#!/usr/bin/env -S node const fs = require("fs") const sqlite3 = require("better-sqlite3") if (process.argv.length !== 3) { console.error("usage: node tools/import-game.js game.json") process.exit(1) } var game = JSON.parse(fs.readFileSync(process.argv[2], "utf8")) game.setup.active = game.state.active game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0 let db = new sqlite3("db") let insert_game = db.prepare("insert into games(status,title_id,scenario,options,player_count,active,moves,notice) values (1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck() let insert_player = db.prepare("insert into players(game_id,role,user_id) values (?,?,1)") let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)") db.exec("begin") game.setup.options = JSON.stringify(game.setup.options) let game_id = insert_game.get(game.setup) for (let p of game.players) insert_player.run(game_id, p.role) insert_state.run(game_id, JSON.stringify(game.state)) if (game.replay) { let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") game.replay.forEach(([role, action, args], i) => { insert_replay.run(game_id, i+1, role, action, JSON.stringify(args)) }) } if (game.snaps) { let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") game.snaps.forEach(([replay_id, state], i) => { insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state)) }) } console.log(game_id) db.exec("commit")