summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--rules.js10
1 files changed, 0 insertions, 10 deletions
diff --git a/rules.js b/rules.js
index dac1c4a..3e430cc 100644
--- a/rules.js
+++ b/rules.js
@@ -3045,8 +3045,6 @@ function goto_operations_phase() {
game.passes = 0
delete game.fln_auto_pass
delete game.gov_auto_pass
- game.fln_ops = 0
- game.gov_ops = 0
// In Algeria, the OAS marker will automatically conduct one Suppression mission in the Operations Phase, at no cost in PSP and no requirement for a Police unit.
if (is_area_algerian(game.oas)) {
@@ -3077,9 +3075,6 @@ function goto_fln_operations_phase() {
game.phasing = FLN_NAME
set_active_player()
- // XXX backwards compatiblity for ongoing games; replace with game.fln_ops += 1
- game.fln_ops = (game.fln_ops ?? 0) + 1
- // log_h2(`${game.active} Operation ${game.fln_ops}`)
clear_combat()
if (game.fln_auto_pass) {
@@ -4060,9 +4055,6 @@ states.fln_combat_fln_losses = {
function goto_gov_operations_phase() {
game.phasing = GOV_NAME
set_active_player()
- // XXX backwards compatiblity for ongoing games; replace with game.gov_ops += 1
- game.gov_ops = (game.gov_ops ?? 0) + 1
- // log_h2(`${game.active} Operation ${game.gov_ops}`)
clear_combat()
if (game.gov_auto_pass) {
@@ -4887,8 +4879,6 @@ function end_operations_phase() {
game.passes = 0
delete game.fln_auto_pass
delete game.gov_auto_pass
- delete game.fln_ops
- delete game.gov_ops
clear_combat()
goto_turn_interphase()
}