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-rw-r--r--rules.js6
1 files changed, 4 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index c8c7de6..e9eeda3 100644
--- a/rules.js
+++ b/rules.js
@@ -637,7 +637,7 @@ states.play_card ={
goto_vm(game.vm_event)}
else {
next_player()
- log(`C${game.vm_event}`)
+ log(`C${game.vm_event}:`)
goto_vm(game.vm_event)
}
},
@@ -738,7 +738,7 @@ states.resolve_opponent_event = {
game.return = DEM
}
next_player()
- log(`C${game.played_card}`)
+ log(`C${game.played_card}:`)
goto_vm(game.vm_event)
}
},
@@ -6618,6 +6618,7 @@ states.vm_kiss_of_death = {
// Special check for the Reformer Rehabilitated
if (game.vm_event === C_REFORMER_REHABILITATED && game.dem_tst_position > game.com_tst_position) {
log_side()
+ log(`C${game.vm_event}:`)
game.state = 'vm_kiss_of_death_finish'
} else if (cards[game.vm_event].side !== "C" && event_is_playable(game.vm_event) && game.vm_event !== C_COMMON_EUROPEAN_HOME) {
if (is_auto_resolve(game.vm_event)) {
@@ -6625,6 +6626,7 @@ states.vm_kiss_of_death = {
game.state = 'vm_kiss_of_death_finish'
} else {
log_side()
+ log(`C${game.vm_event}:`)
game.state = 'vm_kiss_of_death_finish'
}
} else {