diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 353 |
1 files changed, 233 insertions, 120 deletions
@@ -1669,8 +1669,10 @@ states.random_event = { // goto_suez_crisis() }, roll() { - let rnd = 10 * roll_d6() + roll_d6() - log("Rolled " + rnd) + let rnd1 = roll_d6() + let rnd2 = roll_d6() + let rnd = 10 * rnd1 + rnd2 + log(`Rolled B${rnd1} B${rnd2}`) if (rnd <= 26) { goto_no_event() @@ -1871,7 +1873,8 @@ function goto_morocco_tunisia_independence() { // FLN player instead rolls on the Mission Success Table (no DRM) and gets that number of AP // (represents infiltration of small numbers of weapons and troops through the borders). log_h3("Infiltration through borders.") - let [result, _effect] = roll_mst() + let roll = roll_1d6() + let [result, _effect] = roll_mst(roll) if (result) raise_fln_ap(result) @@ -2976,12 +2979,19 @@ states.fln_propaganda = { set_area_propagandized(loc) set_unit_box(unit, OC) - let drm = -count_patrol_units_in_loc(loc) - if (is_area_terrorized(loc)) - drm -= 1 - let [result, effect] = roll_mst(drm) + let roll = roll_1d6() + let patrol = count_patrol_units_in_loc(loc) + if (patrol) { + logi(`-${patrol} Patrol`) + roll -= patrol + } + if (is_area_terrorized(loc)) { + logi(`-1 Terrorized`) + roll -= 1 + } + let [result, effect] = roll_mst(roll) if (is_area_urban(loc)) { - log('x2 in Urban area') + logi('x2 Urban') result *= 2 } @@ -3214,11 +3224,21 @@ states.fln_strike = { set_add(game.contacted, u) } - let drm = assist - drm -= count_patrol_units_in_loc(loc) - if (is_area_terrorized(loc)) - drm -= 1 - let [result, effect] = roll_mst(drm) + let roll = roll_1d6() + if (assist) { + logi(`+${assist} Assist`) + roll += assist + } + let patrol = count_patrol_units_in_loc(loc) + if (patrol) { + logi(`-${patrol} Patrol`) + roll -= patrol + } + if (is_area_terrorized(loc)) { + logi(`-1 Terrorized`) + roll -= 1 + } + let [result, effect] = roll_mst(roll) if (effect === '+') { // bad effect: all FLN units involved in the mission are removed: a Cadre is eliminated; a Front is reduced to a Cadre. @@ -3322,12 +3342,19 @@ states.fln_move = { log_h3(`Move from A${loc} to A${to}`) log(`> by U${unit}`) + + let roll = roll_1d6() // Note that the die roll is modified by the number of Government units on Patrol in the area moved to, not from. - let drm = -count_patrol_units_in_loc(to) + let patrol = count_patrol_units_in_loc(to) + if (patrol) { + logi(`-${patrol} Patrol`) + roll -= patrol + } if (is_border_crossing(loc, to) && game.border_zone_active) { - drm += game.border_zone_drm + logi(`${game.border_zone_drm} Border Zone`) + roll += game.border_zone_drm } - let [_result, effect] = roll_mst(drm) + let [_result, effect] = roll_mst(roll) if (effect === '+') { eliminate_unit(unit) @@ -3400,12 +3427,21 @@ states.fln_raid = { set_add(game.contacted, u) } - let drm = assist - drm -= count_patrol_units_in_loc(loc) - let [result, effect] = roll_mst(drm) + let roll = roll_1d6() + if (assist) { + logi(`+${assist} Assist`) + roll += assist + } + let patrol = count_patrol_units_in_loc(loc) + if (patrol) { + logi(`-${patrol} Patrol`) + roll -= patrol + } + let [result, effect] = roll_mst(roll) + if (result > 0) { if (is_area_urban(loc)) { - log('x2 in Urban area') + logi('x2 Urban') result *= 2 } raise_fln_ap(result) @@ -3895,21 +3931,32 @@ states.gov_flush_select_units = { } log(`Combined Gov. contact = ${contact_ratings}`) - let base_drm = 0 - if (is_area_remote(loc)) base_drm += 1 - if (is_area_terrorized(loc)) base_drm += 1 - if (is_area_urban(loc)) base_drm -= 1 // (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved, // or Flush is in a Remote area, or if a Terror marker is present; -1 if Flush is in an Urban area). for_each_enemy_unit_in_loc_boxes(loc, [OPS, OC], u => { log(`U${u}`) - let drm = base_drm - if (unit_evasion(u) > contact_ratings) drm += 1 + + let roll = roll_1d6() + if (is_area_remote(loc)) { + logi("+1 Remote") + roll += 1 + } + if (is_area_terrorized(loc)) { + logi("+1 Terrorized") + roll += 1 + } + if (is_area_urban(loc)) { + logi("-1 Urban") + roll -= 1 + } + if (unit_evasion(u) > contact_ratings) { + logi("+1 Evasion") + roll += 1 + } // The Government player rolls to contact each FLN unit that is currently in the OPS or OC boxes // by rolling equal to or less than this number, moving contacted units to one side. - let roll = roll_1d6(drm) if (roll <= contact_ratings) { log(">Contact") set_add(game.contacted, u) @@ -4160,24 +4207,36 @@ states.gov_intelligence = { } log(`Combined Gov. contact = ${contact_ratings}`) - let base_drm = 0 - if (is_area_remote(loc)) base_drm += 1 - if (is_area_terrorized(loc)) base_drm += 1 - if (is_area_urban(loc)) base_drm -= 1 // (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved, // or mission is in a Remote area, or if a Terror marker is present; -1 if mission is in an Urban area). for_each_enemy_unit_in_loc_boxes(loc, [UG], u => { log(`U${u}`) - let drm = base_drm - if (unit_evasion(u) > contact_ratings) drm += 1 + + let roll = roll_1d6() + if (is_area_remote(loc)) { + logi("+1 Remote") + roll += 1 + } + if (is_area_terrorized(loc)) { + logi("+1 Terrorized") + roll += 1 + } + if (is_area_urban(loc)) { + logi("-1 Urban") + roll -= 1 + } + if (unit_evasion(u) > contact_ratings) { + logi("+1 Evasion") + roll += 1 + } + // and rolls to contact each FLN unit in the UG box of that area by rolling equal to or less than this number - let roll = roll_1d6(drm) if (roll <= contact_ratings) { - log(">Contact") + logi("Contact") set_unit_box(u, OC) } else { - log(">No contact") + logi("No contact") } }) @@ -4225,9 +4284,12 @@ states.gov_civil_affairs = { // rolls 1d6, applies any DRM and reads the result off the Mission Success Table. // A DRM of +1 is applied if the "Amnesty" random event is in effect. - let drm = 0 - if (game.events.amnesty) drm += 1 - let [result, effect] = roll_mst(drm) + let roll = roll_1d6() + if (game.events.amnesty) { + logi("+1 Amnesty") + roll += 1 + } + let [result, effect] = roll_mst(roll) // PSP from successful Civil Affairs missions are subtracted from the FLN PSL (note this is different from the FLN Propaganda mission). lower_fln_psl(result) @@ -4254,9 +4316,16 @@ function do_suppression(loc, assist=0) { // rolls 1d6, applies any DRM and reads the result off the Mission Success Table. // Elite units may assist in this mission, each one yielding a +1 DRM. // A DRM of +1 is applied if the "Amnesty" random event is in effect. - let drm = assist - if (game.events.amnesty) drm += 1 - let [result, effect] = roll_mst(drm) + let roll = roll_1d6() + if (assist) { + logi(`+${assist} Assist`) + roll += assist + } + if (game.events.amnesty) { + logi("+1 Amnesty") + roll += 1 + } + let [result, effect] = roll_mst(roll) // rolls the die and a number of FLN Bands/Faileks in the area equal to the result on the Mission Success Table are neutralized, // no matter what box they are in (FLN player chooses which exact units are neutralized). @@ -4478,9 +4547,9 @@ function determine_control() { // If one side has less than twice as many Points, take the difference of the two totals // Both sides then roll 1d6 trying to get equal to or less than that number. let fln_roll = roll_d6() - log(`> FLN rolled ${fln_roll}`) + log(`> FLN rolled B${fln_roll}`) let gov_roll = roll_d6() - log(`> Government rolled ${gov_roll}`) + log(`> Government rolled B${gov_roll}`) let fln_claim = fln_roll <= difference let gov_claim = gov_roll <= difference @@ -4516,38 +4585,40 @@ function depreciation_loss_number(pts) { } } +function gov_depreciate_asset(title, num_max) { + log(`${title}=${num_max}`) + let loss = depreciation_loss_number(num_max) + let roll = roll_1d6() + if (game.gov_psl <= 30) { + logi("-1 Gov. PSL <= 30") + roll -= 1 + } + if (game.gov_psl >= 70) { + logi("+1 Gov. PSL >= 70") + roll += 1 + } + log(`>${roll} <= ${loss} ?`) + if (roll <= loss) { + num_max = Math.max(num_max - loss, 0) + log(`>${title} -${loss}`) + } else { + log(">no change") + } + return num_max +} + function gov_depreciation() { if (!game.air_max && !game.helo_max) { return; } log_h3("Government Asset Depreciation") - let drm = 0 - if (game.gov_psl <= 30) drm -= 1 - if (game.gov_psl >= 70) drm += 1 if (game.air_max) { - log(`Air Max=${game.air_max}`) - let loss = depreciation_loss_number(game.air_max) - let roll = roll_1d6(drm) - log(`>${roll} <= ${loss} ?`) - if (roll <= loss) { - game.air_max = Math.max(game.air_max - loss, 0) - log(`>Air Max -${loss}`) - } else { - log(">no change") - } + game.air_max = gov_depreciate_asset('Air Max', game.air_max) } if (game.helo_max) { log(`Helo Max=${game.helo_max}`) - let loss = depreciation_loss_number(game.helo_max) - let roll = roll_1d6(drm) - log(`>${roll} <= ${loss} ?`) - if (roll <= loss) { - game.helo_max = Math.max(game.helo_max - loss, 0) - log(`>Helo Max -${loss}`) - } else { - log(">no change") - } + game.helo_max = gov_depreciate_asset('Helo Max', game.helo_max) } } @@ -4557,11 +4628,16 @@ function fln_depreciation() { } log_h3("FLN unused AP Depreciation") - let drm = 0 - if (game.fln_psl <= 30) drm -= 1 - if (game.fln_psl >= 70) drm += 1 + let roll = roll_1d6() + if (game.fln_psl <= 30) { + logi("-1 FLN PSL <= 30") + roll -= 1 + } + if (game.fln_psl >= 70) { + logi("+1 FLN PSL >= 70") + roll += 1 + } let loss = depreciation_loss_number(game.fln_ap) - let roll = roll_1d6(drm) log(`>${roll} <= ${loss} ?`) if (roll <= loss) { game.fln_ap = Math.max(game.fln_ap - loss, 0) @@ -4574,13 +4650,30 @@ function unit_and_area_recovery() { for_each_neutralized_unit_in_algeria(u => { let loc = unit_loc(u) log(`>U${u} in A${loc}`) - let drm = 0 - if (is_fln_unit(u) && game.fln_psl <= 30) drm -= 1 - if (is_fln_unit(u) && game.fln_psl >= 70) drm += 1 - if (is_gov_unit(u) && game.gov_psl <= 30) drm -= 1 - if (is_gov_unit(u) && (game.gov_psl >= 70 || is_elite_unit(u))) drm += 1 - let roll = roll_1d6(drm) + let roll = roll_1d6() + if (is_fln_unit(u) && game.fln_psl <= 30) { + logi("-1 FLN PSL <= 30") + roll -= 1 + } + if (is_fln_unit(u) && game.fln_psl >= 70) { + logi("+1 FLN PSL >= 70") + roll += 1 + } + if (is_gov_unit(u) && game.gov_psl <= 30) { + logi("-1 Gov. PSL <= 30") + roll -= 1 + } + if (is_gov_unit(u)) { + if (game.gov_psl >= 70) { + logi("+1 Gov. PSL >= 70") + roll += 1 + } else if (is_elite_unit(u)) { + logi("+1 Elite") + roll += 1 + } + } + if (roll >= 5) { log(">Recovered") clear_unit_neutralized(u) @@ -4591,9 +4684,11 @@ function unit_and_area_recovery() { for_each_algerian_map_area(loc => { if (is_area_terrorized(loc)) { log(`A${loc}`) - let drm = 0 - if (!has_fln_not_neutralized_unit_in_loc(loc)) drm += 1 - let roll = roll_1d6(drm) + let roll = roll_1d6() + if (!has_fln_not_neutralized_unit_in_loc(loc)) { + logi("+1 no active FLN") + roll += 1 + } if (roll >= 5) { log(">Recovered") clear_area_terrorized(loc) @@ -4632,39 +4727,67 @@ function unit_redeployment() { game.border_zone_active = false } -function roll_coup_table(drm=0) { - let coup = roll_nd6(2, drm) +function roll_coup_table(oas_drm=false) { + let coup = roll_nd6(2) + if (oas_drm) { + logi("+1 OAS deployed in France") + coup += 1 + } let delta_psp = 0 const prefix="Outcome: " if (coup === 2) { log(`${prefix}Wild success`) //: +3d6 PSP, mobilize 2d6 PSP of units for free - delta_psp = roll_nd6(3, drm) + delta_psp = roll_nd6(3) + if (oas_drm) { + logi("+1 OAS deployed in France") + delta_psp += 1 + } raise_gov_psl(delta_psp) return 'wild_success' } else if (coup <= 4) { log(`${prefix}Big success`) //: +2d6 PSP, mobilize 1d6 PSP of units for free - delta_psp = roll_nd6(2, drm) + delta_psp = roll_nd6(2) + if (oas_drm) { + logi("+1 OAS deployed in France") + delta_psp += 1 + } raise_gov_psl(delta_psp) return 'big_success' } else if (coup <= 6) { log(`${prefix}Success`) //: +1d6 PSP - delta_psp = roll_d6(drm) + delta_psp = roll_1d6() + if (oas_drm) { + logi("+1 OAS deployed in France") + delta_psp += 1 + } raise_gov_psl(delta_psp) return 'success' } else if (coup === 7) { log(`${prefix}Fizzle`) //: -1d6 PSP - delta_psp = roll_d6(drm) + delta_psp = roll_1d6() + if (oas_drm) { + logi("+1 OAS deployed in France") + delta_psp += 1 + } lower_gov_psl(delta_psp) return 'fizzle' } else if (coup <= 9) { log(`${prefix}Failure`) //: -2d6 PSP, remove 1 elite unit from the game - delta_psp = roll_nd6(2, drm) + delta_psp = roll_nd6(2) + if (oas_drm) { + logi("+1 OAS deployed in France") + delta_psp += 1 + } lower_gov_psl(delta_psp) return 'failure' } else { log(`${prefix}Abject failure`) //: -3d6 PSP, remove 1d6 elite units from the game - delta_psp = roll_nd6(3, drm) + delta_psp = roll_nd6(3) + if (oas_drm) { + logi("+1 OAS deployed in France") + delta_psp += 1 + } lower_gov_psl(delta_psp) return 'abject_failure' } @@ -4672,10 +4795,7 @@ function roll_coup_table(drm=0) { function coup_attempt() { log_h3("Coup attempt") - let drm = 0 - // DRM +1 = if OAS is deployed in France) - if (is_area_france(game.oas)) drm += 1 - let result = roll_coup_table(drm) + let result = roll_coup_table(is_area_france(game.oas)) if (check_victory()) return @@ -4828,10 +4948,12 @@ function final_psl_adjustment() { if (game.gov_psl <= 30) { log_br() log("Gov. PSL<=30: Checking for Coup d'etat") - let drm = 0 // +1 if OAS is deployed in France - if (is_area_france(game.oas)) drm += 1 - let roll = roll_1d6(drm) - if (roll === 6) { + let roll = roll_1d6() + if (is_area_france(game.oas)) { + logi("+1 OAS deployed in France") + roll += 1 + } + if (roll >= 6) { coup_attempt() return } else { @@ -5066,50 +5188,41 @@ function shuffle(list) { } } -function add_sign(num, zero = '') { - if (num > 0) { - return `+${num}` - } else if (num < 0) { - return `${num}` - } else { - return zero - } -} - function roll_d6() { clear_undo() return random(6) + 1 } -function roll_1d6(drm=0) { +function roll_1d6() { let roll = roll_d6() - let net_roll = roll + drm - // Rolled 1d6+2=6 - log(`>Rolled 1d6${add_sign(drm)}=${net_roll}`) - return net_roll + logi("Rolled B" + roll) + return roll } -function roll_nd6(n, drm=0) { +function roll_nd6(n) { clear_undo() - let result = drm + let result = 0 + let summary = [] for (let i = 0; i < n; ++i) { - result += roll_d6() + let roll = roll_d6() + result += roll + summary.push("B" + roll) } - log(`>Rolled ${n}d6${add_sign(drm)}=${result}`) + logi("Rolled " + summary.join(" ")) return result } const MST = [0, 0, 1, 1, 1, 2, 2, 3, 4, 5] const MST_EFFECT = ['+', '+', '+', '', '', '', '', '@', '@', '@'] -function roll_mst(drm=0) { - let roll = clamp(roll_1d6(drm), -1, 8) - let result = MST[roll + 1] - let effect = MST_EFFECT[roll + 1] +function roll_mst(roll) { + let num = clamp(roll, -1, 8) + let result = MST[num + 1] + let effect = MST_EFFECT[num + 1] let effect_str = '' if (effect === '+') effect_str = ' (bad)' if (effect === '@') effect_str = ' (good)' - log(`>Mission Result: ${result}${effect}${effect_str}`) + log(`>MST: ${result}${effect}${effect_str}`) return [result, effect] } @@ -5136,7 +5249,7 @@ function combat_result(firepower, die) { function roll_crt(firepower) { let roll = roll_1d6() let result = combat_result(firepower, roll) - log(`>CRT result: ${result}`) + log(`>CRT: ${result}`) return result } |