From 12a0ad0556bf566aba13aa80f380d057e4c29488 Mon Sep 17 00:00:00 2001 From: Mischa Untaga <99098079+MischaU8@users.noreply.github.com> Date: Fri, 8 Sep 2023 12:58:30 +0200 Subject: charts wip --- info/charts.html | 376 ++++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 319 insertions(+), 57 deletions(-) (limited to 'info/charts.html') diff --git a/info/charts.html b/info/charts.html index 0929ed4..3361382 100644 --- a/info/charts.html +++ b/info/charts.html @@ -32,7 +32,7 @@ } ul { - padding-left: 36px; + padding-left: 18px; } h1 { @@ -72,10 +72,22 @@ border-bottom: 2px solid green; } + dl { + margin: 0; + display: grid; + grid-template-columns: max-content auto; + } + dt { + grid-column-start: 1; font-weight: bold; } + dd { + margin-left: 6px; + grid-column-start: 2; + } + img.big { display: block; margin: 0 auto; @@ -140,11 +152,31 @@ td { border: 1px solid black; padding: 0 5px; + margin: 0; + vertical-align: top; } th { background-color: gainsboro; } + + th, td, td li { + font-size: 10pt; + line-height: normal; + } + + td ul, td li { + margin: 0; + } + + ul.drm { + list-style-type: none; + padding: 0; + } + + .center { text-align: center } + + .nowrap { white-space: nowrap; } @@ -189,58 +221,147 @@

Reinforcement Phase Actions

-

Operations Phase Missions

- - - - +
Activity - APs - Units - Comments + AP + Notes + Result
Build - 3 (2) - 0 - non-neutralized Front needed; only Cadres or Companies may be build. Only 2 AP to build in Morocco or - Tunisia + Build Cadre or Band + 3 (2) +
    +
  • Non-neutralized Front +
  • Only 2 AP to build in Morocco / Tunisia +
+
Place in UG box of same area or country as Front
Augment + Convert Cadre to Front 3 - 1 Cadre - Cadre augments to Front; only one Front per area and not in Remote +
    +
  • Non-neutralized Cadre +
  • Only 1 Front per area +
  • Not in Remote areas +
+
Exchange counters
Harass - 0 - 1 Company - roll on Combat Results Table; French fire back at half firepower. May do any number in area per turn but - Companies attack singly. + Convert Cadre to Band + 1 +
    +
  • Non-neutralized Cadre +
  • Does not require presence of a Front +
+
Exchange counters +
Convert Band to Failek + 2 +
    +
  • Only possible in Morocco / Tunisia +
+
Exchange counters +
+ +

Operations Phase Missions

+ + + + - - - + +
Activity + AP + Notes + Result + DRM
Propaganda 1 - 1 (any unit will do) - any FLN unit will do; one per area, not in Remote -
Strike (urban only) - 5 - 1 Front + Cadres - non-neutralized Front needed; each Cadre assisting gives +1 DRM +
    +
  • Front or Cadre may do +
  • Only 1 mission/area/turn +
  • Not in Remote areas +
+
+
+
# =
PSP added to FLN or subtracted from Govt PSL (any combo, FLN chooses; x2 if Urban area)
+
+ =
unit eliminated or reduced
+
+
+
    +
  • -1 x # units on Patrol +
  • -1 area is Terrorized +
Intimidate + Strike 3 - 1 (any mobile unit) - only one area per turn +
    +
  • Uses Front, Cadres may assist for DRM +
  • Urban area only; only 1 mission/area/turn +
  • Penality if Government player does not React +
+
+
+
# =
#d6 added to FLN or subtracted from Govt PSL (any combo; FLN chooses)
+
+ =
all FLN units conducting mission eliminated / reduced
+
@ =
all Police units in area neutralized
+
-1d6
Gov PSL if no React
+
+
+
    +
  • -1 x # units on Patrol +
  • -1 area is Terrorized +
  • +1 x # Cadre assisting +
Movement + Move 0 - 1 (any mobile unit) - units attempt movement one at a time +
    +
  • 1 mobile unit attempt at a time; any distance within current + wilaya, if crossing wilaya or int'l border may move + only to area sharing border with current wilaya or country +
+
+
+
+ =
unit eliminated
+
+
+
    +
  • -1 x # units on Patrol in area moved to +
  • -? = Border Zone DRM, if crossed international border +
+
Raid + 1 +
    +
  • Band/Failek may do (extra units give + DRM) +
  • Only 1 mission/area/turn +
  • Not in Remote area +
+
+
+
# =
AP gained (x2 if Urban area)
+
+ =
1 Band/Failek neutralized, area is Terrorized
+
@ =
1 Police unit neutralized, area is Terrorized
+
+
+
    +
  • +1 x (# units-1) +
  • -1 x # units on Patrol +
+
Harass + 0 +
    +
  • Band/Failek may do (units attack singly unless Failek present, they may combine) +
  • Choose one Govt unit for target +
+
+ Roll on Combat Results Table; Govt unit fires back at HALF firepower (round up). +

Mission Success Table

- + +
Die Roll + Roll (1d6) -1 0 1 @@ -270,45 +391,186 @@ - - - -
Source - APs Received -
Areas under FLN Control (-1 AP if area is terrorized) - Urban: -
    -
  • 5 if controlled -
  • 2 if contested but non-neutralized FLN units are present -
-
Rural: -
    -
  • 2 if controlled -
  • 1 if contested but non-neutralized FLN units are present -
-
Remote: -
    -
  • 0 -
+
Urban + Rural + Remote
Foreign Governments - per random event: AP arrive by sea and some may be intercepted by French Navy (11.7) + Areas under FLN Control
(-1 AP if area is terrorized) +
5 if controlled, 2 if contested but non-neutralized FLN units are present + 2 if controlled, 1 if contested but non-neutralized FLN units are present + 0
FLN PSL - AP = 10% of current FLN PSL (round fractions down) -
+
AP = FLN PSL x 10% (round fractions up) MINUS # of Govt Naval Points +
Raid missions + As determined by Mission Success Table rolls +
Random Events + As determined by random event rolled +

Government Player Charts and Tables

Government Mobilization and Activation Table

+ + + + + + + + + + + +
Item + PSP to Mobilize + PSP to Activate (unit moves to OC if not Activated) +
French division + 5 + 1 +
French brigade + 2 + 1/2 +
French Elite brigade + 3 + 1/2 +
Algerian brigade + 2 + 0 +
Police unit + 1 (place in PTL box) + 0 +
1 Air Point + 2 + 0 +
1 Naval / Helo Point + 3 + 0 +
Border Zone + 6 (per DRM, including initial "0") + 1 (flip Status marker to "inactive" if not Activated) +
+

Coup Table

+ + (use if Government PSL <= 30; coup attempt if roll 6 on a 1d6; DRM +1 = if OAS is deployed in France) + + + + + + + + + +
Die Roll (2d6) + Result (DRM +1 = if OAS is deployed in France) +
2 + wild success: +3d6 PSP, mobilize 2d6 PSP of units for free +
3-4 + big success: +2d6 PSP, mobilize 1d6 PSP of units for free +
5-6 + success: +1d6 PSP +
7 + fizzle: -1d6 PSP +
8-9 + failure: -2d6 PSP, remove 1 elite unit from the game +
10-12 + abject failure: -3d6 PSP, remove 1d6 eelite units from the game +
+

Operations Phase Missions

+ + + + + + + + + + +
Mission + PSP + Notes + Result + DRM +
Patrol + 0 +
    +
  • Place in Deployment Phase +
  • Only mission Police units can do +
+
Patrolling mobile units may React or join a Flush in their area + +
Flush + 0 +
    +
  • Uses mobile units in OPS/PTL box in same area (airmobile units may travel any distance) +
  • Only versus units in OPS or OC box +
  • Units may combine only if all Elite, or Division is in Area +
+
Roll d6 per FLN unit: <= total Contact rating: unit Contacted. Contacted FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box +
    +
  • +1 Evasion rating of unit is higher than total Contact rating +
  • +1 in Remote area +
  • +1 area is Terrorized +
  • -1 in Urban area +
+
React + 0 +
    +
  • Use Mobile units in OPS/PTL box in same area (airmobile units may travel any distance) +
  • Only vs. units that just performed mission +
  • Units may combine only if all Elite, or Division is in Area +
+
Contact automatic. Roll d6 per FLN unit: <= Evasion rating: unit moves to UG box. Remaining FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box. + +
Intelligence + 1 +
    +
  • Need non-neutralized Police unit or units in area +
  • Only vs. units in UG box +
+
Roll d6 per FLN unit: <= total Contact rating of non-neutralized Police units: unit moves to OC box +
    +
  • +1 Evasion rating of unit is higher than total Contact ratings +
  • +1 in Remote area +
  • +1 area is Terrorized +
  • -1 in Urban area +
+
Civil Affairs + 1 +
    +
  • +
+
+ +
Suppression + 1 +
    +
  • +
+
+ +
Population Resettlement + 1 +
    +
  • +
+
+ +
+

Mission Success Table

-
Die Roll + Roll (1d6) -1 0 1 -- cgit v1.2.3