"use strict"; const fs = require('fs'); const crypto = require('crypto'); const http = require('http'); const https = require('https'); const { WebSocketServer } = require('ws'); const express = require('express'); const url = require('url'); const compression = require('compression'); const sqlite3 = require('better-sqlite3'); require('dotenv').config(); let DEBUG = process.env.DEBUG || 0; let HTTP_PORT = process.env.HTTP_PORT || 8080; let HTTPS_PORT = process.env.HTTPS_PORT; let SITE_HOST = process.env.SITE_HOST || "localhost"; let SITE_NAME = process.env.SITE_NAME || "Untitled"; let SITE_URL = process.env.SITE_URL; if (!SITE_URL) { if (HTTPS_PORT) SITE_URL = "https://" + SITE_HOST + ":" + HTTPS_PORT; else SITE_URL = "http://" + SITE_HOST + ":" + HTTP_PORT; } /* * Main database. */ let db = new sqlite3(process.env.DATABASE || "./db"); db.pragma("journal_mode = WAL"); db.pragma("synchronous = NORMAL"); db.pragma("foreign_keys = ON"); function SQL(s) { return db.prepare(s); } /* * Notification mail setup. */ let mailer = null; if (process.env.MAIL_HOST && process.env.MAIL_PORT && process.env.MAIL_FROM) { mailer = require("nodemailer").createTransport({ host: process.env.MAIL_HOST, port: process.env.MAIL_PORT, ignoreTLS: true }); console.log("Mail notifications enabled: ", mailer.options); } else { console.log("Mail notifications disabled."); } /* * Login session management. */ const COOKIE = (process.env.COOKIE || "login") + "="; db.exec("delete from logins where expires < julianday()"); const login_sql_select = SQL("select user_id from logins where sid = ? and expires > julianday()").pluck(); const login_sql_insert = SQL("insert into logins values (abs(random()) % (1<<48), ?, julianday() + 28) returning sid").pluck(); const login_sql_delete = SQL("delete from logins where sid = ?"); const login_sql_touch = SQL("update logins set expires = julianday() + 28 where sid = ? and expires < julianday() + 27"); function make_cookie(sid, age) { if (SITE_HOST !== "localhost") return `${COOKIE}${sid}; Path=/; Domain=${SITE_HOST}; Max-Age=${age}; HttpOnly`; return `${COOKIE}${sid}; Path=/; Max-Age=${age}; HttpOnly`; } function login_cookie(req) { let c = req.headers.cookie; if (c) { let i = c.indexOf(COOKIE); if (i >= 0) return parseInt(c.substring(i+COOKIE.length)); } return 0; } function login_insert(res, user_id) { let sid = login_sql_insert.get(user_id); res.setHeader("Set-Cookie", make_cookie(sid, 2419200)); } function login_touch(res, sid) { if (login_sql_touch.run(sid).changes === 1) res.setHeader("Set-Cookie", make_cookie(sid, 2419200)); } function login_delete(res, sid) { login_sql_delete.run(sid); res.setHeader("Set-Cookie", make_cookie("", 0)); } /* * Web server setup. */ express.static.mime.define({ "image/avif": ["avif"] }); function set_static_headers(res, path) { if (path.match(/\.(jpg|png|svg|avif|webp|ico|woff2)$/)) res.setHeader("Cache-Control", "max-age=86400"); else res.setHeader("Cache-Control", "max-age=60"); } let app = express(); app.locals.SITE_NAME = SITE_NAME; app.locals.SITE_URL = SITE_URL; app.set('x-powered-by', false); app.set('etag', false); app.set('view engine', 'pug'); app.use(compression()); app.use(express.static('public', { redirect: false, etag: false, cacheControl: false, setHeaders: set_static_headers })); app.use(express.urlencoded({extended:false})); let wss; if (HTTPS_PORT) { let https_server = https.createServer({ key: fs.readFileSync(process.env.SSL_KEY || "key.pem"), cert: fs.readFileSync(process.env.SSL_CERT || "cert.pem") }, app); wss = new WebSocketServer({server: https_server}); https_server.listen(HTTPS_PORT, "0.0.0.0", () => console.log("Listening to HTTPS on *:" + HTTPS_PORT)); https_server.keepAliveTimeout = 0; // Force HTTPS by redirecting HTTP. let redirect_app = express(); redirect_app.all("*", (req, res) => res.redirect(308, SITE_URL + req.url)); let redirect_server = http.createServer(redirect_app); redirect_server.listen(HTTP_PORT, "0.0.0.0", () => console.log("Redirecting from HTTP on *:" + HTTP_PORT)); } else { let http_server = http.createServer(app); wss = new WebSocketServer({server: http_server}); http_server.keepAliveTimeout = 0; http_server.listen(HTTP_PORT, "0.0.0.0", () => console.log("Listening to HTTP on *:" + HTTP_PORT)); } /* * MISC FUNCTIONS */ function random_seed() { return crypto.randomInt(1, 0x7ffffffe); } function SLOG(socket, ...msg) { let time = new Date().toISOString().substring(11,19); let name = (socket.user ? socket.user.name : "guest").padEnd(20); let ip = String(socket.ip).padEnd(15); let ws = "----------"; console.log(time, ip, ws, name, "WS", socket.title_id, socket.game_id, socket.role, ...msg); } function human_date(time) { var date = time ? new Date(time + " UTC") : new Date(0); var seconds = (Date.now() - date.getTime()) / 1000; var days = Math.floor(seconds / 86400); if (days === 0) { if (seconds < 60) return "Now"; if (seconds < 120) return "1 minute ago"; if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago"; if (seconds < 7200) return "1 hour ago"; if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago"; } if (days === 1) return "Yesterday"; if (days < 14) return days + " days ago"; if (days < 31) return Math.floor(days / 7) + " weeks ago"; return date.toISOString().substring(0,10); } function is_email(email) { return email.match(/^[a-zA-Z0-9.!#$%&'*+/=?^_`{|}~-]+@[a-zA-Z0-9-]+(?:\.[a-zA-Z0-9-]+)*$/); } function clean_user_name(name) { name = name.replace(/^ */,'').replace(/ *$/,'').replace(/ */g,' '); if (name.length > 50) name = name.substring(0, 50); return name; } const USER_NAME_RE = /^[\p{Alpha}\p{Number}'_-]+( [\p{Alpha}\p{Number}'_-]+)*$/u; function is_valid_user_name(name) { if (name.length < 2) return false; if (name.length > 50) return false; return USER_NAME_RE.test(name); } function hash_password(password, salt) { let hash = crypto.createHash('sha256'); hash.update(password); hash.update(salt); return hash.digest('hex'); } function get_avatar(mail) { if (!mail) mail = "foo@example.com"; let digest = crypto.createHash('md5').update(mail.trim().toLowerCase()).digest('hex'); return '//www.gravatar.com/avatar/' + digest + '?d=mp'; } /* * USER AUTHENTICATION */ const SQL_BLACKLIST_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM blacklist_mail WHERE ? LIKE mail )").pluck(); const SQL_EXISTS_USER_NAME = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE name=? )").pluck(); const SQL_EXISTS_USER_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE mail=? )").pluck(); const SQL_INSERT_USER = SQL("INSERT INTO users (name,mail,password,salt) VALUES (?,?,?,?) RETURNING user_id,name,mail,notify"); const SQL_SELECT_USER_BY_NAME = SQL("SELECT * FROM user_view WHERE name=?"); const SQL_SELECT_LOGIN_BY_MAIL = SQL("SELECT * FROM user_login_view WHERE mail=?"); const SQL_SELECT_LOGIN_BY_NAME = SQL("SELECT * FROM user_login_view WHERE name=?"); const SQL_SELECT_USER_PROFILE = SQL("SELECT * FROM user_profile_view WHERE name=?"); const SQL_SELECT_USER_NAME = SQL("SELECT name FROM users WHERE user_id=?").pluck(); const SQL_SELECT_USER_INFO = SQL(` select user_id, name, mail, ( select count(*) from messages where to_id = user_id and is_read = 0 and is_deleted_from_inbox = 0 ) as unread, ( select count(*) from players join games using(game_id) join game_state using(game_id) where status = 1 and players.user_id = users.user_id and active in ( players.role, 'Both', 'All' ) ) as active from users where user_id = ? `); const SQL_OFFLINE_USER = SQL("SELECT * FROM user_view NATURAL JOIN user_last_seen WHERE user_id=? AND datetime('now') > datetime(atime,?)"); const SQL_SELECT_USER_NOTIFY = SQL("SELECT notify FROM users WHERE user_id=?").pluck(); const SQL_UPDATE_USER_NOTIFY = SQL("UPDATE users SET notify=? WHERE user_id=?"); const SQL_UPDATE_USER_NAME = SQL("UPDATE users SET name=? WHERE user_id=?"); const SQL_UPDATE_USER_MAIL = SQL("UPDATE users SET mail=? WHERE user_id=?"); const SQL_UPDATE_USER_ABOUT = SQL("UPDATE users SET about=? WHERE user_id=?"); const SQL_UPDATE_USER_PASSWORD = SQL("UPDATE users SET password=?, salt=? WHERE user_id=?"); const SQL_UPDATE_USER_LAST_SEEN = SQL("INSERT OR REPLACE INTO user_last_seen (user_id,atime) VALUES (?,datetime('now'))"); const SQL_FIND_TOKEN = SQL("SELECT token FROM tokens WHERE user_id=? AND datetime('now') < datetime(time, '+5 minutes')").pluck(); const SQL_CREATE_TOKEN = SQL("INSERT OR REPLACE INTO tokens (user_id,token,time) VALUES (?, lower(hex(randomblob(16))), datetime('now')) RETURNING token").pluck(); const SQL_VERIFY_TOKEN = SQL("SELECT EXISTS ( SELECT 1 FROM tokens WHERE user_id=? AND datetime('now') < datetime(time, '+20 minutes') AND token=? )").pluck(); function is_blacklisted(mail) { if (SQL_BLACKLIST_MAIL.get(mail) === 1) return true; return false; } function parse_user_agent(req) { let user_agent = req.headers["user-agent"]; if (!user_agent) return "Browser"; let agent = user_agent; if (user_agent.indexOf("Firefox/") >= 0) agent = "Firefox"; else if (user_agent.indexOf("Chrome/") >= 0) agent = "Chrome"; else if (user_agent.indexOf("Safari/") >= 0) agent = "Safari"; else if (user_agent.indexOf("Edg/") >= 0) agent = "Edge"; else if (user_agent.indexOf("OPR/") >= 0) agent = "Opera"; else if (user_agent.indexOf("Opera") >= 0) agent = "Opera"; else if (user_agent.indexOf("Googlebot") >= 0) agent = "Googlebot"; else if (user_agent.indexOf("bingbot") >= 0) agent = "Bingbot"; else if (user_agent.indexOf("; MSIE") >= 0) agent = "MSIE"; else if (user_agent.indexOf("Trident/") >= 0) agent = "MSIE"; else if (user_agent.indexOf("AppleWebKit/") >= 0) agent = "AppleWebKit"; if (user_agent.indexOf("Mobile") >= 0) return agent + "/M"; return agent; } app.use(function (req, res, next) { req.user_agent = parse_user_agent(req); if (req.user_agent === "MSIE") return res.redirect("/msie.html"); let ip = req.ip || req.connection.remoteAddress || "0.0.0.0"; res.setHeader('Cache-Control', 'no-store'); let sid = login_cookie(req); if (sid) { let user_id = login_sql_select.get(sid); if (user_id) { login_touch(res, sid); req.user = SQL_SELECT_USER_INFO.get(user_id); SQL_UPDATE_USER_LAST_SEEN.run(user_id); } } // Log non-static accesses. let time = new Date().toISOString().substring(11,19); let name = (req.user ? req.user.name : "guest").padEnd(20); let ua = req.user_agent.padEnd(10); ip = String(ip).padEnd(15); console.log(time, ip, ua, name, req.method, req.url); return next(); }); function must_be_logged_in(req, res, next) { if (!req.user) return res.redirect('/login?redirect=' + encodeURIComponent(req.originalUrl)); return next(); } app.get('/', function (req, res) { res.render('index.pug', { user: req.user, titles: TITLES }); }); app.get('/about', function (req, res) { res.render('about.pug', { user: req.user }); }); app.get('/logout', function (req, res) { let sid = login_cookie(req); if (sid) login_delete(res, sid); res.redirect('/login'); }); app.get('/login', function (req, res) { if (req.user) return res.redirect('/'); res.render('login.pug', { redirect: req.query.redirect || '/profile' }); }); app.post('/login', function (req, res) { let name_or_mail = req.body.username; let password = req.body.password; let redirect = req.body.redirect; if (!is_email(name_or_mail)) name_or_mail = clean_user_name(name_or_mail); let user = SQL_SELECT_LOGIN_BY_NAME.get(name_or_mail); if (!user) user = SQL_SELECT_LOGIN_BY_MAIL.get(name_or_mail); if (!user || is_blacklisted(user.mail) || hash_password(password, user.salt) != user.password) return setTimeout(() => res.render('login.pug', { flash: "Invalid login." }), 1000); login_insert(res, user.user_id); res.redirect(redirect); }); app.get('/signup', function (req, res) { if (req.user) return res.redirect('/'); res.render('signup.pug'); }); app.post('/signup', function (req, res) { function err(msg) { res.render('signup.pug', { flash: msg }); } let name = req.body.username; let mail = req.body.mail; let password = req.body.password; name = clean_user_name(name); if (!is_valid_user_name(name)) return err("Invalid user name!"); if (SQL_EXISTS_USER_NAME.get(name)) return err("That name is already taken."); if (!is_email(mail) || is_blacklisted(mail)) return err("Invalid mail address!"); if (SQL_EXISTS_USER_MAIL.get(mail)) return err("That mail is already taken."); if (password.length < 4) return err("Password is too short!"); if (password.length > 100) return err("Password is too long!"); let salt = crypto.randomBytes(32).toString('hex'); let hash = hash_password(password, salt); let user = SQL_INSERT_USER.get(name, mail, hash, salt); login_insert(res, user.user_id); res.redirect('/profile'); }); app.get('/forgot-password', function (req, res) { if (req.user) return res.redirect('/'); res.render('forgot_password.pug'); }); app.post('/forgot-password', function (req, res) { let mail = req.body.mail; let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail); if (user) { let token = SQL_FIND_TOKEN.get(user.user_id); if (!token) { token = SQL_CREATE_TOKEN.get(user.user_id); mail_password_reset_token(user, token); } return res.redirect('/reset-password/' + mail); } res.render('forgot_password.pug', { flash: "User not found." }); }); app.get('/reset-password', function (req, res) { if (req.user) return res.redirect('/'); res.render('reset_password.pug', { mail: "", token: "" }); }); app.get('/reset-password/:mail', function (req, res) { if (req.user) return res.redirect('/'); let mail = req.params.mail; res.render('reset_password.pug', { mail: mail, token: "" }); }); app.get('/reset-password/:mail/:token', function (req, res) { if (req.user) return res.redirect('/'); let mail = req.params.mail; let token = req.params.token; res.render('reset_password.pug', { mail: mail, token: token }); }); app.post('/reset-password', function (req, res) { let mail = req.body.mail; let token = req.body.token; let password = req.body.password; function err(msg) { res.render('reset_password.pug', { mail: mail, token: token }); } let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail); if (!user) return err("User not found."); if (password.length < 4) return err("Password is too short!"); if (password.length > 100) return err("Password is too long!"); if (!SQL_VERIFY_TOKEN.get(user.user_id, token)) return err("Invalid or expired token!"); let salt = crypto.randomBytes(32).toString('hex'); let hash = hash_password(password, salt); SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id); login_insert(res, user.user_id); return res.redirect('/profile'); }); app.get('/change-password', must_be_logged_in, function (req, res) { res.render('change_password.pug', { user: req.user }); }); app.post('/change-password', must_be_logged_in, function (req, res) { let oldpass = req.body.password; let newpass = req.body.newpass; // Get full user record including password and salt let user = SQL_SELECT_LOGIN_BY_MAIL.get(req.user.mail); if (newpass.length < 4) return res.render('change_password.pug', { user: req.user, flash: "Password is too short!" }); if (newpass.length > 100) return res.render('change_password.pug', { user: req.user, flash: "Password is too long!" }); let oldhash = hash_password(oldpass, user.salt); if (oldhash !== user.password) return res.render('change_password.pug', { user: req.user, flash: "Wrong password!" }); let salt = crypto.randomBytes(32).toString('hex'); let hash = hash_password(newpass, salt); return res.redirect('/profile'); }); /* * USER PROFILE */ app.get('/subscribe', must_be_logged_in, function (req, res) { SQL_UPDATE_USER_NOTIFY.run(1, req.user.user_id); res.redirect('/profile'); }); app.get('/unsubscribe', must_be_logged_in, function (req, res) { SQL_UPDATE_USER_NOTIFY.run(0, req.user.user_id); res.redirect('/profile'); }); app.get('/change-name', must_be_logged_in, function (req, res) { res.render('change_name.pug', { user: req.user }); }); app.post('/change-name', must_be_logged_in, function (req, res) { let newname = clean_user_name(req.body.newname); if (!is_valid_user_name(newname)) return res.render('change_name.pug', { user: req.user, flash: "Invalid user name!" }); if (SQL_EXISTS_USER_NAME.get(newname)) return res.render('change_name.pug', { user: req.user, flash: "That name is already taken!" }); SQL_UPDATE_USER_NAME.run(newname, req.user.user_id); return res.redirect('/profile'); }); app.get('/change-mail', must_be_logged_in, function (req, res) { res.render('change_mail.pug', { user: req.user }); }); app.post('/change-mail', must_be_logged_in, function (req, res) { let newmail = req.body.newmail; if (!is_email(newmail)) res.render('change_mail.pug', { user: req.user, flash: "Invalid mail address!" }); if (SQL_EXISTS_USER_MAIL.get(newmail)) res.render('change_mail.pug', { user: req.user, flash: "That mail address is already taken!" }); SQL_UPDATE_USER_MAIL.run(newmail, req.user.user_id); return res.redirect('/profile'); }); app.get('/change-about', must_be_logged_in, function (req, res) { let about = SQL_SELECT_USER_PROFILE.get(req.user.name).about; res.render('change_about.pug', { user: req.user, about: about || "" }); }); app.post('/change-about', must_be_logged_in, function (req, res) { SQL_UPDATE_USER_ABOUT.run(req.body.about, req.user.user_id); return res.redirect('/profile'); }); app.get('/user/:who_name', function (req, res) { let who = SQL_SELECT_USER_PROFILE.get(req.params.who_name); if (who) { who.avatar = get_avatar(who.mail); who.ctime = human_date(who.ctime); who.atime = human_date(who.atime); res.render('user.pug', { user: req.user, who: who }); } else { return res.status(404).send("Invalid user name."); } }); app.get('/users', function (req, res) { let rows = SQL("SELECT * FROM user_profile_view ORDER BY atime DESC").all(); rows.forEach(row => { row.avatar = get_avatar(row.mail); row.ctime = human_date(row.ctime); row.atime = human_date(row.atime); }); res.render('user_list.pug', { user: req.user, user_list: rows }); }); app.get('/chat', must_be_logged_in, function (req, res) { let chat = SQL_SELECT_USER_CHAT_N.all(req.user.user_id, 12*20); res.render('chat.pug', { user: req.user, chat: chat, page_size: 12 }); }); app.get('/chat/all', must_be_logged_in, function (req, res) { let chat = SQL_SELECT_USER_CHAT.all(req.user.user_id); res.render('chat.pug', { user: req.user, chat: chat, page_size: 0 }); }); /* * MESSAGES */ const MESSAGE_LIST_INBOX = SQL(` SELECT message_id, from_name, subject, time, is_read FROM message_view WHERE to_id=? AND is_deleted_from_inbox=0 ORDER BY message_id DESC`); const MESSAGE_LIST_OUTBOX = SQL(` SELECT message_id, to_name, subject, time, 1 as is_read FROM message_view WHERE from_id=? AND is_deleted_from_outbox=0 ORDER BY message_id DESC`); const MESSAGE_FETCH = SQL("SELECT * FROM message_view WHERE message_id=? AND ( from_id=? OR to_id=? )"); const MESSAGE_SEND = SQL("INSERT INTO messages (from_id,to_id,subject,body) VALUES (?,?,?,?)"); const MESSAGE_MARK_READ = SQL("UPDATE messages SET is_read=1 WHERE message_id=? AND is_read = 0"); const MESSAGE_DELETE_INBOX = SQL("UPDATE messages SET is_deleted_from_inbox=1 WHERE message_id=? AND to_id=?"); const MESSAGE_DELETE_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE message_id=? AND from_id=?"); const MESSAGE_DELETE_ALL_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE from_id=?"); app.get('/inbox', must_be_logged_in, function (req, res) { let messages = MESSAGE_LIST_INBOX.all(req.user.user_id); for (let i = 0; i < messages.length; ++i) messages[i].time = human_date(messages[i].time); res.render('message_inbox.pug', { user: req.user, messages: messages, }); }); app.get('/outbox', must_be_logged_in, function (req, res) { let messages = MESSAGE_LIST_OUTBOX.all(req.user.user_id); for (let i = 0; i < messages.length; ++i) messages[i].time = human_date(messages[i].time); res.render('message_outbox.pug', { user: req.user, messages: messages, }); }); app.get('/message/read/:message_id', must_be_logged_in, function (req, res) { let message_id = req.params.message_id | 0; let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id); if (!message) return res.status(404).send("Invalid message ID."); if (message.to_id === req.user.user_id && message.is_read === 0) { MESSAGE_MARK_READ.run(message_id); req.user.unread --; } message.time = human_date(message.time); message.body = linkify_post(message.body); res.render('message_read.pug', { user: req.user, message: message, }); }); app.get('/message/send', must_be_logged_in, function (req, res) { res.render('message_send.pug', { user: req.user, to_name: "", subject: "", body: "", }); }); app.get('/message/send/:to_name', must_be_logged_in, function (req, res) { let to_name = req.params.to_name; res.render('message_send.pug', { user: req.user, to_name: to_name, subject: "", body: "", }); }); app.post('/message/send', must_be_logged_in, function (req, res) { let to_name = req.body.to.trim(); let subject = req.body.subject.trim(); let body = req.body.body.trim(); let to_user = SQL_SELECT_USER_BY_NAME.get(to_name); if (!to_user) { return res.render('message_send.pug', { user: req.user, to_id: 0, to_name: to_name, subject: subject, body: body, flash: "Cannot find that user." }); } let info = MESSAGE_SEND.run(req.user.user_id, to_user.user_id, subject, body); if (to_user.notify) mail_new_message(to_user, info.lastInsertRowid, req.user.name); res.redirect('/inbox'); }); function quote_body(message) { let when = new Date(message.time).toDateString(); let who = message.from_name; let what = message.body.split("\n").join("\n> "); return "\n\n" + "On " + when + " " + who + " wrote:\n> " + what + "\n"; } app.get('/message/reply/:message_id', must_be_logged_in, function (req, res) { let message_id = req.params.message_id | 0; let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id); if (!message) return res.status(404).send("Invalid message ID."); return res.render('message_send.pug', { user: req.user, to_id: message.from_id, to_name: message.from_name, subject: message.subject.startsWith("Re: ") ? message.subject : "Re: " + message.subject, body: quote_body(message), }); }); app.get('/message/delete/:message_id', must_be_logged_in, function (req, res) { let message_id = req.params.message_id | 0; MESSAGE_DELETE_INBOX.run(message_id, req.user.user_id); MESSAGE_DELETE_OUTBOX.run(message_id, req.user.user_id); res.redirect('/inbox'); }); app.get('/outbox/delete', must_be_logged_in, function (req, res) { MESSAGE_DELETE_ALL_OUTBOX.run(req.user.user_id); res.redirect('/outbox'); }); /* * FORUM */ const FORUM_PAGE_SIZE = 15; const FORUM_COUNT_THREADS = SQL("SELECT COUNT(*) FROM threads").pluck(); const FORUM_LIST_THREADS = SQL("SELECT * FROM thread_view ORDER BY mtime DESC LIMIT ? OFFSET ?"); const FORUM_GET_THREAD = SQL("SELECT * FROM thread_view WHERE thread_id=?"); const FORUM_LIST_POSTS = SQL("SELECT * FROM post_view WHERE thread_id=?"); const FORUM_GET_POST = SQL("SELECT * FROM post_view WHERE post_id=?"); const FORUM_NEW_THREAD = SQL("INSERT INTO threads (author_id,subject) VALUES (?,?)"); const FORUM_NEW_POST = SQL("INSERT INTO posts (thread_id,author_id,body) VALUES (?,?,?)"); const FORUM_EDIT_POST = SQL("UPDATE posts SET body=?, mtime=datetime('now') WHERE post_id=? AND author_id=? RETURNING thread_id").pluck(); function show_forum_page(req, res, page) { let thread_count = FORUM_COUNT_THREADS.get(); let page_count = Math.ceil(thread_count / FORUM_PAGE_SIZE); let threads = FORUM_LIST_THREADS.all(FORUM_PAGE_SIZE, FORUM_PAGE_SIZE * (page - 1)); for (let thread of threads) { thread.ctime = human_date(thread.ctime); thread.mtime = human_date(thread.mtime); } res.render('forum_view.pug', { user: req.user, threads: threads, current_page: page, page_count: page_count, }); } function linkify_post(text) { text = text.replace(/&/g, "&").replace(//g, ">"); text = text.replace(/https?:\/\/\S+/g, (match) => { if (match.endsWith(".jpg") || match.endsWith(".png") || match.endsWith(".svg")) return ``; return `${match}`; }); return text; } app.get('/forum', function (req, res) { show_forum_page(req, res, 1); }); app.get('/forum/page/:page', function (req, res) { show_forum_page(req, res, req.params.page | 0); }); app.get('/forum/thread/:thread_id', function (req, res) { let thread_id = req.params.thread_id | 0; let thread = FORUM_GET_THREAD.get(thread_id); let posts = FORUM_LIST_POSTS.all(thread_id); if (!thread) return res.status(404).send("Invalid thread ID."); for (let i = 0; i < posts.length; ++i) { posts[i].body = linkify_post(posts[i].body); posts[i].edited = posts[i].mtime !== posts[i].ctime; posts[i].ctime = human_date(posts[i].ctime); posts[i].mtime = human_date(posts[i].mtime); } res.render('forum_thread.pug', { user: req.user, thread: thread, posts: posts, }); }); app.get('/forum/post', must_be_logged_in, function (req, res) { res.render('forum_post.pug', { user: req.user, }); }); app.post('/forum/post', must_be_logged_in, function (req, res) { let user_id = req.user.user_id; let subject = req.body.subject.trim(); let body = req.body.body; if (subject.length === 0) subject = "Untitled"; let thread_id = FORUM_NEW_THREAD.run(user_id, subject).lastInsertRowid; FORUM_NEW_POST.run(thread_id, user_id, body); res.redirect('/forum/thread/'+thread_id); }); app.get('/forum/edit/:post_id', must_be_logged_in, function (req, res) { // TODO: edit subject if editing first post let post_id = req.params.post_id | 0; let post = FORUM_GET_POST.get(post_id); if (!post || post.author_id != req.user.user_id) return res.status(404).send("Invalid post ID."); post.ctime = human_date(post.ctime); post.mtime = human_date(post.mtime); res.render('forum_edit.pug', { user: req.user, post: post, }); }); app.post('/forum/edit/:post_id', must_be_logged_in, function (req, res) { let user_id = req.user.user_id; let post_id = req.params.post_id | 0; let body = req.body.body; let thread_id = FORUM_EDIT_POST.get(body, post_id, user_id); res.redirect('/forum/thread/'+thread_id); }); app.get('/forum/reply/:post_id', must_be_logged_in, function (req, res) { let post_id = req.params.post_id | 0; let post = FORUM_GET_POST.get(post_id); if (!post) return res.status(404).send("Invalid post ID."); let thread = FORUM_GET_THREAD.get(post.thread_id); post.body = linkify_post(post.body); post.edited = post.mtime !== post.ctime; post.ctime = human_date(post.ctime); post.mtime = human_date(post.mtime); res.render('forum_reply.pug', { user: req.user, thread: thread, post: post, }); }); app.post('/forum/reply/:thread_id', must_be_logged_in, function (req, res) { let thread_id = req.params.thread_id | 0; let user_id = req.user.user_id; let body = req.body.body; FORUM_NEW_POST.run(thread_id, user_id, body); res.redirect('/forum/thread/'+thread_id); }); /* * GAME LOBBY */ let TITLES = {}; let RULES = {}; let HTML_ABOUT = {}; let HTML_CREATE = {}; function load_rules() { const SQL_SELECT_TITLES = SQL("SELECT * FROM titles"); for (let title of SQL_SELECT_TITLES.all()) { let title_id = title.title_id; if (fs.existsSync(__dirname + "/public/" + title_id + "/rules.js")) { console.log("Loading rules for " + title_id); try { TITLES[title_id] = title; RULES[title_id] = require("./public/" + title_id + "/rules.js"); HTML_ABOUT[title_id] = fs.readFileSync("./public/" + title_id + "/about.html"); HTML_CREATE[title_id] = fs.readFileSync("./public/" + title_id + "/create.html"); } catch (err) { console.log(err); } } else { console.log("Cannot find rules for " + title_id); } } } function get_game_roles(title_id, scenario, options) { let roles = RULES[title_id].roles; if (typeof roles === 'function') return roles(scenario, options); return roles; } load_rules(); const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,is_private,is_random,description) VALUES (?,?,?,?,?,?,?)"); const SQL_DELETE_GAME = SQL("DELETE FROM games WHERE game_id=? AND owner_id=?"); const SQL_SELECT_USER_CHAT = SQL("SELECT game_id,time,name,message FROM game_chat_view WHERE game_id IN ( SELECT DISTINCT game_id FROM players WHERE user_id=? ) ORDER BY chat_id DESC").raw(); const SQL_SELECT_USER_CHAT_N = SQL("SELECT game_id,time,name,message FROM game_chat_view WHERE game_id IN ( SELECT DISTINCT game_id FROM players WHERE user_id=? ) ORDER BY chat_id DESC LIMIT ?").raw(); const SQL_SELECT_GAME_CHAT = SQL("SELECT chat_id,time,name,message FROM game_chat_view WHERE game_id=? AND chat_id>?").raw(); const SQL_INSERT_GAME_CHAT = SQL("INSERT INTO game_chat (game_id,user_id,message) VALUES (?,?,?) RETURNING chat_id,time,'',message").raw(); const SQL_SELECT_GAME_STATE = SQL("SELECT state FROM game_state WHERE game_id=?").pluck(); const SQL_UPDATE_GAME_STATE = SQL("INSERT OR REPLACE INTO game_state (game_id,state,active,mtime) VALUES (?,?,?,datetime('now'))"); const SQL_UPDATE_GAME_RESULT = SQL("UPDATE games SET status=?, result=? WHERE game_id=?"); const SQL_UPDATE_GAME_PRIVATE = SQL("UPDATE games SET is_private=1 WHERE game_id=?"); const SQL_INSERT_REPLAY = SQL("INSERT INTO game_replay (game_id,role,action,arguments) VALUES (?,?,?,?)"); const SQL_SELECT_REPLAY = SQL("SELECT role,action,arguments FROM game_replay WHERE game_id=?"); const SQL_SELECT_GAME = SQL("SELECT * FROM games WHERE game_id=?"); const SQL_SELECT_GAME_VIEW = SQL("SELECT * FROM game_view WHERE game_id=?"); const SQL_SELECT_GAME_FULL_VIEW = SQL("SELECT * FROM game_full_view WHERE game_id=?"); const SQL_SELECT_GAME_TITLE = SQL("SELECT title_id FROM games WHERE game_id=?").pluck(); const SQL_SELECT_GAME_RANDOM = SQL("SELECT is_random FROM games WHERE game_id=?").pluck(); const SQL_SELECT_GAME_HAS_TITLE_AND_STATUS = SQL("SELECT 1 FROM games WHERE game_id=? AND title_id=? AND status=?"); const SQL_SELECT_PLAYERS = SQL("SELECT * FROM players NATURAL JOIN user_view WHERE game_id=?"); const SQL_SELECT_PLAYERS_JOIN = SQL("SELECT role, user_id, name FROM players NATURAL JOIN users WHERE game_id=?"); const SQL_SELECT_PLAYER_ROLE = SQL("SELECT role FROM players WHERE game_id=? AND user_id=?").pluck(); const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id) VALUES (?,?,?)"); const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?"); const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?"); const SQL_AUTHORIZE_GAME_ROLE = SQL("SELECT 1 FROM players NATURAL JOIN games WHERE title_id=? AND game_id=? AND role=? AND user_id=?").pluck(); const SQL_SELECT_OPEN_GAMES = SQL("SELECT * FROM games WHERE status=0"); const SQL_COUNT_OPEN_GAMES = SQL("SELECT COUNT(*) FROM games WHERE owner_id=? AND status=0").pluck(); const SQL_SELECT_REMATCH = SQL("SELECT game_id FROM games WHERE status < 3 AND description=?").pluck(); const SQL_INSERT_REMATCH = SQL(` INSERT INTO games (owner_id, title_id, scenario, options, is_private, is_random, description) SELECT $user_id, title_id, scenario, options, is_private, is_random, $magic FROM games WHERE game_id = $game_id AND NOT EXISTS ( SELECT * FROM games WHERE description=$magic ) `); const QUERY_LIST_GAMES = SQL(` SELECT * FROM game_view WHERE is_private=0 AND status=? AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id ) ORDER BY mtime DESC `); const QUERY_LIST_GAMES_OF_TITLE = SQL(` SELECT * FROM game_view WHERE is_private=0 AND title_id=? AND status=? AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id ) ORDER BY mtime DESC LIMIT ? `); const QUERY_LIST_ACTIVE_GAMES_OF_USER = SQL(` select * from game_view where ( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) ) and ( status < 2 or mtime > datetime('now', '-7 days') ) order by status asc, mtime desc `); const QUERY_LIST_FINISHED_GAMES_OF_USER = SQL(` select * from game_view where ( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) ) and status = 2 order by status asc, mtime desc `); function is_active(game, players, user_id) { if (game.status !== 1 || user_id === 0) return false; let active = game.active; for (let i = 0; i < players.length; ++i) { let p = players[i]; if ((p.user_id === user_id) && (active === 'All' || active === 'Both' || active === p.role)) return true; } return false; } function is_shared(game, players, user_id) { let n = 0; for (let i = 0; i < players.length; ++i) if (players[i].user_id === user_id) ++n; return n > 1; } function is_solo(players) { return players.every(p => p.user_id === players[0].user_id) } function format_options(options) { function to_english(k) { if (k === true || k === 1) return 'yes'; if (k === false) return 'no'; return k.replace(/_/g, " ").replace(/^\w/, c => c.toUpperCase()); } if (!options || options === '{}') return "None"; options = JSON.parse(options); return Object.entries(options||{}).map(([k,v]) => (v === true || v === 1) ? to_english(k) : `${to_english(k)}=${to_english(v)}`).join(", "); } function annotate_game(game, user_id) { let players = SQL_SELECT_PLAYERS_JOIN.all(game.game_id); game.player_names = players.map(p => { let name = p.name.replace(/ /g, '\xa0'); return p.user_id > 0 ? `${name}` : name; }).join(", "); game.options = format_options(game.options); game.is_active = is_active(game, players, user_id); game.is_shared = is_shared(game, players, user_id); game.is_yours = false; game.your_role = null; if (user_id > 0) { for (let i = 0; i < players.length; ++i) { if (players[i].user_id === user_id) { game.is_yours = 1; game.your_role = players[i].role; } } } game.ctime = human_date(game.ctime); game.mtime = human_date(game.mtime); } function annotate_games(games, user_id) { for (let i = 0; i < games.length; ++i) { let game = games[i]; if (game.status === 0) { let players = SQL_SELECT_PLAYERS_JOIN.all(game.game_id); game.is_ready = RULES[game.title_id].ready(game.scenario, JSON.parse(game.options), players); } else { game.is_ready = false; } annotate_game(game, user_id); } } app.get('/profile', must_be_logged_in, function (req, res) { req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id); let avatar = get_avatar(req.user.mail); res.render('profile.pug', { user: req.user, avatar: avatar, }); }); app.get('/games', function (req, res) { res.redirect('/games/public'); }); app.get('/games/active', must_be_logged_in, function (req, res) { req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id); let games = QUERY_LIST_ACTIVE_GAMES_OF_USER.all({user_id: req.user.user_id}); annotate_games(games, req.user.user_id); let open_games = games.filter(game => game.status === 0); let active_games = games.filter(game => game.status === 1); let finished_games = games.filter(game => game.status === 2); res.render('games_active.pug', { user: req.user, open_games: open_games.filter(g => !g.is_ready), ready_games: open_games.filter(g => g.is_ready), active_games: active_games, finished_games: finished_games, }); }); app.get('/games/finished', must_be_logged_in, function (req, res) { req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id); let games = QUERY_LIST_FINISHED_GAMES_OF_USER.all({user_id: req.user.user_id}); annotate_games(games, req.user.user_id); res.render('games_finished.pug', { user: req.user, finished_games: games, }); }); app.get('/games/public', function (req, res) { let open_games = QUERY_LIST_GAMES.all(0); let active_games = QUERY_LIST_GAMES.all(1); if (req.user) { annotate_games(open_games, req.user.user_id); annotate_games(active_games, req.user.user_id); } else { annotate_games(open_games, 0); annotate_games(active_games, 0); } res.render('games_public.pug', { user: req.user, open_games: open_games.filter(g => !g.is_ready), ready_games: open_games.filter(g => g.is_ready), active_games: active_games, }); }); app.get('/info/:title_id', function (req, res) { return res.redirect('/' + req.params.title_id); }); function get_title_page(req, res, title_id) { let title = TITLES[title_id]; if (!title) return res.status(404).send("Invalid title."); let open_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 0, 1000); let active_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 1, 1000); let finished_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 2, 50); annotate_games(open_games, req.user ? req.user.user_id : 0); annotate_games(active_games, req.user ? req.user.user_id : 0); annotate_games(finished_games, req.user ? req.user.user_id : 0); res.render('info.pug', { user: req.user, title: title, about_html: HTML_ABOUT[title_id], open_games: open_games.filter(g => !g.is_ready), ready_games: open_games.filter(g => g.is_ready), active_games: active_games, finished_games: finished_games, }); } for (let title_id in TITLES) app.get('/' + title_id, (req, res) => get_title_page(req, res, title_id)); app.get('/create/:title_id', must_be_logged_in, function (req, res) { let title_id = req.params.title_id; let title = TITLES[title_id]; if (!title) return res.status(404).send("Invalid title."); res.render('create.pug', { user: req.user, title: title, scenarios: RULES[title_id].scenarios, create_html: HTML_CREATE[title_id], }); }); function options_json_replacer(key, value) { if (key === 'scenario') return undefined; if (key === 'description') return undefined; if (key === 'is_random') return undefined; if (key === 'is_private') return undefined; if (value === 'true') return true; if (value === 'false') return false; if (value === '') return undefined; return value; } app.post('/create/:title_id', must_be_logged_in, function (req, res) { let title_id = req.params.title_id; let descr = req.body.description; let priv = req.body.is_private === 'true'; let rand = req.body.is_random === 'true'; let user_id = req.user.user_id; let scenario = req.body.scenario; let options = JSON.stringify(req.body, options_json_replacer); let count = SQL_COUNT_OPEN_GAMES.get(user_id); if (count >= 5) return res.send("You have too many open games!"); if (!(title_id in RULES)) return res.send("Invalid title."); if (!RULES[title_id].scenarios.includes(scenario)) return res.send("Invalid scenario."); let info = SQL_INSERT_GAME.run(user_id, title_id, scenario, options, priv ? 1 : 0, rand ? 1 : 0, descr); res.redirect('/join/'+info.lastInsertRowid); }); app.get('/delete/:game_id', must_be_logged_in, function (req, res) { let game_id = req.params.game_id; let title_id = SQL_SELECT_GAME_TITLE.get(game_id); let info = SQL_DELETE_GAME.run(game_id, req.user.user_id); if (info.changes === 0) return res.send("Not authorized to delete that game ID."); if (info.changes === 1) update_join_clients_deleted(game_id); res.redirect('/'+title_id); }); function join_rematch(req, res, game_id, role) { try { let is_random = SQL_SELECT_GAME_RANDOM.get(game_id); if (is_random) { let role = SQL_SELECT_PLAYER_ROLE.get(game_id, req.user.user_id); if (!role) { for (let i = 1; i <= 6; ++i) { let info = SQL_INSERT_PLAYER_ROLE.run(game_id, 'Random ' + i, req.user.user_id); if (info.changes === 1) { update_join_clients_players(game_id); break; } } } } else { let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, req.user.user_id); if (info.changes === 1) update_join_clients_players(game_id); } } catch (err) { console.log(err); } return res.redirect('/join/'+game_id); } app.get('/rematch/:old_game_id/:role', must_be_logged_in, function (req, res) { let old_game_id = req.params.old_game_id | 0; let role = req.params.role; let magic = "\u{1F503} " + old_game_id; let new_game_id = 0; let info = SQL_INSERT_REMATCH.run({user_id: req.user.user_id, game_id: old_game_id, magic: magic}); if (info.changes === 1) new_game_id = info.lastInsertRowid; else new_game_id = SQL_SELECT_REMATCH.get(magic); if (new_game_id) return join_rematch(req, res, new_game_id, role); return res.status(404).send("Can't create or find rematch game!"); }); let join_clients = {}; function update_join_clients_deleted(game_id) { let list = join_clients[game_id]; if (list && list.length > 0) { for (let {res} of list) { res.write("retry: 15000\n"); res.write("event: deleted\n"); res.write("data: The game doesn't exist.\n\n"); res.flush(); } } } function update_join_clients_game(game_id) { let list = join_clients[game_id]; if (list && list.length > 0) { let game = SQL_SELECT_GAME_VIEW.get(game_id); for (let {res} of list) { res.write("retry: 15000\n"); res.write("event: game\n"); res.write("data: " + JSON.stringify(game) + "\n\n"); res.flush(); } } } function update_join_clients_players(game_id) { let list = join_clients[game_id]; if (list && list.length > 0) { let players = SQL_SELECT_PLAYERS_JOIN.all(game_id); let ready = RULES[list.title_id].ready(list.scenario, list.options, players); for (let {res} of list) { res.write("retry: 15000\n"); res.write("event: players\n"); res.write("data: " + JSON.stringify(players) + "\n\n"); res.write("event: ready\n"); res.write("data: " + ready + "\n\n"); res.flush(); } } } app.get('/join/:game_id', must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0; let game = SQL_SELECT_GAME_VIEW.get(game_id); if (!game) return res.status(404).send("Invalid game ID."); annotate_game(game, req.user.user_id); let roles = get_game_roles(game.title_id, game.scenario, game.options); let players = SQL_SELECT_PLAYERS_JOIN.all(game_id); let ready = (game.status === 0) && RULES[game.title_id].ready(game.scenario, game.options, players); res.render('join.pug', { user: req.user, game: game, roles: roles, players: players, ready: ready, }); }); app.get('/join-events/:game_id', must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0; let game = SQL_SELECT_GAME_VIEW.get(game_id); let players = SQL_SELECT_PLAYERS_JOIN.all(game_id); res.setHeader("Content-Type", "text/event-stream"); res.setHeader("Connection", "keep-alive"); if (!game) { return res.send("event: deleted\ndata: The game doesn't exist.\n\n"); } if (!(game_id in join_clients)) { join_clients[game_id] = []; join_clients[game_id].title_id = game.title_id; join_clients[game_id].scenario = game.scenario; join_clients[game_id].options = JSON.parse(game.options); } join_clients[game_id].push({ res: res, user_id: req.user.user_id}); res.on('close', () => { let list = join_clients[game_id]; let i = list.findIndex(item => item.res === res); if (i >= 0) list.splice(i, 1); }); res.write("retry: 15000\n\n"); res.write("event: game\n"); res.write("data: " + JSON.stringify(game) + "\n\n"); res.write("event: players\n"); res.write("data: " + JSON.stringify(players) + "\n\n"); res.flush(); }); app.get('/join/:game_id/:role', must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0; let role = req.params.role; let game = SQL_SELECT_GAME.get(game_id); let roles = get_game_roles(game.title_id, game.scenario, game.options); if (game.is_random) { let m = role.match(/^Random (\d+)$/); if (!m || Number(m[1]) < 1 || Number(m[1]) > roles.length) return res.status(404).send("Invalid role."); } else { if (!roles.includes(role)) return res.status(404).send("Invalid role."); } let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, req.user.user_id); if (info.changes === 1) { update_join_clients_players(game_id); res.send("SUCCESS"); } else { res.send("Could not join game."); } }); app.get('/part/:game_id/:role', must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0; let role = req.params.role; SQL_DELETE_PLAYER_ROLE.run(game_id, role); update_join_clients_players(game_id); res.send("SUCCESS"); }); function assign_random_roles(game, players) { function pick_random_item(list) { let k = crypto.randomInt(list.length); let r = list[k]; list.splice(k, 1); return r; } let roles = get_game_roles(game.title_id, game.scenario, game.options).slice(); for (let p of players) { let old_role = p.role; p.role = pick_random_item(roles); console.log("ASSIGN ROLE", "(" + p.name + ")", old_role, "->", p.role); SQL_UPDATE_PLAYER_ROLE.run(p.role, game.game_id, old_role, p.user_id); } } function start_game(game_id, game) { let players = SQL_SELECT_PLAYERS.all(game_id); if (!RULES[game.title_id].ready(game.scenario, game.options, players)) return res.send("Invalid scenario/options/player configuration!"); if (game.is_random) { assign_random_roles(game, players); players = SQL_SELECT_PLAYERS.all(game_id); update_join_clients_players(game_id); } let options = game.options ? JSON.parse(game.options) : {}; let seed = random_seed(); let state = RULES[game.title_id].setup(seed, game.scenario, options, players); put_replay(game_id, null, 'setup', [seed, game.scenario, options, players]); SQL_UPDATE_GAME_RESULT.run(1, null, game_id); SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active); if (is_solo(players)) SQL_UPDATE_GAME_PRIVATE.run(game_id); update_join_clients_game(game_id); mail_game_started_notification_to_offline_users(game_id, game.owner_id); mail_your_turn_notification_to_offline_users(game_id, null, state.active); } app.get('/start/:game_id', must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0; let game = SQL_SELECT_GAME.get(game_id); if (game.owner_id !== req.user.user_id) return res.send("Not authorized to start that game ID."); if (game.status !== 0) return res.send("The game is already started."); start_game(game_id, game); res.send("SUCCESS"); }); app.get('/play/:game_id/:role', function (req, res) { let game_id = req.params.game_id | 0; let role = req.params.role; let title = SQL_SELECT_GAME_TITLE.get(game_id); if (!title) return res.status(404).send("Invalid game ID."); res.redirect('/'+title+'/play:'+game_id+':'+role); }); app.get('/play/:game_id', function (req, res) { let game_id = req.params.game_id | 0; let user_id = req.user ? req.user.user_id : 0; let title = SQL_SELECT_GAME_TITLE.get(game_id); if (!title) return res.status(404).send("Invalid game ID."); let role = SQL_SELECT_PLAYER_ROLE.get(game_id, user_id); if (role) res.redirect('/'+title+'/play:'+game_id+':'+role); else res.redirect('/'+title+'/play:'+game_id); }); app.get('/:title_id/play\::game_id\::role', must_be_logged_in, function (req, res) { let user_id = req.user ? req.user.user_id : 0; let title_id = req.params.title_id; let game_id = req.params.game_id; let role = req.params.role; if (!SQL_AUTHORIZE_GAME_ROLE.get(title_id, game_id, role, user_id)) return res.status(404).send("Invalid game ID."); return res.sendFile(__dirname + '/public/' + title_id + '/play.html'); }); app.get('/:title_id/play\::game_id', function (req, res) { let title_id = req.params.title_id; let game_id = req.params.game_id; let a_title = SQL_SELECT_GAME_TITLE.get(game_id); if (a_title !== title_id) return res.status(404).send("Invalid game ID."); return res.sendFile(__dirname + '/public/' + title_id + '/play.html'); }); app.get('/:title_id/replay\::game_id', function (req, res) { let title_id = req.params.title_id; let game_id = req.params.game_id; let game = SQL_SELECT_GAME.get(game_id); if (!game) return res.status(404).send("Invalid game ID."); if (game.title_id !== title_id) return res.status(404).send("Invalid game ID."); if (game.status < 2) return res.status(404).send("Invalid game ID."); return res.sendFile(__dirname + '/public/' + title_id + '/play.html'); }); app.get('/replay/:game_id', function (req, res) { let game_id = req.params.game_id; let game = SQL_SELECT_GAME.get(game_id); if (game.status < 2) return res.status(404).send("Invalid game ID."); let players = SQL_SELECT_PLAYERS_JOIN.all(game_id); let state = SQL_SELECT_GAME_STATE.get(game_id); let replay = SQL_SELECT_REPLAY.all(game_id); return res.json({players, state, replay}); }); /* * MAIL NOTIFICATIONS */ const MAIL_FROM = process.env.MAIL_FROM || "user@localhost"; const MAIL_FOOTER = "\n--\nYou can unsubscribe from notifications on your profile page:\n" + SITE_URL + "/profile\n"; const SQL_SELECT_NOTIFIED = SQL("SELECT datetime('now') < datetime(time,?) FROM last_notified WHERE game_id=? AND user_id=?").pluck(); const SQL_INSERT_NOTIFIED = SQL("INSERT OR REPLACE INTO last_notified (game_id,user_id,time) VALUES (?,?,datetime('now'))"); const SQL_DELETE_NOTIFIED = SQL("DELETE FROM last_notified WHERE game_id=? AND user_id=?"); const QUERY_LIST_YOUR_TURN = SQL("SELECT * FROM your_turn_reminder"); function mail_callback(err, info) { if (err) console.log("MAIL ERROR", err); } function mail_addr(user) { return user.name + " <" + user.mail + ">"; } function mail_game_info(game) { let desc = `Game: ${game.title_name}\n`; desc += `Scenario: ${game.scenario}\n`; desc += `Players: ${game.player_names}\n`; if (game.description.length > 0) desc += `Description: ${game.description}\n`; return desc + "\n"; } function mail_game_link(game_id, user) { return SITE_URL + "/play/" + game_id + "/" + encodeURI(user.role) + "\n"; } function mail_password_reset_token(user, token) { if (mailer) { let subject = "Password reset request"; let body = "Your password reset token is: " + token + "\n\n" + SITE_URL + "/reset-password/" + user.mail + "/" + token + "\n\n" + "If you did not request a password reset you can ignore this mail.\n"; console.log("SENT MAIL:", mail_addr(user), subject); mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback); } } function mail_new_message(user, msg_id, msg_from) { if (mailer) { let subject = "You have a new message from " + msg_from + "."; let body = "Read the message here:\n" + SITE_URL + "/message/read/" + msg_id + "\n" + MAIL_FOOTER; console.log("SENT MAIL:", mail_addr(user), subject); mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback); } } function mail_game_started_notification(user, game_id) { if (mailer) { let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id); let subject = `${game.title_name} #${game_id} (${user.role}) - Started!`; let body = mail_game_info(game) + "The game has started!\n\n" + mail_game_link(game_id, user) + MAIL_FOOTER; console.log("SENT MAIL:", mail_addr(user), subject); mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback); } } function mail_game_over_notification(user, game_id, result, victory) { if (mailer) { let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id); let subject = `${game.title_name} #${game_id} (${user.role}) - Finished!`; let body = mail_game_info(game) + victory + "\n\n" + mail_game_link(game_id, user) + MAIL_FOOTER; console.log("SENT MAIL:", mail_addr(user), subject); mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback); } } function mail_your_turn_notification(user, game_id, interval) { if (mailer) { let too_soon = SQL_SELECT_NOTIFIED.get(interval, game_id, user.user_id); if (!too_soon) { SQL_INSERT_NOTIFIED.run(game_id, user.user_id); let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id); let subject = `${game.title_name} #${game_id} (${user.role}) - Your turn!`; let body = mail_game_info(game) + "It's your turn.\n\n" + mail_game_link(game_id, user) + MAIL_FOOTER; console.log("SENT MAIL:", mail_addr(user), subject); mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback); } } } function reset_your_turn_notification(user, game_id) { SQL_DELETE_NOTIFIED.run(game_id, user.user_id); } function mail_ready_to_start_notification(user, game_id, interval) { if (mailer) { let too_soon = SQL_SELECT_NOTIFIED.get(interval, game_id, user.user_id); if (!too_soon) { SQL_INSERT_NOTIFIED.run(game_id, user.user_id); let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id); let subject = `${game.title_name} #${game_id} - Ready to start!`; let body = mail_game_info(game) + "Your game is ready to start.\n\n" + SITE_URL + "/join/" + game_id + "\n" + MAIL_FOOTER; console.log("SENT MAIL:", mail_addr(user), subject); mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback); } } } function mail_your_turn_notification_to_offline_users(game_id, old_active, active) { // Only send notifications when the active player changes. if (old_active === active) return; let players = SQL_SELECT_PLAYERS.all(game_id); for (let p of players) { if (p.notify) { let p_was_active = (old_active === p.role || old_active === 'Both' || old_active === 'All'); let p_is_active = (active === p.role || active === 'Both' || active === 'All'); if (!p_was_active && p_is_active) { if (is_online(game_id, p.user_id)) { reset_your_turn_notification(p, game_id); } else { mail_your_turn_notification(p, game_id, '+15 minutes'); } } else { reset_your_turn_notification(p, game_id); } } } } function mail_game_started_notification_to_offline_users(game_id, owner_id) { let players = SQL_SELECT_PLAYERS.all(game_id); for (let p of players) if (p.notify && !is_online(game_id, p.user_id)) mail_game_started_notification(p, game_id); } function mail_game_over_notification_to_offline_users(game_id, result, victory) { let players = SQL_SELECT_PLAYERS.all(game_id); for (let p of players) if (p.notify && !is_online(game_id, p.user_id)) mail_game_over_notification(p, game_id, result, victory); } function notify_your_turn_reminder() { for (let item of QUERY_LIST_YOUR_TURN.all()) { mail_your_turn_notification(item, item.game_id, '+25 hours'); } } function notify_ready_to_start_reminder() { for (let game of SQL_SELECT_OPEN_GAMES.all()) { let players = SQL_SELECT_PLAYERS.all(game.game_id); let rules = RULES[game.title_id]; if (rules && rules.ready(game.scenario, game.options, players)) { let owner = SQL_OFFLINE_USER.get(game.owner_id, '+3 minutes'); if (owner) { if (owner.notify) mail_ready_to_start_notification(owner, game.game_id, '+25 hours'); } } } } // Check and send daily 'your turn' reminders every 15 minutes. setInterval(notify_your_turn_reminder, 15 * 60 * 1000); // Check and send ready to start notifications every 5 minutes. setInterval(notify_ready_to_start_reminder, 5 * 60 * 1000); /* * GAME SERVER */ let clients = {}; function is_online(game_id, user_id) { if (clients[game_id]) for (let other of clients[game_id]) if (other.user && other.user.user_id === user_id) return true; if (join_clients[game_id]) for (let other of join_clients[game_id]) if (other.user_id === user_id) return true; return false; } function send_message(socket, cmd, arg) { socket.send(JSON.stringify([cmd, arg])); } function send_state(socket, state) { try { let view = socket.rules.view(state, socket.role); if (socket.seen < view.log.length) view.log_start = socket.seen; else view.log_start = view.log.length; socket.seen = view.log.length; view.log = view.log.slice(view.log_start); if (state.state === 'game_over') view.game_over = 1; view = JSON.stringify(['state', view]); if (socket.last_view !== view) { socket.send(view); socket.last_view = view; } } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function get_game_state(game_id) { let game_state = SQL_SELECT_GAME_STATE.get(game_id); if (!game_state) throw new Error("No game with that ID"); return JSON.parse(game_state); } function put_game_state(game_id, state, old_active) { if (state.state === 'game_over') { SQL_UPDATE_GAME_RESULT.run(2, state.result, game_id); mail_game_over_notification_to_offline_users(game_id, state.result, state.victory); } SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active); for (let other of clients[game_id]) send_state(other, state); update_join_clients_game(game_id); mail_your_turn_notification_to_offline_users(game_id, old_active, state.active); } function put_replay(game_id, role, action, args) { if (args !== undefined && args !== null) args = JSON.stringify(args); SQL_INSERT_REPLAY.run(game_id, role, action, args); } function on_action(socket, action, arg) { if (arg !== undefined) SLOG(socket, "ACTION", action, JSON.stringify(arg)); else SLOG(socket, "ACTION", action); try { let state = get_game_state(socket.game_id); let old_active = state.active; state = socket.rules.action(state, socket.role, action, arg); put_game_state(socket.game_id, state, old_active); put_replay(socket.game_id, socket.role, action, arg); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function on_query(socket, q) { let params = undefined; if (Array.isArray(q)) { params = q[1]; q = q[0]; } if (params !== undefined) SLOG(socket, "QUERY", q, JSON.stringify(params)); else SLOG(socket, "QUERY", q); try { if (socket.rules.query) { let state = get_game_state(socket.game_id); let reply = socket.rules.query(state, socket.role, q, params); send_message(socket, 'reply', [q, reply]); } } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function on_resign(socket) { SLOG(socket, "RESIGN"); try { let state = get_game_state(socket.game_id); let old_active = state.active; // TODO: shared "resign" function state = socket.rules.resign(state, socket.role); put_game_state(socket.game_id, state, old_active); put_replay(socket.game_id, socket.role, 'resign', null); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function on_getchat(socket, seen) { try { let chat = SQL_SELECT_GAME_CHAT.all(socket.game_id, seen); if (chat.length > 0) SLOG(socket, "GETCHAT", seen, chat.length); for (let i = 0; i < chat.length; ++i) send_message(socket, 'chat', chat[i]); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function on_chat(socket, message) { message = message.substring(0,4000); try { let chat = SQL_INSERT_GAME_CHAT.get(socket.game_id, socket.user.user_id, message); chat[2] = socket.user.name; SLOG(socket, "CHAT"); for (let other of clients[socket.game_id]) if (other.role !== "Observer") send_message(other, 'chat', chat); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function on_debug(socket) { if (!DEBUG) send_message(socket, 'error', "Debugging is not enabled on this server."); SLOG(socket, "DEBUG"); try { let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id); if (!game_state) return send_message(socket, 'error', "No game with that ID."); send_message(socket, 'debug', game_state); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function on_save(socket) { if (!DEBUG) send_message(socket, 'error', "Debugging is not enabled on this server."); SLOG(socket, "SAVE"); try { let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id); if (!game_state) return send_message(socket, 'error', "No game with that ID."); send_message(socket, 'save', game_state); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function on_restore(socket, state_text) { if (!DEBUG) send_message(socket, 'error', "Debugging is not enabled on this server."); SLOG(socket, "RESTORE"); try { let state = JSON.parse(state_text); state.seed = random_seed(); // reseed! state_text = JSON.stringify(state); SQL_UPDATE_GAME_RESULT.run(1, null, socket.game_id); SQL_UPDATE_GAME_STATE.run(socket.game_id, state_text, state.active); put_replay(socket.game_id, null, 'restore', state_text); for (let other of clients[socket.game_id]) send_state(other, state); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function broadcast_presence(game_id) { let presence = {}; for (let socket of clients[game_id]) presence[socket.role] = true; for (let socket of clients[game_id]) send_message(socket, 'presence', presence); } function on_restart(socket, scenario) { if (!DEBUG) send_message(socket, 'error', "Debugging is not enabled on this server."); try { let seed = random_seed(); let options = JSON.parse(SQL_SELECT_GAME.get(socket.game_id).options); let state = socket.rules.setup(seed, scenario, options, socket.players); put_replay(socket.game_id, null, 'setup', [seed, scenario, options, socket.players]); for (let other of clients[socket.game_id]) { other.seen = 0; send_state(other, state); } let state_text = JSON.stringify(state); SQL_UPDATE_GAME_RESULT.run(1, null, socket.game_id); SQL_UPDATE_GAME_STATE.run(socket.game_id, state_text, state.active); } catch (err) { console.log(err); return send_message(socket, 'error', err.toString()); } } function handle_player_message(socket, cmd, arg) { switch (cmd) { case 'action': on_action(socket, arg[0], arg[1]); break; case 'query': on_query(socket, arg); break; case 'resign': on_resign(socket); break; case 'getchat': on_getchat(socket, arg); break; case 'chat': on_chat(socket, arg); break; case 'debug': on_debug(socket); break; case 'save': on_save(socket); break; case 'restore': on_restore(socket, arg); break; case 'restart': on_restart(socket, arg); break; } } function handle_observer_message(socket, cmd, arg) { switch (cmd) { case 'query': on_query(socket, arg); break; } } wss.on('connection', (socket, req, client) => { let u = url.parse(req.url, true); if (u.pathname !== '/play-socket') return setTimeout(() => socket.close(1000, "Invalid request."), 30000); req.query = u.query; let user_id = 0; let sid = login_cookie(req); if (sid) user_id = login_sql_select.get(sid); if (user_id) socket.user = SQL_SELECT_USER_INFO.get(user_id); socket.ip = req.ip || req.connection.remoteAddress || "0.0.0.0"; socket.title_id = req.query.title || "unknown"; socket.game_id = req.query.game | 0; socket.role = req.query.role; socket.seen = req.query.seen | 0; socket.rules = RULES[socket.title_id]; SLOG(socket, "OPEN " + socket.seen); try { let title_id = SQL_SELECT_GAME_TITLE.get(socket.game_id); if (title_id !== socket.title_id) return socket.close(1000, "Invalid game ID."); let players = socket.players = SQL_SELECT_PLAYERS_JOIN.all(socket.game_id); if (socket.role !== "Observer") { if (!socket.user) return socket.close(1000, "You are not logged in!"); if (socket.role && socket.role !== 'undefined' && socket.role !== 'null') { let me = players.find(p => p.user_id === socket.user.user_id && p.role === socket.role); if (!me) return socket.close(1000, "You aren't assigned that role!"); } else { let me = players.find(p => p.user_id === socket.user.user_id); socket.role = me ? me.role : "Observer"; } } if (socket.seen === 0) send_message(socket, 'players', [socket.role, players]); if (clients[socket.game_id]) clients[socket.game_id].push(socket); else clients[socket.game_id] = [ socket ]; socket.on('close', (code, reason) => { SLOG(socket, "CLOSE " + code); clients[socket.game_id].splice(clients[socket.game_id].indexOf(socket), 1); broadcast_presence(socket.game_id); }); socket.on('message', (data) => { try { let [ cmd, arg ] = JSON.parse(data); if (socket.role !== "Observer") handle_player_message(socket, cmd, arg); else handle_observer_message(socket, cmd, arg); } catch (err) { send_message(socket, 'error', err); } }); broadcast_presence(socket.game_id); send_state(socket, get_game_state(socket.game_id)); } catch (err) { console.log(err); socket.close(1000, err.message); } }); /* * HIDDEN EXTRAS */ const SQL_GAME_STATS = SQL(` select title_id, scenario, options, group_concat(result) as result_role, group_concat(n) as result_count, sum(n) as total from ( select title_id, scenario, options, result, count(1) as n from opposed_games natural join game_state where status=2 group by title_id, scenario, options, result ) group by title_id, scenario, options having total > 12 `); app.get('/stats', function (req, res) { let stats = SQL_GAME_STATS.all(); stats.forEach(row => { row.title_name = TITLES[row.title_id].title_name; row.options = format_options(row.options); row.result_role = row.result_role.split(","); row.result_count = row.result_count.split(",").map(Number); }); res.render('stats.pug', { user: req.user, stats: stats, }); }); const SQL_USER_STATS = SQL(` select title_name, scenario, role, sum(role=result) as won, count(*) as total from players natural join games natural join titles where user_id = ? and status = 2 and game_id in (select game_id from opposed_games) group by title_name, scenario, role `); app.get('/user-stats/:who_name', function (req, res) { let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name); if (who) { let stats = SQL_USER_STATS.all(who.user_id); res.render('user_stats.pug', { user: req.user, who: who, stats: stats }); } else { return res.status(404).send("Invalid user name."); } });