From 621e01f4993ac178f18d1f206fcf600d122fde86 Mon Sep 17 00:00:00 2001 From: Mischa Untaga <99098079+MischaU8@users.noreply.github.com> Date: Wed, 15 Nov 2023 14:40:50 +0100 Subject: cant activate neutralized units --- rules.js | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 08f4765..4ab5cbb 100644 --- a/rules.js +++ b/rules.js @@ -820,6 +820,12 @@ function for_each_friendly_unit_on_map_box(box, fn) { fn(u) } +function for_each_friendly_not_neutralized_unit_on_map_box(box, fn) { + for (let u = first_friendly_unit; u <= last_friendly_unit; ++u) + if (unit_loc(u) > 2 && unit_box(u) === box && is_unit_not_neutralized(u)) + fn(u) +} + function for_each_friendly_unit_on_map_boxes(boxes, fn) { for (let u = first_friendly_unit; u <= last_friendly_unit; ++u) if (unit_loc(u) > 2 && boxes.includes(unit_box(u))) @@ -2270,7 +2276,7 @@ states.gov_reinforcement = { // activate french mobile units let has_inactive = false - for_each_friendly_unit_on_map_box(OC, u => { + for_each_friendly_not_neutralized_unit_on_map_box(OC, u => { has_inactive = true gen_action_unit(u) }) @@ -2347,7 +2353,7 @@ states.gov_reinforcement = { let cost = activation_cost(game.selected) view.prompt = `Reinforcement: Activate units (cost ${cost} PSP).` - for_each_friendly_unit_on_map_box(OC, u => { + for_each_friendly_not_neutralized_unit_on_map_box(OC, u => { gen_action_unit(u) }) @@ -2383,7 +2389,7 @@ states.gov_reinforcement = { }, select_all_inactive() { push_undo() - for_each_friendly_unit_on_map_box(OC, u => { + for_each_friendly_not_neutralized_unit_on_map_box(OC, u => { set_toggle(game.selected, u) }) }, @@ -2944,9 +2950,9 @@ states.fln_deployment = { if (can_deploy_cadre_to_france()) view.actions.deploy_cadre_to_france = 1 - for_each_friendly_unit_on_map_box(UG, u => { + for_each_friendly_not_neutralized_unit_on_map_box(UG, u => { let loc = unit_loc(u) - if (is_unit_not_neutralized(u) && !is_area_morocco_or_tunisia(loc) && !(is_area_france(loc) && game.deploy_cadre_france)) + if (!is_area_morocco_or_tunisia(loc) && !(is_area_france(loc) && game.deploy_cadre_france)) gen_action_unit(u) }) @@ -2980,10 +2986,10 @@ states.fln_deploy_cadre_to_france = { inactive: "to do Deployment", prompt() { view.prompt = "Deploy Cadre to France." - for_each_friendly_unit_on_map_box(UG, u => { + for_each_friendly_not_neutralized_unit_on_map_box(UG, u => { let loc = unit_loc(u) if (unit_type(u) === CADRE) - if (is_unit_not_neutralized(u) && !is_area_morocco_or_tunisia(loc) && !is_area_france(loc)) + if (!is_area_morocco_or_tunisia(loc) && !is_area_france(loc)) if (has_unit_type_in_loc(FRONT, loc)) gen_action_unit(u) }) @@ -3093,7 +3099,7 @@ states.fln_operations = { view.actions.raid = 0 view.actions.harass = 0 - for_each_friendly_unit_on_map_box(OPS, u => { + for_each_friendly_not_neutralized_unit_on_map_box(OPS, u => { if (game.fln_ap >= FLN_PROPAGANDA_COST && is_propaganda_unit(u)) { view.actions.propaganda = 1 } -- cgit v1.2.3