//"use strict" const { finished } = require("nodemailer/lib/xoauth2/index.js") const data = require("./data.js") var game, view, states = {} const DEM = "Democrat" const COM = "Communist" const first_strategy_card = 1 const last_strategy_card = 110 const dem_tst_req = [5, 5, 6, 6, 7, 8, 9, 10] const com_tst_req = [6, 6, 7, 7, 8, 7, 6, 5] const scoring_cards = [17, 18, 19, 21, 22, 23] const leaders = [1, 4, 5, 6, 7] const support_loss_roll = [0, 0, 1, 1, 2, 2, 3, 4] const vp_roll = [0, 0, 1, 1, 2, 2, 3, 4] const countries = ['East Germany', 'Poland', 'Czechoslovakia', 'Hungary', 'Romania', 'Bulgaria'] const all_power_cards = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 ] const spaces = [ {name: 'Schwerin', name_unique: 'Schwerin', space_id: 1, socio: 4, stability: 3, battleground: 0, country: 'East Germany', box: {x: 111, y: 61, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [2, 3, , , ]}, {name: 'Rostock', name_unique: 'Rostock', space_id: 2, socio: 4, stability: 3, battleground: 0, country: 'East Germany', box: {x: 228, y: 41, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [1, 3, , , ]}, {name: 'Berlin', name_unique: 'Berlin', space_id: 3, socio: 2, stability: 3, battleground: 1, country: 'East Germany', box: {x: 251, y: 113, h: 65, w: 105}, demInfl: 0, comInfl: 2, demCtrl: 0, comCtrl: 0, adjacent: [1, 2, 5, 9, ]}, {name: 'German Writers', name_unique: 'German Writers', space_id: 4, socio: 5, stability: 2, battleground: 0, country: 'East Germany', box: {x: 58, y: 185, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [5, , , , ]}, {name: 'Walter Ulbricht Academy', name_unique: 'Walter Ulbricht Academy', space_id: 5, socio: 6, stability: 1, battleground: 0, country: 'East Germany', box: {x: 175, y: 187, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [3, 4, , , ]}, {name: 'Lutherian Church', name_unique: 'Lutherian Church', space_id: 6, socio: 7, stability: 5, battleground: 1, country: 'East Germany', box: {x: 300, y: 212, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [9, , , , ]}, {name: 'Magdeburg', name_unique: 'Magdeburg', space_id: 7, socio: 4, stability: 3, battleground: 1, country: 'East Germany', box: {x: 58, y: 275, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [8, 10, 11, , ]}, {name: 'Halle', name_unique: 'Halle', space_id: 8, socio: 4, stability: 3, battleground: 0, country: 'East Germany', box: {x: 175, y: 278, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [7, 10, 11, , ]}, {name: 'Leipzig', name_unique: 'Leipzig', space_id: 9, socio: 4, stability: 3, battleground: 1, country: 'East Germany', box: {x: 297, y: 297, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [3, 6, 8, 11, 12]}, {name: 'Erfurt', name_unique: 'Erfurt', space_id: 10, socio: 3, stability: 4, battleground: 0, country: 'East Germany', box: {x: 23, y: 356, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [7, , , , ]}, {name: 'Karl-Marx-Stadt', name_unique: 'Karl-Marx-Stadt', space_id: 11, socio: 4, stability: 3, battleground: 1, country: 'East Germany', box: {x: 138, y: 385, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [7, 8, 9, 12, ]}, {name: 'Dresden', name_unique: 'Dresden', space_id: 12, socio: 1, stability: 4, battleground: 1, country: 'East Germany', box: {x: 262, y: 375, h: 65, w: 105}, demInfl: 0, comInfl: 2, demCtrl: 0, comCtrl: 0, adjacent: [9, 11, 19, 27, ]}, {name: 'Szczecin', name_unique: 'Szczecin', space_id: 13, socio: 4, stability: 3, battleground: 0, country: 'Poland', box: {x: 434, y: 204, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [14, 16, , , ]}, {name: 'Gdansk', name_unique: 'Gdansk', space_id: 14, socio: 4, stability: 3, battleground: 1, country: 'Poland', box: {x: 699, y: 215, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [13, 15, 16, 17, 18]}, {name: 'Bydgoszcz', name_unique: 'Bydgoszcz', space_id: 15, socio: 1, stability: 4, battleground: 0, country: 'Poland', box: {x: 679, y: 304, h: 65, w: 105}, demInfl: 0, comInfl: 1, demCtrl: 0, comCtrl: 0, adjacent: [15, 17, , , ]}, {name: 'Poznan', name_unique: 'Poznan', space_id: 16, socio: 4, stability: 3, battleground: 1, country: 'Poland', box: {x: 521, y: 355, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [13, 14, 19, 20, ]}, {name: 'Warszawa', name_unique: 'Warszawa', space_id: 17, socio: 2, stability: 3, battleground: 1, country: 'Poland', box: {x: 806, y: 383, h: 65, w: 105}, demInfl: 0, comInfl: 1, demCtrl: 0, comCtrl: 0, adjacent: [14, 15, 18, 21, 24]}, {name: 'Bialystok', name_unique: 'Bialystok', space_id: 18, socio: 3, stability: 4, battleground: 0, country: 'Poland', box: {x: 940, y: 342, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [14, 17, 24, , ]}, {name: 'Wroclaw', name_unique: 'Wroclaw', space_id: 19, socio: 4, stability: 3, battleground: 1, country: 'Poland', box: {x: 462, y: 443, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [12, 16, 20, 22, ]}, {name: 'Catholic Church', name_unique: 'Catholic Church Poland', space_id: 20, socio: 7, stability: 5, battleground: 0, country: 'Poland', box: {x: 625, y: 437, h: 65, w: 105}, demInfl: 5, comInfl: 0, demCtrl: 1, comCtrl: 0, adjacent: [16, 19, 21, 22, 23]}, {name: 'Lodz', name_unique: 'Lodz', space_id: 21, socio: 4, stability: 3, battleground: 1, country: 'Poland', box: {x: 749, y: 486, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [17, 20, 23, 24, ]}, {name: 'Katowice', name_unique: 'Katowice', space_id: 22, socio: 4, stability: 3, battleground: 0, country: 'Poland', box: {x: 570, y: 569, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [19, 20, 21, 33, ]}, {name: 'Krakow', name_unique: 'Krakow', space_id: 23, socio: 4, stability: 3, battleground: 1, country: 'Poland', box: {x: 711, y: 598, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [20, 21, 23, 25, ]}, {name: 'Lublin', name_unique: 'Lublin', space_id: 24, socio: 3, stability: 4, battleground: 0, country: 'Poland', box: {x: 879, y: 603, h: 65, w: 105}, demInfl: 0, comInfl: 1, demCtrl: 0, comCtrl: 0, adjacent: [17, 18, 21, , ]}, {name: 'Jagiellian University', name_unique: 'Jagiellian University', space_id: 25, socio: 6, stability: 1, battleground: 0, country: 'Poland', box: {x: 679, y: 681, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [23, 26, , , ]}, {name: 'Polish Writers', name_unique: 'Polish Writers', space_id: 26, socio: 5, stability: 2, battleground: 0, country: 'Poland', box: {x: 832, y: 694, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [25, , , , ]}, {name: 'Plzen', name_unique: 'Plzen', space_id: 27, socio: 1, stability: 4, battleground: 0, country: 'Czechoslovakia', box: {x: 159, y: 483, h: 65, w: 105}, demInfl: 0, comInfl: 2, demCtrl: 0, comCtrl: 0, adjacent: [12, 29, , , ]}, {name: 'Ceske Budejovice', name_unique: 'Ceske Budejovice', space_id: 28, socio: 3, stability: 3, battleground: 0, country: 'Czechoslovakia', box: {x: 196, y: 601, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [28, 29, , , ]}, {name: 'Praha', name_unique: 'Praha', space_id: 29, socio: 2, stability: 3, battleground: 1, country: 'Czechoslovakia', box: {x: 317, y: 614, h: 65, w: 105}, demInfl: 0, comInfl: 2, demCtrl: 0, comCtrl: 0, adjacent: [27, 28, 30, 32, ]}, {name: 'Charles University', name_unique: 'Charles University', space_id: 30, socio: 6, stability: 1, battleground: 1, country: 'Czechoslovakia', box: {x: 380, y: 532, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [29, 31, , , ]}, {name: 'Czech Writers', name_unique: 'Czech Writers', space_id: 31, socio: 5, stability: 2, battleground: 1, country: 'Czechoslovakia', box: {x: 444, y: 607, h: 65, w: 105}, demInfl: 2, comInfl: 0, demCtrl: 1, comCtrl: 0, adjacent: [30, , , , ]}, {name: 'Brno', name_unique: 'Brno', space_id: 32, socio: 4, stability: 3, battleground: 1, country: 'Czechoslovakia', box: {x: 403, y: 711, h: 65, w: 105}, demInfl: 0, comInfl: 1, demCtrl: 0, comCtrl: 0, adjacent: [29, 33, 34, , ]}, {name: 'Ostrava', name_unique: 'Ostrava', space_id: 33, socio: 4, stability: 3, battleground: 1, country: 'Czechoslovakia', box: {x: 523, y: 681, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [22, 32, 34, 35, ]}, {name: 'Bratislava', name_unique: 'Bratislava', space_id: 34, socio: 4, stability: 3, battleground: 1, country: 'Czechoslovakia', box: {x: 417, y: 797, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [32, 33, 35, , ]}, {name: 'Catholic Church', name_unique: 'Catholic Church Czech', space_id: 35, socio: 7, stability: 5, battleground: 0, country: 'Czechoslovakia', box: {x: 538, y: 794, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [33, 34, 36, , ]}, {name: 'Presov', name_unique: 'Presov', space_id: 36, socio: 3, stability: 4, battleground: 0, country: 'Czechoslovakia', box: {x: 658, y: 794, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [35, 37, , , ]}, {name: 'Kosice', name_unique: 'Kosice', space_id: 37, socio: 3, stability: 4, battleground: 0, country: 'Czechoslovakia', box: {x: 777, y: 815, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [36, 42, , , ]}, {name: 'Catholic Church', name_unique: 'Catholic Church Hungary', space_id: 38, socio: 7, stability: 5, battleground: 0, country: 'Hungary', box: {x: 314, y: 886, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [39, 43, , , ]}, {name: 'Gyor', name_unique: 'Gyor', space_id: 39, socio: 4, stability: 3, battleground: 0, country: 'Hungary', box: {x: 434, y: 887, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [38, 40, 43, 44, ]}, {name: 'Tatabanya', name_unique: 'Tatabanya', space_id: 40, socio: 4, stability: 3, battleground: 0, country: 'Hungary', box: {x: 549, y: 886, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [39, 41, 45, , ]}, {name: 'Miskolc', name_unique: 'Miskolc', space_id: 41, socio: 4, stability: 3, battleground: 1, country: 'Hungary', box: {x: 664, y: 901, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [40, 42, 45, , ]}, {name: 'Debrecen', name_unique: 'Debrecen', space_id: 42, socio: 4, stability: 3, battleground: 1, country: 'Hungary', box: {x: 781, y: 938, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [37, 41, , , ]}, {name: 'Szombathely', name_unique: 'Szombathely', space_id: 43, socio: 1, stability: 4, battleground: 0, country: 'Hungary', box: {x: 316, y: 963, h: 65, w: 105}, demInfl: 0, comInfl: 1, demCtrl: 0, comCtrl: 0, adjacent: [38, 39, 44, , ]}, {name: 'Szekesfehervar', name_unique: 'Szekesfehervar', space_id: 44, socio: 4, stability: 3, battleground: 0, country: 'Hungary', box: {x: 442, y: 962, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [39, 43, 45, , ]}, {name: 'Budapest', name_unique: 'Budapest', space_id: 45, socio: 2, stability: 3, battleground: 1, country: 'Hungary', box: {x: 630, y: 983, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [41, 42, 44, 47, 48]}, {name: 'Hungarian Writers', name_unique: 'Hungarian Writers', space_id: 46, socio: 5, stability: 2, battleground: 0, country: 'Hungary', box: {x: 348, y: 1040, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [47, , , , ]}, {name: 'Eotvos Lorand University', name_unique: 'Eotvos Lorand University', space_id: 47, socio: 6, stability: 1, battleground: 0, country: 'Hungary', box: {x: 512, y: 1034, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [46, 45, , , ]}, {name: 'Szeged', name_unique: 'Szeged', space_id: 48, socio: 3, stability: 4, battleground: 1, country: 'Hungary', box: {x: 632, y: 1073, h: 65, w: 105}, demInfl: 1, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [45, 49, 50, , ]}, {name: 'Pecs', name_unique: 'Pecs', space_id: 49, socio: 3, stability: 4, battleground: 1, country: 'Hungary', box: {x: 486, y: 1105, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [48, , , , ]}, {name: 'Timisoara', name_unique: 'Timisoara', space_id: 50, socio: 4, stability: 3, battleground: 1, country: 'Romania', box: {x: 597, y: 1204, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [48, 51, 60, , ]}, {name: 'Cluj-Napoca', name_unique: 'Cluj-Napoca', space_id: 51, socio: 1, stability: 4, battleground: 1, country: 'Romania', box: {x: 756, y: 1125, h: 65, w: 105}, demInfl: 0, comInfl: 2, demCtrl: 0, comCtrl: 0, adjacent: [50, 54, 58, , ]}, {name: 'Targu Mures', name_unique: 'Targu Mures', space_id: 52, socio: 3, stability: 4, battleground: 0, country: 'Romania', box: {x: 915, y: 1136, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [53, 56, , , ]}, {name: 'Iasi', name_unique: 'Iasi', space_id: 53, socio: 4, stability: 3, battleground: 1, country: 'Romania', box: {x: 1072, y: 1097, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [52, 57, 62, , ]}, {name: 'Babes-Bolyai University', name_unique: 'Babes-Bolyai University', space_id: 54, socio: 6, stability: 1, battleground: 0, country: 'Romania', box: {x: 746, y: 1203, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [51, 55, , , ]}, {name: 'Romanian Writers', name_unique: 'Romanian Writers', space_id: 55, socio: 5, stability: 2, battleground: 0, country: 'Romania', box: {x: 739, y: 1278, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [54, , , , ]}, {name: 'Hargita/Covasna', name_unique: 'Hargita/Covasna', space_id: 56, socio: 8, stability: 4, battleground: 0, country: 'Romania', box: {x: 928, y: 1227, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [52, , , , ]}, {name: 'Brasov', name_unique: 'Brasov', space_id: 57, socio: 4, stability: 3, battleground: 1, country: 'Romania', box: {x: 1049, y: 1225, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [53, 59, 61, , ]}, {name: 'Orthodox Church', name_unique: 'Orthodox Church Romania', space_id: 58, socio: 7, stability: 3, battleground: 0, country: 'Romania', box: {x: 855, y: 1338, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [51, 60, , , ]}, {name: 'Ploiesti', name_unique: 'Ploiesti', space_id: 59, socio: 4, stability: 3, battleground: 0, country: 'Romania', box: {x: 1061, y: 1316, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [57, 61, 62, , ]}, {name: 'Craiova', name_unique: 'Craiova', space_id: 60, socio: 3, stability: 4, battleground: 0, country: 'Romania', box: {x: 763, y: 1411, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [50, 58, 61, , ]}, {name: 'Bucuresti', name_unique: 'Bucuresti', space_id: 61, socio: 2, stability: 3, battleground: 1, country: 'Romania', box: {x: 929, y: 1445, h: 65, w: 105}, demInfl: 0, comInfl: 2, demCtrl: 0, comCtrl: 0, adjacent: [51, 57, 59, 60, 63]}, {name: 'Galatii', name_unique: 'Galatii', space_id: 62, socio: 4, stability: 3, battleground: 1, country: 'Romania', box: {x: 1104, y: 1399, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [53, 59, 63, , ]}, {name: 'Constanta', name_unique: 'Constanta', space_id: 63, socio: 4, stability: 3, battleground: 0, country: 'Romania', box: {x: 1130, y: 1517, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [61, 62, 72, , ]}, {name: 'Pleven', name_unique: 'Pleven', space_id: 64, socio: 3, stability: 4, battleground: 0, country: 'Bulgaria', box: {x: 764, y: 1534, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [67, , , , ]}, {name: 'Orthodox Church', name_unique: 'Orthodox Church Bulgaria', space_id: 65, socio: 7, stability: 3, battleground: 0, country: 'Bulgaria', box: {x: 882, y: 1540, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [66, 68, , , ]}, {name: 'Ruse', name_unique: 'Ruse', space_id: 66, socio: 4, stability: 3, battleground: 1, country: 'Bulgaria', box: {x: 998, y: 1540, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [65, 69, 70, 71, 72]}, {name: 'Sofia University', name_unique: 'Sofia University', space_id: 67, socio: 6, stability: 1, battleground: 0, country: 'Bulgaria', box: {x: 645, y: 1650, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [68, 73, , , ]}, {name: 'Sofia', name_unique: 'Sofia', space_id: 68, socio: 2, stability: 3, battleground: 1, country: 'Bulgaria', box: {x: 768, y: 1653, h: 65, w: 105}, demInfl: 0, comInfl: 2, demCtrl: 0, comCtrl: 0, adjacent: [64, 65, 67, 69, 74]}, {name: 'Stara Zagora', name_unique: 'Stara Zagora', space_id: 69, socio: 1, stability: 4, battleground: 0, country: 'Bulgaria', box: {x: 886, y: 1694, h: 65, w: 105}, demInfl: 0, comInfl: 1, demCtrl: 0, comCtrl: 0, adjacent: [66, 68, 71, , ]}, {name: 'Razgrad', name_unique: 'Razgrad', space_id: 70, socio: 8, stability: 4, battleground: 0, country: 'Bulgaria', box: {x: 954, y: 1620, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [66, , , , ]}, {name: 'Burgas', name_unique: 'Burgas', space_id: 71, socio: 4, stability: 3, battleground: 1, country: 'Bulgaria', box: {x: 1004, y: 1695, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [66, 69, 72, , ]}, {name: 'Varna', name_unique: 'Varna', space_id: 72, socio: 4, stability: 3, battleground: 1, country: 'Bulgaria', box: {x: 1086, y: 1613, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [63, 66, 71, , ]}, {name: 'Bulgarian Writers', name_unique: 'Bulgarian Writers', space_id: 73, socio: 5, stability: 2, battleground: 0, country: 'Bulgaria', box: {x: 652, y: 1726, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [67, , , , ]}, {name: 'Plovdiv', name_unique: 'Plovdiv', space_id: 74, socio: 4, stability: 3, battleground: 1, country: 'Bulgaria', box: {x: 771, y: 1739, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [68, 75, , , ]}, {name: 'Sliven', name_unique: 'Sliven', space_id: 75, socio: 3, stability: 4, battleground: 0, country: 'Bulgaria', box: {x: 894, y: 1768, h: 65, w: 105}, demInfl: 0, comInfl: 0, demCtrl: 0, comCtrl: 0, adjacent: [75, , , , ]}, ] const cards = [ null, {number: 1, period: 1, side: 'C', name: 'Legacy of Martial Law*', ops: 2, remove: 1, playable: 1}, {number: 2, period: 1, side: 'D', name: 'Solidarity Legalized*', ops: 4, remove: 1, playable: 1}, {number: 3, period: 1, side: 'D', name: 'Walesa*', ops: 3, remove: 1, playable: 0}, {number: 4, period: 1, side: 'D', name: 'Michnik*', ops: 1, remove: 1, playable: 1}, {number: 5, period: 1, side: 'D', name: 'General Strike', ops: 3, remove: 0, playable: 1}, {number: 6, period: 1, side: 'C', name: 'Brought in for Questioning', ops: 3, remove: 0, playable: 1}, {number: 7, period: 1, side: 'C', name: 'State Run Media*', ops: 2, remove: 1, playable: 1}, {number: 8, period: 3, side: 'C', name: 'The Chinese Solution*', ops: 1, remove: 1, playable: 1}, {number: 9, period: 1, side: 'C', name: 'The Wall*', ops: 1, remove: 1, playable: 1}, {number: 10, period: 1, side: 'C', name: 'Cult of Personality*', ops: 3, remove: 1, playable: 1}, {number: 11, period: 1, side: 'C', name: 'Dissident Arrested', ops: 2, remove: 0, playable: 1}, {number: 12, period: 1, side: 'C', name: 'Apparatchiks*', ops: 2, remove: 1, playable: 1}, {number: 13, period: 1, side: 'C', name: 'Stasi*', ops: 1, remove: 1, playable: 1}, {number: 14, period: 2, side: 'C', name: 'Ceausescu*', ops: 3, remove: 1, playable: 1}, {number: 15, period: 1, side: 'C', name: 'Honecker*', ops: 3, remove: 1, playable: 1}, {number: 16, period: 1, side: 'C', name: 'Nomenklatura*', ops: 2, remove: 1, playable: 1}, {number: 17, period: 2, side: 'N', name: 'Power Struggle - East Germany', ops: 0, remove: 0, playable: 1}, {number: 18, period: 2, side: 'N', name: 'Power Struggle - Czechoslovakia', ops: 0, remove: 0, playable: 1}, {number: 19, period: 2, side: 'N', name: 'Power Struggle - Bulgaria', ops: 0, remove: 0, playable: 1}, {number: 20, period: 2, side: 'N', name: 'Workers Revolt', ops: 2, remove: 0, playable: 1}, {number: 21, period: 3, side: 'N', name: 'Power Struggle - Romania', ops: 0, remove: 0, playable: 1}, {number: 22, period: 1, side: 'N', name: 'Power Struggle - Poland', ops: 0, remove: 0, playable: 1}, {number: 23, period: 1, side: 'N', name: 'Power Struggle - Hungary', ops: 0, remove: 0, playable: 1}, {number: 24, period: 3, side: 'C', name: 'Betrayal*', ops: 3, remove: 1, playable: 1}, {number: 25, period: 2, side: 'D', name: 'Genscher*', ops: 2, remove: 1, playable: 1}, {number: 26, period: 2, side: 'C', name: 'Securitate*', ops: 2, remove: 1, playable: 1}, {number: 27, period: 1, side: 'D', name: 'Consumerism', ops: 3, remove: 0, playable: 1}, {number: 28, period: 1, side: 'C', name: 'Factory Party Cells', ops: 3, remove: 0, playable: 1}, {number: 29, period: 1, side: 'D', name: 'Jan Palach Week*', ops: 1, remove: 1, playable: 1}, {number: 30, period: 1, side: 'C', name: 'Tear Gas*', ops: 1, remove: 1, playable: 1}, {number: 31, period: 1, side: 'D', name: 'Intelligentsia', ops: 2, remove: 0, playable: 1}, {number: 32, period: 1, side: 'C', name: 'Peasant Parties*', ops: 2, remove: 1, playable: 1}, {number: 33, period: 2, side: 'D', name: 'Legacy of 1968*', ops: 4, remove: 1, playable: 1}, {number: 34, period: 1, side: 'D', name: 'Fidesz*', ops: 2, remove: 1, playable: 1}, {number: 35, period: 2, side: 'C', name: 'Systematization*', ops: 3, remove: 1, playable: 1}, {number: 36, period: 3, side: 'D', name: 'Public Against Violence*', ops: 3, remove: 1, playable: 1}, {number: 37, period: 1, side: 'C', name: 'Nagy Reburied*', ops: 3, remove: 1, playable: 1}, {number: 38, period: 1, side: 'D', name: 'Roundtable Talks', ops: 3, remove: 0, playable: 1}, {number: 39, period: 2, side: 'D', name: 'Toxic Waste*', ops: 2, remove: 1, playable: 1}, {number: 40, period: 3, side: 'C', name: 'Adamec*', ops: 2, remove: 1, playable: 1}, {number: 41, period: 3, side: 'D', name: 'My First Banana*', ops: 3, remove: 1, playable: 1}, {number: 42, period: 1, side: 'D', name: 'St. Nicholas Church*', ops: 1, remove: 1, playable: 1}, {number: 43, period: 3, side: 'N', name: 'Tank Column/Tank Man*', ops: 2, remove: 1, playable: 1}, {number: 44, period: 2, side: 'N', name: 'Inflationary Currency*', ops: 3, remove: 1, playable: 1}, {number: 45, period: 2, side: 'D', name: 'Soviet Troop Withdrawals*', ops: 4, remove: 1, playable: 1}, {number: 46, period: 2, side: 'D', name: 'Goodbye Lenin!*', ops: 3, remove: 1, playable: 1}, {number: 47, period: 2, side: 'C', name: 'Bulgarian Turks expelled*', ops: 3, remove: 1, playable: 1}, {number: 48, period: 3, side: 'D', name: 'Shock Therapy*', ops: 3, remove: 1, playable: 1}, {number: 49, period: 3, side: 'N', name: 'Stand Fast*', ops: 3, remove: 1, playable: 1}, {number: 50, period: 2, side: 'D', name: 'This Sinatra Doctrine*', ops: 3, remove: 1, playable: 1}, {number: 51, period: 2, side: 'C', name: '40th Anniversary Celebration*', ops: 2, remove: 1, playable: 1}, {number: 52, period: 2, side: 'C', name: 'Normalization*', ops: 3, remove: 1, playable: 1}, {number: 53, period: 2, side: 'C', name: 'Li Peng*', ops: 2, remove: 1, playable: 1}, {number: 54, period: 2, side: 'D', name: 'The Crowd Turns Against Ceausescu*', ops: 3, remove: 1, playable: 1}, {number: 55, period: 1, side: 'C', name: 'Perestroika*', ops: 3, remove: 1, playable: 1}, {number: 56, period: 2, side: 'D', name: 'Foreign Television*', ops: 2, remove: 1, playable: 1}, {number: 57, period: 2, side: 'C', name: 'Central Committee Reshuffle*', ops: 2, remove: 1, playable: 1}, {number: 58, period: 2, side: 'D', name: 'Austria-Hungary Border Reopened*', ops: 2, remove: 1, playable: 1}, {number: 59, period: 3, side: 'C', name: 'Massacre in Timisoara*', ops: 3, remove: 1, playable: 0}, {number: 60, period: 1, side: 'D', name: 'Hungarian Democratic Forum*', ops: 3, remove: 1, playable: 1}, {number: 61, period: 2, side: 'D', name: 'The Monday Demonstrations*', ops: 4, remove: 1, playable: 0}, {number: 62, period: 1, side: 'N', name: 'Prudence', ops: 4, remove: 0, playable: 1}, {number: 63, period: 3, side: 'D', name: 'Army Backs Revolution*', ops: 3, remove: 1, playable: 1}, {number: 64, period: 1, side: 'D', name: 'Papal Visit*', ops: 2, remove: 1, playable: 1}, {number: 65, period: 3, side: 'C', name: 'Politburo Intrigue*', ops: 2, remove: 1, playable: 1}, {number: 66, period: 3, side: 'D', name: 'Civic Forum*', ops: 4, remove: 1, playable: 1}, {number: 67, period: 2, side: 'N', name: 'Reformer Rehabilitated*', ops: 2, remove: 1, playable: 1}, {number: 68, period: 2, side: 'D', name: 'Klaus and Komarek*', ops: 3, remove: 1, playable: 1}, {number: 69, period: 3, side: 'C', name: 'New Year\'s Eve Party*', ops: 2, remove: 1, playable: 1}, {number: 70, period: 3, side: 'D', name: 'Government Resigns*', ops: 3, remove: 1, playable: 1}, {number: 71, period: 2, side: 'D', name: 'Kiss of Death*', ops: 3, remove: 1, playable: 1}, {number: 72, period: 2, side: 'D', name: 'Peasant Parties Revolt*', ops: 3, remove: 1, playable: 1}, {number: 73, period: 1, side: 'C', name: 'Poszgay Defends the Revolution*', ops: 2, remove: 1, playable: 1}, {number: 74, period: 2, side: 'D', name: 'FRG Embassies*', ops: 3, remove: 1, playable: 1}, {number: 75, period: 2, side: 'D', name: 'Exit Visas*', ops: 3, remove: 1, playable: 1}, {number: 76, period: 2, side: 'C', name: 'Warsaw Pact Summit*', ops: 2, remove: 1, playable: 1}, {number: 77, period: 3, side: 'C', name: 'Social Democratic Platform Adopted*', ops: 2, remove: 1, playable: 1}, {number: 78, period: 1, side: 'N', name: 'Gorbachev Charms the West', ops: 4, remove: 0, playable: 1}, {number: 79, period: 2, side: 'C', name: 'The Third Way*', ops: 2, remove: 1, playable: 1}, {number: 80, period: 3, side: 'D', name: 'Domino Theory*', ops: 3, remove: 1, playable: 1}, {number: 81, period: 3, side: 'C', name: 'Modrow*', ops: 2, remove: 1, playable: 1}, {number: 82, period: 3, side: 'C', name: 'Spitzel*', ops: 1, remove: 1, playable: 1}, {number: 83, period: 2, side: 'D', name: 'The Baltic Way*', ops: 3, remove: 1, playable: 0}, {number: 84, period: 3, side: 'D', name: 'Breakaway Baltic Republics*', ops: 4, remove: 1, playable: 0}, {number: 85, period: 1, side: 'N', name: 'Common European Home', ops: 2, remove: 0, playable: 1}, {number: 86, period: 3, side: 'D', name: '\"The Wall Must Go!*\"', ops: 3, remove: 0, playable: 1}, {number: 87, period: 3, side: 'D', name: 'Kohl Proposes Reunification*', ops: 3, remove: 1, playable: 1}, {number: 88, period: 1, side: 'D', name: 'Sajudis*', ops: 2, remove: 1, playable: 1}, {number: 89, period: 1, side: 'D', name: 'Eco-Glasnost*', ops: 2, remove: 1, playable: 1}, {number: 90, period: 2, side: 'C', name: 'GrenzTruppen*', ops: 2, remove: 1, playable: 1}, {number: 91, period: 1, side: 'D', name: 'Dash for the West*', ops: 3, remove: 1, playable: 1}, {number: 92, period: 1, side: 'C', name: 'Deutsche Marks*', ops: 4, remove: 1, playable: 1}, {number: 93, period: 2, side: 'D', name: 'New Forum*', ops: 1, remove: 1, playable: 1}, {number: 94, period: 3, side: 'D', name: 'Union of Democratic Forces*', ops: 4, remove: 1, playable: 1}, {number: 95, period: 1, side: 'C', name: 'The July Concept*', ops: 3, remove: 1, playable: 1}, {number: 96, period: 1, side: 'D', name: 'Helsinki Final Act*', ops: 1, remove: 1, playable: 1}, {number: 97, period: 3, side: 'D', name: 'The Tyrant is Gone*', ops: 2, remove: 1, playable: 0}, {number: 98, period: 2, side: 'D', name: 'Laszlo Tokes*', ops: 2, remove: 1, playable: 1}, {number: 99, period: 3, side: 'C', name: 'Ligachev*', ops: 3, remove: 1, playable: 1}, {number: 100, period: 2, side: 'D', name: 'Yakovlev Counsels Gorbachev*', ops: 2, remove: 1, playable: 1}, {number: 101, period: 3, side: 'C', name: 'Elena*', ops: 1, remove: 1, playable: 1}, {number: 102, period: 3, side: 'C', name: 'National Salvation Front*', ops: 3, remove: 1, playable: 1}, {number: 103, period: 2, side: 'C', name: 'Nepotism*', ops: 3, remove: 1, playable: 1}, {number: 104, period: 2, side: 'D', name: 'Presidential Visit*', ops: 3, remove: 1, playable: 1}, {number: 105, period: 2, side: 'D', name: 'Samizdat*', ops: 3, remove: 1, playable: 1}, {number: 106, period: 2, side: 'D', name: '\"We are the People!\"', ops: 3, remove: 0, playable: 1}, {number: 107, period: 2, side: 'D', name: 'Foreign Currency Debt Burden', ops: 1, remove: 0, playable: 1}, {number: 108, period: 1, side: 'C', name: 'Heal Our Bleeding Wound', ops: 3, remove: 0, playable: 1}, {number: 109, period: 3, side: 'C', name: 'Kremlin Coup!*', ops: 3, remove: 1, playable: 0}, {number: 110, period: 3, side: 'D', name: 'Malta Summit*', ops: 3, remove: 1, playable: 1}, ] const power_cards = [ null, {number: 1, name: 'Strike', value: 6, socio: 0, url: 'ps2'}, {number: 2, name: 'Strike', value: 6, socio: 0, url: 'ps2'}, {number: 3, name: 'Strike', value: 5, socio: 0, url: 'ps3'}, {number: 4, name: 'Strike', value: 5, socio: 0, url: 'ps3'}, {number: 5, name: 'Strike', value: 4, socio: 0, url: 'ps4'}, {number: 6, name: 'Strike', value: 4, socio: 0, url: 'ps4'}, {number: 7, name: 'Strike', value: 4, socio: 0, url: 'ps4'}, {number: 8, name: 'Strike', value: 4, socio: 0, url: 'ps4'}, {number: 9, name: 'Strike', value: 3, socio: 0, url: 'ps5'}, {number: 10, name: 'Strike', value: 3, socio: 0, url: 'ps5'}, {number: 11, name: 'Strike', value: 3, socio: 0, url: 'ps5'}, {number: 12, name: 'Strike', value: 3, socio: 0, url: 'ps5'}, {number: 13, name: 'March', value: 6, socio: 0, url: 'ps6'}, {number: 14, name: 'March', value: 6, socio: 0, url: 'ps6'}, {number: 15, name: 'March', value: 5, socio: 0, url: 'ps7'}, {number: 16, name: 'March', value: 5, socio: 0, url: 'ps7'}, {number: 17, name: 'March', value: 4, socio: 0, url: 'ps8'}, {number: 18, name: 'March', value: 4, socio: 0, url: 'ps8'}, {number: 19, name: 'March', value: 4, socio: 0, url: 'ps8'}, {number: 20, name: 'March', value: 4, socio: 0, url: 'ps8'}, {number: 21, name: 'March', value: 3, socio: 0, url: 'ps9'}, {number: 22, name: 'March', value: 3, socio: 0, url: 'ps9'}, {number: 23, name: 'March', value: 3, socio: 0, url: 'ps9'}, {number: 24, name: 'March', value: 3, socio: 0, url: 'ps9'}, {number: 25, name: 'Rally in the Square', value: 1, socio: 0, url: 'ps1'}, {number: 26, name: 'Rally in the Square', value: 1, socio: 0, url: 'ps1'}, {number: 27, name: 'Rally in the Square', value: 1, socio: 0, url: 'ps1'}, {number: 28, name: 'Rally in the Square', value: 1, socio: 0, url: 'ps1'}, {number: 29, name: 'Rally in the Square', value: 1, socio: 0, url: 'ps1'}, {number: 30, name: 'Rally in the Square', value: 1, socio: 0, url: 'ps1'}, {number: 31, name: 'Petition', value: 6, socio: 0, url: 'ps10'}, {number: 32, name: 'Petition', value: 6, socio: 0, url: 'ps10'}, {number: 33, name: 'Petition', value: 6, socio: 0, url: 'ps10'}, {number: 34, name: 'Petition', value: 5, socio: 0, url: 'ps11'}, {number: 35, name: 'Petition', value: 5, socio: 0, url: 'ps11'}, {number: 36, name: 'Petition', value: 5, socio: 0, url: 'ps11'}, {number: 37, name: 'Elite Leader', value: 3, socio: 1, url: 'ps16'}, {number: 38, name: 'Elite Leader', value: 3, socio: 1, url: 'ps17'}, {number: 39, name: 'Elite Leader', value: 3, socio: 1, url: 'ps18'}, {number: 40, name: 'Elite Leader', value: 3, socio: 1, url: 'ps19'}, {number: 41, name: 'Intellectual Leader', value: 3, socio: 5, url: 'ps12'}, {number: 42, name: 'Intellectual Leader', value: 3, socio: 5, url: 'ps13'}, {number: 43, name: 'Intellectual Leader', value: 3, socio: 5, url: 'ps14'}, {number: 44, name: 'Intellectual Leader', value: 3, socio: 5, url: 'ps15'}, {number: 45, name: 'Worker Leader', value: 3, socio: 4, url: 'ps20'}, {number: 46, name: 'Worker Leader', value: 3, socio: 4, url: 'ps21'}, {number: 47, name: 'Church Leader', value: 3, socio: 7, url: 'ps23'}, {number: 48, name: 'Student Leader', value: 3, socio: 6, url: 'ps22'}, {number: 49, name: 'Scare Tactics', value: 0, socio: 0, url: 'ps26'}, {number: 50, name: 'Support Surges', value: 0, socio: 0, url: 'ps25'}, {number: 51, name: 'Support Falters', value: 0, socio: 0, url: 'ps24'}, {number: 52, name: 'Tactic Fails', value: 0, socio: 0, url: 'ps27'}, {number: 53, name: 'Rally in the Square', value: 3, socio: 0, url: 'ps1'}, {number: 54, name: 'Petition', value: 3, socio: 0, url: 'ps10'} ] exports.scenarios = [ "Standard" ] exports.roles = [ DEM, COM ] // --- SET UP --- exports.setup = function (seed, scenario, options) { game = { seed: seed, log: [], undo: [], active: null, state: "com_init", played_card: [], available_ops: 0, starting_infl: { com_starting_infl: 0, dem_starting_infl: 0 }, valid_spaces: [], valid_cards: [], turn: 0, round: 0, round_player: COM, stability: 0, dem_tst_position: 0, com_tst_position: 0, dem_tst_attempted: 0, com_tst_attempted: 0, dem_tst_attempted_this_turn: 0, com_tst_attempted_this_turn:0, vp: 0, pieces: [], strategy_deck: [], strategy_discard: [], strategy_removed: [], power_struggle_deck: [], power_struggle_discard: [], dem_hand_limit: 8, com_hand_limit: 8, democrat_hand: [], communist_hand: [], democrat_set_aside: [], pwr_struggle_in: [], is_pwr_struggle: false, dem_pwr_hand_limit: 0, com_pwr_hand_limit: 0, dem_pwr_hand: [], com_pwr_hand: [], raised_stakes_discard: 0, raised_stakes: 0, raised_stakes_round: 0, rally_win: 0, petition_win: 0, respond: 0, times_held: {'East Germany': 0, 'Poland': 0, 'Czechoslovakia': 0, 'Hungary': 0, 'Romania': 0, 'Bulgaria': 0}, revolutions: {'East Germany': false, 'Poland': false, 'Czechoslovakia': false, 'Hungary': false, 'Romania': false, 'Bulgaria': false}, remove_opponent_infl: false, tactics_fails: '' } log_h1("1989 Dawn of Freedom") console.log('game.raised_stakes_discard: ', game.raised_stakes_discard) game.active = COM start_game() return game } function start_game() { //starting influence // Draw cards /* const card_numbers = cards.filter(card => card !== null && card !== undefined).map(card => card.number); console.log('card numbers: ', card_numbers) */ game.strategy_deck = draw_deck(cards) reset_power() console.log('game.strategy_deck: ', game.strategy_deck[1]) draw_cards(game.strategy_deck, game.democrat_hand, game.communist_hand, game.dem_hand_limit, game.com_hand_limit) console.log('game.strategy_deck: ', game.strategy_deck[1], 'democrat_hand:', game.democrat_hand) spaces.forEach(space => { game.pieces.push({ name_unique: space.name_unique, space_id: space.space_id, demInfl: space.demInfl, comInfl: space.comInfl, demCtrl: space.demCtrl, comCtrl: space.comCtrl, stability: space.stability }); }); game.valid_spaces = valid_spaces(); console.log('game.valid_spaces: ', game.valid_spaces) //console.log('game.pieces: ', game.pieces) //Communist starts by placing 2 influence game.available_ops = 2 log_h1("Place starting influence") log_side() } exports.view = function(state, player) { game = state view = { log: game.log, active: game.active, prompt: null, actions: null, played_card: game.played_card, selected_space: game.selected_space, valid_spaces: game.valid_spaces, valid_cards: game.valid_cards, pieces: game.pieces, turn: game.turn, round: game.round, round_player: game.round_player, vp: game.vp, stability: game.stability, dem_tst: game.dem_tst_position, com_tst: game.com_tst_position, strategy_deck: game.strategy_deck.length, strategy_discard: game.strategy_discard, democrat_hand: game.democrat_hand.length, communist_hand: game.communist_hand.length, is_pwr_struggle: game.is_pwr_struggle, times_held: game.times_held, revolutions: game.revolutions, hand: [], set_aside: [], pwr_hand: [], } if (player === game.active && game.vm && game.vm.draw) view.drawn = game.vm.draw if (player === game.active) { view.valid_spaces = game.valid_spaces } else { view.valid_spaces = [] } if (player === DEM) { view.hand = game.democrat_hand view.set_aside = game.democrat_set_aside view.power_hand = game.dem_pwr_hand } else if (player === COM) { view.hand = game.communist_hand view.power_hand = game.com_pwr_hand } if (game.state === "game_over") { view.prompt = game.victory } else if (player === "Observer" || (game.active !== player && game.active !== "Both")) { if (states[game.state]) { let inactive = states[game.state].inactive if (typeof inactive === "function") view.prompt = `Waiting for ${game.active} ${inactive()}` else view.prompt = `Waiting for ${game.active} to ${inactive}` } else { view.prompt = "Unknown state: " + game.state } } else { view.actions = {} if (states[game.state]) states[game.state].prompt(player) else view.prompt = "Unknown state: " + game.state if (view.actions.undo === undefined) { if (game.undo && game.undo.length > 0) view.actions.undo = 1 else view.actions.undo = 0 } } return view } // === ACTIONS =========== function gen_action(action, argument) { //console.log('gen_action called with ', action, ' and ', argument) if (argument === undefined) { view.actions[action] = 1 } else { if (!(action in view.actions)) view.actions[action] = [] view.actions[action].push(argument) } //console.log('view.actions: ', view.actions, 'view.actions[action]: ', view.actions[action]) } function gen_action_infl(space){ gen_action("infl", space) } function gen_action_card(card){ gen_action("card", card) } function gen_action_sc(space){ gen_action("sc", space) } function gen_action_scoring(){ gen_action("scoring") } exports.action = function (state, player, action, arg) { //console.log('exports.action called with state:' , state, 'player:', player, 'action: ', action, 'arg: ', arg) game = state if (states[game.state] && action in states[game.state]) { states[game.state][action](arg, player) } else { if (action === "undo" && game.undo && game.undo.length > 0) pop_undo() else throw new Error("Invalid action: " + action) } return game } // ============= GAME STATES ======================= states.com_init = { inactive: 'place starting influence', prompt() { if (game.available_ops == 0) { view.prompt = 'Place starting influence: done.'; gen_action("done"); return; } view.prompt = `Place ${game.available_ops} starting influence` for (let space_id of game.valid_spaces) { const space = spaces.find(s => s.space_id === space_id); if (space) { gen_action_infl(space.name_unique); } } }, infl(space) { add_infl(space) }, done() { view.prompt='Influence added' game.starting_infl.com_starting_infl++ if (game.starting_infl.com_starting_infl == 1){ game.available_ops = 3 game.state = 'dem_init' valid_spaces() next_player() } else if (game.starting_infl.com_starting_infl == 2) { game.available_ops = 4 game.state = 'dem_init' valid_spaces() next_player() } else if (game.starting_infl.com_starting_infl == 3) { new_turn() clear_undo() game.state = 'choose_card' } } } states.dem_init = { inactive: 'place starting influence', prompt() { if (game.available_ops == 0) { view.prompt = 'Place starting influence: done.'; gen_action("done"); return; } view.prompt = `Place ${game.available_ops} starting influence` for (let space_id of game.valid_spaces) { const space = spaces.find(s => s.space_id === space_id); if (space) { gen_action_infl(space.name_unique); } } }, infl(space) { add_infl(space) }, done() { view.prompt='Influence added' game.starting_infl.dem_starting_infl++ if (game.starting_infl.dem_starting_infl == 1){ game.available_ops = 3 } else if (game.starting_infl.dem_starting_infl == 2) { game.available_ops = 2 } game.state = 'com_init' valid_spaces() next_player() } } states.choose_card = { inactive: 'choose a card', prompt() { if (game.played_card > 0) { game.state = 'play_card' view.prompt = 'Choose a card: done' gen_action("done"); return; } view.prompt = 'Choose a card' let available_cards if (game.active === DEM) { available_cards = game.democrat_hand } else { available_cards = game.communist_hand } for (let card of available_cards) { gen_action_card(card) } }, card(card) { push_undo() log(`Played ${cards[card].name}`) game.played_card = card let find_card if (game.active === COM) { find_card = game.communist_hand.indexOf(card); const [playedCard] = game.communist_hand.splice(find_card, 1); } else { find_card = game.democrat_hand.indexOf(card); const [playedCard] = game.democrat_hand.splice(find_card, 1); } game.strategy_discard.push(card) game.available_ops = cards[card].ops }, done () { game.state = 'play_card' } } states.play_card ={ inactive: 'play a card', prompt () { if (game.is_pwr_struggle) { console.log('in is_pwr_struggle') view.prompt = 'Draw cards' gen_action('draw') return } view.prompt = 'Play for:' if (scoring_cards.includes(game.played_card)) { gen_action('scoring'); } else { if (cards[game.played_card].playable ===1) { gen_action('event') } gen_action('influence') if (game.active === DEM && game.dem_tst_attempted_this_turn === 0 || game.active === COM && game.com_tst_attempted_this_turn === 0) { gen_action('tst') } gen_action('support_check') } }, scoring() { push_undo() console.log('in scoring') if (game.played_card === 17) { game.pwr_struggle_in ="East Germany" } if (game.played_card === 18) { game.pwr_struggle_in = "Czechoslovakia" } if (game.played_card === 19) { game.pwr_struggle_in = "Bulgaria"} if (game.played_card === 21) { game.pwr_struggle_in = "Romania" } if (game.played_card === 22) { game.pwr_struggle_in = "Poland" } if (game.played_card === 23) { game.pwr_struggle_in = "Hungary" } game.is_pwr_struggle = true }, draw() { push_undo() console.log('game.pwr_struggle_in: ', game.pwr_struggle_in) let presence = check_presence(game.pwr_struggle_in) console.log('presence', presence) if (presence.dem_spaces > 0) { game.dem_pwr_hand_limit = 6 + 2*(presence.dem_spaces - 1) } else { game.dem_pwr_hand_limit = 0 } if (presence.com_spaces > 0 ) { game.com_pwr_hand_limit = 6 + 2*(presence.com_spaces - 1) } else { game.com_pwr_hand_limit = 0 } //console.log('dem limit:' , game.dem_pwr_hand_limit, 'com limit: ', game.com_pwr_hand_limit) console.log(game.power_struggle_deck, game.dem_pwr_hand, game.com_pwr_hand, game.dem_pwr_hand_limit, game.com_pwr_hand_limit) draw_cards(game.power_struggle_deck, game.dem_pwr_hand, game.com_pwr_hand, game.dem_pwr_hand_limit, game.com_pwr_hand_limit) game.valid_cards = all_power_cards game.state = 'raise_stakes' }, event() { push_undo() console.log('in event()') call_event(game.played_card) }, influence(influence) { push_undo() console.log('influence called') game.state='add_influence' valid_spaces() }, tst(tst) { push_undo() console.log('tst called') game.state='tiananmen_square_attempt' }, support_check(space) { push_undo() console.log('sc called') game.available_ops = 2 game.state='support_check_prep' valid_spaces() } } states.add_influence = { inactive: 'add influence', prompt () { if (game.available_ops == 0) { view.prompt = 'Place influence: done.'; gen_action("done"); return; } view.prompt = `Add influence: ${game.available_ops} remaining` // Generate actions for valid spaces for (let space_id of game.valid_spaces) { const space = spaces.find(s => s.space_id === space_id); if (space) { gen_action_infl(space.name_unique); } } }, infl(space) { add_infl(space) }, done() { view.prompt = 'Influence added' end_round() } } states.tiananmen_square_attempt = { inactive: 'do Tiananmen Square', prompt () { if (game.active === DEM && game.dem_tst_attempted_this_turn > 0 || game.active === COM && game.com_tst_attempted_this_turn > 0) { view.prompt = 'Tiananmen Square Track attempt done' gen_action('done') return } view.prompt = 'Roll a die' gen_action('roll') }, roll(roll) { do_tst_attempt () clear_undo() }, done () { game.available_ops = 0 end_round() } } states.support_check_prep = { inactive: 'do support checks', prompt () { if (game.available_ops === 0) { view.prompt = 'Support checks: done' gen_action('done') return } if (game.available_ops > 1) { view.prompt = `Select a space. ${game.available_ops} support checks remaining` } else { view.prompt = ` Select a space. ${game.available_ops} support check remaining` } for (let space_id of game.valid_spaces) { const space = spaces.find(s => s.space_id === space_id); if (space) { gen_action_sc(space.name_unique); } } }, sc(space) { game.selected_space = space game.state = 'do_support_check' }, done () { game.available_ops = 0 end_round() } } states.do_support_check = { inactive: 'do support checks', prompt () { view.prompt = `Target: ${game.selected_space}. Roll a die` gen_action('roll') }, roll() { do_sc(game.selected_space) valid_spaces() game.available_ops-- game.state = 'support_check_prep' return } } states.raise_stakes = { inactive: 'raise the stakes', prompt () { //console.log('game.raised_stakes_discard: ', game.raised_stakes_discard) //console.log('game.raised_stakes_round: ', game.raised_stakes_round) if (game.raised_stakes_round === 2) { console.log('game raised stakes round == 2') gen_action('struggle') return } if (game.raised_stakes_discard === 3) { view.prompt = 'Raise the stakes: done' gen_action('done') } else if (game.raised_stakes_discard > 0) { console.log('in stakes >= 0') view.prompt = `Discard ${3-game.raised_stakes_discard} cards to raise the stakes` } else { view.prompt = `Discard ${3-game.raised_stakes_discard} cards to raise the stakes` gen_action('done') } console.log('game.valid_cards in raise the stakes: ', game.valid_cards) for (let card of game.valid_cards) { gen_action_card(card) } }, card(card) { log(`Discarded ${power_cards[card].name}`) let find_card if (game.active === COM) { find_card = game.com_pwr_hand.indexOf(card); const [playedCard] = game.com_pwr_hand.splice(find_card, 1); } else { find_card = game.dem_pwr_hand.indexOf(card); const [playedCard] = game.dem_pwr_hand.splice(find_card, 1); } game.power_struggle_discard.push(card) game.raised_stakes_discard ++ if (game.raised_stakes_discard === 3) { game.raised_stakes++ } }, done () { if (game.raised_stakes_discard === 0 ) { log('Did not raise the stakes') } game.raised_stakes_discard = 0 game.raised_stakes_round ++ next_player() }, struggle () { do_valid_cards() /*let presence = check_presence(game.pwr_struggle_in) if (game.active === DEM) { valid_cards(game.dem_pwr_hand, presence.dem_leaders) } else { valid_cards(game.com_pwr_hand, presence.com_leaders)} //console.log('presence.dem_leaders: ', presence.dem_leaders, 'presence.com_leaders: ', presence.com_leaders)*/ game.state = 'power_struggle' } } states.power_struggle = { inactive: 'play a card', prompt () { if (game.respond === 0 && game.valid_cards.length > 0) { view.prompt = "Play a card" console.log('game.valid_cards: ', game.valid_cards) //console.log('dem_pwr_hand: ', game.dem_pwr_hand, 'com_pwr_hand: ', game.com_pwr_hand) //console.log('game.valid_cards: ', game.valid_cards, 'view.valid_cards: ', view.valid_cards) for (let card of game.valid_cards) { gen_action_card(card) } } else if (game.respond === 0 && game.valid_cards.length === 0) { view.prompt = 'No valid cards. You must concede.' gen_action('concede') } if (game.respond === 1 && game.valid_cards.length > 0) { view.prompt = `${power_cards[game.played_power_card].name} played. You must match or concede` gen_action('concede') console.log('game.valid_cards: ', game.valid_cards) for (let card of game.valid_cards) { gen_action_card(card) } } else if (game.respond === 1 && game.valid_cards.length === 0) { view.prompt = `${power_cards[game.played_power_card].name} played. You must concede` gen_action('concede') } else if (game.respond === 2) { view.prompt = 'You matched. Roll a die' gen_action('roll') } else if (game.respond === 3) { view.prompt = 'Play leader as:' if (game.tactics_fails !== "Strike") {gen_action('strike')} if (game.tactics_fails !== "March") {gen_action('march')} if (game.tactics_fails !== "Rally in the Square") {gen_action('rally')} if (game.tactics_fails !== "Petition") {gen_action('petition')} } else if (game.respond === 4) { view.prompt = 'Draw 2 cards' gen_action('draw') } else if (game.respond === 5) { view.prompt = 'Remove 1 opponent influence' for (let space_id of game.valid_spaces) { const space = spaces.find(s => s.space_id === space_id); if (space) { gen_action_infl(space.name_unique); } } } else if (game.respond === 6) { view.prompt = 'Remove influence: done' gen_action('done') } else if (game.respond === 7 && game.available_ops > 0) { view.prompt = 'Discard 2 cards' for (let card of game.valid_cards) { gen_action_card(card) } } else if (game.respond === 7 && game.available_ops === 0) { view.prompt = 'Discard cards: done' gen_action('done') } }, card(card) { push_undo() console.log('game.respond: ', game.respond) discard(card) if (game.respond === 0 && card >= 37 && card <= 48) { game.played_power_card = card game.respond = 3 } else if (game.respond === 0 && card === 49){ log(`Played: ${power_cards[card].name}`) game.played_power_card = card game.respond = 5 valid_spaces() } else if (game.respond === 0 && card === 50) { log(`Played: ${power_cards[card].name}`) game.played_power_card = card game.respond = 4 } else if (game.respond === 0 && card === 51) { log(`Played: ${power_cards[card].name}`) game.played_power_card = card game.respond = 7 game.available_ops = 2 next_player() if (game.active === DEM) {game.valid_cards = game.dem_pwr_hand} else {game.valid_cards = game.com_pwr_hand} } else if (game.respond === 0) { log(`Played: ${power_cards[card].name} ${power_cards[card].value}`) game.played_power_card = card console.log('played power card when game respond 0:' , game.played_power_card) game.respond = 1 next_player() do_valid_cards() /*let presence = check_presence(game.pwr_struggle_in) if (game.active === DEM) { valid_cards(game.dem_pwr_hand, presence.dem_leaders) } else {valid_cards(game.com_pwr_hand, presence.com_leaders)}*/ } else if (game.respond === 1) { if (card === 52) { log(`Played Tactic Fails: ${power_cards[game.played_power_card].name} no longer playable`) game.tactics_fails = power_cards[game.played_power_card].name game.respond = 0 next_player() do_valid_cards() } else { log(`Played: ${power_cards[card].name} ${power_cards[card].value}. Roll for initiative`) game.respond = 2} } else if (game.respond === 7) { discard(card) game.available_ops -- } }, roll () { let roll = Math.floor(Math.random() * 6) + 1 log(`Rolled a ${roll}`) if (roll >= power_cards[game.played_power_card].value) { log('Initiative roll successful') game.respond = 0 do_valid_cards() } else { log(`Initiative roll failed. Required ${power_cards[game.played_power_card].value} or more`) game.respond = 0 next_player() do_valid_cards() } }, concede () { log('Condeded') log_h2('Aftermath') log_h3('Support Loss') if (game.played_power_card >= 25 && game.played_power_card <= 30) {game.rally_win = 2} if (game.played_power_card >= 31 && game.played_power_card <= 36) {game.petition_win = 2} game.respond = 0 game.state = 'support_loss' }, strike () { log(`Played: ${power_cards[game.played_power_card].name} as a Strike`) game.played_power_card = 9 game.respond = 1 next_player() do_valid_cards() }, march () { log(`Played: ${power_cards[game.played_power_card].name} as a Strike`) game.played_power_card = 21 game.respond = 1 next_player() do_valid_cards() }, rally () { log(`Played: ${power_cards[game.played_power_card].name} as a Rally in the Square`) game.played_power_card = 53 game.respond = 1 next_player() do_valid_cards() }, petition () { log(`Played: ${power_cards[game.played_power_card].name} as a Strike`) game.played_power_card = 54 game.respond = 1 next_player() do_valid_cards() }, draw () { if (game.active === DEM) { draw_cards(game.power_struggle_deck, game.dem_pwr_hand, game.com_pwr_hand, game.dem_pwr_hand.length+2, game.com_pwr_hand.length) } else {draw_cards(game.power_struggle_deck, game.dem_pwr_hand, game.com_pwr_hand, game.dem_pwr_hand.length, game.com_pwr_hand.length+2)} game.respond = 0 next_player() do_valid_cards() }, infl(space) { game.remove_opponent_infl = true remove_infl(space) game.respond = 6 }, /* Think the code below is now redundant */ discard () { if (game.active === DEM) {discard_card(game.dem_pwr_hand)} else {discard_card(game.com_pwr_hand)} }, done () { if (game.respond === 7) { game.respond = 0 do_valid_cards() } else { game.respond = 0 next_player() do_valid_cards() } } } states.support_loss ={ inactive: 'do Support Loss', prompt () { if (game.respond === 0) { view.prompt = 'You lost the Power Struggle. Roll a die for Support Loss' gen_action('roll') } else if (game.respond === 1 && game.available_ops > 0 && game.valid_spaces.length > 0) { view.prompt = `Remove ${game.available_ops} influence` for (let space_id of game.valid_spaces) { const space = spaces.find(s => s.space_id === space_id); if (space) { gen_action_infl(space.name_unique); } } } else if (game.respond === 1 && game.available_ops === 0 ) { view.prompt = 'Support Loss: finished' gen_action('done') } else if (game.respond === 1 && game.valid_spaces.length === 0) { view.prompt = 'No remaining influence to remove.' gen_action('done') } }, roll () { let roll = Math.floor(Math.random() * 6) log(`Rolled a ${roll}`) roll = roll + game.raised_stakes + game.rally_win - game.petition_win if (roll < 0) {roll = 0} else if (roll > 7) {roll = 7} if (game.raised_stakes !== 0) { log(`+${game.raised_stakes} from raising the stakes`) } if (game.rally_win !== 0) { log('+2 from winning on a Rally in the Square') } if (game.petition_win !== 0) { log('-2 from winning on a Petition') } log(`Modified roll: ${roll}`) game.available_ops = support_loss_roll[roll] game.respond++ console.log('game.respond: ', game.respond) valid_spaces() }, infl (space) { remove_infl(space) valid_spaces() }, done () { next_player() log_h3('Victory Point') game.respond = 0 game.state = 'vp_roll' } } states.vp_roll = { inactive: 'do VP Roll', prompt () { if (game.respond === 0) { view.prompt = 'Roll a die for Victory' gen_action('roll') } else if (game.respond === 1) { view.prompt = 'Take power' gen_action('take') } else if (game.respond === 4) { view.prompt = 'Proceed to scoring' gen_action('scoring') } }, roll () { let roll = Math.floor(Math.random() * 6) + 1 log(`Rolled a ${roll}`) roll = roll + game.raised_stakes + game.rally_win - game.petition_win if (roll < 0) {roll = 0} else if (roll > 7) {roll = 7} if (game.raised_stakes !== 0) { log(`+${game.raised_stakes} from raising the stakes`) } if (game.rally_win !== 0) { log('+2 from winning on a Rally in the Square') } if (game.petition_win !== 0) { log('-2 from winning on a Petition') } log(`Modified roll: ${roll}`) let vp_change = vp_roll[roll] log(`Gain ${vp_change} VP`) if (roll >= 4) {console.log('Democrat takes power')} console.log('starting VP: ', game.vp) console.log('change VP:', vp_change) if (game.active === DEM) {game.vp += vp_change} else {game.vp -= vp_change} if (game.active === DEM && roll >= 4) { game.respond = 1 } else { game.respond = 0 game.state = 'choose_power' } console.log('game.respond: ', game.respond) }, take () { console.log('game.revolutions: ', game.revolutions) take_power(game.pwr_struggle_in) game.respond = 4 }, scoring () { console.log('in scoring') console.log('game.pwr_struggle_in: ', game.pwr_struggle_in) score_country(game.pwr_struggle_in) game.state = 'score_country' }, } states.choose_power = { inactive: 'choose whether to remain in power.', prompt () { if (game.respond === 0) { view.prompt = 'Choose whether to remain in power' gen_action('retain') gen_action('surrender') } else if (game.respond === 1) { view.prompt = 'Proceed to scoring.' gen_action('scoring') } }, retain() { retain_power(game.pwr_struggle_in) game.respond = 1 }, surrender () { take_power(game.pwr_struggle_in) game.respond = 1 }, scoring () { score_country(game.pwr_struggle_in) if (game_over()) { game.state = 'game_over' } else {game.state = 'score_country'} } } states.score_country = { inactive: `score country`, prompt () { view.prompt = 'Scoring: done' gen_action('done') }, done () { reset_power() end_round() } } states.game_over = { inactive: 'victory' } states.test = { inactive: 'test', prompt () { view.prompt = "test" } } // ==================== SUPPORTING STATE FUNCTIONS ============================= function add_infl(space) { log(`Added 1 influence in ${space}.`) push_undo() const clicked_space = find_space_index(space) console.log('space:', space, 'opponent control: ', check_control(space)) if (check_control(space)) { game.available_ops -= 2 } else { game.available_ops-- } if (game.active === COM) { game.pieces[clicked_space].comInfl++ } else { game.pieces[clicked_space].demInfl++ } game.pieces[clicked_space].demCtrl = 0 game.pieces[clicked_space].comCtrl = 0 if ((game.pieces[clicked_space].demInfl - game.pieces[clicked_space].comInfl) >= game.pieces[clicked_space].stability) { game.pieces[clicked_space].demCtrl = 1 } if ((game.pieces[clicked_space].comInfl - game.pieces[clicked_space].demInfl) >= game.pieces[clicked_space].stability) { game.pieces[clicked_space].comCtrl = 1 } } function remove_infl(space) { console.log('remove influence called with ', space) log(`Removed 1 influence from ${space}.`) push_undo() const clicked_space = find_space_index(space) if (game.remove_opponent_infl === true) { console.log('in remove opponenet infl true') if (game.active === COM) { game.pieces[clicked_space].demInfl-- } else { game.pieces[clicked_space].comInfl-- } if ((game.pieces[clicked_space].demInfl - game.pieces[clicked_space].comInfl) < game.pieces[clicked_space].stability) { game.pieces[clicked_space].demCtrl = 0 } if ((game.pieces[clicked_space].comInfl - game.pieces[clicked_space].demInfl) < game.pieces[clicked_space].stability) { game.pieces[clicked_space].comCtrl = 0 } } else { console.log('remove opponenet infl not true') if (game.active === COM) { game.pieces[clicked_space].comInfl-- } else { game.pieces[clicked_space].demInfl-- } if ((game.pieces[clicked_space].demInfl - game.pieces[clicked_space].comInfl) < game.pieces[clicked_space].stability) { game.pieces[clicked_space].demCtrl = 0 } if ((game.pieces[clicked_space].comInfl - game.pieces[clicked_space].demInfl) < game.pieces[clicked_space].stability) { game.pieces[clicked_space].comCtrl = 0 } } game.available_ops-- } function do_sc(space) { log(`Target: ${space}`) let roll = Math.floor(Math.random() * 6) + 1 log(`Rolled a ${roll}`) roll += cards[game.played_card].ops log(`+${cards[game.played_card].ops} from card ops`) const adj = count_adj(space) console.log('adj: ', adj) if (adj.dem_adj > 0 || adj.com_adj > 0 ){ if (game.active === DEM) { roll += adj.dem_adj roll -= adj.com_adj if (adj.dem_adj > 0) { log(`+${adj.dem_adj} from adjacent control`) } if (adj.com_adj > 0) { log(`-${adj.com_adj} from adjacent opponent control`) } } else { roll += adj.com_adj roll -= adj.dem_adj if (adj.com_adj > 0) { log(`+${adj.com_adj} from adjacent control`) } if (adj.dem_adj > 0) { log(`-${adj.dem_adj} from adjacent opponent control`) } } } log(`Total support check strength: ${roll}`) const stability = spaces[find_space_index(space)].stability log(`Stability is ${stability}. Defence is ${stability*2}`) const change_infl = Math.max(0, roll - stability*2) if (change_infl > 0) { log(`${change_infl} point swing`) console.log('change_infl: ', change_infl) let clicked_space = find_space_index(space) if(game.active === DEM) { if (change_infl > game.pieces[clicked_space].comInfl) { const residual = change_infl - game.pieces[clicked_space].comInfl game.pieces[clicked_space].comInfl = 0 game.pieces[clicked_space].demInfl += residual } else { game.pieces[clicked_space].comInfl -= change_infl } } else { if (change_infl > game.pieces[clicked_space].demInfl) { const residual = change_infl - game.pieces[clicked_space].demInfl game.pieces[clicked_space].demInfl = 0 game.pieces[clicked_space].comInfl += residual } else { game.pieces[clicked_space].demInfl -= change_infl } } game.pieces[clicked_space].demCtrl = 0 game.pieces[clicked_space].comCtrl = 0 if ((game.pieces[clicked_space].demInfl - game.pieces[clicked_space].comInfl) >= game.pieces[clicked_space].stability) { game.pieces[clicked_space].demCtrl = 1 } if ((game.pieces[clicked_space].comInfl - game.pieces[clicked_space].demInfl) >= game.pieces[clicked_space].stability) { game.pieces[clicked_space].comCtrl = 1 } } else { log('No change in influence') } clear_undo() } function valid_spaces() { let valid_spaces_set = new Set(); if (game.state === 'com_init') { //console.log('Valid spaces calculated for communist. Before run game.valid_spaces = ', game.valid_spaces, 'and game.valid_spaces.length = ',game.valid_spaces.length); for (let space of game.pieces) { if (space.demInfl === 0) { valid_spaces_set.add(space.space_id); } } } else if (game.state === 'dem_init') { //console.log('Valid spaces calculated for democrat'); for (let space of game.pieces) { if (space.comInfl === 0) { valid_spaces_set.add(space.space_id); } } } else if (game.state === 'support_check_prep' || game.state === 'do_support_check') { //console.log('valid spaces calculated for support check') if (game.active === DEM) { for (let space of game.pieces) { if (space.comInfl !== 0) { valid_spaces_set.add(space.space_id); } } } else { for (let space of game.pieces) { if (space.demInfl !== 0) { valid_spaces_set.add(space.space_id); } } } } else if (game.state === 'support_loss') { if (game.active === DEM) { for (let piece of game.pieces) { let space = spaces.find(s => s.space_id === piece.space_id); if (space && piece.demInfl > 0 && space.country === game.pwr_struggle_in) { valid_spaces_set.add(space.space_id); } } } else { for (let piece of game.pieces) { let space = spaces.find(s => s.space_id === piece.space_id); if (space && piece.comInfl > 0 && space.country === game.pwr_struggle_in) { valid_spaces_set.add(space.space_id); } } } } else if (game.state === 'power_struggle') { if (game.active === DEM) { for (let piece of game.pieces) { let space = spaces.find(s => s.space_id === piece.space_id); if (space && piece.comInfl > 0 && space.country === game.pwr_struggle_in) { valid_spaces_set.add(space.space_id); } } } else { for (let piece of game.pieces) { let space = spaces.find(s => s.space_id === piece.space_id); if (space && piece.demInfl > 0 && space.country === game.pwr_struggle_in) { valid_spaces_set.add(space.space_id); } } } } else { // Iterate over all spaces to find the ones with the player's influence for (let piece of game.pieces) { const player_influence = game.active === COM ? piece.comInfl : piece.demInfl; // If the piece has the player's influence, add it and its adjacent spaces to the set if (player_influence > 0) { valid_spaces_set.add(piece.space_id); // Find the corresponding space in the `spaces` array to get the adjacency information const space = spaces.find(s => s.space_id === piece.space_id); if (space) { for (let adj_space_id of space.adjacent) { if (adj_space_id) { const adj_piece = game.pieces.find(p => p.space_id === adj_space_id); const adj_space = spaces.find(s => s.space_id === adj_space_id); // Check if the adjacent space is controlled by the opponent const opponent_control = game.active === COM ? adj_piece.demCtrl : adj_piece.comCtrl; // Only add the adjacent space if the available_ops >= 2 or the space is not controlled by the opponent if (game.available_ops >= 2 || !opponent_control) { valid_spaces_set.add(adj_space.space_id); } } } } } } } // Convert the set to an array before returning game.valid_spaces = Array.from(valid_spaces_set); console.log('game.valid_spaces: ', game.valid_spaces); return game.valid_spaces; } function valid_cards(player_hand, presence) { const valid_cards_set= new Set(); if (game.respond === 0) { console.log('player hand: ', player_hand) for (let c of player_hand) { let card = power_cards.find(card => card && card.number === c); if (card.number === 52) {continue} // Never add tactics fails if (card.name === game.tactics_fails) {continue} if (card.socio === 0) { valid_cards_set.add(card.number); } else if (leaders.includes(card.socio) && presence[card.socio]) { valid_cards_set.add(card.number); } } } else if (game.respond === 1) { for (let c of player_hand) { let card = power_cards.find(card => card && card.number === c); if (card.name === power_cards[game.played_power_card].name) { valid_cards_set.add(card.number); } else if (leaders.includes(card.socio) && presence[card.socio]) { valid_cards_set.add(card.number); } else if (card.number === 52) {valid_cards_set.add(card.number)} } } game.valid_cards = Array.from(valid_cards_set); return game.valid_cards; } function do_valid_cards() { let presence = check_presence(game.pwr_struggle_in) if (game.active === DEM) { valid_cards(game.dem_pwr_hand, presence.dem_leaders) } else { valid_cards(game.com_pwr_hand, presence.com_leaders)} } function count_adj(name_unique) { const space = spaces[find_space_index(name_unique)] //console.log('space: ', space) let dem_adj = 0 let com_adj = 0 for (let adj_space_id of space.adjacent) { if (adj_space_id) { const adj_piece = game.pieces.find(piece => piece.space_id === adj_space_id); if (adj_piece) { if (adj_piece.demCtrl === 1) { dem_adj++ } if (adj_piece.comCtrl === 1) { com_adj++ } } } } console.log('dem_adj: ', dem_adj, 'com_adj: ', com_adj) return {dem_adj, com_adj} } function check_control(space) { if (game.active === 'COM' && space.demCtrl === 1) { return true; } else if (game.active === 'DEM' && space.comCtrl === 1) { return true; } else { return false; } } function do_tst_attempt() { let roll = Math.floor(Math.random() * 6) + 1; log(`Rolled a ${roll}`); roll += game.available_ops log(`+${game.available_ops} from the card operations value`) if (game.active === DEM && game.dem_tst_attempted === 1 || game.active === COM && game.com_tst_attempted === 1) { roll += 1; log('+1 modifier from previous Tiananmen Square Track attempts') } if ((game.active === DEM && cards[game.played_card].side === 'D') || (game.active === COM && cards[game.played_card].side === 'C')) { roll += 1; log('+1 for playing own card'); } log(`Modified die roll: ${roll}`) if (game.active === DEM) { game.dem_tst_attempted_this_turn = 1 if (roll >= dem_tst_req[game.dem_tst_position]) { log(`${dem_tst_req[game.dem_tst_position]} required: success`) game.dem_tst_position++ game.dem_tst_attempted = 0 } else { log(`${dem_tst_req[game.dem_tst_position]} required: fail`) game.dem_tst_attempted = 1 } } else { game.com_tst_attempted_this_turn = 1 if (roll >= com_tst_req[game.com_tst_position]) { log(`${com_tst_req[game.com_tst_position]} required: success`) game.com_tst_position++ game.com_tst_attempted = 0 } else { log(`${com_tst_req[game.com_tst_position]} required: fail`) game.com_tst_attempted = 1 } } } function check_presence(country) { let dem_spaces = 0; let com_spaces = 0; let dem_battlegrounds = 0; let com_battlegrounds = 0; let dem_leaders = {1: false, 4: false, 5: false, 6: false, 7: false}; let com_leaders = {1: false, 4: false, 5: false, 6: false, 7: false}; for (let space of spaces) { if (space.country === country) { let piece = game.pieces.find(p => p.space_id === space.space_id); if (piece.demCtrl === 1) { dem_spaces++; if (space.battleground === 1) { dem_battlegrounds++; } if ([1, 4, 5, 6, 7].includes(space.socio)) { dem_leaders[space.socio] = true; } } if (piece.comCtrl === 1) { com_spaces++; if (space.battleground === 1) { com_battlegrounds++; } if ([1, 4, 5, 6, 7].includes(space.socio)) { com_leaders[space.socio] = true; } } } } // Determine domination let dem_domination = dem_battlegrounds > com_battlegrounds && dem_spaces > com_spaces && dem_spaces - dem_battlegrounds > 0; let com_domination = com_battlegrounds > dem_battlegrounds && com_spaces > dem_spaces && com_spaces - com_battlegrounds > 0; // Determine control let total_battlegrounds = battlegrounds(country); let dem_control = dem_battlegrounds === total_battlegrounds && dem_spaces > com_spaces; let com_control = com_battlegrounds === total_battlegrounds && com_spaces > dem_spaces; return { dem_spaces: dem_spaces, com_spaces: com_spaces, dem_battlegrounds: dem_battlegrounds, com_battlegrounds: com_battlegrounds, dem_domination: dem_domination, com_domination: com_domination, dem_control: dem_control, com_control: com_control, dem_leaders: dem_leaders, com_leaders: com_leaders }; } function battlegrounds(country) { let battlegrounds = 0; if (country === "Hungary") { battlegrounds = 4 } else if (country === "Bulgaria") { battlegrounds = 5 } else { battlegrounds = 6 } return battlegrounds; } function take_power(country) { console.log('game.revolutions: ', game.revolutions) log(`Democrat takes power in ${game.pwr_struggle_in}`) game.revolutions[country] = true console.log('game.revolutions: ', game.revolutions) } function retain_power(country){ game.times_held[country]++ let vp_gain = get_value(country)*game.times_held[country] log(`Communist gains ${vp_gain}VP from holding power`) game.vp -= vp_gain console.log('times_held: ', game.times_held) } function find_country(country) { return countries.indexOf(country) } function score_country(country) { log_h3('Scoring') let status let presence = check_presence(country) console.log('presence: ', presence) if (presence.dem_domination) {status = "Democrat has domination"} else if (presence.com_domination) {status = "Communist has domination"} else if (presence.dem_control) {status = "Democrat has control"} else if (presence.com_control) {status = "Communist has control"} else {status = "No domination or control"} log(`${status}`) log(`${presence.dem_battlegrounds} Democrat battlegrounds`) log(`${presence.com_battlegrounds} Communist battlegrounds`) let value = get_value(country) console.log('value: ', value) let dem_vp = 0 if (presence.dem_spaces > 0) {dem_vp += value} console.log('dem_vp after presence: ', dem_vp) if (presence.dem_domination) {dem_vp += value} console.log('dem_vp after domination: ', dem_vp) if (presence.dem_control && country !== "Hungary") { dem_vp += value console.log('dem_vp after control: ', dem_vp)} else if (presence.dem_control && country === "Hungary") {dem_vp += 2} dem_vp += presence.dem_battlegrounds console.log('dem_vp after battlegrounds: ', dem_vp) let com_vp = 0 if (presence.com_spaces > 0) {com_vp += value} if (presence.com_domination) {com_vp += value} if (presence.com_control && country !== "Hungary") {com_vp += value} else if (presence.com_control && country === "Hungary") {com_vp += 2} com_vp += presence.com_battlegrounds let change_vp = dem_vp - com_vp game.vp += change_vp log(`Final VP: ${change_vp} VP`) console.log('dem_vp: ', dem_vp) console.log('com_vp: ', com_vp) console.log('change_vp: ', change_vp) } function get_value(country) { let value console.log('get_value country: ', country) if (country === "East Germany" || country === "Poland") {value = 3} else if (country === "Czechoslovakia" || country === "Romania" || country === "Bulgaria") {value = 2} else value = 1 return value } function game_over() { if (game.vp >= 20 || game.vp <= -20) { return true } else { return false} } // =========== MOVING THROUGH TURNS ============ function end_round() { game.played_card = 0 game.is_pwr_struggle = false if (game.active === DEM && game.round === 7) { new_turn() game.state = 'choose_card' return } if (game.active===COM) { game.round_player = DEM } else { game.round_player = COM game.round ++ log_h2(`Action Round ${game.round}`) } next_player() game.state = 'choose_card' game.valid_spaces = [] } function new_turn() { clear_undo() game.turn ++ game.round = 1 game.valid_spaces=[] game.active = COM game.round_player = COM game.dem_tst_attempted_this_turn = 0 game.com_tst_attempted_this_turn = 0 log_h1("Turn " + game.turn) if (game.turn === 4) { add_midyear() } if (game.turn === 8) { add_lateyear() } if (game.turn > 1) { draw_cards(game.strategy_deck, game.democrat_hand, game.communist_hand, game.dem_hand_limit, game.com_hand_limit) } log_h2("Action Round " + game.round) log_side() } function next_player() { clear_undo() if (game.active === DEM) game.active = COM else game.active = DEM log_side() } function find_space_index(name_unique) { return game.pieces.findIndex(piece => piece && piece.name_unique === name_unique); } function find_card_index(card) { return cards.findIndex(card => card && card.number === card); } function draw_deck(deck) { return deck.filter(card => card && card.period === 1).map(card => card.number) } function draw_cards(deck, democrat_hand, communist_hand, dem_hand_limit, com_hand_limit) { console.log('game.valid_cards at start of draw cards: ', game.valid_cards) let turn = 'communist'; // Start with the communist player while (democrat_hand.length < dem_hand_limit || communist_hand.length < com_hand_limit) { //console.log('deck.length: ', deck.length) if (deck.length === 0) { log_h3('--- Reshuffle ---') deck.push(...game.strategy_discard) game.strategy_discard = [] } else if (turn === 'communist' && communist_hand.length < com_hand_limit) { communist_hand.push(draw_card(deck)); console.log('game.valid_cards after communist draw: ', JSON.stringify(game.valid_cards)); turn = 'democrat'; } else if(turn === 'communist' && communist_hand.length === com_hand_limit) { turn = 'democrat'; } else if (turn === 'democrat' && democrat_hand.length < dem_hand_limit) { democrat_hand.push(draw_card(deck)); //console.log('democrat_hand: ', democrat_hand) console.log('game.valid_cards after democrat draw: ', JSON.stringify(game.valid_cards)); turn = 'communist'; } else if (turn === 'democrat' && democrat_hand.length === dem_hand_limit) { turn = 'communist'; } } console.log('game.valid_cards at end of draw cards: ', game.valid_cards) clear_undo() } function draw_card(deck) { const randomIndex = Math.floor(Math.random() * deck.length); return deck.splice(randomIndex, 1)[0]; } function discard(card) { console.log('in discard(card)') let find_card if (!game.is_pwr_struggle) { if (game.active === COM) { find_card = game.communist_hand.indexOf(card); game.communist_hand.splice(find_card, 1); } else { find_card = game.democrat_hand.indexOf(card); game.democrat_hand.splice(find_card, 1); } game.strategy_discard.push(card) } else if (game.is_pwr_struggle) { log(`Discarded ${power_cards[card].name}`) console.log('dem hand before:', game.dem_pwr_hand) console.log('card to be discarded:', card) if (game.active === COM) { find_card = game.com_pwr_hand.indexOf(card); game.com_pwr_hand.splice(find_card, 1); } else { find_card = game.dem_pwr_hand.indexOf(card); game.dem_pwr_hand.splice(find_card, 1); } game.power_struggle_discard.push(card) console.log('dem hand after: ', game.dem_pwr_hand) } } function add_midyear() { const mid_year = cards.filter(card => card && card.period === 2).map(card => card.number); game.strategy_deck.push(...mid_year); log_h3('Mid-year cards added to draw deck') } function add_lateyear() { const late_year = cards.filter(card => card && card.period === 2).map(card => card.number); game.strategy_deck.push(...late_year); } function reset_power() { game.power_struggle_deck = power_cards.filter(card => card !== null).map(card => card.number) game.dem_pwr_hand = [] game.com_pwr_hand = [] game.respond = 0 game.raised_stakes_round = 0 game.raise_stakes = 0 game.tactics_fails = '' } // === COMMON LIBRARY === function shuffle(list) { // Fisher-Yates shuffle for (let i = list.length - 1; i > 0; --i) { let j = random(i + 1) let tmp = list[j] list[j] = list[i] list[i] = tmp } return list } // ======== LOG COMMANDS ============= function log(msg) { game.log.push(msg) } function log_br() { if (game.log.length > 0 && game.log[game.log.length - 1] !== "") game.log.push("") } function logi(msg) { game.log.push(">" + msg) } function log_h1(msg) { log_br() log(".h1 " + msg) log_br() } function log_h2(msg) { log_br() log(".h2 " + msg) log_br() } function log_h3(msg) { log_br() log(".h3 " + msg) } function log_side() { log_br() if (game.active === DEM) log(".h2d " + game.active) else log(".h2c " + game.active) log_br() } function log_sep() { log(".hr") } // ============ UNDO FUNCTIONS ================== function clear_undo() { if (game.undo.length > 0) game.undo = [] } function push_undo() { let copy = {} for (let k in game) { let v = game[k] if (k === "undo") continue else if (k === "log") v = v.length else if (typeof v === "object" && v !== null) v = object_copy(v) copy[k] = v } game.undo.push(copy) } function pop_undo() { let save_log = game.log let save_undo = game.undo game = save_undo.pop() save_log.length = game.log game.log = save_log game.undo = save_undo } // Fast deep copy for objects without cycles function object_copy(original) { if (Array.isArray(original)) { let n = original.length let copy = new Array(n) for (let i = 0; i < n; ++i) { let v = original[i] if (typeof v === "object" && v !== null) copy[i] = object_copy(v) else copy[i] = v } return copy } else { let copy = {} for (let i in original) { let v = original[i] if (typeof v === "object" && v !== null) copy[i] = object_copy(v) else copy[i] = v } return copy } } /* =================== EVENTS ================================ */ global.event_1 = function() {console.log('event 1 called')} global.event_2 = function() {console.log('event 2 called')} global.event_3 = function() {console.log('event 3 called')} global.event_4 = function() {console.log('event 4 called')} global.event_5 = function() {console.log('event 5 called')} global.event_6 = function() {console.log('event 6 called')} global.event_7 = function() {console.log('event 7 called')} global.event_8 = function() {console.log('event 8 called')} global.event_9 = function() {console.log('event 9 called')} global.event_10 = function() {console.log('event 10 called')} global.event_11 = function() {console.log('event 11 called')} global.event_12 = function() {console.log('event 12 called')} global.event_13 = function() {console.log('event 13 called')} global.event_14 = function() {console.log('event 14 called')} global.event_15 = function() {console.log('event 15 called')} global.event_16 = function() {console.log('event 16 called')} global.event_17 = function() {console.log('event 17 called')} global.event_18 = function() {console.log('event 18 called')} global.event_19 = function() {console.log('event 19 called')} global.event_20 = function() {console.log('event 20 called')} global.event_21 = function() {console.log('event 21 called')} global.event_22 = function() {console.log('event 22 called')} global.event_23 = function() {console.log('event 23 called')} global.event_24 = function() {console.log('event 24 called')} global.event_25 = function() {console.log('event 25 called')} global.event_26 = function() {console.log('event 26 called')} global.event_27 = function() {console.log('event 27 called')} global.event_28 = function() {console.log('event 28 called')} global.event_29 = function() {console.log('event 29 called')} global.event_30 = function() {console.log('event 30 called')} global.event_31 = function() {console.log('event 31 called')} global.event_32 = function() {console.log('event 32 called')} global.event_33 = function() {console.log('event 33 called')} global.event_34 = function() {console.log('event 34 called')} global.event_35 = function() {console.log('event 35 called')} global.event_36 = function() {console.log('event 36 called')} global.event_37 = function() {console.log('event 37 called')} global.event_38 = function() {console.log('event 38 called')} global.event_39 = function() {console.log('event 39 called')} global.event_40 = function() {console.log('event 40 called')} global.event_41 = function() {console.log('event 41 called')} global.event_42 = function() {console.log('event 42 called')} global.event_43 = function() {console.log('event 43 called')} global.event_44 = function() {console.log('event 44 called')} global.event_45 = function() {console.log('event 45 called')} global.event_46 = function() {console.log('event 46 called')} global.event_47 = function() {console.log('event 47 called')} global.event_48 = function() {console.log('event 48 called')} global.event_49 = function() {console.log('event 49 called')} global.event_50 = function() {console.log('event 50 called')} global.event_51 = function() {console.log('event 51 called')} global.event_52 = function() {console.log('event 52 called')} global.event_53 = function() {console.log('event 53 called')} global.event_54 = function() {console.log('event 54 called')} global.event_55 = function() {console.log('event 55 called')} global.event_56 = function() {console.log('event 56 called')} global.event_57 = function() {console.log('event 57 called')} global.event_58 = function() {console.log('event 58 called')} global.event_59 = function() {console.log('event 59 called')} global.event_60 = function() {console.log('event 60 called')} global.event_61 = function() {console.log('event 61 called')} global.event_62 = function() {console.log('event 62 called')} global.event_63 = function() {console.log('event 63 called')} global.event_64 = function() {console.log('event 64 called')} global.event_65 = function() {console.log('event 65 called')} global.event_66 = function() {console.log('event 66 called')} global.event_67 = function() {console.log('event 67 called')} global.event_68 = function() {console.log('event 68 called')} global.event_69 = function() {console.log('event 69 called')} global.event_70 = function() {console.log('event 70 called')} global.event_71 = function() {console.log('event 71 called')} global.event_72 = function() {console.log('event 72 called')} global.event_73 = function() {console.log('event 73 called')} global.event_74 = function() {console.log('event 74 called')} global.event_75 = function() {console.log('event 75 called')} global.event_76 = function() {console.log('event 76 called')} global.event_77 = function() {console.log('event 77 called')} global.event_78 = function() {console.log('event 78 called')} global.event_79 = function() {console.log('event 79 called')} global.event_80 = function() {console.log('event 80 called')} global.event_81 = function() {console.log('event 81 called')} global.event_82 = function() {console.log('event 82 called')} global.event_83 = function() {console.log('event 83 called')} global.event_84 = function() {console.log('event 84 called')} global.event_85 = function() {console.log('event 85 called')} global.event_86 = function() {console.log('event 86 called')} global.event_87 = function() {console.log('event 87 called')} global.event_88 = function() {console.log('event 88 called')} global.event_89 = function() {console.log('event 89 called')} global.event_90 = function() {console.log('event 90 called')} global.event_91 = function() {console.log('event 91 called')} global.event_92 = function() {console.log('event 92 called')} global.event_93 = function() {console.log('event 93 called')} global.event_94 = function() {console.log('event 94 called')} global.event_95 = function() {console.log('event 95 called')} global.event_96 = function() {console.log('event 96 called')} global.event_97 = function() {console.log('event 97 called')} global.event_98 = function() {console.log('event 98 called')} global.event_99 = function() {console.log('event 99 called')} global.event_100 = function() {console.log('event 100 called')} global.event_101 = function() {console.log('event 101 called')} global.event_102 = function() {console.log('event 102 called')} global.event_103 = function() {console.log('event 103 called')} global.event_104 = function() {console.log('event 104 called')} global.event_105 = function() {console.log('event 105 called')} global.event_106 = function() {console.log('event 106 called')} global.event_107 = function() {console.log('event 107 called')} global.event_108 = function() {console.log('event 108 called')} global.event_109 = function() {console.log('event 109 called')} global.event_110 = function() {console.log('event 110 called')} function call_event(card) { const event_function = `event_${card}` console.log('checking for function: ', event_function) console.log('available function: ', Object.keys(global)) if (typeof global[event_function] === 'function') { global[event_function](); } else { console.error(`Event function ${event_function} not found.`); } }