diff options
-rw-r--r-- | events.txt | 159 | ||||
-rw-r--r-- | play.js | 4 | ||||
-rw-r--r-- | rules.js | 254 | ||||
-rw-r--r-- | tools/gencode.js | 2 |
4 files changed, 252 insertions, 167 deletions
@@ -5,30 +5,30 @@ EVENT 1 log "1 Civic Action space each Support Phase requires Govt Control and any cube." - capability + capability CAP_1ST_DIV SHADED 1 log "Civic Action requires at least 2 Troops and 2 Police." - shaded_capability + shaded_capability CAP_1ST_DIV EVENT 2 log "Sweep costs 1 Resource per space." - capability + capability CAP_OSPINA SHADED 2 log "Sweep Operations may target only 1 space per card." - shaded_capability + shaded_capability CAP_OSPINA EVENT 3 log "Assault costs 1 Resource per space." - capability + capability CAP_TAPIAS SHADED 3 log "Assault Operations may target only 1 space per card." - shaded_capability + shaded_capability CAP_TAPIAS EVENT 4 - prompt "Select unsabotaged pipelines." + prompt "Add twice Econ of unsabotaged pipelines to Government Resources." space 3 is_unsabotaged_pipeline(s) auto_resources GOVT (2*data.spaces[game.vm.s].econ) endspace @@ -41,45 +41,27 @@ SHADED 4 EVENT 5 prompt "Place Police onto Pipelines." - space 1 is_pipeline(s) - auto_place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - auto_place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - auto_place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - auto_place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - auto_place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - auto_place GOVT POLICE - mark_space - endspace - prompt "Flip N Guerrillas there or adjacent to Active." + repeat 6 + space 1 is_pipeline(s) && has_available_piece(GOVT, POLICE) + auto_place GOVT POLICE + mark_space + endspace + endrepeat + prompt "Flip 3 Guerrillas there or adjacent to Active." piece 3 is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) activate endpiece SHADED 5 prompt "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." - space 1 is_adjacent_to_3econ_loc(s) + space 1 can_shift_opposition(s) && is_adjacent_to_3econ_loc(s) shift_opposition shift_opposition endspace EVENT 6 prompt "Select Opposition or Neutral Departments adjacent to Sabotage." - space 2 (!is_support(s) && is_adjacent_to_sabotage(s)) + space 2 is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s) set_passive_support endspace @@ -89,17 +71,17 @@ SHADED 6 sabotage endspace prompt "Shift an Adjacent Department." - space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s) + space 1 can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.s) shift_opposition endspace EVENT 7 log "Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage." - capability + capability CAP_7TH_SF SHADED 7 log "Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes." - shaded_capability + shaded_capability CAP_7TH_SF EVENT 8 current GOVT @@ -112,27 +94,27 @@ SHADED 8 EVENT 9 log "Assault treats Mountain as City." - capability + capability CAP_MTN_BNS SHADED 9 log "Assault in Mountain removes only 1 piece for 4 Troops." - shaded_capability + shaded_capability CAP_MTN_BNS EVENT 10 log "Air Lift moves any number of Troops." - capability + capability CAP_BLACK_HAWKS SHADED 10 log "Air Lift moves only 1 Troops cube." - shaded_capability + shaded_capability CAP_BLACK_HAWKS EVENT 11 log "1 Police may enter each Sweep space." - capability + capability CAP_NDSC SHADED 11 log "Operation Activates Guerrillas via Troops or Police, not both." - shaded_capability + shaded_capability CAP_NDSC EVENT 12 resources GOVT (Math.min(game.aid,20)) @@ -140,31 +122,36 @@ EVENT 12 SHADED 12 log "No Air Strike or Activation by Patrlo until next Propaganda." - momentum + momentum MOM_PLAN_COLOMBIA EVENT 13 log "Patrol conducts a free Assault in each LoC." - capability + capability CAP_METEORO SHADED 13 log "Patrols do not conduct a free Assault." - shaded_capability + shaded_capability CAP_METEORO EVENT 14 current GOVT - space 1 is_dept(s) && !is_farc_zone(s) - auto_place GOVT BASE - auto_place GOVT TROOPS - auto_place GOVT TROOPS - auto_place GOVT TROOPS + prompt "Place 1 Base and 3 Troops into any Department." + space 1 is_dept(s) && can_stack_any(s, GOVT) + # TODO auto or manual ? + place GOVT BASE + place GOVT TROOPS + place GOVT TROOPS + place GOVT TROOPS endspace SHADED 14 - space 1 is_dept(s) + prompt "Remove 1 Government Base and 1 cube from a Department." + space 1 is_dept(s) && has_faction_piece(s, GOVT) + prompt `Remove Government Base from ${space_name[game.vm.s]}.` piece 1 is_piece_in_event_space(p) && is_govt_base(p) remove endpiece - piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) + prompt `Remove cube from ${space_name[game.vm.s]}.` + piece 1 is_piece_in_event_space(p) && is_cube(p) remove endpiece endspace @@ -174,12 +161,13 @@ EVENT 15 resources GOVT (game.vm.die*4) SHADED 15 + prompt "Shift a City from Neutral or Passive Support to Passive Opposition." space 1 is_city(s) && (is_neutral(s) || is_passive_support(s)) set_passive_opposition endspace EVENT 16 - prompt "Select each Mountain Department." + prompt "Each Mountain, +5 Resources to Faction with most pieces." space 0 is_mountain(s) auto_resources (faction_with_most_pieces(game.vm.s)) 5 endspace @@ -193,7 +181,7 @@ EVENT 17 SHADED 17 log "No Sweep or Assault in Depts until next Propaganda." - momentum + momentum MOM_MADRID_DONORS EVENT 18 resources GOVT (Math.min(game.aid,20)) @@ -206,21 +194,23 @@ SHADED 18 EVENT 19 if game.current === GOVT - # TODO: can_sweep || can_assault - space 0 has_cube(s) && has_enemy_piece(s) + prompt "Free Sweep or Assault in each space possible." + space 0 can_sweep_without_movement(s) || can_assault_any(s) free_sweep_assault endspace else - # TODO: can_attack || can_terror - space 0 has_piece(s, game.current, GUERRILLA) + prompt "Free Attack or Terror in each space possible." + space 0 can_terror(s) || can_attack(s) free_attack_terror endspace endif EVENT 20 current GOVT + prompt "Move up to 6 FARC Guerillas into adjacent spaces." piece_undo_opt 6 is_farc_guerrilla(p) - space_no_undo 1 is_adjacent(s, piece_space(game.vm.p)) + prompt "Move FARC Guerilla into an adjacent space." + space_no_undo 1 is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, game.current) move endspace endpiece @@ -228,36 +218,43 @@ EVENT 20 SHADED 20 current FARC free_march + prompt "Flip up to 3 FARC Guerrillas Underground." piece_undo_opt 3 is_farc_guerrilla(p) && is_active(p) underground endpiece EVENT 21 resources FARC -6 + prompt "Remove 1 FARC Base." piece_undo 1 is_farc_base(p) remove endpiece SHADED 21 resources FARC 6 + prompt "Place a FARC Base in a City or Department" space 1 (is_city(s) || is_dept(s)) && can_stack_base(s, FARC) auto_place FARC BASE endspace EVENT 22 + prompt "Shift an Opposition space to Neutral." space 1 is_opposition(s) set_neutral endspace SHADED 22 log "May Agitate also in up to 3 spaces with FARC piece and no Govt Control." - momentum + momentum MOM_ALFONSO_CANO EVENT 23 - space 1 is_dept(s) + prompt "In a Department, Activate all Guerrillas and remove all Cartels Bases." + space 1 is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s)) + prompt "Activate all Guerrillas." piece 0 is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) activate endpiece + prompt "Remove all Cartels Bases." piece 0 is_piece_in_event_space(p) && is_cartels_base(p) remove endpiece @@ -265,6 +262,7 @@ EVENT 23 SHADED 23 current GOVT + prompt "Remove 3 Troops." piece_undo 3 is_troops(p) remove endpiece @@ -272,29 +270,36 @@ SHADED 23 ineligible FARC EVENT 24 - space 1 is_city(s) + prompt "Shift a City to Active Support." + space 1 is_city(s) && can_shift_support(s) set_active_support endspace ineligible FARC SHADED 24 - space 1 has_farc_piece(s) + prompt "Remove 2 Troops from a space with FARC pieces." + space 1 has_farc_piece(s) && has_troops(s) + prompt "Remove 2 Troops." piece 2 is_piece_in_event_space(p) && is_troops(p) remove endpiece endspace + prompt "Shift a City with Support to Neutral." space 1 is_city(s) && is_support(s) set_neutral endspace EVENT 25 - space 1 is_mountain(s) + prompt "Remove all FARC pieces from 1 Mountain." + space 1 is_mountain(s) && has_faction_piece(s, FARC) + prompt "Remove all FARC pieces." piece 0 is_piece_in_event_space(p) && is_farc_piece(p) remove endpiece endspace SHADED 25 + prompt "Place 3 FARC pieces into Antioquia or an adjacent Department." space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) place FARC [BASE,GUERRILLA] place FARC [BASE,GUERRILLA] @@ -303,14 +308,16 @@ SHADED 25 EVENT 26 current CARTELS + prompt "All Cartels Guerrillas free Attack FARC." space 0 has_cartels_guerrilla(s) && has_farc_piece(s) free_attack endspace SHADED 26 - prompt "Transfer 6 Resources from Cartels to FARC for each space with CB and FG." - space 0 has_cartels_base(s) && has_farc_guerrilla(s) - transfer CARTELS FARC 6 + prompt "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla." + # prompt "Transfer 6 Resources from Cartels to FARC for each space with both." + space 0 has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0 + auto_transfer CARTELS FARC 6 endspace EVENT 27 @@ -321,10 +328,12 @@ EVENT 27 SHADED 27 log "Until next Propaganda, no Govt Special Activities where Guerrilla." - momentum + momentum MOM_MISIL_ANTIAEREO EVENT 28 - space 1 is_next_to_venezuela(s) + prompt "Remove up to 3 Insurgent pieces from a space next to Venezuela." + space 1 is_next_to_venezuela(s) && has_insurgent_piece(s) + # TODO: maximum damage? piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece @@ -532,7 +541,7 @@ EVENT 42 SHADED 42 log (`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`) asm game.senado = game.current - momentum + momentum MOM_SENADO_CAMARA EVENT 43 space 1 is_dept(s) && has_troops(s) @@ -738,7 +747,7 @@ EVENT 55 SHADED 55 prompt "Shift N spaces with Cartels pieces 1 level toward Active Opposition." - space 3 has_cartels_piece(s) && !is_active_opposition(s) + space 3 can_shift_opposition(s) && has_cartels_piece(s) shift_opposition endspace @@ -780,7 +789,7 @@ SHADED 58 current CARTELS prompt "Relocate up to 4 Police to any spaces." piece_opt 4 is_police(p) - space 1 is_space(s) + space 1 can_stack_piece(s, GOVT, POLICE) move endspace endpiece @@ -802,7 +811,7 @@ SHADED 59 endpiece prompt "Relocate Cartels Guerrillas anywhere." piece_opt 3 is_cartels_guerrilla(p) - space 1 is_space(s) + space 1 can_stack_piece(s, CARTELS, GUERRILLA) move endspace endpiece @@ -900,7 +909,7 @@ EVENT 67 SHADED 67 log "This Resources phase, Cartels add Resources equal to 4 x Bases." - momentum + momentum MOM_MEXICAN_TRAFFICKERS EVENT 68 prompt "Remove 2 Cartels pieces or up to 2 Shipments in coastal spaces." @@ -7,7 +7,6 @@ const GOVT = 0 const FARC = 1 const AUC = 2 const CARTELS = 3 - const GOVT_AUC = 4 const FARC_CARTELS = 5 const AUC_CARTELS = 6 @@ -1060,9 +1059,6 @@ function on_update() { action_button("process", "Process") action_button("bribe", "Bribe") - // Attack sub-actions - action_button("resolve", "Resolve!") - // Train/Rally sub-actions action_button("move", "Move") action_button("flip", "Flip") @@ -300,7 +300,6 @@ exports.setup = function (seed, scenario, options) { game.deck.push(i) } - game.deck[0]=15 log("DECK " + game.deck.join(", ")) update_control() @@ -716,6 +715,10 @@ function has_faction_piece(s, faction) { return has_piece(s, faction, BASE) || has_piece(s, faction, GUERRILLA) } +function has_insurgent_piece(s) { + return has_farc_piece(s) || has_auc_piece(s) || has_cartels_piece(s) +} + function is_empty(s) { return !( has_faction_piece(s, GOVT) || @@ -891,6 +894,18 @@ function is_active_opposition(s) { return is_pop(s) && game.support[s] === ACTIVE_OPPOSITION } +function can_shift_support(s) { + return is_pop(s) && !is_active_support(s) +} + +function can_shift_opposition(s) { + return is_pop(s) && !is_active_opposition(s) +} + +function can_shift_neutral(s) { + return is_pop(s) && !is_neutral(s) +} + function is_support(s) { return is_pop(s) && game.support[s] > 0 } @@ -941,7 +956,7 @@ function is_possible_farc_zone(s) { function is_highest_value_pipeline_without_cubes(s) { let max = 0 - if (has_cube(s)) + if (!is_pipeline(s) || has_cube(s)) return false for (let x = first_loc; x <= last_loc; ++x) { if (is_unsabotaged_pipeline(x) && !has_cube(x)) { @@ -1316,6 +1331,12 @@ function can_stack_piece(s, faction, type) { return false } +function has_available_piece(faction, type) { + if (game.current === faction) + return true + return has_piece(AVAILABLE, faction, type) +} + function can_place_piece(s, faction, type) { return can_stack_piece(s, faction, type) && has_piece(AVAILABLE, faction, type) } @@ -2121,6 +2142,7 @@ function is_selected_op_space(s) { } function select_op_space(s, cost) { + console.log("game.op", game.op) set_add(game.op.spaces, s) if (!game.op.free) game.resources[game.current] -= cost @@ -2723,13 +2745,25 @@ function vm_free_sweep_farc() { } function can_sweep_select(here) { - if (has_piece(here, GOVT, TROOPS) || has_piece(here, GOVT, POLICE)) - return true if (is_dept(here) && has_momentum(MOM_MADRID_DONORS)) return false + if (has_piece(here, GOVT, TROOPS) || has_piece(here, GOVT, POLICE)) + return true return can_sweep_move_cubes(here) } +function can_sweep_without_movement(s) { + if (is_dept(s) && has_momentum(MOM_MADRID_DONORS)) + return false + if (has_piece(s, GOVT, TROOPS) || has_piece(s, GOVT, POLICE)) + return ( + (game.senado !== FARC && has_underground_guerrilla(s, FARC)) || + (game.senado !== AUC && has_underground_guerrilla(s, AUC)) || + (game.senado !== CARTELS && has_underground_guerrilla(s, CARTELS)) + ) + return false +} + function can_sweep_move_cubes(here) { if (!can_stack_any(here, GOVT)) return false @@ -2972,7 +3006,7 @@ function vm_free_assault_cartels() { game.op.count = assault_kill_count(game.vm.s, CARTELS) } -function can_assault_any(s, target) { +function can_assault_any(s) { return can_assault(s, FARC) || can_assault(s, AUC) || can_assault(s, CARTELS) } @@ -3002,7 +3036,13 @@ function has_assault_target(s, target) { return has_piece(s, CARTELS, BASE) } - if (is_dept(s) && has_momentum(MOM_MADRID_DONORS)) + // Card 17: Madrid Donors - no Assault in Depts + // Card 9: Assault treats Mountain as City + let dept = is_dept(s) + if (is_mountain(s) && has_capability(CAP_MTN_BNS)) + dept = false + + if (dept && has_momentum(MOM_MADRID_DONORS)) return false for (let faction = 1; faction < 4; ++faction) { @@ -3507,9 +3547,14 @@ function goto_attack() { function vm_free_attack() { init_free_operation("Attack") + game.op.spaces = [] do_attack_space(game.vm.s) } +function can_attack(s) { + return has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s, game.current) +} + states.attack = { prompt() { view.prompt = "Attack: Select space with Guerrilla and enemy piece." @@ -3524,7 +3569,7 @@ states.attack = { for (let s = first_space; s <= last_space; ++s) { if (is_selected_op_space(s)) continue - if (has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s, game.current)) + if (can_attack_any(s)) gen_action_space(s) } } @@ -3557,7 +3602,7 @@ states.attack_space = { prompt() { view.prompt = `Attack in ${space_name[game.op.where]}.` view.where = game.op.where - view.actions.resolve = 1 + view.actions.roll = 1 view.actions.end_attack = 0 // Ambush activity modifies Attack action intead of being a stand-alone activity. @@ -3569,7 +3614,7 @@ states.attack_space = { view.actions.ambush = 0 } }, - resolve() { + roll() { clear_undo() for_each_piece(game.current, GUERRILLA, p => { @@ -3669,6 +3714,10 @@ function vm_free_terror_space() { do_terror_space(game.vm.s) } +function can_terror(s) { + return has_underground_guerrilla(s, game.current) +} + states.terror = { prompt() { view.prompt = "Terror: Select space with Underground Guerrilla." @@ -3694,7 +3743,7 @@ states.terror = { for (let s = first_loc; s <= last_loc; ++s) { if (is_selected_op_space(s)) continue - if (has_underground_guerrilla(s, game.current)) + if (can_terror(s)) gen_action_space(s) } } @@ -4245,7 +4294,7 @@ states.kidnap = { function transfer_resources(from, to, n) { if (n > game.resources[from]) n = game.resources[from] - game.resources[from] -= n + add_resources(from, -n) add_resources(to, n) } @@ -5393,6 +5442,8 @@ function goto_vm(start) { } function event_prompt(str, n0, n) { + if (typeof str === "function") + str = str() if (n0 === 0) { str = str.replace(/\bN\b/, "each") str = str.replace("(s)", "") @@ -5488,6 +5539,17 @@ function vm_endwhile() { vm_goto(vm_while, vm_endwhile, -1, 0) } +function vm_repeat() { + game.vm.n = vm_operand(1) + vm_next() +} + +function vm_endrepeat() { + if (--game.vm.n === 0) + vm_next() + else + vm_goto(vm_repeat, vm_endrepeat, -1, 1) +} function vm_prompt() { if (game.vm.prompt) @@ -5511,17 +5573,17 @@ function vm_log() { } function vm_momentum() { - set_add(game.momentum, this_card()) + set_add(game.momentum, vm_operand(1)) vm_next() } function vm_capability() { - set_add(game.capabilities, this_card()) + set_add(game.capabilities, vm_operand(1)) vm_next() } function vm_shaded_capability() { - set_add(game.capabilities, -this_card()) + set_add(game.capabilities, -vm_operand(1)) vm_next() } @@ -5781,6 +5843,14 @@ states.vm_resources = { }, } +function vm_auto_transfer() { + let from = vm_operand(1) + let to = vm_operand(2) + let n = vm_operand(3) + transfer_resources(from, to, n) + vm_next() +} + function vm_transfer() { game.state = "vm_transfer" } @@ -5883,12 +5953,13 @@ states.vm_space = { prompt() { let n = CODE[game.vm.pc][3] let f = CODE[game.vm.pc][4] + view.who = game.vm.p if (game.vm.prompt) event_prompt(CODE[game.vm.prompt][1]) else event_prompt("Select space.") for (let s = first_space; s <= last_space; ++s) - if (!set_has(game.vm.ss, s) && f(s)) + if (is_space(s) && !set_has(game.vm.ss, s) && f(s)) gen_action_space(s) if (CODE[game.vm.pc][2]) view.actions.skip = 1 @@ -6886,30 +6957,30 @@ const CODE = [ [ vm_return ], // EVENT 1 [ vm_log, "1 Civic Action space each Support Phase requires Govt Control and any cube." ], - [ vm_capability ], + [ vm_capability, CAP_1ST_DIV ], [ vm_return ], // SHADED 1 [ vm_log, "Civic Action requires at least 2 Troops and 2 Police." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_1ST_DIV ], [ vm_return ], // EVENT 2 [ vm_log, "Sweep costs 1 Resource per space." ], - [ vm_capability ], + [ vm_capability, CAP_OSPINA ], [ vm_return ], // SHADED 2 [ vm_log, "Sweep Operations may target only 1 space per card." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_OSPINA ], [ vm_return ], // EVENT 3 [ vm_log, "Assault costs 1 Resource per space." ], - [ vm_capability ], + [ vm_capability, CAP_TAPIAS ], [ vm_return ], // SHADED 3 [ vm_log, "Assault Operations may target only 1 space per card." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_TAPIAS ], [ vm_return ], // EVENT 4 - [ vm_prompt, "Select unsabotaged pipelines." ], + [ vm_prompt, "Add twice Econ of unsabotaged pipelines to Government Resources." ], [ vm_space, 1, 0, 3, (s)=>is_unsabotaged_pipeline(s) ], [ vm_auto_resources, GOVT, ()=>(2*data.spaces[game.vm.s].econ) ], [ vm_endspace ], @@ -6922,45 +6993,27 @@ const CODE = [ [ vm_return ], // EVENT 5 [ vm_prompt, "Place Police onto Pipelines." ], - [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], - [ vm_auto_place, 0, 0, GOVT, POLICE ], - [ vm_mark_space ], - [ vm_endspace ], - [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], - [ vm_auto_place, 0, 0, GOVT, POLICE ], - [ vm_mark_space ], - [ vm_endspace ], - [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], + [ vm_repeat, 6 ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) && has_available_piece(GOVT, POLICE) ], [ vm_auto_place, 0, 0, GOVT, POLICE ], [ vm_mark_space ], [ vm_endspace ], - [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], - [ vm_auto_place, 0, 0, GOVT, POLICE ], - [ vm_mark_space ], - [ vm_endspace ], - [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], - [ vm_auto_place, 0, 0, GOVT, POLICE ], - [ vm_mark_space ], - [ vm_endspace ], - [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], - [ vm_auto_place, 0, 0, GOVT, POLICE ], - [ vm_mark_space ], - [ vm_endspace ], - [ vm_prompt, "Flip N Guerrillas there or adjacent to Active." ], + [ vm_endrepeat ], + [ vm_prompt, "Flip 3 Guerrillas there or adjacent to Active." ], [ vm_piece, 0, 0, 3, (p,s)=>is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) ], [ vm_activate ], [ vm_endpiece ], [ vm_return ], // SHADED 5 [ vm_prompt, "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." ], - [ vm_space, 1, 0, 1, (s)=>is_adjacent_to_3econ_loc(s) ], + [ vm_space, 1, 0, 1, (s)=>can_shift_opposition(s) && is_adjacent_to_3econ_loc(s) ], [ vm_shift_opposition ], [ vm_shift_opposition ], [ vm_endspace ], [ vm_return ], // EVENT 6 [ vm_prompt, "Select Opposition or Neutral Departments adjacent to Sabotage." ], - [ vm_space, 1, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_sabotage(s)) ], + [ vm_space, 1, 0, 2, (s)=>is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s) ], [ vm_set_passive_support ], [ vm_endspace ], [ vm_return ], @@ -6970,17 +7023,17 @@ const CODE = [ [ vm_sabotage ], [ vm_endspace ], [ vm_prompt, "Shift an Adjacent Department." ], - [ vm_space, 1, 0, 1, (s)=>is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s) ], + [ vm_space, 1, 0, 1, (s)=>can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.s) ], [ vm_shift_opposition ], [ vm_endspace ], [ vm_return ], // EVENT 7 [ vm_log, "Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage." ], - [ vm_capability ], + [ vm_capability, CAP_7TH_SF ], [ vm_return ], // SHADED 7 [ vm_log, "Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_7TH_SF ], [ vm_return ], // EVENT 8 [ vm_current, GOVT ], @@ -6993,27 +7046,27 @@ const CODE = [ [ vm_return ], // EVENT 9 [ vm_log, "Assault treats Mountain as City." ], - [ vm_capability ], + [ vm_capability, CAP_MTN_BNS ], [ vm_return ], // SHADED 9 [ vm_log, "Assault in Mountain removes only 1 piece for 4 Troops." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_MTN_BNS ], [ vm_return ], // EVENT 10 [ vm_log, "Air Lift moves any number of Troops." ], - [ vm_capability ], + [ vm_capability, CAP_BLACK_HAWKS ], [ vm_return ], // SHADED 10 [ vm_log, "Air Lift moves only 1 Troops cube." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_BLACK_HAWKS ], [ vm_return ], // EVENT 11 [ vm_log, "1 Police may enter each Sweep space." ], - [ vm_capability ], + [ vm_capability, CAP_NDSC ], [ vm_return ], // SHADED 11 [ vm_log, "Operation Activates Guerrillas via Troops or Police, not both." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_NDSC ], [ vm_return ], // EVENT 12 [ vm_resources, GOVT, ()=>(Math.min(game.aid,20)) ], @@ -7021,31 +7074,35 @@ const CODE = [ [ vm_return ], // SHADED 12 [ vm_log, "No Air Strike or Activation by Patrlo until next Propaganda." ], - [ vm_momentum ], + [ vm_momentum, MOM_PLAN_COLOMBIA ], [ vm_return ], // EVENT 13 [ vm_log, "Patrol conducts a free Assault in each LoC." ], - [ vm_capability ], + [ vm_capability, CAP_METEORO ], [ vm_return ], // SHADED 13 [ vm_log, "Patrols do not conduct a free Assault." ], - [ vm_shaded_capability ], + [ vm_shaded_capability, CAP_METEORO ], [ vm_return ], // EVENT 14 [ vm_current, GOVT ], - [ vm_space, 1, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], - [ vm_auto_place, 0, 0, GOVT, BASE ], - [ vm_auto_place, 0, 0, GOVT, TROOPS ], - [ vm_auto_place, 0, 0, GOVT, TROOPS ], - [ vm_auto_place, 0, 0, GOVT, TROOPS ], + [ vm_prompt, "Place 1 Base and 3 Troops into any Department." ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && can_stack_any(s, GOVT) ], + [ vm_place, 0, 0, GOVT, BASE ], + [ vm_place, 0, 0, GOVT, TROOPS ], + [ vm_place, 0, 0, GOVT, TROOPS ], + [ vm_place, 0, 0, GOVT, TROOPS ], [ vm_endspace ], [ vm_return ], // SHADED 14 - [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], + [ vm_prompt, "Remove 1 Government Base and 1 cube from a Department." ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_faction_piece(s, GOVT) ], + [ vm_prompt, ()=>`Remove Government Base from ${space_name[game.vm.s]}.` ], [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ], [ vm_remove ], [ vm_endpiece ], - [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) ], + [ vm_prompt, ()=>`Remove cube from ${space_name[game.vm.s]}.` ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], @@ -7055,12 +7112,13 @@ const CODE = [ [ vm_resources, GOVT, ()=>(game.vm.die*4) ], [ vm_return ], // SHADED 15 + [ vm_prompt, "Shift a City from Neutral or Passive Support to Passive Opposition." ], [ vm_space, 1, 0, 1, (s)=>is_city(s) && (is_neutral(s) || is_passive_support(s)) ], [ vm_set_passive_opposition ], [ vm_endspace ], [ vm_return ], // EVENT 16 - [ vm_prompt, "Select each Mountain Department." ], + [ vm_prompt, "Each Mountain, +5 Resources to Faction with most pieces." ], [ vm_space, 1, 0, 0, (s)=>is_mountain(s) ], [ vm_auto_resources, ()=>(faction_with_most_pieces(game.vm.s)), 5 ], [ vm_endspace ], @@ -7074,7 +7132,7 @@ const CODE = [ [ vm_return ], // SHADED 17 [ vm_log, "No Sweep or Assault in Depts until next Propaganda." ], - [ vm_momentum ], + [ vm_momentum, MOM_MADRID_DONORS ], [ vm_return ], // EVENT 18 [ vm_resources, GOVT, ()=>(Math.min(game.aid,20)) ], @@ -7087,19 +7145,23 @@ const CODE = [ [ vm_return ], // EVENT 19 [ vm_if, ()=>game.current === GOVT ], - [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_enemy_piece(s) ], + [ vm_prompt, "Free Sweep or Assault in each space possible." ], + [ vm_space, 1, 0, 0, (s)=>can_sweep_without_movement(s) || can_assault_any(s) ], [ vm_free_sweep_assault ], [ vm_endspace ], [ vm_else ], - [ vm_space, 1, 0, 0, (s)=>has_piece(s, game.current, GUERRILLA) ], + [ vm_prompt, "Free Attack or Terror in each space possible." ], + [ vm_space, 1, 0, 0, (s)=>can_terror(s) || can_attack(s) ], [ vm_free_attack_terror ], [ vm_endspace ], [ vm_endif ], [ vm_return ], // EVENT 20 [ vm_current, GOVT ], + [ vm_prompt, "Move up to 6 FARC Guerillas into adjacent spaces." ], [ vm_piece, 1, 1, 6, (p,s)=>is_farc_guerrilla(p) ], - [ vm_space, 0, 0, 1, (s)=>is_adjacent(s, piece_space(game.vm.p)) ], + [ vm_prompt, "Move FARC Guerilla into an adjacent space." ], + [ vm_space, 0, 0, 1, (s)=>is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, game.current) ], [ vm_move ], [ vm_endspace ], [ vm_endpiece ], @@ -7107,36 +7169,43 @@ const CODE = [ // SHADED 20 [ vm_current, FARC ], [ vm_free_march ], + [ vm_prompt, "Flip up to 3 FARC Guerrillas Underground." ], [ vm_piece, 1, 1, 3, (p,s)=>is_farc_guerrilla(p) && is_active(p) ], [ vm_underground ], [ vm_endpiece ], [ vm_return ], // EVENT 21 [ vm_resources, FARC, -6 ], + [ vm_prompt, "Remove 1 FARC Base." ], [ vm_piece, 1, 0, 1, (p,s)=>is_farc_base(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_return ], // SHADED 21 [ vm_resources, FARC, 6 ], + [ vm_prompt, "Place a FARC Base in a City or Department" ], [ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s, FARC) ], [ vm_auto_place, 0, 0, FARC, BASE ], [ vm_endspace ], [ vm_return ], // EVENT 22 + [ vm_prompt, "Shift an Opposition space to Neutral." ], [ vm_space, 1, 0, 1, (s)=>is_opposition(s) ], [ vm_set_neutral ], [ vm_endspace ], [ vm_return ], // SHADED 22 [ vm_log, "May Agitate also in up to 3 spaces with FARC piece and no Govt Control." ], - [ vm_momentum ], + [ vm_momentum, MOM_ALFONSO_CANO ], [ vm_return ], // EVENT 23 - [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], + [ vm_prompt, "In a Department, Activate all Guerrillas and remove all Cartels Bases." ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s)) ], + [ vm_prompt, "Activate all Guerrillas." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) ], [ vm_activate ], [ vm_endpiece ], + [ vm_prompt, "Remove all Cartels Bases." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ], [ vm_remove ], [ vm_endpiece ], @@ -7144,6 +7213,7 @@ const CODE = [ [ vm_return ], // SHADED 23 [ vm_current, GOVT ], + [ vm_prompt, "Remove 3 Troops." ], [ vm_piece, 1, 0, 3, (p,s)=>is_troops(p) ], [ vm_remove ], [ vm_endpiece ], @@ -7151,29 +7221,36 @@ const CODE = [ [ vm_ineligible, FARC ], [ vm_return ], // EVENT 24 - [ vm_space, 1, 0, 1, (s)=>is_city(s) ], + [ vm_prompt, "Shift a City to Active Support." ], + [ vm_space, 1, 0, 1, (s)=>is_city(s) && can_shift_support(s) ], [ vm_set_active_support ], [ vm_endspace ], [ vm_ineligible, FARC ], [ vm_return ], // SHADED 24 - [ vm_space, 1, 0, 1, (s)=>has_farc_piece(s) ], + [ vm_prompt, "Remove 2 Troops from a space with FARC pieces." ], + [ vm_space, 1, 0, 1, (s)=>has_farc_piece(s) && has_troops(s) ], + [ vm_prompt, "Remove 2 Troops." ], [ vm_piece, 0, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], + [ vm_prompt, "Shift a City with Support to Neutral." ], [ vm_space, 1, 0, 1, (s)=>is_city(s) && is_support(s) ], [ vm_set_neutral ], [ vm_endspace ], [ vm_return ], // EVENT 25 - [ vm_space, 1, 0, 1, (s)=>is_mountain(s) ], + [ vm_prompt, "Remove all FARC pieces from 1 Mountain." ], + [ vm_space, 1, 0, 1, (s)=>is_mountain(s) && has_faction_piece(s, FARC) ], + [ vm_prompt, "Remove all FARC pieces." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 25 + [ vm_prompt, "Place 3 FARC pieces into Antioquia or an adjacent Department." ], [ vm_space, 1, 0, 1, (s)=>s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) ], [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ], [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ], @@ -7182,14 +7259,15 @@ const CODE = [ [ vm_return ], // EVENT 26 [ vm_current, CARTELS ], + [ vm_prompt, "All Cartels Guerrillas free Attack FARC." ], [ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) && has_farc_piece(s) ], [ vm_free_attack ], [ vm_endspace ], [ vm_return ], // SHADED 26 - [ vm_prompt, "Transfer 6 Resources from Cartels to FARC for each space with CB and FG." ], - [ vm_space, 1, 0, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) ], - [ vm_transfer, CARTELS, FARC, 6 ], + [ vm_prompt, "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla." ], + [ vm_space, 1, 0, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0 ], + [ vm_auto_transfer, CARTELS, FARC, 6 ], [ vm_endspace ], [ vm_return ], // EVENT 27 @@ -7200,10 +7278,11 @@ const CODE = [ [ vm_return ], // SHADED 27 [ vm_log, "Until next Propaganda, no Govt Special Activities where Guerrilla." ], - [ vm_momentum ], + [ vm_momentum, MOM_MISIL_ANTIAEREO ], [ vm_return ], // EVENT 28 - [ vm_space, 1, 0, 1, (s)=>is_next_to_venezuela(s) ], + [ vm_prompt, "Remove up to 3 Insurgent pieces from a space next to Venezuela." ], + [ vm_space, 1, 0, 1, (s)=>is_next_to_venezuela(s) && has_insurgent_piece(s) ], [ vm_piece, 0, 1, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ], [ vm_remove ], [ vm_endpiece ], @@ -7408,7 +7487,7 @@ const CODE = [ // SHADED 42 [ vm_log, ()=>(`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`) ], [ vm_asm, ()=>game.senado = game.current ], - [ vm_momentum ], + [ vm_momentum, MOM_SENADO_CAMARA ], [ vm_return ], // EVENT 43 [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ], @@ -7611,7 +7690,7 @@ const CODE = [ [ vm_return ], // SHADED 55 [ vm_prompt, "Shift N spaces with Cartels pieces 1 level toward Active Opposition." ], - [ vm_space, 1, 0, 3, (s)=>has_cartels_piece(s) && !is_active_opposition(s) ], + [ vm_space, 1, 0, 3, (s)=>can_shift_opposition(s) && has_cartels_piece(s) ], [ vm_shift_opposition ], [ vm_endspace ], [ vm_return ], @@ -7653,7 +7732,7 @@ const CODE = [ [ vm_current, CARTELS ], [ vm_prompt, "Relocate up to 4 Police to any spaces." ], [ vm_piece, 0, 1, 4, (p,s)=>is_police(p) ], - [ vm_space, 1, 0, 1, (s)=>is_space(s) ], + [ vm_space, 1, 0, 1, (s)=>can_stack_piece(s, GOVT, POLICE) ], [ vm_move ], [ vm_endspace ], [ vm_endpiece ], @@ -7675,7 +7754,7 @@ const CODE = [ [ vm_endpiece ], [ vm_prompt, "Relocate Cartels Guerrillas anywhere." ], [ vm_piece, 0, 1, 3, (p,s)=>is_cartels_guerrilla(p) ], - [ vm_space, 1, 0, 1, (s)=>is_space(s) ], + [ vm_space, 1, 0, 1, (s)=>can_stack_piece(s, CARTELS, GUERRILLA) ], [ vm_move ], [ vm_endspace ], [ vm_endpiece ], @@ -7722,7 +7801,6 @@ const CODE = [ [ vm_return ], // EVENT 63 [ vm_current, CARTELS ], - [ vm_prompt, "In each space with Cartels Guerrillas." ], [ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) ], [ vm_prompt, "Remove all but one Cartels Guerrilla." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 ], @@ -7773,7 +7851,7 @@ const CODE = [ [ vm_return ], // SHADED 67 [ vm_log, "This Resources phase, Cartels add Resources equal to 4 x Bases." ], - [ vm_momentum ], + [ vm_momentum, MOM_MEXICAN_TRAFFICKERS ], [ vm_return ], // EVENT 68 [ vm_prompt, "Remove 2 Cartels pieces or up to 2 Shipments in coastal spaces." ], @@ -7877,5 +7955,5 @@ const CODE = [ [ vm_endif ], [ vm_return ], ] -const UCODE = [0,1,7,13,19,29,65,79,85,92,98,104,110,116,122,139,146,153,159,166,176,189,199,206,222,236,248,258,266,279,293,303,314,320,332,341,354,364,377,389,402,424,436,445,459,469,480,497,521,534,543,560,574,583,599,613,627,636,651,664,684,699,710,718,733,747,752,760,765,785,814,828,841] -const SCODE = [0,4,10,16,24,59,70,82,90,95,101,107,113,119,130,142,151,156,162,0,183,194,203,215,227,242,253,263,272,287,300,310,318,326,334,349,0,369,383,394,409,431,441,453,464,473,0,504,530,538,554,569,578,0,0,622,629,643,656,672,691,706,714,0,738,0,756,762,780,0,819,835,848] +const UCODE = [0,1,7,13,19,29,47,61,67,74,80,86,92,98,104,125,133,140,146,153,165,181,193,201,221,239,254,265,273,287,301,311,322,328,340,349,362,372,385,397,410,432,444,453,467,477,488,505,529,542,551,568,582,591,607,621,635,644,659,672,692,707,718,726,740,754,759,767,772,792,821,835,848] +const SCODE = [0,4,10,16,24,41,52,64,72,77,83,89,95,101,113,128,138,143,149,0,174,187,198,213,227,247,260,270,280,295,308,318,326,334,342,357,0,377,391,402,417,439,449,461,472,481,0,512,538,546,562,577,586,0,0,630,637,651,664,680,699,714,722,0,745,0,763,769,787,0,826,842,855] diff --git a/tools/gencode.js b/tools/gencode.js index efe1556..4f5f421 100644 --- a/tools/gencode.js +++ b/tools/gencode.js @@ -12,6 +12,8 @@ function emit(line) { for (let i = 1; i < line.length; ++i) { if (typeof line[i] === "string" && line[i][0] === "(" && !line[i].match(/\)=>/)) line[i] = "()=>" + line[i] + if (typeof line[i] === "string" && line[i][0] === "`") + line[i] = "()=>" + line[i] } console.log("\t[ " + line.join(", ") + " ],") } |