diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 39 |
1 files changed, 23 insertions, 16 deletions
@@ -544,8 +544,9 @@ function eliminate_unit(u) { clear_unit_neutralized(u) } -function neutralize_unit(u) { - log(`Neutralized U${u}.`) +function neutralize_unit(u, verbose=true) { + if (verbose) + log(`Neutralized U${u}.`) set_unit_neutralized(u) if (!is_police_unit(u)) set_unit_box(u, OC) @@ -1920,32 +1921,38 @@ function continue_fln_factional_purge() { log(`Purge in wilaya ${game.events.fln_purge_zone} G${roll}`) - game.selected = [] game.events.fln_purge_num = Math.min(roll, count_friendly_units_in_zone(game.events.fln_purge_zone)) - game.state = "event_fln_factional_purge_select_units" + if (game.events.fln_purge_num > 0) { + game.summary = [] + game.state = "event_fln_factional_purge_select_units" + } else { + log("No FLN units to purge.") + end_random_event() + } } states.event_fln_factional_purge_select_units = { inactive: "to do FLN Factional Purge", prompt() { - view.prompt = `FLN Factional Purge: Select ${game.events.fln_purge_num} unit(s) in wilaya (zone) ${game.events.fln_purge_zone} to neutralize.` - - for_each_friendly_unit_in_zone(game.events.fln_purge_zone, u => { - gen_action_unit(u) - }) - - if (game.selected.length === game.events.fln_purge_num) { + if (game.events.fln_purge_num > 0) { + view.prompt = `FLN Factional Purge: Neutralize ${game.events.fln_purge_num} unit(s) in wilaya ${game.events.fln_purge_zone}.` + for_each_friendly_unit_in_zone(game.events.fln_purge_zone, u => { + gen_action_unit(u) + }) + } else { + view.prompt = `FLN Factional Purge: Done.` gen_action("done") } }, unit(u) { - set_toggle(game.selected, u) + push_undo() + game.events.fln_purge_num -= 1 + add_unit_summary(game.summary, u) + neutralize_unit(u, false) }, done() { - for (let u of game.selected) { - neutralize_unit(u) - } - + log_unit_summary("Neutralized", game.summary) + game.summary = null delete game.events.fln_purge_zone delete game.events.fln_purge_num end_random_event() |