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-rw-r--r--rules.js157
1 files changed, 137 insertions, 20 deletions
diff --git a/rules.js b/rules.js
index ed9af8e..b189767 100644
--- a/rules.js
+++ b/rules.js
@@ -14,6 +14,7 @@ exports.scenarios = [
const OBSERVER = "Observer";
const GREECE = "Greece";
const PERSIA = "Persia";
+const BOTH = "Both";
const RESERVE = "reserve";
const ABYDOS = "Abydos";
@@ -26,8 +27,10 @@ const PELLA = "Pella";
// Greek event numbers
const MINES_OF_LAURION = 1;
const MILTIADES = 4;
+const THEMISTOCLES = 5;
const PAUSANIAS = 6;
const LEONIDAS = 8;
+const ARTEMISIA = 9;
const EVANGELION = 10;
const MOLON_LABE = 12;
const TRIREMES = 13;
@@ -36,6 +39,7 @@ const THREE_HUNDRED_SPARTANS = 15;
// Persian event numbers
const CAVALRY_OF_MARDONIUS = 1;
+const THE_IMMORTALS = 5;
const THE_GREAT_KING = 7;
const SUDDEN_DEATH_OF_THE_GREAT_KING = 11;
@@ -217,7 +221,7 @@ function gen_action_undo(view) {
}
function is_inactive_player(current) {
- return current == OBSERVER || game.active != current;
+ return current == OBSERVER || (game.active != current && game.active != BOTH);
}
function gen_action(view, action, argument) {
@@ -1277,55 +1281,132 @@ states.greek_naval_battle_react = {
}
function persian_naval_battle_round() {
+ game.can_play_artemisia = 0;
log("Persia attacks " + game.where + " at sea!");
let p_max = (game.where == ABYDOS || game.where == EPHESOS) ? 5 : 4;
let g_max = 6;
let p_hit = roll_battle_dice("Persia", count_persian_fleets(game.where), p_max);
let g_hit = roll_battle_dice("Greece", count_greek_fleets(game.where), g_max);
+ game.flash = "Persian Naval Battle Round in " + game.where + ":";
+ game.flash += " " + p_hit + " vs " + g_hit + " - ";
+ if (g_hit >= p_hit) {
+ remove_persian_transport_fleet();
+ }
if (p_hit >= g_hit) {
+ game.flash += " Greece loses one fleet";
log("Greece loses one fleet.");
move_greek_fleet(game.where, RESERVE);
}
- if (g_hit >= p_hit) {
- log("Persia loses one fleet.");
- move_persian_fleet(game.where, RESERVE);
- while (count_persian_fleets(game.where) < game.transport) {
- log("Persia loses one army.");
- move_persian_army(game.where, RESERVE);
- --game.transport;
- }
- }
- if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
- game.state = 'persian_naval_retreat_attacker';
+
+ game.active = BOTH;
+ game.state = 'persian_naval_result';
+}
+
+function remove_persian_transport_fleet() {
+ move_persian_fleet(game.where, RESERVE);
+ if (count_persian_fleets(game.where) > 1)
+ game.can_play_artemisia = 1;
+ if (count_persian_fleets(game.where) < game.transport) {
+ log("Persia loses one fleet and one army.");
+ game.flash += " Persia loses one fleet and one army.";
+ move_persian_army(game.where, RESERVE);
+ --game.transport;
} else {
- goto_persian_land_battle(game.where);
+ log("Persia loses one fleet.");
+ game.flash += " Persia loses one fleet";
}
}
function greek_naval_battle_round() {
+ game.can_play_artemisia = 0;
log("Greece attacks " + game.where + " at sea!");
let p_max = (game.where == ABYDOS || game.where == EPHESOS) ? 5 : 4;
let g_max = 6;
let p_hit = roll_battle_dice("Persia", count_persian_fleets(game.where), p_max);
let g_hit = roll_battle_dice("Greece", count_greek_fleets(game.where), g_max);
+ game.flash = "Greek Naval Battle Round in " + game.where + ":";
+ game.flash += " " + g_hit + " vs " + p_hit + " - ";
if (p_hit >= g_hit) {
- log("Greece loses one fleet.");
move_greek_fleet(game.where, RESERVE);
- while (count_greek_fleets(game.where) < game.transport) {
- log("Greece loses one army.");
+ if (count_greek_fleets(game.where) < game.transport) {
+ log("Greece loses one fleet and one army.");
+ game.flash += " Greece loses one fleet and one army.";
move_greek_army(game.where, RESERVE);
--game.transport;
+ } else {
+ log("Greece loses one fleet.");
+ game.flash += " Greece loses one fleet.";
}
}
if (g_hit >= p_hit) {
log("Persia loses one fleet.");
+ game.flash += " Persia loses one fleet.";
move_persian_fleet(game.where, RESERVE);
+ if (count_persian_fleets(game.where) > 1)
+ game.can_play_artemisia = 1;
}
- if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
- game.state = 'greek_naval_retreat_attacker';
- } else {
- goto_greek_land_battle(game.where);
+
+ game.active = BOTH;
+ game.state = 'greek_naval_result';
+}
+
+function simove(current) {
+ if (game.active == BOTH) {
+ if (current == GREECE) game.active = PERSIA;
+ if (current == PERSIA) game.active = GREECE;
+ return false;
}
+ return true;
+}
+
+states.persian_naval_result = {
+ prompt: function (view, current) {
+ view.prompt = game.flash;
+ if (current == GREECE && game.can_play_artemisia)
+ if (!game.trigger.artemisia && game.greek.hand.includes(ARTEMISIA))
+ gen_action(view, 'card_event', ARTEMISIA);
+ if (!is_inactive_player(current))
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_artemisia();
+ },
+ next: function (_, current) {
+ if (simove(current)) {
+ delete game.flash;
+ game.active = PERSIA;
+ if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
+ game.state = 'persian_naval_retreat_attacker';
+ } else {
+ goto_persian_land_battle(game.where);
+ }
+ }
+ },
+}
+
+states.greek_naval_result = {
+ prompt: function (view, current) {
+ view.prompt = game.flash;
+ if (current == GREECE && game.can_play_artemisia)
+ if (!game.trigger.artemisia && game.greek.hand.includes(ARTEMISIA))
+ gen_action(view, 'card_event', ARTEMISIA);
+ if (!is_inactive_player(current))
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_artemisia();
+ },
+ next: function (_, current) {
+ if (simove(current)) {
+ delete game.flash;
+ game.active = GREECE;
+ if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
+ game.state = 'greek_naval_retreat_attacker';
+ } else {
+ goto_greek_land_battle(game.where);
+ }
+ }
+ },
}
states.persian_naval_retreat_attacker = {
@@ -1363,6 +1444,9 @@ states.greek_naval_retreat_attacker = {
gen_action(view, 'port', game.where); // shortcut for battle
gen_action(view, 'battle');
},
+ card_event: function (card) {
+ play_artemisia();
+ },
port: function (to) {
if (to != game.where) {
log("Greece retreats to " + game.from + ".");
@@ -1733,6 +1817,31 @@ states.greek_land_retreat_defender = {
function end_battle() {
game.naval_battle = 0;
game.from = null;
+
+ if (game.event == EVANGELION) {
+ game.event = 0;
+ if (count_persian_armies(game.where) == 0) {
+ log("Greece scores 1 point.");
+ add_greek_vp();
+ }
+ if (!is_greek_control(game.where)) {
+ log("Greece loses 1 point.");
+ add_persian_vp();
+ }
+ }
+
+ if (game.event == THE_GREAT_KING) {
+ game.event = 0;
+ if (count_greek_armies(game.where) == 0) {
+ log("Persia scores 1 point.");
+ add_persian_vp();
+ }
+ if (!is_persian_control(game.where)) {
+ log("Persia loses 1 point.");
+ add_greek_vp();
+ }
+ }
+
if (game.active == PERSIA) {
game.where = null;
end_persian_movement();
@@ -2451,6 +2560,14 @@ function play_300_spartans() {
game.event = THREE_HUNDRED_SPARTANS;
}
+function play_artemisia() {
+ play_greek_event_card(ARTEMISIA);
+ game.trigger.artemisia = 1;
+ let oldflash = game.flash;
+ remove_persian_transport_fleet();
+ game.flash = oldflash + " Artemisia removes another fleet!";
+}
+
// SUPPLY PHASE
function goto_supply_phase() {