//- vim:ts=4:sw=4: doctype html html head include head +social(game.title_name, "Play " + game.title_name + " with " + players.map(x=>x.name).join(" and ") + ".", game.title_id) title= game.title_name style. table { min-width: 0; } th,td { border: 1px solid black; } td a.red { text-decoration: none; color: brown; font-size: 15px; float: right; } td a.green { text-decoration: none; color: green; font-size: 15px; float: right; } td a { text-decoration: underline; color: blue; } th { white-space: nowrap; background-color: gainsboro; } td { width: 180px; background-color: white; } #message { background-color: whitesmoke; } .hide { display: none; } td.is_invite { color: gray } td.enemy { background-color: #f66 } td.enemy::before { content: "\1f6ab "; color: #000; font-size: 15px; } script. let game = !{ JSON.stringify(game) } let roles = !{ JSON.stringify(roles) } let players = !{ JSON.stringify(players) } let user_id = !{ user.user_id } let whitelist = !{ JSON.stringify(whitelist) } let blacklist = !{ JSON.stringify(blacklist) } let friends = !{ JSON.stringify(friends) } let ready = !{ ready } script(src="/join.js") body include header article h1= game.title_name p.error#error div.logo +gamecover(game.title_id) div Scenario: #{game.scenario} unless game.human_options === "None" div Options: #{game.human_options} div if game.is_private | Owner: #{game.owner_name} (private) else | Owner: #{game.owner_name} div Created: #{game.ctime} unless game.mtime === "never" div Changed: #{game.mtime} if game.status === 2 div Result: #{game.result} if game.notice br div i= game.notice br(clear="left") dialog(id="invite") | Invite a friend: br input(id="invite_user" type="text" list="friends" onchange="send_invite()") datalist(id="friends") if friends each who in friends option= who br button(onclick="send_invite()") Invite button(onclick="hide_invite()") Cancel p table tbody each role in roles tr th(id="role_"+role.replace(/ /g, "_")+"_name")= role td.command(id="role_"+role.replace(/ /g, "_")) - tr td.command#message(colspan=2) - p button.hide#delete_button(onclick="confirm_delete()") Delete button.hide#start_button(onclick="start()" disabled) Start