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-rw-r--r--rules.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 3273d4e..67c46b2 100644
--- a/rules.js
+++ b/rules.js
@@ -1079,7 +1079,7 @@ states.do_support_check = {
clear_undo()
do_sc(game.selected_space)
game.available_ops--
- if (game.available_ops > 0)
+ if (game.available_ops > 0 && !game.is_pwr_struggle)
log_br()
if (game.available_ops === 0) {
game.valid_spaces = []
@@ -1206,7 +1206,7 @@ states.draw_power_cards = {
game.return = COM
change_player()
}
- log_h3(`C${C_THE_CROWD_TURNS_AGAINST_CEAUSESCU}`)
+ log_event(C_THE_CROWD_TURNS_AGAINST_CEAUSESCU)
game.persistent_events.push(THE_CROWD_TURNS_AGAINST_CEAUSESCU_OCCURRED)
game.state = 'the_crowd_turns_against_ceausescu_prep'
} else {
@@ -1229,7 +1229,7 @@ states.the_crowd_turns_against_ceausescu_prep = {
game.ceausescu_cards = []
draw_cards(game.power_struggle_deck, game.ceausescu_cards, game.com_pwr_hand, 15, game.com_pwr_hand.length)
game.temp = game.ceausescu_cards.filter(card => rallies.includes(card)).length
- log(`Drew ${pluralize(game.temp, 'Rally in the Square')}`)
+ log(`Drew ${pluralize(game.temp, 'Rally in the Square')}.`)
game.vm_available_ops = game.temp * 3
log(`Democrat takes a ${game.vm_available_ops} Op Action Round.`)
game.state = 'vm_the_crowd_turns_against_ceausescu'