diff options
-rw-r--r-- | rules.js | 138 |
1 files changed, 99 insertions, 39 deletions
@@ -1725,26 +1725,29 @@ function goto_random_event() { // log_h2("Random Events Phase") if (game.events.gov_remobilize) { - log("Units may remobilize this turn:") + + let n = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ] for (let u of game.events.gov_remobilize) { - // TODO: summarize by type - logi(`U${u}`) + n[unit_type(u)] += 1 set_unit_loc(u, DEPLOY) } + + log("May re-mobilize this turn:") + for (let i = 0; i < n.length; ++i) + if (n[i] > 0) + logi(`${n[i]} ${unit_type_name[i]}`) + delete game.events.gov_remobilize log_br() } if (game.events.gov_return) { - let summary = [] + log_unit_summary("Units returned", game.events.gov_return) + log_br() map_for_each(game.events.gov_return, (u, loc) => { deploy_unit(u, loc) - summary.push(u) }) delete game.events.gov_return - - log_area_unit_list("Units returned", summary) - log_br() } // Instead of waiting for a random event to make Morocco and Tunisia independent, @@ -2054,10 +2057,10 @@ states.event_gov_nato_pressure_select_units = { if (!game.events.gov_remobilize) game.events.gov_remobilize = [] - log_area_unit_list("Removed (can re-mobilize)", list) + log_unit_list("Removed (can re-mobilize)", list) for (let u of list) { remove_unit(u, ELIMINATED) - game.events.gov_remobilize.push(u) + set_add(game.events.gov_remobilize, u) } delete game.events.gov_remove_num end_random_event() @@ -2127,7 +2130,7 @@ states.event_gov_suez_crisis_select_units = { // The units may be re-mobilized at least one turn later. if (!game.events.gov_return) game.events.gov_return = [] - log_area_unit_list("Removed (will return)", list) + log_unit_list("Removed (will return)", list) for (let u of list) { let loc = unit_loc(u) remove_unit(u, ELIMINATED) @@ -2176,6 +2179,7 @@ function goto_gov_reinforcement_phase() { mobilize_cost: 0, activate: [], activate_cost: 0, + removed: [], air_pts: 0, helo_pts: 0, naval_pts: 0, @@ -2392,8 +2396,8 @@ states.gov_reinforcement = { game.selected = [] push_undo() for (let u of list) { - set_add(game.summary.mobilize, u) mobilize_unit(u, to) + add_unit_summary(game.summary.mobilize, u) } let cost = mobilization_cost(list) game.summary.mobilize_cost += cost @@ -2412,8 +2416,8 @@ states.gov_reinforcement = { game.selected = [] push_undo() for (let u of list) { - set_add(game.summary.activate, u) set_unit_box(u, OPS) + add_unit_summary(game.summary.activate, u) } // cost can be fraction let cost = activation_cost(list) @@ -2426,9 +2430,8 @@ states.gov_reinforcement = { let list = game.selected game.selected = [] push_undo() - // TODO: delay to summary? - log_area_unit_list("Removed", list) for (let u of list) { + add_unit_summary(game.summary.removed, u) remove_unit(u, DEPLOY) } }, @@ -2482,10 +2485,12 @@ states.gov_reinforcement = { game.gov_psl = Math.floor(game.gov_psl) delete game.events.gov_has_mobilized - log_area_unit_list("Mobilized", game.summary.mobilize) + log_unit_summary("Removed", game.summary.removed) + + log_unit_summary("Mobilized", game.summary.mobilize) log_lower_gov_psl(game.summary.mobilize_cost) - log_area_unit_list("Activated", game.summary.activate) + log_unit_summary("Activated", game.summary.activate) log_lower_gov_psl(game.summary.activate_cost) if (game.summary.air_pts) { @@ -2646,9 +2651,9 @@ function convert_cost(type) { function build_fln_unit(type, where) { let u = find_free_unit_by_type(type) - set_add(game.summary.build, u) set_unit_loc(u, where) set_unit_box(u, UG) + add_unit_summary(game.summary.build, u) let cost = build_cost(where) game.summary.build_cost += pay_ap(cost, false) } @@ -2656,10 +2661,10 @@ function build_fln_unit(type, where) { function convert_fln_unit(u, type) { let loc = unit_loc(u) let n = find_free_unit_by_type(type) - set_add(game.summary.convert, n) set_unit_loc(n, loc) set_unit_box(n, UG) free_unit(u) + add_unit_summary(game.summary.convert, n) let cost = convert_cost(type) game.summary.convert_cost += pay_ap(cost, false) return n @@ -2785,10 +2790,10 @@ states.fln_reinforcement = { convert_fln_unit(unit, FAILEK) }, end_reinforcement() { - log_area_unit_list("Converted", game.summary.convert) + log_unit_summary("Converted", game.summary.convert) log_pay_ap(game.summary.convert_cost) - log_area_unit_list("Built", game.summary.build) + log_unit_summary("Built", game.summary.build) log_pay_ap(game.summary.build_cost) game.summary = null @@ -2891,12 +2896,12 @@ states.gov_deployment = { for (let u of list) { let loc = unit_loc(u) if (loc === to) { - set_add(game.summary.patrol, u) set_unit_box(u, PTL) + add_unit_summary(game.summary.patrol, u) } else { - set_add(game.summary.operations, u) set_unit_loc(u, to) set_unit_box(u, OPS) + add_unit_summary(game.summary.operations, u) } set_add(game.deployed, u) } @@ -2906,11 +2911,11 @@ states.gov_deployment = { let loc = unit_loc(u) push_undo() if (is_unit_dispersed(u)) { - set_add(game.summary.concentrated, u) clear_unit_dispersed(u) + add_unit_summary(game.summary.concentrated, u) } else { - set_add(game.summary.dispersed, u) set_unit_dispersed(u) + add_unit_summary(game.summary.dispersed, u) } set_add(game.mode_changed, u) }, @@ -2918,10 +2923,10 @@ states.gov_deployment = { delete game.deployed delete game.mode_changed - log_area_unit_list("Patrol", game.summary.patrol) - log_area_unit_list("Operations", game.summary.operations) - log_area_unit_list("Concentrated", game.summary.concentrated) - log_area_unit_list("Dispersed", game.summary.dispersed) + log_unit_summary("Patrol", game.summary.patrol) + log_unit_summary("Operations", game.summary.operations) + log_unit_summary("Concentrated", game.summary.concentrated) + log_unit_summary("Dispersed", game.summary.dispersed) game.summary = null @@ -2988,11 +2993,11 @@ states.fln_deployment = { game.selected = u return } - set_add(game.summary, u) set_unit_box(u, OPS) + add_unit_summary(game.summary, u) }, end_deployment() { - log_area_unit_list("Deployed", game.summary) + log_unit_summary("Deployed", game.summary) game.summary = null @@ -3013,12 +3018,13 @@ states.fln_deploy_cadre_to_france = { }) }, unit(u) { - log(`Deployed U${u} to A${FRANCE}.`) + log(`U${u} to A${FRANCE} from A${unit_loc(u)}.`) game.deploy_cadre_france = true set_unit_loc(u, FRANCE) set_unit_box(u, UG) // TODO: UG in france? - set_add(game.summary, u) // WHICH? + + // add_unit_summary(game.summary, u) game.state = "fln_deployment" }, @@ -3036,10 +3042,13 @@ states.fln_deploy_cadre_from_france = { let u = game.selected game.selected = null + log(`U${u} from A${FRANCE} to ${to}.`) + game.deploy_cadre_france = true set_unit_loc(u, to) set_unit_box(u, OPS) // to UG or OPS? - set_add(game.summary, u) + + // add_unit_summary(game.summary, u) game.state = "fln_deployment" }, @@ -4437,7 +4446,7 @@ states.gov_airmobilize_select_units = { let cost = airmobilize_cost(list) game.helo_avail -= cost - log_area_unit_list("Airmobilized", list) + log_unit_list("Airmobilized", list) for (let u of list) set_unit_airmobile(u) logi(`-${cost} Helo PTS`) @@ -5370,13 +5379,13 @@ states.gov_coup_attempt_free_mobilize = { push_undo() for (let u of list) { mobilize_unit(u, to) - set_add(game.summary, u) + add_unit_summary(game.summary, u) } let cost = mobilization_cost(list) game.events.gov_free_mobilize -= cost }, done() { - log_area_unit_list("Mobilized", game.summary) + log_unit_summary("Mobilized", game.summary) game.summary = null @@ -5438,7 +5447,7 @@ states.gov_coup_attempt_select_units = { let list = game.selected game.selected = [] - log_area_unit_list("Removed", list) + log_unit_list("Removed", list) for (let u of list) { remove_unit(u, ELIMINATED) } @@ -5623,7 +5632,58 @@ function goto_next_turn() { // #region LOGGING -function log_area_unit_list(verb, list) { +function add_unit_summary(list, u) { + map_set(list, u, unit_loc(u)) +} + +function log_unit_summary(verb, list) { + if (list.length === 0) + return + log_br() + log(verb) + + if (0) { + /* log units individually */ + + for (let loc = 0; loc < area_count; ++loc) { + let first = true + map_for_each(list, (u, u_loc) => { + if (u_loc === loc) { + if (first) { + logi("A" + loc) + first = false + } + logii("U" + u) + } + }) + } + + } else { + /* log by count + type */ + + let n = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ] + for (let loc = 0; loc < area_count; ++loc) { + n.fill(0) + map_for_each(list, (u, u_loc) => { + if (u_loc === loc) + n[units[u].type] += 1 + }) + let i + for (i = 0; i < n.length; ++i) + if (n[i] > 0) + break + if (i < n.length) { + logi("A" + loc) + for (i = 0; i < n.length; ++i) + if (n[i] > 0) + logii(`${n[i]} ${unit_type_name[i]}`) + } + } + + } +} + +function log_unit_list(verb, list) { if (list.length === 0) return log_br() |