//- vim:ts=4:sw=4:
doctype html
html
head
include head
+social(game.title_name,
"Play " + game.title_name + " with " + players.map(x=>x.name).join(" and ") + ".",
game.title_id)
title ##{game.game_id} - #{game.title_name}
style.
table { width: clamp(240px, 100%, 400px); }
table.invite tr.p { background-color: var(--color-table-invite) }
table.active tr.p { background-color: var(--color-table-active) }
#game_info td { padding: 2px 10px }
#game_info td:first-child { width: 80px }
#game_info tr:first-child td { padding-top: 5px }
#game_info tr:last-child td { padding-bottom: 5px }
td.r a { margin-left: 18px; }
tr.p i { color: #0008; }
td.blacklist::before { color: brown; content: "\1f6ab "; font-size: 15px; }
script.
let game = !{ JSON.stringify(game) }
let players = !{ JSON.stringify(players) }
let roles = !{ JSON.stringify(roles) }
let user_id = !{ user ? user.user_id : 0 }
let blacklist = !{ JSON.stringify(blacklist) }
let friends = !{ JSON.stringify(friends) }
script(src="/join.js")
body
include header
article
if icon
h1 #{icon} ##{game.game_id} - #{game.title_name}
else
h1 ##{game.game_id} - #{game.title_name}
div.logo
+gamecover(game.title_id)
p.error#error
if limit && game.status < 1
p.error= limit
if !user
p.error You are not logged in!
div#game_info
p#game_enter
div#game_players
p#game_actions
p.error#disconnected
if user
dialog(id="invite")
| Invite a friend:
br
input(id="invite_user" type="text" list="friends" onchange="send_invite()")
datalist(id="friends")
if friends
each who in friends
option= who
br
button(onclick="send_invite()") Invite
button(onclick="hide_invite()") Cancel
if user && user.user_id === 1
hr
div: p
each snap in rewind
REWIND #{snap.snap_id} - #{snap.state} - #{snap.active}
br
if DEBUG
CLONE
br