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-rw-r--r--events.txt159
-rw-r--r--play.js4
-rw-r--r--rules.js254
-rw-r--r--tools/gencode.js2
4 files changed, 252 insertions, 167 deletions
diff --git a/events.txt b/events.txt
index 233d54a..6f72861 100644
--- a/events.txt
+++ b/events.txt
@@ -5,30 +5,30 @@
EVENT 1
log "1 Civic Action space each Support Phase requires Govt Control and any cube."
- capability
+ capability CAP_1ST_DIV
SHADED 1
log "Civic Action requires at least 2 Troops and 2 Police."
- shaded_capability
+ shaded_capability CAP_1ST_DIV
EVENT 2
log "Sweep costs 1 Resource per space."
- capability
+ capability CAP_OSPINA
SHADED 2
log "Sweep Operations may target only 1 space per card."
- shaded_capability
+ shaded_capability CAP_OSPINA
EVENT 3
log "Assault costs 1 Resource per space."
- capability
+ capability CAP_TAPIAS
SHADED 3
log "Assault Operations may target only 1 space per card."
- shaded_capability
+ shaded_capability CAP_TAPIAS
EVENT 4
- prompt "Select unsabotaged pipelines."
+ prompt "Add twice Econ of unsabotaged pipelines to Government Resources."
space 3 is_unsabotaged_pipeline(s)
auto_resources GOVT (2*data.spaces[game.vm.s].econ)
endspace
@@ -41,45 +41,27 @@ SHADED 4
EVENT 5
prompt "Place Police onto Pipelines."
- space 1 is_pipeline(s)
- auto_place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- auto_place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- auto_place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- auto_place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- auto_place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- auto_place GOVT POLICE
- mark_space
- endspace
- prompt "Flip N Guerrillas there or adjacent to Active."
+ repeat 6
+ space 1 is_pipeline(s) && has_available_piece(GOVT, POLICE)
+ auto_place GOVT POLICE
+ mark_space
+ endspace
+ endrepeat
+ prompt "Flip 3 Guerrillas there or adjacent to Active."
piece 3 is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m)
activate
endpiece
SHADED 5
prompt "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition."
- space 1 is_adjacent_to_3econ_loc(s)
+ space 1 can_shift_opposition(s) && is_adjacent_to_3econ_loc(s)
shift_opposition
shift_opposition
endspace
EVENT 6
prompt "Select Opposition or Neutral Departments adjacent to Sabotage."
- space 2 (!is_support(s) && is_adjacent_to_sabotage(s))
+ space 2 is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s)
set_passive_support
endspace
@@ -89,17 +71,17 @@ SHADED 6
sabotage
endspace
prompt "Shift an Adjacent Department."
- space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s)
+ space 1 can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.s)
shift_opposition
endspace
EVENT 7
log "Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage."
- capability
+ capability CAP_7TH_SF
SHADED 7
log "Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes."
- shaded_capability
+ shaded_capability CAP_7TH_SF
EVENT 8
current GOVT
@@ -112,27 +94,27 @@ SHADED 8
EVENT 9
log "Assault treats Mountain as City."
- capability
+ capability CAP_MTN_BNS
SHADED 9
log "Assault in Mountain removes only 1 piece for 4 Troops."
- shaded_capability
+ shaded_capability CAP_MTN_BNS
EVENT 10
log "Air Lift moves any number of Troops."
- capability
+ capability CAP_BLACK_HAWKS
SHADED 10
log "Air Lift moves only 1 Troops cube."
- shaded_capability
+ shaded_capability CAP_BLACK_HAWKS
EVENT 11
log "1 Police may enter each Sweep space."
- capability
+ capability CAP_NDSC
SHADED 11
log "Operation Activates Guerrillas via Troops or Police, not both."
- shaded_capability
+ shaded_capability CAP_NDSC
EVENT 12
resources GOVT (Math.min(game.aid,20))
@@ -140,31 +122,36 @@ EVENT 12
SHADED 12
log "No Air Strike or Activation by Patrlo until next Propaganda."
- momentum
+ momentum MOM_PLAN_COLOMBIA
EVENT 13
log "Patrol conducts a free Assault in each LoC."
- capability
+ capability CAP_METEORO
SHADED 13
log "Patrols do not conduct a free Assault."
- shaded_capability
+ shaded_capability CAP_METEORO
EVENT 14
current GOVT
- space 1 is_dept(s) && !is_farc_zone(s)
- auto_place GOVT BASE
- auto_place GOVT TROOPS
- auto_place GOVT TROOPS
- auto_place GOVT TROOPS
+ prompt "Place 1 Base and 3 Troops into any Department."
+ space 1 is_dept(s) && can_stack_any(s, GOVT)
+ # TODO auto or manual ?
+ place GOVT BASE
+ place GOVT TROOPS
+ place GOVT TROOPS
+ place GOVT TROOPS
endspace
SHADED 14
- space 1 is_dept(s)
+ prompt "Remove 1 Government Base and 1 cube from a Department."
+ space 1 is_dept(s) && has_faction_piece(s, GOVT)
+ prompt `Remove Government Base from ${space_name[game.vm.s]}.`
piece 1 is_piece_in_event_space(p) && is_govt_base(p)
remove
endpiece
- piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
+ prompt `Remove cube from ${space_name[game.vm.s]}.`
+ piece 1 is_piece_in_event_space(p) && is_cube(p)
remove
endpiece
endspace
@@ -174,12 +161,13 @@ EVENT 15
resources GOVT (game.vm.die*4)
SHADED 15
+ prompt "Shift a City from Neutral or Passive Support to Passive Opposition."
space 1 is_city(s) && (is_neutral(s) || is_passive_support(s))
set_passive_opposition
endspace
EVENT 16
- prompt "Select each Mountain Department."
+ prompt "Each Mountain, +5 Resources to Faction with most pieces."
space 0 is_mountain(s)
auto_resources (faction_with_most_pieces(game.vm.s)) 5
endspace
@@ -193,7 +181,7 @@ EVENT 17
SHADED 17
log "No Sweep or Assault in Depts until next Propaganda."
- momentum
+ momentum MOM_MADRID_DONORS
EVENT 18
resources GOVT (Math.min(game.aid,20))
@@ -206,21 +194,23 @@ SHADED 18
EVENT 19
if game.current === GOVT
- # TODO: can_sweep || can_assault
- space 0 has_cube(s) && has_enemy_piece(s)
+ prompt "Free Sweep or Assault in each space possible."
+ space 0 can_sweep_without_movement(s) || can_assault_any(s)
free_sweep_assault
endspace
else
- # TODO: can_attack || can_terror
- space 0 has_piece(s, game.current, GUERRILLA)
+ prompt "Free Attack or Terror in each space possible."
+ space 0 can_terror(s) || can_attack(s)
free_attack_terror
endspace
endif
EVENT 20
current GOVT
+ prompt "Move up to 6 FARC Guerillas into adjacent spaces."
piece_undo_opt 6 is_farc_guerrilla(p)
- space_no_undo 1 is_adjacent(s, piece_space(game.vm.p))
+ prompt "Move FARC Guerilla into an adjacent space."
+ space_no_undo 1 is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, game.current)
move
endspace
endpiece
@@ -228,36 +218,43 @@ EVENT 20
SHADED 20
current FARC
free_march
+ prompt "Flip up to 3 FARC Guerrillas Underground."
piece_undo_opt 3 is_farc_guerrilla(p) && is_active(p)
underground
endpiece
EVENT 21
resources FARC -6
+ prompt "Remove 1 FARC Base."
piece_undo 1 is_farc_base(p)
remove
endpiece
SHADED 21
resources FARC 6
+ prompt "Place a FARC Base in a City or Department"
space 1 (is_city(s) || is_dept(s)) && can_stack_base(s, FARC)
auto_place FARC BASE
endspace
EVENT 22
+ prompt "Shift an Opposition space to Neutral."
space 1 is_opposition(s)
set_neutral
endspace
SHADED 22
log "May Agitate also in up to 3 spaces with FARC piece and no Govt Control."
- momentum
+ momentum MOM_ALFONSO_CANO
EVENT 23
- space 1 is_dept(s)
+ prompt "In a Department, Activate all Guerrillas and remove all Cartels Bases."
+ space 1 is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s))
+ prompt "Activate all Guerrillas."
piece 0 is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p)
activate
endpiece
+ prompt "Remove all Cartels Bases."
piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
remove
endpiece
@@ -265,6 +262,7 @@ EVENT 23
SHADED 23
current GOVT
+ prompt "Remove 3 Troops."
piece_undo 3 is_troops(p)
remove
endpiece
@@ -272,29 +270,36 @@ SHADED 23
ineligible FARC
EVENT 24
- space 1 is_city(s)
+ prompt "Shift a City to Active Support."
+ space 1 is_city(s) && can_shift_support(s)
set_active_support
endspace
ineligible FARC
SHADED 24
- space 1 has_farc_piece(s)
+ prompt "Remove 2 Troops from a space with FARC pieces."
+ space 1 has_farc_piece(s) && has_troops(s)
+ prompt "Remove 2 Troops."
piece 2 is_piece_in_event_space(p) && is_troops(p)
remove
endpiece
endspace
+ prompt "Shift a City with Support to Neutral."
space 1 is_city(s) && is_support(s)
set_neutral
endspace
EVENT 25
- space 1 is_mountain(s)
+ prompt "Remove all FARC pieces from 1 Mountain."
+ space 1 is_mountain(s) && has_faction_piece(s, FARC)
+ prompt "Remove all FARC pieces."
piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
remove
endpiece
endspace
SHADED 25
+ prompt "Place 3 FARC pieces into Antioquia or an adjacent Department."
space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))
place FARC [BASE,GUERRILLA]
place FARC [BASE,GUERRILLA]
@@ -303,14 +308,16 @@ SHADED 25
EVENT 26
current CARTELS
+ prompt "All Cartels Guerrillas free Attack FARC."
space 0 has_cartels_guerrilla(s) && has_farc_piece(s)
free_attack
endspace
SHADED 26
- prompt "Transfer 6 Resources from Cartels to FARC for each space with CB and FG."
- space 0 has_cartels_base(s) && has_farc_guerrilla(s)
- transfer CARTELS FARC 6
+ prompt "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla."
+ # prompt "Transfer 6 Resources from Cartels to FARC for each space with both."
+ space 0 has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0
+ auto_transfer CARTELS FARC 6
endspace
EVENT 27
@@ -321,10 +328,12 @@ EVENT 27
SHADED 27
log "Until next Propaganda, no Govt Special Activities where Guerrilla."
- momentum
+ momentum MOM_MISIL_ANTIAEREO
EVENT 28
- space 1 is_next_to_venezuela(s)
+ prompt "Remove up to 3 Insurgent pieces from a space next to Venezuela."
+ space 1 is_next_to_venezuela(s) && has_insurgent_piece(s)
+ # TODO: maximum damage?
piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
@@ -532,7 +541,7 @@ EVENT 42
SHADED 42
log (`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`)
asm game.senado = game.current
- momentum
+ momentum MOM_SENADO_CAMARA
EVENT 43
space 1 is_dept(s) && has_troops(s)
@@ -738,7 +747,7 @@ EVENT 55
SHADED 55
prompt "Shift N spaces with Cartels pieces 1 level toward Active Opposition."
- space 3 has_cartels_piece(s) && !is_active_opposition(s)
+ space 3 can_shift_opposition(s) && has_cartels_piece(s)
shift_opposition
endspace
@@ -780,7 +789,7 @@ SHADED 58
current CARTELS
prompt "Relocate up to 4 Police to any spaces."
piece_opt 4 is_police(p)
- space 1 is_space(s)
+ space 1 can_stack_piece(s, GOVT, POLICE)
move
endspace
endpiece
@@ -802,7 +811,7 @@ SHADED 59
endpiece
prompt "Relocate Cartels Guerrillas anywhere."
piece_opt 3 is_cartels_guerrilla(p)
- space 1 is_space(s)
+ space 1 can_stack_piece(s, CARTELS, GUERRILLA)
move
endspace
endpiece
@@ -900,7 +909,7 @@ EVENT 67
SHADED 67
log "This Resources phase, Cartels add Resources equal to 4 x Bases."
- momentum
+ momentum MOM_MEXICAN_TRAFFICKERS
EVENT 68
prompt "Remove 2 Cartels pieces or up to 2 Shipments in coastal spaces."
diff --git a/play.js b/play.js
index 6f3a5ca..20e99a4 100644
--- a/play.js
+++ b/play.js
@@ -7,7 +7,6 @@ const GOVT = 0
const FARC = 1
const AUC = 2
const CARTELS = 3
-
const GOVT_AUC = 4
const FARC_CARTELS = 5
const AUC_CARTELS = 6
@@ -1060,9 +1059,6 @@ function on_update() {
action_button("process", "Process")
action_button("bribe", "Bribe")
- // Attack sub-actions
- action_button("resolve", "Resolve!")
-
// Train/Rally sub-actions
action_button("move", "Move")
action_button("flip", "Flip")
diff --git a/rules.js b/rules.js
index 2253c2f..95dd612 100644
--- a/rules.js
+++ b/rules.js
@@ -300,7 +300,6 @@ exports.setup = function (seed, scenario, options) {
game.deck.push(i)
}
- game.deck[0]=15
log("DECK " + game.deck.join(", "))
update_control()
@@ -716,6 +715,10 @@ function has_faction_piece(s, faction) {
return has_piece(s, faction, BASE) || has_piece(s, faction, GUERRILLA)
}
+function has_insurgent_piece(s) {
+ return has_farc_piece(s) || has_auc_piece(s) || has_cartels_piece(s)
+}
+
function is_empty(s) {
return !(
has_faction_piece(s, GOVT) ||
@@ -891,6 +894,18 @@ function is_active_opposition(s) {
return is_pop(s) && game.support[s] === ACTIVE_OPPOSITION
}
+function can_shift_support(s) {
+ return is_pop(s) && !is_active_support(s)
+}
+
+function can_shift_opposition(s) {
+ return is_pop(s) && !is_active_opposition(s)
+}
+
+function can_shift_neutral(s) {
+ return is_pop(s) && !is_neutral(s)
+}
+
function is_support(s) {
return is_pop(s) && game.support[s] > 0
}
@@ -941,7 +956,7 @@ function is_possible_farc_zone(s) {
function is_highest_value_pipeline_without_cubes(s) {
let max = 0
- if (has_cube(s))
+ if (!is_pipeline(s) || has_cube(s))
return false
for (let x = first_loc; x <= last_loc; ++x) {
if (is_unsabotaged_pipeline(x) && !has_cube(x)) {
@@ -1316,6 +1331,12 @@ function can_stack_piece(s, faction, type) {
return false
}
+function has_available_piece(faction, type) {
+ if (game.current === faction)
+ return true
+ return has_piece(AVAILABLE, faction, type)
+}
+
function can_place_piece(s, faction, type) {
return can_stack_piece(s, faction, type) && has_piece(AVAILABLE, faction, type)
}
@@ -2121,6 +2142,7 @@ function is_selected_op_space(s) {
}
function select_op_space(s, cost) {
+ console.log("game.op", game.op)
set_add(game.op.spaces, s)
if (!game.op.free)
game.resources[game.current] -= cost
@@ -2723,13 +2745,25 @@ function vm_free_sweep_farc() {
}
function can_sweep_select(here) {
- if (has_piece(here, GOVT, TROOPS) || has_piece(here, GOVT, POLICE))
- return true
if (is_dept(here) && has_momentum(MOM_MADRID_DONORS))
return false
+ if (has_piece(here, GOVT, TROOPS) || has_piece(here, GOVT, POLICE))
+ return true
return can_sweep_move_cubes(here)
}
+function can_sweep_without_movement(s) {
+ if (is_dept(s) && has_momentum(MOM_MADRID_DONORS))
+ return false
+ if (has_piece(s, GOVT, TROOPS) || has_piece(s, GOVT, POLICE))
+ return (
+ (game.senado !== FARC && has_underground_guerrilla(s, FARC)) ||
+ (game.senado !== AUC && has_underground_guerrilla(s, AUC)) ||
+ (game.senado !== CARTELS && has_underground_guerrilla(s, CARTELS))
+ )
+ return false
+}
+
function can_sweep_move_cubes(here) {
if (!can_stack_any(here, GOVT))
return false
@@ -2972,7 +3006,7 @@ function vm_free_assault_cartels() {
game.op.count = assault_kill_count(game.vm.s, CARTELS)
}
-function can_assault_any(s, target) {
+function can_assault_any(s) {
return can_assault(s, FARC) || can_assault(s, AUC) || can_assault(s, CARTELS)
}
@@ -3002,7 +3036,13 @@ function has_assault_target(s, target) {
return has_piece(s, CARTELS, BASE)
}
- if (is_dept(s) && has_momentum(MOM_MADRID_DONORS))
+ // Card 17: Madrid Donors - no Assault in Depts
+ // Card 9: Assault treats Mountain as City
+ let dept = is_dept(s)
+ if (is_mountain(s) && has_capability(CAP_MTN_BNS))
+ dept = false
+
+ if (dept && has_momentum(MOM_MADRID_DONORS))
return false
for (let faction = 1; faction < 4; ++faction) {
@@ -3507,9 +3547,14 @@ function goto_attack() {
function vm_free_attack() {
init_free_operation("Attack")
+ game.op.spaces = []
do_attack_space(game.vm.s)
}
+function can_attack(s) {
+ return has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s, game.current)
+}
+
states.attack = {
prompt() {
view.prompt = "Attack: Select space with Guerrilla and enemy piece."
@@ -3524,7 +3569,7 @@ states.attack = {
for (let s = first_space; s <= last_space; ++s) {
if (is_selected_op_space(s))
continue
- if (has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s, game.current))
+ if (can_attack_any(s))
gen_action_space(s)
}
}
@@ -3557,7 +3602,7 @@ states.attack_space = {
prompt() {
view.prompt = `Attack in ${space_name[game.op.where]}.`
view.where = game.op.where
- view.actions.resolve = 1
+ view.actions.roll = 1
view.actions.end_attack = 0
// Ambush activity modifies Attack action intead of being a stand-alone activity.
@@ -3569,7 +3614,7 @@ states.attack_space = {
view.actions.ambush = 0
}
},
- resolve() {
+ roll() {
clear_undo()
for_each_piece(game.current, GUERRILLA, p => {
@@ -3669,6 +3714,10 @@ function vm_free_terror_space() {
do_terror_space(game.vm.s)
}
+function can_terror(s) {
+ return has_underground_guerrilla(s, game.current)
+}
+
states.terror = {
prompt() {
view.prompt = "Terror: Select space with Underground Guerrilla."
@@ -3694,7 +3743,7 @@ states.terror = {
for (let s = first_loc; s <= last_loc; ++s) {
if (is_selected_op_space(s))
continue
- if (has_underground_guerrilla(s, game.current))
+ if (can_terror(s))
gen_action_space(s)
}
}
@@ -4245,7 +4294,7 @@ states.kidnap = {
function transfer_resources(from, to, n) {
if (n > game.resources[from])
n = game.resources[from]
- game.resources[from] -= n
+ add_resources(from, -n)
add_resources(to, n)
}
@@ -5393,6 +5442,8 @@ function goto_vm(start) {
}
function event_prompt(str, n0, n) {
+ if (typeof str === "function")
+ str = str()
if (n0 === 0) {
str = str.replace(/\bN\b/, "each")
str = str.replace("(s)", "")
@@ -5488,6 +5539,17 @@ function vm_endwhile() {
vm_goto(vm_while, vm_endwhile, -1, 0)
}
+function vm_repeat() {
+ game.vm.n = vm_operand(1)
+ vm_next()
+}
+
+function vm_endrepeat() {
+ if (--game.vm.n === 0)
+ vm_next()
+ else
+ vm_goto(vm_repeat, vm_endrepeat, -1, 1)
+}
function vm_prompt() {
if (game.vm.prompt)
@@ -5511,17 +5573,17 @@ function vm_log() {
}
function vm_momentum() {
- set_add(game.momentum, this_card())
+ set_add(game.momentum, vm_operand(1))
vm_next()
}
function vm_capability() {
- set_add(game.capabilities, this_card())
+ set_add(game.capabilities, vm_operand(1))
vm_next()
}
function vm_shaded_capability() {
- set_add(game.capabilities, -this_card())
+ set_add(game.capabilities, -vm_operand(1))
vm_next()
}
@@ -5781,6 +5843,14 @@ states.vm_resources = {
},
}
+function vm_auto_transfer() {
+ let from = vm_operand(1)
+ let to = vm_operand(2)
+ let n = vm_operand(3)
+ transfer_resources(from, to, n)
+ vm_next()
+}
+
function vm_transfer() {
game.state = "vm_transfer"
}
@@ -5883,12 +5953,13 @@ states.vm_space = {
prompt() {
let n = CODE[game.vm.pc][3]
let f = CODE[game.vm.pc][4]
+ view.who = game.vm.p
if (game.vm.prompt)
event_prompt(CODE[game.vm.prompt][1])
else
event_prompt("Select space.")
for (let s = first_space; s <= last_space; ++s)
- if (!set_has(game.vm.ss, s) && f(s))
+ if (is_space(s) && !set_has(game.vm.ss, s) && f(s))
gen_action_space(s)
if (CODE[game.vm.pc][2])
view.actions.skip = 1
@@ -6886,30 +6957,30 @@ const CODE = [
[ vm_return ],
// EVENT 1
[ vm_log, "1 Civic Action space each Support Phase requires Govt Control and any cube." ],
- [ vm_capability ],
+ [ vm_capability, CAP_1ST_DIV ],
[ vm_return ],
// SHADED 1
[ vm_log, "Civic Action requires at least 2 Troops and 2 Police." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_1ST_DIV ],
[ vm_return ],
// EVENT 2
[ vm_log, "Sweep costs 1 Resource per space." ],
- [ vm_capability ],
+ [ vm_capability, CAP_OSPINA ],
[ vm_return ],
// SHADED 2
[ vm_log, "Sweep Operations may target only 1 space per card." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_OSPINA ],
[ vm_return ],
// EVENT 3
[ vm_log, "Assault costs 1 Resource per space." ],
- [ vm_capability ],
+ [ vm_capability, CAP_TAPIAS ],
[ vm_return ],
// SHADED 3
[ vm_log, "Assault Operations may target only 1 space per card." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_TAPIAS ],
[ vm_return ],
// EVENT 4
- [ vm_prompt, "Select unsabotaged pipelines." ],
+ [ vm_prompt, "Add twice Econ of unsabotaged pipelines to Government Resources." ],
[ vm_space, 1, 0, 3, (s)=>is_unsabotaged_pipeline(s) ],
[ vm_auto_resources, GOVT, ()=>(2*data.spaces[game.vm.s].econ) ],
[ vm_endspace ],
@@ -6922,45 +6993,27 @@ const CODE = [
[ vm_return ],
// EVENT 5
[ vm_prompt, "Place Police onto Pipelines." ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
- [ vm_mark_space ],
- [ vm_endspace ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
- [ vm_mark_space ],
- [ vm_endspace ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ],
+ [ vm_repeat, 6 ],
+ [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) && has_available_piece(GOVT, POLICE) ],
[ vm_auto_place, 0, 0, GOVT, POLICE ],
[ vm_mark_space ],
[ vm_endspace ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
- [ vm_mark_space ],
- [ vm_endspace ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
- [ vm_mark_space ],
- [ vm_endspace ],
- [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ],
- [ vm_auto_place, 0, 0, GOVT, POLICE ],
- [ vm_mark_space ],
- [ vm_endspace ],
- [ vm_prompt, "Flip N Guerrillas there or adjacent to Active." ],
+ [ vm_endrepeat ],
+ [ vm_prompt, "Flip 3 Guerrillas there or adjacent to Active." ],
[ vm_piece, 0, 0, 3, (p,s)=>is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) ],
[ vm_activate ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 5
[ vm_prompt, "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." ],
- [ vm_space, 1, 0, 1, (s)=>is_adjacent_to_3econ_loc(s) ],
+ [ vm_space, 1, 0, 1, (s)=>can_shift_opposition(s) && is_adjacent_to_3econ_loc(s) ],
[ vm_shift_opposition ],
[ vm_shift_opposition ],
[ vm_endspace ],
[ vm_return ],
// EVENT 6
[ vm_prompt, "Select Opposition or Neutral Departments adjacent to Sabotage." ],
- [ vm_space, 1, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_sabotage(s)) ],
+ [ vm_space, 1, 0, 2, (s)=>is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s) ],
[ vm_set_passive_support ],
[ vm_endspace ],
[ vm_return ],
@@ -6970,17 +7023,17 @@ const CODE = [
[ vm_sabotage ],
[ vm_endspace ],
[ vm_prompt, "Shift an Adjacent Department." ],
- [ vm_space, 1, 0, 1, (s)=>is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s) ],
+ [ vm_space, 1, 0, 1, (s)=>can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.s) ],
[ vm_shift_opposition ],
[ vm_endspace ],
[ vm_return ],
// EVENT 7
[ vm_log, "Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage." ],
- [ vm_capability ],
+ [ vm_capability, CAP_7TH_SF ],
[ vm_return ],
// SHADED 7
[ vm_log, "Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_7TH_SF ],
[ vm_return ],
// EVENT 8
[ vm_current, GOVT ],
@@ -6993,27 +7046,27 @@ const CODE = [
[ vm_return ],
// EVENT 9
[ vm_log, "Assault treats Mountain as City." ],
- [ vm_capability ],
+ [ vm_capability, CAP_MTN_BNS ],
[ vm_return ],
// SHADED 9
[ vm_log, "Assault in Mountain removes only 1 piece for 4 Troops." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_MTN_BNS ],
[ vm_return ],
// EVENT 10
[ vm_log, "Air Lift moves any number of Troops." ],
- [ vm_capability ],
+ [ vm_capability, CAP_BLACK_HAWKS ],
[ vm_return ],
// SHADED 10
[ vm_log, "Air Lift moves only 1 Troops cube." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_BLACK_HAWKS ],
[ vm_return ],
// EVENT 11
[ vm_log, "1 Police may enter each Sweep space." ],
- [ vm_capability ],
+ [ vm_capability, CAP_NDSC ],
[ vm_return ],
// SHADED 11
[ vm_log, "Operation Activates Guerrillas via Troops or Police, not both." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_NDSC ],
[ vm_return ],
// EVENT 12
[ vm_resources, GOVT, ()=>(Math.min(game.aid,20)) ],
@@ -7021,31 +7074,35 @@ const CODE = [
[ vm_return ],
// SHADED 12
[ vm_log, "No Air Strike or Activation by Patrlo until next Propaganda." ],
- [ vm_momentum ],
+ [ vm_momentum, MOM_PLAN_COLOMBIA ],
[ vm_return ],
// EVENT 13
[ vm_log, "Patrol conducts a free Assault in each LoC." ],
- [ vm_capability ],
+ [ vm_capability, CAP_METEORO ],
[ vm_return ],
// SHADED 13
[ vm_log, "Patrols do not conduct a free Assault." ],
- [ vm_shaded_capability ],
+ [ vm_shaded_capability, CAP_METEORO ],
[ vm_return ],
// EVENT 14
[ vm_current, GOVT ],
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ],
- [ vm_auto_place, 0, 0, GOVT, BASE ],
- [ vm_auto_place, 0, 0, GOVT, TROOPS ],
- [ vm_auto_place, 0, 0, GOVT, TROOPS ],
- [ vm_auto_place, 0, 0, GOVT, TROOPS ],
+ [ vm_prompt, "Place 1 Base and 3 Troops into any Department." ],
+ [ vm_space, 1, 0, 1, (s)=>is_dept(s) && can_stack_any(s, GOVT) ],
+ [ vm_place, 0, 0, GOVT, BASE ],
+ [ vm_place, 0, 0, GOVT, TROOPS ],
+ [ vm_place, 0, 0, GOVT, TROOPS ],
+ [ vm_place, 0, 0, GOVT, TROOPS ],
[ vm_endspace ],
[ vm_return ],
// SHADED 14
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) ],
+ [ vm_prompt, "Remove 1 Government Base and 1 cube from a Department." ],
+ [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_faction_piece(s, GOVT) ],
+ [ vm_prompt, ()=>`Remove Government Base from ${space_name[game.vm.s]}.` ],
[ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
- [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) ],
+ [ vm_prompt, ()=>`Remove cube from ${space_name[game.vm.s]}.` ],
+ [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
@@ -7055,12 +7112,13 @@ const CODE = [
[ vm_resources, GOVT, ()=>(game.vm.die*4) ],
[ vm_return ],
// SHADED 15
+ [ vm_prompt, "Shift a City from Neutral or Passive Support to Passive Opposition." ],
[ vm_space, 1, 0, 1, (s)=>is_city(s) && (is_neutral(s) || is_passive_support(s)) ],
[ vm_set_passive_opposition ],
[ vm_endspace ],
[ vm_return ],
// EVENT 16
- [ vm_prompt, "Select each Mountain Department." ],
+ [ vm_prompt, "Each Mountain, +5 Resources to Faction with most pieces." ],
[ vm_space, 1, 0, 0, (s)=>is_mountain(s) ],
[ vm_auto_resources, ()=>(faction_with_most_pieces(game.vm.s)), 5 ],
[ vm_endspace ],
@@ -7074,7 +7132,7 @@ const CODE = [
[ vm_return ],
// SHADED 17
[ vm_log, "No Sweep or Assault in Depts until next Propaganda." ],
- [ vm_momentum ],
+ [ vm_momentum, MOM_MADRID_DONORS ],
[ vm_return ],
// EVENT 18
[ vm_resources, GOVT, ()=>(Math.min(game.aid,20)) ],
@@ -7087,19 +7145,23 @@ const CODE = [
[ vm_return ],
// EVENT 19
[ vm_if, ()=>game.current === GOVT ],
- [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_enemy_piece(s) ],
+ [ vm_prompt, "Free Sweep or Assault in each space possible." ],
+ [ vm_space, 1, 0, 0, (s)=>can_sweep_without_movement(s) || can_assault_any(s) ],
[ vm_free_sweep_assault ],
[ vm_endspace ],
[ vm_else ],
- [ vm_space, 1, 0, 0, (s)=>has_piece(s, game.current, GUERRILLA) ],
+ [ vm_prompt, "Free Attack or Terror in each space possible." ],
+ [ vm_space, 1, 0, 0, (s)=>can_terror(s) || can_attack(s) ],
[ vm_free_attack_terror ],
[ vm_endspace ],
[ vm_endif ],
[ vm_return ],
// EVENT 20
[ vm_current, GOVT ],
+ [ vm_prompt, "Move up to 6 FARC Guerillas into adjacent spaces." ],
[ vm_piece, 1, 1, 6, (p,s)=>is_farc_guerrilla(p) ],
- [ vm_space, 0, 0, 1, (s)=>is_adjacent(s, piece_space(game.vm.p)) ],
+ [ vm_prompt, "Move FARC Guerilla into an adjacent space." ],
+ [ vm_space, 0, 0, 1, (s)=>is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, game.current) ],
[ vm_move ],
[ vm_endspace ],
[ vm_endpiece ],
@@ -7107,36 +7169,43 @@ const CODE = [
// SHADED 20
[ vm_current, FARC ],
[ vm_free_march ],
+ [ vm_prompt, "Flip up to 3 FARC Guerrillas Underground." ],
[ vm_piece, 1, 1, 3, (p,s)=>is_farc_guerrilla(p) && is_active(p) ],
[ vm_underground ],
[ vm_endpiece ],
[ vm_return ],
// EVENT 21
[ vm_resources, FARC, -6 ],
+ [ vm_prompt, "Remove 1 FARC Base." ],
[ vm_piece, 1, 0, 1, (p,s)=>is_farc_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_return ],
// SHADED 21
[ vm_resources, FARC, 6 ],
+ [ vm_prompt, "Place a FARC Base in a City or Department" ],
[ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s, FARC) ],
[ vm_auto_place, 0, 0, FARC, BASE ],
[ vm_endspace ],
[ vm_return ],
// EVENT 22
+ [ vm_prompt, "Shift an Opposition space to Neutral." ],
[ vm_space, 1, 0, 1, (s)=>is_opposition(s) ],
[ vm_set_neutral ],
[ vm_endspace ],
[ vm_return ],
// SHADED 22
[ vm_log, "May Agitate also in up to 3 spaces with FARC piece and no Govt Control." ],
- [ vm_momentum ],
+ [ vm_momentum, MOM_ALFONSO_CANO ],
[ vm_return ],
// EVENT 23
- [ vm_space, 1, 0, 1, (s)=>is_dept(s) ],
+ [ vm_prompt, "In a Department, Activate all Guerrillas and remove all Cartels Bases." ],
+ [ vm_space, 1, 0, 1, (s)=>is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s)) ],
+ [ vm_prompt, "Activate all Guerrillas." ],
[ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) ],
[ vm_activate ],
[ vm_endpiece ],
+ [ vm_prompt, "Remove all Cartels Bases." ],
[ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ],
[ vm_remove ],
[ vm_endpiece ],
@@ -7144,6 +7213,7 @@ const CODE = [
[ vm_return ],
// SHADED 23
[ vm_current, GOVT ],
+ [ vm_prompt, "Remove 3 Troops." ],
[ vm_piece, 1, 0, 3, (p,s)=>is_troops(p) ],
[ vm_remove ],
[ vm_endpiece ],
@@ -7151,29 +7221,36 @@ const CODE = [
[ vm_ineligible, FARC ],
[ vm_return ],
// EVENT 24
- [ vm_space, 1, 0, 1, (s)=>is_city(s) ],
+ [ vm_prompt, "Shift a City to Active Support." ],
+ [ vm_space, 1, 0, 1, (s)=>is_city(s) && can_shift_support(s) ],
[ vm_set_active_support ],
[ vm_endspace ],
[ vm_ineligible, FARC ],
[ vm_return ],
// SHADED 24
- [ vm_space, 1, 0, 1, (s)=>has_farc_piece(s) ],
+ [ vm_prompt, "Remove 2 Troops from a space with FARC pieces." ],
+ [ vm_space, 1, 0, 1, (s)=>has_farc_piece(s) && has_troops(s) ],
+ [ vm_prompt, "Remove 2 Troops." ],
[ vm_piece, 0, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
+ [ vm_prompt, "Shift a City with Support to Neutral." ],
[ vm_space, 1, 0, 1, (s)=>is_city(s) && is_support(s) ],
[ vm_set_neutral ],
[ vm_endspace ],
[ vm_return ],
// EVENT 25
- [ vm_space, 1, 0, 1, (s)=>is_mountain(s) ],
+ [ vm_prompt, "Remove all FARC pieces from 1 Mountain." ],
+ [ vm_space, 1, 0, 1, (s)=>is_mountain(s) && has_faction_piece(s, FARC) ],
+ [ vm_prompt, "Remove all FARC pieces." ],
[ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
[ vm_endspace ],
[ vm_return ],
// SHADED 25
+ [ vm_prompt, "Place 3 FARC pieces into Antioquia or an adjacent Department." ],
[ vm_space, 1, 0, 1, (s)=>s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) ],
[ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ],
[ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ],
@@ -7182,14 +7259,15 @@ const CODE = [
[ vm_return ],
// EVENT 26
[ vm_current, CARTELS ],
+ [ vm_prompt, "All Cartels Guerrillas free Attack FARC." ],
[ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) && has_farc_piece(s) ],
[ vm_free_attack ],
[ vm_endspace ],
[ vm_return ],
// SHADED 26
- [ vm_prompt, "Transfer 6 Resources from Cartels to FARC for each space with CB and FG." ],
- [ vm_space, 1, 0, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) ],
- [ vm_transfer, CARTELS, FARC, 6 ],
+ [ vm_prompt, "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla." ],
+ [ vm_space, 1, 0, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0 ],
+ [ vm_auto_transfer, CARTELS, FARC, 6 ],
[ vm_endspace ],
[ vm_return ],
// EVENT 27
@@ -7200,10 +7278,11 @@ const CODE = [
[ vm_return ],
// SHADED 27
[ vm_log, "Until next Propaganda, no Govt Special Activities where Guerrilla." ],
- [ vm_momentum ],
+ [ vm_momentum, MOM_MISIL_ANTIAEREO ],
[ vm_return ],
// EVENT 28
- [ vm_space, 1, 0, 1, (s)=>is_next_to_venezuela(s) ],
+ [ vm_prompt, "Remove up to 3 Insurgent pieces from a space next to Venezuela." ],
+ [ vm_space, 1, 0, 1, (s)=>is_next_to_venezuela(s) && has_insurgent_piece(s) ],
[ vm_piece, 0, 1, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ],
[ vm_remove ],
[ vm_endpiece ],
@@ -7408,7 +7487,7 @@ const CODE = [
// SHADED 42
[ vm_log, ()=>(`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`) ],
[ vm_asm, ()=>game.senado = game.current ],
- [ vm_momentum ],
+ [ vm_momentum, MOM_SENADO_CAMARA ],
[ vm_return ],
// EVENT 43
[ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ],
@@ -7611,7 +7690,7 @@ const CODE = [
[ vm_return ],
// SHADED 55
[ vm_prompt, "Shift N spaces with Cartels pieces 1 level toward Active Opposition." ],
- [ vm_space, 1, 0, 3, (s)=>has_cartels_piece(s) && !is_active_opposition(s) ],
+ [ vm_space, 1, 0, 3, (s)=>can_shift_opposition(s) && has_cartels_piece(s) ],
[ vm_shift_opposition ],
[ vm_endspace ],
[ vm_return ],
@@ -7653,7 +7732,7 @@ const CODE = [
[ vm_current, CARTELS ],
[ vm_prompt, "Relocate up to 4 Police to any spaces." ],
[ vm_piece, 0, 1, 4, (p,s)=>is_police(p) ],
- [ vm_space, 1, 0, 1, (s)=>is_space(s) ],
+ [ vm_space, 1, 0, 1, (s)=>can_stack_piece(s, GOVT, POLICE) ],
[ vm_move ],
[ vm_endspace ],
[ vm_endpiece ],
@@ -7675,7 +7754,7 @@ const CODE = [
[ vm_endpiece ],
[ vm_prompt, "Relocate Cartels Guerrillas anywhere." ],
[ vm_piece, 0, 1, 3, (p,s)=>is_cartels_guerrilla(p) ],
- [ vm_space, 1, 0, 1, (s)=>is_space(s) ],
+ [ vm_space, 1, 0, 1, (s)=>can_stack_piece(s, CARTELS, GUERRILLA) ],
[ vm_move ],
[ vm_endspace ],
[ vm_endpiece ],
@@ -7722,7 +7801,6 @@ const CODE = [
[ vm_return ],
// EVENT 63
[ vm_current, CARTELS ],
- [ vm_prompt, "In each space with Cartels Guerrillas." ],
[ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) ],
[ vm_prompt, "Remove all but one Cartels Guerrilla." ],
[ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 ],
@@ -7773,7 +7851,7 @@ const CODE = [
[ vm_return ],
// SHADED 67
[ vm_log, "This Resources phase, Cartels add Resources equal to 4 x Bases." ],
- [ vm_momentum ],
+ [ vm_momentum, MOM_MEXICAN_TRAFFICKERS ],
[ vm_return ],
// EVENT 68
[ vm_prompt, "Remove 2 Cartels pieces or up to 2 Shipments in coastal spaces." ],
@@ -7877,5 +7955,5 @@ const CODE = [
[ vm_endif ],
[ vm_return ],
]
-const UCODE = [0,1,7,13,19,29,65,79,85,92,98,104,110,116,122,139,146,153,159,166,176,189,199,206,222,236,248,258,266,279,293,303,314,320,332,341,354,364,377,389,402,424,436,445,459,469,480,497,521,534,543,560,574,583,599,613,627,636,651,664,684,699,710,718,733,747,752,760,765,785,814,828,841]
-const SCODE = [0,4,10,16,24,59,70,82,90,95,101,107,113,119,130,142,151,156,162,0,183,194,203,215,227,242,253,263,272,287,300,310,318,326,334,349,0,369,383,394,409,431,441,453,464,473,0,504,530,538,554,569,578,0,0,622,629,643,656,672,691,706,714,0,738,0,756,762,780,0,819,835,848]
+const UCODE = [0,1,7,13,19,29,47,61,67,74,80,86,92,98,104,125,133,140,146,153,165,181,193,201,221,239,254,265,273,287,301,311,322,328,340,349,362,372,385,397,410,432,444,453,467,477,488,505,529,542,551,568,582,591,607,621,635,644,659,672,692,707,718,726,740,754,759,767,772,792,821,835,848]
+const SCODE = [0,4,10,16,24,41,52,64,72,77,83,89,95,101,113,128,138,143,149,0,174,187,198,213,227,247,260,270,280,295,308,318,326,334,342,357,0,377,391,402,417,439,449,461,472,481,0,512,538,546,562,577,586,0,0,630,637,651,664,680,699,714,722,0,745,0,763,769,787,0,826,842,855]
diff --git a/tools/gencode.js b/tools/gencode.js
index efe1556..4f5f421 100644
--- a/tools/gencode.js
+++ b/tools/gencode.js
@@ -12,6 +12,8 @@ function emit(line) {
for (let i = 1; i < line.length; ++i) {
if (typeof line[i] === "string" && line[i][0] === "(" && !line[i].match(/\)=>/))
line[i] = "()=>" + line[i]
+ if (typeof line[i] === "string" && line[i][0] === "`")
+ line[i] = "()=>" + line[i]
}
console.log("\t[ " + line.join(", ") + " ],")
}