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-rw-r--r--rules.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 8406816..34d8364 100644
--- a/rules.js
+++ b/rules.js
@@ -223,7 +223,7 @@ const numberless_cards = [1, 2, 3, 4, 5, 6, 37, 38, 39, 40, 41, 42, 43, 44, 45,
const auto_resolve_events = [5, 8, 9, 13, 17, 25, 26, 30, 35, 50, 53, 54, 58, 59, 62, 63, 65, 70, 72, 74, 86, 99, 102, 108]
const switch_events = [6, 20, 71]
-const PC_TACTICS_FAILS = 52
+const PC_TACTIC_FAILS = 52
// COUNTRY CONSTANTS
@@ -2840,7 +2840,7 @@ function valid_cards(player_hand, presence) {
if (game.phase === 0) {
for (let c of player_hand) {
let card = power_cards[c]
- if (c === PC_TACTICS_FAILS) {
+ if (c === PC_TACTIC_FAILS) {
continue
}
// Never add tactics fails
@@ -2864,7 +2864,7 @@ function valid_cards(player_hand, presence) {
valid_cards_set.add(c)
} else if (leaders.includes(card.socio) && presence[card.socio]) {
valid_cards_set.add(c)
- } else if (c === PC_TACTICS_FAILS) {
+ } else if (c === PC_TACTIC_FAILS) {
valid_cards_set.add(c)
}
}