diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 25 |
1 files changed, 13 insertions, 12 deletions
@@ -1,6 +1,6 @@ "use strict" -/* global view, player, data, send_action, action_button, scroll_with_middle_mouse */ +/* global view, data, send_action, action_button, scroll_with_middle_mouse */ const SCALE = 1.8033333333333332 @@ -109,10 +109,6 @@ function is_area_gov_control(l) { return (view.areas[l] & AREA_GOV_CONTROL_MASK) === AREA_GOV_CONTROL_MASK } -function is_area_contested(l) { - return !(is_area_fln_control(l) || is_area_gov_control(l)) -} - // terrorized function is_area_terrorized(l) { @@ -172,8 +168,12 @@ function is_unit_dispersed(u) { return (view.units[u] & UNIT_DISPERSED_MASK) === UNIT_DISPERSED_MASK } -function is_unit_moved(u) { - return set_has(view.moved, u) +function is_unit_contacted(u) { + return set_has(view.contacted, u) +} + +function is_unit_eliminated(u) { + return unit_loc(u) === ELIMINATED } function is_unit_action(unit) { @@ -217,7 +217,7 @@ function on_focus_unit(evt) { document.getElementById("status").textContent = data.units[evt.target.unit].name } -function on_blur(evt) { +function on_blur(_evt) { document.getElementById("status").textContent = "" } @@ -396,8 +396,8 @@ function update_unit(e, u) { e.classList.toggle("fr_xx_dispersed", is_unit_dispersed(u)) e.classList.toggle("action", !view.battle && is_unit_action(u)) e.classList.toggle("selected", !view.battle && is_unit_selected(u)) - e.classList.toggle("moved", is_unit_moved(u)) - e.classList.toggle("eliminated", unit_loc(u) === ELIMINATED) + e.classList.toggle("contacted", is_unit_contacted(u)) + e.classList.toggle("eliminated", is_unit_eliminated(u)) } Node.prototype.appendChildAnimated = function(e) { @@ -416,10 +416,10 @@ Node.prototype.appendChildAnimated = function(e) { e.animate([ { transform: transformFrom }, { transform: transformTo }, - ], { + ], { duration: 1000, easing: 'ease', - }) + }) } function update_map() { @@ -578,6 +578,7 @@ function on_update() { // eslint-disable-line no-unused-vars action_button("end_turn", "End Turn") action_button("done", "Done") action_button("undo", "Undo") + // XXX debug action_button("restart", "Restart") action_button("reset", "Reset") |