"use strict" /* global process, __dirname */ const fs = require("fs") const crypto = require("crypto") const http = require("http") const { WebSocketServer } = require("ws") const express = require("express") const url = require("url") const sqlite3 = require("better-sqlite3") require("dotenv").config() const DEBUG = process.env.DEBUG || 0 const HTTP_HOST = process.env.HTTP_HOST || "localhost" const HTTP_PORT = process.env.HTTP_PORT || 8080 const SITE_NAME = process.env.SITE_NAME || "Localhost" const SITE_URL = process.env.SITE_URL || "http://" + HTTP_HOST + ":" + HTTP_PORT const LIMIT_WAITING_GAMES = (process.env.LIMIT_WAITING_GAMES | 0) || 3 const REGEX_MAIL = /^[a-zA-Z0-9.!#$%&'*+/=?^_`{|}~-]+@[a-zA-Z0-9-]+(?:\.[a-zA-Z0-9-]+)*$/ const REGEX_NAME = /^[\p{Alpha}\p{Number}'_-]+( [\p{Alpha}\p{Number}'_-]+)*$/u const WEBHOOKS = process.env.WEBHOOKS | 0 if (WEBHOOKS) console.log("Webhook notifications enabled.") else console.log("Webhook notifications disabled.") function LOG_STATS() { // Count clients connected to join page events let num_joins = 0 for (let id in join_clients) num_joins += join_clients[id].length // Count clients connected to game websockets let num_games = 0 let num_sockets = 0 for (let id in game_clients) { num_games ++ num_sockets += game_clients[id].length } if (num_games > 0 || num_sockets > 0 || num_joins > 0) console.log(`>>> games=${num_games} sockets=${num_sockets} joins=${num_joins}`) } setInterval(LOG_STATS, 60 * 1000) /* CONNECTED CLIENT INFO */ var join_clients = {} var game_clients = {} var game_cookies = {} /* * Main database. */ let db = new sqlite3(process.env.DATABASE || "./db") db.pragma("synchronous = NORMAL") const SQL_BEGIN = db.prepare("begin") const SQL_COMMIT = db.prepare("commit") const SQL_ROLLBACK = db.prepare("rollback") db.exec("delete from logins where julianday() > julianday(expires)") db.exec("delete from tokens where julianday() > julianday(time, '+1 days')") function SQL(s) { return db.prepare(s) } function set_has(set, item) { if (!set) return false let a = 0 let b = set.length - 1 while (a <= b) { let m = (a + b) >> 1 let x = set[m] if (item < x) b = m - 1 else if (item > x) a = m + 1 else return true } return false } // see Object.groupBy function object_group_by(items, callback) { let groups = {} if (typeof callback === "function") { for (let item of items) { let key = callback(item) if (key in groups) groups[key].push(item) else groups[key] = [ item ] } } else { for (let item of items) { let key = item[callback] if (key in groups) groups[key].push(item) else groups[key] = [ item ] } } return groups } /* * Notification mail setup. */ let mailer = null if (process.env.MAIL_HOST && process.env.MAIL_PORT && process.env.MAIL_FROM) { mailer = require("nodemailer").createTransport({ host: process.env.MAIL_HOST, port: process.env.MAIL_PORT, ignoreTLS: true }) console.log("Mail notifications enabled: ", mailer.options) } else { console.log("Mail notifications disabled.") } /* * Login session management. */ const COOKIE = (process.env.COOKIE || "login") + "=" const login_sql_select = SQL("select user_id from logins where sid = ? and expires > julianday()").pluck() const login_sql_insert = SQL("insert into logins values (abs(random()) % (1<<48), ?, julianday() + 28) returning sid").pluck() const login_sql_delete = SQL("delete from logins where sid = ?") const login_sql_touch = SQL("update logins set expires = julianday() + 28 where sid = ? and expires < julianday() + 27") function make_cookie(sid, age) { return `${COOKIE}${sid}; Path=/; Max-Age=${age}; HttpOnly` } function login_cookie(req) { let c = req.headers.cookie if (c) { let i = c.indexOf(COOKIE) if (i >= 0) return parseInt(c.substring(i + COOKIE.length)) } return 0 } function login_insert(res, user_id) { let sid = login_sql_insert.get(user_id) res.setHeader("Set-Cookie", make_cookie(sid, 2419200)) } function login_touch(res, sid) { if (login_sql_touch.run(sid).changes === 1) res.setHeader("Set-Cookie", make_cookie(sid, 2419200)) } function login_delete(res, sid) { login_sql_delete.run(sid) res.setHeader("Set-Cookie", make_cookie("", 0)) } /* * Web server setup. */ function set_static_headers(res, path) { if (path.match(/\.(jpg|png|svg|webp|ico|woff2)$/)) res.setHeader("Cache-Control", "max-age=86400, must-revalidate") else res.setHeader("Cache-Control", "no-cache") } let app = express() app.locals.DEBUG = DEBUG app.locals.SITE_NAME = SITE_NAME app.locals.SITE_NAME_P = SITE_NAME.endsWith("!") ? SITE_NAME : SITE_NAME + "." app.locals.SITE_URL = SITE_URL app.locals.SITE_THEME = process.env.SITE_THEME app.locals.SITE_ICON = process.env.SITE_ICON app.locals.SITE_IMPRINT = process.env.SITE_IMPRINT app.locals.ENABLE_MAIL = !!mailer app.locals.ENABLE_WEBHOOKS = !!WEBHOOKS app.locals.ENABLE_FORUM = process.env.FORUM | 0 app.locals.ENABLE_TOURNAMENTS = process.env.TOURNAMENTS | 0 app.locals.EMOJI_PRIVATE = "\u{1F512}" // or 512 app.locals.EMOJI_MATCH = "\u{1f3c6}" app.locals.TM_ICON_QUEUE = "\u{1f465}" app.locals.TM_ICON_TICKET = "\u{1f3ab}" app.locals.TM_ICON_ACTIVE = "\u{1f3c1}" app.locals.TM_ICON_FINISHED = "\u{1f3c6}" app.locals.PACE_ICON = [ "", // none "\u{26a1}", // blitz "\u{1f3c1}", // fast "\u{1f40c}", // slow ] app.locals.PACE_TEXT = [ "No time control", "7+ moves per day", "3+ moves per day", "1+ moves per day", ] app.locals.human_date = human_date app.set("x-powered-by", false) app.set("etag", false) app.set("view engine", "pug") app.use(express.static("public", { redirect: false, etag: false, cacheControl: false, setHeaders: set_static_headers })) app.use(express.urlencoded({ extended: false })) let http_server = http.createServer(app) let wss = new WebSocketServer({ server: http_server }) http_server.keepAliveTimeout = 0 http_server.listen(HTTP_PORT, HTTP_HOST, () => console.log(`Listening to HTTP on ${HTTP_HOST}:${HTTP_PORT}`)) /* * MISC FUNCTIONS */ function play_url(title_id, game_id, role, mode) { if (mode && role) return `/${title_id}/play.html?mode=${mode}&game=${game_id}&role=${encodeURIComponent(role)}` else if (mode) return `/${title_id}/play.html?mode=${mode}&game=${game_id}` else if (role) return `/${title_id}/play.html?game=${game_id}&role=${encodeURIComponent(role)}` else return `/${title_id}/play.html?mode=${mode}` } function random_seed() { return crypto.randomInt(1, 2**35-31) } function shuffle(list) { // Fisher-Yates shuffle for (let i = list.length - 1; i > 0; --i) { let j = crypto.randomInt(i + 1) let tmp = list[j] list[j] = list[i] list[i] = tmp } } function epoch_from_julianday(x) { return (x - 2440587.5) * 86400000 } function julianday_from_epoch(x) { return x / 86400000 + 2440587.5 } function epoch_from_time(x) { if (typeof x === "string") return Date.parse(x) return epoch_from_julianday(x) } function SLOG(socket, ...msg) { let time = new Date().toISOString().substring(11,19) let name = (socket.user ? socket.user.name : "guest").padEnd(20) let ip = String(socket.ip).padEnd(15) let ws = "----------" console.log(time, ip, ws, name, "WS", socket.title_id, socket.game_id, socket.role, ...msg) } function human_date(date) { if (typeof date === "string") date = julianday_from_epoch(Date.parse(date + "Z")) if (typeof date !== "number") return "never" var days = julianday_from_epoch(Date.now()) - date var seconds = days * 86400 if (days < 1) { if (seconds < 60) return "now" if (seconds < 120) return "1 minute ago" if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago" if (seconds < 7200) return "1 hour ago" if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago" } if (days < 2) return "yesterday" if (days < 14) return Math.floor(days) + " days ago" if (days < 31) return Math.floor(days / 7) + " weeks ago" return new Date(epoch_from_julianday(date)).toISOString().substring(0,10) } function is_valid_email(email) { return REGEX_MAIL.test(email) } function is_forbidden_mail(mail) { return SQL_BLACKLIST_MAIL.get(mail) } function clean_user_name(name) { name = name.replace(/^ */, "").replace(/ *$/, "").replace(/ */g, " ") if (name.length > 50) name = name.substring(0, 50) return name } function is_valid_user_name(name) { if (name.length < 2) return false if (name.length > 50) return false if (SQL_BLACKLIST_NAME.get(name)) return false return REGEX_NAME.test(name) } function hash_password(password, salt) { let hash = crypto.createHash("sha256") hash.update(password) hash.update(salt) return hash.digest("hex") } /* * USER AUTHENTICATION */ const SQL_BLACKLIST_MAIL = SQL("select exists ( select 1 from blacklist_mail where ? like mail )").pluck() const SQL_BLACKLIST_NAME = SQL("select exists ( select 1 from blacklist_name where ? like name )").pluck() const SQL_EXISTS_USER_NAME = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE name=? )").pluck() const SQL_EXISTS_USER_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE mail=? )").pluck() const SQL_INSERT_USER = SQL("INSERT INTO users (name,mail,password,salt,notify) VALUES (?,?,?,?,?) RETURNING user_id,name,mail,notify") const SQL_DELETE_USER = SQL("DELETE FROM users WHERE user_id = ?") const SQL_SELECT_LOGIN = SQL("SELECT * FROM user_login_view WHERE user_id=?") const SQL_SELECT_USER_VIEW = SQL("SELECT * FROM user_view WHERE user_id=?") const SQL_SELECT_USER_BY_NAME = SQL("SELECT * FROM user_view WHERE name=?") const SQL_SELECT_LOGIN_BY_MAIL = SQL("SELECT * FROM user_login_view WHERE mail=?") const SQL_SELECT_LOGIN_BY_NAME = SQL("SELECT * FROM user_login_view WHERE name=?") const SQL_SELECT_USER_PROFILE = SQL("SELECT * FROM user_profile_view WHERE name=?") const SQL_SELECT_USER_DYNAMIC = SQL("select * from user_dynamic_view where user_id=?") const SQL_SELECT_USER_ID = SQL("SELECT user_id FROM users WHERE name=?").pluck() const SQL_SELECT_USER_BY_SEARCH = SQL("select name, atime from users left join user_last_seen using(user_id) where name like ? order by name") const SQL_SELECT_USER_NOTIFY = SQL("SELECT notify FROM users WHERE user_id=?").pluck() const SQL_SELECT_USER_VERIFIED = SQL("SELECT is_verified FROM users WHERE user_id=?").pluck() const SQL_UPDATE_USER_NOTIFY = SQL("UPDATE users SET notify=? WHERE user_id=?") const SQL_UPDATE_USER_NAME = SQL("UPDATE users SET name=? WHERE user_id=?") const SQL_UPDATE_USER_MAIL = SQL("UPDATE users SET mail=? WHERE user_id=?") const SQL_UPDATE_USER_VERIFIED = SQL("UPDATE users SET is_verified=? WHERE user_id=?") const SQL_UPDATE_USER_ABOUT = SQL("UPDATE users SET about=? WHERE user_id=?") const SQL_UPDATE_USER_PASSWORD = SQL("UPDATE users SET password=?, salt=? WHERE user_id=?") const SQL_UPDATE_USER_LAST_SEEN = SQL("INSERT OR REPLACE INTO user_last_seen (user_id,atime,ip) VALUES (?,datetime(),?)") const SQL_UPDATE_USER_IS_BANNED = SQL("update users set is_banned=? where name=?") const SQL_SELECT_WEBHOOK = SQL("SELECT * FROM webhooks WHERE user_id=?") const SQL_SELECT_WEBHOOK_SEND = SQL("SELECT url, format, prefix FROM webhooks WHERE user_id=? AND error is null") const SQL_UPDATE_WEBHOOK = SQL("INSERT OR REPLACE INTO webhooks (user_id, url, format, prefix, error) VALUES (?,?,?,?,null)") const SQL_UPDATE_WEBHOOK_ERROR = SQL("UPDATE webhooks SET error=? WHERE user_id=?") const SQL_UPDATE_WEBHOOK_SUCCESS = SQL("UPDATE webhooks SET error=null WHERE user_id=? AND error IS NOT NULL") const SQL_DELETE_WEBHOOK = SQL("DELETE FROM webhooks WHERE user_id=?") const SQL_FIND_TOKEN = SQL("SELECT token FROM tokens WHERE user_id=? AND julianday('now') < julianday(time, '+5 minutes')").pluck() const SQL_CREATE_TOKEN = SQL("INSERT OR REPLACE INTO tokens (user_id,token,time) VALUES (?, lower(hex(randomblob(16))), datetime()) RETURNING token").pluck() const SQL_VERIFY_TOKEN = SQL("SELECT EXISTS ( SELECT 1 FROM tokens WHERE user_id=? AND julianday('now') < julianday(time, '+20 minutes') AND token=? )").pluck() app.use(function (req, res, next) { let ip = req.headers["x-real-ip"] || req.ip || req.connection.remoteAddress || "0.0.0.0" res.setHeader("Cache-Control", "no-store") let sid = login_cookie(req) if (sid) { let user_id = login_sql_select.get(sid) if (user_id) { login_touch(res, sid) req.user = SQL_SELECT_USER_DYNAMIC.get(user_id) SQL_UPDATE_USER_LAST_SEEN.run(user_id, ip) if (req.user.is_banned) return res.status(403).send("") } } // Log non-static accesses. let time = new Date().toISOString().substring(11, 19) let name = (req.user ? req.user.name : "guest").padEnd(20) ip = String(ip).padEnd(15) console.log(time, ip, name, req.method, req.url) return next() }) function must_be_logged_in(req, res, next) { if (!req.user) return res.redirect("/login?redirect=" + encodeURIComponent(req.originalUrl)) return next() } function must_be_administrator(req, res, next) { if (!req.user || req.user.user_id !== 1) return res.status(401).send("Not authorized") return next() } app.get("/", function (req, res) { res.render("index.pug", { user: req.user }) }) app.get("/create", function (req, res) { res.render("create-index.pug", { user: req.user }) }) app.get("/about", function (req, res) { res.render("about.pug", { user: req.user }) }) app.post("/logout", function (req, res) { let sid = login_cookie(req) if (sid) login_delete(res, sid) res.redirect("/login") }) app.get("/login", function (req, res) { if (req.user) return res.redirect("/") res.render("login.pug", { redirect: req.query.redirect }) }) app.post("/login", function (req, res) { let name_or_mail = req.body.username let password = req.body.password let redirect = req.body.redirect if (!is_valid_email(name_or_mail)) name_or_mail = clean_user_name(name_or_mail) let user = SQL_SELECT_LOGIN_BY_NAME.get(name_or_mail) if (!user) user = SQL_SELECT_LOGIN_BY_MAIL.get(name_or_mail) if (!user || is_forbidden_mail(user.mail) || hash_password(password, user.salt) != user.password) return setTimeout(() => res.render("login.pug", { flash: "Invalid login." }), 1000) login_insert(res, user.user_id) res.redirect(redirect || "/profile") }) app.get("/signup", function (req, res) { if (req.user) return res.redirect("/") res.render("signup.pug") }) app.post("/signup", function (req, res) { function err(msg) { res.render("signup.pug", { flash: msg }) } let name = req.body.username let mail = req.body.mail let password = req.body.password let notify = req.body.notify === "true" name = clean_user_name(name) if (!is_valid_user_name(name)) return err("Invalid user name!") if (SQL_EXISTS_USER_NAME.get(name)) return err("That name is already taken.") if (!is_valid_email(mail) || is_forbidden_mail(mail)) return err("Invalid mail address!") if (SQL_EXISTS_USER_MAIL.get(mail)) return err("That mail is already taken.") if (password.length < 4) return err("Password is too short!") if (password.length > 100) return err("Password is too long!") let salt = crypto.randomBytes(32).toString("hex") let hash = hash_password(password, salt) let user = SQL_INSERT_USER.get(name, mail, hash, salt, notify ? 1 : 0) login_insert(res, user.user_id) res.redirect("/profile") }) function create_and_mail_verification_token(user) { if (!SQL_FIND_TOKEN.get(user.user_id)) mail_verification_token(user, SQL_CREATE_TOKEN.get(user.user_id)) } app.get("/verify-mail", must_be_logged_in, function (req, res) { if (SQL_SELECT_USER_VERIFIED.get(req.user.user_id)) return res.redirect("/profile") create_and_mail_verification_token(req.user) res.render("verify_mail.pug", { user: req.user }) }) app.get("/verify-mail/:token", must_be_logged_in, function (req, res) { if (SQL_SELECT_USER_VERIFIED.get(req.user.user_id)) return res.redirect("/profile") res.render("verify_mail.pug", { user: req.user, token: req.params.token }) }) app.post("/verify-mail", must_be_logged_in, function (req, res) { if (SQL_VERIFY_TOKEN.get(req.user.user_id, req.body.token)) { SQL_UPDATE_USER_VERIFIED.run(1, req.user.user_id) res.redirect("/profile") } else { create_and_mail_verification_token(req.user) res.render("verify_mail.pug", { user: req.user, flash: "Invalid or expired token!" }) } }) app.get("/forgot-password", function (req, res) { if (req.user) return res.redirect("/") res.render("forgot_password.pug") }) app.post("/forgot-password", function (req, res) { let mail = req.body.mail let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail) if (user) { let token = SQL_FIND_TOKEN.get(user.user_id) if (!token) { token = SQL_CREATE_TOKEN.get(user.user_id) mail_password_reset_token(user, token) } return res.redirect("/reset-password/" + mail) } res.render("forgot_password.pug", { flash: "User not found." }) }) app.get("/reset-password", function (req, res) { if (req.user) return res.redirect("/") res.render("reset_password.pug", { mail: "", token: "" }) }) app.get("/reset-password/:mail", function (req, res) { if (req.user) return res.redirect("/") let mail = req.params.mail res.render("reset_password.pug", { mail: mail, token: "" }) }) app.get("/reset-password/:mail/:token", function (req, res) { if (req.user) return res.redirect("/") let mail = req.params.mail let token = req.params.token res.render("reset_password.pug", { mail: mail, token: token }) }) app.post("/reset-password", function (req, res) { let mail = req.body.mail let token = req.body.token let password = req.body.password function err(msg) { res.render("reset_password.pug", { mail: mail, token: token, flash: msg }) } let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail) if (!user) return err("User not found.") if (password.length < 4) return err("Password is too short!") if (password.length > 100) return err("Password is too long!") if (!SQL_VERIFY_TOKEN.get(user.user_id, token)) return err("Invalid or expired token!") let salt = crypto.randomBytes(32).toString("hex") let hash = hash_password(password, salt) SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id) SQL_UPDATE_USER_VERIFIED.run(1, user.user_id) login_insert(res, user.user_id) return res.redirect("/profile") }) app.get("/change-password", must_be_logged_in, function (req, res) { res.render("change_password.pug", { user: req.user }) }) app.post("/change-password", must_be_logged_in, function (req, res) { let oldpass = req.body.password let newpass = req.body.newpass // Get full user record including password and salt let user = SQL_SELECT_LOGIN.get(req.user.user_id) if (newpass.length < 4) return res.render("change_password.pug", { user: req.user, flash: "Password is too short!" }) if (newpass.length > 100) return res.render("change_password.pug", { user: req.user, flash: "Password is too long!" }) let oldhash = hash_password(oldpass, user.salt) if (oldhash !== user.password) return res.render("change_password.pug", { user: req.user, flash: "Wrong password!" }) let salt = crypto.randomBytes(32).toString("hex") let hash = hash_password(newpass, salt) SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id) return res.redirect("/profile") }) const SQL_SELECT_MAY_DELETE_ACCOUNT = SQL(` select exists ( select 1 from games join players using(game_id) where status <= 1 and user_id=? ) `).pluck() function may_delete_account(user_id) { if (SQL_SELECT_MAY_DELETE_ACCOUNT.get(user_id)) return false return true } app.get("/delete-account", must_be_logged_in, function (req, res) { if (!may_delete_account(req.user.user_id)) return res.status(401).send("You may not delete your account while you have unfinished games.") res.render("delete_account.pug", { user: req.user }) }) const SQL_SELECT_GAME_ROLE_FOR_DELETED_USER = SQL(` select game_id, role from players where user_id = ? and game_id in (select game_id from games where status <= 1) `) app.post("/delete-account", must_be_logged_in, function (req, res) { if (!may_delete_account(req.user.user_id)) res.status(401).send("You may not delete your account while you have unfinished games.") let password = req.body.password // Get full user record including password and salt let user = SQL_SELECT_LOGIN.get(req.user.user_id) let hash = hash_password(password, user.salt) if (hash !== user.password) return res.render("delete_account.pug", { user: req.user, flash: "Wrong password!" }) let list = SQL_SELECT_GAME_ROLE_FOR_DELETED_USER.all(req.user.user_id) for (let item of list) send_chat_message(item.game_id, null, `${user.name} (${item.role}) left the game.`) SQL_DELETE_USER.run(req.user.user_id) return res.send("Goodbye!") }) app.get("/admin/ban-user/:who", must_be_administrator, function (req, res) { let who = req.params.who SQL_UPDATE_USER_IS_BANNED.run(1, who) return res.redirect("/user/" + who) }) app.get("/admin/unban-user/:who", must_be_administrator, function (req, res) { let who = req.params.who SQL_UPDATE_USER_IS_BANNED.run(0, who) return res.redirect("/user/" + who) }) /* * USER PROFILE */ app.get("/subscribe", must_be_logged_in, function (req, res) { SQL_UPDATE_USER_NOTIFY.run(1, req.user.user_id) res.redirect("/profile") }) app.get("/unsubscribe", must_be_logged_in, function (req, res) { SQL_UPDATE_USER_NOTIFY.run(0, req.user.user_id) res.redirect("/profile") }) app.get("/webhook", must_be_logged_in, function (req, res) { req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id) let webhook = SQL_SELECT_WEBHOOK.get(req.user.user_id) res.render("webhook.pug", { user: req.user, webhook: webhook }) }) app.post("/api/webhook/delete", must_be_logged_in, function (req, res) { SQL_DELETE_WEBHOOK.run(req.user.user_id) res.redirect("/webhook") }) app.post("/api/webhook/update", must_be_logged_in, function (req, res) { let url = req.body.url let prefix = req.body.prefix let format = req.body.format SQL_UPDATE_WEBHOOK.run(req.user.user_id, url, format, prefix) const webhook = SQL_SELECT_WEBHOOK_SEND.get(req.user.user_id) if (webhook) send_webhook(req.user.user_id, webhook, "Test message!", 0) res.setHeader("refresh", "3; url=/webhook") res.send("Testing Webhook. Please wait...") }) app.get("/change-name", must_be_logged_in, function (req, res) { res.render("change_name.pug", { user: req.user }) }) app.post("/change-name", must_be_logged_in, function (req, res) { let newname = clean_user_name(req.body.newname) if (!is_valid_user_name(newname)) return res.render("change_name.pug", { user: req.user, flash: "Invalid user name!" }) if (SQL_EXISTS_USER_NAME.get(newname)) return res.render("change_name.pug", { user: req.user, flash: "That name is already taken!" }) SQL_UPDATE_USER_NAME.run(newname, req.user.user_id) return res.redirect("/profile") }) app.get("/change-mail", must_be_logged_in, function (req, res) { res.render("change_mail.pug", { user: req.user }) }) app.post("/change-mail", must_be_logged_in, function (req, res) { let newmail = req.body.newmail if (!is_valid_email(newmail) || is_forbidden_mail(newmail)) return res.render("change_mail.pug", { user: req.user, flash: "Invalid mail address!" }) if (SQL_EXISTS_USER_MAIL.get(newmail)) return res.render("change_mail.pug", { user: req.user, flash: "That mail address is already taken!" }) SQL_UPDATE_USER_MAIL.run(newmail, req.user.user_id) SQL_UPDATE_USER_VERIFIED.run(0, req.user.user_id) return res.redirect("/profile") }) app.get("/change-about", must_be_logged_in, function (req, res) { let about = SQL_SELECT_USER_PROFILE.get(req.user.name).about res.render("change_about.pug", { user: req.user, about: about || "" }) }) app.post("/change-about", must_be_logged_in, function (req, res) { SQL_UPDATE_USER_ABOUT.run(req.body.about, req.user.user_id) return res.redirect("/profile") }) app.get("/user/:who_name", function (req, res) { let who = SQL_SELECT_USER_PROFILE.get(req.params.who_name) if (who) { let games = QUERY_LIST_PUBLIC_GAMES_OF_USER.all({ user_id: who.user_id }) annotate_games(games, 0, null) let active_pools = TM_POOL_LIST_USER_ACTIVE.all(who.user_id) let finished_pools = TM_POOL_LIST_USER_RECENT_FINISHED.all(who.user_id) let relation = 0 if (req.user) relation = SQL_SELECT_RELATION.get(req.user.user_id, who.user_id) | 0 res.render("user.pug", { user: req.user, who, relation, games, active_pools, finished_pools }) } else { return res.status(404).send("User not found.") } }) /* * CONTACTS */ const SQL_SELECT_CONTACT_BLACKLIST = SQL("select you from contacts where me=? and relation<0").pluck() const SQL_SELECT_CONTACT_WHITELIST = SQL("select you from contacts where me=? and relation>0").pluck() const SQL_SELECT_CONTACT_FRIEND_NAMES = SQL("select name from contact_view where me=? and relation>0").pluck() const SQL_SELECT_CONTACT_LIST = SQL("select * from contact_view where me=?") const SQL_INSERT_CONTACT = SQL("insert into contacts (me,you,relation) values (?,?,?)") const SQL_DELETE_CONTACT = SQL("delete from contacts where me=? and you=?") const SQL_SELECT_RELATION = SQL("select relation from contacts where me=? and you=?").pluck() app.get("/contacts", must_be_logged_in, function (req, res) { let contacts = SQL_SELECT_CONTACT_LIST.all(req.user.user_id) res.render("contacts.pug", { user: req.user, friends: contacts.filter(user => user.relation > 0), enemies: contacts.filter(user => user.relation < 0), }) }) app.get("/contacts/remove/:who_name", must_be_logged_in, function (req, res) { let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name) if (!who) return res.status(404).send("User not found.") SQL_DELETE_CONTACT.run(req.user.user_id, who.user_id) if (req.headers.referer) return res.redirect(req.headers.referer) else return res.redirect("/user/" + who.name) }) app.get("/contacts/add-friend/:who_name", must_be_logged_in, function (req, res) { let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name) if (!who) return res.status(404).send("User not found.") SQL_INSERT_CONTACT.run(req.user.user_id, who.user_id, 1) if (req.headers.referer) return res.redirect(req.headers.referer) else return res.redirect("/user/" + who.name) }) app.get("/contacts/search", must_be_logged_in, function (req, res) { let q = req.query.q if (q && q.length > 0) { if (!q.includes("%")) q = "%" + q + "%" let results = SQL_SELECT_USER_BY_SEARCH.all(q) res.render("search_user.pug", { user: req.user, search: req.query.q, results }) } else { res.render("search_user.pug", { user: req.user, search: null, results: null, }) } }) app.get("/contacts/add-enemy/:who_name", must_be_logged_in, function (req, res) { let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name) if (!who) return res.status(404).send("User not found.") SQL_INSERT_CONTACT.run(req.user.user_id, who.user_id, -1) if (req.headers.referer) return res.redirect(req.headers.referer) else return res.redirect("/user/" + who.name) }) /* * MESSAGES */ const MESSAGE_LIST_INBOX = SQL(` SELECT message_id, from_name, subject, time, is_read FROM message_view WHERE to_id=? AND is_deleted_from_inbox=0 ORDER BY message_id DESC`) const MESSAGE_LIST_OUTBOX = SQL(` SELECT message_id, to_name, subject, time, 1 as is_read FROM message_view WHERE from_id=? AND is_deleted_from_outbox=0 ORDER BY message_id DESC`) const MESSAGE_FETCH = SQL("SELECT * FROM message_view WHERE message_id=? AND ( from_id=? OR to_id=? )") const MESSAGE_SEND = SQL("INSERT INTO messages (from_id,to_id,subject,body) VALUES (?,?,?,?)") const MESSAGE_MARK_READ = SQL("UPDATE messages SET is_read=1 WHERE message_id=? AND is_read = 0") const MESSAGE_DELETE_INBOX = SQL("UPDATE messages SET is_deleted_from_inbox=1 WHERE message_id=? AND to_id=?") const MESSAGE_DELETE_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE message_id=? AND from_id=?") const MESSAGE_DELETE_ALL_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE from_id=?") app.get("/message/inbox", must_be_logged_in, function (req, res) { let messages = MESSAGE_LIST_INBOX.all(req.user.user_id) res.render("message_inbox.pug", { user: req.user, messages: messages, }) }) app.get("/message/outbox", must_be_logged_in, function (req, res) { let messages = MESSAGE_LIST_OUTBOX.all(req.user.user_id) res.render("message_outbox.pug", { user: req.user, messages: messages, }) }) app.get("/message/read/:message_id", must_be_logged_in, function (req, res) { let message_id = req.params.message_id | 0 let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id) if (!message) return res.status(404).send("Invalid message ID.") if (message.to_id === req.user.user_id && message.is_read === 0) { MESSAGE_MARK_READ.run(message_id) req.user.unread -- } message.body = linkify_post(message.body) res.render("message_read.pug", { user: req.user, message: message, }) }) app.get("/message/send", must_be_logged_in, function (req, res) { let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id) res.render("message_send.pug", { user: req.user, to_name: "", subject: "", body: "", friends, }) }) app.get("/message/send/:to_name", must_be_logged_in, function (req, res) { let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id) let to_name = req.params.to_name res.render("message_send.pug", { user: req.user, to_name: to_name, subject: "", body: "", friends, }) }) app.post("/message/send", must_be_logged_in, function (req, res) { let to_name = req.body.to.trim() let subject = req.body.subject.trim() let body = req.body.body.trim() let to_user = SQL_SELECT_USER_BY_NAME.get(to_name) if (!to_user) { let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id) return res.render("message_send.pug", { user: req.user, to_id: 0, to_name: to_name, subject: subject, body: body, friends, flash: "Cannot find that user.", }) } let info = MESSAGE_SEND.run(req.user.user_id, to_user.user_id, subject, body) send_notification(to_user, message_link(info.lastInsertRowid), "New message from " + req.user.name) res.redirect("/message/inbox") }) function quote_body(message) { let when = new Date(epoch_from_time(message.time)).toDateString() let who = message.from_name let what = message.body.split("\n").join("\n> ") return "\n\n" + "On " + when + " " + who + " wrote:\n> " + what + "\n" } app.get("/message/reply/:message_id", must_be_logged_in, function (req, res) { let message_id = req.params.message_id | 0 let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id) if (!message) return res.status(404).send("Invalid message ID.") let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id) return res.render("message_send.pug", { user: req.user, to_id: message.from_id, to_name: message.from_name, subject: message.subject.startsWith("Re: ") ? message.subject : "Re: " + message.subject, body: quote_body(message), friends, }) }) app.get("/message/delete/outbox", must_be_logged_in, function (req, res) { MESSAGE_DELETE_ALL_OUTBOX.run(req.user.user_id) res.redirect("/message/outbox") }) app.get("/message/delete/:message_id", must_be_logged_in, function (req, res) { let message_id = req.params.message_id | 0 MESSAGE_DELETE_INBOX.run(message_id, req.user.user_id) MESSAGE_DELETE_OUTBOX.run(message_id, req.user.user_id) res.redirect("/message/inbox") }) /* * FORUM */ const FORUM_PAGE_SIZE = 15 const FORUM_COUNT_THREADS = SQL("SELECT COUNT(*) FROM threads").pluck() const FORUM_LIST_THREADS_USER = SQL("SELECT *, (exists (select 1 from read_threads where user_id=? and read_threads.thread_id=thread_view.thread_id)) as is_read FROM thread_view ORDER BY mtime DESC LIMIT ? OFFSET ?") const FORUM_LIST_THREADS = SQL("SELECT *, 1 as is_read FROM thread_view ORDER BY mtime DESC LIMIT ? OFFSET ?") const FORUM_GET_THREAD = SQL("SELECT * FROM thread_view WHERE thread_id=?") const FORUM_LIST_POSTS = SQL("SELECT * FROM post_view WHERE thread_id=?") const FORUM_GET_POST = SQL("SELECT * FROM post_view WHERE post_id=?") const FORUM_NEW_THREAD = SQL("INSERT INTO threads (author_id,subject) VALUES (?,?)") const FORUM_NEW_POST = SQL("INSERT INTO posts (thread_id,author_id,body) VALUES (?,?,?)") const FORUM_EDIT_POST = SQL("UPDATE posts SET body=?, mtime=datetime() WHERE post_id=? AND author_id=? RETURNING thread_id").pluck() const FORUM_MARK_READ = SQL("insert or ignore into read_threads (user_id,thread_id) values (?,?)") const FORUM_DELETE_THREAD_POSTS = SQL("delete from posts where thread_id=?") const FORUM_DELETE_THREAD = SQL("delete from threads where thread_id=?") const FORUM_DELETE_POST = SQL("delete from posts where post_id=?") const FORUM_SEARCH = SQL(` select forum_search.thread_id, forum_search.post_id, threads.subject, coalesce(pusers.name, tusers.name) as author, snippet(forum_search, -1, '', '', '...', 18) as snippet from forum_search join threads on threads.thread_id = forum_search.thread_id left join posts on posts.post_id = forum_search.post_id left join users as pusers on pusers.user_id = posts.author_id left join users as tusers on tusers.user_id = threads.author_id where forum_search match ? order by forum_search.thread_id desc, forum_search.post_id desc `) function show_forum_page(req, res, page) { let thread_count = FORUM_COUNT_THREADS.get() let page_count = Math.ceil(thread_count / FORUM_PAGE_SIZE) let threads if (req.user) threads = FORUM_LIST_THREADS_USER.all(req.user.user_id, FORUM_PAGE_SIZE, FORUM_PAGE_SIZE * (page - 1)) else threads = FORUM_LIST_THREADS.all(FORUM_PAGE_SIZE, FORUM_PAGE_SIZE * (page - 1)) res.render("forum_view.pug", { user: req.user, threads: threads, current_page: page, page_count: page_count, }) } function linkify_post(text) { text = text.replace(/&/g, "&").replace(//g, ">") text = text.replace(/https?:\/\/\S+/g, (match) => { if (match.endsWith(".jpg") || match.endsWith(".png") || match.endsWith(".svg")) return `` return `${match}` }) return text } app.get("/forum", function (req, res) { show_forum_page(req, res, 1) }) app.get("/forum/page/:page", function (req, res) { show_forum_page(req, res, req.params.page | 0) }) app.get("/forum/thread/:thread_id", function (req, res) { let thread_id = req.params.thread_id | 0 let thread = FORUM_GET_THREAD.get(thread_id) let posts = FORUM_LIST_POSTS.all(thread_id) if (!thread) return res.status(404).send("Invalid thread ID.") for (let i = 0; i < posts.length; ++i) { posts[i].body = linkify_post(posts[i].body) posts[i].edited = posts[i].mtime !== posts[i].ctime } if (req.user) FORUM_MARK_READ.run(req.user.user_id, thread_id) res.render("forum_thread.pug", { user: req.user, thread: thread, posts: posts, }) }) app.get("/forum/delete-thread/:thread_id", must_be_administrator, function (req, res) { let thread_id = req.params.thread_id res.send(JSON.stringify({ posts: FORUM_DELETE_THREAD_POSTS.run(thread_id), thread: FORUM_DELETE_THREAD.run(thread_id), })) }) app.get("/forum/delete-post/:post_id", must_be_administrator, function (req, res) { let post_id = req.params.post_id res.send(JSON.stringify( FORUM_DELETE_POST.run(post_id) )) }) app.get("/forum/post", must_be_logged_in, function (req, res) { res.render("forum_post.pug", { user: req.user, }) }) app.post("/forum/post", must_be_logged_in, function (req, res) { let user_id = req.user.user_id let subject = req.body.subject.trim() let body = req.body.body if (subject.length === 0) subject = "Untitled" let thread_id = FORUM_NEW_THREAD.run(user_id, subject).lastInsertRowid FORUM_NEW_POST.run(thread_id, user_id, body) res.redirect("/forum/thread/" + thread_id) }) app.get("/forum/edit/:post_id", must_be_logged_in, function (req, res) { // TODO: edit subject if editing first post let post_id = req.params.post_id | 0 let post = FORUM_GET_POST.get(post_id) if (!post || post.author_id != req.user.user_id) return res.status(404).send("Invalid post ID.") res.render("forum_edit.pug", { user: req.user, post: post, }) }) app.post("/forum/edit/:post_id", must_be_logged_in, function (req, res) { let user_id = req.user.user_id let post_id = req.params.post_id | 0 let body = req.body.body let thread_id = FORUM_EDIT_POST.get(body, post_id, user_id) res.redirect("/forum/thread/" + thread_id) }) app.get("/forum/reply/:post_id", must_be_logged_in, function (req, res) { let post_id = req.params.post_id | 0 let post = FORUM_GET_POST.get(post_id) if (!post) return res.status(404).send("Invalid post ID.") let thread = FORUM_GET_THREAD.get(post.thread_id) post.body = linkify_post(post.body) post.edited = post.mtime !== post.ctime res.render("forum_reply.pug", { user: req.user, thread: thread, post: post, }) }) app.post("/forum/reply/:thread_id", must_be_logged_in, function (req, res) { let thread_id = req.params.thread_id | 0 let user_id = req.user.user_id let body = req.body.body FORUM_NEW_POST.run(thread_id, user_id, body) res.redirect("/forum/thread/" + thread_id) }) app.get("/forum/search", must_be_logged_in, function (req, res) { let search = req.query.q let results = [] if (search) { try { results = FORUM_SEARCH.all(search) } catch (err) { results = FORUM_SEARCH.all('"' + search.replaceAll('"', '""') + '"') } } res.render("forum_search.pug", { user: req.user, search, results }) }) /* * GAME LOBBY */ let RULES = {} let TITLE_TABLE = app.locals.TITLE_TABLE = {} let TITLE_LIST = app.locals.TITLE_LIST = [] let TITLE_NAME = app.locals.TITLE_NAME = {} const STATUS_OPEN = 0 const STATUS_ACTIVE = 1 const STATUS_FINISHED = 2 const STATUS_ARCHIVED = 3 const PARSE_OPTIONS_CACHE = {} const HUMAN_OPTIONS_CACHE = { "{}": "None" } function parse_game_options(options_json) { if (options_json in PARSE_OPTIONS_CACHE) return PARSE_OPTIONS_CACHE[options_json] return PARSE_OPTIONS_CACHE[options_json] = Object.freeze(JSON.parse(options_json)) } function option_to_english(k) { if (k === true || k === 1) return "yes" if (k === false) return "no" if (typeof k === "string") return k.replace(/_/g, " ").replace(/^\w/, (c) => c.toUpperCase()) return k } function format_options(options_json) { if (options_json in HUMAN_OPTIONS_CACHE) return HUMAN_OPTIONS_CACHE[options_json] let options = parse_game_options(options_json) let text = Object.entries(options) .map(([ k, v ]) => { if (k === "players") return v + " Player" if (v === true || v === 1) return option_to_english(k) return option_to_english(k) + "=" + option_to_english(v) }) .join(", ") return (HUMAN_OPTIONS_CACHE[options_json] = text) } function get_game_roles(title_id, scenario, options) { let roles = RULES[title_id].roles if (typeof options === "string") options = parse_game_options(options) if (typeof roles === "function") return roles(scenario, options) return roles } function unload_module(filename) { // Remove a module and its dependencies from require.cache so they can be reloaded. let mod = require.cache[filename] if (mod) { delete require.cache[filename] for (let child of mod.children) unload_module(child.filename) } } function load_rules(rules_dir, rules_file, title) { RULES[title.title_id] = require(rules_file) title.about_html = fs.readFileSync(rules_dir + "/about.html") title.create_html = fs.readFileSync(rules_dir + "/create.html") } function watch_rules(rules_dir, rules_file, title) { let watch_list = [ rules_file ] let mod = require.cache[rules_file] if (mod) { for (let child of mod.children) watch_list.push(child.filename) } function reload_rules() { try { console.log("*** RELOAD", title.title_id, "***") unload_module(rules_file) load_rules(rules_dir, rules_file, title) sync_client_state_for_title(title.title_id) } catch (err) { console.log(err) } } // TODO: figure out why chokidar is unreliable on production server // chokidar.watch(watch_list, { ignoreInitial: true, awaitWriteFinish: true }).on("all", reload_rules) for (let file of watch_list) fs.watchFile(file, reload_rules) } function load_titles() { const SQL_SELECT_TITLES = SQL("select * from titles") for (let title of SQL_SELECT_TITLES.all()) { let title_id = title.title_id let rules_dir = __dirname + "/public/" + title_id let rules_file = rules_dir + "/rules.js" TITLE_LIST.push(title) TITLE_TABLE[title_id] = title TITLE_NAME[title_id] = title.title_name try { if (fs.existsSync(rules_file)) { console.log("Loading rules for " + title_id) load_rules(rules_dir, rules_file, title) } else { console.log("Cannot find rules for " + title_id) } } catch (err) { console.log(err) } watch_rules(rules_dir, rules_file, title) } } load_titles() const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,player_count,pace,is_private,is_random,notice,is_match) VALUES (?,?,?,?,?,?,?,?,?,?) returning game_id").pluck() const SQL_DELETE_GAME_BY_OWNER = SQL("delete from games where game_id=? and owner_id=?") const SQL_DELETE_GAME = SQL("delete from games where game_id=?") const SQL_START_GAME = SQL(` update games set status = 1, is_private = (is_private or user_count = 1 or user_count < player_count), ctime = datetime(), mtime = datetime(), active = ? where game_id = ? `) const SQL_FINISH_GAME = SQL(` update games set status = 2, mtime = datetime(), active = null, result = ? where game_id = ? `) const SQL_REWIND_GAME_CLOCK = SQL("update players set clock=1 where game_id=? and clock < 1") const SQL_REWIND_GAME = SQL("update games set status=1,moves=?,active=?,mtime=datetime() where game_id=?") const SQL_SELECT_REWIND = SQL("select snap_id, state->>'$.active' as active, state->>'$.state' as state from game_snap where game_id=? order by snap_id desc") const SQL_UPDATE_GAME_ACTIVE = SQL("update games set active=?,mtime=datetime(),moves=moves+1 where game_id=?") const SQL_UPDATE_GAME_SCENARIO = SQL("update games set scenario=? where game_id=?") const SQL_SELECT_GAME_STATE = SQL("select state from game_state where game_id=?").pluck() const SQL_INSERT_GAME_STATE = SQL("insert or replace into game_state (game_id,state) values (?,?)") const SQL_SELECT_UNREAD_CHAT_GAMES = SQL("select game_id from unread_chats where user_id = ?").pluck() const SQL_SELECT_UNREAD_CHAT = SQL("select exists (select 1 from unread_chats where user_id = ? and game_id = ?)").pluck() const SQL_INSERT_UNREAD_CHAT = SQL("insert or ignore into unread_chats (user_id,game_id) values (?,?)") const SQL_DELETE_UNREAD_CHAT = SQL("delete from unread_chats where user_id = ? and game_id = ?") const SQL_SELECT_GAME_CHAT = SQL("SELECT chat_id,unixepoch(time),name,message FROM game_chat_view WHERE game_id=? AND chat_id>?").raw() const SQL_INSERT_GAME_CHAT = SQL("INSERT INTO game_chat (game_id,chat_id,user_id,message) VALUES (?, (select coalesce(max(chat_id), 0) + 1 from game_chat where game_id=?), ?,?)") const SQL_SELECT_GAME_NOTE = SQL("SELECT note FROM game_notes WHERE game_id=? AND role=?").pluck() const SQL_UPDATE_GAME_NOTE = SQL("INSERT OR REPLACE INTO game_notes (game_id,role,note) VALUES (?,?,?)") const SQL_DELETE_GAME_NOTE = SQL("DELETE FROM game_notes WHERE game_id=? AND role=?") const SQL_INSERT_REPLAY = SQL("insert into game_replay (game_id,replay_id,role,action,arguments) values (?, (select coalesce(max(replay_id), 0) + 1 from game_replay where game_id=?) ,?,?,?) returning replay_id").pluck() const SQL_INSERT_SNAP = SQL("insert into game_snap (game_id,snap_id,replay_id,state) values (?, (select coalesce(max(snap_id), 0) + 1 from game_snap where game_id=?), ?, ?) returning snap_id").pluck() const SQL_SELECT_SNAP = SQL("select * from game_snap where game_id = ? and snap_id = ?") const SQL_SELECT_SNAP_STATE = SQL("select state from game_snap where game_id = ? and snap_id = ?").pluck() const SQL_SELECT_SNAP_COUNT = SQL("select max(snap_id) from game_snap where game_id=?").pluck() const SQL_DELETE_GAME_SNAP = SQL("delete from game_snap where game_id=? and snap_id > ?") const SQL_DELETE_GAME_REPLAY = SQL("delete from game_replay where game_id=? and replay_id > ?") const SQL_SELECT_REPLAY = SQL(` select json_object( 'players', (select json_group_array( json_object('role', role, 'name', name) ) from players left join users using(user_id) where game_id = outer.game_id ), 'state', (select json(state) from game_state where game_id = outer.game_id ), 'replay', (select json_group_array( case when arguments is null then json_array(role, action) else json_array(role, action, json(arguments)) end ) from game_replay where game_id = outer.game_id ) ) as export from games as outer where game_id = ? `).pluck() const SQL_SELECT_EXPORT = SQL("select export from game_export_view where game_id=?").pluck() const SQL_SELECT_GAME = SQL("SELECT * FROM games WHERE game_id=?") const SQL_SELECT_GAME_VIEW = SQL("SELECT * FROM game_view WHERE game_id=?") const SQL_SELECT_GAME_TITLE = SQL("SELECT title_id FROM games WHERE game_id=?").pluck() const SQL_SELECT_PLAYERS = SQL("select * from players join user_view using(user_id) where game_id=?") const SQL_SELECT_PLAYERS_WITH_NAME = SQL("select role, user_id, name from players join users using(user_id) where game_id=?") const SQL_UPDATE_PLAYER_ACCEPT = SQL("UPDATE players SET is_invite=0 WHERE game_id=? AND role=? AND user_id=?") const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?") const SQL_SELECT_PLAYER_NAME = SQL("SELECT name FROM players JOIN users using(user_id) WHERE game_id=? AND role=?").pluck() const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite) VALUES (?,?,?,?)") const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?") const SQL_SELECT_PLAYER_VIEW = SQL("select * from player_view where game_id = ?") const SQL_SELECT_REMATCH = SQL(`SELECT game_id FROM games WHERE status < ${STATUS_FINISHED} AND notice=?`).pluck() const SQL_INSERT_REMATCH = SQL(` insert or ignore into games (owner_id, title_id, scenario, options, player_count, pace, is_private, is_random, notice) select $owner_id, title_id, scenario, options, player_count, pace, is_private, $random, $magic from games where game_id = $old_game_id and not exists ( select 1 from games where notice = $magic ) returning game_id `).pluck() const QUERY_LIST_PUBLIC_GAMES_OPEN = SQL(` select * from game_view_public where status = 0 and join_count < player_count and not exists ( select 1 from players join contacts on contacts.me=players.user_id where players.game_id=game_view_public.game_id and you=? and relation < 0 ) order by game_id desc `) const QUERY_LIST_PUBLIC_GAMES_REPLACEMENT = SQL(` select * from game_view_public where status = 1 and join_count < player_count and not exists ( select 1 from players join contacts on contacts.me=players.user_id where players.game_id=game_view_public.game_id and you=? and relation < 0 ) order by game_id desc `) const QUERY_LIST_PUBLIC_GAMES_ACTIVE = SQL(` select * from game_view_public where status = 1 and join_count = player_count order by mtime desc limit 12 `) const QUERY_LIST_PUBLIC_GAMES_FINISHED = SQL(` select * from game_view_public where status = 2 order by mtime desc limit 12 `) const QUERY_LIST_GAMES_OF_TITLE_OPEN = SQL(` select * from game_view_public where title_id=? and status = 0 and join_count < player_count and not exists ( select 1 from contacts where me = owner_id and you = ? and relation < 0 ) order by game_id desc `) const QUERY_LIST_GAMES_OF_TITLE_REPLACEMENT = SQL(` select * from game_view_public where title_id=? and status = 1 and join_count < player_count and not exists ( select 1 from contacts where me = owner_id and you = ? and relation < 0 ) order by game_id desc `) const QUERY_LIST_GAMES_OF_TITLE_ACTIVE = SQL(` select * from game_view_public where title_id=? and status = 1 and join_count = player_count order by mtime desc limit 12 `) const QUERY_LIST_GAMES_OF_TITLE_FINISHED = SQL(` select * from game_view_public where title_id=? and status = 2 order by mtime desc limit 12 `) const QUERY_NEXT_GAME_OF_USER = SQL(` select title_id, game_id, role from games join players using(game_id) where status = ${STATUS_ACTIVE} and active in (role, 'Both') and user_id = ? order by mtime limit 1 `) const QUERY_LIST_PUBLIC_GAMES_OF_USER = SQL(` select * from game_view where ( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) ) and ( status <= ${STATUS_FINISHED} ) and ( not is_private or status = ${STATUS_ACTIVE} ) order by status asc, mtime desc `) const QUERY_LIST_ACTIVE_GAMES_OF_USER = SQL(` select * from game_view where ( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) ) and ( status <= ${STATUS_FINISHED} ) order by game_id desc `) const QUERY_LIST_FINISHED_GAMES_OF_USER = SQL(` select * from game_view where ( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) ) and ( status = ${STATUS_FINISHED} or status = ${STATUS_ARCHIVED} ) order by status asc, mtime desc `) function check_create_game_limit(user) { if (user.waiting > LIMIT_WAITING_GAMES) return "You have too many games waiting!" return null } function check_join_game_limit(user) { if (user.waiting > LIMIT_WAITING_GAMES + 1) return "You have too many games waiting!" return null } function annotate_game_info(game, user_id, unread) { game.human_options = format_options(game.options) game.is_unread = set_has(unread, game.game_id) let your_count = 0 let your_role = null let time_left = Infinity let roles = get_game_roles(game.title_id, game.scenario, game.options) game.players = SQL_SELECT_PLAYER_VIEW.all(game.game_id) for (let p of game.players) p.index = roles.indexOf(p.role) game.players.sort((a, b) => a.index - b.index) game.player_names = "" for (let p of game.players) { if (p.user_id === user_id) { your_role = p.role your_count++ if (p.is_active && game.is_ready && game.status < 2) game.your_turn = true if (p.is_invite) game.your_turn = true } if (p.is_active) time_left = Math.min(time_left, p.time_left) let link if (!p.name) link = "null" else if (p.is_invite) link = `${p.name}?` else if (p.is_active) link = `${p.name}` else link = `${p.name}` if (game.player_names) game.player_names += ", " + link else game.player_names = link if (game.result === p.role) game.result = `${p.name} (${game.result})` } if (game.result && game.result.includes(",")) { game.result = game.result.split(", ").map(role => { for (let p of game.players) if (p.role === role) return `${p.name}` return role }).join(", ") } if (game.is_ready && game.status === 1) game.time_left = time_left if (your_count > 0) { game.is_yours = true if (your_count === 1) game.your_role = your_role } } function annotate_games(list, user_id, unread) { for (let game of list) annotate_game_info(game, user_id, unread) return list } app.get("/profile", must_be_logged_in, function (req, res) { req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id) req.user.is_verified = SQL_SELECT_USER_VERIFIED.get(req.user.user_id) req.user.webhook = SQL_SELECT_WEBHOOK.get(req.user.user_id) res.render("profile.pug", { user: req.user }) }) app.get("/games", function (_req, res) { res.redirect("/games/public") }) app.get("/games/next", must_be_logged_in, function (req, res) { let next = QUERY_NEXT_GAME_OF_USER.get(req.user.user_id) if (next !== undefined) res.redirect(play_url(next.title_id, next.game_id, next.role)) else res.redirect(`/games/active`) }) app.get("/games/active", must_be_logged_in, function (req, res) { let user_id = req.user.user_id let games = QUERY_LIST_ACTIVE_GAMES_OF_USER.all({ user_id }) let unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(user_id) annotate_games(games, user_id, unread) let seeds = TM_SEED_LIST_USER.all(user_id) let active_pools = TM_POOL_LIST_USER_ACTIVE.all(user_id) let finished_pools = TM_POOL_LIST_USER_RECENT_FINISHED.all(user_id) res.render("games_active.pug", { user: req.user, who: req.user, games, seeds, active_pools, finished_pools }) }) app.get("/tm/active", must_be_logged_in, function (req, res) { let user_id = req.user.user_id let seeds = TM_SEED_LIST_USER.all(user_id) let active_pools = TM_POOL_LIST_USER_ACTIVE.all(user_id) let finished_pools = TM_POOL_LIST_USER_RECENT_FINISHED.all(user_id) res.render("tm_active.pug", { user: req.user, who: req.user, seeds, active_pools, finished_pools }) }) app.get("/games/finished", must_be_logged_in, function (req, res) { let games = QUERY_LIST_FINISHED_GAMES_OF_USER.all({ user_id: req.user.user_id }) let unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id) annotate_games(games, req.user.user_id, unread) res.render("games_finished.pug", { user: req.user, who: req.user, games }) }) app.get("/tm/finished", must_be_logged_in, function (req, res) { let pools = TM_POOL_LIST_USER_ALL_FINISHED.all(req.user.user_id) res.render("tm_finished.pug", { user: req.user, who: req.user, pools }) }) app.get("/games/finished/:who_name", function (req, res) { let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name) if (who) { let games = QUERY_LIST_FINISHED_GAMES_OF_USER.all({ user_id: who.user_id }) annotate_games(games, 0, null) res.render("games_finished.pug", { user: req.user, who, games }) } else { return res.status(404).send("Invalid user name.") } }) app.get("/tm/finished/:who_name", function (req, res) { let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name) if (who) { let pools = TM_POOL_LIST_USER_ALL_FINISHED.all(who.user_id) res.render("tm_finished.pug", { user: req.user, who, pools }) } else { return res.status(404).send("Invalid user name.") } }) app.get("/games/public", function (req, res) { let user_id = 0 let unread = null if (req.user) { user_id = req.user.user_id unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id) } let open_games = QUERY_LIST_PUBLIC_GAMES_OPEN.all(user_id) let replacement_games = QUERY_LIST_PUBLIC_GAMES_REPLACEMENT.all(user_id) let active_games = QUERY_LIST_PUBLIC_GAMES_ACTIVE.all() let finished_games = QUERY_LIST_PUBLIC_GAMES_FINISHED.all() annotate_games(open_games, user_id, unread) annotate_games(replacement_games, user_id, unread) annotate_games(active_games, user_id, unread) annotate_games(finished_games, user_id, unread) res.render("games_public.pug", { user: req.user, open_games, replacement_games, active_games, finished_games, }) }) function get_title_page(req, res, title_id) { let title = TITLE_TABLE[title_id] if (!title) return res.status(404).send("Invalid title.") let unread = null if (req.user) unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id) let user_id = req.user ? req.user.user_id : 0 let open_games = QUERY_LIST_GAMES_OF_TITLE_OPEN.all(title_id, user_id) let replacement_games = QUERY_LIST_GAMES_OF_TITLE_REPLACEMENT.all(title_id, user_id) let active_games = QUERY_LIST_GAMES_OF_TITLE_ACTIVE.all(title_id) let finished_games = QUERY_LIST_GAMES_OF_TITLE_FINISHED.all(title_id) annotate_games(open_games, user_id, unread) annotate_games(replacement_games, user_id, unread) annotate_games(active_games, user_id, unread) annotate_games(finished_games, user_id, unread) let seeds = TM_SEED_LIST_TITLE.all(user_id, title_id) let active_pools = TM_POOL_LIST_TITLE_ACTIVE.all(title_id) let finished_pools = TM_POOL_LIST_TITLE_FINISHED.all(title_id) res.render("info.pug", { user: req.user, title: title, open_games, replacement_games, active_games, finished_games, seeds, active_pools, finished_pools, }) } for (let title of TITLE_LIST) app.get("/" + title.title_id, (req, res) => get_title_page(req, res, title.title_id)) app.get("/create/:title_id", function (req, res) { let title_id = req.params.title_id let title = TITLE_TABLE[title_id] if (!title) return res.status(404).send("Invalid title.") res.render("create.pug", { user: req.user, title: title, limit: req.user ? check_create_game_limit(req.user) : null, scenarios: RULES[title_id].scenarios, }) }) function options_json_replacer(key, value) { if (key === "scenario") return undefined if (key === "notice") return undefined if (key === "pace") return undefined if (key === "is_random") return undefined if (key === "is_private") return undefined if (value === "true") return true if (value === "false") return false if (value === "") return undefined if (typeof value === "string" && String(parseInt(value)) === value) return parseInt(value) return value } function is_random_scenario(title_id, scenario) { if (RULES[title_id].is_random_scenario) return RULES[title_id].is_random_scenario(scenario) return false } function select_random_scenario(title_id, scenario, seed) { if (RULES[title_id].select_random_scenario) return RULES[title_id].select_random_scenario(scenario, seed) return scenario } app.post("/create/:title_id", must_be_logged_in, function (req, res) { let title_id = req.params.title_id let priv = req.body.is_private === "true" ? 1 : 0 let rand = req.body.is_random === "true" ? 1 : 0 let pace = req.body.pace | 0 let user_id = req.user.user_id let scenario = req.body.scenario let options = JSON.stringify(req.body, options_json_replacer) let notice = req.body.notice let limit = check_create_game_limit(req.user) if (limit) return res.send(limit) if (!(title_id in RULES)) return res.send("Invalid title.") if (is_random_scenario(title_id, scenario)) rand = 1 let player_count = get_game_roles(title_id, scenario, options).length let game_id = SQL_INSERT_GAME.get(user_id, title_id, scenario, options, player_count, pace, priv, rand, notice, 0) res.redirect("/join/" + game_id) }) app.post("/api/delete/:game_id", must_be_logged_in, function (req, res) { let game_id = req.params.game_id let info = SQL_DELETE_GAME_BY_OWNER.run(game_id, req.user.user_id) if (info.changes === 0) return res.send("Not authorized to delete that game ID.") if (info.changes === 1) update_join_clients_deleted(game_id) res.send("SUCCESS") }) function insert_rematch_players(old_game_id, new_game_id, req_user_id, order) { let game = SQL_SELECT_GAME.get(old_game_id) let players = SQL_SELECT_PLAYERS.all(old_game_id) let roles = get_game_roles(game.title_id, game.scenario, game.options) let n = roles.length if (players.length !== n) throw new Error("missing players") switch (order) { default: case "swap": players.sort((a, b) => roles.indexOf(a.role) - roles.indexOf(b.role)) for (let i = 0; i < n; ++i) players[i].role = roles[(i+1) % n] break case "keep": // do nothing break case "shuffle": // unused for now - random but known shuffle(players) for (let i = 0; i < n; ++i) players[i].role = roles[i] break case "random": for (let i = 0; i < n; ++i) players[i].role = "Random " + (i+1) break } for (let p of players) SQL_INSERT_PLAYER_ROLE.run(new_game_id, p.role, p.user_id, p.user_id !== req_user_id ? 1 : 0) } app.get("/rematch/:old_game_id", must_be_logged_in, function (req, res) { let old_game_id = req.params.old_game_id | 0 let pool_name = TM_FIND_POOL_NAME.get(old_game_id) if (pool_name) return res.redirect("/tm/pool/" + pool_name) let magic = "\u{1F503} " + old_game_id let new_game_id = SQL_SELECT_REMATCH.get(magic) if (new_game_id) return res.redirect("/join/" + new_game_id) let game = SQL_SELECT_GAME.get(old_game_id) let players = SQL_SELECT_PLAYERS_WITH_NAME.all(old_game_id) res.render("rematch.pug", { user: req.user, title: TITLE_TABLE[game.title_id], game, players, }) }) app.post("/rematch/:old_game_id", must_be_logged_in, function (req, res) { let old_game_id = req.params.old_game_id | 0 let magic = "\u{1F503} " + old_game_id let new_game_id = 0 let order = req.body.order SQL_BEGIN.run() try { new_game_id = SQL_INSERT_REMATCH.get({ owner_id: req.user.user_id, random: order === "random" ? 1 : 0, old_game_id, magic, }) if (new_game_id) insert_rematch_players(old_game_id, new_game_id, req.user.user_id, order) else new_game_id = SQL_SELECT_REMATCH.get(magic) SQL_COMMIT.run() } catch (err) { return res.send(err.toString()) } finally { if (db.inTransaction) SQL_ROLLBACK.run() } return res.redirect("/join/" + new_game_id) }) function update_join_clients_deleted(game_id) { let list = join_clients[game_id] if (list && list.length > 0) for (let res of list) res.write("event: deleted\ndata: null\n\n") delete join_clients[game_id] } function update_join_clients(game_id) { let list = join_clients[game_id] if (list && list.length > 0) { let game = SQL_SELECT_GAME_VIEW.get(game_id) if (game) { let players = SQL_SELECT_PLAYER_VIEW.all(game_id) let roles = null if (game) roles = get_game_roles(game.title_id, game.scenario, game.options) let data = "event: updated\ndata: " + JSON.stringify({game,roles,players}) + "\n\n" for (let res of list) res.write(data) } else { for (let res of list) res.write("event: deleted\ndata: null\n\n") } } } app.get("/join/:game_id", function (req, res) { let game_id = req.params.game_id | 0 let game = SQL_SELECT_GAME_VIEW.get(game_id) if (!game) return res.status(404).send("Invalid game ID.") let roles = get_game_roles(game.title_id, game.scenario, game.options) let players = SQL_SELECT_PLAYER_VIEW.all(game_id) let whitelist = null let blacklist = null let friends = null let rewind = 0 if (req.user) { whitelist = SQL_SELECT_CONTACT_WHITELIST.all(req.user.user_id) blacklist = SQL_SELECT_CONTACT_BLACKLIST.all(req.user.user_id) if (game.owner_id === req.user.user_id) friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id) if (req.user.user_id === 1) rewind = SQL_SELECT_REWIND.all(game_id) } let icon = "" if (game.is_private) icon += app.locals.EMOJI_PRIVATE if (game.is_match) icon += app.locals.EMOJI_MATCH if (game.pace) icon += app.locals.PACE_ICON[game.pace] res.render("join.pug", { user: req.user, icon, game, roles, players, whitelist, blacklist, friends, limit: req.user ? check_join_game_limit(req.user) : null, rewind }) }) app.get("/join-events/:game_id", must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0 res.setHeader("Content-Type", "text/event-stream") res.setHeader("Connection", "keep-alive") res.setHeader("X-Accel-Buffering", "no") if (!(game_id in join_clients)) join_clients[game_id] = [] join_clients[game_id].push(res) res.on("close", () => { let list = join_clients[game_id] if (list) { let i = list.indexOf(res) if (i >= 0) list.splice(i, 1) } }) res.write("retry: 15000\nevent: hello\ndata: null\n\n") }) function do_join(res, game_id, role, user_id, user_name, is_invite) { let game = SQL_SELECT_GAME.get(game_id) let roles = get_game_roles(game.title_id, game.scenario, game.options) if (game.is_random && game.status === STATUS_OPEN) { let m = role.match(/^Random (\d+)$/) if (!m || Number(m[1]) < 1 || Number(m[1]) > roles.length) return res.status(404).send("Invalid role.") } else { if (!roles.includes(role)) return res.status(404).send("Invalid role.") } let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, user_id, is_invite ? 2 : 0) if (info.changes === 1) { update_join_clients(game_id) res.send("SUCCESS") // send chat message about player joining a game in progress if (game.status > 0 && user_name && !is_invite) { send_chat_message(game_id, null, `${user_name} joined as ${role}.`) } } else { if (is_invite) res.send("Could not invite.") else res.send("Could not join game.") } } app.post("/api/join/:game_id/:role", must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0 let role = req.params.role let limit = check_join_game_limit(req.user) if (limit) return res.send(limit) do_join(res, game_id, role, req.user.user_id, req.user.name, 0) }) app.post("/api/invite/:game_id/:role/:user", must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0 let role = req.params.role let user_id = SQL_SELECT_USER_ID.get(req.params.user) if (!user_id) res.send("User not found.") else if (user_id === req.user.user_id) res.send("You cannot invite yourself!") else do_join(res, game_id, role, user_id, null, 1) }) app.post("/api/accept/:game_id/:role", must_be_logged_in, function (req, res) { // TODO: check join game limit if inviting self... let game_id = req.params.game_id | 0 let game = SQL_SELECT_GAME.get(game_id) let role = req.params.role let info = SQL_UPDATE_PLAYER_ACCEPT.run(game_id, role, req.user.user_id) if (info.changes === 1) { update_join_clients(game_id) res.send("SUCCESS") // send chat message about player joining a game in progress if (game.status > 0) send_chat_message(game_id, null, `${req.user.name} joined as ${role}.`) } else { res.send("Could not accept invite.") } }) app.post("/api/part/:game_id/:role", must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0 let role = req.params.role let user_name = SQL_SELECT_PLAYER_NAME.get(game_id, role) let game = SQL_SELECT_GAME.get(game_id) SQL_DELETE_PLAYER_ROLE.run(game_id, role) update_join_clients(game_id) res.send("SUCCESS") // send chat message about player leaving a game in progress if (game.status > 0) { if (user_name !== req.user.name) send_chat_message(game_id, null, `${user_name} (${role}) left the game (kicked by ${req.user.name}).`) else send_chat_message(game_id, null, `${user_name} (${role}) left the game.`) } }) function assign_random_roles(game, options, players) { function pick_random_item(list) { let k = crypto.randomInt(list.length) let r = list[k] list.splice(k, 1) return r } let roles = get_game_roles(game.title_id, game.scenario, options).slice() for (let p of players) { let old_role = p.role p.role = pick_random_item(roles) console.log("ASSIGN ROLE", "(" + p.name + ")", old_role, "->", p.role) SQL_UPDATE_PLAYER_ROLE.run(p.role, game.game_id, old_role, p.user_id) } } app.post("/api/start/:game_id", must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0 let game = SQL_SELECT_GAME.get(game_id) if (game.owner_id !== req.user.user_id) return res.send("Not authorized to start that game ID.") if (game.status !== STATUS_OPEN) return res.send("The game is already started.") if (game.join_count !== game.player_count) return res.send("The game does not have enough players.") try { start_game(game) } catch (err) { console.log(err) return res.send(err.toString()) } res.send("SUCCESS") }) function start_game(game) { let options = parse_game_options(game.options) let seed = random_seed() let state = null console.log("STARTING GAME", game.game_id, game.title_id, game.scenario) SQL_BEGIN.run() try { if (is_random_scenario(game.title_id, game.scenario)) { game.scenario = select_random_scenario(game.title_id, game.scenario, seed) SQL_UPDATE_GAME_SCENARIO.run(game.scenario, game.game_id) } if (game.is_random) assign_random_roles(game, options, SQL_SELECT_PLAYERS.all(game.game_id)) state = RULES[game.title_id].setup(seed, game.scenario, options) SQL_START_GAME.run(state.active, game.game_id) let replay_id = put_replay(game.game_id, null, ".setup", [ seed, game.scenario, options ]) put_snap(game.game_id, replay_id, state) SQL_INSERT_GAME_STATE.run(game.game_id, JSON.stringify(state)) SQL_UPDATE_PLAYERS_INIT_TIME.run(game.game_id) SQL_COMMIT.run() } finally { if (db.inTransaction) SQL_ROLLBACK.run() } update_join_clients(game.game_id) send_game_started_notification_to_offline_users(game.game_id) send_your_turn_notification_to_offline_users(game.game_id, null, state.active) } app.get("/api/replay/:game_id", function (req, res) { let game_id = req.params.game_id | 0 let game = SQL_SELECT_GAME.get(game_id) if (!game) return res.status(404).send("Invalid game ID.") if (game.status < STATUS_FINISHED && (!req.user || req.user.user_id !== 1)) return res.status(401).send("Not authorized to debug.") return res.type("application/json").send(SQL_SELECT_REPLAY.get(game_id)) }) app.get("/api/export/:game_id", function (req, res) { let game_id = req.params.game_id | 0 let game = SQL_SELECT_GAME.get(game_id) if (!game) return res.status(404).send("Invalid game ID.") if (game.status < STATUS_FINISHED && (!req.user || req.user.user_id !== 1)) return res.status(401).send("Not authorized to debug.") return res.type("application/json").send(SQL_SELECT_EXPORT.get(game_id)) }) function rewind_game_to_snap(game_id, snap_id) { let snap = SQL_SELECT_SNAP.get(game_id, snap_id) let game_state = JSON.parse(SQL_SELECT_GAME_STATE.get(game_id)) let snap_state = JSON.parse(snap.state) snap_state.undo = [] snap_state.log = game_state.log.slice(0, snap_state.log) SQL_BEGIN.run() try { SQL_DELETE_GAME_SNAP.run(game_id, snap_id) SQL_DELETE_GAME_REPLAY.run(game_id, snap.replay_id) SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(snap_state)) SQL_REWIND_GAME.run(snap_id - 1, snap_state.active, game_id) SQL_REWIND_GAME_CLOCK.run(game_id) update_join_clients(game_id) if (game_clients[game_id]) for (let other of game_clients[game_id]) send_state(other, snap_state) SQL_COMMIT.run() } finally { if (db.inTransaction) SQL_ROLLBACK.run() } } const SQL_SELECT_REWIND_AUTH = SQL("select 1 from games where game_id=? and owner_id=? and is_private").pluck() const SQL_SELECT_REWIND_ONCE_1 = SQL("select max(replay_id) from game_replay where game_id=?").pluck() const SQL_SELECT_REWIND_ONCE_2 = SQL("select max(snap_id) from game_snap where game_id=? and replay_id" } function mail_password_reset_token(user, token) { if (mailer) { let subject = "Password reset request" let body = "Your password reset token is: " + token + "\n\n" + SITE_URL + "/reset-password/" + user.mail + "/" + token + "\n" console.log("SENT MAIL:", mail_addr(user), subject) mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback) } } function mail_verification_token(user, token) { if (mailer) { let subject = "Verify mail address" let body = "Your mail verification token is: " + token + "\n\n" + SITE_URL + "/verify-mail/" + token + "\n" console.log("SENT MAIL:", mail_addr(user), subject) mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback) } } /* * WEBHOOK NOTIFICATIONS */ const webhook_json_options = { "Content-Type": "application/json" } const webhook_text_options = { "Content-Type": "text/plain" } function on_webhook_success(user_id) { SQL_UPDATE_WEBHOOK_SUCCESS.run(user_id) } function on_webhook_error(user_id, error) { console.log("WEBHOOK FAIL", user_id, error) SQL_UPDATE_WEBHOOK_ERROR.run(error, user_id) } async function send_webhook(user_id, webhook, message, retry=2) { if (!WEBHOOKS) return try { const text = webhook.prefix + " " + message const data = webhook.format ? JSON.stringify({ [webhook.format]: text }) : text const headers = webhook.format ? webhook_json_options : webhook_text_options const res = await fetch(webhook.url, { method: "POST", signal: AbortSignal.timeout(6000), headers: headers, body: data }) if (res.ok) on_webhook_success(user_id) else { if (retry > 0) retry_webhook(user_id, webhook, message, retry - 1) else on_webhook_error(user_id, res.status + ": " + res.statusText) } } catch (err) { if (retry > 0) retry_webhook(user_id, webhook, message, retry - 1) else on_webhook_error(user_id, err.message) } } function retry_webhook(user_id, webhook, message, retry) { console.log("WEBHOOK RETRY", user_id) setTimeout(() => send_webhook(user_id, webhook, message, retry), 3000 + Math.random() * 7000) } /* * NOTIFICATIONS */ function game_play_link(game_id, title_id, user) { return SITE_URL + play_url(title_id, game_id, user.role) } function game_join_link(game_id) { return SITE_URL + "/join/" + game_id } function message_link(msg_id) { return SITE_URL + "/message/read/" + msg_id } function send_notification(user, link, message) { if (WEBHOOKS) { let webhook = SQL_SELECT_WEBHOOK_SEND.get(user.user_id) if (webhook) { console.log("WEBHOOK", user.name, link, message) send_webhook(user.user_id, webhook, link + " - " + message) } } if (mailer && user.notify) { console.log("MAIL", mail_addr(user), link, message) mailer.sendMail( { from: MAIL_FROM, to: mail_addr(user), subject: message, text: link + "\n" + MAIL_FOOTER, }, mail_callback ) } } function send_join_notification(user, game_id, message) { let title_id = SQL_SELECT_GAME_TITLE.get(game_id) let title_name = TITLE_NAME[title_id] send_notification(user, game_join_link(game_id), `${title_name} #${game_id} - ${message}`) } function send_play_notification(user, game_id, message) { let title_id = SQL_SELECT_GAME_TITLE.get(game_id) let title_name = TITLE_NAME[title_id] send_notification(user, game_play_link(game_id, title_id, user), `${title_name} #${game_id} (${user.role}) - ${message}`) } function send_chat_activity_notification(game_id, p) { send_play_notification(p, game_id, "Chat activity") } function send_your_turn_notification_to_offline_users(game_id, old_active, active) { // Only send notifications when the active player changes. if (old_active === active) return let players = SQL_SELECT_PLAYERS.all(game_id) for (let p of players) { let p_was_active = old_active === p.role || old_active === "Both" let p_is_active = active === p.role || active === "Both" if (!p_was_active && p_is_active) { if (!is_player_online(game_id, p.user_id)) send_play_notification(p, game_id, "Your turn") } } } function send_game_started_notification_to_offline_users(game_id) { let players = SQL_SELECT_PLAYERS.all(game_id) for (let p of players) { if (!is_player_online(game_id, p.user_id)) send_play_notification(p, game_id, "Started") } } function send_game_finished_notification_to_offline_users(game_id, result) { let players = SQL_SELECT_PLAYERS.all(game_id) for (let p of players) { if (!is_player_online(game_id, p.user_id)) send_play_notification(p, game_id, "Finished (" + result + ")") } } const SQL_SELECT_INVITE_NOTIFY = SQL(` select game_id, role, user_id, name, mail, notify from games join players using(game_id) join users using(user_id) where status = 0 and is_invite = 2 and julianday(mtime) < julianday('now', '-30 seconds') `) const SQL_UPDATE_INVITE_NOTIFY = SQL("update players set is_invite=1 where game_id=? and role=?") function invite_notify_ticker() { for (let item of SQL_SELECT_INVITE_NOTIFY.all()) { try { SQL_UPDATE_INVITE_NOTIFY.run(item.game_id, item.role) send_join_notification(item, item.game_id, "You have an invitation") } catch (err) { console.log(err) } } } setInterval(invite_notify_ticker, 53 * 1000) const QUERY_READY_TO_START = SQL(` select * from games where status = 0 and not is_match and is_ready and julianday(mtime) < julianday('now', '-30 seconds') `) function ready_game_ticker() { for (let game of QUERY_READY_TO_START.all()) { try { start_game(game) } catch (err) { console.log(err) } } } setInterval(ready_game_ticker, 47 * 1000) const QUERY_PURGE_OPEN_GAMES = SQL(` delete from games where status = 0 and not is_match and not is_ready and julianday(ctime) < julianday('now', '-10 days') `) const QUERY_PURGE_ACTIVE_GAMES = SQL(` delete from games where status = 1 and not is_match and not is_ready and julianday(mtime) < julianday('now', '-10 days') `) // don't keep solo games in archive // don't keep games abandoned in the first turns const QUERY_PURGE_FINISHED_GAMES = SQL(` delete from games where status > 1 and not is_match and ( not is_opposed or moves < player_count * 3 ) and julianday(mtime) < julianday('now', '-10 days') `) const QUERY_PURGE_MESSAGES = SQL(` delete from messages where is_deleted_from_inbox and is_deleted_from_outbox `) function purge_game_ticker() { QUERY_PURGE_OPEN_GAMES.run() QUERY_PURGE_ACTIVE_GAMES.run() QUERY_PURGE_FINISHED_GAMES.run() QUERY_PURGE_MESSAGES.run() } // Purge abandoned games every 31 minutes. setInterval(purge_game_ticker, 31 * 60 * 1000) setTimeout(purge_game_ticker, 89 * 1000) /* * TIME CONTROL */ const SQL_UPDATE_PLAYERS_INIT_TIME = SQL(` update players set clock = ( case (select pace from games where games.game_id = players.game_id) when 1 then 1 when 2 then 3 when 3 then 3 else 14 end ) where players.game_id = ? `) const SQL_UPDATE_PLAYERS_ADD_TIME = SQL(` update players set clock = ( case (select pace from games where games.game_id = players.game_id) when 1 then min(clock + ${4 / 24}, 3) when 2 then min(clock + ${12 / 24}, 5) when 3 then min(clock + ${36 / 24}, 10) else 14 end ) where players.game_id = ? and players.role = ? `) // SQL_UPDATE_PLAYERS_USE_TIME is handled by trigger const SQL_SELECT_TIME_CONTROL = SQL("select * from time_control_view") function time_control_ticker() { for (let item of SQL_SELECT_TIME_CONTROL.all()) { if (item.is_opposed) { console.log("TIMED OUT GAME:", item.game_id, item.role) do_resign(item.game_id, item.role, "timed out") if (item.is_match) { console.log("BANNED FROM TOURNAMENTS:", item.user_id) TM_INSERT_BANNED.run(item.user_id) TM_DELETE_QUEUE_ALL.run(item.user_id) } } else { console.log("TIMED OUT GAME:", item.game_id, item.role, "(solo)") SQL_DELETE_GAME.run(item.game_id) } } } // Run time control checks every 13 minutes. setInterval(time_control_ticker, 13 * 60 * 1000) setTimeout(time_control_ticker, 13 * 1000) /* * TOURNAMENTS */ const designs = require("./designs.js") const TM_INSERT_BANNED = SQL("insert into tm_banned (user_id, time) values (?, datetime())") const TM_DELETE_QUEUE_ALL = SQL("delete from tm_queue where user_id=?") const TM_MAY_JOIN_ANY_SEED = SQL(` select ( select notify and is_verified from users where user_id=@user_id ) or ( select exists ( select 1 from webhooks where user_id=@user_id and error is null ) ) or ( select exists ( select 1 from ratings where user_id=@user_id ) ) as may_join `).pluck() const TM_MAY_JOIN_SEED = SQL(` select ( select not exists ( select 1 from tm_banned where user_id=@user_id ) ) and ( select coalesce(is_open, 0) as may_join from tm_seeds where seed_id=@seed_id ) `).pluck() function may_join_any_seed(user_id) { return DEBUG || TM_MAY_JOIN_ANY_SEED.get({user_id}) } function may_join_seed(user_id, seed_id) { return TM_MAY_JOIN_SEED.get({user_id,seed_id}) } const TM_SEED_LIST_ALL = SQL(` select tm_seeds.*, sum(level is 1) as queue_size, sum(user_id is ?) as is_queued from tm_seeds left join tm_queue using(seed_id) where is_open group by seed_id order by seed_name `) const TM_SEED_LIST_TITLE = SQL(` select tm_seeds.*, sum(level is 1) as queue_size, sum(user_id is ?) as is_queued from tm_seeds left join tm_queue using(seed_id) where title_id = ? and is_open group by seed_id order by seed_name `) const TM_SEED_LIST_USER = SQL(` select tm_seeds.*, sum(level is 1) as queue_size, sum(user_id is ?) as is_queued from tm_seeds left join tm_queue using(seed_id) group by seed_id having is_queued order by seed_name `) const TM_POOL_LIST_ACTIVE = SQL("select * from tm_pool_active_view") const TM_POOL_LIST_USER_ACTIVE = SQL(` select * from tm_pool_active_view where not is_finished and pool_id in ( select pool_id from tm_rounds join players using(game_id) where user_id = ? ) `) const TM_POOL_LIST_USER_RECENT_FINISHED = SQL(` select * from tm_pool_finished_view where finish_date > date('now', '-14 days') and pool_id in ( select pool_id from tm_rounds join players using(game_id) where user_id = ? ) `) const TM_POOL_LIST_USER_ALL_FINISHED = SQL(` select * from tm_pool_finished_view where pool_id in ( select pool_id from tm_rounds join players using(game_id) where user_id = ? ) `) const TM_POOL_LIST_TITLE_ACTIVE = SQL(` select tm_pool_active_view.* from tm_pool_active_view join tm_seeds using(seed_id) where tm_seeds.title_id = ? `) const TM_POOL_LIST_TITLE_FINISHED = SQL(` select tm_pool_finished_view.* from tm_pool_finished_view join tm_seeds using(seed_id) where tm_seeds.title_id = ? and finish_date > date('now', '-14 days') `) const TM_POOL_LIST_SEED_ACTIVE = SQL("select * from tm_pool_active_view where seed_id = ?") const TM_POOL_LIST_SEED_FINISHED = SQL("select * from tm_pool_finished_view where seed_id = ?") const TM_SELECT_QUEUE_BLACKLIST = SQL("select me, you from contacts join tm_queue q on q.user_id=me or q.user_id=you where relation < 0 and seed_id=? and level=?") const TM_SELECT_QUEUE_NAMES = SQL("select user_id, name, level from tm_queue join users using(user_id) where seed_id=? and level=? order by time") const TM_SELECT_QUEUE = SQL("select user_id from tm_queue where seed_id=? and level=? order by time desc").pluck() const TM_DELETE_QUEUE = SQL("delete from tm_queue where user_id=? and seed_id=? and level=?") const TM_INSERT_QUEUE = SQL("insert into tm_queue (user_id, seed_id, level) values (?,?,?)") const TM_SELECT_SEED = SQL("select * from tm_seeds where seed_id = ?") const TM_SELECT_SEED_BY_NAME = SQL("select * from tm_seeds where seed_name = ?") const TM_SELECT_POOL_BY_NAME = SQL("select * from tm_pools where pool_name=?") const TM_INSERT_POOL = SQL("insert into tm_pools (seed_id, level, is_finished, start_date, pool_name) values (?,?,0,datetime(),?) returning pool_id").pluck() const TM_INSERT_ROUND = SQL("insert into tm_rounds (game_id, pool_id, round) values (?,?,?)") const TM_UPDATE_POOL_FINISHED = SQL("update tm_pools set is_finished=1, finish_date=datetime() where pool_id=?") const TM_FIND_POOL_NAME = SQL("select pool_name from tm_rounds join tm_pools using(pool_id) where game_id=?").pluck() const TM_FIND_NEXT_POOL_NUMBER = SQL("select 1 + count(1) from tm_pools where seed_id = ? and level = ?").pluck() const TM_SELECT_GAMES = SQL(` select tm_rounds.*, games.status, games.moves, json_group_object(role, name) as role_names, json_group_object(role, score) as role_scores from tm_rounds left join games using(game_id) left join players using(game_id) left join users using(user_id) where pool_id=? group by game_id `) const TM_SELECT_WINNERS = SQL("select user_id from tm_winners where pool_id = ?").pluck() const TM_SELECT_PLAYERS_2P = SQL(` with score_cte as ( select pool_id, u1.user_id as user_id, u1.name as name, u2.name as opponent, json_group_array(json_array(game_id, p1.score)) as result from tm_rounds left join players as p1 using(game_id) left join players as p2 using(game_id) left join users as u1 on u1.user_id=p1.user_id left join users as u2 on u2.user_id=p2.user_id where pool_id = ? and p1.user_id != p2.user_id group by u1.name, u2.name ) select name, json_group_object(opponent, json(result)) as result, coalesce(points, 0) as points, coalesce(son, 0) as son from score_cte left join tm_results using(pool_id, user_id) group by user_id order by points desc, son desc, name `) const TM_SELECT_PLAYERS_MP = SQL(` select name, json_group_array(json_array(game_id, score)) as result, coalesce(points, 0) as points, coalesce(son, 0) as son from tm_rounds left join games using(game_id) left join players using(game_id) left join users using(user_id) left join tm_results using(pool_id, user_id) where pool_id = ? group by user_id order by points desc, son desc, name `) const TM_FIND_NEXT_GAME_TO_START = SQL(` with user_busy as ( select pool_id, round, user_id, role from tm_rounds join games using(game_id) join players using(game_id) where status = 1 ), next_round as ( select pool_id, round, coalesce( lag( sum(status < 2) = 0 ) over ( partition by pool_id order by round ), 1 ) as is_round_ready from tm_rounds join games using(game_id) group by pool_id, round ), next_game as ( select pool_id, games.game_id, games.title_id, games.scenario, games.options, sum( exists ( select 1 from user_busy where user_busy.pool_id = tm_rounds.pool_id and user_busy.round = tm_rounds.round and user_busy.user_id = players.user_id and user_busy.role = players.role ) ) = 0 as is_user_ready from next_round join tm_rounds using(pool_id, round) join games using(game_id) join players using(game_id) where status = 0 and is_round_ready group by game_id having is_user_ready ) select pool_id, game_id, title_id, scenario, options from next_game limit 1 `) const TM_SELECT_ENDED_POOLS = SQL(` select pool_id, seed_id, level, pool_name, level_count from tm_pools join tm_seeds using(seed_id) join tm_rounds using(pool_id) join games using(game_id) where not is_finished group by pool_id having sum(status < 2) = 0 `) const TM_SELECT_SEED_READY_MINI_CUP = SQL(` select seed_id, level from tm_seeds join tm_queue using(seed_id) where is_open and seed_name like 'mc.%' and julianday(time) < julianday('now', '-30 seconds') group by seed_id, level having count(1) >= pool_size `) app.get("/tm/list", function (req, res) { let seeds = TM_SEED_LIST_ALL.all(req.user ? req.user.user_id : 0) let seeds_by_title = object_group_by(seeds, "title_id") let active_pools = TM_POOL_LIST_ACTIVE.all() res.render("tm_list.pug", { user: req.user, seeds, seeds_by_title, active_pools }) }) app.get("/tm/seed/:seed_name", function (req, res) { let seed_name = req.params.seed_name let seed = TM_SELECT_SEED_BY_NAME.get(seed_name) if (!seed) return res.status(404).send("Tournament seed not found.") let seed_id = seed.seed_id let queues = [] for (let level = 1; level <= seed.level_count; ++level) queues[level-1] = TM_SELECT_QUEUE_NAMES.all(seed_id, level) let active_pools = TM_POOL_LIST_SEED_ACTIVE.all(seed_id) let finished_pools = TM_POOL_LIST_SEED_FINISHED.all(seed_id) let error = null let may_register = false if (req.user && seed.is_open) { if (!may_join_any_seed(req.user.user_id)) error = "Please verify your mail address and enable notifications to join tournaments." else if (!may_join_seed(req.user.user_id, seed_id)) error = "You may not register for this tournament." else may_register = true } res.render("tm_seed.pug", { user: req.user, error, may_register, seed, queues, active_pools, finished_pools }) }) app.get("/tm/pool/:pool_name", function (req, res) { let pool_name = req.params.pool_name let pool = TM_SELECT_POOL_BY_NAME.get(pool_name) if (!pool) return res.status(404).send("Tournament pool not found.") let pool_id = pool.pool_id let seed = TM_SELECT_SEED.get(pool.seed_id) let roles = get_game_roles(seed.title_id, seed.scenario, seed.options) let players if (seed.player_count === 2) players = TM_SELECT_PLAYERS_2P.all(pool_id) else players = TM_SELECT_PLAYERS_MP.all(pool_id) let games = TM_SELECT_GAMES.all(pool_id) let games_by_round = object_group_by(games, "round") res.render("tm_pool.pug", { user: req.user, seed, pool, roles, players, games_by_round }) }) app.post("/api/tm/register/:seed_id", must_be_logged_in, function (req, res) { let seed_id = req.params.seed_id | 0 let user_id = req.user.user_id if (!may_join_any_seed(user_id)) return res.status(401).send("You may not join any tournaments right now.") if (!may_join_seed(user_id, seed_id)) return res.status(401).send("You may not join this tournament.") TM_INSERT_QUEUE.run(user_id, seed_id, 1) return res.redirect(req.headers.referer) }) app.post("/api/tm/withdraw/:seed_id/:level", must_be_logged_in, function (req, res) { let seed_id = req.params.seed_id | 0 let level = req.params.level | 0 let user_id = req.user.user_id TM_DELETE_QUEUE.run(user_id, seed_id, level) return res.redirect(req.headers.referer) }) app.post("/api/tm/start/:seed_id/:level", must_be_administrator, function (req, res) { let seed_id = req.params.seed_id | 0 let level = req.params.level | 0 start_tournament_seed(seed_id, level) tm_start_ready_games() return res.redirect(req.headers.referer) }) function make_pools(seed, players) { let v = players.length let k = seed.player_count let n = seed.round_count if (k === 2) { if (n === 4) { if (v % 5 === 0) return designs.pool_players(players, 5) if (v % 3 === 0) return designs.pool_players(players, 3) if (v > 7) return designs.pool_players_using_knapsack(players, "5/3") } if (n === 6) { if (v % 7 === 0) return designs.pool_players(players, 7) if (v % 4 === 0) return designs.pool_players(players, 4) if (v > 17) return designs.pool_players_using_knapsack(players, "7/4") } if (n === 8) { if (v % 9 === 0) return designs.pool_players(players, 9) if (v % 5 === 0) return designs.pool_players(players, 5) if (v > 31) return designs.pool_players_using_knapsack(players, "9/5") } if (v % (n+1) === 0) return designs.pool_players(players, n+1) throw new Error("cannot create pools for this player/rounds configuration") if (v > n+1) return designs.pool_players(players, n+1) return [ players ] } if (k === 3) { // youden squares if (v % 7 === 0) return designs.pool_players(players, 7) // kirkman triple systems if (v % 9 === 0) return designs.pool_players(players, 9) if (v % 15 === 0) return designs.pool_players(players, 15) if (v % 21 === 0) return designs.pool_players(players, 21) if (v % 27 === 0) return designs.pool_players(players, 27) if (v % 33 === 0) return designs.pool_players(players, 33) if (v % 39 === 0) return designs.pool_players(players, 39) if (v % 45 === 0) return designs.pool_players(players, 45) if (v % 51 === 0) return designs.pool_players(players, 51) // misc bibd if (v % 13 === 0 && n == 6) return designs.pool_players(players, 13) } if (k === 4) { // youden squares if (v % 7 === 0) return designs.pool_players(players, 7) if (v % 13 === 0) return designs.pool_players(players, 13) // steiner quadrilateral systems if (v % 16 === 0) return designs.pool_players(players, 16) if (v % 28 === 0) return designs.pool_players(players, 28) if (v % 40 === 0) return designs.pool_players(players, 40) if (v % 52 === 0) return designs.pool_players(players, 52) // misc bibd if (v % 9 === 0 && n == 8) return designs.pool_players(players, 9) } if (k === 5) { // youden squares if (v % 11 === 0) return designs.pool_players(players, 11) if (v % 21 === 0) return designs.pool_players(players, 21) // resolvable bibd if (v % 25 === 0) return designs.pool_players(players, 25) } if (k === 6) { // youden squares / bibd if (v % 11 === 0) return designs.pool_players(players, 11) if (v % 16 === 0) return designs.pool_players(players, 16) if (v % 31 === 0) return designs.pool_players(players, 31) } throw new Error("cannot create pools for this player count") } function make_rounds(seed, players) { let v = players.length let k = seed.player_count let n = seed.round_count let rounds if (seed.is_concurrent) rounds = make_concurrent_rounds(v, k, n) else rounds = make_sequential_rounds(v, k, n) return rounds.map(r => r.map(m => m.map(p => players[p]))) } function make_concurrent_rounds(v, k, n) { if (k === 2) { if (v - 1 <= n / 2) return [ designs.double_berger_table(v).flat() ] else if (v & 1) return [ designs.concurrent_round_robin(v).flat() ] else return [ designs.berger_table(v).flat() ] } let bibd = designs.youden_square(v, k) if (bibd) return [ bibd ] let rbibd = designs.resolvable_bibd(v, k) if (rbibd) return rbibd.slice(0, n).flat() throw new Error("cannot create rounds for this configuration") } function make_sequential_rounds(v, k, n) { if (k === 2) { if (v - 1 <= n / 2) return designs.double_berger_table(v) else return designs.berger_table(v) } let rbibd = designs.resolvable_bibd(v, k) if (rbibd) return rbibd.slice(0, n) throw new Error("cannot create rounds for this configuration") } function create_tournament(seed, level, players) { let pools = make_pools(seed, players) for (let i = 0; i < pools.length; ++i) create_tournament_pool(seed, level, pools[i]) } function create_tournament_pool(seed, level, players) { let rounds = make_rounds(seed, players) let pool_name = seed.seed_name + "." + level + "." + TM_FIND_NEXT_POOL_NUMBER.get(seed.seed_id, level) let pool_id = TM_INSERT_POOL.get(seed.seed_id, level, pool_name) console.log("TM POOL", pool_name, players.length, "players", rounds.length, "rounds") for (let p of players) { TM_DELETE_QUEUE.run(p, seed.seed_id, level) } for (let i = 0; i < rounds.length; ++i) { for (let match of rounds[i]) { create_tournament_game(seed, pool_id, i+1, pool_name, match) } } } function create_tournament_game(seed, pool_id, round, pool_name, players) { if (players.length !== seed.player_count) throw new Error("player count mismatch in tournament setup") let roles = get_game_roles(seed.title_id, seed.scenario, parse_game_options(seed.options)) if (players.length !== roles.length) throw new Error("player count mismatch in tournament setup") let game_id = SQL_INSERT_GAME.get( 0, // owner seed.title_id, seed.scenario, seed.options, seed.player_count, 2, // pace 0, // is_private 0, // is_random pool_name, // notice 1 // is_match ) for (let i = 0; i < players.length; ++i) SQL_INSERT_PLAYER_ROLE.run(game_id, roles[i], players[i], 0) TM_INSERT_ROUND.run(game_id, pool_id, round) return game_id } function filter_queue_through_blacklist(queue, count, blacklist) { function can_add_player(pool, b) { for (let a of pool) { for (let {me, you} of blacklist) { if (me === a && you === b) return false if (me === b && you === a) return false } } return true } function rec(output, input) { for (;;) { if (output.length === count) return output if (input.length === 0) return false let a = input.pop() if (can_add_player(output, a)) { output.push(a) if (rec(output, input.slice())) return output output.pop() } } } return rec([], queue) } function start_tournament_seed_mc(seed_id, level) { let seed = TM_SELECT_SEED.get(seed_id) let queue = TM_SELECT_QUEUE.all(seed_id, level) let blacklist = TM_SELECT_QUEUE_BLACKLIST.all(seed_id, level) console.log("TM SPAWN SEED (MC)", seed.seed_name, level, queue.length) let players = filter_queue_through_blacklist(queue, seed.pool_size, blacklist) if (!players) { console.log("Too many blacklisted players to form pool!") return } SQL_BEGIN.run() try { shuffle(players) create_tournament(seed, level, players) SQL_COMMIT.run() } catch (err) { console.log(err) } finally { if (db.inTransaction) SQL_ROLLBACK.run() } } function start_tournament_seed(seed_id, level) { let seed = TM_SELECT_SEED.get(seed_id) if (seed.seed_name.startsWith("mc.")) return start_tournament_seed_mc(seed_id, level) let queue = TM_SELECT_QUEUE.all(seed_id, level) console.log("TM SPAWN SEED", seed.seed_name, level, queue.length) shuffle(queue) SQL_BEGIN.run() try { create_tournament(seed, level, queue) SQL_COMMIT.run() } finally { if (db.inTransaction) SQL_ROLLBACK.run() } } function tm_reap_pools() { // reap pools that are finished (and promote winners) let ended = TM_SELECT_ENDED_POOLS.all() for (let item of ended) { console.log("TM POOL - END", item.pool_name) SQL_BEGIN.run() try { TM_UPDATE_POOL_FINISHED.run(item.pool_id) if (item.level < item.level_count) { let winners = TM_SELECT_WINNERS.all(item.pool_id) for (let user_id of winners) TM_INSERT_QUEUE.run(user_id, item.seed_id, item.level + 1) } SQL_COMMIT.run() } finally { if (db.inTransaction) SQL_ROLLBACK.run() } } } function tm_start_ready_seeds() { // start seeds that are ready for (let item of TM_SELECT_SEED_READY_MINI_CUP.all()) start_tournament_seed_mc(item.seed_id, item.level) } function tm_start_ready_games() { // start games that are ready for (;;) { let game = TM_FIND_NEXT_GAME_TO_START.get() if (game) start_game(game) else break } } function tournament_ticker() { try { tm_reap_pools() tm_start_ready_seeds() tm_start_ready_games() } catch (err) { console.log(err) } } if (app.locals.ENABLE_TOURNAMENTS) { setTimeout(tournament_ticker, 19 * 1000) setInterval(tournament_ticker, 97 * 1000) } /* * GAME SERVER */ function is_player_online(game_id, user_id) { if (game_clients[game_id]) for (let other of game_clients[game_id]) if (other.user && other.user.user_id === user_id) return true return false } function send_message(socket, cmd, arg) { socket.send(JSON.stringify([ cmd, arg ])) } function send_state(socket, state) { try { let view = RULES[socket.title_id].view(state, socket.role) if (socket.seen < view.log.length) view.log_start = socket.seen else view.log_start = view.log.length socket.seen = view.log.length view.log = view.log.slice(view.log_start) if (state.state === "game_over") view.game_over = 1 let this_view = JSON.stringify(view) if (view.actions || socket.last_view !== this_view) { socket.send('["state",' + this_view + "," + game_cookies[socket.game_id] + "]") socket.last_view = this_view } } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function get_game_state(game_id) { let game_state = SQL_SELECT_GAME_STATE.get(game_id) if (!game_state) throw new Error("No game with that ID") return JSON.parse(game_state) } function sync_client_state_for_title(title_id) { for (let game_id in game_clients) for (let socket of game_clients[game_id]) if (socket.title_id === title_id) send_state(socket, get_game_state(socket.game_id)) } function snap_from_state(state) { // return JSON of game state without undo and with log replaced by log length let save_undo = state.undo let save_log = state.log state.undo = undefined state.log = save_log.length let snap = JSON.stringify(state) state.undo = save_undo state.log = save_log return snap } function put_replay(game_id, role, action, args) { if (args !== undefined && args !== null && typeof args !== "number") args = JSON.stringify(args) return SQL_INSERT_REPLAY.get(game_id, game_id, role, action, args) } function put_snap(game_id, replay_id, state) { let snap_id = SQL_INSERT_SNAP.get(game_id, game_id, replay_id, snap_from_state(state)) if (game_clients[game_id]) for (let other of game_clients[game_id]) send_message(other, "snapsize", snap_id) } function put_game_state(game_id, state, old_active, current_role) { // TODO: separate state, undo, and log entries (and reuse "snap" json stringifaction?) SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(state)) if (state.active !== old_active) { SQL_UPDATE_GAME_ACTIVE.run(state.active, game_id) // add time for the player who took the current action SQL_UPDATE_PLAYERS_ADD_TIME.run(game_id, current_role) } if (state.state === "game_over") { SQL_FINISH_GAME.run(state.result, game_id) if (state.result && state.result !== "None") update_elo_ratings(game_id) } } function put_new_state(game_id, state, old_active, role, action, args) { SQL_BEGIN.run() try { let replay_id = put_replay(game_id, role, action, args) if (state.active !== old_active) put_snap(game_id, replay_id, state) put_game_state(game_id, state, old_active, role) if (state.active !== old_active) update_join_clients(game_id) if (game_clients[game_id]) for (let other of game_clients[game_id]) send_state(other, state) if (state.state === "game_over") send_game_finished_notification_to_offline_users(game_id, state.result) else send_your_turn_notification_to_offline_users(game_id, old_active, state.active) SQL_COMMIT.run() } finally { if (db.inTransaction) SQL_ROLLBACK.run() } } function on_action(socket, action, args, cookie) { if (args !== null) SLOG(socket, "ACTION", action, JSON.stringify(args)) else SLOG(socket, "ACTION", action) if (game_cookies[socket.game_id] !== cookie) { send_state(socket, get_game_state(socket.game_id)) send_message(socket, "warning", "Synchronization error!") return } try { let state = get_game_state(socket.game_id) let old_active = state.active // Don't update cookie during simultaneous turns, as it results // in many in-flight collisions. if (old_active !== "Both") game_cookies[socket.game_id] ++ state = RULES[socket.title_id].action(state, socket.role, action, args) put_new_state(socket.game_id, state, old_active, socket.role, action, args) } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_resign(socket) { SLOG(socket, "RESIGN") try { do_resign(socket.game_id, socket.role, "resigned") } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function do_resign(game_id, role, how) { let game = SQL_SELECT_GAME.get(game_id) let state = get_game_state(game_id) let old_active = state.active let result = "None" let roles = get_game_roles(game.title_id, game.scenario, game.options) if (game.player_count === 2) { for (let r of roles) if (r !== role) result = r } else { result = roles.filter(r => r !== role).join(", ") } state.state = "game_over" state.active = "None" state.result = result state.victory = role + " " + how + "." state.log.push("") state.log.push(state.victory) put_new_state(game_id, state, old_active, role, ".resign", null) } function on_restore(socket, state_text) { if (!DEBUG) send_message(socket, "error", "Debugging is not enabled on this server.") SLOG(socket, "RESTORE") try { let state = JSON.parse(state_text) // reseed! state.seed = random_seed() // resend full log! for (let other of game_clients[socket.game_id]) other.seen = 0 put_new_state(socket.game_id, state, null, null, "$restore", state) } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_save(socket) { if (!DEBUG) send_message(socket, "error", "Debugging is not enabled on this server.") SLOG(socket, "SAVE") try { let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id) if (!game_state) return send_message(socket, "error", "No game with that ID.") send_message(socket, "save", game_state) } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_query(socket, q, params) { SLOG(socket, "QUERY", q, JSON.stringify(params)) try { if (RULES[socket.title_id].query) { let state = get_game_state(socket.game_id) let reply = RULES[socket.title_id].query(state, socket.role, q, params) send_message(socket, "reply", [ q, reply ]) } } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_query_snap(socket, snap_id, q, params) { SLOG(socket, "QUERYSNAP", snap_id, JSON.stringify(params)) try { if (RULES[socket.title_id].query) { let state = JSON.parse(SQL_SELECT_SNAP_STATE.get(socket.game_id, snap_id)) let reply = RULES[socket.title_id].query(state, socket.role, q, params) send_message(socket, "reply", [ q, reply ]) } } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_getnote(socket) { try { let note = SQL_SELECT_GAME_NOTE.get(socket.game_id, socket.role) if (note) { SLOG(socket, "GETNOTE", note.length) send_message(socket, "note", note) } else { SLOG(socket, "GETNOTE null") send_message(socket, "note", "") } } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_putnote(socket, note) { try { SLOG(socket, "PUTNOTE", note.length) if (note.length > 0) SQL_UPDATE_GAME_NOTE.run(socket.game_id, socket.role, note) else SQL_DELETE_GAME_NOTE.run(socket.game_id, socket.role) } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_getchat(socket, seen) { try { let chat = SQL_SELECT_GAME_CHAT.all(socket.game_id, seen) if (chat.length > 0) SLOG(socket, "GETCHAT", seen, chat.length) for (let i = 0; i < chat.length; ++i) send_message(socket, "chat", chat[i]) SQL_DELETE_UNREAD_CHAT.run(socket.user.user_id, socket.game_id) } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function on_chat(socket, message) { message = message.substring(0, 4000) try { SLOG(socket, "CHAT") send_chat_message(socket.game_id, socket.user.user_id, message) } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function send_chat_message(game_id, from_id, message) { SQL_INSERT_GAME_CHAT.run(game_id, game_id, from_id, message) let players = SQL_SELECT_PLAYERS.all(game_id) for (let p of players) { let unread = SQL_SELECT_UNREAD_CHAT.get(p.user_id, game_id) if (!unread) { SQL_INSERT_UNREAD_CHAT.run(p.user_id, game_id) if (!is_player_online(game_id, p.user_id)) send_chat_activity_notification(game_id, p) } } if (game_clients[game_id]) { for (let other of game_clients[game_id]) if (other.role !== "Observer") send_message(other, "newchat", 1) } } function on_snap(socket, snap_id) { SLOG(socket, "SNAP", snap_id) try { let snap_state = SQL_SELECT_SNAP_STATE.get(socket.game_id, snap_id) if (snap_state) { let state = JSON.parse(snap_state) let view = RULES[socket.title_id].view(state, socket.role) view.prompt = undefined view.actions = undefined view.log = state.log send_message(socket, "snap", [ snap_id, state.active, view ]) } } catch (err) { console.log(err) return send_message(socket, "error", err.toString()) } } function broadcast_presence(game_id) { let presence = [] for (let socket of game_clients[game_id]) if (!presence.includes(socket.role)) presence.push(socket.role) for (let socket of game_clients[game_id]) send_message(socket, "presence", presence) } function handle_player_message(socket, cmd, arg) { switch (cmd) { case "action": on_action(socket, arg[0], arg[1], arg[2]) break case "query": on_query(socket, arg[0], arg[1]) break case "resign": on_resign(socket) break case "getnote": on_getnote(socket) break case "putnote": on_putnote(socket, arg) break case "getchat": on_getchat(socket, arg) break case "chat": on_chat(socket, arg) break case "getsnap": on_snap(socket, arg | 0) break case "querysnap": on_query_snap(socket, arg[0], arg[1], arg[2]) break case "save": on_save(socket) break case "restore": on_restore(socket, arg) break default: send_message(socket, "error", "Invalid server command: " + cmd) break } } function handle_observer_message(socket, cmd, arg) { switch (cmd) { case "getsnap": on_snap(socket, arg) break case "querysnap": on_query_snap(socket, arg[0], arg[1], arg[2]) break case 'query': on_query(socket, arg[0], arg[1]) break default: send_message(socket, "error", "Invalid server command: " + cmd) break } } wss.on("connection", (socket, req) => { let u = url.parse(req.url, true) if (u.pathname !== "/play-socket") return setTimeout(() => socket.close(1000, "Invalid request."), 30000) req.query = u.query let ip = req.headers["x-real-ip"] || req.ip || req.connection.remoteAddress || "0.0.0.0" let user_id = 0 let sid = login_cookie(req) if (sid) user_id = login_sql_select.get(sid) if (user_id) { socket.user = SQL_SELECT_USER_VIEW.get(user_id) SQL_UPDATE_USER_LAST_SEEN.run(user_id, ip) } socket.ip = ip socket.title_id = req.query.title || "unknown" socket.game_id = req.query.game | 0 socket.role = req.query.role socket.seen = req.query.seen | 0 SLOG(socket, "OPEN " + socket.seen) try { let game = SQL_SELECT_GAME.get(socket.game_id) if (!game || game.title_id !== socket.title_id) return socket.close(1000, "Invalid game ID.") let players = socket.players = SQL_SELECT_PLAYERS_WITH_NAME.all(socket.game_id) if (socket.role !== "Observer") { if (!socket.user) return socket.close(1000, "You are not logged in!") if (!players.find(p => p.user_id === socket.user.user_id && p.role === socket.role)) return socket.close(1000, "You aren't assigned that role!") let new_chat = SQL_SELECT_UNREAD_CHAT.get(socket.user.user_id, socket.game_id) send_message(socket, "newchat", new_chat) } if (socket.seen === 0) { let roles = get_game_roles(game.title_id, game.scenario, game.options) send_message(socket, "players", [ socket.role, roles.map(r => ({ role: r, name: players.find(p => p.role === r)?.name })) ]) } if (game_clients[socket.game_id]) { game_clients[socket.game_id].push(socket) } else { game_clients[socket.game_id] = [ socket ] game_cookies[socket.game_id] = 1 } socket.on("close", (code) => { SLOG(socket, "CLOSE " + code) game_clients[socket.game_id].splice(game_clients[socket.game_id].indexOf(socket), 1) if (game_clients[socket.game_id].length > 0) { broadcast_presence(socket.game_id) } else { delete game_clients[socket.game_id] delete game_cookies[socket.game_id] } }) socket.on("error", (err) => { SLOG(socket, "ERROR" + err) socket.close(1000, err.toString()) }) socket.on("message", (data) => { try { let [ cmd, arg ] = JSON.parse(data) if (socket.role !== "Observer") handle_player_message(socket, cmd, arg) else handle_observer_message(socket, cmd, arg) } catch (err) { send_message(socket, "error", err.toString()) } }) broadcast_presence(socket.game_id) let snapsize = SQL_SELECT_SNAP_COUNT.get(socket.game_id) if (snapsize > 0) send_message(socket, "snapsize", snapsize) send_state(socket, get_game_state(socket.game_id)) } catch (err) { console.log(err) socket.close(1000, err.message) } }) /* * HIDDEN EXTRAS */ const SQL_GAME_STATS = SQL(` select title_id, player_count, scenario, group_concat(result, '%') as result_role, group_concat(n, '%') as result_count, sum(n) as total from ( select title_id, player_count, scenario, result, count(1) as n from rated_games_view where ( title_id not in ( select title_id from titles where is_symmetric ) ) group by title_id, player_count, scenario, result order by n desc ) group by title_id, player_count, scenario having total > 12 `) app.get("/stats", function (req, res) { let stats = SQL_GAME_STATS.all() stats.forEach(row => { row.title_name = TITLE_NAME[row.title_id] row.result_role = row.result_role.split("%") row.result_count = row.result_count.split("%").map(Number) }) res.render("stats.pug", { user: req.user, stats: stats, }) }) const SQL_USER_STATS = SQL(` select titles.title_name, scenario, role, sum(score) / 2 as won, count(*) as total from players join game_view using(game_id) join titles using(title_id) where not is_symmetric and user_id = ? and is_opposed and ( status = ${STATUS_FINISHED} or status = ${STATUS_ARCHIVED} ) group by titles.title_name, scenario, role union select titles.title_name, scenario, null as role, sum(score) / 2 as won, count(*) as total from players join game_view using(game_id) join titles using(title_id) where is_symmetric and user_id = ? and is_opposed and ( status = ${STATUS_FINISHED} or status = ${STATUS_ARCHIVED} ) group by titles.title_name, scenario `) const SQL_USER_RATINGS = SQL(` select title_name, rating, count, date(last) as last from ratings join titles using(title_id) where user_id = ? and count >= 5 order by rating desc `) const SQL_GAME_RATINGS = SQL(` select name, rating, count, date(last) as last from ratings join users using(user_id) where title_id = ? and rating >= 1600 and count >= 10 order by rating desc limit 50 `) app.get("/user-stats/:who_name", must_be_administrator, function (req, res) { let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name) if (who) { let stats = SQL_USER_STATS.all(who.user_id, who.user_id) let ratings = SQL_USER_RATINGS.all(who.user_id) res.render("user_stats.pug", { user: req.user, who, stats, ratings }) } else { return res.status(404).send("Invalid user name.") } }) app.get("/game-stats/:title_id", must_be_administrator, function (req, res) { let title_id = req.params.title_id if (title_id in TITLE_TABLE) { let title_name = TITLE_NAME[title_id] let ratings = SQL_GAME_RATINGS.all(title_id) res.render("game_stats.pug", { user: req.user, title_name, ratings }) } else { return res.status(404).send("Invalid title.") } })