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AgeCommit message (Collapse)Author
2023-12-24Automatic resign menu.Tor Andersson
2023-12-17Fix player list display.Tor Andersson
2023-12-10New list style.Tor Andersson
2023-11-11Remove debug menu.Tor Andersson
2023-11-09White for action, cyan for selected, yellow for target, lime for tooltip.Tor Andersson
2023-11-05colorsTor Andersson
2023-11-04Move title and border mask to map svg from play html.Tor Andersson
Removes the need for URW Gothic as a web font.
2023-11-04NEUT overlayTor Andersson
2023-11-04Colors.Tor Andersson
2023-11-04Bigger icons on counters.Tor Andersson
2023-11-04add extra (hidden) panel to show pool of unused unitsTor Andersson
2023-11-03Tweak layout.Tor Andersson
2023-11-03Logging for events.Tor Andersson
2023-11-03Summarize deployment and reinforcements.Tor Andersson
2023-11-02More log formatting tweaks.Tor Andersson
2023-11-02Log formatting for missions.Tor Andersson
Gov missions and some FLN missions.
2023-11-02Neutralized.Tor Andersson
2023-11-01Reinstate mapwrap. Tweak mobile layout. Lift selected units.Tor Andersson
2023-11-01Fix webfont URL.Tor Andersson
2023-11-01Clean up map. Use JS to layout stacks.Tor Andersson
Change size to be an even multiple of the track boxes (1503x1103). Move boxes and text into play.html part. Render area outlines and borders to bitmap. Focus stacks by clicking as in wilderness war. Stacks expand different directions based on the sub-location so that they don't collide with stacks in the same area. NOTE: Layout values have been manually tweaked. Do not re-run the genlayout script.
2023-10-30per-type counter border colorsTor Andersson
2023-10-30always show available/eliminated force panelsTor Andersson
avoids funky animations when they are toggled on and off.
2023-10-30Color area highlights by type.Tor Andersson
2023-10-30Remove unused CSS.Tor Andersson
2023-10-30Don't set "cursor: pointer" on inactive elements.Tor Andersson
Note: the common framework client.css sets cursor:pointer on class=active elements.
2023-10-30Inset area highlights so that borders are always visible.Tor Andersson
Don't increase brightness on hover: * It's distracting and abrupt brightness changes are unfriendly. * On browsers with slow SVG rendering it is laggy and gives an impression the game is slow. * It doesn't work on touch interfaces.
2023-10-26darker FLN countersMischa Untaga
2023-10-26only for unitsMischa Untaga
2023-10-26reduce stack expanseMischa Untaga
2023-10-26fix neutralizedMischa Untaga
2023-10-26Add favicon.Mischa Untaga
2023-10-25compress counter stack, color variablesMischa Untaga
2023-10-25log_sepMischa Untaga
2023-10-23update versionMischa Untaga
2023-10-23hitboxes for Uran areasMischa Untaga
2023-10-23Update for latest server software.Mischa Untaga
2023-10-23set stacking offsets using :nth-child selectorMischa Untaga
2023-10-22log diceMischa Untaga
2023-10-22map layoutMischa Untaga
2023-10-21layout uiMischa Untaga
2023-10-21new map layoutMischa Untaga
2023-10-21dice WIPMischa Untaga
2023-10-20elite airmobile should be able to flush elsewhereMischa Untaga
2023-10-20fix: place OAS in France again, needed to click on other counterMischa Untaga
2023-10-17airmobilize unitsMischa Untaga
2023-10-17NATO pressures France to boost European defenseMischa Untaga
2023-10-14OAS suppression missionMischa Untaga
2023-10-14shortcut to faction missionsMischa Untaga
2023-10-14css cleanupMischa Untaga
2023-10-13save / restoreMischa Untaga