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//- vim:ts=4:sw=4:

-
	var n_live = 0, n_fast = 0, n_slow = 0
	for (let t of tickets) {
		if (t.pace === 1) n_live ++
		if (t.pace === 2) n_fast ++
		if (t.pace === 3) n_slow ++
	}

mixin show_ticket(ticket)
	- var setup = SETUP_TABLE[ticket.setup_id]
	div
		label
			input(type="checkbox" name="tickets" value=ticket.ticket_id)
			| #{setup.setup_name}

doctype html
html
	head
		include head
		title Matches
		style.
			div.buttons { margin-top: 8px }
	body
		include header
		article
			h1 Matchmaking

			if tickets.length > 0
				form(method="post" action="/games/match/unqueue")
					if n_live > 0
						h3 Tickets - Live
						each ticket in tickets
							if ticket.pace === 1
								+show_ticket(ticket)
						div.buttons
							button(name="pace" value="1") Remove all
							button(type="submit") Remove
					if n_fast > 0
						h3 Tickets - Fast
						each ticket in tickets
							if ticket.pace === 2
								+show_ticket(ticket)
						div.buttons
							button(name="pace" value="2") Remove All
							button(type="submit") Remove
					if n_slow > 0
						h3 Tickets - Slow
						each ticket in tickets
							if ticket.pace === 3
								+show_ticket(ticket)
						div.buttons
							button(name="pace" value="3") Remove All
							button(type="submit") Remove
					p
			else
				h3 Tickets
				p You have not queued for any matches.

			h3 Matches


			if limit
				p.error= limit
			else
				p Select what you want to play:

				form(method="post" action="/games/match/queue")
					p
						each title in TITLE_LIST
							each setup in title.setups
								label
									input(type="checkbox" name="setups" value=setup.setup_id)
									| #{setup.setup_name}
								br

					p
						button(name="pace" value=1) #{EMOJI_LIVE} Play Live
						button(name="pace" value=2) #{EMOJI_FAST} Play Fast
						button(name="pace" value=3) #{EMOJI_SLOW} Play Slow