#!/usr/bin/env node const sqlite3 = require('better-sqlite3'); if (process.argv.length !== 3) { process.stderr.write("usage: ./tools/replay.js \n"); process.exit(1); } let game_id = process.argv[2] | 0; let db = new sqlite3("./db"); let title_id = db.prepare("SELECT title_id FROM games WHERE game_id = ?").pluck().get(game_id); let rules = require("../public/" + title_id + "/rules"); let log = db.prepare("SELECT * FROM replay WHERE game_id = ?").all(game_id); let replay = new sqlite3("./replay.db"); replay.pragma("synchronous = off"); replay.prepare("create table if not exists replay ( game_id int, time, role, action, arguments, state )").run(); replay.prepare("delete from replay where game_id = ?").run(game_id); let replay_insert = replay.prepare("insert into replay (game_id,time,role,action,arguments,state) VALUES (?,?,?,?,?,?)"); process.stdout.write(`// REPLAY ${title_id} ${game_id}\n`) let game = { state: "null", active: "None" } log.forEach(item => { process.stdout.write(`${game.state} ${game.active}\n`); process.stdout.write(`\t${item.time} ${item.role} ${item.action} ${item.arguments}\n`); let args = JSON.parse(item.arguments); if (item.action === 'setup') game = rules.setup(args[0], args[1], args[2]); else if (item.action === 'resign') game = rules.resign(game, item.role); else game = rules.action(game, item.role, item.action, args); replay_insert.run(game_id, item.time, item.role, item.action, item.arguments, JSON.stringify(game)); }); process.stdout.write(`${game.state} ${game.active}\n`);