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-rw-r--r--rules.js20
1 files changed, 11 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index 85f22b2..99b14a7 100644
--- a/rules.js
+++ b/rules.js
@@ -1768,7 +1768,7 @@ states.general_strike = {
log(`Roll: D${roll}`)
logi(`+${game.available_ops} ops`)
let total = roll + game.available_ops
- log(`Total: ${total}`)
+ log(`Modified roll: ${total}`)
if (total > 5) {
log('The strike is over.')
@@ -1996,12 +1996,12 @@ states.stasi_play_card = {
states.stasi_resolve_common_european_home = {
inactive: 'play a card.',
prompt () {
- view.prompt = `Do you wish to play ${clean_name(cards[game.played_card].name)} with Common European Home?`
+ view.prompt = `Stasi: play ${clean_name(cards[game.played_card].name)} with Common European Home?`
gen_action('yes')
gen_action('no')
},
yes() {
- log(`Played with Common European Home`)
+ log(`Played C${game.played_card} with Common European Home`)
silent_discard(C_COMMON_EUROPEAN_HOME)
game.vm_infl_to_do = true
game.vm_event_to_do = false
@@ -2218,7 +2218,7 @@ function do_sc(space) {
}
// Support check calcs
- log(`Modified total: ${roll}`)
+ log(`Modified roll: ${roll}`)
const stability = spaces[space].stability
logi(`-${stability*2} (stability * 2)`)
const change_infl = Math.max(0, roll - stability*2)
@@ -2517,7 +2517,7 @@ function do_tst_attempt() {
roll ++
logi('+1 from C53')
}
- log(`Modified total: ${roll}`)
+ log(`Modified roll: ${roll}`)
// TIANANMEN SQUARE ATTEMPT
game.return = game.active
@@ -4239,6 +4239,7 @@ function vm_valid_spaces_sc () {
}
function vm_valid_spaces_country_opp () {
+ console.log('in vm_valid_spaces_country_opp')
let country = ''
if (vm_operand(1)) {
country = vm_operand(1) }
@@ -4539,7 +4540,7 @@ function vm_remove_all_infl() {
function vm_do_remove_all_infl(space) {
push_undo()
- log(`Removed all SP from %${space}.`)
+ log(`Removed all SP from %${space}`)
if (game.remove_opponent_infl === true) {
if (game.active === COM) {
@@ -5678,6 +5679,7 @@ states.vm_remove_infl = {
inactive: 'remove Support Points.',
prompt () {
// Keep this so that there is an undo option in, e.g., Scare Tactics
+ console.log('in vm_remove_infl')
if (game.valid_spaces.length === 0 && game.vm_available_ops > 0) {
view.prompt = `${clean_name(cards[this_card()].name)}: no further SPs to remove.`
gen_action('done')
@@ -6031,7 +6033,7 @@ states.vm_brought_in_for_questioning = {
}
goto_vm(game.vm_event)
} else {
- log('Event does not occur')
+ logi('Event does not occur')
game.return = DEM
vm_return()
}
@@ -7608,10 +7610,10 @@ states.vm_workers_revolt_finish = {
log(`Roll: D${roll}`)
let adj = count_adj(game.selected_space)
if (game.active === DEM) {
- log(`-${adj.com_adj} from opponent controlled spaces`)
+ logi(`-${adj.com_adj} from opponent controlled spaces`)
roll -= adj.com_adj
} else {
- log(`-${adj.dem_adj} from opponent controlled spaces`)
+ logi(`-${adj.dem_adj} from opponent controlled spaces`)
roll -= adj.dem_adj
}
log(`Modified roll: ${roll}`)