"use strict";
const fs = require('fs');
const http = require('http');
const https = require('https');
const socket_io = require('socket.io');
const express = require('express');
const express_session = require('express-session');
const passport = require('passport');
const passport_local = require('passport-local');
const body_parser = require('body-parser');
const connect_flash = require('connect-flash');
const crypto = require('crypto');
const sqlite3 = require('better-sqlite3');
const SQLiteStore = require('./connect-better-sqlite3')(express_session);
require('dotenv').config();
function random_seed() {
return crypto.randomInt(1, 0x7ffffffe);
}
const SESSION_SECRET = "Caesar has a big head!";
const MAX_OPEN_GAMES = 5;
let session_store = new SQLiteStore();
let db = new sqlite3(process.env.DATABASE || "./db");
db.pragma("journal_mode = WAL");
db.pragma("synchronous = NORMAL");
db.pragma("foreign_keys = ON");
let session = express_session({
secret: SESSION_SECRET,
resave: false,
rolling: true,
saveUninitialized: false,
store: session_store,
cookie: {
maxAge: 7 * 24 * 60 * 60 * 1000,
sameSite: 'lax',
}
});
let app = express();
let http_port = process.env.HTTP_PORT || 8080;
let http_server = http.createServer(app);
let http_io = socket_io(http_server);
http_server.keepAliveTimeout = 0;
http_server.listen(http_port, '0.0.0.0', () => console.log('listening HTTP on *:' + http_port));
let io = http_io;
let https_port = process.env.HTTPS_PORT;
if (https_port) {
let https_server = https.createServer({
key: fs.readFileSync(process.env.SSL_KEY || "key.pem"),
cert: fs.readFileSync(process.env.SSL_CERT || "cert.pem")
}, app);
let https_io = socket_io(https_server);
https_server.listen(https_port, '0.0.0.0', () => console.log('listening HTTPS on *:' + https_port));
http_server.keepAliveTimeout=0;
io = {
use: function (fn) { http_io.use(fn); https_io.use(fn); },
on: function (ev,fn) { http_io.on(ev,fn); https_io.on(ev,fn); },
};
}
let mailer = null;
if (process.env.MAIL_HOST && process.env.MAIL_PORT) {
mailer = require('nodemailer').createTransport({
host: process.env.MAIL_HOST,
port: process.env.MAIL_PORT,
ignoreTLS: true
});
console.log("Mail notifications enabled: ", mailer.options);
} else {
console.log("Mail notifications disabled.");
}
app.set('x-powered-by', false);
app.set('etag', false);
app.set('view engine', 'pug');
app.use(body_parser.urlencoded({extended:false}));
app.use(session);
app.use(connect_flash());
const socket_wrap = middleware => (socket, next) => middleware(socket.request, {}, next);
io.use(socket_wrap(session));
io.use(socket_wrap(passport.initialize()));
io.use(socket_wrap(passport.session()));
const is_immutable = /\.(svg|png|jpg|jpeg|woff2|webp|ico)$/;
function setHeaders(res, path) {
if (is_immutable.test(path))
res.set("Cache-Control", "public, max-age=86400, immutable");
}
app.use(express.static('public', { setHeaders: setHeaders, lastModified:false }));
/*
* MISC FUNCTIONS
*/
function SQL(s) {
return db.prepare(s);
}
function LOG(req, ...msg) {
let name;
if (req.user)
name = `"${req.user.name}" <${req.user.mail}>`;
else
name = "guest";
let time = new Date().toISOString().substring(0,19).replace("T", " ");
console.log(time, req.connection.remoteAddress, name, ...msg);
}
function SLOG(socket, ...msg) {
let name = socket.request.user ? `"${socket.request.user.name}" <${socket.request.user.mail}>` : "guest";
let time = new Date().toISOString().substring(0,19).replace("T", " ");
console.log(time, socket.request.connection.remoteAddress, name,
socket.title_id + "/" + socket.game_id + "/" + socket.role, ...msg);
}
function human_date(time) {
var date = time ? new Date(time + " UTC") : new Date(0);
var seconds = (Date.now() - date.getTime()) / 1000;
var days = Math.floor(seconds / 86400);
if (days === 0) {
if (seconds < 60) return "now";
if (seconds < 120) return "1 minute ago";
if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago";
if (seconds < 7200) return "1 hour ago";
if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago";
}
if (days === 1) return "Yesterday";
if (days < 14) return days + " days ago";
if (days < 31) return Math.ceil(days / 7) + " weeks ago";
return date.toISOString().substring(0,10);
}
function is_email(email) {
return email.match(/^[a-zA-Z0-9.!#$%&'*+/=?^_`{|}~-]+@[a-zA-Z0-9-]+(?:\.[a-zA-Z0-9-]+)*$/);
}
function clean_user_name(name) {
name = name.replace(/^ */,'').replace(/ *$/,'').replace(/ */g,' ');
if (name.length > 50)
name = name.substring(0, 50);
return name;
}
const USER_NAME_RE = /^[\p{Alpha}\p{Number}'_-]+( [\p{Alpha}\p{Number}'_-]+)*$/u;
function is_valid_user_name(name) {
if (name.length < 2)
return false;
if (name.length > 50)
return false;
return USER_NAME_RE.test(name);
}
function hash_password(password, salt) {
let hash = crypto.createHash('sha256');
hash.update(password);
hash.update(salt);
return hash.digest('hex');
}
function get_avatar(mail) {
if (!mail)
mail = "foo@example.com";
let digest = crypto.createHash('md5').update(mail.trim().toLowerCase()).digest('hex');
return '//www.gravatar.com/avatar/' + digest + '?d=mp';
}
/*
* USER AUTHENTICATION
*/
const SQL_BLACKLIST_IP = SQL("SELECT EXISTS ( SELECT 1 FROM blacklist_ip WHERE ip=? )").pluck();
const SQL_BLACKLIST_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM blacklist_mail WHERE ? LIKE mail )").pluck();
const SQL_EXISTS_USER_NAME = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE name=? )").pluck();
const SQL_EXISTS_USER_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE mail=? )").pluck();
const SQL_INSERT_USER = SQL("INSERT INTO users (name,mail,password,salt) VALUES (?,?,?,?) RETURNING user_id,name,mail,notify");
const SQL_SELECT_USER = SQL("SELECT * FROM user_view WHERE user_id=?");
const SQL_SELECT_USER_BY_NAME = SQL("SELECT * FROM user_view WHERE name=?");
const SQL_SELECT_LOGIN_BY_MAIL = SQL("SELECT * FROM user_login_view WHERE mail=?");
const SQL_SELECT_LOGIN_BY_NAME = SQL("SELECT * FROM user_login_view WHERE name=?");
const SQL_SELECT_USER_PROFILE = SQL("SELECT * FROM user_profile_view WHERE name=?");
const SQL_OFFLINE_USER = SQL("SELECT * FROM user_view NATURAL JOIN user_last_seen WHERE user_id=? AND datetime('now') > datetime(atime,?)");
const SQL_UPDATE_USER_NOTIFY = SQL("UPDATE users SET notify=? WHERE user_id=?");
const SQL_UPDATE_USER_NAME = SQL("UPDATE users SET name=? WHERE user_id=?");
const SQL_UPDATE_USER_MAIL = SQL("UPDATE users SET mail=? WHERE user_id=?");
const SQL_UPDATE_USER_ABOUT = SQL("UPDATE users SET about=? WHERE user_id=?");
const SQL_UPDATE_USER_PASSWORD = SQL("UPDATE users SET password=?, salt=? WHERE user_id=?");
const SQL_UPDATE_USER_LAST_SEEN = SQL("INSERT OR REPLACE INTO user_last_seen (user_id,atime,aip) VALUES (?,datetime('now'),?)");
const SQL_FIND_TOKEN = SQL("SELECT token FROM tokens WHERE user_id=? AND datetime('now') < datetime(time, '+5 minutes')").pluck();
const SQL_CREATE_TOKEN = SQL("INSERT OR REPLACE INTO tokens (user_id,token,time) VALUES (?, lower(hex(randomblob(16))), datetime('now')) RETURNING token").pluck();
const SQL_VERIFY_TOKEN = SQL("SELECT EXISTS ( SELECT 1 FROM tokens WHERE user_id=? AND datetime('now') < datetime(time, '+20 minutes') AND token=? )").pluck();
const SQL_COUNT_INBOX = SQL("SELECT COUNT(*) FROM messages WHERE to_id=? AND read=0 AND deleted_from_inbox=0").pluck();
const SQL_USER_STATS = SQL(`
SELECT title_name, scenario, SUM(role=result) AS won, count(*) AS total
FROM players
NATURAL JOIN games
NATURAL JOIN titles
WHERE user_id=? AND status=2 AND game_id IN (SELECT game_id FROM opposed_games)
GROUP BY title_name, scenario
`);
function is_blacklisted(mail) {
if (SQL_BLACKLIST_MAIL.get(mail) === 1)
return true;
return false;
}
passport.serializeUser(function (user, done) {
return done(null, user.user_id);
});
passport.deserializeUser(function (user_id, done) {
try {
let user = SQL_SELECT_USER.get(user_id);
if (!user)
return done(null, false);
return done(null, user);
} catch (err) {
console.log(err);
return done(null, false);
}
});
function local_login(req, name_or_mail, password, done) {
try {
if (!is_email(name_or_mail))
name_or_mail = clean_user_name(name_or_mail);
LOG(req, "POST /login", name_or_mail);
let user = SQL_SELECT_LOGIN_BY_NAME.get(name_or_mail);
if (!user)
user = SQL_SELECT_LOGIN_BY_MAIL.get(name_or_mail);
if (!user)
return setTimeout(() => done(null, false, req.flash('message', "User not found.")), 1000);
if (is_blacklisted(user.mail))
return setTimeout(() => done(null, false, req.flash('message', "Sorry, but this IP or account has been banned.")), 1000);
let hash = hash_password(password, user.salt);
if (hash !== user.password)
return setTimeout(() => done(null, false, req.flash('message', "Wrong password.")), 1000);
done(null, user);
} catch (err) {
done(null, false, req.flash('message', err.toString()));
}
}
function local_signup(req, name, password, done) {
try {
let mail = req.body.mail;
name = clean_user_name(name);
if (!is_valid_user_name(name))
return done(null, false, req.flash('message', "Invalid user name!"));
LOG(req, "POST /signup", name, mail);
if (is_blacklisted(mail))
return setTimeout(() => done(null, false, req.flash('message', "Sorry, but this IP or account has been banned.")), 1000);
if (password.length < 4)
return done(null, false, req.flash('message', "Password is too short!"));
if (password.length > 100)
return done(null, false, req.flash('message', "Password is too long!"));
if (!is_email(mail))
return done(null, false, req.flash('message', "Invalid mail address!"));
if (SQL_EXISTS_USER_NAME.get(name))
return done(null, false, req.flash('message', "That name is already taken."));
if (SQL_EXISTS_USER_MAIL.get(mail))
return done(null, false, req.flash('message', "That mail is already taken."));
let salt = crypto.randomBytes(32).toString('hex');
let hash = hash_password(password, salt);
let user = SQL_INSERT_USER.get(name, mail, hash, salt);
done(null, user);
} catch (err) {
done(null, false, req.flash('message', err.toString()));
}
}
passport.use('local-login', new passport_local.Strategy({ passReqToCallback: true }, local_login));
passport.use('local-signup', new passport_local.Strategy({ passReqToCallback: true }, local_signup));
app.use(passport.initialize());
app.use(passport.session());
app.use(function (req, res, next) {
if (SQL_BLACKLIST_IP.get(req.connection.remoteAddress) === 1)
return res.status(403).send('Sorry, but this IP has been banned.');
if (req.user) {
req.user.unread = SQL_COUNT_INBOX.get(req.user.user_id);
SQL_UPDATE_USER_LAST_SEEN.run(req.user.user_id, req.connection.remoteAddress);
}
return next();
});
function must_be_logged_in(req, res, next) {
if (!req.user) {
req.session.redirect = req.originalUrl;
return res.redirect('/login');
}
return next();
}
app.get('/', function (req, res) {
res.render('index.pug', { user: req.user, titles: TITLES, flash: req.flash('message') });
});
app.get('/about', function (req, res) {
res.render('about.pug', { user: req.user });
});
app.get('/logout', function (req, res) {
LOG(req, "GET /logout");
req.logout();
res.redirect('/login');
});
app.get('/login', function (req, res) {
if (req.user)
return res.redirect('/');
LOG(req, "GET /login");
res.render('login.pug', { user: req.user, flash: req.flash('message') });
});
app.get('/signup', function (req, res) {
if (req.user)
return res.redirect('/');
LOG(req, "GET /signup");
res.render('signup.pug', { user: req.user, flash: req.flash('message') });
});
app.post('/login',
passport.authenticate('local-login', {
failureRedirect: '/login',
failureFlash: true
}),
(req, res) => {
let redirect = req.session.redirect || '/profile';
delete req.session.redirect;
res.redirect(redirect);
}
);
app.post('/signup',
passport.authenticate('local-signup', {
successRedirect: '/profile',
failureRedirect: '/signup',
failureFlash: true
})
);
app.get('/forgot_password', function (req, res) {
LOG(req, "GET /forgot_password");
res.render('forgot_password.pug', { user: req.user, flash: req.flash('message') });
});
app.post('/forgot_password', function (req, res) {
LOG(req, "POST /forgot_password");
let mail = req.body.mail;
let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail);
if (user) {
let token = SQL_FIND_TOKEN.get(user.user_id);
if (!token) {
token = SQL_CREATE_TOKEN.run(user.user_id);
mail_password_reset_token(user, token);
}
req.flash('message', "A password reset token has been sent to " + mail + ".");
return res.redirect('/reset_password/' + mail);
}
req.flash('message', "User not found.");
return res.redirect('/forgot_password');
});
app.get('/reset_password', function (req, res) {
LOG(req, "GET /reset_password");
res.render('reset_password.pug', { user: null, mail: "", token: "", flash: req.flash('message') });
});
app.get('/reset_password/:mail', function (req, res) {
let mail = req.params.mail;
LOG(req, "GET /reset_password", mail);
res.render('reset_password.pug', { user: null, mail: mail, token: "", flash: req.flash('message') });
});
app.get('/reset_password/:mail/:token', function (req, res) {
let mail = req.params.mail;
let token = req.params.token;
LOG(req, "GET /reset_password", mail, token);
res.render('reset_password.pug', { user: null, mail: mail, token: token, flash: req.flash('message') });
});
app.post('/reset_password', function (req, res) {
let mail = req.body.mail;
let token = req.body.token;
let password = req.body.password;
LOG(req, "POST /reset_password", mail, token);
let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail);
if (!user) {
req.flash('message', "User not found.");
return res.redirect('/reset_password/'+mail+'/'+token);
}
if (password.length < 4) {
req.flash('message', "Password is too short!");
return res.redirect('/reset_password/'+mail+'/'+token);
}
if (!SQL_VERIFY_TOKEN.get(user.user_id, token)) {
req.flash('message', "Invalid or expired token!");
return res.redirect('/reset_password/'+mail);
}
let salt = crypto.randomBytes(32).toString('hex');
let hash = hash_password(password, salt);
SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id);
return res.redirect('/login');
});
app.get('/change_password', must_be_logged_in, function (req, res) {
LOG(req, "GET /change_password");
res.render('change_password.pug', { user: req.user, flash: req.flash('message') });
});
app.post('/change_password', must_be_logged_in, function (req, res) {
let oldpass = req.body.password;
let newpass = req.body.newpass;
LOG(req, "POST /change_password", req.user.name);
// Get full user record including password and salt
let user = SQL_SELECT_LOGIN_BY_MAIL.get(req.user.mail);
if (newpass.length < 4) {
req.flash('message', "Password is too short!");
return res.redirect('/change_password');
}
let oldhash = hash_password(oldpass, user.salt);
if (oldhash !== user.password) {
req.flash('message', "Wrong password.");
return res.redirect('/change_password');
}
let salt = crypto.randomBytes(32).toString('hex');
let hash = hash_password(newpass, salt);
SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id);
req.flash('message', "Your password has been updated.");
return res.redirect('/profile');
});
/*
* USER PROFILE
*/
app.get('/subscribe', must_be_logged_in, function (req, res) {
LOG(req, "GET /subscribe");
SQL_UPDATE_USER_NOTIFY.run(1, req.user.user_id);
res.redirect('/profile');
});
app.get('/unsubscribe', must_be_logged_in, function (req, res) {
LOG(req, "GET /unsubscribe");
SQL_UPDATE_USER_NOTIFY.run(0, req.user.user_id);
res.redirect('/profile');
});
app.get('/change_name', must_be_logged_in, function (req, res) {
LOG(req, "GET /change_name");
res.render('change_name.pug', { user: req.user, flash: req.flash('message') });
});
app.post('/change_name', must_be_logged_in, function (req, res) {
let newname = clean_user_name(req.body.newname);
LOG(req, "POST /change_name", req.user, req.body, newname);
if (!is_valid_user_name(newname)) {
req.flash('message', "Invalid user name!");
return res.redirect('/change_name');
}
if (SQL_EXISTS_USER_NAME.get(newname)) {
req.flash('message', "That name is already taken!");
return res.redirect('/change_name');
}
SQL_UPDATE_USER_NAME.run(newname, req.user.user_id);
return res.redirect('/profile');
});
app.get('/change_mail', must_be_logged_in, function (req, res) {
LOG(req, "GET /change_mail");
res.render('change_mail.pug', { user: req.user, flash: req.flash('message') });
});
app.post('/change_mail', must_be_logged_in, function (req, res) {
let newmail = req.body.newmail;
LOG(req, "POST /change_mail", req.user, req.body);
if (!is_email(newmail)) {
req.flash('message', "Invalid mail address!");
return res.redirect('/change_mail');
}
if (SQL_EXISTS_USER_MAIL.get(newmail)) {
req.flash('message', "That mail address is already taken!");
return res.redirect('/change_mail');
}
SQL_UPDATE_USER_MAIL.run(newmail, req.user.user_id);
return res.redirect('/profile');
});
app.get('/change_about', must_be_logged_in, function (req, res) {
LOG(req, "GET /change_about");
let about = SQL_SELECT_USER_PROFILE.get(req.user.name).about;
res.render('change_about.pug', { user: req.user, about: about || "" });
});
app.post('/change_about', must_be_logged_in, function (req, res) {
LOG(req, "POST /change_about", req.user.name);
SQL_UPDATE_USER_ABOUT.run(req.body.about, req.user.user_id);
return res.redirect('/profile');
});
app.get('/user/:who_name/stats', function (req, res) {
LOG(req, "GET /user/" + req.params.who_name + "/stats");
let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name);
if (who) {
let stats = SQL_USER_STATS.all(who.user_id);
res.render('user_stats.pug', { user: req.user, who: who, stats: stats });
} else {
return res.status(404).send("Invalid user name.");
}
});
app.get('/user/:who_name', function (req, res) {
LOG(req, "GET /user/" + req.params.who_name);
let who = SQL_SELECT_USER_PROFILE.get(req.params.who_name);
if (who) {
who.avatar = get_avatar(who.mail);
who.ctime = human_date(who.ctime);
who.atime = human_date(who.atime);
res.render('user.pug', { user: req.user, who: who });
} else {
return res.status(404).send("Invalid user name.");
}
});
app.get('/user_list', function (req, res) {
LOG(req, "GET /users");
let rows = db.prepare("SELECT * FROM user_profile_view ORDER BY atime DESC").all();
rows.forEach(row => {
row.avatar = get_avatar(row.mail);
row.ctime = human_date(row.ctime);
row.atime = human_date(row.atime);
});
res.render('user_list.pug', { user: req.user, user_list: rows });
});
app.get('/chat', must_be_logged_in, function (req, res) {
LOG(req, "GET /chat");
let chat = SQL_SELECT_USER_CHAT_N.all(req.user.user_id, 12*20);
res.render('chat.pug', { user: req.user, chat: chat, page_size: 12 });
});
app.get('/chat/all', must_be_logged_in, function (req, res) {
LOG(req, "GET /chat/all");
let chat = SQL_SELECT_USER_CHAT.all(req.user.user_id);
res.render('chat.pug', { user: req.user, chat: chat, page_size: 0 });
});
/*
* MESSAGES
*/
const MESSAGE_LIST_INBOX = db.prepare(`
SELECT message_id, from_name, subject, time, read
FROM message_view
WHERE to_id=? AND deleted_from_inbox=0
ORDER BY message_id DESC`);
const MESSAGE_LIST_OUTBOX = db.prepare(`
SELECT message_id, to_name, subject, time, 1 as read
FROM message_view
WHERE from_id=? AND deleted_from_outbox=0
ORDER BY message_id DESC`);
const MESSAGE_FETCH = db.prepare("SELECT * FROM message_view WHERE message_id=? AND ( from_id=? OR to_id=? )");
const MESSAGE_SEND = db.prepare("INSERT INTO messages (from_id,to_id,subject,body) VALUES (?,?,?,?)");
const MESSAGE_MARK_READ = db.prepare("UPDATE messages SET read=1 WHERE message_id=? AND read = 0");
const MESSAGE_DELETE_INBOX = db.prepare("UPDATE messages SET deleted_from_inbox=1 WHERE message_id=? AND to_id=?");
const MESSAGE_DELETE_OUTBOX = db.prepare("UPDATE messages SET deleted_from_outbox=1 WHERE message_id=? AND from_id=?");
const MESSAGE_DELETE_ALL_OUTBOX = db.prepare("UPDATE messages SET deleted_from_outbox=1 WHERE from_id=?");
app.get('/inbox', must_be_logged_in, function (req, res) {
LOG(req, "GET /inbox");
let messages = MESSAGE_LIST_INBOX.all(req.user.user_id);
for (let i = 0; i < messages.length; ++i)
messages[i].time = human_date(messages[i].time);
res.set("Cache-Control", "no-store");
res.render('message_inbox.pug', {
user: req.user,
messages: messages,
});
});
app.get('/outbox', must_be_logged_in, function (req, res) {
LOG(req, "GET /outbox");
let messages = MESSAGE_LIST_OUTBOX.all(req.user.user_id);
for (let i = 0; i < messages.length; ++i)
messages[i].time = human_date(messages[i].time);
res.set("Cache-Control", "no-store");
res.render('message_outbox.pug', {
user: req.user,
messages: messages,
});
});
app.get('/message/read/:message_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /message/" + req.params.message_id);
let message_id = req.params.message_id | 0;
let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id);
if (!message)
return res.status(404).send("Invalid message ID.");
if (message.to_id === req.user.user_id && message.read === 0) {
MESSAGE_MARK_READ.run(message_id);
req.user.unread --;
}
message.time = human_date(message.time);
message.body = linkify_post(message.body);
res.render('message_read.pug', {
user: req.user,
message: message,
});
});
app.get('/message/send', must_be_logged_in, function (req, res) {
res.render('message_send.pug', {
user: req.user,
to_name: "",
subject: "",
body: "",
});
});
app.get('/message/send/:to_name', must_be_logged_in, function (req, res) {
LOG(req, "GET /message/send/" + req.params.to_name);
let to_name = req.params.to_name;
res.render('message_send.pug', {
user: req.user,
to_name: to_name,
subject: "",
body: "",
});
});
app.post('/message/send', must_be_logged_in, function (req, res) {
LOG(req, "POST /message/send/");
let to_name = req.body.to.trim();
let subject = req.body.subject.trim();
let body = req.body.body.trim();
let to_user = SQL_SELECT_USER_BY_NAME.get(to_name);
if (!to_user) {
return res.render('message_send.pug', {
user: req.user,
to_id: 0,
to_name: to_name,
subject: subject,
body: body,
flash: "Cannot find that user."
});
}
let info = MESSAGE_SEND.run(req.user.user_id, to_user.user_id, subject, body);
if (to_user.notify)
mail_new_message(to_user, info.lastInsertRowid, req.user.name, subject, body)
res.redirect('/inbox');
});
function quote_body(message) {
let when = new Date(message.time).toDateString();
let who = message.from_name;
let what = message.body.split("\n").join("\n> ");
return "\n\n" + "On " + when + " " + who + " wrote:\n> " + what + "\n";
}
app.get('/message/reply/:message_id', must_be_logged_in, function (req, res) {
LOG(req, "POST /message/reply/" + req.params.message_id);
let message_id = req.params.message_id | 0;
let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id);
if (!message)
return res.status(404).send("Invalid message ID.");
return res.render('message_send.pug', {
user: req.user,
to_id: message.from_id,
to_name: message.from_name,
subject: message.subject.startsWith("Re: ") ? message.subject : "Re: " + message.subject,
body: quote_body(message),
});
});
app.get('/message/delete/:message_id', must_be_logged_in, function (req, res) {
LOG(req, "POST /message/delete/" + req.params.message_id);
let message_id = req.params.message_id | 0;
MESSAGE_DELETE_INBOX.run(message_id, req.user.user_id);
MESSAGE_DELETE_OUTBOX.run(message_id, req.user.user_id);
res.redirect('/inbox');
});
app.get('/outbox/delete', must_be_logged_in, function (req, res) {
LOG(req, "POST /outbox/delete");
MESSAGE_DELETE_ALL_OUTBOX.run(req.user.user_id);
res.redirect('/outbox');
});
/*
* FORUM
*/
const FORUM_PAGE_SIZE = 15;
const FORUM_COUNT_THREADS = db.prepare("SELECT COUNT(*) FROM threads").pluck();
const FORUM_LIST_THREADS = db.prepare("SELECT * FROM thread_view ORDER BY mtime DESC LIMIT ? OFFSET ?");
const FORUM_GET_THREAD = db.prepare("SELECT * FROM thread_view WHERE thread_id=?");
const FORUM_LIST_POSTS = db.prepare("SELECT * FROM post_view WHERE thread_id=?");
const FORUM_GET_POST = db.prepare("SELECT * FROM post_view WHERE post_id=?");
const FORUM_NEW_THREAD = db.prepare("INSERT INTO threads (author_id,subject) VALUES (?,?)");
const FORUM_NEW_POST = db.prepare("INSERT INTO posts (thread_id,author_id,body) VALUES (?,?,?)");
const FORUM_EDIT_POST = db.prepare("UPDATE posts SET body=?, mtime=datetime('now') WHERE post_id=? AND author_id=? RETURNING thread_id").pluck();
function show_forum_page(req, res, page) {
let thread_count = FORUM_COUNT_THREADS.get();
let page_count = Math.ceil(thread_count / FORUM_PAGE_SIZE);
let threads = FORUM_LIST_THREADS.all(FORUM_PAGE_SIZE, FORUM_PAGE_SIZE * (page - 1));
for (let thread of threads) {
thread.ctime = human_date(thread.ctime);
thread.mtime = human_date(thread.mtime);
}
res.set("Cache-Control", "no-store");
res.render('forum_view.pug', {
user: req.user,
threads: threads,
current_page: page,
page_count: page_count,
});
}
function linkify_post(text) {
text = text.replace(/&/g, "&").replace(//g, ">");
text = text.replace(/https?:\/\/\S+/, (match) => {
if (match.endsWith(".jpg") || match.endsWith(".png") || match.endsWith(".svg"))
return ``;
return `${match}`;
});
return text;
}
app.get('/forum', function (req, res) {
LOG(req, "GET /forum");
show_forum_page(req, res, 1);
});
app.get('/forum/page/:page', function (req, res) {
LOG(req, "GET /forum/page/" + req.params.page);
show_forum_page(req, res, req.params.page | 0);
});
app.get('/forum/thread/:thread_id', function (req, res) {
LOG(req, "GET /forum/thread/" + req.params.thread_id);
let thread_id = req.params.thread_id | 0;
let thread = FORUM_GET_THREAD.get(thread_id);
let posts = FORUM_LIST_POSTS.all(thread_id);
if (!thread)
return res.status(404).send("Invalid thread ID.");
for (let i = 0; i < posts.length; ++i) {
posts[i].body = linkify_post(posts[i].body);
posts[i].edited = posts[i].mtime !== posts[i].ctime;
posts[i].ctime = human_date(posts[i].ctime);
posts[i].mtime = human_date(posts[i].mtime);
}
res.set("Cache-Control", "no-store");
res.render('forum_thread.pug', {
user: req.user,
thread: thread,
posts: posts,
});
});
app.get('/forum/post', must_be_logged_in, function (req, res) {
LOG(req, "GET /forum/post");
res.render('forum_post.pug', {
user: req.user,
});
});
app.post('/forum/post', must_be_logged_in, function (req, res) {
LOG(req, "POST /forum/post");
let user_id = req.user.user_id;
let subject = req.body.subject.trim();
let body = req.body.body;
if (subject.length === 0)
subject = "Untitled";
let thread_id = FORUM_NEW_THREAD.run(user_id, subject).lastInsertRowid;
FORUM_NEW_POST.run(thread_id, user_id, body);
res.redirect('/forum/thread/'+thread_id);
});
app.get('/forum/edit/:post_id', must_be_logged_in, function (req, res) {
// TODO: edit subject if editing first post
LOG(req, "GET /forum/edit/" + req.params.post_id);
let post_id = req.params.post_id | 0;
let post = FORUM_GET_POST.get(post_id);
if (!post || post.author_id != req.user.user_id)
return res.status(404).send("Invalid post ID.");
post.ctime = human_date(post.ctime);
post.mtime = human_date(post.mtime);
res.render('forum_edit.pug', {
user: req.user,
post: post,
});
});
app.post('/forum/edit/:post_id', must_be_logged_in, function (req, res) {
LOG(req, "POST /forum/edit/" + req.params.post_id);
let user_id = req.user.user_id;
let post_id = req.params.post_id | 0;
let body = req.body.body;
let thread_id = FORUM_EDIT_POST.get(body, post_id, user_id);
res.redirect('/forum/thread/'+thread_id);
});
app.get('/forum/reply/:post_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /forum/reply/" + req.params.post_id);
let post_id = req.params.post_id | 0;
let post = FORUM_GET_POST.get(post_id);
if (!post)
return res.status(404).send("Invalid post ID.");
let thread = FORUM_GET_THREAD.get(post.thread_id);
post.body = linkify_post(post.body);
post.edited = post.mtime !== post.ctime;
post.ctime = human_date(post.ctime);
post.mtime = human_date(post.mtime);
res.render('forum_reply.pug', {
user: req.user,
thread: thread,
post: post,
});
});
app.post('/forum/reply/:thread_id', must_be_logged_in, function (req, res) {
LOG(req, "POST /forum/reply/" + req.params.thread_id);
let thread_id = req.params.thread_id | 0;
let user_id = req.user.user_id;
let body = req.body.body;
FORUM_NEW_POST.run(thread_id, user_id, body);
res.redirect('/forum/thread/'+thread_id);
});
/*
* GAME LOBBY
*/
let TITLES = {};
let RULES = {};
let ROLES = {};
let HTML_ABOUT = {};
let HTML_CREATE = {};
function load_rules() {
const SQL_SELECT_TITLES = SQL("SELECT * FROM titles");
const SQL_SELECT_TITLE_ROLES = SQL("SELECT role FROM roles WHERE title_id=?").pluck();
for (let title of SQL_SELECT_TITLES.all()) {
let title_id = title.title_id;
if (fs.existsSync(__dirname + "/public/" + title_id + "/rules.js")) {
console.log("Loading rules for " + title_id);
try {
TITLES[title_id] = title;
RULES[title_id] = require("./public/" + title_id + "/rules.js");
ROLES[title_id] = SQL_SELECT_TITLE_ROLES.all(title_id);
HTML_ABOUT[title_id] = fs.readFileSync("./public/" + title_id + "/about.html");
HTML_CREATE[title_id] = fs.readFileSync("./public/" + title_id + "/create.html");
} catch (err) {
console.log(err);
}
} else {
console.log("Cannot find rules for " + title_id);
}
}
}
load_rules();
const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,private,random,description) VALUES (?,?,?,?,?,?,?)");
const SQL_DELETE_GAME = SQL("DELETE FROM games WHERE game_id=? AND owner_id=?");
const SQL_SELECT_USER_CHAT = SQL("SELECT game_id,time,name,message FROM game_chat_view WHERE game_id IN ( SELECT DISTINCT game_id FROM players WHERE user_id=? ) ORDER BY chat_id DESC").raw();
const SQL_SELECT_USER_CHAT_N = SQL("SELECT game_id,time,name,message FROM game_chat_view WHERE game_id IN ( SELECT DISTINCT game_id FROM players WHERE user_id=? ) ORDER BY chat_id DESC LIMIT ?").raw();
const SQL_SELECT_GAME_CHAT = SQL("SELECT chat_id,time,name,message FROM game_chat_view WHERE game_id=? AND chat_id>?").raw();
const SQL_INSERT_GAME_CHAT = SQL("INSERT INTO game_chat (game_id,user_id,message) VALUES (?,?,?) RETURNING chat_id,time,'',message").raw();
const SQL_SELECT_GAME_STATE = SQL("SELECT state FROM game_state WHERE game_id=?").pluck();
const SQL_UPDATE_GAME_STATE = SQL("INSERT OR REPLACE INTO game_state (game_id,state,active,mtime) VALUES (?,?,?,datetime('now'))");
const SQL_UPDATE_GAME_RESULT = SQL("UPDATE games SET status=?, result=? WHERE game_id=?");
const SQL_UPDATE_GAME_PRIVATE = SQL("UPDATE games SET private=1 WHERE game_id=?");
const SQL_INSERT_REPLAY = SQL("INSERT INTO game_replay (game_id,role,action,arguments) VALUES (?,?,?,?)");
const SQL_SELECT_GAME = SQL("SELECT * FROM games WHERE game_id=?");
const SQL_SELECT_GAME_VIEW = SQL("SELECT * FROM game_view WHERE game_id=?");
const SQL_SELECT_GAME_FULL_VIEW = SQL("SELECT * FROM game_full_view WHERE game_id=?");
const SQL_SELECT_GAME_TITLE = SQL("SELECT title_id FROM games WHERE game_id=?").pluck();
const SQL_SELECT_GAME_RANDOM = SQL("SELECT random FROM games WHERE game_id=?").pluck();
const SQL_SELECT_PLAYERS = SQL("SELECT * FROM players NATURAL JOIN user_view WHERE game_id=?");
const SQL_SELECT_PLAYERS_JOIN = SQL("SELECT role, user_id, name FROM players NATURAL JOIN users WHERE game_id=?");
const SQL_SELECT_PLAYER_ROLE = SQL("SELECT role FROM players WHERE game_id=? AND user_id=?").pluck();
const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id) VALUES (?,?,?)");
const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?");
const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?");
const SQL_AUTHORIZE_GAME_ROLE = SQL("SELECT 1 FROM players NATURAL JOIN games WHERE title_id=? AND game_id=? AND role=? AND user_id=?").pluck();
const SQL_SELECT_OPEN_GAMES = db.prepare("SELECT * FROM games WHERE status=0");
const SQL_COUNT_OPEN_GAMES = SQL("SELECT COUNT(*) FROM games WHERE owner_id=? AND status=0").pluck();
const SQL_SELECT_REMATCH = SQL("SELECT game_id FROM games WHERE status < 3 AND description=?").pluck();
const SQL_INSERT_REMATCH = SQL(`
INSERT INTO games
(owner_id, title_id, scenario, options, private, random, description)
SELECT
$user_id, title_id, scenario, options, private, random, $magic
FROM games
WHERE game_id = $game_id AND NOT EXISTS (
SELECT * FROM games WHERE description=$magic
)
`);
const QUERY_LIST_GAMES = SQL(`
SELECT * FROM game_view
WHERE private=0 AND status=?
AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id AND user_id = game_view.owner_id )
ORDER BY mtime DESC
`);
const QUERY_LIST_GAMES_OF_TITLE = SQL(`
SELECT * FROM game_view
WHERE private=0 AND title_id=? AND status=?
AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id AND user_id = game_view.owner_id )
ORDER BY mtime DESC
LIMIT ?
`);
const QUERY_LIST_GAMES_OF_USER = SQL(`
SELECT * FROM game_view
WHERE owner_id=$user_id OR game_id IN ( SELECT game_id FROM players WHERE players.user_id=$user_id )
ORDER BY status ASC, mtime DESC
`);
function is_active(game, players, user_id) {
if (game.status !== 1 || user_id === 0)
return false;
let active = game.active;
for (let i = 0; i < players.length; ++i) {
let p = players[i];
if ((p.user_id === user_id) && (active === 'All' || active === 'Both' || active === p.role))
return true;
}
return false;
}
function is_shared(game, players, user_id) {
let n = 0;
for (let i = 0; i < players.length; ++i)
if (players[i].user_id === user_id)
++n;
return n > 1;
}
function is_solo(players) {
return players.every(p => p.user_id === players[0].user_id)
}
function format_options(options) {
function to_english(k) {
if (k === true) return 'yes';
if (k === false) return 'no';
return k.replace(/_/g, " ").replace(/^\w/, c => c.toUpperCase());
}
if (!options || options === '{}')
return "None";
options = JSON.parse(options);
return Object.entries(options||{}).map(([k,v]) => v === true ? to_english(k) : `${to_english(k)}=${to_english(v)}`).join(", ");
}
function annotate_game(game, user_id) {
let players = SQL_SELECT_PLAYERS_JOIN.all(game.game_id);
game.player_names = players.map(p => {
let name = p.name.replace(/ /g, '\xa0');
return p.user_id > 0 ? `${name}` : name;
}).join(", ");
game.options = format_options(game.options);
game.is_active = is_active(game, players, user_id);
game.is_shared = is_shared(game, players, user_id);
game.is_yours = false;
game.your_role = null;
if (user_id > 0) {
for (let i = 0; i < players.length; ++i) {
if (players[i].user_id === user_id) {
game.is_yours = 1;
game.your_role = players[i].role;
}
}
}
game.ctime = human_date(game.ctime);
game.mtime = human_date(game.mtime);
}
function annotate_games(games, user_id) {
for (let i = 0; i < games.length; ++i)
annotate_game(games[i], user_id);
}
app.get('/games', function (req, res) {
LOG(req, "GET /games");
let open_games = QUERY_LIST_GAMES.all(0);
let active_games = QUERY_LIST_GAMES.all(1);
if (req.user) {
annotate_games(open_games, req.user.user_id);
annotate_games(active_games, req.user.user_id);
} else {
annotate_games(open_games, 0);
annotate_games(active_games, 0);
}
res.set("Cache-Control", "no-store");
res.render('games.pug', {
user: req.user,
open_games: open_games,
active_games: active_games,
});
});
app.get('/profile', must_be_logged_in, function (req, res) {
LOG(req, "GET /profile");
let avatar = get_avatar(req.user.mail);
let games = QUERY_LIST_GAMES_OF_USER.all({user_id: req.user.user_id});
annotate_games(games, req.user.user_id);
let open_games = games.filter(game => game.status === 0);
let active_games = games.filter(game => game.status === 1);
let finished_games = games.filter(game => game.status === 2);
res.set("Cache-Control", "no-store");
res.render('profile.pug', {
user: req.user,
avatar: avatar,
open_games: open_games,
active_games: active_games,
finished_games: finished_games,
});
});
app.get('/info/:title_id', function (req, res) {
LOG(req, "GET /info/" + req.params.title_id);
let title_id = req.params.title_id;
let title = TITLES[title_id];
if (!title)
return res.status(404).send("Invalid title.");
let open_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 0, 1000);
let active_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 1, 1000);
let finished_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 2, 50);
res.set("Cache-Control", "no-store");
annotate_games(open_games, req.user ? req.user.user_id : 0);
annotate_games(active_games, req.user ? req.user.user_id : 0);
annotate_games(finished_games, req.user ? req.user.user_id : 0);
res.render('info.pug', {
user: req.user,
title: title,
about_html: HTML_ABOUT[title_id],
open_games: open_games,
active_games: active_games,
finished_games: finished_games,
});
});
app.get('/create/:title_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /create/" + req.params.title_id);
let title_id = req.params.title_id;
let title = TITLES[title_id];
if (!title)
return res.status(404).send("Invalid title.");
res.render('create.pug', {
user: req.user,
title: title,
scenarios: RULES[title_id].scenarios,
create_html: HTML_CREATE[title_id],
flash: req.flash('message')
});
});
function options_json_replacer(key, value) {
if (key === 'scenario') return undefined;
if (key === 'description') return undefined;
if (key === 'random') return undefined;
if (key === 'private') return undefined;
if (value === 'true') return true;
if (value === 'false') return false;
if (value === '') return undefined;
return value;
}
app.post('/create/:title_id', must_be_logged_in, function (req, res) {
let title_id = req.params.title_id;
let descr = req.body.description;
let priv = req.body.private === 'true';
let rand = req.body.random === 'true';
let user_id = req.user.user_id;
let scenario = req.body.scenario;
let options = JSON.stringify(req.body, options_json_replacer);
LOG(req, "POST /create/" + req.params.title_id, scenario, options, priv, JSON.stringify(descr));
let count = SQL_COUNT_OPEN_GAMES.get(user_id);
if (count >= MAX_OPEN_GAMES) {
req.flash('message', "You have too many open games!");
return res.redirect('/create/'+title_id);
}
if (!(title_id in RULES)) {
return res.send("Invalid title.");
}
if (!RULES[title_id].scenarios.includes(scenario)) {
return res.send("Invalid scenario.");
}
let info = SQL_INSERT_GAME.run(user_id, title_id, scenario, options, priv ? 1 : 0, rand ? 1 : 0, descr);
res.redirect('/join/'+info.lastInsertRowid);
});
app.get('/delete/:game_id', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id;
LOG(req, "GET /delete/" + game_id);
let title_id = SQL_SELECT_GAME_TITLE.get(game_id);
let info = SQL_DELETE_GAME.run(game_id, req.user.user_id);
if (info.changes === 0)
return res.send("Not authorized to delete that game ID.");
if (info.changes === 1)
update_join_clients_deleted(game_id);
res.redirect('/info/'+title_id);
});
function join_rematch(req, res, game_id, role) {
let is_random = SQL_SELECT_GAME_RANDOM.get(game_id);
if (is_random) {
for (let i = 1; i <= 6; ++i) {
let info = SQL_INSERT_PLAYER_ROLE.run(game_id, 'Random ' + i, req.user.user_id);
if (info.changes === 1) {
update_join_clients_players(game_id);
break;
}
}
return res.redirect('/join/'+game_id);
} else {
let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, req.user.user_id);
if (info.changes === 1)
update_join_clients_players(game_id);
return res.redirect('/join/'+game_id);
}
}
app.get('/rematch/:old_game_id/:role', must_be_logged_in, function (req, res) {
LOG(req, "GET /rematch/" + req.params.old_game_id);
let old_game_id = req.params.old_game_id | 0;
let role = req.params.role;
let magic = "\u{1F503} " + old_game_id;
let new_game_id = 0;
let info = SQL_INSERT_REMATCH.run({user_id: req.user.user_id, game_id: old_game_id, magic: magic});
if (info.changes === 1)
new_game_id = info.lastInsertRowid;
else
new_game_id = SQL_SELECT_REMATCH.get(magic);
if (new_game_id)
return join_rematch(req, res, new_game_id, role);
req.flash('message', "Can't create or find rematch game!");
return res.redirect('/join/'+old_game_id);
});
let join_clients = {};
function update_join_clients_deleted(game_id) {
let list = join_clients[game_id];
if (list && list.length > 0) {
for (let res of list) {
res.write("retry: 15000\n");
res.write("event: deleted\n");
res.write("data: The game doesn't exist.\n\n");
}
}
}
function update_join_clients_game(game_id) {
let list = join_clients[game_id];
if (list && list.length > 0) {
let game = SQL_SELECT_GAME_VIEW.get(game_id);
for (let res of list) {
res.write("retry: 15000\n");
res.write("event: game\n");
res.write("data: " + JSON.stringify(game) + "\n\n");
}
}
}
function update_join_clients_players(game_id) {
let list = join_clients[game_id];
if (list && list.length > 0) {
let players = SQL_SELECT_PLAYERS_JOIN.all(game_id);
let ready = RULES[list.title_id].ready(list.scenario, list.options, players);
for (let res of list) {
res.write("retry: 15000\n");
res.write("event: players\n");
res.write("data: " + JSON.stringify(players) + "\n\n");
res.write("event: ready\n");
res.write("data: " + ready + "\n\n");
}
}
}
app.get('/join/:game_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /join/" + req.params.game_id);
let game_id = req.params.game_id | 0;
let game = SQL_SELECT_GAME_VIEW.get(game_id);
if (!game)
return res.status(404).send("Invalid game ID.");
annotate_game(game, req.user.user_id);
let roles = ROLES[game.title_id];
let players = SQL_SELECT_PLAYERS_JOIN.all(game_id);
let ready = (game.status === 0) && RULES[game.title_id].ready(game.scenario, game.options, players);
res.set("Cache-Control", "no-store");
res.render('join.pug', {
user: req.user,
game: game,
roles: roles,
players: players,
ready: ready,
flash: req.flash('message')
});
});
app.get('/join-events/:game_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /join-events/" + req.params.game_id);
let game_id = req.params.game_id | 0;
let game = SQL_SELECT_GAME_VIEW.get(game_id);
let players = SQL_SELECT_PLAYERS_JOIN.all(game_id);
res.setHeader("Cache-Control", "no-store");
res.setHeader("Content-Type", "text/event-stream");
res.setHeader("Connection", "keep-alive");
if (!game) {
return res.send("event: deleted\ndata: The game doesn't exist.\n\n");
}
if (!(game_id in join_clients)) {
join_clients[game_id] = [];
join_clients[game_id].title_id = game.title_id;
join_clients[game_id].scenario = game.scenario;
join_clients[game_id].options = JSON.parse(game.options);
}
join_clients[game_id].push(res);
res.on('close', () => {
let list = join_clients[game_id];
let i = list.indexOf(res);
if (i >= 0)
list.splice(i, 1);
});
res.write("retry: 15000\n\n");
res.write("event: game\n");
res.write("data: " + JSON.stringify(game) + "\n\n");
res.write("event: players\n");
res.write("data: " + JSON.stringify(players) + "\n\n");
});
app.get('/join/:game_id/:role', must_be_logged_in, function (req, res) {
LOG(req, "GET /join/" + req.params.game_id + "/" + req.params.role);
let game_id = req.params.game_id | 0;
let role = req.params.role;
let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, req.user.user_id);
if (info.changes === 1) {
update_join_clients_players(game_id);
res.send("SUCCESS");
} else {
res.send("Could not join game.");
}
});
app.get('/part/:game_id/:role', must_be_logged_in, function (req, res) {
LOG(req, "GET /part/" + req.params.game_id + "/" + req.params.role);
let game_id = req.params.game_id | 0;
let role = req.params.role;
SQL_DELETE_PLAYER_ROLE.run(game_id, role);
update_join_clients_players(game_id);
res.send("SUCCESS");
});
function assign_random_roles(game, players) {
function pick_random_item(list) {
let k = crypto.randomInt(list.length);
let r = list[k];
list.splice(k, 1);
return r;
}
let roles = ROLES[game.title_id].slice();
for (let p of players) {
let old_role = p.role;
p.role = pick_random_item(roles);
console.log("ASSIGN ROLE", "(" + p.name + ")", old_role, "->", p.role);
SQL_UPDATE_PLAYER_ROLE.run(p.role, game.game_id, old_role, p.user_id);
}
}
app.get('/start/:game_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /start/" + req.params.game_id);
let game_id = req.params.game_id | 0;
let game = SQL_SELECT_GAME.get(game_id);
if (game.owner_id !== req.user.user_id)
return res.send("Not authorized to start that game ID.");
if (game.status !== 0)
return res.send("The game is already started.");
let players = SQL_SELECT_PLAYERS.all(game_id);
if (!RULES[game.title_id].ready(game.scenario, game.options, players))
return res.send("Invalid scenario/options/player configuration!");
if (game.random) {
assign_random_roles(game, players);
players = SQL_SELECT_PLAYERS.all(game_id);
update_join_clients_players(game_id);
}
let seed = random_seed();
let state = RULES[game.title_id].setup(seed, game.scenario, game.options, players);
put_replay(game_id, null, 'setup', [seed, game.scenario, game.options, players]);
SQL_UPDATE_GAME_RESULT.run(1, null, game_id);
SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active);
if (is_solo(players))
SQL_UPDATE_GAME_PRIVATE.run(game_id);
update_join_clients_game(game_id);
res.send("SUCCESS");
});
app.get('/play/:game_id/:role', function (req, res) {
LOG(req, "GET /play/" + req.params.game_id + "/" + req.params.role);
let game_id = req.params.game_id | 0;
let role = req.params.role;
let title = SQL_SELECT_GAME_TITLE.get(game_id);
if (!title)
return res.redirect('/join/'+game_id);
res.redirect('/'+title+'/play:'+game_id+':'+role);
});
app.get('/play/:game_id', function (req, res) {
LOG(req, "GET /play/" + req.params.game_id);
let game_id = req.params.game_id | 0;
let user_id = req.user ? req.user.user_id : 0;
let title = SQL_SELECT_GAME_TITLE.get(game_id);
if (!title)
return res.redirect('/join/'+game_id);
let role = SQL_SELECT_PLAYER_ROLE.get(game_id, user_id);
if (!role)
role = "Observer";
res.redirect('/'+title+'/play:'+game_id+':'+role);
});
app.get('/:title_id/play\::game_id\::role', must_be_logged_in, function (req, res) {
let user_id = req.user ? req.user.user_id : 0;
let title_id = req.params.title_id
let game_id = req.params.game_id;
let role = req.params.role;
if (!SQL_AUTHORIZE_GAME_ROLE.get(title_id, game_id, role, user_id))
return res.send("You are not assigned that role.");
return res.sendFile(__dirname + '/public/' + title_id + '/play.html');
});
app.get('/:title_id/play\::game_id', function (req, res) {
let title_id = req.params.title_id
let game_id = req.params.game_id;
let a_title = SQL_SELECT_GAME_TITLE.get(game_id);
if (a_title !== title_id)
return res.send("Invalid game ID.");
return res.sendFile(__dirname + '/public/' + title_id + '/play.html');
});
/*
* MAIL NOTIFICATIONS
*/
const MAIL_FROM = process.env.MAIL_FROM || "Rally the Troops! ";
const MAIL_FOOTER = "You can unsubscribe from notifications on your profile page:\nhttps://rally-the-troops.com/profile\n";
const SQL_SELECT_NOTIFIED = SQL("SELECT datetime('now') < datetime(time,?) FROM last_notified WHERE game_id=? AND user_id=?").pluck();
const SQL_INSERT_NOTIFIED = SQL("INSERT OR REPLACE INTO last_notified (game_id,user_id,time) VALUES (?,?,datetime('now'))");
const SQL_DELETE_NOTIFIED = SQL("DELETE FROM last_notified WHERE game_id=? AND user_id=?");
const QUERY_LIST_YOUR_TURN = SQL("SELECT * FROM your_turn_reminder");
function mail_callback(err, info) {
if (err)
console.log("MAIL ERROR", err);
}
function mail_addr(user) {
return user.name + " <" + user.mail + ">";
}
function mail_describe(game) {
let desc = `Game: ${game.title_name}\n`;
desc += `Scenario: ${game.scenario}\n`;
desc += `Players: ${game.player_names}\n`;
if (game.description.length > 0)
desc += `Description: ${game.description}\n`;
return desc + "\n";
}
function mail_password_reset_token(user, token) {
let subject = "Rally the Troops - Password reset request";
let body =
"Your password reset token is: " + token + "\n\n" +
"https://rally-the-troops.com/reset_password/" + user.mail + "/" + token + "\n\n" +
"If you did not request a password reset you can ignore this mail.\n";
console.log("SENT MAIL:", mail_addr(user), subject);
if (mailer)
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
function mail_new_message(user, msg_id, msg_from, msg_subject, msg_body) {
let subject = "You have a new message from " + msg_from + ".";
let body = "Subject: " + msg_subject + "\n\n" +
msg_body + "\n\n--\n" +
"You can reply to this message at:\n"
"https://rally-the-troops.com/message/read/" + msg_id + "\n\n";
console.log("SENT MAIL:", mail_addr(user), subject);
if (mailer)
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
function mail_your_turn_notification(user, game_id, interval) {
let too_soon = SQL_SELECT_NOTIFIED.get(interval, game_id, user.user_id);
if (!too_soon) {
SQL_INSERT_NOTIFIED.run(game_id, user.user_id);
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
let subject = game.title_name + " - " + game_id + " - Your turn!";
let body = mail_describe(game) +
"It's your turn.\n\n" +
"https://rally-the-troops.com/play/" + game_id + "\n\n--\n" +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
if (mailer)
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
function reset_your_turn_notification(user, game_id) {
SQL_DELETE_NOTIFIED.run(game_id, user.user_id);
}
function mail_ready_to_start_notification(user, game_id, interval) {
let too_soon = SQL_SELECT_NOTIFIED.get(interval, game_id, user.user_id);
if (!too_soon) {
SQL_INSERT_NOTIFIED.run(game_id, user.user_id);
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
let subject = game.title_name + " - " + game_id + " - Ready to start!";
let body = mail_describe(game) +
"Your game is ready to start.\n\n" +
"https://rally-the-troops.com/join/" + game_id + "\n\n--\n" +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
if (mailer)
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
function mail_your_turn_notification_to_offline_users(game_id, old_active, active) {
function is_online(game_id, user_id) {
for (let other of clients[game_id])
if (other.user_id === user_id)
return true;
return false;
}
// Only send notifications when the active player changes or if it's a simultaneous move.
if (old_active === active && active !== 'Both' && active !== 'All')
return;
let players = SQL_SELECT_PLAYERS.all(game_id);
for (let p of players) {
if (p.notify) {
if (active === p.role || active === 'Both' || active === 'All') {
if (is_online(game_id, p.user_id)) {
reset_your_turn_notification(p, game_id);
} else {
mail_your_turn_notification(p, game_id, '+15 minutes');
}
} else {
reset_your_turn_notification(p, game_id);
}
}
}
}
function notify_your_turn_reminder() {
for (let item of QUERY_LIST_YOUR_TURN.all()) {
mail_your_turn_notification(item, item.game_id, '+25 hours');
}
}
function notify_ready_to_start_reminder() {
for (let game of SQL_SELECT_OPEN_GAMES.all()) {
let players = SQL_SELECT_PLAYERS.all(game.game_id);
let rules = RULES[game.title_id];
if (rules && rules.ready(game.scenario, game.options, players)) {
let owner = SQL_OFFLINE_USER.get(game.owner_id, '+3 minutes');
if (owner) {
if (owner.notify)
mail_ready_to_start_notification(owner, game.game_id, '+25 hours');
}
}
}
}
// Check and send daily 'your turn' reminders every 15 minutes.
setInterval(notify_your_turn_reminder, 15 * 60 * 1000);
// Check and send ready to start notifications every 5 minutes.
setInterval(notify_ready_to_start_reminder, 5 * 60 * 1000);
/*
* GAME SERVER
*/
let clients = {};
function send_state(socket, state) {
try {
let view = socket.rules.view(state, socket.role);
if (socket.log_length < view.log.length)
view.log_start = socket.log_length;
else
view.log_start = view.log.length;
socket.log_length = view.log.length;
view.log = view.log.slice(view.log_start);
socket.emit('state', view, state.state === 'game_over');
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function get_game_state(game_id) {
let game_state = SQL_SELECT_GAME_STATE.get(game_id);
if (!game_state)
throw new Error("No game with that ID");
return JSON.parse(game_state);
}
function put_game_state(game_id, state, old_active) {
if (state.state === 'game_over') {
SQL_UPDATE_GAME_RESULT.run(2, state.result, game_id);
}
SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active);
for (let other of clients[game_id])
send_state(other, state);
update_join_clients_game(game_id);
mail_your_turn_notification_to_offline_users(game_id, old_active, state.active);
}
function put_replay(game_id, role, action, args) {
if (args !== undefined && args !== null)
args = JSON.stringify(args);
SQL_INSERT_REPLAY.run(game_id, role, action, args);
}
function on_action(socket, action, arg) {
SLOG(socket, "ACTION", action, arg);
try {
let state = get_game_state(socket.game_id);
let old_active = state.active;
socket.rules.action(state, socket.role, action, arg);
put_game_state(socket.game_id, state, old_active);
put_replay(socket.game_id, socket.role, action, arg);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function on_resign(socket) {
SLOG(socket, "RESIGN");
try {
let state = get_game_state(socket.game_id);
let old_active = state.active;
socket.rules.resign(state, socket.role);
put_game_state(socket.game_id, state, old_active);
put_replay(socket.game_id, socket.role, 'resign', null);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function on_getchat(socket, seen) {
try {
let chat = SQL_SELECT_GAME_CHAT.all(socket.game_id, seen);
if (chat.length > 0)
SLOG(socket, "GETCHAT", seen, chat.length);
for (let i = 0; i < chat.length; ++i)
socket.emit('chat', chat[i]);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function on_chat(socket, message) {
message = message.substring(0,4000);
try {
let chat = SQL_INSERT_GAME_CHAT.get(socket.game_id, socket.user_id, message);
chat[2] = socket.user_name;
SLOG(socket, "CHAT");
for (let other of clients[socket.game_id])
if (other.role !== "Observer")
other.emit('chat', chat);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function on_debug(socket) {
SLOG(socket, "DEBUG");
try {
let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id);
if (!game_state)
return socket.emit('error', "No game with that ID.");
socket.emit('debug', game_state);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function on_save(socket) {
SLOG(socket, "SAVE");
try {
let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id);
if (!game_state)
return socket.emit('error', "No game with that ID.");
socket.emit('save', game_state);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function on_restore(socket, state_text) {
SLOG(socket, 'RESTORE');
try {
let state = JSON.parse(state_text);
state.seed = random_seed(); // reseed!
state_text = JSON.stringify(state);
SQL_UPDATE_GAME_RESULT.run(1, null, socket.game_id);
SQL_UPDATE_GAME_STATE.run(socket.game_id, state_text, state.active);
put_replay(socket.game_id, null, 'restore', state_text);
for (let other of clients[socket.game_id])
send_state(other, state);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
}
function broadcast_presence(game_id) {
let presence = {};
for (let socket of clients[game_id])
presence[socket.role] = true;
for (let socket of clients[game_id])
socket.emit('presence', presence);
}
io.on('connection', (socket) => {
if (!socket.request.user) {
socket.user_id = 0;
socket.user_name = "guest";
} else {
socket.user_id = socket.request.user.user_id | 0;
socket.user_name = socket.request.user.name;
}
socket.title_id = socket.handshake.query.title || "unknown";
socket.game_id = socket.handshake.query.game | 0;
socket.role = socket.handshake.query.role;
socket.log_length = 0;
socket.rules = RULES[socket.title_id];
SLOG(socket, "CONNECT");
try {
let title_id = SQL_SELECT_GAME_TITLE.get(socket.game_id);
if (title_id !== socket.title_id)
return socket.emit('error', "Invalid game ID.");
let players = SQL_SELECT_PLAYERS_JOIN.all(socket.game_id);
if (socket.role !== "Observer") {
let me;
if (socket.role && socket.role !== 'undefined' && socket.role !== 'null') {
me = players.find(p => p.user_id === socket.user_id && p.role === socket.role);
if (!me) {
socket.role = "Observer";
return socket.emit('error', "You aren't assigned that role!");
}
} else {
me = players.find(p => p.user_id === socket.user_id);
socket.role = me ? me.role : "Observer";
}
}
socket.emit('roles', socket.role, players);
if (clients[socket.game_id])
clients[socket.game_id].push(socket);
else
clients[socket.game_id] = [ socket ];
socket.on('disconnect', () => {
SLOG(socket, "DISCONNECT");
clients[socket.game_id].splice(clients[socket.game_id].indexOf(socket), 1);
if (socket.role !== "Observer")
broadcast_presence(socket.game_id);
});
if (socket.role !== "Observer") {
socket.on('action', (action, arg) => on_action(socket, action, arg));
socket.on('resign', () => on_resign(socket));
socket.on('getchat', (seen) => on_getchat(socket, seen));
socket.on('chat', (message) => on_chat(socket, message));
socket.on('debug', () => on_debug(socket));
socket.on('save', () => on_save(socket));
socket.on('restore', (state) => on_restore(socket, state));
socket.on('restart', (scenario) => {
try {
let seed = random_seed();
let state = socket.rules.setup(seed, scenario, players);
put_replay(socket.game_id, null, 'setup', [seed, scenario, null, players]);
for (let other of clients[socket.game_id]) {
other.log_length = 0;
send_state(other, state);
}
let state_text = JSON.stringify(state);
SQL_UPDATE_GAME_RESULT.run(1, null, socket.game_id);
SQL_UPDATE_GAME_STATE.run(socket.game_id, state_text, state.active);
} catch (err) {
console.log(err);
return socket.emit('error', err.toString());
}
});
}
broadcast_presence(socket.game_id);
send_state(socket, get_game_state(socket.game_id));
} catch (err) {
console.log(err);
socket.emit('error', err.message);
}
});
/*
* HIDDEN EXTRAS
*/
const SQL_GAME_STATS = db.prepare("SELECT * FROM game_stat_view");
app.get('/stats', function (req, res) {
LOG(req, "GET /stats");
let stats = SQL_GAME_STATS.all();
res.render('stats.pug', {
user: req.user,
stats: stats,
});
});