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-rw-r--r--rules.js68
1 files changed, 34 insertions, 34 deletions
diff --git a/rules.js b/rules.js
index 3924d83..1a8cee1 100644
--- a/rules.js
+++ b/rules.js
@@ -1175,7 +1175,7 @@ states.the_crowd_turns_against_ceausescu_prep = {
return `resolve ${card_name[C_THE_CROWD_TURNS_AGAINST_CEAUSESCU]}.`
},
prompt() {
- view.prompt = 'The Crowd Turns Against Ceausescu: draw cards.'
+ view.prompt = 'The Crowd Turns Against Ceausescu: Draw cards.'
gen_action('draw')
},
draw() {
@@ -1249,13 +1249,13 @@ states.raise_stakes_1 = {
(game.active === DEM && game.dem_pwr_hand.length < 3) ||
(game.active === COM && game.com_pwr_hand.length < 3)
) {
- view.prompt = 'Raise the stakes: you must pass.'
+ view.prompt = 'Raise the Stakes: You must pass.'
gen_action('pass')
} else if (game.raised_stakes_discard === 3) {
- view.prompt = 'Raise the stakes: done.'
+ view.prompt = 'Raise the Stakes: Done.'
gen_action('done')
} else {
- view.prompt = `Discard ${3-game.raised_stakes_discard} cards to raise the stakes.`
+ view.prompt = `Raise the Stakes: Discard ${3-game.raised_stakes_discard} cards to raise the stakes.`
if (game.raised_stakes_discard === 0) {
gen_action('pass')
}
@@ -1310,15 +1310,15 @@ states.raise_stakes_2 = {
(game.active === DEM && game.dem_pwr_hand.length < 3) ||
(game.active === COM && game.com_pwr_hand.length < 3)
) {
- view.prompt = 'Raise the stakes: you must pass.'
+ view.prompt = 'Raise the Stakes: You must pass.'
gen_action('pass')
return
}
if (game.raised_stakes_discard === 3) {
- view.prompt = 'Raise the stakes: done.'
+ view.prompt = 'Raise the Stakes: Done.'
gen_action('done')
} else {
- view.prompt = `Discard ${3-game.raised_stakes_discard} cards to raise the stakes.`
+ view.prompt = `Raise the Stakes: Discard ${3-game.raised_stakes_discard} cards to raise the stakes.`
if (game.raised_stakes_discard === 0) {
gen_action('pass')
}
@@ -1541,16 +1541,16 @@ states.support_loss = {
view.prompt = 'You lost the Power Struggle. Roll a die for Support Loss.'
gen_action('roll')
} else if (game.phase === 1 && game.available_ops > 0 && game.valid_spaces.length > 0) {
- view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}. Support Loss: remove ${pluralize(game.available_ops,'SP')}.`
+ view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}. Support Loss: Remove ${pluralize(game.available_ops,'SP')}.`
for (let space_id of game.valid_spaces) {
gen_action_space(space_id)
}
} else if (game.phase === 1 && game.available_ops === 0) {
- view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}. Support Loss: finished.`
+ view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}. Support Loss: Finished.`
gen_action('done')
} else if (game.phase === 1 && game.valid_spaces.length === 0) {
- view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}. Support Loss: no remaining SPs to remove.`
+ view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}. Support Loss: No remaining SPs to remove.`
gen_action('done')
}
},
@@ -1582,13 +1582,13 @@ states.vp_roll = {
prompt() {
let ps_state = game.persistent_events.includes(MAGIC_NEW_YEARS_EVE_PARTY) ? "New Year's Eve Party" : "Power Struggle"
if (game.phase === 0) {
- view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}: roll a die for Victory.`
+ view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}: Roll a die for Victory.`
gen_action('roll')
} else if (game.phase === 1) {
- view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}: take power.`
+ view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}: Take power.`
gen_action('take')
} else if (game.phase === 2) {
- view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}: proceed to scoring.`
+ view.prompt = `${ps_state} - ${country_name(game.pwr_struggle_in)}: Proceed to scoring.`
gen_action('scoring')
}
},
@@ -1702,7 +1702,7 @@ states.finish_scoring = {
states.end_turn_4_5_4 = {
inactive: 'verify held cards',
prompt() {
- view.prompt = 'End Turn: verify held cards.'
+ view.prompt = 'End Turn: Verify held cards.'
gen_action('check')
},
check() {
@@ -1786,7 +1786,7 @@ states.final_scoring = {
game.temp['Romania'] &&
game.temp['Bulgaria']
) {
- view.prompt = 'Final scoring: done.'
+ view.prompt = 'Final Scoring: Done.'
gen_action('end')
} else {
view.prompt = 'Choose a country to score:'
@@ -1861,13 +1861,13 @@ states.general_strike = {
inactive: 'discard a card',
prompt() {
if (game.played_card === 0) {
- view.prompt = 'General Strike: you must discard a card or play a Scoring Card.'
+ view.prompt = 'General Strike: You must discard a card or play a Scoring Card.'
game.communist_hand
for (let card of game.communist_hand) {
gen_action_card(card)
}
} else if (game.played_card > 0) {
- view.prompt = 'General Strike: roll a die.'
+ view.prompt = 'General Strike: Roll a die.'
gen_action('roll')
}
},
@@ -1909,7 +1909,7 @@ states.general_strike = {
states.honecker = {
inactive: 'resolve Honecker',
prompt() {
- view.prompt = 'Honecker: you may take an extra action round.'
+ view.prompt = 'Honecker: You may take an extra Action Round.'
gen_action('extra')
gen_action('pass')
},
@@ -1940,7 +1940,7 @@ states.new_years_eve_party = {
},
prompt() {
if (!game.is_pwr_struggle) {
- view.prompt = `New Year's Eve Party: you may choose a country to have a final power struggle.`
+ view.prompt = `New Year's Eve Party: You may choose a country to have a final Power Struggle.`
if (!game.revolutions[0]) {gen_action('poland')}
if (!game.revolutions[1]) {gen_action('hungary')}
if (!game.revolutions[2]) {gen_action('east_germany')}
@@ -1949,7 +1949,7 @@ states.new_years_eve_party = {
if (!game.revolutions[5]) {gen_action('romania')}
gen_action('pass')
} else {
- view.prompt = `New Year's Eve Party: done.`
+ view.prompt = `New Year's Eve Party: Done.`
gen_action('end')
}
},
@@ -2015,11 +2015,11 @@ states.stasi_end_round = {
inactive: 'choose next card due to Stasi',
prompt() {
if (game.democrat_hand.length === 0) {
- view.prompt = 'Stasi: no cards remaining.'
+ view.prompt = 'Stasi: No cards remaining.'
gen_action('pass')
return
}
- view.prompt = 'Stasi: you must select your next card to play.'
+ view.prompt = 'Stasi: You must select your next card to play.'
for (let card of game.democrat_hand) {
gen_action_card(card)
@@ -2058,7 +2058,7 @@ states.stasi_confirm_scoring_card = {
states.stasi_finish = {
inactive: 'choose next card due to Stasi',
prompt() {
- view.prompt = 'Stasi. Choose card: done.'
+ view.prompt = 'Stasi: Choose card done.'
gen_action('done')
},
done() {
@@ -2083,10 +2083,10 @@ states.stasi_play_card = {
inactive: 'play a card',
prompt() {
if (game.democrat_hand.length === 0) {
- view.prompt = 'Stasi: you must pass.'
+ view.prompt = 'Stasi: You must pass.'
gen_action('pass')
} else {
- view.prompt = `Stasi: you must play ${card_name[game.stasi_card]}.`
+ view.prompt = `Stasi: You must play ${quoted_card_name[game.stasi_card]}.`
gen_action_card(game.stasi_card)
}
},
@@ -2121,7 +2121,7 @@ states.stasi_play_card = {
states.stasi_resolve_common_european_home = {
inactive: 'play a card',
prompt() {
- view.prompt = `Stasi: play ${card_name[game.played_card]} with Common European Home?`
+ view.prompt = `Stasi: Play ${quoted_card_name[game.played_card]} with Common European Home?`
gen_action('yes')
gen_action('no')
},
@@ -2986,7 +2986,7 @@ function get_value(country) {
}
function get_end_infl_prompt() {
- prompt_event(`Add SPs done.`)
+ prompt_event(`Place SPs done.`)
if (!game.vm_infl_to_do) {
gen_action('end_round')
} else {
@@ -6276,7 +6276,7 @@ states.vm_ceh_do_support_check = {
states.vm_austria_hungary_border_reopened_check = {
prompt() {
- view.prompt = 'Austria-Hungary Border Reopened: will all Support Checks be in East Germany?'
+ view.prompt = 'Austria-Hungary Border Reopened: Will all Support Checks be in East Germany?'
gen_action('yes')
gen_action('no')
},
@@ -6337,7 +6337,7 @@ states.vm_do_support_check = {
states.vm_tiananmen_square_attempt = {
prompt() {
- view.prompt = 'Tiananmen Square: roll a die'
+ view.prompt = 'Tiananmen Square Attempt: Roll a die'
gen_action('roll')
},
roll() {
@@ -6350,7 +6350,7 @@ states.vm_tiananmen_square_attempt = {
states.vm_adamec = {
prompt() {
- view.prompt = 'Adamec: roll a die.'
+ view.prompt = 'Adamec: Roll a die.'
gen_action('roll')
},
roll() {
@@ -6377,10 +6377,10 @@ states.vm_adamec = {
states.vm_brought_in_for_questioning = {
prompt() {
if (game.democrat_hand.length === 0) {
- view.prompt = 'Brought in for Questioning. No cards to discard.'
+ view.prompt = 'Brought in for Questioning: No cards to discard.'
gen_action('pass')
} else {
- view.prompt = 'Brought in for Questioning: you must discard a random card.'
+ view.prompt = 'Brought in for Questioning: You must discard a random card.'
gen_action('discard')
}
},
@@ -6417,10 +6417,10 @@ states.vm_brought_in_for_questioning = {
states.vm_central_committee_reshuffle = {
prompt() {
if (game.revolutions.every(n => n === true)) {
- view.prompt = 'Central Committee Reshuffle: no countries to choose.'
+ view.prompt = 'Central Committee Reshuffle: No countries to choose.'
gen_action('pass')
} else {
- view.prompt = 'Central Committee Reshuffle: choose a country to add SPs.'
+ view.prompt = 'Central Committee Reshuffle: Choose a country to add SPs.'
if (!game.revolutions[0]) {gen_action('poland')}
if (!game.revolutions[1]) {gen_action('hungary')}
if (!game.revolutions[2]) {gen_action('east_germany')}