diff options
-rw-r--r-- | play.html | 4 | ||||
-rw-r--r-- | play.js | 10 | ||||
-rw-r--r-- | rules.js | 4 |
3 files changed, 12 insertions, 6 deletions
@@ -98,8 +98,8 @@ <main> <div id="card_panel"> -<div id="this_card" class="card"><div id="unshaded_event"></div><div id="shaded_event"></div></div> -<div id="next_card" class="card"></div> +<div id="this_card" class="hide"><div id="unshaded_event"></div><div id="shaded_event"></div></div> +<div id="next_card" class="hide"></div> <div id="deck_outer" class="card card_back"><div id="deck_size"></div></div> </div> @@ -305,6 +305,7 @@ let ui = { this_card: document.getElementById("this_card"), shaded_event: document.getElementById("shaded_event"), unshaded_event: document.getElementById("unshaded_event"), + deck_outer: document.getElementById("deck_outer"), deck_size: document.getElementById("deck_size"), tokens: { aid: document.getElementById("token_aid"), @@ -1091,8 +1092,13 @@ function on_update() { } ui.this_card.className = make_card_class_name(view.deck[0]) - ui.next_card.className = "card card_" + view.deck[1] - ui.deck_size.textContent = view.deck[2] + ui.next_card.className = view.deck[1] > 0 ? "card card_" + view.deck[1] : "hide" + if (view.deck[2] > 0) { + ui.deck_outer.className = "card card_back" + ui.deck_size.textContent = view.deck[2] + } else { + ui.deck_outer.className = "hide" + } ui.this_card.classList.toggle("action", !!(view.actions && view.actions.event === 1)) ui.shaded_event.classList.toggle("action", !!(view.actions && view.actions.shaded === 1)) @@ -7661,8 +7661,8 @@ function is_current_role(role) { exports.view = function (state, role) { load_game(state) - let this_card = game.deck[0] - let next_card = game.deck[1] + let this_card = game.deck[0] | 0 + let next_card = game.deck[1] | 0 let deck_size = Math.max(0, game.deck.length - 2) view = { |