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-rw-r--r--play.html6
-rw-r--r--ui.js16
2 files changed, 19 insertions, 3 deletions
diff --git a/play.html b/play.html
index 60e64b6..be0a8f9 100644
--- a/play.html
+++ b/play.html
@@ -203,9 +203,13 @@
.greek_fleet.selected, .persian_fleet.selected, .greek_army.selected, .persian_army.selected {
filter: brightness(150%) drop-shadow(0 0 3px white);
}
-#bridge.enabled {
+#bridge.destroy {
filter: brightness(150%) drop-shadow(0 0 10px skyblue);
}
+#bridge.build {
+ filter: brightness(150%) drop-shadow(0 0 10px white);
+ opacity: 0.5;
+}
#darius { left: 77px; top: 562px; }
#xerxes { left: 61px; top: 717px; }
diff --git a/ui.js b/ui.js
index b8eb303..2ba20db 100644
--- a/ui.js
+++ b/ui.js
@@ -82,7 +82,10 @@ function on_focus_port(evt) { document.getElementById("status").textContent = ev
function on_blur(evt) { document.getElementById("status").textContent = ""; }
function on_click_bridge(evt) {
- send_action('destroy');
+ if (game.actions && game.actions.destroy)
+ send_action('destroy');
+ else if (game.actions && game.actions.build)
+ send_action('build');
}
function on_click_army(evt) {
@@ -284,7 +287,15 @@ function on_update() {
show_action_button("#button_pass", "pass");
show_action_button("#button_undo", "undo");
- show_marker("bridge", "bridge", game.trigger.hellespont, game.actions && game.actions.destroy);
+ if (game.actions && game.actions.destroy)
+ document.getElementById("bridge").className = "show destroy";
+ else if (game.actions && game.actions.build)
+ document.getElementById("bridge").className = "show build"
+ else if (game.trigger.hellespont)
+ document.getElementById("bridge").className = "show";
+ else
+ document.getElementById("bridge").className = "";
+
show_marker("darius", "persian_army", game.trigger.darius);
show_marker("xerxes", "persian_army", game.trigger.xerxes);
show_marker("artemisia", "persian_fleet", game.trigger.artemisia);
@@ -292,6 +303,7 @@ function on_update() {
show_marker("themistocles", "greek_army", game.trigger.themistocles);
show_marker("leonidas", "greek_army", game.trigger.leonidas);
show_marker("campaign", "marker campaign_" + game.campaign);
+
if (game.vp < 0)
show_marker("vp", "marker vp_g" + (-game.vp));
else if (game.vp > 0)