From cfcc62c25d6f961b89786856062552f005ddb8d2 Mon Sep 17 00:00:00 2001 From: Mischa Untaga <99098079+MischaU8@users.noreply.github.com> Date: Fri, 22 Sep 2023 20:16:15 +0200 Subject: setup and some events --- rules.js | 290 +++++++++++++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 247 insertions(+), 43 deletions(-) diff --git a/rules.js b/rules.js index b0ee786..64f47c9 100644 --- a/rules.js +++ b/rules.js @@ -1,16 +1,16 @@ "use strict" const FLN = "FLN" -const FRA = "FRA" +const GOV = "Government" const BOTH = "Both" var states = {} var game = null var view = null -exports.scenarios = [ "Standard" ] +exports.scenarios = [ "1954", "1958", "1960" ] -exports.roles = [ FLN, FRA ] +exports.roles = [ FLN, GOV ] function gen_action(action, argument) { if (!(action in view.actions)) @@ -63,15 +63,16 @@ exports.resign = function (state, player) { game = state if (game.state !== 'game_over') { if (player === FLN) - goto_game_over(FRA, "FLN resigned.") - if (player === FRA) - goto_game_over(FLN, "France resigned.") + goto_game_over(GOV, "FLN resigned.") + if (player === GOV) + goto_game_over(FLN, "Government resigned.") } return game } function goto_game_over(result, victory) { game.state = "game_over" + game.current = -1 game.active = "None" game.result = result game.victory = victory @@ -86,22 +87,111 @@ states.game_over = { }, } -// === PREPARATION === +// === SETUP === exports.setup = function (seed, scenario, options) { game = { seed: seed, - state: null, log: [], undo: [], + active: null, + selected: -1, + + current: 0, + state: null, + scenario: null, + turn: 0, + + // game board state + fln_ap: 0, + fln_psl: 0, + gov_psl: 0, + gov_air: 0, + gov_helo: 0, + gov_naval: 0, + + is_morocco_tunisia_independent: false, + border_zone: 0, + + // event related effects + had_suez_crisis: false, + is_amnesty: false, + is_fln_move_restricted: false, + + // logging + summary: null, } - game.active = FLN - goto_random_event() + game.scenario = scenario + log_h1("Scenario: " + scenario) + load_scenario(game) + + goto_scenario_setup() return game } +function load_scenario(game) { + switch (game.scenario) { + case "1954": + game.gov_psl = 65 + game.gov_air = 0 + game.gov_helo = 0 + game.gov_naval = 0 + game.fln_psl = 50 + game.fln_ap = roll_2d6() + game.is_morocco_tunisia_independent = false + break + case "1958": + game.gov_psl = 50 + game.gov_air = 6 + game.gov_helo = 4 + game.gov_naval = 2 + game.fln_psl = 60 + game.fln_ap = roll_2d6() + game.is_morocco_tunisia_independent = true + game.border_zone = -2 + break + case "1960": + game.gov_psl = 45 + game.gov_air = 7 + game.gov_helo = 5 + game.gov_naval = 3 + game.fln_psl = 45 + game.fln_ap = roll_2d6() + game.is_morocco_tunisia_independent = true + game.border_zone = -3 + break + } +} + +function goto_scenario_setup() { + game.active = GOV + game.state = "scenario_setup" +} + +states.scenario_setup = { + inactive: "setup", + prompt() { + view.prompt = `Setup: ${game.active} Deployment.` + gen_action("end_deployment") + }, + end_deployment() { + log(`Deployed`) + let keys = Object.keys(game.summary).map(Number).sort((a,b)=>a-b) + for (let x of keys) + log(`>${game.summary[x]} at #${x}`) + game.summary = null + + end_scenario_setup() + } +} + +function end_scenario_setup() { + game.turn = 1 + goto_random_event() +} + // === FLOW OF PLAY === function goto_random_event() { @@ -120,20 +210,21 @@ states.random_event = { let rnd = 10 * roll_d6() + roll_d6() log("Random event roll " + rnd) // goto_reinforcement_phase() + if (rnd <= 26) { goto_no_event() - } else if (rnd <= 36) { + } else if (rnd <= 33) { goto_fln_foreign_arms_shipment() + } else if (rnd <= 36) { + goto_jealousy_and_paranoia() } else if (rnd <= 42) { goto_elections_in_france() } else if (rnd <= 44) { goto_un_debate() } else if (rnd <= 46) { goto_fln_factional_purge() - } else if (rnd <= 52) { - goto_morocco_independence() } else if (rnd <= 54) { - goto_tunisia_independence() + goto_morocco_tunisia_independence() } else if (rnd <= 56) { goto_nato_pressure() } else if (rnd <= 62) { @@ -149,62 +240,125 @@ states.random_event = { restart() { // XXX debug log("Restarting...") - goto_random_event() + goto_restart() } } +function goto_restart() { + // XXX debug only + exports.setup(game.seed, game.scenario) +} + function goto_no_event() { - log("No Event. Lucky you") - goto_reinforcement_phase() + log(".h2 No Event. Lucky you.") + end_random_event() } function goto_fln_foreign_arms_shipment() { - log("FLN Foreign arms shipment. TODO") - goto_reinforcement_phase() + log(".h2 FLN Foreign arms shipment.") + // The FLN player adds 2d6 AP, minus the current number of Naval Points. + let roll = roll_2d6() + let delta_ap = Math.max(roll - game.gov_naval, 0) + log(`FLN adds ${roll} AP, minus ${game.gov_naval} Naval Points = ${delta_ap} AP`) + game.fln_ap += delta_ap + end_random_event() +} + +function goto_jealousy_and_paranoia() { + log(".h2 Jealousy and Paranoia. TODO") + // TODO FLN units may not Move across wilaya borders this turn only (they may move across international borders) + game.is_fln_move_restricted = true + end_random_event() } function goto_elections_in_france() { - log("Elections in France. TODO") - goto_reinforcement_phase() + log(".h2 Elections in France. TODO") + // Government player rolls on the Coup Table (no DRM) and adds or subtracts + // the number of PSP indicated: no units are mobilized or removed. + end_random_event() } function goto_un_debate() { - log("UN debates Algerian Independence. TODO") - goto_reinforcement_phase() + log(".h2 UN debates Algerian Independence. TODO") + // Player with higher PSL raises FLN or lowers Government PSL by 1d6. + end_random_event() } function goto_fln_factional_purge() { - log("FLN Factional Purge. TODO") - goto_reinforcement_phase() + log(".h2 FLN Factional Purge. TODO") + // The Government player chooses one wilaya and rolls 1d6, neutralizing + // that number of FLN units there (the FLN player's choice which ones). + end_random_event() } -function goto_morocco_independence() { - log("Morocco Gains Independence. TODO") - goto_reinforcement_phase() -} +function goto_morocco_tunisia_independence() { + log(".h2 Morocco & Tunisia Gains Independence. TODO") -function goto_tunisia_independence() { - log("Tunisia Gains Independence. TODO") - goto_reinforcement_phase() + if (game.is_morocco_tunisia_independent || game.scenario === "1958" || game.scenario === "1960") { + // If this event is rolled again, or if playing the 1958 or 1960 scenarios, + // FLN player instead rolls on the Mission Success Table (no DRM) and gets that number of AP + // (represents infiltration of small numbers of weapons and troops through the borders). + + // TODO + + end_random_event() + } + + // Raise both FLN and Government PSL by 2d6; + let fln_roll = roll_2d6() + log(`Raising FLN PSL by ${fln_roll}`) + game.fln_psl += fln_roll + + let gov_roll = roll_2d6() + log(`Raising Government PSL by ${gov_roll}`) + game.gov_psl += gov_roll + + // FLN player may now Build/Convert units in these two countries as if a Front were there + // and Government may begin to mobilize the Border Zone. See 11.22. + game.is_morocco_tunisia_independent = true + end_random_event() } function goto_nato_pressure() { - log("NATO pressures France to boost European defense. TODO") - goto_reinforcement_phase() + log(".h2 NATO pressures France to boost European defense. TODO") + // The Government player rolls 1d6 and must remove that number of French Army brigades + // (a division counts as three brigades) from the map. + // The units may be re-mobilized at least one turn later. + end_random_event() } function goto_suez_crisis() { - log("Suez Crisis. TODO") - goto_reinforcement_phase() + log(".h2 Suez Crisis. TODO") + if (game.had_suez_crisis || game.scenario === "1958" || game.scenario === "1960") { + // Treat as "No Event" if rolled again, or playing 1958 or 1960 scenarios. + log("Re-roll. No Event.") + end_random_event() + return + } + // The Government player must remove 1d6 elite units from the map, up to the number actually available: + // they will return in the Reinforcement Phase of the next turn automatically + // - they do not need to be mobilized again but do need to be activated. + + game.had_suez_crisis = true + end_random_event() } function goto_amnesty() { - log("Amnesty. TODO") - goto_reinforcement_phase() + log(".h2 Amnesty. TODO") + // The French government offers "the peace of the brave" to FLN rebels. + // TODO All Government Civil Affairs or Suppression missions get a +1 DRM this turn. + game.is_amnesty = true + end_random_event() } function goto_jean_paul_sartre() { - log("Jean-Paul Sartre writes article condemning the war. TODO") + log(".h2 Jean-Paul Sartre writes article condemning the war.") + // Reduce Government PSL by 1 PSP. + game.gov_psl -= 1 + end_random_event() +} + +function end_random_event() { goto_reinforcement_phase() } @@ -216,15 +370,61 @@ states.reinforcement = { inactive: "to do reinforcement", prompt() { view.prompt = "Do reinforcement." - gen_action("restart") + gen_action("done") }, - restart() { + done() { // XXX debug - log("Restarting...") - goto_random_event() + log("End of turn...") + goto_next_turn() } } +function goto_next_turn() { + game.turn += 1 + + // make sure single-turn effects are disabled + game.is_amnesty = false + game.is_fln_move_restricted = false + + goto_random_event() +} + +// === LOGGING === + +function log(msg) { + game.log.push(msg) +} + +function log_br() { + if (game.log.length > 0 && game.log[game.log.length - 1] !== "") + game.log.push("") +} + +function logi(msg) { + game.log.push(">" + msg) +} + +function log_h1(msg) { + log_br() + log(".h1 " + msg) + log_br() +} + +function log_h2(msg) { + log_br() + log(".h2 " + msg) + log_br() +} + +function log_h3(msg) { + log_br() + log(".h3 " + msg) +} + +function log_sep() { + log(".hr") +} + // === COMMON LIBRARY === function log(msg) { @@ -280,6 +480,10 @@ function roll_d6() { return random(6) + 1; } +function roll_2d6() { + return roll_d6() + roll_d6() +} + // Fast deep copy for objects without cycles function object_copy(original) { if (Array.isArray(original)) { -- cgit v1.2.3