"use strict";
const fs = require('fs');
const crypto = require('crypto');
const http = require('http');
const https = require('https');
const { WebSocketServer } = require('ws');
const express = require('express');
const url = require('url');
const compression = require('compression');
const sqlite3 = require('better-sqlite3');
require('dotenv').config();
let DEBUG = process.env.DEBUG || 0;
let HTTP_PORT = process.env.HTTP_PORT || 8080;
let HTTPS_PORT = process.env.HTTPS_PORT;
let SITE_HOST = process.env.SITE_HOST || "localhost";
let SITE_NAME = process.env.SITE_NAME || "Untitled";
let SITE_URL = process.env.SITE_URL;
if (!SITE_URL) {
if (HTTPS_PORT)
SITE_URL = "https://" + SITE_HOST + ":" + HTTPS_PORT;
else
SITE_URL = "http://" + SITE_HOST + ":" + HTTP_PORT;
}
/*
* Main database.
*/
let db = new sqlite3(process.env.DATABASE || "./db");
db.pragma("journal_mode = WAL");
db.pragma("synchronous = NORMAL");
db.pragma("foreign_keys = ON");
function SQL(s) {
return db.prepare(s);
}
/*
* Notification mail setup.
*/
let mailer = null;
if (process.env.MAIL_HOST && process.env.MAIL_PORT && process.env.MAIL_FROM) {
mailer = require("nodemailer").createTransport({
host: process.env.MAIL_HOST,
port: process.env.MAIL_PORT,
ignoreTLS: true
});
console.log("Mail notifications enabled: ", mailer.options);
} else {
console.log("Mail notifications disabled.");
}
/*
* Login session management.
*/
const COOKIE = (process.env.COOKIE || "login") + "=";
db.exec("delete from logins where expires < julianday()");
const login_sql_select = SQL("select user_id from logins where sid = ? and expires > julianday()").pluck();
const login_sql_insert = SQL("insert into logins values (abs(random()) % (1<<48), ?, julianday() + 28) returning sid").pluck();
const login_sql_delete = SQL("delete from logins where sid = ?");
const login_sql_touch = SQL("update logins set expires = julianday() + 28 where sid = ? and expires < julianday() + 27");
function make_cookie(sid, age) {
if (SITE_HOST !== "localhost")
return `${COOKIE}${sid}; Path=/; Domain=${SITE_HOST}; Max-Age=${age}; HttpOnly`;
return `${COOKIE}${sid}; Path=/; Max-Age=${age}; HttpOnly`;
}
function login_cookie(req) {
let c = req.headers.cookie;
if (c) {
let i = c.indexOf(COOKIE);
if (i >= 0)
return parseInt(c.substring(i+COOKIE.length));
}
return 0;
}
function login_insert(res, user_id) {
let sid = login_sql_insert.get(user_id);
res.setHeader("Set-Cookie", make_cookie(sid, 2419200));
}
function login_touch(res, sid) {
if (login_sql_touch.run(sid).changes === 1)
res.setHeader("Set-Cookie", make_cookie(sid, 2419200));
}
function login_delete(res, sid) {
login_sql_delete.run(sid);
res.setHeader("Set-Cookie", make_cookie("", 0));
}
/*
* Web server setup.
*/
express.static.mime.define({ "image/avif": ["avif"] });
function set_static_headers(res, path) {
if (path.match(/\.(jpg|png|svg|avif|webp|ico|woff2)$/))
res.setHeader("Cache-Control", "max-age=86400");
else
res.setHeader("Cache-Control", "max-age=60");
}
let app = express();
app.locals.SITE_NAME = SITE_NAME;
app.locals.SITE_URL = SITE_URL;
app.set('x-powered-by', false);
app.set('etag', false);
app.set('view engine', 'pug');
app.use(compression());
app.use(express.static('public', { redirect: false, etag: false, cacheControl: false, setHeaders: set_static_headers }));
app.use(express.urlencoded({extended:false}));
let wss;
if (HTTPS_PORT) {
let https_server = https.createServer({
key: fs.readFileSync(process.env.SSL_KEY || "key.pem"),
cert: fs.readFileSync(process.env.SSL_CERT || "cert.pem")
}, app);
wss = new WebSocketServer({server: https_server});
https_server.listen(HTTPS_PORT, "0.0.0.0", () => console.log("Listening to HTTPS on *:" + HTTPS_PORT));
https_server.keepAliveTimeout = 0;
// Force HTTPS by redirecting HTTP.
let redirect_app = express();
redirect_app.all("*", (req, res) => res.redirect(308, SITE_URL + req.url));
let redirect_server = http.createServer(redirect_app);
redirect_server.listen(HTTP_PORT, "0.0.0.0", () => console.log("Redirecting from HTTP on *:" + HTTP_PORT));
} else {
let http_server = http.createServer(app);
wss = new WebSocketServer({server: http_server});
http_server.keepAliveTimeout = 0;
http_server.listen(HTTP_PORT, "0.0.0.0", () => console.log("Listening to HTTP on *:" + HTTP_PORT));
}
/*
* MISC FUNCTIONS
*/
function random_seed() {
return crypto.randomInt(1, 0x7ffffffe);
}
function SLOG(socket, ...msg) {
let time = new Date().toISOString().substring(11,19);
let name = (socket.user ? socket.user.name : "guest").padEnd(20);
let ip = String(socket.ip).padEnd(15);
let ws = "----------";
console.log(time, ip, ws, name, "WS",
socket.title_id,
socket.game_id,
socket.role,
...msg);
}
function human_date(time) {
var date = time ? new Date(time + " UTC") : new Date(0);
var seconds = (Date.now() - date.getTime()) / 1000;
var days = Math.floor(seconds / 86400);
if (days === 0) {
if (seconds < 60) return "Now";
if (seconds < 120) return "1 minute ago";
if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago";
if (seconds < 7200) return "1 hour ago";
if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago";
}
if (days === 1) return "Yesterday";
if (days < 14) return days + " days ago";
if (days < 31) return Math.floor(days / 7) + " weeks ago";
return date.toISOString().substring(0,10);
}
function is_email(email) {
return email.match(/^[a-zA-Z0-9.!#$%&'*+/=?^_`{|}~-]+@[a-zA-Z0-9-]+(?:\.[a-zA-Z0-9-]+)*$/);
}
function clean_user_name(name) {
name = name.replace(/^ */,'').replace(/ *$/,'').replace(/ */g,' ');
if (name.length > 50)
name = name.substring(0, 50);
return name;
}
const USER_NAME_RE = /^[\p{Alpha}\p{Number}'_-]+( [\p{Alpha}\p{Number}'_-]+)*$/u;
function is_valid_user_name(name) {
if (name.length < 2)
return false;
if (name.length > 50)
return false;
return USER_NAME_RE.test(name);
}
function hash_password(password, salt) {
let hash = crypto.createHash('sha256');
hash.update(password);
hash.update(salt);
return hash.digest('hex');
}
function get_avatar(mail) {
if (!mail)
mail = "foo@example.com";
let digest = crypto.createHash('md5').update(mail.trim().toLowerCase()).digest('hex');
return '//www.gravatar.com/avatar/' + digest + '?d=mp';
}
/*
* USER AUTHENTICATION
*/
const SQL_BLACKLIST_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM blacklist_mail WHERE ? LIKE mail )").pluck();
const SQL_EXISTS_USER_NAME = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE name=? )").pluck();
const SQL_EXISTS_USER_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE mail=? )").pluck();
const SQL_INSERT_USER = SQL("INSERT INTO users (name,mail,password,salt) VALUES (?,?,?,?) RETURNING user_id,name,mail,notify");
const SQL_SELECT_USER_BY_NAME = SQL("SELECT * FROM user_view WHERE name=?");
const SQL_SELECT_LOGIN_BY_MAIL = SQL("SELECT * FROM user_login_view WHERE mail=?");
const SQL_SELECT_LOGIN_BY_NAME = SQL("SELECT * FROM user_login_view WHERE name=?");
const SQL_SELECT_USER_PROFILE = SQL("SELECT * FROM user_profile_view WHERE name=?");
const SQL_SELECT_USER_NAME = SQL("SELECT name FROM users WHERE user_id=?").pluck();
const SQL_SELECT_USER_INFO = SQL(`
select
user_id,
name,
mail,
(
select
count(*)
from
messages
where
to_id = user_id
and is_read = 0
and is_deleted_from_inbox = 0
) as unread,
(
select
count(*)
from
players
join games using(game_id)
join game_state using(game_id)
where
status = 1
and players.user_id = users.user_id
and active in ( players.role, 'Both', 'All' )
) as active
from
users
where user_id = ?
`);
const SQL_OFFLINE_USER = SQL("SELECT * FROM user_view NATURAL JOIN user_last_seen WHERE user_id=? AND datetime('now') > datetime(atime,?)");
const SQL_SELECT_USER_NOTIFY = SQL("SELECT notify FROM users WHERE user_id=?").pluck();
const SQL_UPDATE_USER_NOTIFY = SQL("UPDATE users SET notify=? WHERE user_id=?");
const SQL_UPDATE_USER_NAME = SQL("UPDATE users SET name=? WHERE user_id=?");
const SQL_UPDATE_USER_MAIL = SQL("UPDATE users SET mail=? WHERE user_id=?");
const SQL_UPDATE_USER_ABOUT = SQL("UPDATE users SET about=? WHERE user_id=?");
const SQL_UPDATE_USER_PASSWORD = SQL("UPDATE users SET password=?, salt=? WHERE user_id=?");
const SQL_UPDATE_USER_LAST_SEEN = SQL("INSERT OR REPLACE INTO user_last_seen (user_id,atime) VALUES (?,datetime('now'))");
const SQL_FIND_TOKEN = SQL("SELECT token FROM tokens WHERE user_id=? AND datetime('now') < datetime(time, '+5 minutes')").pluck();
const SQL_CREATE_TOKEN = SQL("INSERT OR REPLACE INTO tokens (user_id,token,time) VALUES (?, lower(hex(randomblob(16))), datetime('now')) RETURNING token").pluck();
const SQL_VERIFY_TOKEN = SQL("SELECT EXISTS ( SELECT 1 FROM tokens WHERE user_id=? AND datetime('now') < datetime(time, '+20 minutes') AND token=? )").pluck();
function is_blacklisted(mail) {
if (SQL_BLACKLIST_MAIL.get(mail) === 1)
return true;
return false;
}
function parse_user_agent(req) {
let user_agent = req.headers["user-agent"];
if (!user_agent)
return "Browser";
let agent = user_agent;
if (user_agent.indexOf("Firefox/") >= 0)
agent = "Firefox";
else if (user_agent.indexOf("Chrome/") >= 0)
agent = "Chrome";
else if (user_agent.indexOf("Safari/") >= 0)
agent = "Safari";
else if (user_agent.indexOf("Edg/") >= 0)
agent = "Edge";
else if (user_agent.indexOf("OPR/") >= 0)
agent = "Opera";
else if (user_agent.indexOf("Opera") >= 0)
agent = "Opera";
else if (user_agent.indexOf("Googlebot") >= 0)
agent = "Googlebot";
else if (user_agent.indexOf("bingbot") >= 0)
agent = "Bingbot";
else if (user_agent.indexOf("; MSIE") >= 0)
agent = "MSIE";
else if (user_agent.indexOf("Trident/") >= 0)
agent = "MSIE";
else if (user_agent.indexOf("AppleWebKit/") >= 0)
agent = "AppleWebKit";
if (user_agent.indexOf("Mobile") >= 0)
return agent + "/M";
return agent;
}
app.use(function (req, res, next) {
req.user_agent = parse_user_agent(req);
if (req.user_agent === "MSIE")
return res.redirect("/msie.html");
let ip = req.ip || req.connection.remoteAddress || "0.0.0.0";
res.setHeader('Cache-Control', 'no-store');
let sid = login_cookie(req);
if (sid) {
let user_id = login_sql_select.get(sid);
if (user_id) {
login_touch(res, sid);
req.user = SQL_SELECT_USER_INFO.get(user_id);
SQL_UPDATE_USER_LAST_SEEN.run(user_id);
}
}
// Log non-static accesses.
let time = new Date().toISOString().substring(11,19);
let name = (req.user ? req.user.name : "guest").padEnd(20);
let ua = req.user_agent.padEnd(10);
ip = String(ip).padEnd(15);
console.log(time, ip, ua, name, req.method, req.url);
return next();
});
function must_be_logged_in(req, res, next) {
if (!req.user)
return res.redirect('/login?redirect=' + encodeURIComponent(req.originalUrl));
return next();
}
app.get('/', function (req, res) {
res.render('index.pug', { user: req.user, titles: TITLES });
});
app.get('/about', function (req, res) {
res.render('about.pug', { user: req.user });
});
app.get('/logout', function (req, res) {
let sid = login_cookie(req);
if (sid)
login_delete(res, sid);
res.redirect('/login');
});
app.get('/login', function (req, res) {
if (req.user)
return res.redirect('/');
res.render('login.pug', { redirect: req.query.redirect || '/profile' });
});
app.post('/login', function (req, res) {
let name_or_mail = req.body.username;
let password = req.body.password;
let redirect = req.body.redirect;
if (!is_email(name_or_mail))
name_or_mail = clean_user_name(name_or_mail);
let user = SQL_SELECT_LOGIN_BY_NAME.get(name_or_mail);
if (!user)
user = SQL_SELECT_LOGIN_BY_MAIL.get(name_or_mail);
if (!user || is_blacklisted(user.mail) || hash_password(password, user.salt) != user.password)
return setTimeout(() => res.render('login.pug', { flash: "Invalid login." }), 1000);
login_insert(res, user.user_id);
res.redirect(redirect);
});
app.get('/signup', function (req, res) {
if (req.user)
return res.redirect('/');
res.render('signup.pug');
});
app.post('/signup', function (req, res) {
function err(msg) {
res.render('signup.pug', { flash: msg });
}
let name = req.body.username;
let mail = req.body.mail;
let password = req.body.password;
name = clean_user_name(name);
if (!is_valid_user_name(name))
return err("Invalid user name!");
if (SQL_EXISTS_USER_NAME.get(name))
return err("That name is already taken.");
if (!is_email(mail) || is_blacklisted(mail))
return err("Invalid mail address!");
if (SQL_EXISTS_USER_MAIL.get(mail))
return err("That mail is already taken.");
if (password.length < 4)
return err("Password is too short!");
if (password.length > 100)
return err("Password is too long!");
let salt = crypto.randomBytes(32).toString('hex');
let hash = hash_password(password, salt);
let user = SQL_INSERT_USER.get(name, mail, hash, salt);
login_insert(res, user.user_id);
res.redirect('/profile');
});
app.get('/forgot-password', function (req, res) {
if (req.user)
return res.redirect('/');
res.render('forgot_password.pug');
});
app.post('/forgot-password', function (req, res) {
let mail = req.body.mail;
let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail);
if (user) {
let token = SQL_FIND_TOKEN.get(user.user_id);
if (!token) {
token = SQL_CREATE_TOKEN.get(user.user_id);
mail_password_reset_token(user, token);
}
return res.redirect('/reset-password/' + mail);
}
res.render('forgot_password.pug', { flash: "User not found." });
});
app.get('/reset-password', function (req, res) {
if (req.user)
return res.redirect('/');
res.render('reset_password.pug', { mail: "", token: "" });
});
app.get('/reset-password/:mail', function (req, res) {
if (req.user)
return res.redirect('/');
let mail = req.params.mail;
res.render('reset_password.pug', { mail: mail, token: "" });
});
app.get('/reset-password/:mail/:token', function (req, res) {
if (req.user)
return res.redirect('/');
let mail = req.params.mail;
let token = req.params.token;
res.render('reset_password.pug', { mail: mail, token: token });
});
app.post('/reset-password', function (req, res) {
let mail = req.body.mail;
let token = req.body.token;
let password = req.body.password;
function err(msg) {
res.render('reset_password.pug', { mail: mail, token: token });
}
let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail);
if (!user)
return err("User not found.");
if (password.length < 4)
return err("Password is too short!");
if (password.length > 100)
return err("Password is too long!");
if (!SQL_VERIFY_TOKEN.get(user.user_id, token))
return err("Invalid or expired token!");
let salt = crypto.randomBytes(32).toString('hex');
let hash = hash_password(password, salt);
SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id);
login_insert(res, user.user_id);
return res.redirect('/profile');
});
app.get('/change-password', must_be_logged_in, function (req, res) {
res.render('change_password.pug', { user: req.user });
});
app.post('/change-password', must_be_logged_in, function (req, res) {
let oldpass = req.body.password;
let newpass = req.body.newpass;
// Get full user record including password and salt
let user = SQL_SELECT_LOGIN_BY_MAIL.get(req.user.mail);
if (newpass.length < 4)
return res.render('change_password.pug', { user: req.user, flash: "Password is too short!" });
if (newpass.length > 100)
return res.render('change_password.pug', { user: req.user, flash: "Password is too long!" });
let oldhash = hash_password(oldpass, user.salt);
if (oldhash !== user.password)
return res.render('change_password.pug', { user: req.user, flash: "Wrong password!" });
let salt = crypto.randomBytes(32).toString('hex');
let hash = hash_password(newpass, salt);
return res.redirect('/profile');
});
/*
* USER PROFILE
*/
app.get('/subscribe', must_be_logged_in, function (req, res) {
SQL_UPDATE_USER_NOTIFY.run(1, req.user.user_id);
res.redirect('/profile');
});
app.get('/unsubscribe', must_be_logged_in, function (req, res) {
SQL_UPDATE_USER_NOTIFY.run(0, req.user.user_id);
res.redirect('/profile');
});
app.get('/change-name', must_be_logged_in, function (req, res) {
res.render('change_name.pug', { user: req.user });
});
app.post('/change-name', must_be_logged_in, function (req, res) {
let newname = clean_user_name(req.body.newname);
if (!is_valid_user_name(newname))
return res.render('change_name.pug', { user: req.user, flash: "Invalid user name!" });
if (SQL_EXISTS_USER_NAME.get(newname))
return res.render('change_name.pug', { user: req.user, flash: "That name is already taken!" });
SQL_UPDATE_USER_NAME.run(newname, req.user.user_id);
return res.redirect('/profile');
});
app.get('/change-mail', must_be_logged_in, function (req, res) {
res.render('change_mail.pug', { user: req.user });
});
app.post('/change-mail', must_be_logged_in, function (req, res) {
let newmail = req.body.newmail;
if (!is_email(newmail))
res.render('change_mail.pug', { user: req.user, flash: "Invalid mail address!" });
if (SQL_EXISTS_USER_MAIL.get(newmail))
res.render('change_mail.pug', { user: req.user, flash: "That mail address is already taken!" });
SQL_UPDATE_USER_MAIL.run(newmail, req.user.user_id);
return res.redirect('/profile');
});
app.get('/change-about', must_be_logged_in, function (req, res) {
let about = SQL_SELECT_USER_PROFILE.get(req.user.name).about;
res.render('change_about.pug', { user: req.user, about: about || "" });
});
app.post('/change-about', must_be_logged_in, function (req, res) {
SQL_UPDATE_USER_ABOUT.run(req.body.about, req.user.user_id);
return res.redirect('/profile');
});
app.get('/user/:who_name', function (req, res) {
let who = SQL_SELECT_USER_PROFILE.get(req.params.who_name);
if (who) {
who.avatar = get_avatar(who.mail);
who.ctime = human_date(who.ctime);
who.atime = human_date(who.atime);
res.render('user.pug', { user: req.user, who: who });
} else {
return res.status(404).send("Invalid user name.");
}
});
app.get('/users', function (req, res) {
let rows = SQL("SELECT * FROM user_profile_view ORDER BY atime DESC").all();
rows.forEach(row => {
row.avatar = get_avatar(row.mail);
row.ctime = human_date(row.ctime);
row.atime = human_date(row.atime);
});
res.render('user_list.pug', { user: req.user, user_list: rows });
});
app.get('/chat', must_be_logged_in, function (req, res) {
let chat = SQL_SELECT_USER_CHAT_N.all(req.user.user_id, 12*20);
res.render('chat.pug', { user: req.user, chat: chat, page_size: 12 });
});
app.get('/chat/all', must_be_logged_in, function (req, res) {
let chat = SQL_SELECT_USER_CHAT.all(req.user.user_id);
res.render('chat.pug', { user: req.user, chat: chat, page_size: 0 });
});
/*
* MESSAGES
*/
const MESSAGE_LIST_INBOX = SQL(`
SELECT message_id, from_name, subject, time, is_read
FROM message_view
WHERE to_id=? AND is_deleted_from_inbox=0
ORDER BY message_id DESC`);
const MESSAGE_LIST_OUTBOX = SQL(`
SELECT message_id, to_name, subject, time, 1 as is_read
FROM message_view
WHERE from_id=? AND is_deleted_from_outbox=0
ORDER BY message_id DESC`);
const MESSAGE_FETCH = SQL("SELECT * FROM message_view WHERE message_id=? AND ( from_id=? OR to_id=? )");
const MESSAGE_SEND = SQL("INSERT INTO messages (from_id,to_id,subject,body) VALUES (?,?,?,?)");
const MESSAGE_MARK_READ = SQL("UPDATE messages SET is_read=1 WHERE message_id=? AND is_read = 0");
const MESSAGE_DELETE_INBOX = SQL("UPDATE messages SET is_deleted_from_inbox=1 WHERE message_id=? AND to_id=?");
const MESSAGE_DELETE_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE message_id=? AND from_id=?");
const MESSAGE_DELETE_ALL_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE from_id=?");
app.get('/inbox', must_be_logged_in, function (req, res) {
let messages = MESSAGE_LIST_INBOX.all(req.user.user_id);
for (let i = 0; i < messages.length; ++i)
messages[i].time = human_date(messages[i].time);
res.render('message_inbox.pug', {
user: req.user,
messages: messages,
});
});
app.get('/outbox', must_be_logged_in, function (req, res) {
let messages = MESSAGE_LIST_OUTBOX.all(req.user.user_id);
for (let i = 0; i < messages.length; ++i)
messages[i].time = human_date(messages[i].time);
res.render('message_outbox.pug', {
user: req.user,
messages: messages,
});
});
app.get('/message/read/:message_id', must_be_logged_in, function (req, res) {
let message_id = req.params.message_id | 0;
let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id);
if (!message)
return res.status(404).send("Invalid message ID.");
if (message.to_id === req.user.user_id && message.is_read === 0) {
MESSAGE_MARK_READ.run(message_id);
req.user.unread --;
}
message.time = human_date(message.time);
message.body = linkify_post(message.body);
res.render('message_read.pug', {
user: req.user,
message: message,
});
});
app.get('/message/send', must_be_logged_in, function (req, res) {
res.render('message_send.pug', {
user: req.user,
to_name: "",
subject: "",
body: "",
});
});
app.get('/message/send/:to_name', must_be_logged_in, function (req, res) {
let to_name = req.params.to_name;
res.render('message_send.pug', {
user: req.user,
to_name: to_name,
subject: "",
body: "",
});
});
app.post('/message/send', must_be_logged_in, function (req, res) {
let to_name = req.body.to.trim();
let subject = req.body.subject.trim();
let body = req.body.body.trim();
let to_user = SQL_SELECT_USER_BY_NAME.get(to_name);
if (!to_user) {
return res.render('message_send.pug', {
user: req.user,
to_id: 0,
to_name: to_name,
subject: subject,
body: body,
flash: "Cannot find that user."
});
}
let info = MESSAGE_SEND.run(req.user.user_id, to_user.user_id, subject, body);
if (to_user.notify)
mail_new_message(to_user, info.lastInsertRowid, req.user.name);
res.redirect('/inbox');
});
function quote_body(message) {
let when = new Date(message.time).toDateString();
let who = message.from_name;
let what = message.body.split("\n").join("\n> ");
return "\n\n" + "On " + when + " " + who + " wrote:\n> " + what + "\n";
}
app.get('/message/reply/:message_id', must_be_logged_in, function (req, res) {
let message_id = req.params.message_id | 0;
let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id);
if (!message)
return res.status(404).send("Invalid message ID.");
return res.render('message_send.pug', {
user: req.user,
to_id: message.from_id,
to_name: message.from_name,
subject: message.subject.startsWith("Re: ") ? message.subject : "Re: " + message.subject,
body: quote_body(message),
});
});
app.get('/message/delete/:message_id', must_be_logged_in, function (req, res) {
let message_id = req.params.message_id | 0;
MESSAGE_DELETE_INBOX.run(message_id, req.user.user_id);
MESSAGE_DELETE_OUTBOX.run(message_id, req.user.user_id);
res.redirect('/inbox');
});
app.get('/outbox/delete', must_be_logged_in, function (req, res) {
MESSAGE_DELETE_ALL_OUTBOX.run(req.user.user_id);
res.redirect('/outbox');
});
/*
* FORUM
*/
const FORUM_PAGE_SIZE = 15;
const FORUM_COUNT_THREADS = SQL("SELECT COUNT(*) FROM threads").pluck();
const FORUM_LIST_THREADS = SQL("SELECT * FROM thread_view ORDER BY mtime DESC LIMIT ? OFFSET ?");
const FORUM_GET_THREAD = SQL("SELECT * FROM thread_view WHERE thread_id=?");
const FORUM_LIST_POSTS = SQL("SELECT * FROM post_view WHERE thread_id=?");
const FORUM_GET_POST = SQL("SELECT * FROM post_view WHERE post_id=?");
const FORUM_NEW_THREAD = SQL("INSERT INTO threads (author_id,subject) VALUES (?,?)");
const FORUM_NEW_POST = SQL("INSERT INTO posts (thread_id,author_id,body) VALUES (?,?,?)");
const FORUM_EDIT_POST = SQL("UPDATE posts SET body=?, mtime=datetime('now') WHERE post_id=? AND author_id=? RETURNING thread_id").pluck();
function show_forum_page(req, res, page) {
let thread_count = FORUM_COUNT_THREADS.get();
let page_count = Math.ceil(thread_count / FORUM_PAGE_SIZE);
let threads = FORUM_LIST_THREADS.all(FORUM_PAGE_SIZE, FORUM_PAGE_SIZE * (page - 1));
for (let thread of threads) {
thread.ctime = human_date(thread.ctime);
thread.mtime = human_date(thread.mtime);
}
res.render('forum_view.pug', {
user: req.user,
threads: threads,
current_page: page,
page_count: page_count,
});
}
function linkify_post(text) {
text = text.replace(/&/g, "&").replace(//g, ">");
text = text.replace(/https?:\/\/\S+/g, (match) => {
if (match.endsWith(".jpg") || match.endsWith(".png") || match.endsWith(".svg"))
return ``;
return `${match}`;
});
return text;
}
app.get('/forum', function (req, res) {
show_forum_page(req, res, 1);
});
app.get('/forum/page/:page', function (req, res) {
show_forum_page(req, res, req.params.page | 0);
});
app.get('/forum/thread/:thread_id', function (req, res) {
let thread_id = req.params.thread_id | 0;
let thread = FORUM_GET_THREAD.get(thread_id);
let posts = FORUM_LIST_POSTS.all(thread_id);
if (!thread)
return res.status(404).send("Invalid thread ID.");
for (let i = 0; i < posts.length; ++i) {
posts[i].body = linkify_post(posts[i].body);
posts[i].edited = posts[i].mtime !== posts[i].ctime;
posts[i].ctime = human_date(posts[i].ctime);
posts[i].mtime = human_date(posts[i].mtime);
}
res.render('forum_thread.pug', {
user: req.user,
thread: thread,
posts: posts,
});
});
app.get('/forum/post', must_be_logged_in, function (req, res) {
res.render('forum_post.pug', {
user: req.user,
});
});
app.post('/forum/post', must_be_logged_in, function (req, res) {
let user_id = req.user.user_id;
let subject = req.body.subject.trim();
let body = req.body.body;
if (subject.length === 0)
subject = "Untitled";
let thread_id = FORUM_NEW_THREAD.run(user_id, subject).lastInsertRowid;
FORUM_NEW_POST.run(thread_id, user_id, body);
res.redirect('/forum/thread/'+thread_id);
});
app.get('/forum/edit/:post_id', must_be_logged_in, function (req, res) {
// TODO: edit subject if editing first post
let post_id = req.params.post_id | 0;
let post = FORUM_GET_POST.get(post_id);
if (!post || post.author_id != req.user.user_id)
return res.status(404).send("Invalid post ID.");
post.ctime = human_date(post.ctime);
post.mtime = human_date(post.mtime);
res.render('forum_edit.pug', {
user: req.user,
post: post,
});
});
app.post('/forum/edit/:post_id', must_be_logged_in, function (req, res) {
let user_id = req.user.user_id;
let post_id = req.params.post_id | 0;
let body = req.body.body;
let thread_id = FORUM_EDIT_POST.get(body, post_id, user_id);
res.redirect('/forum/thread/'+thread_id);
});
app.get('/forum/reply/:post_id', must_be_logged_in, function (req, res) {
let post_id = req.params.post_id | 0;
let post = FORUM_GET_POST.get(post_id);
if (!post)
return res.status(404).send("Invalid post ID.");
let thread = FORUM_GET_THREAD.get(post.thread_id);
post.body = linkify_post(post.body);
post.edited = post.mtime !== post.ctime;
post.ctime = human_date(post.ctime);
post.mtime = human_date(post.mtime);
res.render('forum_reply.pug', {
user: req.user,
thread: thread,
post: post,
});
});
app.post('/forum/reply/:thread_id', must_be_logged_in, function (req, res) {
let thread_id = req.params.thread_id | 0;
let user_id = req.user.user_id;
let body = req.body.body;
FORUM_NEW_POST.run(thread_id, user_id, body);
res.redirect('/forum/thread/'+thread_id);
});
/*
* GAME LOBBY
*/
let TITLES = {};
let RULES = {};
let HTML_ABOUT = {};
let HTML_CREATE = {};
function load_rules() {
const SQL_SELECT_TITLES = SQL("SELECT * FROM titles");
for (let title of SQL_SELECT_TITLES.all()) {
let title_id = title.title_id;
if (fs.existsSync(__dirname + "/public/" + title_id + "/rules.js")) {
console.log("Loading rules for " + title_id);
try {
TITLES[title_id] = title;
RULES[title_id] = require("./public/" + title_id + "/rules.js");
HTML_ABOUT[title_id] = fs.readFileSync("./public/" + title_id + "/about.html");
HTML_CREATE[title_id] = fs.readFileSync("./public/" + title_id + "/create.html");
} catch (err) {
console.log(err);
}
} else {
console.log("Cannot find rules for " + title_id);
}
}
}
function get_game_roles(title_id, scenario, options) {
let roles = RULES[title_id].roles;
if (typeof roles === 'function')
return roles(scenario, options);
return roles;
}
load_rules();
const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,is_private,is_random,description) VALUES (?,?,?,?,?,?,?)");
const SQL_DELETE_GAME = SQL("DELETE FROM games WHERE game_id=? AND owner_id=?");
const SQL_SELECT_USER_CHAT = SQL("SELECT game_id,time,name,message FROM game_chat_view WHERE game_id IN ( SELECT DISTINCT game_id FROM players WHERE user_id=? ) ORDER BY chat_id DESC").raw();
const SQL_SELECT_USER_CHAT_N = SQL("SELECT game_id,time,name,message FROM game_chat_view WHERE game_id IN ( SELECT DISTINCT game_id FROM players WHERE user_id=? ) ORDER BY chat_id DESC LIMIT ?").raw();
const SQL_SELECT_GAME_CHAT = SQL("SELECT chat_id,time,name,message FROM game_chat_view WHERE game_id=? AND chat_id>?").raw();
const SQL_INSERT_GAME_CHAT = SQL("INSERT INTO game_chat (game_id,user_id,message) VALUES (?,?,?) RETURNING chat_id,time,'',message").raw();
const SQL_SELECT_GAME_STATE = SQL("SELECT state FROM game_state WHERE game_id=?").pluck();
const SQL_UPDATE_GAME_STATE = SQL("INSERT OR REPLACE INTO game_state (game_id,state,active,mtime) VALUES (?,?,?,datetime('now'))");
const SQL_UPDATE_GAME_RESULT = SQL("UPDATE games SET status=?, result=? WHERE game_id=?");
const SQL_UPDATE_GAME_PRIVATE = SQL("UPDATE games SET is_private=1 WHERE game_id=?");
const SQL_INSERT_REPLAY = SQL("INSERT INTO game_replay (game_id,role,action,arguments) VALUES (?,?,?,?)");
const SQL_SELECT_REPLAY = SQL("SELECT role,action,arguments FROM game_replay WHERE game_id=?");
const SQL_SELECT_GAME = SQL("SELECT * FROM games WHERE game_id=?");
const SQL_SELECT_GAME_VIEW = SQL("SELECT * FROM game_view WHERE game_id=?");
const SQL_SELECT_GAME_FULL_VIEW = SQL("SELECT * FROM game_full_view WHERE game_id=?");
const SQL_SELECT_GAME_TITLE = SQL("SELECT title_id FROM games WHERE game_id=?").pluck();
const SQL_SELECT_GAME_RANDOM = SQL("SELECT is_random FROM games WHERE game_id=?").pluck();
const SQL_SELECT_GAME_HAS_TITLE_AND_STATUS = SQL("SELECT 1 FROM games WHERE game_id=? AND title_id=? AND status=?");
const SQL_SELECT_PLAYERS = SQL("SELECT * FROM players NATURAL JOIN user_view WHERE game_id=?");
const SQL_SELECT_PLAYERS_JOIN = SQL("SELECT role, user_id, name FROM players NATURAL JOIN users WHERE game_id=?");
const SQL_SELECT_PLAYER_ROLE = SQL("SELECT role FROM players WHERE game_id=? AND user_id=?").pluck();
const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id) VALUES (?,?,?)");
const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?");
const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?");
const SQL_AUTHORIZE_GAME_ROLE = SQL("SELECT 1 FROM players NATURAL JOIN games WHERE title_id=? AND game_id=? AND role=? AND user_id=?").pluck();
const SQL_SELECT_OPEN_GAMES = SQL("SELECT * FROM games WHERE status=0");
const SQL_COUNT_OPEN_GAMES = SQL("SELECT COUNT(*) FROM games WHERE owner_id=? AND status=0").pluck();
const SQL_SELECT_REMATCH = SQL("SELECT game_id FROM games WHERE status < 3 AND description=?").pluck();
const SQL_INSERT_REMATCH = SQL(`
INSERT INTO games
(owner_id, title_id, scenario, options, is_private, is_random, description)
SELECT
$user_id, title_id, scenario, options, is_private, is_random, $magic
FROM games
WHERE game_id = $game_id AND NOT EXISTS (
SELECT * FROM games WHERE description=$magic
)
`);
const QUERY_LIST_GAMES = SQL(`
SELECT * FROM game_view
WHERE is_private=0 AND status=?
AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id )
ORDER BY mtime DESC
`);
const QUERY_LIST_GAMES_OF_TITLE = SQL(`
SELECT * FROM game_view
WHERE is_private=0 AND title_id=? AND status=?
AND EXISTS ( SELECT 1 FROM players WHERE players.game_id = game_view.game_id )
ORDER BY mtime DESC
LIMIT ?
`);
const QUERY_LIST_ACTIVE_GAMES_OF_USER = SQL(`
select * from game_view
where
( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) )
and
( status < 2 or mtime > datetime('now', '-7 days') )
order by status asc, mtime desc
`);
const QUERY_LIST_FINISHED_GAMES_OF_USER = SQL(`
select * from game_view
where
( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) )
and
status = 2
order by status asc, mtime desc
`);
function is_active(game, players, user_id) {
if (game.status !== 1 || user_id === 0)
return false;
let active = game.active;
for (let i = 0; i < players.length; ++i) {
let p = players[i];
if ((p.user_id === user_id) && (active === 'All' || active === 'Both' || active === p.role))
return true;
}
return false;
}
function is_shared(game, players, user_id) {
let n = 0;
for (let i = 0; i < players.length; ++i)
if (players[i].user_id === user_id)
++n;
return n > 1;
}
function is_solo(players) {
return players.every(p => p.user_id === players[0].user_id)
}
function format_options(options) {
function to_english(k) {
if (k === true || k === 1) return 'yes';
if (k === false) return 'no';
return k.replace(/_/g, " ").replace(/^\w/, c => c.toUpperCase());
}
if (!options || options === '{}')
return "None";
options = JSON.parse(options);
return Object.entries(options||{}).map(([k,v]) => (v === true || v === 1) ? to_english(k) : `${to_english(k)}=${to_english(v)}`).join(", ");
}
function annotate_game(game, user_id) {
let players = SQL_SELECT_PLAYERS_JOIN.all(game.game_id);
game.player_names = players.map(p => {
let name = p.name.replace(/ /g, '\xa0');
return p.user_id > 0 ? `${name}` : name;
}).join(", ");
game.options = format_options(game.options);
game.is_active = is_active(game, players, user_id);
game.is_shared = is_shared(game, players, user_id);
game.is_yours = false;
game.your_role = null;
if (user_id > 0) {
for (let i = 0; i < players.length; ++i) {
if (players[i].user_id === user_id) {
game.is_yours = 1;
game.your_role = players[i].role;
}
}
}
game.ctime = human_date(game.ctime);
game.mtime = human_date(game.mtime);
}
function annotate_games(games, user_id) {
for (let i = 0; i < games.length; ++i) {
let game = games[i];
if (game.status === 0) {
let players = SQL_SELECT_PLAYERS_JOIN.all(game.game_id);
game.is_ready = RULES[game.title_id].ready(game.scenario, JSON.parse(game.options), players);
} else {
game.is_ready = false;
}
annotate_game(game, user_id);
}
}
app.get('/profile', must_be_logged_in, function (req, res) {
req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id);
let avatar = get_avatar(req.user.mail);
res.render('profile.pug', {
user: req.user,
avatar: avatar,
});
});
app.get('/games', function (req, res) {
res.redirect('/games/public');
});
app.get('/games/active', must_be_logged_in, function (req, res) {
req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id);
let games = QUERY_LIST_ACTIVE_GAMES_OF_USER.all({user_id: req.user.user_id});
annotate_games(games, req.user.user_id);
let open_games = games.filter(game => game.status === 0);
let active_games = games.filter(game => game.status === 1);
let finished_games = games.filter(game => game.status === 2);
res.render('games_active.pug', {
user: req.user,
open_games: open_games.filter(g => !g.is_ready),
ready_games: open_games.filter(g => g.is_ready),
active_games: active_games,
finished_games: finished_games,
});
});
app.get('/games/finished', must_be_logged_in, function (req, res) {
req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id);
let games = QUERY_LIST_FINISHED_GAMES_OF_USER.all({user_id: req.user.user_id});
annotate_games(games, req.user.user_id);
res.render('games_finished.pug', {
user: req.user,
finished_games: games,
});
});
app.get('/games/public', function (req, res) {
let open_games = QUERY_LIST_GAMES.all(0);
let active_games = QUERY_LIST_GAMES.all(1);
if (req.user) {
annotate_games(open_games, req.user.user_id);
annotate_games(active_games, req.user.user_id);
} else {
annotate_games(open_games, 0);
annotate_games(active_games, 0);
}
res.render('games_public.pug', {
user: req.user,
open_games: open_games.filter(g => !g.is_ready),
ready_games: open_games.filter(g => g.is_ready),
active_games: active_games,
});
});
app.get('/info/:title_id', function (req, res) {
return res.redirect('/' + req.params.title_id);
});
function get_title_page(req, res, title_id) {
let title = TITLES[title_id];
if (!title)
return res.status(404).send("Invalid title.");
let open_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 0, 1000);
let active_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 1, 1000);
let finished_games = QUERY_LIST_GAMES_OF_TITLE.all(title_id, 2, 50);
annotate_games(open_games, req.user ? req.user.user_id : 0);
annotate_games(active_games, req.user ? req.user.user_id : 0);
annotate_games(finished_games, req.user ? req.user.user_id : 0);
res.render('info.pug', {
user: req.user,
title: title,
about_html: HTML_ABOUT[title_id],
open_games: open_games.filter(g => !g.is_ready),
ready_games: open_games.filter(g => g.is_ready),
active_games: active_games,
finished_games: finished_games,
});
}
for (let title_id in TITLES)
app.get('/' + title_id, (req, res) => get_title_page(req, res, title_id));
app.get('/create/:title_id', must_be_logged_in, function (req, res) {
let title_id = req.params.title_id;
let title = TITLES[title_id];
if (!title)
return res.status(404).send("Invalid title.");
res.render('create.pug', {
user: req.user,
title: title,
scenarios: RULES[title_id].scenarios,
create_html: HTML_CREATE[title_id],
});
});
function options_json_replacer(key, value) {
if (key === 'scenario') return undefined;
if (key === 'description') return undefined;
if (key === 'is_random') return undefined;
if (key === 'is_private') return undefined;
if (value === 'true') return true;
if (value === 'false') return false;
if (value === '') return undefined;
return value;
}
app.post('/create/:title_id', must_be_logged_in, function (req, res) {
let title_id = req.params.title_id;
let descr = req.body.description;
let priv = req.body.is_private === 'true';
let rand = req.body.is_random === 'true';
let user_id = req.user.user_id;
let scenario = req.body.scenario;
let options = JSON.stringify(req.body, options_json_replacer);
let count = SQL_COUNT_OPEN_GAMES.get(user_id);
if (count >= 5)
return res.send("You have too many open games!");
if (!(title_id in RULES))
return res.send("Invalid title.");
if (!RULES[title_id].scenarios.includes(scenario))
return res.send("Invalid scenario.");
let info = SQL_INSERT_GAME.run(user_id, title_id, scenario, options, priv ? 1 : 0, rand ? 1 : 0, descr);
res.redirect('/join/'+info.lastInsertRowid);
});
app.get('/delete/:game_id', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id;
let title_id = SQL_SELECT_GAME_TITLE.get(game_id);
let info = SQL_DELETE_GAME.run(game_id, req.user.user_id);
if (info.changes === 0)
return res.send("Not authorized to delete that game ID.");
if (info.changes === 1)
update_join_clients_deleted(game_id);
res.redirect('/'+title_id);
});
function join_rematch(req, res, game_id, role) {
try {
let is_random = SQL_SELECT_GAME_RANDOM.get(game_id);
if (is_random) {
let role = SQL_SELECT_PLAYER_ROLE.get(game_id, req.user.user_id);
if (!role) {
for (let i = 1; i <= 6; ++i) {
let info = SQL_INSERT_PLAYER_ROLE.run(game_id, 'Random ' + i, req.user.user_id);
if (info.changes === 1) {
update_join_clients_players(game_id);
break;
}
}
}
} else {
let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, req.user.user_id);
if (info.changes === 1)
update_join_clients_players(game_id);
}
} catch (err) {
console.log(err);
}
return res.redirect('/join/'+game_id);
}
app.get('/rematch/:old_game_id/:role', must_be_logged_in, function (req, res) {
let old_game_id = req.params.old_game_id | 0;
let role = req.params.role;
let magic = "\u{1F503} " + old_game_id;
let new_game_id = 0;
let info = SQL_INSERT_REMATCH.run({user_id: req.user.user_id, game_id: old_game_id, magic: magic});
if (info.changes === 1)
new_game_id = info.lastInsertRowid;
else
new_game_id = SQL_SELECT_REMATCH.get(magic);
if (new_game_id)
return join_rematch(req, res, new_game_id, role);
return res.status(404).send("Can't create or find rematch game!");
});
let join_clients = {};
function update_join_clients_deleted(game_id) {
let list = join_clients[game_id];
if (list && list.length > 0) {
for (let {res} of list) {
res.write("retry: 15000\n");
res.write("event: deleted\n");
res.write("data: The game doesn't exist.\n\n");
res.flush();
}
}
}
function update_join_clients_game(game_id) {
let list = join_clients[game_id];
if (list && list.length > 0) {
let game = SQL_SELECT_GAME_VIEW.get(game_id);
for (let {res} of list) {
res.write("retry: 15000\n");
res.write("event: game\n");
res.write("data: " + JSON.stringify(game) + "\n\n");
res.flush();
}
}
}
function update_join_clients_players(game_id) {
let list = join_clients[game_id];
if (list && list.length > 0) {
let players = SQL_SELECT_PLAYERS_JOIN.all(game_id);
let ready = RULES[list.title_id].ready(list.scenario, list.options, players);
for (let {res} of list) {
res.write("retry: 15000\n");
res.write("event: players\n");
res.write("data: " + JSON.stringify(players) + "\n\n");
res.write("event: ready\n");
res.write("data: " + ready + "\n\n");
res.flush();
}
}
}
app.get('/join/:game_id', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id | 0;
let game = SQL_SELECT_GAME_VIEW.get(game_id);
if (!game)
return res.status(404).send("Invalid game ID.");
annotate_game(game, req.user.user_id);
let roles = get_game_roles(game.title_id, game.scenario, game.options);
let players = SQL_SELECT_PLAYERS_JOIN.all(game_id);
let ready = (game.status === 0) && RULES[game.title_id].ready(game.scenario, game.options, players);
res.render('join.pug', {
user: req.user,
game: game,
roles: roles,
players: players,
ready: ready,
});
});
app.get('/join-events/:game_id', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id | 0;
let game = SQL_SELECT_GAME_VIEW.get(game_id);
let players = SQL_SELECT_PLAYERS_JOIN.all(game_id);
res.setHeader("Content-Type", "text/event-stream");
res.setHeader("Connection", "keep-alive");
if (!game) {
return res.send("event: deleted\ndata: The game doesn't exist.\n\n");
}
if (!(game_id in join_clients)) {
join_clients[game_id] = [];
join_clients[game_id].title_id = game.title_id;
join_clients[game_id].scenario = game.scenario;
join_clients[game_id].options = JSON.parse(game.options);
}
join_clients[game_id].push({ res: res, user_id: req.user.user_id});
res.on('close', () => {
let list = join_clients[game_id];
let i = list.findIndex(item => item.res === res);
if (i >= 0)
list.splice(i, 1);
});
res.write("retry: 15000\n\n");
res.write("event: game\n");
res.write("data: " + JSON.stringify(game) + "\n\n");
res.write("event: players\n");
res.write("data: " + JSON.stringify(players) + "\n\n");
res.flush();
});
app.get('/join/:game_id/:role', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id | 0;
let role = req.params.role;
let game = SQL_SELECT_GAME.get(game_id);
let roles = get_game_roles(game.title_id, game.scenario, game.options);
if (game.is_random) {
let m = role.match(/^Random (\d+)$/);
if (!m || Number(m[1]) < 1 || Number(m[1]) > roles.length)
return res.status(404).send("Invalid role.");
} else {
if (!roles.includes(role))
return res.status(404).send("Invalid role.");
}
let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, req.user.user_id);
if (info.changes === 1) {
update_join_clients_players(game_id);
res.send("SUCCESS");
} else {
res.send("Could not join game.");
}
});
app.get('/part/:game_id/:role', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id | 0;
let role = req.params.role;
SQL_DELETE_PLAYER_ROLE.run(game_id, role);
update_join_clients_players(game_id);
res.send("SUCCESS");
});
function assign_random_roles(game, players) {
function pick_random_item(list) {
let k = crypto.randomInt(list.length);
let r = list[k];
list.splice(k, 1);
return r;
}
let roles = get_game_roles(game.title_id, game.scenario, game.options).slice();
for (let p of players) {
let old_role = p.role;
p.role = pick_random_item(roles);
console.log("ASSIGN ROLE", "(" + p.name + ")", old_role, "->", p.role);
SQL_UPDATE_PLAYER_ROLE.run(p.role, game.game_id, old_role, p.user_id);
}
}
function start_game(game_id, game) {
let players = SQL_SELECT_PLAYERS.all(game_id);
if (!RULES[game.title_id].ready(game.scenario, game.options, players))
return res.send("Invalid scenario/options/player configuration!");
if (game.is_random) {
assign_random_roles(game, players);
players = SQL_SELECT_PLAYERS.all(game_id);
update_join_clients_players(game_id);
}
let options = game.options ? JSON.parse(game.options) : {};
let seed = random_seed();
let state = RULES[game.title_id].setup(seed, game.scenario, options, players);
put_replay(game_id, null, 'setup', [seed, game.scenario, options, players]);
SQL_UPDATE_GAME_RESULT.run(1, null, game_id);
SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active);
if (is_solo(players))
SQL_UPDATE_GAME_PRIVATE.run(game_id);
update_join_clients_game(game_id);
mail_game_started_notification_to_offline_users(game_id, game.owner_id);
mail_your_turn_notification_to_offline_users(game_id, null, state.active);
}
app.get('/start/:game_id', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id | 0;
let game = SQL_SELECT_GAME.get(game_id);
if (game.owner_id !== req.user.user_id)
return res.send("Not authorized to start that game ID.");
if (game.status !== 0)
return res.send("The game is already started.");
start_game(game_id, game);
res.send("SUCCESS");
});
app.get('/play/:game_id/:role', function (req, res) {
let game_id = req.params.game_id | 0;
let role = req.params.role;
let title = SQL_SELECT_GAME_TITLE.get(game_id);
if (!title)
return res.status(404).send("Invalid game ID.");
res.redirect('/'+title+'/play:'+game_id+':'+role);
});
app.get('/play/:game_id', function (req, res) {
let game_id = req.params.game_id | 0;
let user_id = req.user ? req.user.user_id : 0;
let title = SQL_SELECT_GAME_TITLE.get(game_id);
if (!title)
return res.status(404).send("Invalid game ID.");
let role = SQL_SELECT_PLAYER_ROLE.get(game_id, user_id);
if (role)
res.redirect('/'+title+'/play:'+game_id+':'+role);
else
res.redirect('/'+title+'/play:'+game_id);
});
app.get('/:title_id/play\::game_id\::role', must_be_logged_in, function (req, res) {
let user_id = req.user ? req.user.user_id : 0;
let title_id = req.params.title_id;
let game_id = req.params.game_id;
let role = req.params.role;
if (!SQL_AUTHORIZE_GAME_ROLE.get(title_id, game_id, role, user_id))
return res.status(404).send("Invalid game ID.");
return res.sendFile(__dirname + '/public/' + title_id + '/play.html');
});
app.get('/:title_id/play\::game_id', function (req, res) {
let title_id = req.params.title_id;
let game_id = req.params.game_id;
let a_title = SQL_SELECT_GAME_TITLE.get(game_id);
if (a_title !== title_id)
return res.status(404).send("Invalid game ID.");
return res.sendFile(__dirname + '/public/' + title_id + '/play.html');
});
app.get('/:title_id/replay\::game_id', function (req, res) {
let title_id = req.params.title_id;
let game_id = req.params.game_id;
let game = SQL_SELECT_GAME.get(game_id);
if (!game)
return res.status(404).send("Invalid game ID.");
if (game.title_id !== title_id)
return res.status(404).send("Invalid game ID.");
if (game.status < 2)
return res.status(404).send("Invalid game ID.");
return res.sendFile(__dirname + '/public/' + title_id + '/play.html');
});
app.get('/replay/:game_id', function (req, res) {
let game_id = req.params.game_id;
let game = SQL_SELECT_GAME.get(game_id);
if (game.status < 2)
return res.status(404).send("Invalid game ID.");
let players = SQL_SELECT_PLAYERS_JOIN.all(game_id);
let state = SQL_SELECT_GAME_STATE.get(game_id);
let replay = SQL_SELECT_REPLAY.all(game_id);
return res.json({players, state, replay});
});
/*
* MAIL NOTIFICATIONS
*/
const MAIL_FROM = process.env.MAIL_FROM || "user@localhost";
const MAIL_FOOTER = "\n--\nYou can unsubscribe from notifications on your profile page:\n" + SITE_URL + "/profile\n";
const SQL_SELECT_NOTIFIED = SQL("SELECT datetime('now') < datetime(time,?) FROM last_notified WHERE game_id=? AND user_id=?").pluck();
const SQL_INSERT_NOTIFIED = SQL("INSERT OR REPLACE INTO last_notified (game_id,user_id,time) VALUES (?,?,datetime('now'))");
const SQL_DELETE_NOTIFIED = SQL("DELETE FROM last_notified WHERE game_id=? AND user_id=?");
const QUERY_LIST_YOUR_TURN = SQL("SELECT * FROM your_turn_reminder");
function mail_callback(err, info) {
if (err)
console.log("MAIL ERROR", err);
}
function mail_addr(user) {
return user.name + " <" + user.mail + ">";
}
function mail_game_info(game) {
let desc = `Game: ${game.title_name}\n`;
desc += `Scenario: ${game.scenario}\n`;
desc += `Players: ${game.player_names}\n`;
if (game.description.length > 0)
desc += `Description: ${game.description}\n`;
return desc + "\n";
}
function mail_game_link(game_id, user) {
return SITE_URL + "/play/" + game_id + "/" + encodeURI(user.role) + "\n";
}
function mail_password_reset_token(user, token) {
if (mailer) {
let subject = "Password reset request";
let body =
"Your password reset token is: " + token + "\n\n" +
SITE_URL + "/reset-password/" + user.mail + "/" + token + "\n\n" +
"If you did not request a password reset you can ignore this mail.\n";
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
function mail_new_message(user, msg_id, msg_from) {
if (mailer) {
let subject = "You have a new message from " + msg_from + ".";
let body =
"Read the message here:\n" +
SITE_URL + "/message/read/" + msg_id + "\n" +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
function mail_game_started_notification(user, game_id) {
if (mailer) {
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
let subject = `${game.title_name} #${game_id} (${user.role}) - Started!`;
let body = mail_game_info(game) +
"The game has started!\n\n" +
mail_game_link(game_id, user) +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
function mail_game_over_notification(user, game_id, result, victory) {
if (mailer) {
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
let subject = `${game.title_name} #${game_id} (${user.role}) - Finished!`;
let body = mail_game_info(game) +
victory + "\n\n" +
mail_game_link(game_id, user) +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
function mail_your_turn_notification(user, game_id, interval) {
if (mailer) {
let too_soon = SQL_SELECT_NOTIFIED.get(interval, game_id, user.user_id);
if (!too_soon) {
SQL_INSERT_NOTIFIED.run(game_id, user.user_id);
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
let subject = `${game.title_name} #${game_id} (${user.role}) - Your turn!`;
let body = mail_game_info(game) +
"It's your turn.\n\n" +
mail_game_link(game_id, user) +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
}
function reset_your_turn_notification(user, game_id) {
SQL_DELETE_NOTIFIED.run(game_id, user.user_id);
}
function mail_ready_to_start_notification(user, game_id, interval) {
if (mailer) {
let too_soon = SQL_SELECT_NOTIFIED.get(interval, game_id, user.user_id);
if (!too_soon) {
SQL_INSERT_NOTIFIED.run(game_id, user.user_id);
let game = SQL_SELECT_GAME_FULL_VIEW.get(game_id);
let subject = `${game.title_name} #${game_id} - Ready to start!`;
let body = mail_game_info(game) +
"Your game is ready to start.\n\n" +
SITE_URL + "/join/" + game_id + "\n" +
MAIL_FOOTER;
console.log("SENT MAIL:", mail_addr(user), subject);
mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback);
}
}
}
function mail_your_turn_notification_to_offline_users(game_id, old_active, active) {
// Only send notifications when the active player changes.
if (old_active === active)
return;
let players = SQL_SELECT_PLAYERS.all(game_id);
for (let p of players) {
if (p.notify) {
let p_was_active = (old_active === p.role || old_active === 'Both' || old_active === 'All');
let p_is_active = (active === p.role || active === 'Both' || active === 'All');
if (!p_was_active && p_is_active) {
if (is_online(game_id, p.user_id)) {
reset_your_turn_notification(p, game_id);
} else {
mail_your_turn_notification(p, game_id, '+15 minutes');
}
} else {
reset_your_turn_notification(p, game_id);
}
}
}
}
function mail_game_started_notification_to_offline_users(game_id, owner_id) {
let players = SQL_SELECT_PLAYERS.all(game_id);
for (let p of players)
if (p.notify && !is_online(game_id, p.user_id))
mail_game_started_notification(p, game_id);
}
function mail_game_over_notification_to_offline_users(game_id, result, victory) {
let players = SQL_SELECT_PLAYERS.all(game_id);
for (let p of players)
if (p.notify && !is_online(game_id, p.user_id))
mail_game_over_notification(p, game_id, result, victory);
}
function notify_your_turn_reminder() {
for (let item of QUERY_LIST_YOUR_TURN.all()) {
mail_your_turn_notification(item, item.game_id, '+25 hours');
}
}
function notify_ready_to_start_reminder() {
for (let game of SQL_SELECT_OPEN_GAMES.all()) {
let players = SQL_SELECT_PLAYERS.all(game.game_id);
let rules = RULES[game.title_id];
if (rules && rules.ready(game.scenario, game.options, players)) {
let owner = SQL_OFFLINE_USER.get(game.owner_id, '+3 minutes');
if (owner) {
if (owner.notify)
mail_ready_to_start_notification(owner, game.game_id, '+25 hours');
}
}
}
}
// Check and send daily 'your turn' reminders every 15 minutes.
setInterval(notify_your_turn_reminder, 15 * 60 * 1000);
// Check and send ready to start notifications every 5 minutes.
setInterval(notify_ready_to_start_reminder, 5 * 60 * 1000);
/*
* GAME SERVER
*/
let clients = {};
function is_online(game_id, user_id) {
if (clients[game_id])
for (let other of clients[game_id])
if (other.user && other.user.user_id === user_id)
return true;
if (join_clients[game_id])
for (let other of join_clients[game_id])
if (other.user_id === user_id)
return true;
return false;
}
function send_message(socket, cmd, arg) {
socket.send(JSON.stringify([cmd, arg]));
}
function send_state(socket, state) {
try {
let view = socket.rules.view(state, socket.role);
if (socket.seen < view.log.length)
view.log_start = socket.seen;
else
view.log_start = view.log.length;
socket.seen = view.log.length;
view.log = view.log.slice(view.log_start);
if (state.state === 'game_over')
view.game_over = 1;
view = JSON.stringify(['state', view]);
if (socket.last_view !== view) {
socket.send(view);
socket.last_view = view;
}
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function get_game_state(game_id) {
let game_state = SQL_SELECT_GAME_STATE.get(game_id);
if (!game_state)
throw new Error("No game with that ID");
return JSON.parse(game_state);
}
function put_game_state(game_id, state, old_active) {
if (state.state === 'game_over') {
SQL_UPDATE_GAME_RESULT.run(2, state.result, game_id);
mail_game_over_notification_to_offline_users(game_id, state.result, state.victory);
}
SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active);
for (let other of clients[game_id])
send_state(other, state);
update_join_clients_game(game_id);
mail_your_turn_notification_to_offline_users(game_id, old_active, state.active);
}
function put_replay(game_id, role, action, args) {
if (args !== undefined && args !== null)
args = JSON.stringify(args);
SQL_INSERT_REPLAY.run(game_id, role, action, args);
}
function on_action(socket, action, arg) {
if (arg !== undefined)
SLOG(socket, "ACTION", action, JSON.stringify(arg));
else
SLOG(socket, "ACTION", action);
try {
let state = get_game_state(socket.game_id);
let old_active = state.active;
state = socket.rules.action(state, socket.role, action, arg);
put_game_state(socket.game_id, state, old_active);
put_replay(socket.game_id, socket.role, action, arg);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function on_query(socket, q) {
let params = undefined;
if (Array.isArray(q)) {
params = q[1];
q = q[0];
}
if (params !== undefined)
SLOG(socket, "QUERY", q, JSON.stringify(params));
else
SLOG(socket, "QUERY", q);
try {
if (socket.rules.query) {
let state = get_game_state(socket.game_id);
let reply = socket.rules.query(state, socket.role, q, params);
send_message(socket, 'reply', [q, reply]);
}
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function on_resign(socket) {
SLOG(socket, "RESIGN");
try {
let state = get_game_state(socket.game_id);
let old_active = state.active;
// TODO: shared "resign" function
state = socket.rules.resign(state, socket.role);
put_game_state(socket.game_id, state, old_active);
put_replay(socket.game_id, socket.role, 'resign', null);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function on_getchat(socket, seen) {
try {
let chat = SQL_SELECT_GAME_CHAT.all(socket.game_id, seen);
if (chat.length > 0)
SLOG(socket, "GETCHAT", seen, chat.length);
for (let i = 0; i < chat.length; ++i)
send_message(socket, 'chat', chat[i]);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function on_chat(socket, message) {
message = message.substring(0,4000);
try {
let chat = SQL_INSERT_GAME_CHAT.get(socket.game_id, socket.user.user_id, message);
chat[2] = socket.user.name;
SLOG(socket, "CHAT");
for (let other of clients[socket.game_id])
if (other.role !== "Observer")
send_message(other, 'chat', chat);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function on_debug(socket) {
if (!DEBUG)
send_message(socket, 'error', "Debugging is not enabled on this server.");
SLOG(socket, "DEBUG");
try {
let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id);
if (!game_state)
return send_message(socket, 'error', "No game with that ID.");
send_message(socket, 'debug', game_state);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function on_save(socket) {
if (!DEBUG)
send_message(socket, 'error', "Debugging is not enabled on this server.");
SLOG(socket, "SAVE");
try {
let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id);
if (!game_state)
return send_message(socket, 'error', "No game with that ID.");
send_message(socket, 'save', game_state);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function on_restore(socket, state_text) {
if (!DEBUG)
send_message(socket, 'error', "Debugging is not enabled on this server.");
SLOG(socket, "RESTORE");
try {
let state = JSON.parse(state_text);
state.seed = random_seed(); // reseed!
state_text = JSON.stringify(state);
SQL_UPDATE_GAME_RESULT.run(1, null, socket.game_id);
SQL_UPDATE_GAME_STATE.run(socket.game_id, state_text, state.active);
put_replay(socket.game_id, null, 'restore', state_text);
for (let other of clients[socket.game_id])
send_state(other, state);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function broadcast_presence(game_id) {
let presence = {};
for (let socket of clients[game_id])
presence[socket.role] = true;
for (let socket of clients[game_id])
send_message(socket, 'presence', presence);
}
function on_restart(socket, scenario) {
if (!DEBUG)
send_message(socket, 'error', "Debugging is not enabled on this server.");
try {
let seed = random_seed();
let options = JSON.parse(SQL_SELECT_GAME.get(socket.game_id).options);
let state = socket.rules.setup(seed, scenario, options, socket.players);
put_replay(socket.game_id, null, 'setup', [seed, scenario, options, socket.players]);
for (let other of clients[socket.game_id]) {
other.seen = 0;
send_state(other, state);
}
let state_text = JSON.stringify(state);
SQL_UPDATE_GAME_RESULT.run(1, null, socket.game_id);
SQL_UPDATE_GAME_STATE.run(socket.game_id, state_text, state.active);
} catch (err) {
console.log(err);
return send_message(socket, 'error', err.toString());
}
}
function handle_player_message(socket, cmd, arg) {
switch (cmd) {
case 'action': on_action(socket, arg[0], arg[1]); break;
case 'query': on_query(socket, arg); break;
case 'resign': on_resign(socket); break;
case 'getchat': on_getchat(socket, arg); break;
case 'chat': on_chat(socket, arg); break;
case 'debug': on_debug(socket); break;
case 'save': on_save(socket); break;
case 'restore': on_restore(socket, arg); break;
case 'restart': on_restart(socket, arg); break;
}
}
function handle_observer_message(socket, cmd, arg) {
switch (cmd) {
case 'query': on_query(socket, arg); break;
}
}
wss.on('connection', (socket, req, client) => {
let u = url.parse(req.url, true);
if (u.pathname !== '/play-socket')
return setTimeout(() => socket.close(1000, "Invalid request."), 30000);
req.query = u.query;
let user_id = 0;
let sid = login_cookie(req);
if (sid)
user_id = login_sql_select.get(sid);
if (user_id)
socket.user = SQL_SELECT_USER_INFO.get(user_id);
socket.ip = req.ip || req.connection.remoteAddress || "0.0.0.0";
socket.title_id = req.query.title || "unknown";
socket.game_id = req.query.game | 0;
socket.role = req.query.role;
socket.seen = req.query.seen | 0;
socket.rules = RULES[socket.title_id];
SLOG(socket, "OPEN " + socket.seen);
try {
let title_id = SQL_SELECT_GAME_TITLE.get(socket.game_id);
if (title_id !== socket.title_id)
return socket.close(1000, "Invalid game ID.");
let players = socket.players = SQL_SELECT_PLAYERS_JOIN.all(socket.game_id);
if (socket.role !== "Observer") {
if (!socket.user)
return socket.close(1000, "You are not logged in!");
if (socket.role && socket.role !== 'undefined' && socket.role !== 'null') {
let me = players.find(p => p.user_id === socket.user.user_id && p.role === socket.role);
if (!me)
return socket.close(1000, "You aren't assigned that role!");
} else {
let me = players.find(p => p.user_id === socket.user.user_id);
socket.role = me ? me.role : "Observer";
}
}
if (socket.seen === 0)
send_message(socket, 'players', [socket.role, players]);
if (clients[socket.game_id])
clients[socket.game_id].push(socket);
else
clients[socket.game_id] = [ socket ];
socket.on('close', (code, reason) => {
SLOG(socket, "CLOSE " + code);
clients[socket.game_id].splice(clients[socket.game_id].indexOf(socket), 1);
broadcast_presence(socket.game_id);
});
socket.on('message', (data) => {
try {
let [ cmd, arg ] = JSON.parse(data);
if (socket.role !== "Observer")
handle_player_message(socket, cmd, arg);
else
handle_observer_message(socket, cmd, arg);
} catch (err) {
send_message(socket, 'error', err);
}
});
broadcast_presence(socket.game_id);
send_state(socket, get_game_state(socket.game_id));
} catch (err) {
console.log(err);
socket.close(1000, err.message);
}
});
/*
* HIDDEN EXTRAS
*/
const SQL_GAME_STATS = SQL(`
select
title_id, scenario, options,
group_concat(result) as result_role,
group_concat(n) as result_count,
sum(n) as total
from
(
select
title_id, scenario, options,
result,
count(1) as n
from
opposed_games
natural join game_state
where
status=2
group by
title_id,
scenario,
options,
result
)
group by
title_id, scenario, options
having
total > 12
`);
app.get('/stats', function (req, res) {
let stats = SQL_GAME_STATS.all();
stats.forEach(row => {
row.title_name = TITLES[row.title_id].title_name;
row.options = format_options(row.options);
row.result_role = row.result_role.split(",");
row.result_count = row.result_count.split(",").map(Number);
});
res.render('stats.pug', {
user: req.user,
stats: stats,
});
});
const SQL_USER_STATS = SQL(`
select
title_name,
scenario,
role,
sum(role=result) as won,
count(*) as total
from
players
natural join games
natural join titles
where
user_id = ?
and status = 2
and game_id in (select game_id from opposed_games)
group by
title_name,
scenario,
role
`);
app.get('/user-stats/:who_name', function (req, res) {
let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name);
if (who) {
let stats = SQL_USER_STATS.all(who.user_id);
res.render('user_stats.pug', { user: req.user, who: who, stats: stats });
} else {
return res.status(404).send("Invalid user name.");
}
});