLA) ],
+ [ vm_piece, true, 1, 1, (p,s)=>is_police(p) && can_replace_with(s, AUC, GUERRILLA) ],
[ vm_set_piece_space ],
[ vm_remove ],
- [ vm_auto_place, 0, 0, AUC, GUERRILLA ],
+ [ vm_auto_place, false, 0, AUC, GUERRILLA ],
[ vm_set_space, -1 ],
[ vm_endpiece ],
[ vm_endif ],
@@ -7738,7 +7814,7 @@ const CODE = [
// EVENT 51
[ vm_if, ()=>is_any_pipeline_sabotaged() ],
[ vm_prompt, "Remove all Pipeline Sabotage." ],
- [ vm_space, 1, 0, 0, (s)=>is_pipeline(s) && has_sabotage(s) ],
+ [ vm_space, true, 999, 999, (s)=>is_pipeline(s) && has_sabotage(s) ],
[ vm_remove_sabotage ],
[ vm_endspace ],
[ vm_else ],
@@ -7747,45 +7823,49 @@ const CODE = [
[ vm_return ],
// SHADED 51
[ vm_prompt, "Sabotage 3 Pipelines with or adjacent to FARC Guerrillas." ],
- [ vm_space, 1, 0, 3, (s)=>is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s) ],
+ [ vm_space, true, 3, 3, (s)=>is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s) ],
[ vm_sabotage ],
[ vm_endspace ],
[ vm_return ],
// EVENT 52
[ vm_prompt, "Shift 2 City or Mountain each 1 level toward Active Support." ],
- [ vm_space, 1, 0, 2, (s)=>(is_city(s) || is_mountain(s)) && can_shift_support(s) ],
+ [ vm_space, true, 2, 2, (s)=>(is_city(s) || is_mountain(s)) && can_shift_support(s) ],
[ vm_shift_support ],
[ vm_endspace ],
[ vm_return ],
// SHADED 52
[ vm_prompt, "Place an AUC Base into a space with AUC." ],
- [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) && can_stack_base(s, AUC) ],
- [ vm_auto_place, 0, 0, AUC, BASE ],
+ [ vm_space, true, 1, 1, (s)=>has_auc_piece(s) && can_stack_base(s, AUC) ],
+ [ vm_auto_place, false, 0, AUC, BASE ],
[ vm_endspace ],
+ [ vm_if, ()=>true ],
+ [ vm_resources, AUC, ()=>(count_pieces_on_map(AUC,BASE)) ],
+ [ vm_else ],
[ vm_prompt, "AUC Resources +1 per AUC Base." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_auc_base(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_auc_base(p) ],
[ vm_auto_resources, AUC, 1 ],
[ vm_endpiece ],
+ [ vm_endif ],
[ vm_return ],
// EVENT 53
- [ vm_current, [FARC,AUC,CARTELS] ],
+ [ vm_current, FARC_AUC_CARTELS ],
[ vm_prompt, "Select Departments to move Guerrillas between." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) ],
[ vm_mark_space ],
[ vm_endspace ],
[ vm_if, ()=>has_piece(game.vm.m[0], game.current, GUERRILLA) ],
[ vm_prompt, "Select Departments to move Guerrillas between." ],
- [ vm_space, 1, 0, 1, (s)=>(s !== game.vm.m[0]) && is_dept(s) ],
+ [ vm_space, true, 1, 1, (s)=>(s !== game.vm.m[0]) && is_dept(s) ],
[ vm_mark_space ],
[ vm_endspace ],
[ vm_else ],
[ vm_prompt, "Select Departments to move Guerrillas between." ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_piece(s, game.current, GUERRILLA) ],
+ [ vm_space, true, 1, 1, (s)=>is_dept(s) && has_piece(s, game.current, GUERRILLA) ],
[ vm_mark_space ],
[ vm_endspace ],
[ vm_endif ],
[ vm_prompt, "Move Guerrillas between Departments." ],
- [ vm_piece, 0, 0, 2, (p,s)=>is_piece(p, game.current, GUERRILLA) && (s === game.vm.m[0] || s === game.vm.m[1]) ],
+ [ vm_piece, false, 2, 2, (p,s)=>is_piece(p, game.current, GUERRILLA) && (s === game.vm.m[0] || s === game.vm.m[1]) ],
[ vm_if, ()=>piece_space(game.vm.p) === game.vm.m[0] ],
[ vm_set_space, ()=>(game.vm.m[1]) ],
[ vm_else ],
@@ -7797,58 +7877,42 @@ const CODE = [
[ vm_endpiece ],
[ vm_return ],
// EVENT 54
- [ vm_prompt, "Remove up to 2 Guerrillas or replace them with with another Faction's." ],
- [ vm_piece, 1, 0, 1, (p,s)=>is_any_guerrilla(p) ],
+ [ vm_prompt, "Remove up to 2 Guerrillas or replace them with with another Faction's Guerrillas." ],
+ [ vm_piece, true, 1, 1, (p,s)=>is_any_guerrilla(p) ],
[ vm_set_piece_space ],
[ vm_remove ],
- [ vm_if, ()=>piece_faction(game.vm.p) === FARC ],
- [ vm_place, 0, 1, [AUC,CARTELS], GUERRILLA ],
- [ vm_endif ],
- [ vm_if, ()=>piece_faction(game.vm.p) === AUC ],
- [ vm_place, 0, 1, [FARC,CARTELS], GUERRILLA ],
- [ vm_endif ],
- [ vm_if, ()=>piece_faction(game.vm.p) === CARTELS ],
- [ vm_place, 0, 1, [FARC,AUC], GUERRILLA ],
- [ vm_endif ],
+ [ vm_place, false, 1, ()=>(piece_enemy_factions(game.vm.p)), GUERRILLA ],
[ vm_set_space, -1 ],
[ vm_endpiece ],
[ vm_if, ()=>game.vm.opt ],
[ vm_prompt, "Remove 1 more Guerrilla." ],
- [ vm_piece, 1, 1, 1, (p,s)=>is_any_guerrilla(p) ],
+ [ vm_piece, true, 0, 1, (p,s)=>is_any_guerrilla(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_else ],
[ vm_prompt, "Replace 1 more Guerrilla." ],
- [ vm_piece, 1, 1, 1, (p,s)=>is_any_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) || can_replace_with(s, CARTELS, GUERRILLA) ) ],
+ [ vm_piece, true, 0, 1, (p,s)=>is_any_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) || can_replace_with(s, CARTELS, GUERRILLA) ) ],
[ vm_set_piece_space ],
[ vm_remove ],
- [ vm_if, ()=>piece_faction(game.vm.p) === FARC ],
- [ vm_place, 0, 0, [AUC,CARTELS], GUERRILLA ],
- [ vm_endif ],
- [ vm_if, ()=>piece_faction(game.vm.p) === AUC ],
- [ vm_place, 0, 0, [FARC,CARTELS], GUERRILLA ],
- [ vm_endif ],
- [ vm_if, ()=>piece_faction(game.vm.p) === CARTELS ],
- [ vm_place, 0, 0, [FARC,AUC], GUERRILLA ],
- [ vm_endif ],
+ [ vm_place, false, 1, ()=>(piece_enemy_factions(game.vm.p)), GUERRILLA ],
[ vm_set_space, -1 ],
[ vm_endpiece ],
[ vm_endif ],
[ vm_return ],
// EVENT 55
[ vm_prompt, "Remove 2 Shipments." ],
- [ vm_shipment, 0, 0, 2, (p,s)=>true ],
+ [ vm_shipment, false, 2, 2, (p,s)=>true ],
[ vm_remove_shipment ],
[ vm_endshipment ],
[ vm_prompt, "Remove 5 Cartels Guerrillas." ],
- [ vm_piece, 0, 0, 5, (p,s)=>is_cartels_guerrilla(p) ],
+ [ vm_piece, false, 5, 5, (p,s)=>is_cartels_guerrilla(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_aid, 3 ],
[ vm_return ],
// SHADED 55
[ vm_prompt, "Shift 3 spaces with Cartels pieces 1 level toward Active Opposition." ],
- [ vm_space, 1, 0, 3, (s)=>can_shift_opposition(s) && has_cartels_piece(s) ],
+ [ vm_space, true, 3, 3, (s)=>can_shift_opposition(s) && has_cartels_piece(s) ],
[ vm_shift_opposition ],
[ vm_endspace ],
[ vm_return ],
@@ -7857,46 +7921,46 @@ const CODE = [
[ vm_return ],
// SHADED 56
[ vm_prompt, "Add twice Cartels pieces in Cities to Cartels Resources." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_piece(p) && is_city(s) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_cartels_piece(p) && is_city(s) ],
[ vm_auto_resources, CARTELS, 2 ],
[ vm_endpiece ],
[ vm_prompt, "Place a Cartels Base in each of 2 Cities." ],
- [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ],
- [ vm_auto_place, 0, 0, CARTELS, BASE ],
+ [ vm_space, true, 2, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ],
+ [ vm_auto_place, false, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_return ],
// EVENT 57
[ vm_prompt, "Replace up to 3 Cartels pieces with Police." ],
- [ vm_piece, 1, 1, 3, (p,s)=>is_cartels_piece(p) && can_replace_with(s, GOVT, POLICE) ],
+ [ vm_piece, true, 0, 3, (p,s)=>is_cartels_piece(p) && can_replace_with(s, GOVT, POLICE) ],
[ vm_set_piece_space ],
[ vm_remove ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
+ [ vm_auto_place, false, 0, GOVT, POLICE ],
[ vm_set_space, -1 ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 57
[ vm_prompt, "In each of 2 spaces replace a Police with any Cartels piece." ],
- [ vm_space, 1, 0, 2, (s)=>has_police(s) ],
+ [ vm_space, true, 2, 2, (s)=>has_police(s) ],
[ vm_prompt, "Replace a Police with any Cartels piece." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) && can_replace_with(s, CARTELS, GUERRILLA) ],
[ vm_remove ],
- [ vm_place, 0, 0, CARTELS, [BASE,GUERRILLA] ],
+ [ vm_place, false, 0, CARTELS, BASE_GUERRILLA ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// EVENT 58
[ vm_resources, CARTELS, -6 ],
[ vm_prompt, "Remove all Cartels Guerrillas." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_guerrilla(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_cartels_guerrilla(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 58
[ vm_current, CARTELS ],
[ vm_prompt, "Relocate up to 4 Police to any spaces." ],
- [ vm_piece, 1, 1, 4, (p,s)=>is_police(p) ],
+ [ vm_piece, true, 0, 4, (p,s)=>is_police(p) ],
[ vm_prompt, "Relocate Police to any space." ],
- [ vm_space, 0, 0, 1, (s)=>can_stack_piece(s, GOVT, POLICE) ],
+ [ vm_space, false, 1, 1, (s)=>can_stack_piece(s, GOVT, POLICE) ],
[ vm_move ],
[ vm_endspace ],
[ vm_endpiece ],
@@ -7904,33 +7968,33 @@ const CODE = [
// EVENT 59
[ vm_current, GOVT ],
[ vm_prompt, "All Cartels Guerrillas to Active." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_guerrilla(p) && is_underground(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_cartels_guerrilla(p) && is_underground(p) ],
[ vm_activate ],
[ vm_endpiece ],
[ vm_prompt, "Free Assault against Cartels in each space." ],
- [ vm_space, 1, 0, 0, (s)=>can_assault(s, CARTELS) ],
+ [ vm_space, true, 999, 999, (s)=>can_assault(s, CARTELS) ],
[ vm_free_assault_cartels ],
[ vm_endspace ],
[ vm_return ],
// SHADED 59
[ vm_current, CARTELS ],
[ vm_prompt, "Flip all Cartels Guerrillas Underground." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_guerrilla(p) && is_active(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_cartels_guerrilla(p) && is_active(p) ],
[ vm_underground ],
[ vm_endpiece ],
[ vm_prompt, "Relocate up to 3 Cartels Guerrillas anywhere." ],
- [ vm_piece, 1, 1, 3, (p,s)=>is_cartels_guerrilla(p) ],
+ [ vm_piece, true, 0, 3, (p,s)=>is_cartels_guerrilla(p) ],
[ vm_prompt, "Relocate Cartels Guerrilla anywhere." ],
- [ vm_space, 0, 0, 1, (s)=>!is_event_piece_space(s) && can_stack_piece(s, CARTELS, GUERRILLA) ],
+ [ vm_space, false, 1, 1, (s)=>!is_event_piece_space(s) && can_stack_piece(s, CARTELS, GUERRILLA) ],
[ vm_move ],
[ vm_endspace ],
[ vm_endpiece ],
[ vm_return ],
// EVENT 60
[ vm_prompt, "Remove all Cartels pieces from 2 Cities or 1 Department." ],
- [ vm_space, 1, 0, 2, (s)=>has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0)) ],
+ [ vm_space, true, 2, 2, (s)=>has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0)) ],
[ vm_prompt, "Remove all Cartels pieces." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_piece(p) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_cartels_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
@@ -7939,19 +8003,19 @@ const CODE = [
// SHADED 60
[ vm_current, CARTELS ],
[ vm_prompt, "Place a Cartels Base in each of 2 Cities." ],
- [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ],
- [ vm_auto_place, 0, 0, CARTELS, BASE ],
+ [ vm_space, true, 2, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ],
+ [ vm_auto_place, false, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_prompt, "Free Bribe in 1 space." ],
- [ vm_space, 1, 0, 1, (s)=>!is_empty(s) ],
+ [ vm_space, true, 1, 1, (s)=>!is_empty(s) ],
[ vm_free_bribe ],
[ vm_endspace ],
[ vm_return ],
// EVENT 61
[ vm_prompt, "Remove all Cartels pieces from 1 City." ],
- [ vm_space, 1, 0, 1, (s)=>is_city(s) && has_cartels_piece(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_city(s) && has_cartels_piece(s) ],
[ vm_prompt, "Remove all Cartels pieces." ],
- [ vm_piece, 1, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_piece(p) ],
+ [ vm_piece, true, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_cartels_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
@@ -7959,32 +8023,32 @@ const CODE = [
[ vm_return ],
// SHADED 61
[ vm_prompt, "Place 1 Cartels Base into each of 3 Departments with no Cartels pieces." ],
- [ vm_space, 1, 0, 3, (s)=>is_dept(s) && !has_cartels_piece(s) && can_stack_base(s, CARTELS) ],
- [ vm_auto_place, 0, 0, CARTELS, BASE ],
+ [ vm_space, true, 3, 3, (s)=>is_dept(s) && !has_cartels_piece(s) && can_stack_base(s, CARTELS) ],
+ [ vm_auto_place, false, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_return ],
// EVENT 62
[ vm_prompt, "Remove up to 3 Insurgent pieces for 0 Population Forests." ],
- [ vm_piece, 1, 1, 3, (p,s)=>is_insurgent_piece(p) && is_zero_pop_forest(s) ],
+ [ vm_piece, true, 0, 3, (p,s)=>is_insurgent_piece(p) && is_zero_pop_forest(s) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 62
[ vm_prompt, "Place 1 Cartels Base each in Guainia, Vaupés, and Amazonas." ],
- [ vm_space, 1, 0, 3, (s)=>(s === GUAINIA || s === VAUPES || s === AMAZONAS) && can_stack_base(s, CARTELS) ],
- [ vm_auto_place, 0, 0, CARTELS, BASE ],
+ [ vm_space, true, 3, 3, (s)=>(s === GUAINIA || s === VAUPES || s === AMAZONAS) && can_stack_base(s, CARTELS) ],
+ [ vm_auto_place, false, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_return ],
// EVENT 63
[ vm_current, CARTELS ],
[ vm_prompt, "In each space with Cartels Guerrillas..." ],
- [ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) ],
+ [ vm_space, true, 999, 999, (s)=>has_cartels_guerrilla(s) ],
[ vm_prompt, "Remove all but one Cartels Guerrilla." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_prompt, "Free Terror with remaining Cartels Guerrilla." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) ],
[ vm_free_terror ],
[ vm_endpiece ],
[ vm_endspace ],
@@ -7996,7 +8060,7 @@ const CODE = [
[ vm_prompt, "Place 2 Shipments with FARC Guerrillas in the same spaces as Cartels Bases." ],
[ vm_if, ()=>has_available_shipment() ],
[ vm_asm, ()=>game.vm.shipment = find_available_shipment() ],
- [ vm_piece, 1, 0, 1, (p,s)=>is_farc_guerrilla(p) && has_cartels_base(s) ],
+ [ vm_piece, true, 1, 1, (p,s)=>is_farc_guerrilla(p) && has_cartels_base(s) ],
[ vm_place_shipment ],
[ vm_endpiece ],
[ vm_endif ],
@@ -8004,31 +8068,36 @@ const CODE = [
[ vm_return ],
// SHADED 64
[ vm_prompt, "Cartels Resources +2 for each Cartels Base in a City." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_base(p) && is_city(s) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_cartels_base(p) && is_city(s) ],
[ vm_auto_resources, CARTELS, 2 ],
[ vm_endpiece ],
[ vm_prompt, "Cartels Resources +1 for each Cartels Base in a Department." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_base(p) && is_dept(s) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_cartels_base(p) && is_dept(s) ],
[ vm_auto_resources, CARTELS, 1 ],
[ vm_endpiece ],
[ vm_return ],
// EVENT 65
[ vm_prompt, "Place or remove 1 Shipment and Insurgent Base in any Mountain Department." ],
- [ vm_space, 1, 0, 1, (s)=>is_mountain(s) ],
+ [ vm_space, true, 1, 1, (s)=>is_mountain(s) && ( can_place_or_remove_shipment(s) && can_place_or_remove_insurgent_base(s) ) ],
+ [ vm_place_or_remove_shipment ],
+ [ vm_place_or_remove_insurgent_base ],
+ [ vm_return ],
+ [ vm_endspace ],
+ [ vm_space, true, 1, 1, (s)=>is_mountain(s) && ( can_place_or_remove_shipment(s) || can_place_or_remove_insurgent_base(s) ) ],
[ vm_place_or_remove_shipment ],
[ vm_place_or_remove_insurgent_base ],
[ vm_endspace ],
[ vm_return ],
// EVENT 66
[ vm_prompt, "Remove 3 Cartels Bases from Forest." ],
- [ vm_piece, 1, 0, 3, (p,s)=>is_cartels_base(p) && is_forest(s) ],
+ [ vm_piece, true, 3, 3, (p,s)=>is_cartels_base(p) && is_forest(s) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 66
[ vm_prompt, "Place Cartels Base into each Forest that already has one." ],
- [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS) ],
- [ vm_auto_place, 0, 0, CARTELS, BASE ],
+ [ vm_space, true, 999, 999, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS) ],
+ [ vm_auto_place, false, 0, CARTELS, BASE ],
[ vm_endspace ],
[ vm_return ],
// EVENT 67
@@ -8044,46 +8113,46 @@ const CODE = [
[ vm_if, ()=>game.vm.p >= 0 ],
[ vm_remove ],
[ vm_prompt, "Remove 1 more Cartels piece from coastal spaces." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_coastal_space(s) && is_cartels_piece(p) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_coastal_space(s) && is_cartels_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endif ],
[ vm_if, ()=>game.vm.sh >= 0 ],
[ vm_remove_shipment ],
[ vm_prompt, "Remove up to 1 more Shipment from coastal spaces." ],
- [ vm_shipment, 0, 1, 1, (p,s)=>is_coastal_space(s) ],
+ [ vm_shipment, false, 0, 1, (p,s)=>is_coastal_space(s) ],
[ vm_remove_shipment ],
[ vm_endshipment ],
[ vm_endif ],
[ vm_return ],
// SHADED 68
[ vm_prompt, "Cartels Resources +2 per Cartels piece in coastal spaces." ],
- [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_piece(p) && is_coastal_space(s) ],
+ [ vm_piece, false, 999, 999, (p,s)=>is_cartels_piece(p) && is_coastal_space(s) ],
[ vm_auto_resources, CARTELS, 2 ],
[ vm_endpiece ],
[ vm_return ],
// EVENT 69
[ vm_prompt, "Select source space." ],
[ vm_if, ()=>game.current === GOVT ],
- [ vm_space, 1, 0, 1, (s)=>has_cube(s) ],
+ [ vm_space, true, 1, 1, (s)=>has_cube(s) ],
[ vm_mark_space ],
[ vm_endspace ],
[ vm_else ],
- [ vm_space, 1, 0, 1, (s)=>has_piece(s, game.current, GUERRILLA) ],
+ [ vm_space, true, 1, 1, (s)=>has_piece(s, game.current, GUERRILLA) ],
[ vm_mark_space ],
[ vm_endspace ],
[ vm_endif ],
[ vm_prompt, "Select destination Department." ],
- [ vm_space, 1, 0, 1, (s)=>(s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) && can_stack_any(s, game.current) ],
+ [ vm_space, true, 1, 1, (s)=>(s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) && can_stack_any(s, game.current) ],
[ vm_if, ()=>game.current === GOVT ],
[ vm_prompt, "Move cubes to destination." ],
- [ vm_piece, 1, 1, 0, (p,s)=>(s === game.vm.m[0]) && is_cube(p) && can_stack_any(s, GOVT) ],
+ [ vm_piece, true, 0, 999, (p,s)=>(s === game.vm.m[0]) && is_cube(p) && can_stack_any(s, GOVT) ],
[ vm_move ],
[ vm_endpiece ],
[ vm_free_train_sweep_assault ],
[ vm_else ],
[ vm_prompt, "Move Guerrillas to destination." ],
- [ vm_piece, 1, 1, 0, (p,s)=>(s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) && can_stack_any(s, game.current) ],
+ [ vm_piece, true, 0, 999, (p,s)=>(s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) && can_stack_any(s, game.current) ],
[ vm_move ],
[ vm_endpiece ],
[ vm_free_rally_attack_terror ],
@@ -8092,16 +8161,16 @@ const CODE = [
[ vm_return ],
// EVENT 70
[ vm_prompt, "Government Resources +6 for each Forest without Guerrillas." ],
- [ vm_space, 0, 0, 0, (s)=>is_forest(s) && !has_any_guerrilla(s) ],
+ [ vm_space, false, 999, 999, (s)=>is_forest(s) && !has_any_guerrilla(s) ],
[ vm_auto_resources, GOVT, 6 ],
[ vm_endspace ],
[ vm_return ],
// SHADED 70
- [ vm_current, [FARC,AUC,CARTELS] ],
+ [ vm_current, FARC_AUC_CARTELS ],
[ vm_prompt, "Free Terror in each Forest and +3 Resources per Terror." ],
- [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_piece(s, game.current, GUERRILLA) ],
+ [ vm_space, true, 999, 999, (s)=>is_forest(s) && has_piece(s, game.current, GUERRILLA) ],
[ vm_prompt, "Free Terror with any 1 Guerrilla." ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) ],
[ vm_free_terror ],
[ vm_auto_resources, ()=>(game.current), 3 ],
[ vm_endpiece ],
@@ -8111,26 +8180,32 @@ const CODE = [
// EVENT 71
[ vm_prompt, "Remove a Guerrilla from Chocó." ],
[ vm_set_space, CHOCO ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_any_guerrilla(p) && s === CHOCO ],
+ [ vm_piece, false, 1, 1, (p,s)=>is_any_guerrilla(p) && s === CHOCO ],
[ vm_remove ],
[ vm_resources, ()=>(piece_faction(game.vm.p)), -5 ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 71
[ vm_capability, EVT_DARIEN ],
+ [ vm_if, ()=>true ],
+ [ vm_set_space, PANAMA ],
+ [ vm_place, false, 0, ()=>(game.current), BASE ],
+ [ vm_place, false, 1, ()=>(game.current), BASE ],
+ [ vm_else ],
[ vm_prompt, "Place 1-2 Bases in Panamá." ],
- [ vm_space, 1, 0, 1, (s)=>s === PANAMA ],
- [ vm_auto_place, 0, 0, ()=>(game.current), BASE ],
- [ vm_place, 0, 1, ()=>(game.current), BASE ],
+ [ vm_space, true, 1, 1, (s)=>s === PANAMA ],
+ [ vm_auto_place, false, 0, ()=>(game.current), BASE ],
+ [ vm_place, false, 1, ()=>(game.current), BASE ],
[ vm_endspace ],
+ [ vm_endif ],
[ vm_return ],
// EVENT 72
[ vm_prompt, "Replace all Cartels Guerrillas in 2 spaces with other Guerrillas." ],
- [ vm_space, 1, 0, 2, (s)=>has_cartels_guerrilla(s) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) ) ],
+ [ vm_space, true, 2, 2, (s)=>has_cartels_guerrilla(s) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) ) ],
[ vm_prompt, "Replace all Cartels Guerrillas with other Guerrillas." ],
- [ vm_piece, 1, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) ) ],
+ [ vm_piece, true, 999, 999, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) ) ],
[ vm_remove ],
- [ vm_place, 0, 0, [FARC,AUC], GUERRILLA ],
+ [ vm_place, false, 0, FARC_AUC, GUERRILLA ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
@@ -8139,12 +8214,12 @@ const CODE = [
[ vm_while, ()=>has_piece(AVAILABLE, CARTELS, GUERRILLA) ],
[ vm_prompt, "Place all available Cartels Guerrillas into spaces with Cartels Bases." ],
[ vm_asm, ()=>game.vm.p = find_piece(AVAILABLE, CARTELS, GUERRILLA) ],
- [ vm_space, 1, 0, 1, (s)=>has_cartels_base(s) ],
- [ vm_auto_place, 0, 0, CARTELS, GUERRILLA ],
+ [ vm_space, true, 1, 1, (s)=>has_cartels_base(s) && can_stack_piece(s, CARTELS, GUERRILLA) ],
+ [ vm_auto_place, false, 0, CARTELS, GUERRILLA ],
[ vm_endspace ],
[ vm_endwhile ],
[ vm_endif ],
[ vm_return ],
]
-const UCODE = [0,1,7,13,19,29,47,61,67,74,80,86,92,98,104,125,133,140,146,153,165,181,193,201,221,239,254,265,273,290,311,323,337,344,356,366,382,392,408,424,438,463,477,487,504,516,528,545,571,585,596,628,642,656,684,722,737,748,765,780,803,822,836,846,861,880,886,896,901,923,950,966,980]
-const SCODE = [0,4,10,16,24,41,52,64,72,77,83,89,95,101,113,128,138,143,149,0,174,187,198,213,227,247,260,270,281,300,320,332,342,351,358,376,0,398,416,429,446,472,483,497,510,521,0,554,580,590,606,637,647,0,0,732,739,756,771,790,812,831,841,0,871,0,891,898,918,0,955,973,989]
+const UCODE = [0,1,7,13,19,29,47,61,67,74,80,86,92,98,104,144,152,159,165,172,184,200,212,220,240,258,273,284,292,309,330,346,360,367,387,403,419,429,445,461,475,500,514,524,546,558,574,591,616,630,646,678,692,710,738,760,775,786,803,818,841,860,874,884,899,918,929,939,944,966,993,1009,1029]
+const SCODE = [0,4,10,16,24,41,52,64,72,77,83,89,95,101,120,147,157,162,168,0,193,206,217,232,246,266,279,289,300,319,343,355,365,374,389,413,0,435,453,466,483,509,520,539,552,563,0,600,625,635,656,687,697,0,0,770,777,794,809,828,850,869,879,0,909,0,934,941,961,0,998,1016,1038]
diff --git a/tools/gencode.js b/tools/gencode.js
index 4f5f421..30f12c9 100644
--- a/tools/gencode.js
+++ b/tools/gencode.js
@@ -10,10 +10,14 @@ function emit(line) {
++pc
line[0] = "vm_" + line[0]
for (let i = 1; i < line.length; ++i) {
- if (typeof line[i] === "string" && line[i][0] === "(" && !line[i].match(/\)=>/))
- line[i] = "()=>" + line[i]
- if (typeof line[i] === "string" && line[i][0] === "`")
- line[i] = "()=>" + line[i]
+ if (typeof line[i] === "string") {
+ if (line[i] === "all")
+ line[i] = 999
+ if (line[i][0] === "(" && !line[i].match(/\)=>/))
+ line[i] = "()=>" + line[i]
+ if (line[i][0] === "`")
+ line[i] = "()=>" + line[i]
+ }
}
console.log("\t[ " + line.join(", ") + " ],")
}
@@ -39,65 +43,44 @@ for (let line of fs.readFileSync("events.txt", "utf-8").split("\n")) {
console.log("// SHADED " + line[1])
break
- case "space_opt":
- emit([ "space", 1, 1, line[1], "(s)=>" + line.slice(2).join(" ") ])
- break
- case "space":
- emit([ "space", 1, 0, line[1], "(s)=>" + line.slice(2).join(" ") ])
- break
- case "space_no_undo_opt":
- emit([ "space", 0, 1, line[1], "(s)=>" + line.slice(2).join(" ") ])
- break
case "space_no_undo":
- emit([ "space", 0, 0, line[1], "(s)=>" + line.slice(2).join(" ") ])
+ emit([ "space", false, line[1], line[1], "(s)=>" + line.slice(2).join(" ") ])
break
- case "space_undo_opt":
- emit([ "space", 1, 1, line[1], "(s)=>" + line.slice(2).join(" ") ])
+ case "space":
+ emit([ "space", true, line[1], line[1], "(s)=>" + line.slice(2).join(" ") ])
break
- case "space_undo":
- emit([ "space", 1, 0, line[1], "(s)=>" + line.slice(2).join(" ") ])
+ case "space_opt":
+ emit([ "space", true, 0, line[1], "(s)=>" + line.slice(2).join(" ") ])
break
- case "piece_opt":
- emit([ "piece", 0, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
- break
case "piece":
- emit([ "piece", 0, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
+ emit([ "piece", false, line[1], line[1], "(p,s)=>" + line.slice(2).join(" ") ])
break
- case "piece_no_undo_opt":
- emit([ "piece", 0, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
+ case "piece_undo":
+ emit([ "piece", true, line[1], line[1], "(p,s)=>" + line.slice(2).join(" ") ])
break
- case "piece_no_undo":
- emit([ "piece", 0, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
+ case "piece_opt":
+ emit([ "piece", false, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
break
case "piece_undo_opt":
- emit([ "piece", 1, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
- break
- case "piece_undo":
- emit([ "piece", 1, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
+ emit([ "piece", true, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
break
- case "shipment_opt":
- emit([ "shipment", 0, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
- break
case "shipment":
- emit([ "shipment", 0, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
+ emit([ "shipment", false, line[1], line[1], "(p,s)=>" + line.slice(2).join(" ") ])
break
-
- case "place_opt":
- emit([ "place", 0, 1, line[1], line[2] ])
+ case "shipment_opt":
+ emit([ "shipment", false, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ])
break
+
case "place":
- emit([ "place", 0, 0, line[1], line[2] ])
+ emit([ "place", false, 0, line[1], line[2] ])
break
- case "place_undo_opt":
- emit([ "place", 1, 1, line[1], line[2] ])
- break
- case "place_undo":
- emit([ "place", 1, 0, line[1], line[2] ])
+ case "place_opt":
+ emit([ "place", false, 1, line[1], line[2] ])
break
case "auto_place":
- emit([ "auto_place", 0, 0, line[1], line[2] ])
+ emit([ "auto_place", false, 0, line[1], line[2] ])
break
case "log":