summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--rules.js19
1 files changed, 10 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index 1284cf3..145b1ea 100644
--- a/rules.js
+++ b/rules.js
@@ -752,11 +752,12 @@ states.play_card = {
states.resolve_opponent_event = {
get inactive() {
- return `resolve ${card_name[game.played_card]}.`
+ return `play ${quoted_card_name[game.played_card]}`
},
prompt() {
+ view.prompt = "Play " + quoted_card_name[game.played_card]
if (game.vm_infl_to_do) {
- view.prompt = 'Event resolved. Choose to play card for:'
+ view.prompt += " \u2014 opponent's Event resolved."
gen_action('influence')
gen_action('support_check')
} else if (game.vm_event_to_do) {
@@ -767,10 +768,10 @@ states.resolve_opponent_event = {
) {
gen_action('tst_7')
}
- view.prompt = `${card_name[game.played_card]}: you must resolve the opponent event.`
+ view.prompt += ` \u2014 you must resolve the opponent event.`
gen_action('opp_event')
} else {
- view.prompt = 'Event resolved. End the action round.'
+ view.prompt += '. Event resolved. End the action round.'
gen_action('end_round')
}
},
@@ -828,14 +829,14 @@ states.add_influence = {
inactive: 'add SPs',
prompt() {
if (game.available_ops <= 0) {
- view.prompt = 'Place SPs: done.'
+ view.prompt = 'Place SPs done.'
if (!game.vm_event_to_do) {
gen_action("end_round")
} else {
gen_action('done')
}
} else {
- view.prompt = `Add SPs: ${game.available_ops} remaining.`
+ view.prompt = `Place ${pluralize(game.available_ops, "SP")}.`
for (let space_id of game.valid_spaces) {
gen_action_space(space_id)
}
@@ -1214,15 +1215,15 @@ states.vm_the_crowd_turns_against_ceausescu = {
}
states.the_crowd_turns_against_ceausescu_infl = {
- inactive: 'add SPs',
+ inactive: 'place SPs',
prompt() {
if (game.vm_available_ops === 0) {
- view.prompt = 'Place SPs: done.'
+ view.prompt = 'Place SPs done.'
gen_action("done")
return
}
- view.prompt = `Add SPs: ${game.vm_available_ops} remaining`
+ view.prompt = `Place ${pluralize(game.vm_available_ops, 'SP')}.`
for (let space of game.valid_spaces) {
gen_action_space(space)
}