summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--rules.js138
1 files changed, 99 insertions, 39 deletions
diff --git a/rules.js b/rules.js
index cd2ae59..6f0aded 100644
--- a/rules.js
+++ b/rules.js
@@ -1725,26 +1725,29 @@ function goto_random_event() {
// log_h2("Random Events Phase")
if (game.events.gov_remobilize) {
- log("Units may remobilize this turn:")
+
+ let n = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
for (let u of game.events.gov_remobilize) {
- // TODO: summarize by type
- logi(`U${u}`)
+ n[unit_type(u)] += 1
set_unit_loc(u, DEPLOY)
}
+
+ log("May re-mobilize this turn:")
+ for (let i = 0; i < n.length; ++i)
+ if (n[i] > 0)
+ logi(`${n[i]} ${unit_type_name[i]}`)
+
delete game.events.gov_remobilize
log_br()
}
if (game.events.gov_return) {
- let summary = []
+ log_unit_summary("Units returned", game.events.gov_return)
+ log_br()
map_for_each(game.events.gov_return, (u, loc) => {
deploy_unit(u, loc)
- summary.push(u)
})
delete game.events.gov_return
-
- log_area_unit_list("Units returned", summary)
- log_br()
}
// Instead of waiting for a random event to make Morocco and Tunisia independent,
@@ -2054,10 +2057,10 @@ states.event_gov_nato_pressure_select_units = {
if (!game.events.gov_remobilize)
game.events.gov_remobilize = []
- log_area_unit_list("Removed (can re-mobilize)", list)
+ log_unit_list("Removed (can re-mobilize)", list)
for (let u of list) {
remove_unit(u, ELIMINATED)
- game.events.gov_remobilize.push(u)
+ set_add(game.events.gov_remobilize, u)
}
delete game.events.gov_remove_num
end_random_event()
@@ -2127,7 +2130,7 @@ states.event_gov_suez_crisis_select_units = {
// The units may be re-mobilized at least one turn later.
if (!game.events.gov_return)
game.events.gov_return = []
- log_area_unit_list("Removed (will return)", list)
+ log_unit_list("Removed (will return)", list)
for (let u of list) {
let loc = unit_loc(u)
remove_unit(u, ELIMINATED)
@@ -2176,6 +2179,7 @@ function goto_gov_reinforcement_phase() {
mobilize_cost: 0,
activate: [],
activate_cost: 0,
+ removed: [],
air_pts: 0,
helo_pts: 0,
naval_pts: 0,
@@ -2392,8 +2396,8 @@ states.gov_reinforcement = {
game.selected = []
push_undo()
for (let u of list) {
- set_add(game.summary.mobilize, u)
mobilize_unit(u, to)
+ add_unit_summary(game.summary.mobilize, u)
}
let cost = mobilization_cost(list)
game.summary.mobilize_cost += cost
@@ -2412,8 +2416,8 @@ states.gov_reinforcement = {
game.selected = []
push_undo()
for (let u of list) {
- set_add(game.summary.activate, u)
set_unit_box(u, OPS)
+ add_unit_summary(game.summary.activate, u)
}
// cost can be fraction
let cost = activation_cost(list)
@@ -2426,9 +2430,8 @@ states.gov_reinforcement = {
let list = game.selected
game.selected = []
push_undo()
- // TODO: delay to summary?
- log_area_unit_list("Removed", list)
for (let u of list) {
+ add_unit_summary(game.summary.removed, u)
remove_unit(u, DEPLOY)
}
},
@@ -2482,10 +2485,12 @@ states.gov_reinforcement = {
game.gov_psl = Math.floor(game.gov_psl)
delete game.events.gov_has_mobilized
- log_area_unit_list("Mobilized", game.summary.mobilize)
+ log_unit_summary("Removed", game.summary.removed)
+
+ log_unit_summary("Mobilized", game.summary.mobilize)
log_lower_gov_psl(game.summary.mobilize_cost)
- log_area_unit_list("Activated", game.summary.activate)
+ log_unit_summary("Activated", game.summary.activate)
log_lower_gov_psl(game.summary.activate_cost)
if (game.summary.air_pts) {
@@ -2646,9 +2651,9 @@ function convert_cost(type) {
function build_fln_unit(type, where) {
let u = find_free_unit_by_type(type)
- set_add(game.summary.build, u)
set_unit_loc(u, where)
set_unit_box(u, UG)
+ add_unit_summary(game.summary.build, u)
let cost = build_cost(where)
game.summary.build_cost += pay_ap(cost, false)
}
@@ -2656,10 +2661,10 @@ function build_fln_unit(type, where) {
function convert_fln_unit(u, type) {
let loc = unit_loc(u)
let n = find_free_unit_by_type(type)
- set_add(game.summary.convert, n)
set_unit_loc(n, loc)
set_unit_box(n, UG)
free_unit(u)
+ add_unit_summary(game.summary.convert, n)
let cost = convert_cost(type)
game.summary.convert_cost += pay_ap(cost, false)
return n
@@ -2785,10 +2790,10 @@ states.fln_reinforcement = {
convert_fln_unit(unit, FAILEK)
},
end_reinforcement() {
- log_area_unit_list("Converted", game.summary.convert)
+ log_unit_summary("Converted", game.summary.convert)
log_pay_ap(game.summary.convert_cost)
- log_area_unit_list("Built", game.summary.build)
+ log_unit_summary("Built", game.summary.build)
log_pay_ap(game.summary.build_cost)
game.summary = null
@@ -2891,12 +2896,12 @@ states.gov_deployment = {
for (let u of list) {
let loc = unit_loc(u)
if (loc === to) {
- set_add(game.summary.patrol, u)
set_unit_box(u, PTL)
+ add_unit_summary(game.summary.patrol, u)
} else {
- set_add(game.summary.operations, u)
set_unit_loc(u, to)
set_unit_box(u, OPS)
+ add_unit_summary(game.summary.operations, u)
}
set_add(game.deployed, u)
}
@@ -2906,11 +2911,11 @@ states.gov_deployment = {
let loc = unit_loc(u)
push_undo()
if (is_unit_dispersed(u)) {
- set_add(game.summary.concentrated, u)
clear_unit_dispersed(u)
+ add_unit_summary(game.summary.concentrated, u)
} else {
- set_add(game.summary.dispersed, u)
set_unit_dispersed(u)
+ add_unit_summary(game.summary.dispersed, u)
}
set_add(game.mode_changed, u)
},
@@ -2918,10 +2923,10 @@ states.gov_deployment = {
delete game.deployed
delete game.mode_changed
- log_area_unit_list("Patrol", game.summary.patrol)
- log_area_unit_list("Operations", game.summary.operations)
- log_area_unit_list("Concentrated", game.summary.concentrated)
- log_area_unit_list("Dispersed", game.summary.dispersed)
+ log_unit_summary("Patrol", game.summary.patrol)
+ log_unit_summary("Operations", game.summary.operations)
+ log_unit_summary("Concentrated", game.summary.concentrated)
+ log_unit_summary("Dispersed", game.summary.dispersed)
game.summary = null
@@ -2988,11 +2993,11 @@ states.fln_deployment = {
game.selected = u
return
}
- set_add(game.summary, u)
set_unit_box(u, OPS)
+ add_unit_summary(game.summary, u)
},
end_deployment() {
- log_area_unit_list("Deployed", game.summary)
+ log_unit_summary("Deployed", game.summary)
game.summary = null
@@ -3013,12 +3018,13 @@ states.fln_deploy_cadre_to_france = {
})
},
unit(u) {
- log(`Deployed U${u} to A${FRANCE}.`)
+ log(`U${u} to A${FRANCE} from A${unit_loc(u)}.`)
game.deploy_cadre_france = true
set_unit_loc(u, FRANCE)
set_unit_box(u, UG) // TODO: UG in france?
- set_add(game.summary, u) // WHICH?
+
+ // add_unit_summary(game.summary, u)
game.state = "fln_deployment"
},
@@ -3036,10 +3042,13 @@ states.fln_deploy_cadre_from_france = {
let u = game.selected
game.selected = null
+ log(`U${u} from A${FRANCE} to ${to}.`)
+
game.deploy_cadre_france = true
set_unit_loc(u, to)
set_unit_box(u, OPS) // to UG or OPS?
- set_add(game.summary, u)
+
+ // add_unit_summary(game.summary, u)
game.state = "fln_deployment"
},
@@ -4437,7 +4446,7 @@ states.gov_airmobilize_select_units = {
let cost = airmobilize_cost(list)
game.helo_avail -= cost
- log_area_unit_list("Airmobilized", list)
+ log_unit_list("Airmobilized", list)
for (let u of list)
set_unit_airmobile(u)
logi(`-${cost} Helo PTS`)
@@ -5370,13 +5379,13 @@ states.gov_coup_attempt_free_mobilize = {
push_undo()
for (let u of list) {
mobilize_unit(u, to)
- set_add(game.summary, u)
+ add_unit_summary(game.summary, u)
}
let cost = mobilization_cost(list)
game.events.gov_free_mobilize -= cost
},
done() {
- log_area_unit_list("Mobilized", game.summary)
+ log_unit_summary("Mobilized", game.summary)
game.summary = null
@@ -5438,7 +5447,7 @@ states.gov_coup_attempt_select_units = {
let list = game.selected
game.selected = []
- log_area_unit_list("Removed", list)
+ log_unit_list("Removed", list)
for (let u of list) {
remove_unit(u, ELIMINATED)
}
@@ -5623,7 +5632,58 @@ function goto_next_turn() {
// #region LOGGING
-function log_area_unit_list(verb, list) {
+function add_unit_summary(list, u) {
+ map_set(list, u, unit_loc(u))
+}
+
+function log_unit_summary(verb, list) {
+ if (list.length === 0)
+ return
+ log_br()
+ log(verb)
+
+ if (0) {
+ /* log units individually */
+
+ for (let loc = 0; loc < area_count; ++loc) {
+ let first = true
+ map_for_each(list, (u, u_loc) => {
+ if (u_loc === loc) {
+ if (first) {
+ logi("A" + loc)
+ first = false
+ }
+ logii("U" + u)
+ }
+ })
+ }
+
+ } else {
+ /* log by count + type */
+
+ let n = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
+ for (let loc = 0; loc < area_count; ++loc) {
+ n.fill(0)
+ map_for_each(list, (u, u_loc) => {
+ if (u_loc === loc)
+ n[units[u].type] += 1
+ })
+ let i
+ for (i = 0; i < n.length; ++i)
+ if (n[i] > 0)
+ break
+ if (i < n.length) {
+ logi("A" + loc)
+ for (i = 0; i < n.length; ++i)
+ if (n[i] > 0)
+ logii(`${n[i]} ${unit_type_name[i]}`)
+ }
+ }
+
+ }
+}
+
+function log_unit_list(verb, list) {
if (list.length === 0)
return
log_br()